JP2000296217A - Pachinko machine - Google Patents

Pachinko machine

Info

Publication number
JP2000296217A
JP2000296217A JP11107301A JP10730199A JP2000296217A JP 2000296217 A JP2000296217 A JP 2000296217A JP 11107301 A JP11107301 A JP 11107301A JP 10730199 A JP10730199 A JP 10730199A JP 2000296217 A JP2000296217 A JP 2000296217A
Authority
JP
Japan
Prior art keywords
ball
game ball
winning device
game
electric variable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP11107301A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP11107301A priority Critical patent/JP2000296217A/en
Publication of JP2000296217A publication Critical patent/JP2000296217A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

(57)【要約】 【課題】 通過ゲートを通過した全ての遊技球が電動可
変入賞装置に入球することのないようにし、過剰な入球
を抑えるとともにパチンコ遊技機のゲームとしての遊興
性を増大させる。 【解決手段】 遊技盤1面に配置された通過ゲート3に
遊技球pの通過を検知する球センサ10を設けるととも
に、該遊技球が流下し得る通過ゲートの下方部分に前記
球センサにより遊技球の通過が検知されることで閉成状
態から開成状態となる電動可変入賞装置4を設け、該電
動可変入賞装置の開放時間を、通常時にあっては前記通
過ゲートを通過した遊技球が開成状態中の電動可変入賞
装置に入球し得ない短時間に設定し、特定時にあっては
前記通過ゲートを通過した遊技球が開成状態中の電動可
変入賞装置に入球し得る長時間に設定した。
(57) [Summary] [Problem] To prevent all game balls that have passed through a passage gate from entering a motorized variable prize device, suppress excessive ball entry, and improve the playability of pachinko game machines as a game. Increase. SOLUTION: A ball sensor 10 for detecting the passage of a game ball p is provided in a pass gate 3 arranged on the surface of a game board 1, and a game ball is provided by a ball sensor below a pass gate through which the game ball can flow. The variable electric winning device 4 which changes from the closed state to the open state when the passage of the electric variable winning device is detected is provided, and the opening time of the electric variable winning device is set to a normal state. It was set to a short time when it was not possible to enter the electric variable winning device in the middle, and at a specific time, it was set to a long time in which the game ball that passed the passing gate could enter the electric variable winning device in the open state. .

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は遊技盤面に配置され
るパチンコ遊技機の入賞装置に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a prize winning device for a pachinko game machine arranged on a game board.

【0002】[0002]

【従来の技術】遊技盤面に通過ゲートを配置し遊技球の
通過を検知する球センサを設けるとともに、該球センサ
により遊技球の通過が検知されることで作動する種々の
電動役物を遊技盤面に設けてなるパチンコ遊技機は周知
である。
2. Description of the Related Art A pass gate is provided on a game board surface to provide a ball sensor for detecting the passage of a game ball, and various electric accessories which are activated by detecting the passage of the game ball by the ball sensor are provided on the game board surface. The pachinko gaming machine provided in is known.

【0003】ところで、仮に遊技球が流下し得る通過ゲ
ートの下方部分に前記球センサにより遊技球の通過が検
知されることで閉成状態から開成状態となる電動可変入
賞装置を設けたとすると、通過ゲートを通過した遊技球
の全てが開成状態となっている電動可変入賞装置に入球
してしまうので、過剰に入賞しゲームとしての面白味に
も欠けるので、従来から通過ゲートの下方部分に電動可
変入賞装置を設けるような配置はなされていない。
If an electric variable winning device that changes from a closed state to an open state when the passage of a game ball is detected by the ball sensor is provided below a pass gate through which the game ball can flow down, All of the game balls that have passed through the gate will enter the electric variable prize device that is in the open state, so it will be excessively won and lack the fun of the game, so the electric variable prize below the passing gate conventionally There is no arrangement for providing a winning device.

