JP2005296039A - Game machine - Google Patents

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JP2005296039A
JP2005296039A JP2004112052A JP2004112052A JP2005296039A JP 2005296039 A JP2005296039 A JP 2005296039A JP 2004112052 A JP2004112052 A JP 2004112052A JP 2004112052 A JP2004112052 A JP 2004112052A JP 2005296039 A JP2005296039 A JP 2005296039A
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finger
player
game
handle
gaming machine
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Atsushi Uchida
篤 内田
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Sammy Corp
Samy KK
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Sammy Corp
Samy KK
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Priority to JP2004112052A priority Critical patent/JP2005296039A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To prevent a player, who holds a shooting handle in an optimal rotating position for a long period of time, from feeling fatigue of the fingers in a game machine. <P>SOLUTION: This game machine 11 is provided with a game board 16 having a game object, a shooting device 31 shooting a game ball to the game board 16 and a shooting handle 41 controlling the force of the shooting device 31 shooting the game ball based on a rotating angle. The shooting handle 41 is provided with finger rest projections 47, 48 and 49 in its outer circumference and the finger rest projections 47, 48 and 49 are formed of an elastic member. This constitution can, even if the player holds the shooting handle at the desired optimal rotating position for a long period of time, prevent the player from feeling the fatigue of the fingers, allow the player to hold the shooting handle in the optimal rotating position for the long period of time, give the player satisfaction for the long period of time and allow the player to enjoy the game. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、パチンコ機等の遊技機に関し、特に、遊技球を発射する発射装置を操作する発射ハンドルにおける指掛け突起を弾性部材で形成した遊技機に関する。   The present invention relates to a gaming machine such as a pachinko machine, and more particularly to a gaming machine in which a finger hooking protrusion on a launching handle for operating a launching device that launches a game ball is formed of an elastic member.

従来、遊技機は、遊技部材を設けてある遊技盤に遊技球を発射する発射装置を操作する発射ハンドルを備えている。発射ハンドルは、回転開始位置に復帰回転させる復帰ばねに抗して遊技者によって回転されると、その回転角に応じて、発射装置の発射力を調整できるようになっている。一般には、回転角が大きい程、発射装置の発射力が強くなるようにしてある。   2. Description of the Related Art Conventionally, a gaming machine has a firing handle for operating a launching device that launches a game ball onto a game board provided with a game member. When the shooting handle is rotated by the player against a return spring that rotates back to the rotation start position, the shooting force of the shooting device can be adjusted according to the rotation angle. In general, the larger the rotation angle, the stronger the firing force of the launching device.

このため、遊技者は、遊技を開始して間もない間、遊技部材の入賞口に入賞する遊技球の割合が最も大きい発射ハンドルの最適な回転位置を探し出し、その後、その最適な回転位置を微調整しながら発射ハンドルを保持し続けて、遊技を継続することが多い。   For this reason, the player finds the optimum rotation position of the launching handle having the largest percentage of game balls to be won in the prize opening of the gaming member shortly after starting the game, and then determines the optimum rotation position. The game is often continued by holding the launch handle while making fine adjustments.

指掛け突起を有する発射ハンドルの一例として、プラスチック材で形成されて銀メッキを施してあるものがある(特許文献1参照)。   As an example of a launch handle having a finger hook projection, there is a handle formed of a plastic material and silver-plated (see Patent Document 1).

特開平9−22865号公報Japanese Patent Laid-Open No. 9-22865

しかし、従来の遊技機は、発射ハンドルがプラスチックに銀メッキを施して形成されているため、遊技者に硬い感じを与えて、発射ハンドルを最適な回転位置に長時間保持している遊技者に指の疲れを感じさせることがあった。また、発射ハンドルに銀メッキを施してあることによって、発射ハンドルが遊技者に長時間握られていると、遊技者の汗によって滑りやすくなり握り位置がずれるおそれがあった。   However, in the conventional gaming machine, since the launch handle is formed by silver-plating plastic, it gives a hard feeling to the player and keeps the launch handle in the optimal rotation position for a long time. I sometimes felt tired of my fingers. Further, since the launch handle is silver-plated, if the launch handle is held by the player for a long time, it may become slippery due to the player's sweat and the grip position may be shifted.

