JP4232232B2 - 情報処理装置および方法、並びに記録媒体 - Google Patents
情報処理装置および方法、並びに記録媒体 Download PDFInfo
- Publication number
- JP4232232B2 JP4232232B2 JP27706598A JP27706598A JP4232232B2 JP 4232232 B2 JP4232232 B2 JP 4232232B2 JP 27706598 A JP27706598 A JP 27706598A JP 27706598 A JP27706598 A JP 27706598A JP 4232232 B2 JP4232232 B2 JP 4232232B2
- Authority
- JP
- Japan
- Prior art keywords
- avatar
- information
- client
- avatars
- management table
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
- Computer And Data Communications (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP27706598A JP4232232B2 (ja) | 1998-09-30 | 1998-09-30 | 情報処理装置および方法、並びに記録媒体 |
| US09/390,035 US6734885B1 (en) | 1998-09-30 | 1999-09-03 | Information processing apparatus, method and computer program for virtual reality transparent avatars |
| EP99307727A EP0991009A2 (fr) | 1998-09-30 | 1999-09-30 | Appareil, procédé et programme de traitement d'informations pour des avatars transparents dans une réalité virtuelle |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP27706598A JP4232232B2 (ja) | 1998-09-30 | 1998-09-30 | 情報処理装置および方法、並びに記録媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2000113222A JP2000113222A (ja) | 2000-04-21 |
| JP2000113222A5 JP2000113222A5 (ja) | 2005-11-24 |
| JP4232232B2 true JP4232232B2 (ja) | 2009-03-04 |
Family
ID=17578307
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP27706598A Expired - Lifetime JP4232232B2 (ja) | 1998-09-30 | 1998-09-30 | 情報処理装置および方法、並びに記録媒体 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6734885B1 (fr) |
| EP (1) | EP0991009A2 (fr) |
| JP (1) | JP4232232B2 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024127018A (ja) * | 2023-03-08 | 2024-09-20 | 株式会社コロプラ | プログラム及びシステム |
Families Citing this family (44)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6219045B1 (en) * | 1995-11-13 | 2001-04-17 | Worlds, Inc. | Scalable virtual world chat client-server system |
| US7246315B1 (en) * | 2000-05-10 | 2007-07-17 | Realtime Drama, Inc. | Interactive personal narrative agent system and method |
| RU2259588C2 (ru) * | 2000-09-08 | 2005-08-27 | Юнайтед Виртуалитиз, Инк. | Способ и система компьютеризированной рекламы |
| US7409647B2 (en) * | 2000-09-19 | 2008-08-05 | Technion Research & Development Foundation Ltd. | Control of interactions within virtual environments |
| US7788323B2 (en) * | 2000-09-21 | 2010-08-31 | International Business Machines Corporation | Method and apparatus for sharing information in a virtual environment |
| JP2002207685A (ja) * | 2000-10-12 | 2002-07-26 | Sony Computer Entertainment Inc | 仮想世界システム、サーバコンピュータおよび情報処理装置 |
| JP2002158986A (ja) * | 2000-11-16 | 2002-05-31 | Actyvision Co Ltd | インターネットを通じた視聴者参加型放送システム |
| US6910186B2 (en) * | 2000-12-08 | 2005-06-21 | Kyunam Kim | Graphic chatting with organizational avatars |
| NO315679B1 (no) * | 2001-10-19 | 2003-10-06 | Dmates As | Rik kommunikasjon over internett |
| FR2833101B1 (fr) * | 2001-12-03 | 2004-07-02 | Dotvision | Procede de creation et de gestion d'univers virtuel |
| US7862428B2 (en) | 2003-07-02 | 2011-01-04 | Ganz | Interactive action figures for gaming systems |
| US7534157B2 (en) | 2003-12-31 | 2009-05-19 | Ganz | System and method for toy adoption and marketing |
| CA2697021C (fr) | 2003-12-31 | 2014-04-08 | Howard Ganz | Systeme et procede de commercialisation et d'adoption de jouets |
| US20060123351A1 (en) * | 2004-12-08 | 2006-06-08 | Evil Twin Studios, Inc. | System and method for communicating objects status within a virtual environment using translucency |
| US8707024B2 (en) * | 2006-06-07 | 2014-04-22 | Red Hat, Inc. | Methods and systems for managing identity management security domains |
| AU2007237363B2 (en) | 2006-12-06 | 2010-04-29 | 2121200 Ontario Inc. | Feature codes and bonuses in virtual worlds |
| US8196050B2 (en) | 2007-09-17 | 2012-06-05 | Mp 1, Inc. | System and method for embedding a view of a virtual space in a banner ad and enabling user interaction with the virtual space within the banner ad |
| US9968850B2 (en) | 2007-09-17 | 2018-05-15 | Disney Enterprises, Inc. | System for providing virtual spaces for access by users |
| US7809789B2 (en) | 2007-10-25 | 2010-10-05 | Brian Mark Shuster | Multi-user animation coupled to bulletin board |
| US8049756B2 (en) * | 2007-10-30 | 2011-11-01 | Brian Mark Shuster | Time-dependent client inactivity indicia in a multi-user animation environment |
| US8167724B2 (en) * | 2007-12-10 | 2012-05-01 | Gary Stephen Shuster | Guest management in an online multi-player virtual reality game |
| US9483750B2 (en) * | 2007-12-31 | 2016-11-01 | International Business Machines Corporation | Location independent communication in a virtual world |
| CA2653820A1 (fr) * | 2008-02-11 | 2009-08-11 | Ganz | Gestion de liste d'amis |
| US8051462B2 (en) * | 2008-05-09 | 2011-11-01 | International Business Machines Corporation | Secure communication modes in a virtual universe |
