JPH0213036Y2 - - Google Patents

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Publication number
JPH0213036Y2
JPH0213036Y2 JP1983043837U JP4383783U JPH0213036Y2 JP H0213036 Y2 JPH0213036 Y2 JP H0213036Y2 JP 1983043837 U JP1983043837 U JP 1983043837U JP 4383783 U JP4383783 U JP 4383783U JP H0213036 Y2 JPH0213036 Y2 JP H0213036Y2
Authority
JP
Japan
Prior art keywords
pages
path
picture book
page
displayed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP1983043837U
Other languages
Japanese (ja)
Other versions
JPS59147599U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP4383783U priority Critical patent/JPS59147599U/en
Publication of JPS59147599U publication Critical patent/JPS59147599U/en
Application granted granted Critical
Publication of JPH0213036Y2 publication Critical patent/JPH0213036Y2/ja
Granted legal-status Critical Current

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Description

【考案の詳細な説明】 本考案は絵本のうち、特に幼児が楽しみながら
事物の名称等を覚えることができるようにしたも
のに関する。
[Detailed Description of the Invention] The present invention relates to a picture book that allows young children to memorize the names of things while having fun.

従来から事物の名称を幼児に覚えさせるべく、
種々の工夫を凝らした絵本が提案されている。例
えば絵本を開いた際に事物が立体的に現われた
り、絵本を構成する紙葉の形状自体を事物の形に
したものがある。これらはいずれも、幼児にとつ
ては受身的な学習であり、幼児が行なう動作は単
に頁をめくることだけである。このため、すぐ飽
きてしまい学習効果が上らない場合があつた。
Traditionally, in order to help young children remember the names of things,
Picture books with various ideas have been proposed. For example, when you open a picture book, things appear three-dimensionally, or the shape of the paper sheets that make up the picture book itself is shaped like an object. All of these are passive learning activities for young children, and the only action they perform is simply turning the pages. For this reason, there were cases where the students got bored quickly and the learning effect was not improved.

本考案は上述の如き従来の事情に鑑み成したも
のであつて、ゲーム的な要素を付加することで幼
児が自ら積極的に事物の名称を覚えることがで
き、しかもゲーム自体としても極めて興趣に富む
ものとした絵本を提供することを目的とする。
The present invention was developed in light of the above-mentioned conventional circumstances, and by adding game-like elements, young children can actively memorize the names of things on their own, and the game itself is extremely interesting. The aim is to provide picture books that are enriching.

斯る目的を達成するため本考案に係る絵本は、
絵本の中間頁を構成する紙葉に穴を形成し、更に
見開きの左右の頁に亘つて路を表示し、上記穴に
よつてそれぞれ異なる左右の見開き頁に表示され
た路をつなげるようにしたことをその要旨として
いる。
In order to achieve this purpose, the picture book related to this invention is
Holes are formed in the sheets of paper constituting the middle pages of the picture book, and a path is further displayed across the left and right pages of the spread, so that the holes connect the paths displayed on the different left and right spread pages. This is its gist.

以下に本考案の実施例を添付図面に基いて説明
する。
Embodiments of the present invention will be described below with reference to the accompanying drawings.

第1図は本考案に係る絵本の1頁目と2頁目を
見開いた状態の平面図、第2図は同絵本の3頁目
と4頁目を見開いた状態の平面図であり、絵本1
の中間頁である2頁目2と3頁目3となる紙葉4
には穴5,6が形成されている。
Figure 1 is a plan view of the first and second pages of the picture book according to the present invention when opened, and Figure 2 is a plan view of the third and fourth pages of the same picture book when opened. 1
Paper leaf 4, which is the second page 2 and the third page 3, which are the intermediate pages of
Holes 5 and 6 are formed in the.

そして、1頁目と2頁目に亘つて海7と陸地8
の絵を描き、1頁目にはスタート地点9及び路の
一部をなす中間地点10を表示し、スタート地点
9と穴5とをつなぐ路11及び中間地点10と穴
6とをつなぐ路12を表示している。そして路1
1,12の適当箇所からは行き止まりとなる分れ
路11a,12aを設け、また、路11,12に
沿つて種々の動物の絵13…を描いている。
Then, on the first and second pages, sea 7 and land 8
The first page displays a starting point 9 and an intermediate point 10 that forms part of the road, a road 11 connecting the starting point 9 and the hole 5, and a road 12 connecting the intermediate point 10 and the hole 6. is displayed. and road 1
Divergent roads 11a and 12a are established from appropriate locations 1 and 12, and pictures 13 of various animals are drawn along the roads 11 and 12.

