HK1083473A1 - Play and collection figurine - Google Patents

Play and collection figurine Download PDF

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Publication number
HK1083473A1
HK1083473A1 HK06103579A HK06103579A HK1083473A1 HK 1083473 A1 HK1083473 A1 HK 1083473A1 HK 06103579 A HK06103579 A HK 06103579A HK 06103579 A HK06103579 A HK 06103579A HK 1083473 A1 HK1083473 A1 HK 1083473A1
Authority
HK
Hong Kong
Prior art keywords
extremity
axis
rotation
game
acceleration
Prior art date
Application number
HK06103579A
Other languages
German (de)
French (fr)
Chinese (zh)
Other versions
HK1083473B (en
Inventor
Hans-Ulrich Remfert
Original Assignee
Revell Gmbh & Co. Kg
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Revell Gmbh & Co. Kg filed Critical Revell Gmbh & Co. Kg
Publication of HK1083473A1 publication Critical patent/HK1083473A1/en
Publication of HK1083473B publication Critical patent/HK1083473B/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey
    • A63F7/0668Games simulating outdoor ball games, e.g. hockey the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/20Dolls with parts moved due to movements of other parts, e.g. limbs

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Professional, Industrial, Or Sporting Protective Garments (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Rehabilitation Tools (AREA)
  • Pinball Game Machines (AREA)
  • External Artificial Organs (AREA)
  • Sampling And Sample Adjustment (AREA)
  • Investigating Or Analysing Biological Materials (AREA)

Abstract

The model figure (1) and especially of a footballer, as a toy or for a collection, has at least two legs (10,20) where at least one moves on an axis (2) in relation to the trunk of the figure together with a unit (64) to accelerate the leg movement in a kicking action. A further axis (3) gives swing movements to the legs and feet at the knees and ankles. An external control (62) releases the tensed acceleration unit for a leg kicking movement.

