EP1842575A1 - Brettspiel für zwei Spieler - Google Patents

Brettspiel für zwei Spieler Download PDF

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Publication number
EP1842575A1
EP1842575A1 EP07356038A EP07356038A EP1842575A1 EP 1842575 A1 EP1842575 A1 EP 1842575A1 EP 07356038 A EP07356038 A EP 07356038A EP 07356038 A EP07356038 A EP 07356038A EP 1842575 A1 EP1842575 A1 EP 1842575A1
Authority
EP
European Patent Office
Prior art keywords
window
movable
board game
tubular body
rods
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP07356038A
Other languages
English (en)
French (fr)
Inventor
Frédéric Plichta
Valérie Milliere
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP1842575A1 publication Critical patent/EP1842575A1/de
Withdrawn legal-status Critical Current

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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/02—Chess; Similar board games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574—Connections between board and playing pieces
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00697—Playing pieces
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574—Connections between board and playing pieces
    • A63F2003/00583—Connections between board and playing pieces with pin and hole
    • A63F2003/00593—Connections between board and playing pieces with pin and hole friction fitted
    • A63F2003/00596—Connections between board and playing pieces with pin and hole friction fitted adjustable in height
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574—Connections between board and playing pieces
    • A63F2003/00583—Connections between board and playing pieces with pin and hole
    • A63F2003/00605—The hole being in the playing piece
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00697—Playing pieces
    • A63F2003/00747—Playing pieces with particular shapes
    • A63F2003/00794—Stereometric shapes
    • A63F2003/00801—Cylinders
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00697—Playing pieces
    • A63F2003/00826—Changeable playing pieces
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00—Board games; Raffle games
    • A63F3/00697—Playing pieces
    • A63F2003/00886—Transparent
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00—Games not otherwise provided for
    • A63F9/06—Patience; Other games for self-amusement
    • A63F9/0613—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0615—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent
    • A63F2009/0619—Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts transparent with an opaque part