これらの理由によって、従来の遊技機は、遊技者に発射ハンドルを最適な回転位置に長時間保持させておくことが困難であるという問題があった。   For these reasons, the conventional gaming machine has a problem that it is difficult for the player to hold the launch handle at an optimal rotational position for a long time.

本発明は、発射ハンドルを最適な回転位置に長時間保持している遊技者に指の疲れを感じさせない遊技機を提供することを目的としている。   An object of the present invention is to provide a gaming machine in which a player holding a launching handle at an optimal rotational position for a long time does not feel finger fatigue.

請求項1に係る発明は、遊技物を有する遊技盤(16)と、前記遊技盤(16)に遊技球を発射する発射装置(31)と、前記発射装置(31)が遊技球を発射する勢いを回転角に基づいて制御可能な発射ハンドル(41)と、を備えた遊技機において、前記発射ハンドル(41)の外周に指掛け突起(47,48,49)を備え、かつ該指掛け突起(47,48,49)が弾性部材からなることを特徴とする遊技機(11)である。   The invention according to claim 1 is a game board (16) having a game, a launcher (31) for launching a game ball on the game board (16), and the launcher (31) launching a game ball. In a gaming machine comprising a firing handle (41) capable of controlling momentum based on a rotation angle, the launching handle (41) is provided with finger hooking protrusions (47, 48, 49), and the finger hooking protrusions ( 47, 48, 49) is a gaming machine (11) characterized by comprising an elastic member.

請求項2に係る発明は、前記指掛け突起(47,48,49)が、前記発射ハンドル(41)の回転外周面(45a)に指を受け入れ可能な間隔で複数設けられていることを特徴とする請求項1に記載の遊技機(11)である。   The invention according to claim 2 is characterized in that a plurality of the finger hooking projections (47, 48, 49) are provided on the rotating outer peripheral surface (45a) of the firing handle (41) at intervals capable of receiving fingers. A gaming machine (11) according to claim 1.

請求項3に係る発明は、前記指掛け突起(47,48,49)が、指の滑りを規制する摩擦表面(47a,48a,49a)を有していることを特徴とする請求項1又は2に記載の遊技機(11)である。   The invention according to claim 3 is characterized in that the finger-hanging projection (47, 48, 49) has a friction surface (47a, 48a, 49a) for restricting the sliding of the finger. The gaming machine described in (11).

請求項4に係る発明は、前記発射ハンドル(41)が、前記発射装置(31)が遊技球を発射する勢いを回転角に基づいて制御可能で、かつ回転開始位置に向けた回転復帰力を受けている回転部材(45)を有し、前記指掛け突起(47,48,49)が、前記回転部材(45)の回転外周面(45a)に設けられて前記回転復帰力に抗する弾性を備えていることを特徴とする請求項1乃至3のいずれか1項に記載の遊技機(11)である。   According to a fourth aspect of the present invention, the launching handle (41) can control the momentum at which the launching device (31) launches a game ball based on the rotation angle, and the rotational return force toward the rotation start position. It has a rotating member (45) that is received, and the finger hooking projections (47, 48, 49) are provided on the rotating outer peripheral surface (45a) of the rotating member (45) to provide elasticity against the rotation restoring force. The gaming machine (11) according to any one of claims 1 to 3, wherein the gaming machine (11) is provided.

なお、上記カッコ内の符号は、図面と対照するためのものであるが、実施の形態との対応を容易にして、発明の理解を助ける便宜的なものであり、本願特許請求の範囲の記載に何ら影響を及ぼすものではない。   Note that the reference numerals in the parentheses are for comparison with the drawings, but are for the convenience of facilitating the understanding of the invention by facilitating correspondence with the embodiments. It will not affect anything.

請求項1に係る遊技機は、弾性部材からなる指掛け突起を発射ハンドルに備えているので、遊技者の指にソフトな感じを与えて、遊技者が発射ハンドルを所望の最適な回転位置に長時間保持していても、遊技者に指の疲れをほとんど感じさせることがなく、遊技者に発射ハンドルを長時間最適な回転位置に保持させておくことができて、長時間満足感を与えて遊技を楽しませることができる。   The gaming machine according to claim 1 is provided with a finger hooking projection made of an elastic member on the launching handle, so that a soft feeling is given to the player's finger so that the player can extend the launching handle to a desired optimum rotational position. Even if held for a long time, the player will hardly feel finger fatigue, and the player can hold the firing handle in the optimal rotation position for a long time, giving a long time satisfaction You can entertain the game.

