JPH032302Y2 - - Google Patents
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- Publication number
- JPH032302Y2 JPH032302Y2 JP1982104297U JP10429782U JPH032302Y2 JP H032302 Y2 JPH032302 Y2 JP H032302Y2 JP 1982104297 U JP1982104297 U JP 1982104297U JP 10429782 U JP10429782 U JP 10429782U JP H032302 Y2 JPH032302 Y2 JP H032302Y2
- Authority
- JP
- Japan
- Prior art keywords
- chips
- chip
- regular
- chip storage
- regular hexagon
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
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Description
【考案の詳細な説明】 本考案はパズルゲーム用玩具に関する。[Detailed explanation of the idea] The present invention relates to a puzzle game toy.
従来の盤面上の二次元のチツプ配置を変更する
パズルゲームでは、例えば15ゲームの如く、盤面
上にチツプの空位置を形成し、空位置に隣接する
チツプを空位置へ移動する手順を繰返すことによ
り、チツプ配置を変更する方法が採用されてお
り、1組のチツプをサイクリツクに移動する方法
は採用されていない。ここでサイクリツクに移動
するとは、3個以上から成る1組のチツプのうち
の任意のチツプは、1組のチツプのうちのいずれ
かが移動前にあつた位置に移動することを意味す
る。 In conventional puzzle games that change the two-dimensional arrangement of chips on the board, for example, in the 15 game, the process of forming empty positions of chips on the board and moving chips adjacent to the empty positions to the empty positions is repeated. Therefore, a method of changing the chip arrangement is adopted, and a method of cyclically moving a set of chips is not adopted. Here, moving cyclically means that any chip in a set of three or more chips moves to the position where one of the chips in the set was before movement.
一方三次元のチツプ配置を変更するパズルゲー
ムでは、例えばルービツクキユーブゲームの如
く、1組の立体(チツプの一種とみなす)の配置
をサイクリツクに移動する手順を繰返すことによ
り、チツプ配置を変更する方法が採用されている
が、玩具の構造が立体的で複雑である。またチツ
プ数が13以上では、玩具の構造的制約から、任意
のチツプ配置から任意のチツプ配置に変更するこ
とができない。例えばルービツクキユーブゲーム
では、キユーブの頂点にある立体は頂点にしか、
辺の中央にある立体は辺の中央にしか、面の中央
にある立体は面の中央にしか移動できない。 On the other hand, in puzzle games that change the three-dimensional chip arrangement, such as the Rubik's Cube game, the chip arrangement is changed by repeating the procedure of cyclically moving the arrangement of a set of solid objects (considered as a type of chips). However, the structure of the toy is three-dimensional and complex. Furthermore, if the number of chips is 13 or more, it is not possible to change from arbitrary chip arrangement to arbitrary chip arrangement due to structural limitations of the toy. For example, in the Rubitzk cube game, the solid at the top of the cube is only at the top.
A solid at the center of a side can only be moved to the center of the side, and a solid at the center of a face can only be moved to the center of the face.
本考案の目的は、二次元の盤面上のチツプ配置
を、1組のチツプをサイクリツクに移動する手順
を繰返すことにより変更するパズルゲームを実現
し、かつこの変更方法を用いる玩具の構造を平面
的で簡単にすることにある。 The purpose of the present invention is to realize a puzzle game in which the arrangement of chips on a two-dimensional board is changed by repeating the procedure of cyclically moving a set of chips, and to create a toy structure using this changing method on a two-dimensional board. The goal is to make it easier.
また本考案の別の目的は、1組のチツプをサイ
クリツクに移動する手順を繰返すことにより、チ
ツプ数が13以上でも任意のチツプ配置から任意の
チツプ配置に変更できるパズルゲームを実現する
ことにある。 Another purpose of the present invention is to realize a puzzle game in which the number of chips can be changed from one arbitrary chip arrangement to another arbitrary chip arrangement even if the number of chips is 13 or more by repeating the procedure of cyclically moving a set of chips. .