【0004】[0004]

【発明が解決しようとする課題】そこで本発明は、通過
ゲートの下方部分に電動可変入賞装置を設けながらも、
通過ゲートを通過した全ての遊技球が電動可変入賞装置
に入球することのないようにし、過剰な入球を抑えると
ともにゲームとしての遊興性を増大させようとするもの
である。
SUMMARY OF THE INVENTION Accordingly, the present invention provides an electric variable prize winning device provided below a passage gate,
The purpose is to prevent all game balls that have passed through the passage gate from entering the electric variable prize winning device, to suppress excessive ball entry, and to increase the entertainment as a game.

【0005】[0005]

【課題を解決するための手段】そのために本発明のパチ
ンコ遊技機は、遊技盤面に配置された通過ゲートに遊技
球の通過を検知する球センサを設けるとともに、該遊技
球が流下し得る通過ゲートの下方部分に前記球センサに
より遊技球の通過が検知されることで閉成状態から開成
状態となる電動可変入賞装置を設け、該電動可変入賞装
置の開放時間を、通常時にあっては前記通過ゲートを通
過した遊技球が開成状態中の電動可変入賞装置に入球し
得ない短時間に設定し、特定時にあっては前記通過ゲー
トを通過した遊技球が開成状態中の電動可変入賞装置に
入球し得る長時間に設定したことを特徴とする。また本
発明は上記パチンコ遊技機において、球センサが通過ゲ
ートを通過する遊技球を検知してから一定時間内に遊技
球が検知されるとその検知を無効とするようにしたこと
を特徴とする。
For this purpose, a pachinko gaming machine according to the present invention is provided with a ball sensor for detecting the passage of a game ball at a passage gate arranged on a game board surface, and a pass gate through which the game ball can flow down. An electric variable winning device that changes from a closed state to an open state when the passing of a game ball is detected by the ball sensor is provided in a lower portion of the motor, and the opening time of the electric variable winning device is normally set to the passing time. The game ball that has passed through the gate is set to a short time during which it cannot enter the electric variable prize device in the open state, and at a specific time, the game ball that has passed through the pass gate is set in the electric variable prize device in the open state. It is characterized in that it is set for a long time to enter the ball. Further, the present invention is characterized in that in the pachinko gaming machine, when a game ball is detected within a predetermined time after a ball sensor detects a game ball passing through a passage gate, the detection is invalidated. .

【0006】[0006]

【発明の実施の形態】次に図面に従い本発明の実施の形
態をフィーバー機と称される第一種パチンコ遊技機につ
いて説明する。図1にこのパチンコ遊技機の遊技盤1の
正面を示す。遊技盤1面には遊技球を誘導する多数の釘
が固植されているとともに、普通入賞口2、通過ゲート
3、電動可変入賞装置4、大入賞口5、風車6等が設け
られている。7は数字,記号,キャラクタ等が動画状に
変動表示される液晶ディスプレイからなる図柄変動表示
装置である。なお、大入賞口5は大きな長方形状であっ
て、該大入賞口にはソレノイドの作動により開閉動する
開閉扉8が設けられている。9は該大入賞口内の中央部
に形成された継続入賞口である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, an embodiment of the present invention will be described with reference to the drawings for a first-type pachinko gaming machine called a fever machine. FIG. 1 shows the front of a gaming board 1 of this pachinko gaming machine. A large number of nails for guiding game balls are fixedly planted on one game board, and a normal winning port 2, a passing gate 3, an electric variable winning device 4, a large winning port 5, a windmill 6, and the like are provided. . Reference numeral 7 denotes a symbol variation display device comprising a liquid crystal display on which numbers, symbols, characters, and the like are displayed in a moving image. The special winning opening 5 has a large rectangular shape, and an opening / closing door 8 that is opened and closed by the operation of a solenoid is provided in the special winning opening. Reference numeral 9 denotes a continuous winning opening formed at the center of the large winning opening.

