JPH02142584A - gaming machine - Google Patents

gaming machine

Info

Publication number
JPH02142584A
JPH02142584A JP63295751A JP29575188A JPH02142584A JP H02142584 A JPH02142584 A JP H02142584A JP 63295751 A JP63295751 A JP 63295751A JP 29575188 A JP29575188 A JP 29575188A JP H02142584 A JPH02142584 A JP H02142584A
Authority
JP
Japan
Prior art keywords
display
game
piece
jackpot
displayed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP63295751A
Other languages
Japanese (ja)
Other versions
JP2740212B2 (en
Inventor
Shigeru Ichihara
茂 市原
Akira Hattori
明 服部
Morihito Taki
滝 守人
Tomokazu Tanaka
友和 田中
Shigeki Inomata
猪俣 茂樹
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Daiichi Co Ltd
Original Assignee
Daiichi Shokai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=17824695&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=JPH02142584(A) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Daiichi Shokai Co Ltd filed Critical Daiichi Shokai Co Ltd
Priority to JP63295751A priority Critical patent/JP2740212B2/en
Publication of JPH02142584A publication Critical patent/JPH02142584A/en
Application granted granted Critical
Publication of JP2740212B2 publication Critical patent/JP2740212B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Landscapes

  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 (産業上の利用分野) この発明はゲームに関連する各種情報を表示する表示装
置を備えた遊技機に関する。
DETAILED DESCRIPTION OF THE INVENTION (Field of Industrial Application) The present invention relates to a gaming machine equipped with a display device that displays various information related to a game.

(従来の技術) パチンコ球が遊技盤面の特定の入賞口に入球したときに
遊技盤面に設けた複数個の表示体が図柄のデジタル表示
を開始し、各表示体がデジタル表示を停止したときの各
図柄の組合せが予め設定された条件と合致したときに大
入賞口を開放して入賞が容易となるようにした従来のパ
チンコ機では図柄を変動表示する表示体としてモータで
駆動されるドラム状の回転体や、7セグメントLEDが
採用されていた。
(Prior art) When a pachinko ball enters a specific winning hole on the game board surface, a plurality of display bodies provided on the game board surface start digitally displaying symbols, and when each display body stops digitally displaying. In conventional pachinko machines, the jackpot is opened when the combination of each symbol matches a preset condition, making it easier to win a prize.In a conventional pachinko machine, a drum driven by a motor is used as a display body to display fluctuating symbols. A rotating body shaped like this and a 7-segment LED were used.

(発明が解決しようとする課題) 本発明は遊技機のゲームに関連する多様な情報を遊技者
に対し明確に報知してゲームの興趣をた高めることを課
題とするものである。
(Problems to be Solved by the Invention) An object of the present invention is to increase the interest of the game by clearly informing the player of various information related to the game of the gaming machine.

(課題を解決するための手段) 本発明の遊技機は遊技機の遊技盤面には各種形態の図柄
を選択的に表示してゲームに関連する各種の情報を報知
するためのドツトマトリックス型表示器を設置した構成
を有する。
(Means for Solving the Problems) The gaming machine of the present invention is a dot matrix type display for selectively displaying various types of symbols on the gaming board surface of the gaming machine to notify various information related to the game. It has a configuration with .

(作 用) 遊技機におけるゲームに際し、各種形態の図柄を遊技盤
面に設置したドツトマトリックス型表示器によってゲー
ム進行状況等に対応して表示し、複数の情報を遊技者に
対し特定の時点で選択的に報知する。
(Function) When playing a game on a gaming machine, various types of symbols are displayed on a dot matrix type display installed on the gaming board surface in accordance with the game progress, etc., and multiple pieces of information are displayed for the player to select at a specific point in time. to notify the public.

(実施例) 次に、本発明の一実施例を図面にしたがって説明する。(Example) Next, one embodiment of the present invention will be described with reference to the drawings.

遊技機の遊技盤において、遊技盤面1の中央部付近には
表示装置りが取付けられ、表示装置りの下方には左右1
対のチューリップ体3a、3aの相反方向への揺動動作
によって開閉される大入賞口3と、この大入賞口3の両
側方の斜め下方にそれぞれ配設された1対の始動口4,
4とを備えた入賞装置2が取付けられ、また、入賞装置
2の左右両端部の若干上方には左右の入賞口5.5が取
付けられている。大入賞口3.左右の入賞口5に入球し
た遊技球の各球通路、および、両始動口4に入球した遊
技球の各球通路には入球を検出する検出スイッチがそれ
ぞれ設けられている。
In the game board of a game machine, a display device is installed near the center of the game board surface 1, and below the display device there are two screens on the left and right.
A large winning opening 3 that is opened and closed by the swinging motion of the pair of tulip bodies 3a, 3a in opposite directions, and a pair of starting openings 4 that are respectively disposed diagonally downward on both sides of the large winning opening 3.
4 is attached, and left and right winning holes 5.5 are attached slightly above both left and right ends of the winning device 2. Big prize opening 3. Detection switches for detecting the entry of balls are provided in each ball path for the game balls that entered the left and right prize openings 5, and in each ball path for the game balls that entered the both starting ports 4.

表示装置りにおいて、合成樹脂材で成形されて遊技盤面
1にビス看されたハウジング6の前端部には横幅が上方
に向って漸減するように形成された基部7aと、この基
部7aの下端の左右端部に連接されて両側方へそれぞれ
検出された左右の検出部7b、7bとを有する前面板7
が垂設され、基部7aにはその下端から中央部の若干上
方にわたって角孔状に開口されて円弧状の上開口縁を有
する表示窓8と、この表示窓8の上方に開口された透光
窓9と、この透光窓の上方で基部7aの上端に開口され
た台形礼状の上人球口10とが下から順に形成されると
ともに、両横山部7bにはほぼ半円形状の外孔11aと
ほぼ方形状の内孔11bとが連接された取付孔11.1
1がそれぞれ置設されている。
In the display device, the front end of the housing 6, which is molded from synthetic resin and screwed onto the game board surface 1, has a base 7a whose width gradually decreases upward, and a lower end of the base 7a. A front plate 7 having left and right detection parts 7b, 7b connected to the left and right ends and detected to both sides, respectively.
is vertically installed in the base 7a, and the display window 8 is opened in the shape of a rectangular hole from the lower end to slightly above the center part and has an arc-shaped upper opening edge, and a transparent display window 8 is opened above the display window 8. A window 9 and a trapezoidal bow-shaped jonin sphere opening 10 opened at the upper end of the base 7a above the light-transmitting window are formed in order from the bottom, and approximately semicircular outer holes are formed in both horizontal ridges 7b. Attachment hole 11.1 in which 11a and a substantially rectangular inner hole 11b are connected.
1 are installed in each.