Definitions

  • the present invention relates, in general, to strategy games and its object, more particularly, a so-called “plateau” game played with two players, that is to say a game in which two players, s opposing each other, moving moving parts on a platen or other equivalent surface, provided with predetermined locations for the positioning of these pieces, that the players move according to rules specific to each game.
  • a so-called "plateau” game played with two players that is to say a game in which two players, s opposing each other, moving moving parts on a platen or other equivalent surface, provided with predetermined locations for the positioning of these pieces, that the players move according to rules specific to each game.
  • the transformation of moving parts requires manipulation by the players, more or less delicate depending on the size of these parts, and in particular assembly / disassembly operations, such as setting up or removing an annular complementary member to thread onto a base member.
  • assembly / disassembly operations such as setting up or removing an annular complementary member to thread onto a base member.
  • combinations are limited in number, since they are reduced in practice to the presence or absence of the complementary element on the base element.
  • the present invention aims to remedy these drawbacks, and it therefore aims to provide an improved board game, multiplying the possible combinations from the same moving parts of game, including allowing a transformation of these parts without the need for assembly / disassembly operations or other delicate manipulations.
  • each movable play piece has a tubular elongate body, provided at mid-length with at least one central window, while the movable internal elements of this movable play piece comprise at least one central window. minus two pieces mounted sliding longitudinally in the tubular body of said piece, and provided to cooperate directly with the rods of the game board, the pieces being distinguishable by their color or their appearance, one or the other of these pieces may appear through the central window of the tubular body.
  • the moving game pieces can be plugged onto the rods of the game board, in particular by threading one end of the tubular body on a rod, which can slide longitudinally the pins inside the tubular body and make appear the one or the other of these pions, of distinctive color, through the central window of said body.
  • the pin visible through the window may vary depending on the progression of the moving parts on the plate and their placement on rods of different lengths, and possibly during the reversal of said moving parts.
  • the pins are retained by simple friction in the axial recess of the tubular body, which avoids any addition of additional retention means.
  • the central window of the tubular body this may result from a translucent central zone of the tubular body while the remainder of this body is opaque.
  • the translucent central zone may be shaped as a magnifying lens, in particular in the form of annular bead also allowing good vision from above the color of the pin lying in front of the window.
  • the pieces can be chosen by the players and introduced selectively, in imposed numbers, into the tubular bodies, to form the moving parts, at the beginning of a game part.
  • the moving parts are thus "built” at the start by the players, according to their strategy, which further increases the possible combinations.
  • the pins may be provided at their ends with releasable connection means, in particular by clipping, with adjacent pins.
  • each player builds, for example, at the beginning of a game, a "block-pions" formed by a succession of three pawns.
  • This block-pions is slid inside the tubular body and according to the rules of displacement / flipping of the pieces, the color of one or the other of the three pins appears through the central window.
  • the appearance of one or the other of the colors depends on the previous state of the moving part, and the length of the rod on which this moving part will be plugged, the rods may have two or three different heights.
  • the pins are retained by friction inside the tubular body, it is also possible to keep independent pins, not linked together.
  • moving parts in the form of a hollow body in the central region of which is provided a rotary barrel, having areas of different colors or aspects, appearing through at least one window, sliding actuating means being housed in the tubular body, on either side of the rotary barrel, means which in cooperation with the gaming plate rods control the rotation of the barrel, for example according to a principle of "rack and pinion" type motion conversion.
  • each mobile play piece is in this case advantageously provided opening, in particular in its portion provided with the rotary barrel, so as to give access to the barrel by allowing an exchange of color areas or different aspects, these areas are having in particular as colored sectors interlocking with each other so as to form a crown.
  • the moving play pieces are each formed in the form of a hollow cylindrical body slidably housing, along its axis, a helical groove piston immobilized in rotation and cooperating with a rotary sleeve provided with an inner finger engaged in the groove of the piston, the sleeve receiving rotating sectors of different colors or aspects, appearing through at least one window of the body.
  • This variant has the main advantage of providing a very compact construction of the moving parts of play. Moreover, insofar as the cylindrical body of these parts is opening, the sectors of colors or different aspects can be interchanged.
  • the dynamic character of the game may be further enhanced by providing that, on at least one area of the game board, the rods of at least two distinct heights are removable and interchangeable, by placement in holes at the appropriate locations thereof. tray.
  • each player can, at the beginning of a game, "build” not only his moving parts, but also his playing area, by selecting in this area the heights of the rods positioned at each location.
  • the removability of the rods relative to the plate allows, when the game is not used, to store and transport in a small footprint.