【0007】前記通過ゲート3には遊技球の通過を検知
するため磁気センサ,光センサ等の球センサ10が設け
られている。また図2にも示すように該通過ゲート3の
下方部分には通過ゲートから流下した遊技球の当たる釘
11が固植されているとともに、一対の可変翼12がソ
レノイドの作動により逆ハ字状に開成することにより開
口面積が広がり遊技球の入球が容易となり得る電動可変
入賞装置4が設けられる。
The passage gate 3 is provided with a ball sensor 10 such as a magnetic sensor or an optical sensor for detecting the passage of a game ball. As shown in FIG. 2, a nail 11 is fixed below the passage gate 3 to hit a game ball flowing down from the passage gate, and a pair of variable wings 12 are formed into an inverted V-shape by the operation of a solenoid. An electric variable winning device 4 is provided, which can be opened to increase the opening area and facilitate the entry of game balls.

【0008】図3はこのパチンコ遊技機の本発明に関連
する遊技制御回路の要部を示したブロック図で、10は
前記球センサ、13は該電動可変入賞装置4に入球した
遊技球を検出する始動スイッチ、14は大入賞口5への
入賞球を計数するスイッチ、15は継続入賞口9への入
賞球を検出するスイッチである。また、この遊技制御基
板16にはこれらのスイッチの他、電動可変入賞装置4
の可変翼12を作動させるソレノイド17、前記大入賞
口5の開閉扉8を作動させるソレノイド18、図柄変動
表示装置7等が夫々入出力装置を介して接続されてい
る。
FIG. 3 is a block diagram showing a main part of a game control circuit related to the present invention of the pachinko game machine. 10 is the ball sensor, and 13 is a game ball that has entered the electric variable winning device 4. A start switch for detecting, a switch 14 for counting winning balls to the special winning opening 5, and a switch 15 for detecting winning balls to the continuous winning opening 9. The game control board 16 includes these switches and the electric variable winning device 4.
A solenoid 17 for operating the variable wing 12, a solenoid 18 for operating the opening and closing door 8 of the special winning opening 5, a symbol change display device 7, and the like are connected via input / output devices.

【0009】次にこのパチンコ遊技機の本発明に関連す
る作動の概要を図4のフローチャートに従い説明する。
ステップaにて通過ゲート3への遊技球の通過が球セン
サ10により検知されると、ステップbに移行して現況
が後述する特定時であるかどうかが判別され、特定時で
あった場合はステップcに移行し電動可変入賞装置4を
開成させ、ステップd,ステップeにて3.0秒経過後
に該電動可変入賞装置4を閉成させ、ステップaに戻
る。また、特定時でない場合(初期時は特定時でない。
以下、通常時という。)は、ステップfに移行し電動可
変入賞装置4を開成させ、ステップg,ステップhにて
0.2秒経過後に該電動可変入賞装置4を閉成させる。
そして、ステップiにて無効時間として2.8秒を経過
させた後、ステップaに戻る。
Next, an outline of the operation of the pachinko gaming machine according to the present invention will be described with reference to the flowchart of FIG.
When the ball sensor 10 detects the passage of the game ball to the passage gate 3 in step a, the process proceeds to step b to determine whether or not the current situation is a specific time described later. The process proceeds to step c, where the electric variable winning device 4 is opened. After 3.0 seconds have elapsed in steps d and e, the electric variable winning device 4 is closed, and the process returns to step a. In addition, when it is not the specific time (the initial time is not the specific time.
Hereinafter, it is called normal time. ) Moves to step f to open the electric variable prize device 4 and closes the electric variable prize device 4 after 0.2 seconds have passed in steps g and h.
Then, after elapse of 2.8 seconds as the invalid time in step i, the process returns to step a.