前面板7の基部7aにはその前面の上部付近に配設され
て前方へ突出され、表示窓8の上開口縁に沿って円弧状
に湾曲されたひさし板12と、上人球口10の下端を貫
通して前後方向に延出された樋根13とが形成されてい
る。
The base 7a of the front plate 7 has an eave plate 12 that is arranged near the upper part of the front surface, protrudes forward, and is curved in an arc along the upper opening edge of the display window 8, and a visor plate 12 that is curved in an arc shape along the upper opening edge of the display window 8. A gutter root 13 is formed extending through the lower end in the front-rear direction.

前面板7の基部7aの裏面には表示窓8を包囲するよう
に表示窓8の各開口縁にそれぞれ沿って曲折されて後方
へ突出された下枠部14と、透光窓9を包囲するように
透光窓9の上開口縁および両側開口縁にそれぞれ沿って
曲折されて下枠部14の上片14aの左右端部に連接さ
れた上枠部15とがそれぞれ一体状に形成され、上梓部
15の上片の左右両端部付近の後端面と、上梓部15の
左右の雨下端部の後端面とにはそれぞれ掛合部16〜1
6が凹設されている。また、下枠部14の両側片14b
、14bの中央部付近の後端面と、基部7aの裏面の上
端付近とにはそれぞれ位置決め用の小突起17〜17が
突出形成されている。
On the back surface of the base portion 7a of the front plate 7, there is a lower frame portion 14 that is bent along each opening edge of the display window 8 and protrudes rearward so as to surround the display window 8, and a lower frame portion 14 that surrounds the transparent window 9. The upper frame portion 15 is bent along the upper opening edge and both side opening edges of the transparent window 9 and connected to the left and right end portions of the upper piece 14a of the lower frame portion 14, respectively, and is formed integrally with the upper frame portion 15. Engagement portions 16 to 1 are provided on the rear end surfaces near both left and right ends of the upper piece of the upper azusa portion 15 and on the rear end surfaces of the left and right lower ends of the upper azusa portion 15, respectively.
6 is recessed. Also, both side pieces 14b of the lower frame portion 14
, 14b and near the upper end of the back surface of the base 7a, small protrusions 17 to 17 for positioning are protrudingly formed, respectively.

前面板7の両横山部7bの裏面には取付孔11の外孔1
1aの円弧縁に沿って円弧状に湾曲された外片18aと
、この外片18aの外上端縁に連接されて内方へ若干突
出された突片18bと、外片18aの向上端縁に連接さ
れて内孔11bの各孔縁に沿ってほぼ口形状に曲折され
た内片18Gとを有する受は板18が取付孔11を包囲
してそれぞれ後方へ突出形成されている。両受は板18
の後端にはそれぞれ内方へ若干突出された規制縁19が
受は板18の後端縁に沿ってそれぞれ形成され、外片1
8aの上端部付近の後端と、突片18bの後端と、内片
18Gの上外端部付近の後端とにはそれぞれ規制縁19
の一部を切除して形成された掛合部20〜20が凹設さ
れている。
The outer holes 1 of the mounting holes 11 are provided on the back side of both horizontal ridges 7b of the front plate 7.
An outer piece 18a curved in an arc shape along the arcuate edge of 1a, a projecting piece 18b connected to the outer upper edge of this outer piece 18a and slightly protruding inward, and an upper edge of the outer piece 18a. The plate 18 of the receiver is formed so as to surround the mounting hole 11 and protrude rearward, and the inner piece 18G is connected to the inner piece 18G and is bent into a substantially mouth shape along each edge of the inner hole 11b. Both receivers are plate 18
A regulating edge 19 slightly protruding inwardly is formed at the rear end of the plate 18, and a regulating edge 19 is formed along the rear edge of the plate 18.
A regulating edge 19 is provided at the rear end near the upper end of the inner piece 8a, the rear end of the projecting piece 18b, and the rear end near the upper outer end of the inner piece 18G.
Engagement parts 20 to 20 formed by cutting out a part of are recessed.

航面板7の基部7aの裏面で表示窓8の両側方と、上人
球口10の下端の一側方とにはそれぞれ後方へ水平状に
延出された3個の丸棒状の第1取付軸21〜21がそれ
ぞれ一体状に突設されるとともに、前面板7の両横山部
7bの裏面で受は板18の若干上方にはそれぞれ後方へ
水平状に延出された左右1対の丸棒状の第2取付軸22
.22がそれぞれ一体状に突設され、また、基部7aの
裏面で下側の画策1取付軸21の内上方にはそれぞれ後
方へ水平状に延出されて第1取付@21より若干短縮さ
れた左右1対の第3取付軸23,23がそれぞれ一体状
に突設され、さらに、基部7aの裏面で、表示窓8の両
側方にはそれぞれ後方へ水平状に延出されて第2取付軸
21よりざらに短縮され、かつ、下枠部14の両側片1
4bの外側面の上下部にそれぞれ連接された左右2対の
丸棒状の第4取付軸24〜24がそれぞれ一体状に突設
されている。
On the back surface of the base 7a of the navigation plate 7, on both sides of the display window 8 and on one side of the lower end of the jounin ball opening 10, three round bar-shaped first attachments are provided which extend horizontally rearward. The shafts 21 to 21 are integrally protruded, and on the back side of both horizontal ridges 7b of the front plate 7, a pair of left and right circles are formed slightly above the plate 18, respectively, extending horizontally to the rear. Rod-shaped second mounting shaft 22
.. 22 are integrally protruded from each other, and on the back surface of the base 7a, inside and above the lower scheme 1 mounting shaft 21, they each extend horizontally to the rear and are slightly shorter than the first mounting @21. A pair of left and right third mounting shafts 23, 23 are integrally provided, respectively, and second mounting shafts extend horizontally rearward on both sides of the display window 8 on the back surface of the base 7a. 21, and both side pieces 1 of the lower frame part 14
Two pairs of left and right round bar-shaped fourth mounting shafts 24 to 24 are integrally provided and are connected to the upper and lower portions of the outer surface of 4b, respectively.