次に図面に基づき本考案を説明する。本実施例
は実用新案登録請求の範囲第2項に該当する。 Next, the present invention will be explained based on the drawings. This example corresponds to the second claim of utility model registration.
平な盤面1を六角形の枠2(第1図の太線)で
区画し、枠2内を合同な正三角形3(第1図の左
下りハツチの部分)で分割する。正三角形3が第
1の正多角形に該当する。盤面1上の各正三角形
3の各頂点にチツプ置場4を設ける。ここに各頂
点は複数の正三角形3に共有されているが、共有
された頂点でも1頂点当りのチツプ置場4は1箇
所である。第1図では全てのチツプ置場4にチツ
プ5が配置されている。1頂点を共有する6個の
正三角形3により正六角形6(第1図の右下りハ
ツチの部分)が構成される。正六角形6が第2の
正多角形に該当する。 A flat board surface 1 is divided into hexagonal frames 2 (thick lines in Figure 1), and the inside of the frame 2 is divided by congruent equilateral triangles 3 (the hatched portions descending to the left in Figure 1). Equilateral triangle 3 corresponds to the first regular polygon. A chip storage area 4 is provided at each vertex of each equilateral triangle 3 on the board surface 1. Here, each vertex is shared by a plurality of equilateral triangles 3, but even if the vertices are shared, there is only one chip storage location 4 per vertex. In FIG. 1, chips 5 are placed in all chip storage areas 4. A regular hexagon 6 (the hatched part pointing downward to the right in FIG. 1) is composed of six regular triangles 3 that share one vertex. Regular hexagon 6 corresponds to the second regular polygon.
チツプ5は、識別用のマークが有り、チツプ置
場4に安定にかつ重なり合わずに置ける物であれ
ば良く、本実施例ではひらがなを書いた円盤とす
る。チツプ移動具7は、正六角形6の頂点及び中
心の合計7個のチツプ置場4に在る各チツプ5が
入る7個の穴8を有し、他のチツプ置場4に在る
チツプ5に触れない寸法の円盤状の台9につまみ
10をつけた物とする(第2図及び第3図参照)。
そしてつまみ10を持つて、チツプ移動具7を正
六角形6の中心の周りに回転すれば、一度の回転
で正六角形6の6個の頂点に在る全てのチツプ5
を、正六角形6の別の頂点に移動できる。この回
転時に正六角形6の中心及び外側に在るチツプ5
の位置は不変である。すなわち正六角形6の環上
に在る1組のチツプ5をサイクリツクに移動でき
る。なおチツプ移動具7は、一度の回転で正六角
形6の環上に在る6個のチツプ5をサイクリツク
に移動できる物なら、他の形状でも良い。また盤
面1には、チツプ置場4の表示があれば、正三角
形3や枠2の表示がなくても良い。 The chips 5 may be anything that has an identification mark and can be placed stably in the chip storage 4 without overlapping each other, and in this embodiment, it is a disk with hiragana written on it. The chip moving tool 7 has seven holes 8 into which the chips 5 located in a total of seven chip storage areas 4 are inserted, located at the vertices and centers of the regular hexagon 6. A knob 10 is attached to a disc-shaped base 9 of different dimensions (see Figs. 2 and 3).
Then, by holding the knob 10 and rotating the chip moving tool 7 around the center of the regular hexagon 6, all the chips 5 located at the six vertices of the regular hexagon 6 can be moved with one rotation.
can be moved to another vertex of the regular hexagon 6. Chips 5 located at the center and outside of the regular hexagon 6 during this rotation
The position of is unchanged. In other words, a set of chips 5 located on a ring of regular hexagons 6 can be cyclically moved. Note that the chip moving tool 7 may have any other shape as long as it can cyclically move the six chips 5 on the regular hexagonal ring 6 in one rotation. Further, as long as the chip storage area 4 is displayed on the board 1, the equilateral triangle 3 and the frame 2 do not need to be displayed.