【0010】このように、特定時にあっては電動可変入
賞装置4が長時間(3.0秒間)開成されているため
に、図5に示したように、通過ゲート3を通過した遊技
球pは開成状態となっている可変翼12に捕捉されてほ
ぼ確実に入球する。一方、通常時にあっては電動可変入
賞装置4が短時間(0.2秒間)開成されているだけで
あるので、図6に示したように、通過ゲート3を通過し
た遊技球pが到達したころには可変翼12は既に閉じて
いて容易には入球し得ない状況となる。なお、図7に示
したように電動可変入賞装置4の入賞口上に入球の障害
となるように釘19を固植した場合は、可変翼12が開
いてない限り該電動可変入賞装置4への入球の可能性は
全くなくなる。
As described above, since the electric variable winning device 4 is open for a long time (3.0 seconds) at a specific time, the game ball p passing through the passing gate 3 as shown in FIG. Is almost certainly caught by the opened variable wing 12 and enters the ball. On the other hand, in normal times, the electric variable winning device 4 is only opened for a short time (0.2 seconds), so that the game ball p passing through the passing gate 3 arrives as shown in FIG. At this time, the variable wings 12 are already closed and cannot enter easily. As shown in FIG. 7, when the nail 19 is planted on the winning opening of the electric variable prize apparatus 4 so as not to obstruct a ball, the electric variable prize apparatus 4 is not fixed unless the variable wing 12 is opened. The possibility of entering the ball is completely eliminated.

【0011】そして、電動可変入賞装置4に遊技球が入
球すると図柄変動表示装置7に3列にて1〜8の数字お
よび○,△,□,×等の12種類の図柄がその順番にて
上方から下方に流れる如くの動画状に変動表示され、数
秒後にその変動は停止し、その停止図柄が各列とも同一
かどうかが判定され、「222」または「777」のよ
うに同一となった場合は大当たりと判定され、大入賞口
5の開閉扉8を継続的に開成状態とする。このため該大
入賞口に多数の遊技球が入賞し得て、多数の景品球を獲
得でき遊技者に多くの利益がもたらされる。また、停止
図柄が同一とならなかった場合はこのような大当たりの
利益は得られない。
When a game ball enters the electric variable winning device 4, the symbol change display device 7 displays numbers 1 to 8 in three rows and twelve types of symbols such as △, Δ, □, × in that order. The movement is displayed in a moving image like flowing from top to bottom. After a few seconds, the movement stops, and it is determined whether the stopped symbols are the same in each row, and become the same as "222" or "777". In this case, a jackpot is determined, and the opening and closing door 8 of the special winning opening 5 is continuously opened. As a result, a large number of game balls can be awarded in the special winning opening, and a large number of premium balls can be obtained, thereby providing many benefits to the player. If the stop symbols are not the same, such a jackpot profit cannot be obtained.

【0012】なお、パチンコ遊技機の現況の遊技状態が
特定時であるか通常時であるかは、この第一種パチンコ
遊技機の場合は上記のように大当たりをもたらした停止
図柄によって予め決められるようにしてもよい。例えば
停止図柄が「333」「555」「777」等の奇数で
大当たりをもたらした場合はその大当たり動作が終了し
た後の一定期間を特定時とし、そうした特定の条件が満
たされていない場合は通常時とする。
Whether the current gaming state of the pachinko gaming machine is a specific state or a normal state is determined in advance in the case of the first-type pachinko gaming machine by the stop symbol that has caused the jackpot as described above. You may do so. For example, when the stop symbol causes a jackpot with an odd number such as "333", "555", or "777", a certain period after the end of the jackpot operation is set as a specific time, and when such a specific condition is not satisfied, Time.

【0013】また、上記ステップiに設けた無効時間
は、ステップaに戻る時間を調整することによって、通
過ゲートを通過する遊技球が検知されてから一定時間内
は遊技球が検知されてもその検知が無効とされるように
し、通常時に通過ゲート3に複数の遊技球が連続して通
過した場合に後続する遊技球により電動可変入賞装置4
が開成されるのを防ぎ、通過ゲート3に遊技球を連続し
て通過させることが有利となるのを防ぐために設けられ
る。
The invalid time provided in step i is determined by adjusting the time required to return to step a, so that even if a game ball is detected for a certain period of time after a game ball passing through the passage gate is detected, it is not affected. The detection is invalidated, and when a plurality of game balls continuously pass through the passage gate 3 in a normal state, the electric variable winning device 4 is operated by the subsequent game ball.
Is provided to prevent the opening of the game ball, and to prevent it from being advantageous to continuously pass the game balls through the passage gate 3.