ハウシング6の透光窓9内および上枠部15内には正面
形状が透光窓9と等形状で後方開放のケース状に形成さ
れた透明の窓カバー25が前方への取外し可能に嵌装さ
れ、この窓カバー25の上片25aの左右端部付近、お
よび窓カバー25の左右の雨下端部には左右2対の掛止
爪26〜26がその両側に設けた2本の平行なスリット
によって弾性変形可能に形成され、この各掛止爪26の
後端には断面が鉤形状で窓カバー25の後端縁の後方へ
突出された爪部26aがそれぞれ形成され、窓カバー2
5を透光窓9を通じて前方から土壁板15内に嵌込んで
後方へ押込むと、各掛止爪26が弾性変形して爪部26
aが押込み縁でF枠部15の各掛合部16にそれぞれ掛
止され、窓カバー25をその脱離を規制して上梓部15
内に装着することができる。
A transparent window cover 25 formed in the shape of a case that is open from the rear and whose front shape is the same as that of the transparent window 9 is fitted inside the transparent window 9 and the upper frame portion 15 of the housing 6 so as to be removable to the front. Near the left and right ends of the upper piece 25a of this window cover 25, and at the left and right bottom ends of the window cover 25, there are two parallel slits provided on both sides with two pairs of left and right latching claws 26-26. A claw portion 26a having a hook-shaped cross section and protruding rearward from the rear edge of the window cover 25 is formed at the rear end of each of the hooking claws 26.
5 into the earth wall board 15 from the front through the light-transmitting window 9 and pushed backward, each latch claw 26 is elastically deformed and the claw portion 26
a is a push-in edge that is hooked to each hooking part 16 of the F frame part 15, and prevents the window cover 25 from coming off, and
It can be installed inside.

ハウジング6の前面板7の裏側に組付けられた裏板27
には下枠部14の後端面に添設された方形枠状の枠部2
7aと、この枠部27aの上方に連設されて前方へ突出
され、窓カバー25内の中央部付近に突入された突出部
27bと、上人球口10内へ落人した遊技球を後方へ案
内して一側方へ転落させるために突出部27bの上方に
連設されて上人球口10の後方に設置され、前方開放の
ケース状に形成された案内樋27Cとが下から順に形成
されている。裏板27の枠部27aの上下端部には横長
スリット状の窓部56,56がそれぞれ開設されるとと
もに、枠部27aの下枠片の中央部には後方へ構出され
て後端に爪片28aを有する掛止爪28が−[下方向へ
の弾性変形可能に突設され、また、突出部27bには4
個の通し孔29〜29が貫設されて横一列に配列され、
さらに、案内樋27cの一側片の下部には遊技球を通過
させるための切欠部30が形成されている。枠部27a
の左右の縦砕片の中央部付近の外側面、および、案内1
27cの上端面の前端部の片側端部にはそれぞれ突片3
1〜31が外方へ突出形成され、この各突片31にはハ
ウジング6の後側に突出形成された前記各小突起17を
挿入してハウジング6に対する裏板27の取付位置を規
定するための位置決め孔32〜32がそれぞれ貫設され
ている。上枠部14内の左右端部付近の後部には飾り片
55がそれぞれ嵌装されている。
A back plate 27 assembled on the back side of the front plate 7 of the housing 6
has a rectangular frame portion 2 attached to the rear end surface of the lower frame portion 14.
7a, and a protruding part 27b which is connected above the frame part 27a and protrudes forward, and which is inserted into the vicinity of the center of the window cover 25. A guide gutter 27C, which is connected above the protrusion 27b and installed at the rear of the jonin ball mouth 10, and is formed in the shape of a case with an open front, is installed in order from the bottom to guide the ball to the top and fall to one side. It is formed. Horizontally long slit-shaped windows 56, 56 are provided at the upper and lower ends of the frame portion 27a of the back plate 27, respectively, and windows 56, 56 in the form of horizontally long slits are provided at the center of the lower frame piece of the frame portion 27a, and are arranged rearwardly at the rear end. A latch claw 28 having a claw piece 28a is protruded so as to be elastically deformable in the downward direction, and the protrusion 27b has four
through-holes 29 to 29 are provided through and arranged in a horizontal row,
Furthermore, a notch 30 is formed in the lower part of one side of the guide gutter 27c to allow the game ball to pass through. Frame portion 27a
The outer surface near the center of the left and right vertical fragments, and the guide 1
A projection piece 3 is attached to one end of the front end of the upper end surface of 27c.
1 to 31 are formed to protrude outward, and each of the small protrusions 17 formed protruding from the rear side of the housing 6 is inserted into each of the protrusions 31 to define the attachment position of the back plate 27 to the housing 6. Positioning holes 32 to 32 are respectively provided therethrough. Decorative pieces 55 are fitted in the rear portions of the upper frame portion 14 near the left and right ends, respectively.