請求項2に係る遊技機は、指掛け突起を発射ハンドルの回転外周面に指を受け入れ可能な間隔に設けてあるので、回転部材を左右どちらの方向にも回転部材を容易に回転させることができる。特に、微調整回転が容易になる。   In the gaming machine according to the second aspect, since the finger hooking protrusions are provided on the rotation outer peripheral surface of the launching handle at an interval where the fingers can be received, the rotating member can be easily rotated in either the left or right direction. . In particular, fine adjustment rotation is facilitated.

請求項3に係る遊技機は、指掛け突起が、指の滑りを規制する摩擦表面になっているので、遊技者が長時間遊技ハンドルを掴んでいても、汗によって滑ることがほとんど無くなり、遊技者に遊技ハンドルを長時間最適な回転位置に保持させておくことができて、長時間満足感を与えて遊技を楽しませることができる。   In the gaming machine according to the third aspect, since the finger hooking projection is a friction surface that restricts the sliding of the finger, even if the player holds the gaming handle for a long time, the player hardly slips by sweat. In addition, the gaming handle can be held at the optimum rotational position for a long time, and the game can be enjoyed with a long-time satisfaction.

請求項4に係る遊技機は、指掛け突起を弾性部材にしても、指掛け突起が回転部材の回転外周面に設けられて回転復帰力に抗する弾性を備えているので、回転部材の回転操作において回転復帰力の影響を受けることがない。   In the gaming machine according to the fourth aspect, even if the finger hooking protrusion is an elastic member, the finger hooking protrusion is provided on the rotating outer peripheral surface of the rotating member and has elasticity to resist the rotation return force. Not affected by rotational return force.

以下、本発明の実施形態の遊技機としてのパチンコ機を図に基づいて説明する。   Hereinafter, a pachinko machine as a gaming machine according to an embodiment of the present invention will be described with reference to the drawings.

図1は、本発明の実施形態の遊技機としてのパチンコ機の正面図である。図2は、図1の背面図である。図3は、発射装置と発射ハンドルを設けてある受け皿ユニットを手前側斜め上方から見た皿ユニットの外観斜視図である。図4は、発射ハンドルの図である。(a)は平面図である。(b)は左側面図である。(c)は正面図である。(d)は右側面図である。図5は、回転させられた発射ハンドルの外観斜視図である。   FIG. 1 is a front view of a pachinko machine as a gaming machine according to an embodiment of the present invention. FIG. 2 is a rear view of FIG. FIG. 3 is an external perspective view of the saucer unit as seen from a diagonally upper side of the saucer unit provided with the launching device and the launching handle. FIG. 4 is an illustration of a firing handle. (A) is a top view. (B) is a left side view. (C) is a front view. (D) is a right side view. FIG. 5 is an external perspective view of the rotated firing handle.

図1に示すように、遊技機としてのパチンコ機11は、枠状の筐体12、遊技盤保持枠13、及び前面パネル14等で構成されている。遊技盤保持枠13は、遊技盤16を有して、筐体12に回転自在に設けてある。前面パネル14は、遊技盤保持枠13を開閉できるように、筐体12に回転自在に設けてある。前面パネル14は、遊技盤16を覆うガラスを有して遊技盤16を開閉するガラス枠18と、遊技球としてのパチンコ球を発射する発射装置31及びこの発射装置31を操作する発射ハンドル41を設けてある皿ユニット19とを有している。   As shown in FIG. 1, a pachinko machine 11 as a gaming machine includes a frame-shaped housing 12, a game board holding frame 13, a front panel 14, and the like. The game board holding frame 13 includes a game board 16 and is rotatably provided on the housing 12. The front panel 14 is rotatably provided in the housing 12 so that the game board holding frame 13 can be opened and closed. The front panel 14 includes a glass frame 18 that has a glass covering the game board 16 and opens and closes the game board 16, a launcher 31 that launches a pachinko ball as a game ball, and a launch handle 41 that operates the launcher 31. And a plate unit 19 provided.

