JP2009509363A - モバイル画像認識を介した双方向性 - Google Patents
モバイル画像認識を介した双方向性 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A—HUMAN NECESSITIES
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- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
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Abstract
Description
1)情報の接続が、モバイル機器により取り込まれたイメージに基づき、モバイル機器と情報リソース(ウェブサイトなど)の間で確立される。これは、モバイル機器でオブジェクトの画像を取り込み、その画像を末端サーバに送信し、サーバでそのオブジェクトを認識し、サーバが情報リソースのアドレスをモバイル機器に送信することにより行われる。
2)ユーザは、モバイル機器を介して情報リソースから情報を得る。
3)ユーザは、以前に確立された情報の接続に基づき、情報リソースまたはオブジェクトと対話する。この対話は、様々な種類であってよく、例えば以下を含む:
上記処理の複数回の反復
トランザクションの実行
ゲームでのアクションの実行
ドア(物理的または仮想の)を開けてセキュアな情報またはセキュアな位置へのアクセス
TVプログラミングとの対話(チャンネルを選択することを含む)
他の人々との通信。
図1では、システムは、携帯電話または他のモバイル機器を使用してオブジェクトの画像を取り込むユーザを含む。例えばCD(コンパクトオーディオディスク)のジャケットまたはCDの表面の可視画像、DVD(デジタルビデオディスク)、雑誌広告、消費財などを含む、すべての現実のオブジェクトが考えられる。オブジェクトの識別が、オンラインショッピングアプリケーション内のユーザのオンライン「買い物かご」に追加される。買い物かごは、ユーザが購入するつもりである項目のリストを表す。次にユーザは、ユーザが購入するつもりであるかまたはユーザが情報を求める追加のオブジェクトの画像を取り込むことにより買い物を続ける。
Claims (19)
- 仮想空間と対話する方法であって、
モバイル機器を用いて実世界のオブジェクトの画像データを電子的に取り込むステップと、
画像データを用いて実世界のオブジェクトに関係する情報を識別するステップと、
情報を用いて少なくとも部分的にモバイル機器の外部で操作されているソフトウェアと対話し、(a)電子ゲームの態様および(b)モバイル機器付属の第2の機器のうちの少なくとも1つを制御するステップと
を備える、方法。 - モバイル機器を用いて画像データを電子的に取り込むステップが、静止画像を取り込むステップを備える、請求項1に記載の方法。
- モバイル機器を用いて画像データを電子的に取り込むステップが、ビデオ画像を取り込むステップを備える、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトの名前を識別するステップを備える、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトを分類するステップを備える、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトをゲーム内のプレイヤーとして識別するステップを備える、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトをゲーム内で価値を有するものとして識別するステップを備える、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いて実世界のオブジェクトをゲーム内のゴールオブジェクトとして識別するステップを備える、請求項1に記載の方法。
- 画像データを用いて情報を識別するステップが、画像データを用いてモバイル機器の近くの環境的特徴を確認するステップを備える、請求項1に記載の方法。
- ソフトウェアが、ユーザ群のうちの他のユーザと対話できる少なくとも3人の同時ユーザ群に対応する、請求項1に記載の方法。
- ソフトウェアが、ユーザ群のうちの他のユーザと対話できる少なくとも5人の同時ユーザ群に対応する、請求項1に記載の方法。
- 電子ゲームの態様が、ゲームに入力を与えるステップを備える、請求項1に記載の方法。
- 入力が仮想武器の使用に関係するデータを備える、請求項1に記載の方法。
- 入力が音楽の仮想再生に関係するデータを備える、請求項1に記載の方法。
- 入力が仮想旅行に関係するデータを備える、請求項1に記載の方法。
- 第2の機器の制御が、チャンネルを変更するステップを備える、請求項1に記載の方法。
- モバイル機器の指示子または物理位置を用いてソフトウェアと対話するステップをさらに備える、請求項1に記載の方法。
- 指示子または物理位置が地理座標を備える、請求項17に記載の方法。
- モバイル機器の方向および加速度のうちの少なくとも1つを用いてソフトウェアと対話するステップをさらに備える、請求項1に記載の方法。
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| BR (1) | BRPI0615283A2 (ja) |
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2006
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- 2006-08-29 WO PCT/US2006/033811 patent/WO2007027738A2/en not_active Ceased
- 2006-08-29 EP EP06790088A patent/EP1929430A4/en not_active Withdrawn
- 2006-08-29 CN CNA2006800352659A patent/CN101273368A/zh active Pending
- 2006-08-29 KR KR1020087007433A patent/KR101019569B1/ko active Active
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| JP2023052466A (ja) * | 2007-04-30 | 2023-04-11 | シーエフピーエイチ, エル.エル.シー. | 遊技者の動作による制御構造を有するゲーム |
| JP7622105B2 (ja) | 2007-04-30 | 2025-01-27 | シーエフピーエイチ, エル.エル.シー. | 遊技者の動作による制御構造を有するゲーム |
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| US9146923B2 (en) | 2010-08-10 | 2015-09-29 | Samsung Electronics Co., Ltd | Method and apparatus for providing information about an identified object |
| US10031926B2 (en) | 2010-08-10 | 2018-07-24 | Samsung Electronics Co., Ltd | Method and apparatus for providing information about an identified object |
| JP2015532739A (ja) * | 2012-07-26 | 2015-11-12 | クアルコム,インコーポレイテッド | ユーザインターフェースコントローラなどの有形オブジェクトの拡張 |
| JP2014110560A (ja) * | 2012-12-03 | 2014-06-12 | Toshiba Corp | 情報処理装置、サーバ装置およびプログラム |
| JP2018077644A (ja) * | 2016-11-08 | 2018-05-17 | 富士ゼロックス株式会社 | 情報処理システム及びプログラム |
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| US7564469B2 (en) | 2009-07-21 |
| BRPI0615283A2 (pt) | 2011-05-17 |
| US20170144068A1 (en) | 2017-05-25 |
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| US20140132632A1 (en) | 2014-05-15 |
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| US8633946B2 (en) | 2014-01-21 |
| KR101019569B1 (ko) | 2011-03-08 |
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| WO2007027738A2 (en) | 2007-03-08 |
| CN101273368A (zh) | 2008-09-24 |
| US20140173493A1 (en) | 2014-06-19 |
| EP2764899A2 (en) | 2014-08-13 |
| US20100017722A1 (en) | 2010-01-21 |
| KR20080042148A (ko) | 2008-05-14 |
| EP1929430A4 (en) | 2011-06-29 |
| JP4890552B2 (ja) | 2012-03-07 |
| CA2621191C (en) | 2012-12-18 |
| US20150199851A1 (en) | 2015-07-16 |
| US20140055493A1 (en) | 2014-02-27 |
| WO2007027738A3 (en) | 2007-09-20 |
| US10617951B2 (en) | 2020-04-14 |
| US10463961B2 (en) | 2019-11-05 |
| US20080094417A1 (en) | 2008-04-24 |
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