前面板7の両横山部7bの受は板18内には球受部材3
3が挿脱可能にV、装され、この画体受部材33には受
は板18の外片18a内に密嵌するために円弧状に湾曲
された外片33aと、受は板18の突片18bの下面に
添設するために外片33aの外上端に連接されて内方へ
若干突出された突片33bと、受は板18の内片18c
内に密嵌するために断面がほぼ口形状に形成された内片
33Cとがそれぞれ形成され、さらに、外片33aの若
干上方には断面が半円形状に形成されて突片33bの内
端と内片33cの上片の内端とにそれぞれ連接された球
受樋33eが並設され、この球受FIA33eの前部は
検出部7bの前方へ突出されて球受vA33eの前部に
は上方開放で前端部が閉塞された下入球口34が遊技球
を受入れて後方へ転落させるために開設されている。球
受部材33の外片33aの下端部、突片33bおにび内
片33Cの上端部にはそれぞれ後端に爪片35aを有す
る掛止爪35が上下方向への弾性変形可能に形成され、
球受部材33を前方から受は板18内に嵌込んで後方へ
押込むと、各掛止爪35が弾性変形して嵌込み端で各爪
片35aが受は板18の各掛合部20にそれぞれ掛止さ
れ、球受部材33をその脱離を規制して受は板18内に
装着することができる。
The ball receiving members 3 are located in the plate 18 for the receivers on both horizontal peaks 7b of the front plate 7.
The picture body receiving member 33 has an outer piece 33a that is curved into an arc shape so as to fit tightly into the outer piece 18a of the plate 18, and A protruding piece 33b is connected to the outer upper end of the outer piece 33a and slightly protrudes inward in order to be attached to the lower surface of the protruding piece 18b, and a receiver is attached to the inner piece 18c of the plate 18.
Inner pieces 33C each having a substantially mouth-shaped cross section are formed in order to fit tightly into the protruding pieces 33b, and slightly above the outer piece 33a, the inner end of the projecting piece 33b is formed to have a semicircular cross section. A ball receiving gutter 33e is arranged in parallel with the inner end of the upper piece of the inner piece 33c. A lower ball entry hole 34 whose front end is closed and opened upward is provided to receive a game ball and cause it to fall backward. At the lower end of the outer piece 33a, the projecting piece 33b, and the upper end of the inner piece 33C of the ball receiving member 33, a latch claw 35 having a claw piece 35a at the rear end is formed so as to be elastically deformable in the vertical direction. ,
When the ball receiving member 33 is fitted into the plate 18 from the front and pushed backward, each latch claw 35 is elastically deformed and each claw piece 35a at the fitting end engages each engaging portion 20 of the plate 18. The ball receiving members 33 can be installed in the plate 18 by being respectively hooked to the ball receiving members 33 and preventing their detachment.

3個のランプを透光窓9の左右端部の後方および上人球
口10の後方にそれぞれ設置するためにハウジング6の
裏側の上部に組付けられたランプ取付部材36にはそれ
ぞれ角筒状の前片37aと円筒状の後片37bとが前後
に連設されて上梓部15の左右両端部の後側および裏板
27の案内樋27cの後側にそれぞれ配設された3つの
ランプケース37〜37と、各ランプケース37が2等
辺三角形の各頂点位置にそれぞれ配置されるように各ラ
ンプケース37を接続する左右の接続片38.38と、
下側の両ランプケース37の下方にそれぞれ延出された
左右の取付片39.39とが一体状に成形されている。
In order to install the three lamps behind the left and right ends of the light-transmitting window 9 and behind the jounin bulb opening 10, the lamp mounting members 36 assembled to the upper part of the back side of the housing 6 each have a rectangular cylindrical shape. Three lamp cases in which a front piece 37a and a cylindrical rear piece 37b are connected back and forth and are respectively arranged on the rear side of both left and right ends of the upper casing part 15 and on the rear side of the guide trough 27c of the back plate 27. 37 to 37, and left and right connecting pieces 38 and 38 that connect each lamp case 37 so that each lamp case 37 is arranged at each vertex position of an isosceles triangle,
Left and right mounting pieces 39 and 39 extending below both lower lamp cases 37 are integrally formed.

片側の接続片38と、両取付片39の下端とは前記各第
1取付軸21の後端面にそれぞれビス着されてランプ取
付部材36がハウジング6の裏側に装着されている。
The lower ends of the connecting piece 38 on one side and the lower ends of both mounting pieces 39 are screwed to the rear end surface of each of the first mounting shafts 21, and the lamp mounting member 36 is mounted on the back side of the housing 6.

両法受部材33の外片33a内の下後部および内片33
c内の後部には飾り片40がそれぞれ嵌説可能に嵌装さ
れ、この両飾り片40の後端縁40aの下内端付近には
それぞれ小突起41が突出形成されている。
The lower rear part of the outer piece 33a of both side support members 33 and the inner piece 33
Decorative pieces 40 are fitably fitted into the rear portions of the decorative pieces 40, and small protrusions 41 are formed protruding from the lower inner ends of the rear edges 40a of both decorative pieces 40, respectively.

1対のランプを両法受部材33の内片33cの後方にそ
れぞれ取付けるために前面板7の両横山部7bの後側に
それぞれ組付けられた左右1対のランプ取付部材42.
42には円筒状のランプケース42aと、このランプケ
ース42aの後上端に連接されて上方へ突出された取付
片42bと、ランプケース42aの前外端に連接されて
前方へ延出された回り止め片42Gとがそれぞれ形成さ
れ、回り止め片42Gの前端には飾り片40の小突起4
1を挿入するための規制孔43が凹設されている。両ラ
ンプ取付部材42は回り止め片42CのMA&lI孔4
3内に小突起41が係入されてランプ取付部材42が回
り止めされかつ取付片42bの上端が前記第2取付軸2
2の後端面にビス着された状態で雨検出部7の後側にそ
れぞれ装着されている。
A pair of left and right lamp mounting members 42 are respectively assembled to the rear sides of both lateral ridges 7b of the front plate 7 in order to respectively mount a pair of lamps to the rear of the inner pieces 33c of both side support members 33.
42 includes a cylindrical lamp case 42a, a mounting piece 42b connected to the rear upper end of the lamp case 42a and protruding upward, and a mounting piece 42b connected to the front outer end of the lamp case 42a and extending forward. A stopper piece 42G is formed, and a small protrusion 4 of the decorative piece 40 is formed at the front end of the stopper piece 42G.
A regulating hole 43 for inserting the holder 1 is recessed. Both lamp mounting members 42 are installed in the MA & lI holes 4 of the anti-rotation piece 42C.
3, the small protrusion 41 is inserted into the lamp mounting member 42, and the upper end of the mounting piece 42b is connected to the second mounting shaft 2.
2 are attached to the rear side of the rain detection section 7 with screws attached to the rear end surface of the rain detection section 7.

裏板27の枠部27aの裏面には透明な着色合成樹脂材
でほぼ方形板状に成形されて円弧状に若干湾曲されたカ
バープレート44が組付けられ、このカバープレート4
4の左右端部の、E下端部が前記各第4取付@23の後
端面にそれぞれビス着されてカバープレート44がハウ
ジング6の表示窓8の後方に垂立されている。
A cover plate 44 formed from a transparent colored synthetic resin material into a substantially rectangular plate shape and slightly curved in an arc shape is attached to the back surface of the frame portion 27a of the back plate 27.
The lower end E of the left and right ends of 4 are screwed to the rear end surface of each of the fourth attachments 23, and a cover plate 44 is vertically disposed behind the display window 8 of the housing 6.