Description

The invention relates to a game and collectible figure, particularly from the sport of football, with at least two limbs, at least one of which is attached to the figure and which can be moved about a first axis and accelerated by means of an accelerator.
Err1:Expecting ',' delimiter: line 1 column 939 (char 938)
The disadvantage of such a ball is that the rigid, rotatable end is very difficult to differentiate the ball, since only the orientation of the whole ball relative to the ball to be accelerated can change the direction of movement. The possible changes here are mainly horizontal changes in direction. It is extremely difficult to differentiate between a flat and a high ball.
In addition, since such figures sometimes require the most realistic reproduction of natural body movements, such as that of a football player, the rigid execution of the limbs of the figure is unsatisfactory.
The present invention is intended to further develop a game and collector figure as described above in such a way as to enable a more precise, versatile and realistic movement of the figure.
This task is solved by a game and collector character as per claim 1.
The advantage of such a highly developed figure is that it now allows for a much more complex and therefore also more realistic and precise alignment of the limbs to be moved. This has an impact on the movement process of the accelerated limb. If the figure is designed after a football player, for example, then the training according to the invention of the accelerated limb, in this case a football player's shooting leg, makes it possible to adapt the shooting leg accordingly, the execution of different shots.
For training purposes, for example, a human-like game and collector figure has four other extremities in addition to a head extremity. Two of these extremities are preferably trained as leg extremities and the other two extremities as arm extremities. Arm and leg extremities each have several interconnected limbs, which in their entirety creates a game and collector figure, which in its movement possibilities is very similar to that of the human body.
If at least one end of the game and collector figure is trained to be attached to the figure by a third movable rotation axis, with the third axis running perpendicular to the first axis and through a terminal section of this end, this leads to an additional improvement in the movement possibilities of the game figure. This contributes both to an increase in the possible acceleration movements and to a more natural and complex overall mobility of the figure. In principle, the more complex the individual limbs of the respective movable extremities, the more natural and realistic the overall mobility of the figure. The more precise and versatile the orientation of the accelerating extremity can be, the more accurately and inexpensively an object can be hit by the same extremity.
The movable connection of the limbs of at least one limb and the limb itself to the figure is preferably so formed that the alignment of the limbs to each other and to the figure can be adjusted by a force above a certain alignment threshold. This means that, for example, the aforementioned football player's limb-bearing leg, consisting of individual limbs, can be changed in its shape by the operator of the figure, of course, the acceleration of the limb by the acceleration of the figure mentioned in the acceleration direction but does not lead to a change in the same direction. In the dimonization of the alignment axis, both the acceleration force, the acceleration of the limbs in the acceleration of the individual limbs, can be taken into account.
Preferably, the connection of the individual members is formed with at least one restraint mechanism, which, in addition to the free mobility guaranteed by the connection (swinging, twisting, etc., depending on the connection design), allows the pre-definition of certain limb and extremity positions.
The accelerator preferably has a pre-tensioning device, which allows the acceleration energy necessary to accelerate the end to be applied in the form of a tension, preferably in the form of a pre-tensioning device, by deflecting at least one end by an angle α around the first axis of rotation, and the release of the pre-tensioning energy causes the acceleration of this end in essentially the opposite direction.
In contrast to direct acceleration of the limb, e.g. as in the case of input called by the action of a shock bar, the embodiment of the invention first applies a potential kinetic energy, then aligns the figure and finally, if acceleration is to be achieved, releases the preset voltage and the stored kinetic energy.
To continue with the example of the football player, whose shooting leg is deflected backward around the first axis by an angle α. This results in a pre-tension that, when released, causes the shooting leg to accelerate in essentially the opposite direction, i.e. forward.
The advantage is that the front suspension has at least one stop device that allows the extremity to be set at a certain angle αR. Thus, a stress can be applied and released at any later time in the form of an accelerating force. Preferably, the stop device has a number of rest steps that allow the determination of different angles of the extremity. Depending on the desired acceleration force, a more or less large deflection and thus a tension can be selected.
To release the accelerator, the figure has an actuator, accessible from the outside of the figure, preferably a push button or lever, which releases the accelerator, reducing the tension and accelerating the end.
Preferably, the limbs of the figure are designed to be movable so that the figure can be brought into a free stand. This guarantees the realistic appearance of the invented game and collector figure. In addition, this free stand allows the execution of play moves as they are known from reality, for example the use of the fire-fighting game figure as a wall in free kicks in a table football game.
The following is a description of the invention by means of an example of an embodiment, which is illustrated in more detail by illustrations.
This shows: Figure 1a first embodiment of the invention,Figure 2a schematic representation of the embodiment from Figure 1,Fig. 3the schematic representation from Figure 2 of the first embodiment from Figure 1 with axes of rotation in a front view, andFig. 4the schematic representation from Figure 2 of the first embodiment from Figure 1 with axes of rotation in a side view.
The following description uses the same reference numbers for identical and equivalent parts.