  • FIG. 1 which gives an overview of the game, it comprises on the one hand a game board 2, and on the other hand movable game pieces 3, movable on the plate 2.
  • the plate 2 has for example a square outer shape and on its upper face 4 are provided with holes 5, arranged in staggered rows and generally falling within a circle.
  • the plate 2 receives a set of cylindrical rods 6 and 7, removable and interchangeable, which are placed vertically in the holes 5.
  • rods 6 of smaller length which exceed the upper face 4 of the plate 2 on a height H1
  • rods 7 of greater length which exceed the upper face 4 of the plate 2 on a height H2, greater than the height H1.
  • the movable game pieces 3, intended to be positioned on the rods 6 or 7, are feasible in a first embodiment in the manner shown in FIGS. 2 and 3.
  • each movable part 3 comprises a tubular elongate body 8, rectilinear, provided halfway along a transparent or translucent central part called "window" 9, located between two opaque end portions 10 and 11.
  • 8 may consist of a simple transparent tube, directly forming the window 9, while the two opaque end portions 10 and 11 result from a coating, such as a paint or an envelope, present over the entire length of the tube 8 except in its central part.
  • the window 9 may form an extra thickness or an annular bead, as shown in the drawing, to create an effect of amplification or multidirectional diffusion of the visible color through this window 9 (as explained below).
  • Each movable part 3 also comprises, arranged in its tubular body 8, mobile internal elements for example three in number, designated as "pins" 12, which can be differentiated by their color or by their appearance.
  • the three pins 12 are slid, one after the other, into the axial recess of the tubular body 8, where they are held by simple friction, the succession of three pins 12 forming a "block-pions".
  • the pins 12 may be provided at their ends with complementary shapes (not shown) allowing their removable assembly, in particular by clipping.
  • the pawns 12 include, in particular, pions of a first color such as blue pions (B), pawns of a second color such as red pawns (R), and colorless or white pions designated as neutral pions. (NOT).
  • B blue pions
  • R red pawns
  • NOT neutral pions.
  • pawns 12 of differentiated colors are positioned, by sliding, inside the tubular bodies 8 to form the pawn blocks and the moving parts 3 enclosing these blocks-pions.
  • the moving parts 3 are thus constructed by the two players, according to the pieces that are distributed to them initially and according to their personal game strategy.
  • each of it shows, through its central window 9, the color (B, R, or N) of the pin 12 which is positioned under this window 9.
  • the colors of the other two pions 12 are obscured by the opaque portions 10 and / or 11.
  • the displacement F1 of the moving part 3 and its insertion on a rod 7 of greater height H2 causes the sliders 12 to slide inside this part 3, so that a peg 12 of another color (B) then appears through the window 9.
  • the combinations that can be made in the preparation of the moving parts 3 and obtained during the game, according to the rules thereof, in particular the rules for moving and gripping the parts 3, are particularly numerous. and are further multiplied by the various possibilities of distribution of the stems 6 and 7 of the plate 2, present on two levels H1 and H2.
  • the plate 2 has its upper face 4 pierced by forty-four holes 5, which receive as many rods here comprising twenty-two rods 6 of shorter length, and twenty-two rods 7 of greater length.
  • Each player has, on the board 2, his own playing area, for example with eight holes 5, in which he can initially have at his choice the rods 6 and 7, the central zone of the plate 2 receiving against the rods according to a fixed disposition.
  • each player receives twelve tubular bodies 8, allowing him to constitute as many moving parts 3 by introduction of three pins 12 in each of them. There are a total of twenty-four pieces of each color (B, R, or N). Each player initially receives eighteen pieces of his color (B or R), twelve neutral pions (N) and six pawns of the opposing color (R or B). Each pawn block initially constituted must contain at least one pawn 12 of the color (B or R) of the player concerned, which color must initially appear through the window 9 of each moving part 3.
  • the moving parts 12 of the two players are transformed, that is to say that their insertion on rods 6 or 7 of different height, and their eventual reversal on these rods, move the pins 12 so as to reveal a different color through the window 9.
  • the rules of the game (not detailed here) define the modes of movement of moving parts 3, a rod 6 or 7 to another, as well as the notion of "taking” an opponent's piece 3; it can be agreed in particular that a piece 3 "taken” is returned, and that if it passes the color of the opponent to that of the player considered, it can not be used by the opponent and is recovered by the considered player, while the pieces 3 become "neutral” can be moved indifferently by the two players, but can not be taken.
  • the goal of the game can be, for each player, to transform the moving parts 3 of the opponent until it remains a small predetermined number of pieces (for example: seven) of the initial color, or to convert the moving parts 3 of the opponent until reaching to reach a predetermined high number of pieces (for example: fifteen) of moving parts of its own color, or other conditions similar, with various possible systems of counting points awarded to both players.
  • a small predetermined number of pieces for example: seven
  • a predetermined high number of pieces for example: fifteen
  • the moving game pieces 3 may have configurations that are variants of the basic version of FIGS. 2 and 3.
  • each movable part 3 has a tubular body 8, in the middle region of which are provided two or more windows 9, instead of a single window.
  • the moving part 3 has an inverted "U" shape, its tubular body being divided into two parallel branches 8a and 8b, respectively corresponding to the two opaque portions, which are joined by a transparent elbow. forming the window 9.