カバープレート44の後方には電気回路が印刷された表
示基板45が垂直状に組付けられ、この表示基板45は
その左右端部が前記各第3朋付軸23にそれぞれビス着
され、かつ、下端縁が裏板27の掛止爪28に掛止され
た状態で下枠部14の後側に装着されている。
A display board 45 on which an electric circuit is printed is installed vertically behind the cover plate 44, and the left and right ends of the display board 45 are screwed to each of the third frame shafts 23, and It is attached to the rear side of the lower frame portion 14 with its lower edge hooked to the hook 28 of the back plate 27.

表示基板45の後側面45bにはこの表示基板45の電
気回路と、表示基板45の外部の配線とを接続する複数
個のコネクタ46〜46が取付けられる一方、表示基板
45の前側面45aの上端には横一列に配列された4個
の記憶LED47が取付けられ、この各記憶LED47
はその各リード線47aがそれぞれ前方へ平行状に延出
された状態で表示基板45の前方に配設されて裏板27
の突出部27bの各通し孔29内にそれぞれ挿入されて
いる。表示基板45の前側面45aの上部には表示基板
45の電気回路にそれぞれ接続された10個のLEDが
横一列に配列された上LED列48が取付けられるとと
もに、表示基板45の前側面45aの下端には表示基板
45の電気回路にそれぞれ接続された10個のLEDが
横一列に配列された下LED列49が取付けられている
A plurality of connectors 46 to 46 are attached to the rear side surface 45b of the display substrate 45 for connecting the electric circuit of the display substrate 45 to external wiring of the display substrate 45, while the upper end of the front side surface 45a of the display substrate 45 is equipped with four memory LEDs 47 arranged in a horizontal line, and each memory LED 47
is arranged in front of the display substrate 45 with each lead wire 47a extending forward in parallel, and the back plate 27
are respectively inserted into the respective through holes 29 of the protruding portions 27b. An upper LED row 48 in which ten LEDs each connected to an electric circuit of the display substrate 45 are arranged in a horizontal line is attached to the upper part of the front side surface 45 a of the display substrate 45 . A lower LED row 49 in which ten LEDs each connected to the electric circuit of the display board 45 are arranged in a horizontal line is attached to the lower end.

表示基板45の前側面45aの上下LED列48.49
間には表示基板45の電気回路に接続された多数個のL
EDドツト素子51〜51が縦方向および横方向に対し
それぞれ規則的に配列されたドラミーマトリックス表示
体52を有するドツトマトリックス型の表示器50が、
ゲームに関連する複数の情報をゲームの進行状況等に対
応して特定の時点で選択的に表示するために垂直状に設
置されている。表示器50はドツトマトリックス表示体
52の前面を保護するカバープレート44によってカバ
ーされている。ドツトマトリックス表示体52のドツト
数は本例では384(16列×24行)となっている。
Upper and lower LED rows 48 and 49 on the front side surface 45a of the display board 45
Between them, there are a large number of L connected to the electric circuit of the display board 45.
A dot matrix type display 50 has a Drummy matrix display body 52 in which ED dot elements 51 to 51 are regularly arranged in the vertical and horizontal directions, respectively.
It is installed vertically to selectively display a plurality of pieces of information related to the game at specific points in time, depending on the progress of the game, etc. The display 50 is covered by a cover plate 44 that protects the front surface of the dot matrix display 52. In this example, the number of dots in the dot matrix display 52 is 384 (16 columns x 24 rows).

ドツトマトリックス表示体52の各LED素子51はゲ
ーム内容の各データを一時的に記憶して処理するRAM
と、予め設定されたプログラムを記憶するROMとによ
って制御されるゲーム用]ンビュータのCPUに接続さ
れた駆動回路によって点滅制御され、プログラムで設定
された各種図柄情報に基いて、該当するRAMの特定ア
ドレスのビットがl−I L制御されて特定の行で特定
の列のLEDドツト素子51が点灯し、これが組合され
て予め設定された文字、数字1図形等の各種の図柄が点
灯表示され、また、図柄表示が経時的に処理されて各種
の図柄が変動表示若しくは流れ表示される。
Each LED element 51 of the dot matrix display 52 is a RAM that temporarily stores and processes each data of the game content.
The flashing is controlled by a drive circuit connected to the CPU of the game monitor, which is controlled by a ROM that stores preset programs, and the corresponding RAM is identified based on various symbol information set by the program. The bits of the address are controlled to light up the LED dot elements 51 in a specific column in a specific row, and when these are combined, various patterns such as preset letters, numbers, 1 figure, etc. are lit and displayed. Further, the symbol display is processed over time, and various symbols are displayed in a fluctuating manner or in a flowing manner.

次に、ゲームに際して表示装置りで表示される情報の表
示態様について説明する。
Next, the display mode of information displayed on the display device during the game will be explained.

ゲームの開始時にパチンコ機の電源を投入すると、表示
器50のドツトマトリックス表示体52には[知ってま
したか?前後賞材」のテロップが右方から左方へ流れ表
示され、そのゲームにおける特典情報が遊技者に報知さ
れる。
When you turn on the power to the Pachinko machine at the start of a game, the dot matrix display 52 of the display 50 will display [Did you know?]. The telop "Previous and Next Prize Materials" is displayed in a flow from the right to the left, and the player is informed of the bonus information for the game.

ゲーム中に遊技盤面1へ打込まれた遊技球が始動口4に
入球すると、検出スイッチがその入球を検出して検出信
号がCPUに伝送され、スピーカがA音、D音、C音、
D音等のうちへ音を出力し、ドツトマトリックス表示体
52の上半部52aNtt7ドツト、横24ドツト)に
3個の図柄53A(縦7ドツト、横8ドツト)、53B
 ([7ドツト、横8ドツト)、53C(縦7ドツト、
横8ドツト)、下半部52bに1個の図柄530が点灯
表示されて4個の図柄53A、53B、53C。
When a game ball hit into the game board surface 1 during a game enters the starting port 4, the detection switch detects the entry of the ball, a detection signal is transmitted to the CPU, and the speakers emit sounds A, D, and C. ,
A sound is output to the D sound, etc., and three patterns 53A (7 dots vertically, 8 dots horizontally), 53B are displayed on the upper half 52aNtt (7 dots, 24 horizontal dots) of the dot matrix display 52.
([7 dots, 8 dots horizontally), 53C (7 dots vertically,
8 dots horizontally), one symbol 530 is lit and displayed on the lower half 52b, and four symbols 53A, 53B, 53C.