Fig. 1 shows a first embodiment of the invention in a schematic isometric representation from the front. The figure is a game and collector figure, which is modeled on a football player, for example. The game and collector figure has a main body 60, on which essentially five movable extremities 10 - 50 are mounted. Two of these extremities are formed as leg extremities 10, 20, two more as arm extremities 30, 40. The fifth extremity forms a head 50. In this embodiment, the individual extremities 10, 20, 30, 40 consist of individual limbs (see Fig. 2) that are movable around certain axes of rotation to each other (see Fig. 2 - 4) .In this example, these coats 72, 74, 76, 76' are formed as components of a shirt, with the coats 72 and 74 forming a top and a trousers of the shirt. The coats 76 and 76' form the corresponding supports. The advantage of these fabric-formed coats 72, 74, 76, 76' here, in addition to the modelling properties and the protective function for the joint (see Fig.2) is also that corresponding advertising symbols can be engraved on them.For example, they could be trained to match the jerseys of famous football clubs to advertise them or to increase the collectible value of the game and collectible figure 1.
To improve the stability of Figure 1, this first embodiment has a 80 lever that intervenes at the left end of Figure 1 at the 20th. Of course, it is also conceivable to attach the lever at another end 10,30,40,50 or to the main body 60. To increase the versatility of Figure 1, this 80 lever is attached to the 20th by means of a natural nose (not shown) and thus easily and quickly solvable from Figure 1. In this example, Figure 1 is essentially found in the anatomy and appearance of a human body.
The leg end 10 is designed as an accelerated end 10. The task of this accelerated end 10 is, among other things, to accelerate the ball 82 with a desired strength and direction. In particular, to change the direction of acceleration of the ball 82, it is possible to change the orientation of Figure 1 itself to the ball 82, but according to the invention it is now also possible to adjust the end 10 itself in such a way that directional control of the accelerated ball 82 is possible.
Err1:Expecting ',' delimiter: line 1 column 520 (char 519)
The connecting elements 11, 13, 15 are designed in such a way that an alignment of the joints 12, 14, 16 and the end 10 in relation to the main body 60 can only be achieved by a force above a certain threshold of alignment. This threshold of alignment is essentially the force needed to accelerate the ball 82 plus static and dynamic acceleration forces acting on the end 10 or the figure 1.However, when the ball 82 is accelerated through extremity 10, the individual members 12, 14, 16 would be reoriented and thus energy would be lost, since the potential acceleration energy from the pre-tensioning would not be converted mainly into a motion energy of the ball 82 but into deformation energy of the extremity 10.
In this embodiment, the game and collector figure 1 is executed with an accelerated leg 10 and, of course, it is also conceivable to train the game figure 1 instead or additionally with an accelerated leg 20 and/or to execute at least one of the arm 30, 40 in an accelerated manner. To allow the game figure 1 to make versatile and flexible movements, not only is the accelerated leg 10 formed from different joints 12, 14, 16 connected by connecting elements 13, 15 and 16, but the other limbs 20, 30, 40, 50 are also trained in this way.
This inventive design of the game and collector figure 1 allows, in addition to its very natural mobility, its free standing. By aligning the individual members of the different extremities 10 - 50 in a suitable way, the centre of gravity can be changed almost arbitrarily, so that the game figure is essentially independent of the ground.
The training of the individual joints can be carried out according to the known joints of the state of the art. According to the desired direction of movement of the individual limbs and extremities of the figure 1, therefore, ball joints, hinge joints, rotation joints or combinations thereof are used.
Figures 3 and 4 show the figure 1 shown in Figures 1 and 2 schematically in a front view and a side view. Possible axes of rotation of the end 10 and the individual joints 12, 14, 16 are shown, as well as an angle α of the accelerating end 10. It should be noted that the axes of rotation mentioned below and in the claims are local axes. This means that the respective axes of rotation refer to the corresponding end or extremity.In this example, the end 10 is designed to be rotatable around the first and third axes 2 and 4. The individual joints 12, 14 and 16 of the end 10 are designed to be rotatable around axes 3 and 5 respectively. It is also conceivable to train the connecting elements 11, 13 and 15 shown in Fig. 2 in such a way that additional rotational movements are possible, for example perpendicular to the axes 5 and 6.The Commission has
In Fig. 4, in addition to the axes 2, 3, 4, 5, 6 of the 10th extremity, for the bending of the individual members 12, 14, 16 to each other and of the 10th extremity itself, an accelerator 64 with a forward-swinging device (not shown) and a trigger device 62 are shown. The forward-swinging device of the 64th accelerator is actuated by bending the 10th extremity around the angle of bending α. The angle α is defined here as the angle α around which the 10th extremity is moved from its resting position, the position in which no tension is applied, to reach an advanced forward-swinging angle. The advanced accelerator shows more acceleration-dependent anti-locking force, which results in a differential angle of bending α. The resulting force is then significantly dependent on the direction of the forward-swinging line (see Fig. 10 and 82), as the acceleration of the axis of bending α is not in linear relationship with the forward-swinging force.
Figures 3 and 4 show that, for example, a different orientation of the 16th member of the 10th extremity around the 5th rotational axis can have a decisive influence on the direction of motion of the 82nd ball (see Fig. 1). For example, if the 16th member is oriented so that it reaches the 82nd ball at an acceleration of the 10th extremity, it is raised, a high shot is made.
The example shown here shows that the use of the device of the invention in conjunction with the precise execution of the individual joints of the different extremities 10 - 50 can be used to accelerate the ball in any desired direction.
It should be noted that all the parts described above, taken individually and in any combination, are claimed to be essential to the invention, especially the details shown in the drawings.
Reference mark
1Figure and collector 2 first axis 3 second axis 4 third axis 5 fourth axis 6 fifth axis 10 end (leg) 11 connecting element 12 joint 13 joint 14 joint 15 joint 16 joint 17 end section 20 joint (leg) 30 joint (arm) 31 joint 32 joint 33 joint 34 joint 35 joint 36 joint 40 joint 50 joint (arm) 50 joint (head) 60 main body 62 trigger 64 acceleration device 72 transmission part 74 trousers upper train 76 76' transmission, 76' transmission support 8080 suspension system 82BαAAAAAαR1 angle α αR1 angle αR1 angle αR1 angle αR1