遊技盤16の前面には、液晶からなる特別図柄表示画面22を有するエスカッション20と、複数の入賞口15と、特別入賞口(アタッカ)17と、どの入賞口にも入らなかったパチンコ球が遊技盤16から排出されるアウト口21と、不図示の障害釘等を設けてある。特別図柄表示画面22は、遊技盤16のほぼ中央に位置してエスカッション20の開口20aから露出するように設けてある。   On the front surface of the game board 16, an escutcheon 20 having a special symbol display screen 22 made of liquid crystal, a plurality of winning holes 15, a special winning hole (attacker) 17, and a pachinko ball that has not entered any winning hole An out port 21 that is discharged from the board 16 and a failure nail (not shown) are provided. The special symbol display screen 22 is provided in the center of the game board 16 so as to be exposed from the opening 20 a of the escutcheon 20.

図2に示すように、パチンコ機1の背面側には、島に設置してある貯留装置から一度に多数のパチンコ球が送り込まれても受け止めることのできる賞球タンク23と、賞球タンク23から流出する賞球を案内する横案内路24及び不図示の縦案内路と、表側に特別図柄表示画面22を備えた液晶ユニット25と、サブ制御基板26と、パチンコ機全体を制御する主制御基板27と、パチンコ機全体の電源となる電源ユニット28と、賞球の払い出し制御を行う払い出し制御基板29と、発射装置31を発射制御する発射制御基板30等を備えてある。   As shown in FIG. 2, on the back side of the pachinko machine 1, a prize ball tank 23 that can be received even if a large number of pachinko balls are sent from a storage device installed on the island at a time, and a prize ball tank 23 Main control for controlling the entire pachinko machine, a horizontal guide path 24 for guiding a prize ball flowing out from the vehicle, a vertical guide path (not shown), a liquid crystal unit 25 having a special symbol display screen 22 on the front side, a sub-control board 26, and the like. A board 27, a power supply unit 28 serving as a power source for the entire pachinko machine, a payout control board 29 for performing payout control of prize balls, a launch control board 30 for controlling the launch of the launching device 31, and the like are provided.

主制御基板27は、パチンコ機全体を制御するため、パチンコ機1の動作全体を管理するシステムプログラム及び遊技用の実行プログラムが予め記憶された半導体メモリ等からなる記憶部と、これらのプログラムを実行するマイクロプロセッサ(MPU)等を備えている。   In order to control the entire pachinko machine, the main control board 27 controls the entire operation of the pachinko machine 1 and a storage unit including a semiconductor memory or the like in which an execution program for games is stored in advance, and executes these programs A microprocessor (MPU) or the like.

図3乃至図5に示すように、発射ハンドル41は、皿ユニット19に固定された本体42と、本体42に取り付けられた指先接触片44と、この指先接触片44に取り付けられた掌接片43と、指先接触片44と掌接片43とに両側から回転自在に支持された回転部材45と、回転部材45と掌接片43との間に設けた復帰ばね46等を備えている。   As shown in FIGS. 3 to 5, the firing handle 41 includes a main body 42 fixed to the dish unit 19, a fingertip contact piece 44 attached to the main body 42, and a palm contact piece attached to the fingertip contact piece 44. 43, a rotation member 45 rotatably supported on both sides of the fingertip contact piece 44 and the palm contact piece 43, a return spring 46 provided between the rotation member 45 and the palm contact piece 43, and the like.

復帰ばね46は、図4(c)において、回転部材45を左方向に回転付勢するようになっている。回転部材45は、復帰ばね46によって左方向に回転力を受けて、不図示のストッパによって、図4(c)に示す位置に位置決めされるようになっている。   The return spring 46 urges the rotating member 45 to rotate leftward in FIG. 4C. The rotating member 45 receives a rotational force in the left direction by the return spring 46, and is positioned at a position shown in FIG. 4C by a stopper (not shown).