  • the "reversal" is replaced by a change of the branch 8a or 8b inserted on a rod 6 or 7 of the game board 2.
  • the moving part 3 has a "chicane" shape, its tubular body having two opaque end portions 10 and 11, parallel but offset with respect to each other, which are joined by an intermediate "S" part forming the window 9.
  • each pin 12 must be made as a flexible pin, for example with a bellows shape as illustrated in FIG. 8, to be used with such a pin. tubular body.
  • FIG. 9 shows another movable play piece 3, always of tubular shape but of square section, with an elongated body-shaped body 8, closed on one of its lateral faces by a cover 8a mounted on hinges (as shown in FIG. shown) or on slides, and held in closed position by clipping.
  • the opening of the cover 8a allows the introduction of pins 12 of square profile (see Figure 10), corresponding to the inner section of the body 8.
  • the various side faces of the body 8, including the cover 8a have half length of windows 9 or 9a, made as simple openings or receiving translucent shutters reported.
  • the pins 12 introduced into the body 8 can slide in the latter, with a fiction obtained either by the profile of the pins 12, or by the body 8 itself.
  • Figures 11 to 13 show another embodiment of the movable play piece 3, using a rotary barrel 13 to replace the sliding pins of the previous embodiments.
  • the moving part 3 has here a recessed body 14, closed by a removable cover 15, which forms a kind of prolonged housing, at the top and at the bottom, by two opposite tubular ends 16 and 17.
  • the rack 18 engages with a pinion 21, integral in rotation with a disc 22 which receives the barrel rotary 13.
  • This rotating barrel 13 is in the form of a ring, on which, in the peripheral direction, successive zones or sectors 24 of alternating blue (B), red (R) and neutral (N) colors alternate.
  • the sectors 24 of the same color here four in number
  • the ring thus formed is indexed in rotation on the disc 22, provided for this purpose with lugs 34.
  • the housing formed by the recessed body 14 and the lid 15, has four windows 25 whose arrangement makes it possible to reveal the four sectors 24 of the same color (B, R, or N).
  • the number and configuration of the windows 9 make these areas 24 visible from the top or from any side.
  • each player can here create variable combinations at the beginning of the game, in a manner similar to the combinations of pions. previous forms of execution.
  • the movable piece 3 rotating barrel 13 is inserted in one direction or the other on the rods 6 or 7 of the game board 2, so that the cooperation of the two heads 19 and 20 with these rods.
  • FIGS. 14 to 16 show yet another embodiment of the mobile play piece 3, using a piston 26 with a helical groove 27.
  • the piston 26 is housed, in an axially sliding manner, in a hollow cylindrical body 28, closed by a removable cover 29, this piston 26 being immobilized in rotation with respect to the body 28, by means of a rectilinear groove 35 hollowed over the entire length of the piston 26 and cooperating with a key 36 integrated in the body 28.
  • the piston 26 cooperates with a rotating bushing 30, internally provided with a finger 31 engaged in the helical groove 27.
  • the bushing 30 receives, externally, a ring constituted by a succession of colored sectors 32, with alternating blue sectors (B ), red (R) and neutral (N).
  • B blue sectors
  • R red
  • N neutral
  • the sectors 32 result from three interlocking elements in the desired order, each element having two sectors 32 of the same color (B, R, or N) connected by a web of material.
  • the ring thus formed is indexed in rotation on the sleeve 30.
  • the body 28 completed by its cover 29 forms a cylindrical housing, which has diametrically opposed windows 33 at its two ends, through which portions of sectors (32) of the same color (B, R, N) appear. Thanks to the removable cover 29, and the possibility offered here of assembling and separating the three interlocking elements forming the colored sectors 32, each player can create variable combinations at the beginning of the game.
  • the movable piece 3 piston 26 is threaded in one direction or the other on the rods 6 or 7 of the game board 2, so that the cooperation of the end faces of the piston 26 with these rods moves in translation the piston 26, and causes, by means of the helical groove 27 and the finger 31, the rotation of the sleeve 30 and therefore of the ring constituted by the sectors 32, and consequently the modification of the visible color through windows 33.
  • rods 6 and 7 are not necessarily of entirely cylindrical shape.
  • these rods 6 and 7 may have an enlarged base of frustoconical shape, respectively 6a or 7a, which allows for an effective embedding of these rods in holes 5 corresponding frustoconical shape of the plate
  • the annular shoulder which delimits the enlarged base 6a or 7a forms an inlet which makes it possible to perfectly position, in height, the mobile game pieces plugged onto the rods 6 and 7.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
EP07356038A 2006-04-03 2007-03-28 Brettspiel für zwei Spieler Withdrawn EP1842575A1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR0602886A FR2899123B1 (fr) 2006-04-03 2006-04-03 Jeu de plateau a deux joueurs

Publications (1)

Publication Number Publication Date
EP1842575A1 true EP1842575A1 (de) 2007-10-10

Family

ID=37429202

Family Applications (1)

Application Number Title Priority Date Filing Date
EP07356038A Withdrawn EP1842575A1 (de) 2006-04-03 2007-03-28 Brettspiel für zwei Spieler

Country Status (2)

Country Link
EP (1) EP1842575A1 (de)
FR (1) FR2899123B1 (de)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1714792A (en) * 1927-09-19 1929-05-28 Kurihara Yasaku Game apparatus
FR2604073A1 (fr) * 1986-09-23 1988-03-25 Tondu Alain Support polyvalent pour jeux divers

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1714792A (en) * 1927-09-19 1929-05-28 Kurihara Yasaku Game apparatus
FR2604073A1 (fr) * 1986-09-23 1988-03-25 Tondu Alain Support polyvalent pour jeux divers

Also Published As

Publication number Publication date
FR2899123B1 (fr) 2008-06-20
FR2899123A1 (fr) 2007-10-05

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