| US8066571B2 (en) | 2008-06-09 | 2011-11-29 | Metaplace, Inc. | System and method for enabling characters to be manifested within a plurality of different virtual spaces |
| US9403087B2 (en) | 2008-06-09 | 2016-08-02 | Disney Enterprises, Inc. | System and method of providing access to virtual spaces that are associated with physical analogues in the real world |
| US20100058235A1 (en) * | 2008-09-03 | 2010-03-04 | Ganz | Method and system for naming virtual rooms |
| US8339392B2 (en) * | 2008-09-30 | 2012-12-25 | International Business Machines Corporation | Intelligent demand loading of regions for virtual universes |
| US9100249B2 (en) | 2008-10-10 | 2015-08-04 | Metaplace, Inc. | System and method for providing virtual spaces for access by users via the web |
| US8291218B2 (en) | 2008-12-02 | 2012-10-16 | International Business Machines Corporation | Creating and using secure communications channels for virtual universes |
| US8219616B2 (en) | 2008-12-15 | 2012-07-10 | International Business Machines Corporation | Use of information channels to provide communications in a virtual environment |
| US8291327B2 (en) * | 2009-01-14 | 2012-10-16 | International Business Machines Corporation | Detecting avatar following in a virtual environment |
| US8239776B2 (en) * | 2009-01-14 | 2012-08-07 | International Business Machines Corporation | Behavior detection and alert in virtual worlds based on spatial and temporal criteria |
| US8788943B2 (en) * | 2009-05-15 | 2014-07-22 | Ganz | Unlocking emoticons using feature codes |
| US20110078052A1 (en) * | 2009-05-28 | 2011-03-31 | Yunus Ciptawilangga | Virtual reality ecommerce with linked user and avatar benefits |
| US20100306121A1 (en) * | 2009-05-28 | 2010-12-02 | Yunus Ciptawilangga | Selling and delivering real goods and services within a virtual reality world |
| US20100306120A1 (en) * | 2009-05-28 | 2010-12-02 | Yunus Ciptawilangga | Online merchandising and ecommerce with virtual reality simulation of an actual retail location |
| US20100306084A1 (en) * | 2009-05-28 | 2010-12-02 | Yunus Ciptawilangga | Need-based online virtual reality ecommerce system |
| US8458602B2 (en) | 2009-08-31 | 2013-06-04 | Ganz | System and method for limiting the number of characters displayed in a common area |
| US8323068B2 (en) | 2010-04-23 | 2012-12-04 | Ganz | Villagers in a virtual world with upgrading via codes |
| US9022868B2 (en) | 2011-02-10 | 2015-05-05 | Ganz | Method and system for creating a virtual world where user-controlled characters interact with non-player characters |
| US8790183B2 (en) | 2011-02-15 | 2014-07-29 | Ganz | Arcade in a virtual world with reward |
| US11389735B2 (en) | 2019-10-23 | 2022-07-19 | Ganz | Virtual pet system |
| US11358059B2 (en) | 2020-05-27 | 2022-06-14 | Ganz | Live toy system |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5736982A (en) * | 1994-08-03 | 1998-04-07 | Nippon Telegraph And Telephone Corporation | Virtual space apparatus with avatars and speech |
| US6219045B1 (en) * | 1995-11-13 | 2001-04-17 | Worlds, Inc. | Scalable virtual world chat client-server system |
| US5880731A (en) * | 1995-12-14 | 1999-03-09 | Microsoft Corporation | Use of avatars with automatic gesturing and bounded interaction in on-line chat session |
| US6229533B1 (en) * | 1996-08-02 | 2001-05-08 | Fujitsu Limited | Ghost object for a virtual world |
| US6057856A (en) * | 1996-09-30 | 2000-05-02 | Sony Corporation | 3D virtual reality multi-user interaction with superimposed positional information display for each user |
| US6366285B1 (en) * | 1997-11-21 | 2002-04-02 | International Business Machines Corporation | Selection by proximity with inner and outer sensitivity ranges |
| US6396509B1 (en) * | 1998-02-21 | 2002-05-28 | Koninklijke Philips Electronics N.V. | Attention-based interaction in a virtual environment |
| US6329986B1 (en) * | 1998-02-21 | 2001-12-11 | U.S. Philips Corporation | Priority-based virtual environment |
| US6166732A (en) * | 1998-02-24 | 2000-12-26 | Microsoft Corporation | Distributed object oriented multi-user domain with multimedia presentations |
| JP2000113220A (ja) * | 1998-09-30 | 2000-04-21 | Sony Corp | 情報処理装置および方法、並びに提供媒体 |
-
1998
- 1998-09-30 JP JP27706598A patent/JP4232232B2/ja not_active Expired - Lifetime
-
1999
- 1999-09-03 US US09/390,035 patent/US6734885B1/en not_active Expired - Lifetime
- 1999-09-30 EP EP99307727A patent/EP0991009A2/fr not_active Withdrawn
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024127018A (ja) * | 2023-03-08 | 2024-09-20 | 株式会社コロプラ | プログラム及びシステム |
| JP7650308B2 (ja) | 2023-03-08 | 2025-03-24 | 株式会社コロプラ | プログラム及びシステム |
Also Published As
| Publication number | Publication date |
|---|---|
| EP0991009A2 (fr) | 2000-04-05 |
| US6734885B1 (en) | 2004-05-11 |
| JP2000113222A (ja) | 2000-04-21 |
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