回転部材45は、回転外周面45aに3つの第1乃至第3指掛け突起47,48,49を備えている。第1乃至第3指掛け突起47,48,49は、回転部材45の回転外周面45aに指を受け入れ可能な間隔に設けてある。第1乃至第3指掛け突起47,48,49は、弾性部材であるゴム、あるいは弾性を有する樹脂等で形成されて、復帰ばね46の回転復帰力に抗する弾性を備えている。第1乃至第3指掛け突起47,48,49の指に触れる面47a,48a,49aは、指の滑りを規制する摩擦表面になっている。なお、摩擦表面は、第1乃至第3指掛け突起47,48,49を形成している材料自体の材質によって摩擦表面になっている場合、あるいは、第1乃至第3指掛け突起47,48,49の表面を粗面にして摩擦表面になっている場合等がある。   The rotating member 45 includes three first to third finger hooking protrusions 47, 48, and 49 on the rotating outer peripheral surface 45a. The first to third finger hooking projections 47, 48, 49 are provided at intervals at which the fingers can be received on the rotating outer peripheral surface 45 a of the rotating member 45. The first to third finger hooking protrusions 47, 48, and 49 are formed of rubber that is an elastic member, elastic resin, or the like, and has elasticity that resists the rotational return force of the return spring 46. The surfaces 47a, 48a, and 49a of the first to third finger hooking projections 47, 48, and 49 that touch the fingers are friction surfaces that restrict the sliding of the fingers. The friction surface is a friction surface depending on the material of the material forming the first to third finger hooking protrusions 47, 48, 49, or the first to third finger hooking protrusions 47, 48, 49. In some cases, the surface is roughened to become a friction surface.

以上の構成において、遊技者が皿ユニット19にパチンコ球を供給して、例えば、図4(c)に示す発射ハンドル41の第1指掛け突起47の左側に右手の親指を掛け、第2、第3指掛け突起47,48の間に人差し指を掛け、第2、第3指掛け突起48,49の間に中指を掛け、第3指掛け突起49の右側に薬指、小指を掛けて、回転部材45を図5の矢印方向に回転させると、発射装置31が発射制御基板30の制御によってパチンコ球を遊技盤16に発射する。発射されたパチンコ球は、遊技盤16を転動落下して、いずれかの入賞口15,17に入球すると、パチンコ機11の背面に貯留してあるパチンコ球が、入賞口15,17に応じた数だけ皿ユニット19に賞球として供給される。パチンコ球が、どこの入賞口15,17にも入球しない場合、アウト口21にアウト球として入球する。   In the above configuration, the player supplies the pachinko ball to the dish unit 19 and, for example, hangs the thumb of the right hand on the left side of the first finger hooking projection 47 of the firing handle 41 shown in FIG. An index finger is hung between the three-finger projections 47, 48, a middle finger is hung between the second and third finger-protrusions 48, 49, and a ring finger and a little finger are hung on the right side of the third finger-hanging projection 49. When rotated in the direction of the arrow 5, the launching device 31 launches a pachinko ball onto the game board 16 under the control of the launch control board 30. The fired pachinko ball rolls and falls on the game board 16 and enters any one of the winning holes 15 and 17, and the pachinko balls stored on the back surface of the pachinko machine 11 enter the winning holes 15 and 17. The corresponding number is supplied to the dish unit 19 as a prize ball. If the pachinko ball does not enter any of the winning openings 15, 17, it enters the out opening 21 as an out ball.

ところで、発射ハンドル41の回転部材45は、回転開始位置に復帰回転させる復帰ばね46に抗して遊技者によって回転されると、その回転角が大きいほど、発射装置30の発射力を強くするようになっている。   By the way, when the rotation member 45 of the launching handle 41 is rotated by the player against the return spring 46 that returns and rotates to the rotation start position, the firing force of the launching device 30 increases as the rotation angle increases. It has become.

このため、遊技者は、遊技を開始して間もない間、入賞口15,17に入賞する遊技球の割合が最も大きい回転部材45の最適な回転位置を探し出し、その後、その最適な回転位置を微調整しながら回転部材45を保持し続けて、遊技を継続することが多い。このように、遊技者は、指掛け突起47,48,49に指を掛けて長時間同じ状態で遊技を継続することが多い。   For this reason, the player finds the optimum rotation position of the rotation member 45 having the largest percentage of game balls to win the winning openings 15 and 17 shortly after starting the game, and then the optimum rotation position. In many cases, the game is continued by holding the rotating member 45 while finely adjusting the value. As described above, the player often keeps playing the game in the same state for a long time by putting his finger on the finger hooking protrusions 47, 48, and 49.