53Dの変動表示が開始され、この変動表示中は特定の
ランプが点滅しかつスど一力が81を出力する。変動表
示が開始してから5秒後に4つの図柄53△〜53Dの
変動表示が自動的に停止し、また、ランプの点滅および
スピーカの音声が自動的に停止する。始動口4への入球
による4個の図柄53A〜53Dの変動表示に際し、ド
ツトマトリックス表示体52の上半部52aの左部には
O〜9のポジ数字(数字部分のみが点灯)と、0゜1の
ネガ数字(数字部分が消灯して数字部分の回りが点灯)
との12個の数字が上半部52a内において図柄が縦方
向へ移動する状態で変動表示され、上半部52aの中央
部にはO〜9のポジ数字と、1〜5のネガ数字との15
個の数字が上半部52a内において図柄が縦方向へ移動
する状態で変動表示され、上半部52aの右部にはO〜
9のポジ数字と、5〜9のネガ数字との15個の数字が
上半部52a内において図柄が縦方向へ移動する状態で
変動表示され、さらに、ドツトマトリックス表示体52
の下半部52bには車等の図形が横方向へ移動表示され
てこの車等の図形内に[大−J、rob、r−OJ、r
+OJ、r−1J「+1」の6種類のネガ図柄が変動表
示される。
A variable display of 53D is started, and during this variable display, a specific lamp blinks and the output of 81 is output. Five seconds after the fluctuating display starts, the fluctuating display of the four symbols 53Δ to 53D automatically stops, and the blinking of the lamp and the sound of the speaker automatically stop. When the four symbols 53A to 53D are displayed in a variable manner as the ball enters the starting port 4, the left part of the upper half 52a of the dot matrix display body 52 has positive numbers O to 9 (only the number part is lit), 0°1 negative number (the number part is off and the area around the number part is lit)
12 numbers are displayed in the upper half 52a in a state where the design moves in the vertical direction, and in the center of the upper half 52a there are positive numbers from 0 to 9 and negative numbers from 1 to 5. 15 of
numbers are displayed in the upper half 52a in a state where the design moves in the vertical direction, and on the right side of the upper half 52a, O~
Fifteen numbers, including a positive number 9 and negative numbers 5 to 9, are displayed in a fluctuating manner in the upper half 52a with the pattern moving in the vertical direction, and the dot matrix display 52
In the lower half 52b, a figure such as a car is displayed moving in the horizontal direction.
Six types of negative symbols, +OJ, r-1J "+1", are displayed in a variable manner.

4個の図柄53A〜53Dの変動表示が停止したときに
ドツトマトリックス表示体52に静止大小された図柄の
組合せによって大当り入賞の成立。
When the fluctuating display of the four symbols 53A to 53D stops, a jackpot is achieved by a combination of symbols that are statically large and small on the dot matrix display 52.

不成立が判定される。本例では4個の図柄53A〜53
Dの変動表示の停止時に (A)  ドツトマトリックス表示体52の上半部52
8の左部、中央部、布部にそれぞれ表示された3つの図
柄53A、53B、53Gの数字が全て同じ数字となっ
て、000,111,222゜・・・、99つとなった
場合、 (B)  上半部52aの左部の図柄53Aと中央部の
図柄53Bとが同じ数字(ポジ数字とネガ数字との組合
せでもよい)となり(この場合スピーカがC音を出力す
る)、布部の図柄53Cの数字が左部および中央部の図
柄53A、53Bの数字に1を加えた数字となり(この
場合スピーカがD音を出力する)、かつ下半部52bの
図柄53Dが「−1」となった場合、 (C)  上半部52aの左部および中央部の図柄53
A、53Bの数字が同じ数字(ポジ数字とネガ数字との
組合せでもよい)となり、上半部52aの右部の図柄5
3Cの数字が左部および中央部の図柄53A、53Bの
数字から1を減じた数字となり(この場合スピーカがD
Rrを出力する)、かつ下半部53bの図柄53Dが「
+1」となった場合、 以上の各組合せの場合にそれぞれ大当りが成立し、大当
りが成立するとCPUの指令で一定個数の賞品球が遊技
者に払出されるとともに、入賞装置2の両チューリップ
体3aが離隔方向へ揺動して大入賞口3が約22.5秒
間開放される。
It is determined that the result is not established. In this example, four designs 53A to 53
(A) Upper half 52 of the dot matrix display body 52 when the variable display of D is stopped.
If the numbers of the three patterns 53A, 53B, and 53G displayed on the left, center, and cloth parts of 8 are all the same number, 000, 111, 222°..., 99, ( B) The pattern 53A on the left side of the upper half 52a and the pattern 53B on the center part are the same number (a combination of positive and negative numbers may also be used) (in this case, the speaker outputs the sound C), and the The number of the symbol 53C is the number of the symbols 53A and 53B on the left and center areas plus 1 (in this case, the speaker outputs the sound D), and the symbol 53D of the lower half 52b is "-1". (C) The design 53 on the left and center of the upper half 52a
The numbers A and 53B are the same number (a combination of positive numbers and negative numbers may be used), and the pattern 5 on the right side of the upper half 52a
The number 3C is the number obtained by subtracting 1 from the numbers 53A and 53B on the left and center (in this case, the speaker is D
Rr), and the pattern 53D of the lower half 53b is "
+1", a jackpot is achieved in each of the above combinations, and when a jackpot is achieved, a certain number of prize balls are paid out to the player by a command from the CPU, and both tulip bodies 3a of the winning device 2 swings in the separating direction, and the big prize opening 3 is opened for about 22.5 seconds.