【0014】なお、この実施形態では特定時と通常時と
が停止図柄によって決められるようにしたが、その他の
要因、例えば遊技球が特定入賞口に入球すること等によ
って決められるようにしてもよい。
In this embodiment, the specific time and the normal time are determined by the stop symbol, but may be determined by other factors, for example, when a game ball enters a specific winning opening. Good.

【0015】[0015]

【発明の効果】このように本発明のパチンコ遊技機は、
遊技盤面に配置された通過ゲートに遊技球の通過を検知
する球センサを設けるとともに、該遊技球が流下し得る
通過ゲートの下方部分に前記球センサにより遊技球の通
過が検知されることで閉成状態から開成状態となる電動
可変入賞装置を設け、該電動可変入賞装置の開放時間
を、通常時にあっては前記通過ゲートを通過した遊技球
が開成状態中の電動可変入賞装置に入球し得ない短時間
に設定し、特定時にあっては前記通過ゲートを通過した
遊技球が開成状態中の電動可変入賞装置に入球し得る長
時間に設定したので、通過ゲートを通過した全ての遊技
球が電動可変入賞装置に入球することなく、状況によっ
て遊技球の入球が困難であったり容易であったりするの
で、過剰な入球が抑えられ、従来のパチンコ遊技機には
なかった態様にて入球し、ゲームとしての遊興性を増大
させる効果がある。
As described above, the pachinko gaming machine of the present invention is
A ball sensor for detecting the passage of a game ball is provided at a passage gate disposed on the game board surface, and the passage of the game ball is detected by the ball sensor at a portion below the passage gate where the game ball can flow, thereby closing the ball. An electric variable prize winning device that changes from a formed state to an opened state is provided, and the opening time of the electric variable prize winning device is normally set so that a game ball passing through the passing gate enters the electric variable prize winning device in the opened state. It is set to a short time that cannot be obtained, and at a specific time, the game ball that has passed through the passing gate is set to a long time that can enter the electric variable prize device in the open state, so that all games that have passed through the passing gate Since the ball does not enter the electric variable prize device and it is difficult or easy to enter the game ball depending on the situation, excessive entry is suppressed, and a mode not available in conventional pachinko gaming machines Enter at Then, there is an effect of increasing the entertainment of the game.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るパチンコ遊技機の遊技盤の実施形
態を示す正面図。
FIG. 1 is a front view showing an embodiment of a gaming board of a pachinko gaming machine according to the present invention.

【図2】図1に示した遊技盤の要部の拡大図。FIG. 2 is an enlarged view of a main part of the game board shown in FIG.

【図3】本発明に係るパチンコ遊技機の実施形態を示す
ブロック図。
FIG. 3 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.

【図4】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。
FIG. 4 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.

【図5】本発明に係るパチンコ遊技機の遊技球の動きを
表わした遊技盤の要部の拡大図。
FIG. 5 is an enlarged view of a main part of the game board showing movement of a game ball of the pachinko gaming machine according to the present invention.

【図6】本発明に係るパチンコ遊技機の遊技球の動きを
表わした遊技盤の要部の拡大図。
FIG. 6 is an enlarged view of a main part of the game board showing a movement of a game ball of the pachinko gaming machine according to the present invention.