Claims (4)

  1. Soccer player figure and collectible figure (1) with at least two extremities (10; 20), of which at least one extremity (10) is a shooting leg (10) movable about a first axis of rotation (2) and attached to the figure (1) via a thigh section (12), with an acceleration device (64) to accelerate the extremity (10), whereby the acceleration device (64) has the following features:
    a pre-tensioning device such that pre-tensioning is achieved by moving the thigh section (12) of at least one extremity (10) through an angle α about the first axis of rotation (2), and that releasing the pre-tension effects an acceleration of this extremity (10) in an essentially opposite direction, whereby a linear connection exists between the angle of deflection a of the thigh section (12) of the extremity (10) and the pre-tensioning force;
    at least one arresting device with a multiplicity of engagement points (R1, R2,.....Rn) defining various angles of deflection (αR1, αR2 ,....., αRn) of the thigh section (12) of the extremity (10): and
    a trigger mechanism (62), in particular accessible from the exterior of the figure (1), which activates the acceleration device (64),
    characterised in that at least one extremity (10) has three limbs (12, 14, 16) connected to each other and moveable about a second axis of rotation (3), namely the thigh section (12), a lower leg section (14) and a foot (16), whereby the moveable connection between the limbs (12, 14, 16) of the shooting leg (10) are designed in such a way that the orientation of the limbs (12, 14, 16) to one another and to the figure (1) can be regulated by a force which lies above a specified force threshold.
  2. Game figure and collectible figure (1) according to Claim 1, characterised in thatat least one extremity (10) is movable about a third axis of rotation (4) and attached to the figure (1), whereby the third axis of rotation (5) runs vertical to the first axis of rotation (2) and through an end segment (13) of the upper thigh section (12) of this extremity (10).
  3. Game figure and collectible figure according to any of the foregoing Claims, characterised in that the extremities (10, 20) are moveably designed in such a way that the figure (1) can be put into a free-standing position.
  4. Game figure and collectible figure according to any of the foregoing Claims, characterised by a detachable base (80) to improve the stability of the figure (1).
HK06103579.7A 2004-03-24 2006-03-21 Play and collection figurine HK1083473B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE102004014388 2004-03-24
DE102004014388A DE102004014388A1 (en) 2004-03-24 2004-03-24 Toy and collector figure

Publications (2)

Publication Number Publication Date
HK1083473A1 true HK1083473A1 (en) 2006-07-07
HK1083473B HK1083473B (en) 2006-09-01

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Also Published As

Publication number Publication date
DE102004014388A1 (en) 2005-10-13
WO2005092461A1 (en) 2005-10-06
ATE327013T1 (en) 2006-06-15
CN1842360A (en) 2006-10-04
EP1579898A1 (en) 2005-09-28
EP1579898B1 (en) 2006-05-24
DE502005000013D1 (en) 2006-06-29
PT1579898E (en) 2006-09-29
ES2265637T3 (en) 2007-02-16
BRPI0506762A (en) 2007-05-22
EP1579898B8 (en) 2006-09-06

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Legal Events

Date Code Title Description
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20100216