そして、ゲームの最初の大当りのときにはドツトマトリ
ックス表示体52には「祝入賞VゾーンnV入賞」、「
さすが名人大当り」等の大当りテロップ54が約3.5
秒間の大当りインターバルの間右方から左方へ流れ表示
され、「V入賞」。
When the first jackpot of the game occurs, the dot matrix display 52 displays "Congratulations Win V Zone nV Win" and "
Jackpot telop 54 such as "As expected of a master jackpot" is about 3.5
During the jackpot interval of seconds, a flow is displayed from the right to the left, and the "V winning" is displayed.

1大当り」等の文字が表示された時点で流れ表示が停止
してから消去される。また、最初の大当り以後の大当り
成立時にはドツトマトリックス表示体52には「■入賞
」、「大当り」等の文字のみが約3.5秒間静止表示若
しくは点滅表示される。
The flow display stops at the point when the characters such as "1 Jackpot" are displayed and are then erased. Further, when a jackpot is achieved after the first jackpot, only characters such as "■ WIN", "Jackpot", etc. are displayed statically or blinking for about 3.5 seconds on the dot matrix display 52.

大当りとなって大入賞口3が開放されたとぎに遊技球が
大入賞口3内に入球すると、検出スイッチがその入球を
検出して検出信号をCPUに伝送し、CPLIの指令で
一定個数の賞品球が遊技者に払出されるとともに、ドツ
トマトリックス表示体52には例えばrVJおよび「大
当り」の文字が次回の大入賞口3の開放時(人当り成立
時)まで交互に反復表示され、また、遊技盤面1の各所
のランプが次回の大当り成立時まで点灯若しくは点滅す
る。
When the game ball enters the jackpot 3 when it hits the jackpot and the jackpot 3 is opened, the detection switch detects the entry of the ball and transmits a detection signal to the CPU, which is fixed according to the command of the CPLI. At the same time, the number of prize balls is paid out to the player, and the words rVJ and "Jackpot", for example, are alternately and repeatedly displayed on the dot matrix display 52 until the next time the big prize opening 3 is opened (when a winning prize is established). Further, the lamps at various places on the game board surface 1 are lit or blinking until the next jackpot is achieved.

大当り時には大入賞口3は約22,5秒間開放されるか
、若しくは開放後10個の入球数がカウントされるまで
の間開放され、開放中の大入賞口3内に遊技球が入球し
たときには大入賞口3が閉止してから約3秒後に大入賞
口3が再度開放され、この大入賞口3の再開放は10回
が限度となっている。
In the event of a jackpot, the jackpot 3 will be open for about 22.5 seconds, or until 10 balls are counted after opening, and the game ball will enter the open jackpot 3. When this happens, the big winning hole 3 is opened again about 3 seconds after the big winning hole 3 is closed, and the opening of the big winning hole 3 is limited to 10 times.

遊技球が開放中の大入賞口3内に連続して入球すると、
入球毎に表示装置りの上LED列48のLEDが順次点
灯して連続入球回数が上LED列48の点灯数によって
10gまで遊技者に報知され、また、開放中の大入賞口
3への入球毎に下LED列49のLEDが順次点灯して
大入賞口3へ全入球個数が下LED列49の点灯数によ
って10個まで遊技者に報知される。
When the game ball enters the open grand prize opening 3 consecutively,
Each time a ball enters, the LEDs in the upper LED row 48 of the display device light up sequentially, and the number of consecutive balls entered is notified to the player by the number of lights in the upper LED row 48 up to 10g. Each time a ball enters, the LEDs in the lower LED row 49 are lit up in sequence, and the total number of balls entered into the grand prize opening 3 is notified to the player up to 10 depending on the number of lights in the lower LED row 49.

大当りインターバル中に遊技球が始動口4内に入球する
と、入球毎に検出スイッチが入球を検出して検出信号が
CPUに伝送され、前記記憶LED44が順次点灯し、
かつ、その間の始動口4への入球数が4個までCPUで
記憶され、大当り表示の終了後に4個の図柄53A〜5
3Dの変動表示が再開される。
When a game ball enters the starting port 4 during the jackpot interval, the detection switch detects the ball entry every time the ball enters, a detection signal is transmitted to the CPU, and the memory LED 44 lights up sequentially.
In addition, the number of balls entering the starting hole 4 during that time is stored in the CPU, and after the jackpot display ends, the four symbols 53A to 5 are displayed.
The 3D variable display is resumed.

4個の図柄53A〜53Dの変動表示が停止したときに
各図柄53A〜53Dの組合せが大当りの成立条件から
外れた場合には外れた各図柄が約0.5秒間静止表示さ
れてから消去される。このとき、始動口4への入球が記
憶されている場合には4個の図柄53A〜53Dの消去
復、再度4個の図柄53A〜53Dの変動表示が開始さ
れ、始動口4への入球が記憶されていない場合には電源
的投入時の状態に復元する。
When the fluctuating display of the four symbols 53A to 53D stops, if the combination of the symbols 53A to 53D does not meet the conditions for a jackpot, each symbol that has failed is displayed statically for about 0.5 seconds and then is erased. Ru. At this time, if the ball entering the starting port 4 is stored, the four symbols 53A to 53D are erased and restored, the variable display of the four symbols 53A to 53D is started again, and the ball entering the starting port 4 is erased and restored. If the ball is not stored, the state is restored to the state when the power was turned on.

続いて、上記した構成をもつ実施例の作用と効果を説明
する。
Next, the operation and effects of the embodiment having the above configuration will be explained.

本例では遊技盤面1に取付けられた入賞装置りには多数
個のLEDドツト素子51が縦方向および横方向に対し
それぞれ規則的に配列されたドツトマトリックス表示体
52を有するドツトマトリックス型の表示器50を、文
字、数字1図形等の各形態の図柄をゲームの進行状況等
に対応して特定の時点で選択的に静止表示、変動表示若
しくは流れ表示してゲームに関連する各種の情報を遊技
者に報知するためにKN flしである。
In this example, the winning device attached to the game board surface 1 is a dot matrix type display having a dot matrix display body 52 in which a large number of LED dot elements 51 are regularly arranged in the vertical and horizontal directions. Various types of information related to the game can be displayed by selectively displaying various types of symbols such as letters, numbers, and shapes at specific points in time according to the progress of the game, etc. KN fl is sent to notify the public.