【図7】本発明に係るパチンコ遊技機の遊技盤面に設け
られる電動可変入賞装置の拡大図。
FIG. 7 is an enlarged view of an electric variable winning device provided on a game board of a pachinko gaming machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 遊技盤 3 通過ゲート 4 電動可変入賞装置 10 球センサ 11 釘 12 可変翼 17 ソレノイド DESCRIPTION OF SYMBOLS 1 Game board 3 Passage gate 4 Electric variable winning device 10 Ball sensor 11 Nail 12 Variable wing 17 Solenoid

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤面に配置された通過ゲートに遊技
球の通過を検知する球センサを設けるとともに、該遊技
球が流下し得る通過ゲートの下方部分に前記球センサに
より遊技球の通過が検知されることで閉成状態から開成
状態となる電動可変入賞装置を設け、該電動可変入賞装
置の開放時間を、通常時にあっては前記通過ゲートを通
過した遊技球が開成状態中の電動可変入賞装置に入球し
得ない短時間に設定し、特定時にあっては前記通過ゲー
トを通過した遊技球が開成状態中の電動可変入賞装置に
入球し得る長時間に設定したことを特徴とするパチンコ
遊技機。
A ball sensor for detecting the passage of a game ball is provided at a passage gate disposed on a game board surface, and the passage of a game ball is detected by a ball sensor below a passage gate through which the game ball can flow. An electric variable prize winning device that changes from a closed state to an open state by being opened is provided, and the opening time of the electric variable prize winning device is normally set to an electric variable prize when the game ball passing through the passing gate is in the open state. It is set to a short time in which the ball cannot enter the device, and at a specific time, it is set to a long time in which the game ball passing through the passage gate can enter the electric variable winning device in the open state. Pachinko machine.
【請求項2】 球センサが通過ゲートを通過する遊技球
を検知してから一定時間内に遊技球が検知されるとその
検知を無効とするようにしたことを特徴とする請求項1
に記載のパチンコ遊技機。
2. The method according to claim 1, wherein if a ball is detected within a predetermined time after a ball sensor detects the ball passing through the passage gate, the detection is invalidated.
The pachinko gaming machine described in the above item.
JP11107301A 1999-04-14 1999-04-14 Pachinko machine Pending JP2000296217A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11107301A JP2000296217A (en) 1999-04-14 1999-04-14 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11107301A JP2000296217A (en) 1999-04-14 1999-04-14 Pachinko machine

Publications (1)

Publication Number Publication Date
JP2000296217A true JP2000296217A (en) 2000-10-24

Family

ID=14455635

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11107301A Pending JP2000296217A (en) 1999-04-14 1999-04-14 Pachinko machine

Country Status (1)

Country Link
JP (1) JP2000296217A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014087590A (en) * 2013-09-05 2014-05-15 Newgin Co Ltd Game machine
JP2015186724A (en) * 2015-07-30 2015-10-29 株式会社ニューギン Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014087590A (en) * 2013-09-05 2014-05-15 Newgin Co Ltd Game machine
JP2015186724A (en) * 2015-07-30 2015-10-29 株式会社ニューギン Game machine

Similar Documents

Publication Publication Date Title
JP3957880B2 (en) Bullet ball machine
JP2003245416A (en) Game machine
JP2001300041A (en) Pachinko machine
JP3065522B2 (en) Ball game machine
JP2002143469A (en) Pachinko machine
JP3914349B2 (en) Pachinko machine
JP4492839B2 (en) Bullet ball machine
JP2001149553A (en) Pachinko machine
JP4359946B2 (en) Game machine
JP3629001B2 (en) Pachinko machine
JPH0763531B2 (en) Winning ball device
JP2000217998A (en) Pachinko machine
JP3856618B2 (en) Pachinko machine
JP2923504B1 (en) Pachinko machine
JP2005058477A (en) Game machine
JP3889898B2 (en) Pachinko machine
JP3107038B2 (en) Pachinko machine variable winning device
JP3914358B2 (en) Pachinko machine
JP2001000663A (en) Gaming machine
JP4963004B2 (en) Bullet ball machine
JP2004147995A (en) Pachinko machine
JP4240672B2 (en) Pachinko machine
JP2003019281A (en) Pachinko machine
JP3743297B2 (en) Game machine
JP7177357B2 (en) game machine

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20060905

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20060906

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20061027

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20070116