ところが、遊技者は、指を長時間同じ状態にしていると手に疲れを感じて、回転部材45を最適な回転位置に保持しておくことができなくなることがある。しかし、本実施形態のパチンコ機11は、発射ハンドル41の指掛け突起47,48,49がゴム材料で形成されて弾性を備えているので、指にソフトな感触を与えることができて、遊技者の指の疲れを癒して遊技者に疲れをあまり感じさせないようになっている。   However, if the player keeps the finger in the same state for a long time, the player may feel tired and may not be able to hold the rotating member 45 in the optimal rotation position. However, in the pachinko machine 11 of the present embodiment, the finger hooking projections 47, 48, and 49 of the launching handle 41 are made of rubber material and have elasticity, so that it is possible to give a soft touch to the finger, and the player Heals the fatigue of his fingers so that the player does not feel much tired.

したがって、本実施形態のパチンコ機11は、遊技者が回転部材45を所望の最適な回転位置に長時間保持していても、遊技者に指の疲れをほとんど感じさせることがなく、遊技者に回転部材45を長時間最適な回転位置に保持させておくことができて、長時間満足感を与えて遊技を楽しませることができる。   Therefore, the pachinko machine 11 of the present embodiment does not cause the player to feel finger fatigue almost even when the player holds the rotating member 45 at the desired optimal rotation position for a long time. The rotating member 45 can be held at an optimal rotational position for a long time, and a game can be enjoyed with satisfaction for a long time.

本実施形態のパチンコ機11は、第1乃至第3指掛け突起47,48,49を回転部材45の回転外周面45aに指を受け入れ可能な間隔に設けてあるので、回転部材を左右どちらの方向にも回転部材45を容易に回転させることができる。特に、微調整回転が容易になる。   In the pachinko machine 11 of the present embodiment, the first to third finger hooking projections 47, 48, 49 are provided at intervals at which the fingers can be received on the rotating outer peripheral surface 45a of the rotating member 45. In addition, the rotating member 45 can be easily rotated. In particular, fine adjustment rotation is facilitated.

本実施形態のパチンコ機11は、指掛け突起47,48,49がゴム材料で形成されて表面が、指の滑りを規制する摩擦表面になっているので、遊技者が長時間遊技ハンドル41を掴んでいても、汗によって滑ることがほとんど無く、遊技者に回転部材45を長時間最適な回転位置に保持させておくことができて、長時間満足感を与えて遊技を楽しませることができる。   In the pachinko machine 11 of the present embodiment, the finger hooking projections 47, 48, 49 are formed of a rubber material, and the surface is a friction surface that restricts the sliding of the finger, so that the player holds the gaming handle 41 for a long time. Even so, the player hardly slides due to sweat, and the player can keep the rotating member 45 in the optimum rotation position for a long time, and can enjoy the game with a long-time satisfaction.

本実施形態のパチンコ機11は、発射ハンドル41に設けたゴム製の指掛け突起47,48,49の弾性が復帰ばね46の復帰回転力に抗する弾性を備えているので、ゴム製の指掛け突起を設けたことによって、操作性が損なわれることが防止される。   The pachinko machine 11 according to the present embodiment is provided with the elasticity that the elasticity of the rubber finger hook projections 47, 48, 49 provided on the firing handle 41 resists the return rotational force of the return spring 46. By providing the operability, the operability is prevented from being impaired.

本発明の実施形態の遊技機としてのパチンコ機の正面図である。It is a front view of the pachinko machine as a gaming machine of the embodiment of the present invention. 図1の背面図である。It is a rear view of FIG. 発射装置と発射ハンドルを設けてある受け皿ユニットを手前側斜め上方から見た外観斜視図である。It is the external appearance perspective view which looked at the saucer unit which has provided the launching device and the launching handle from the diagonally upper front side. 発射ハンドルの図である。(a)は平面図である。(b)は左側面図である。(c)は正面図である。(d)は右側面図である。FIG. 4 is a view of a firing handle. (A) is a top view. (B) is a left side view. (C) is a front view. (D) is a right side view. 回転させられた発射ハンドルの外観斜視図である。It is an external appearance perspective view of the rotated launching handle.