このため、ゲームに際し、ドツトマトリックス表示体5
2がそのゲームにおける特典情報や、大当りの成立、不
成立を判別するだめの組合せ条件や、大当り成立時の賞
辞等の各種情報を静止表示。
Therefore, when playing a game, the dot matrix display 5
2 statically displays various information such as bonus information for the game, combination conditions for determining whether a jackpot is achieved or not, and an award speech when a jackpot is achieved.

縦方向および横方向への変動表示、流れ表示等の表示態
様によってそれぞれ明確に表示して多様な情報を遊技者
に対し的確かつ効果的に報知することができ、ゲームの
興趣を高めることができる効果がある。
Various information can be accurately and effectively communicated to the players by clearly displaying each display mode such as a vertically and horizontally fluctuating display and a flow display, thereby increasing the interest of the game. effective.

(発明の効果) 本発明は遊技機の′T1T1図盤面各種形態の図柄を選
択的に表示してゲームに関連する各種の情報を報知する
だめのドツトマトリックス表示器を設置したことによっ
て、ゲームに関連する各種情報を多様な表示態様によっ
て明確に表示して多様な情報を遊技者に対し的確かつ効
果的に報知することができ、ゲームの興趣を高めうる効
果を有する。
(Effects of the Invention) The present invention provides a dot matrix display for selectively displaying various types of symbols on the 'T1T1 board of a gaming machine and informing various information related to the game. Various types of related information can be clearly displayed in various display modes, and various information can be accurately and effectively reported to players, which has the effect of increasing the interest of the game.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明の一実施例を示すもので、第1図は表示装
置の縦断面図、第2図は遊技盤の要部の正面図゛、第3
図は表示装置の分解斜視図、第4図は表示器の正面図、
第5図は入賞装置の正面図、第6図は大当りテロップの
流れ表示態様の例を示す展開図、第7図は図柄表示の例
を示ずドツトマトリックス表示体の縮体正面図である。 1・・・遊技盤面 50・・・表示器 52・・・ドツトマトリックス表示体 D・・・表示装置
The drawings show one embodiment of the present invention, and FIG. 1 is a vertical cross-sectional view of a display device, FIG. 2 is a front view of main parts of a game board, and FIG.
The figure is an exploded perspective view of the display device, FIG. 4 is a front view of the display device,
FIG. 5 is a front view of the winning device, FIG. 6 is a developed view showing an example of a flow display mode of jackpot telops, and FIG. 7 is a reduced front view of a dot matrix display without showing an example of symbol display. 1...Game board surface 50...Display device 52...Dot matrix display body D...Display device

Claims (1)

【特許請求の範囲】[Claims] 遊技機の遊技盤面には各種形態の図柄を選択的に表示し
てゲームに関連する各種の情報を報知するためのドット
マトリックス型表示器を設置したことを特徴とする遊技
機。
A game machine characterized in that a dot matrix type display device is installed on a game board surface of the game machine for selectively displaying various types of symbols and informing various information related to the game.
JP63295751A 1988-11-22 1988-11-22 Gaming machine Expired - Lifetime JP2740212B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP63295751A JP2740212B2 (en) 1988-11-22 1988-11-22 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP63295751A JP2740212B2 (en) 1988-11-22 1988-11-22 Gaming machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP9253783A Division JP2766260B2 (en) 1997-09-18 1997-09-18 Gaming machine

Publications (2)

Publication Number Publication Date
JPH02142584A true JPH02142584A (en) 1990-05-31
JP2740212B2 JP2740212B2 (en) 1998-04-15

Family

ID=17824695

Family Applications (1)

Application Number Title Priority Date Filing Date
JP63295751A Expired - Lifetime JP2740212B2 (en) 1988-11-22 1988-11-22 Gaming machine

Country Status (1)

Country Link
JP (1) JP2740212B2 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02302284A (en) * 1989-05-16 1990-12-14 Sanyo Bussan Kk Display device of pinball machine
JPH0444784A (en) * 1990-06-04 1992-02-14 Sammy Ind Co Ltd Escutcheon for display device
JP2007313368A (en) * 2007-09-05 2007-12-06 Sophia Co Ltd Pachinko machine
JP2007313369A (en) * 2007-09-05 2007-12-06 Sophia Co Ltd Pachinko machine

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4318947B2 (en) * 2003-04-10 2009-08-26 京楽産業.株式会社 Pachinko machine

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62133685U (en) * 1986-02-18 1987-08-22
JPH02124192A (en) * 1988-11-02 1990-05-11 Sophia Co Ltd Pinball game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62133685U (en) * 1986-02-18 1987-08-22
JPH02124192A (en) * 1988-11-02 1990-05-11 Sophia Co Ltd Pinball game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02302284A (en) * 1989-05-16 1990-12-14 Sanyo Bussan Kk Display device of pinball machine
JPH0444784A (en) * 1990-06-04 1992-02-14 Sammy Ind Co Ltd Escutcheon for display device
JP2007313368A (en) * 2007-09-05 2007-12-06 Sophia Co Ltd Pachinko machine
JP2007313369A (en) * 2007-09-05 2007-12-06 Sophia Co Ltd Pachinko machine

Also Published As

Publication number Publication date
JP2740212B2 (en) 1998-04-15

Similar Documents

Publication Publication Date Title
JP4148315B2 (en) Game machine
JP2007268113A (en) Pinball game machine
JP4105775B2 (en) Display device for gaming machine of gaming machine
JP2010119445A (en) Game machine
JPH02142584A (en) gaming machine
JP2872222B2 (en) Gaming machine
JP2766260B2 (en) Gaming machine
JP2004201896A (en) Gaming machine
JP4827229B2 (en) Game machine
JPH10113431A (en) Gaming machine
JP2000005403A (en) Game machine
JPH0617455Y2 (en) Variable display of pachinko machine
JP6108430B2 (en) Game machine
JP5943412B2 (en) Game machine
JP3014830B2 (en) Ball game machine
JP2005040455A (en) Game machine
JPH07275457A (en) Great success line display device for game machine
JP2596896B2 (en) Gaming machine
JP2009061335A (en) Game machine
JPH0432152Y2 (en)
JP6116025B2 (en) Game machine
JPH11155999A (en) Game table, and its illuminating device
JP4827230B2 (en) Game machine
JPH064111B2 (en) Ball game machine
JPH04361772A (en) Display device on pachinko machine

Legal Events

Date Code Title Description
EXPY Cancellation because of completion of term