また、第2図に示すように3頁目と4頁目には
海中の絵を描き、4頁目には3頁目を重ねた際に
穴5,6と一致する部分に中間地点14,15を
表示し、3頁目にはゴール地点16を表示してい
る。そして、中間地点14と穴6とを路17でつ
なぎ、中間地点15とゴール地点16とを路18
でつなぎ、これら路17,18の適当箇所から行
き止まりの分れ路17a,18aを設けている。
また路17,18に沿つて種々の海中生物の絵1
9…を描き、ゴール地点16には海底都市の絵2
0を描いている。
In addition, as shown in Figure 2, on the third and fourth pages, draw a picture of the underwater world, and on the fourth page, when the third page is overlapped, the intermediate point 14 is placed in the area that corresponds to the holes 5 and 6. 15 is displayed, and the goal point 16 is displayed on the third page. Then, the intermediate point 14 and the hole 6 are connected by a path 17, and the intermediate point 15 and the goal point 16 are connected by a path 18.
The roads 17 and 18 are connected to each other, and dead-end branch roads 17a and 18a are provided from appropriate locations of these roads 17 and 18.
Also, along roads 17 and 18, there are pictures of various underwater creatures.
9..., and at the goal point 16 there is a picture of an underwater city 2.
It is drawing 0.

以上の構成からなる絵本を用いた遊び方或いは
学習法を以下に述べる。
A method of playing or learning using a picture book with the above structure will be described below.

先ずスタート地点9にチツプ或いは自動車オモ
チヤ等を置く。そして例えば自動車オモチヤを路
11に沿つて動かし、分れ路11aに入つたりし
ながら穴5の部分まで移動する。そして、この移
動の際に路11或いは分れ路11aに沿つて描か
れた動物の名前を言うようにする。
First, a chip or a car toy or the like is placed at the starting point 9. Then, for example, the toy car is moved along the road 11 and moved to the hole 5 while entering the branch road 11a. Then, during this movement, the child is asked to say the name of the animal drawn along the path 11 or the branch path 11a.

ここで、穴5の部分まで到達した自動車オモチ
ヤは4頁目の中間地点14上にあるため、今度は
頁をめくり、3頁目と4頁目を見開き状態とす
る。そして自動車オモチヤを路17、分れ路17
aに沿つて移動させつつ路17、分れ路17aに
沿つて描かれた海中生物の名前を言うようにす
る。このようにして自動車オモチヤを穴6まで移
動する。すると自動車オモチヤは今度は一頁目の
中間地点10上にあるため、頁を元にもどし1頁
目と2頁目を見開き状態とし、前記同様路12及
び分れ路12aに沿つて2頁目の穴6の部分まで
移動する。すると、自動車オモチヤは4頁目の中
間地点15上に位置するため、再度3頁目と4頁
目を見開き状態とし、次いで路18、分れ路18
aに沿つてゴール地点16まで移動するようにす
る。
Here, since the automobile toy that has reached the hole 5 is located on the middle point 14 of the fourth page, the page is turned over this time and the third and fourth pages are spread out. And car toys at road 17, fork in road 17
Have the children say the names of the underwater creatures drawn along path 17 and branch path 17a while moving along path 17a. In this way, the toy car is moved to the hole 6. Then, since the car toy is now on the middle point 10 of the first page, the page is returned to its original position and the first and second pages are spread, and the second page is moved along the path 12 and the fork 12a in the same manner as above. Move to hole 6. Then, since the car toy is located on the middle point 15 of the 4th page, the 3rd and 4th pages are again spread, and then the road 18 and the branch road 18 are opened.
a to the goal point 16.

このようにして、幼児は自ら自動車オモチヤ或
いはチツプを動かしつつ、あたかもジヤングル及
び海中を探検するように遊べるので、楽しみなが
ら種々の事物の名前を覚えることとなる。
In this way, young children can play with the toys as if they were exploring the jungle and the sea while moving the toy car or chip on their own, so they can have fun learning the names of various things.

第3図は別実施例の1頁目と2頁目を見開いた
状態の平面図であり、この実施例にあつては前記
実施例と異なり、路21,22及び分れ路23,
24を複数のブロツク25…が連続したものと
し、スゴロクゲームが出来るようにしている。
FIG. 3 is a plan view of the first and second pages of another embodiment, with the first and second pages open.
24 is made up of a plurality of blocks 25... which are continuous, so that a sugoroku game can be played.

その遊び方の一例を示すと、何人かが自分のチ
ツプをスタート地点9に置き、サイコロを振り、
出た目の数だけチツプをブロツク25…に沿つて
移動する。そして、チツプがちようど分岐点とな
るブロツク25aに止つた場合には分れ路23,
24に入らなければならないようにし、前記同様
穴5,6及び中間地点10,14,15を通りつ
つ、ゴール地点まで最初に到達した者を勝ちとす
る。
To give an example of how to play, several players place their chips at the starting point 9, roll the dice,
Move the chips along block 25 according to the number of numbers rolled. If the chip stops at block 25a, which is a branch point, the branch road 23,
24, and the winner is the one who reaches the goal point first, passing through holes 5 and 6 and intermediate points 10, 14, and 15 as before.

このようにすれば、更にゲームの要素が強くな
り興趣に富んだものとなる。
In this way, the elements of the game become even stronger and the game becomes more interesting.