符号の説明Explanation of symbols

11 パチンコ機(遊技機)
12 筐体
16 遊技盤
27 主制御基板
30 発射制御基板
31 発射装置
41 発射ハンドル
42 本体
43 掌接片
44 指先接触片
45 回転部材
45a 回転外周面
46 復帰ばね
47 指掛け突起
47a 指掛け突起の面(摩擦表面)
48 指掛け突起
48a 指掛け突起の面(摩擦表面)
49 指掛け突起
49a 指掛け突起の面(摩擦表面)
11 Pachinko machines (game machines)
DESCRIPTION OF SYMBOLS 12 Housing | casing 16 Game board 27 Main control board 30 Launch control board 31 Launch apparatus 41 Launch handle 42 Main body 43 Palm contact piece 44 Fingertip contact piece 45 Rotating member 45a Rotating outer peripheral surface 46 Return spring 47 Finger hook protrusion 47a Surface of finger hook protrusion (friction surface)
48 Finger hooking protrusion 48a Finger hooking protrusion surface (friction surface)
49 Finger projection 49a Finger projection surface (friction surface)

Claims (4)

遊技物を有する遊技盤と、
前記遊技盤に遊技球を発射する発射装置と、
前記発射装置が遊技球を発射する勢いを回転角に基づいて制御可能な発射ハンドルと、を備えた遊技機において、
前記発射ハンドルの外周に指掛け突起を備え、かつ該指掛け突起が弾性部材からなることを特徴とする遊技機。
A game board having a game,
A launcher for launching a game ball onto the game board;
In a gaming machine comprising: a launching handle capable of controlling the momentum at which the launching device launches a game ball based on a rotation angle;
A gaming machine comprising a finger hooking protrusion on an outer periphery of the firing handle, and the finger hooking protrusion is made of an elastic member.
前記指掛け突起が、前記発射ハンドルの回転外周面に指を受け入れ可能な間隔で複数設けられていることを特徴とする請求項1に記載の遊技機。   2. The gaming machine according to claim 1, wherein a plurality of the finger hooking projections are provided on the rotating outer peripheral surface of the launching handle at intervals that allow a finger to be received. 前記指掛け突起が、指の滑りを規制する摩擦表面を有していることを特徴とする請求項1又は2に記載の遊技機。   The gaming machine according to claim 1, wherein the finger hooking protrusion has a friction surface that restricts sliding of the finger. 前記発射ハンドルが、前記発射装置が遊技球を発射する勢いを回転角に基づいて制御可能で、かつ回転開始位置に向けた回転復帰力を受けている回転部材を有し、
前記指掛け突起が、前記回転部材の回転外周面に設けられて前記回転復帰力に抗する弾性を備えていることを特徴とする請求項1乃至3のいずれか1項に記載の遊技機。
The firing handle has a rotating member capable of controlling the momentum at which the launching device launches a game ball based on a rotation angle and receiving a rotational return force toward the rotation start position,
4. The gaming machine according to claim 1, wherein the finger hooking protrusion is provided on a rotating outer peripheral surface of the rotating member and has elasticity to resist the rotation return force. 5.
JP2004112052A 2004-04-06 2004-04-06 Game machine Pending JP2005296039A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004112052A JP2005296039A (en) 2004-04-06 2004-04-06 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (1)

Publication Number Publication Date
JP2005296039A true JP2005296039A (en) 2005-10-27

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004112052A Pending JP2005296039A (en) 2004-04-06 2004-04-06 Game machine

Country Status (1)

Country Link
JP (1) JP2005296039A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015226654A (en) * 2014-05-30 2015-12-17 株式会社大一商会 Game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11267276A (en) * 1998-03-25 1999-10-05 Mashiro:Kk Pachinko ball launch operation device
JP2001062051A (en) * 1999-08-27 2001-03-13 Sanyo Product Co Ltd Game machine
JP2002191767A (en) * 2000-12-25 2002-07-10 Maruhon Ind Co Ltd Catapulting handle of game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11267276A (en) * 1998-03-25 1999-10-05 Mashiro:Kk Pachinko ball launch operation device
JP2001062051A (en) * 1999-08-27 2001-03-13 Sanyo Product Co Ltd Game machine
JP2002191767A (en) * 2000-12-25 2002-07-10 Maruhon Ind Co Ltd Catapulting handle of game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015226654A (en) * 2014-05-30 2015-12-17 株式会社大一商会 Game machine

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