尚、以上の図示例は本考案の実施の一例に過ぎ
ず、絵本を何枚の紙葉で構成するかは任意であ
り、要は中間頁を構成する紙葉に、異なる見開き
の左右の頁に表示された路をつなげる穴が形成さ
れていればよい。即ち、図示例では中間頁を構成
する紙葉を1枚としたが、複数枚の紙葉を中間に
介在させる場合には、各紙葉に重なり合わないよ
うに穴を形成し、この穴を介して他の紙葉に表示
された路につなげるようにすればよい。
The illustrated example above is only an example of the implementation of the present invention, and the number of sheets of paper that a picture book consists of is arbitrary.In short, the left and right pages of different spreads are used as intermediate pages. It suffices if a hole is formed that connects the paths shown in . That is, in the illustrated example, the intermediate page is made up of one sheet, but when multiple sheets are interposed in the middle, a hole is formed in each sheet so that they do not overlap, and a hole is inserted through the hole. All you have to do is connect it to the path displayed on another sheet of paper.

尚、各頁に描く絵及び遊び方は任意である。 Note that the picture drawn on each page and the way the game is played are arbitrary.

以上説明したように本考案によれば、絵本の中
間頁を構成する紙葉に穴を形成し、この穴によつ
てそれぞれ異なる見開きの左右の頁に描いた路を
つなげるとともに、この路に沿つて各種事物の絵
を描くようにしたので、幼児自らチツプ等を路に
沿つて移動しつつ事物の名前を覚えることがで
き、しかもその移動自体、該穴を経由して複雑で
あるため極めて面白く、したがつて興味をもつて
事物の名前を覚えることができる。
As explained above, according to the present invention, holes are formed in the paper sheets constituting the middle pages of a picture book, and the holes connect the paths drawn on the left and right pages of different spreads, and the paths are connected along the paths. By using the holes to draw pictures of various things, children can learn the names of things while moving the chips along the path, and since the movement itself is complicated through the holes, it is extremely interesting. , so they can remember the names of things with interest.

またスゴロクゲーム等にも応用できるので、更
に面白さを倍加でき、しかも数についての知識も
伴せて学習することができる等多くの効果を発揮
する。
Furthermore, since it can be applied to Sugoroku games, etc., it can further increase the fun, and it also has many effects, such as being able to learn about numbers as well.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本考案の実施例を示し、第1図は絵本の
1頁目と2頁目を見開いた状態の平面図、第2図
は3頁目と4頁目を見開いた状態の平面図、第3
図は別実施例を示す第1図と同様の平面図であ
る。 尚、図面中1は絵本、2,3は中間頁、4は中
間頁を構成する紙葉、5,6は穴、11,12,
17,18,21,22は路、25はブロツクで
ある。
The drawings show an embodiment of the present invention; FIG. 1 is a plan view of the first and second pages of a picture book opened, and FIG. 2 is a plan view of the third and fourth pages of a picture book opened. Third
The figure is a plan view similar to FIG. 1 showing another embodiment. In addition, in the drawing, 1 is a picture book, 2 and 3 are intermediate pages, 4 is a sheet of paper that makes up the intermediate pages, 5 and 6 are holes, 11, 12,
17, 18, 21, and 22 are roads, and 25 is a block.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 複数の頁からなる絵本の見開き左右の頁に亘つ
て路を表示し、この路に沿つて幼児が名前を覚え
るべき各種事物の絵を設けるとともに、絵本の中
間頁を構成する紙葉に穴を形成し、この穴によつ
て該紙葉を左側に開いた際の左右の頁に表示され
た路と、該紙葉を右側に開いた際の左右の頁に表
示された路とをつなげるようにしたことを特徴と
する絵本。
A path is displayed across the left and right pages of a picture book spread consisting of multiple pages, and along this path there are pictures of various things that young children should remember the names of. This hole connects the path displayed on the left and right pages when the sheet is opened to the left, and the path displayed on the left and right pages when the sheet is opened to the right. A picture book featuring the following.
JP4383783U 1983-03-25 1983-03-25 picture book Granted JPS59147599U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4383783U JPS59147599U (en) 1983-03-25 1983-03-25 picture book

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4383783U JPS59147599U (en) 1983-03-25 1983-03-25 picture book

Publications (2)

Publication Number Publication Date
JPS59147599U JPS59147599U (en) 1984-10-02
JPH0213036Y2 true JPH0213036Y2 (en) 1990-04-11

Family

ID=30174375

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4383783U Granted JPS59147599U (en) 1983-03-25 1983-03-25 picture book

Country Status (1)

Country Link
JP (1) JPS59147599U (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7338648B2 (en) * 2019-07-30 2023-09-05 日本電信電話株式会社 picture book

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS586460Y2 (en) * 1979-07-26 1983-02-03 株式会社 タカラ game board

Also Published As

Publication number Publication date
JPS59147599U (en) 1984-10-02

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