本考案によるチツプの移動の仕方を説明する。 The method of moving the chip according to the present invention will be explained.
まず1頂点P1のみを共有し合う2正六角形H
1,H2を考える。正六角形H1の環上でP1か
ら右廻りにj(1〜5)番目の頂点をP2、正六
角形H2の環上でP1から右廻りにk(1〜5)
番号の頂点をP3とする。簡単のためチツプ置場
と頂点とに同じ記号を用いる。チツプ置場P1,
P2,P3上に初めに位置するチツプを夫々C
1,C2,C3とする(第4図A参照)。まず正
六角形H1の環上のチツプを左廻りに回転してj
番目のチツプ置場に移動し、次に正六角形H2の
環上のチツプを左廻りに回転してk番目のチツプ
置場に移動し、次に正六角形H1の環上のチツプ
を右廻りに回転してj番目のチツプ置場に移動
し、次に正六角形H2の環上のチツプを右廻りに
回転してk番目のチツプ置場に移動すると、チツ
プ置場P1,P2,P3上に夫々チツプC2,C
3,C1が移動し、他のチツプの位置は不変であ
る(第4図B参照)。すなわち3チツプC1,C
2,C3のみをサイクリツクに移動できる。 First, two regular hexagons H that share only one vertex P1
1. Consider H2. On the ring of regular hexagon H1, the j (1 to 5)th vertex clockwise from P1 is P2, and on the ring of regular hexagon H2, k (1 to 5) in the clockwise direction from P1.
Let the apex of the number be P3. For simplicity, the same symbol is used for the chip place and the vertex. Chip storage P1,
The chips initially located on P2 and P3 are respectively C.
1, C2, and C3 (see Figure 4A). First, rotate the chip on the ring of regular hexagon H1 counterclockwise and
Move to the k-th chip storage area, then rotate the chips on the ring of regular hexagon H2 counterclockwise and move them to the k-th chip storage area, then rotate the chips on the ring of regular hexagon H1 clockwise. Then, when the chips on the ring of regular hexagon H2 are rotated clockwise and moved to the k-th chip storage area, chips C2 and C are placed on the chip storage areas P1, P2, and P3, respectively.
3, C1 moves, and the positions of the other chips remain unchanged (see Figure 4B). That is, 3 chips C1, C
2. Only C3 can be moved cyclically.
次に正六角形H2の環上でP1から右廻りに1
(1〜5)番目の頂点をP4とし、チツプ置場P
1〜P4上に初めに位置するチツプを夫々C1〜
C4とする(第4図C参照)。まずチツプ置場P
1,P2,P3上の3チツプのみをサイクリツク
に移動し、次にチツプ置場P1,P3,P4上の
3チツプのみをサイクリツクに移動すると、結果
としてチツプ置場P1,P3,P4上に夫々チツ
プC4,C1,C3が移動し、他のチツプの位置
は不変である(第4図D参照)。すなわち任意の
正六角形の環上の任意の3チツプの位置をサイク
リツクに移動できる。 Next, on the ring of regular hexagon H2, move 1 clockwise from P1.
Let the (1st to 5th) vertices be P4, and the chip storage P
The chips initially located on 1 to P4 are respectively C1 to
C4 (see Figure 4 C). First, chip storage P
If only the three chips on chip locations P1, P2, and P3 are moved cyclically, and then only the three chips on chip locations P1, P3, and P4 are moved cyclically, as a result, chip C4 is moved on chip locations P1, P3, and P4, respectively. , C1, and C3 move, and the positions of the other chips remain unchanged (see FIG. 4D). In other words, the positions of any three chips on any regular hexagonal ring can be cyclically moved.
正六角形H3,H4,H5上の任意の頂点を
夫々P5,P6,P7とする。正六角形H3とH
4とは、2頂点を共有し合うm個の正六角形H
6,H7,H8,……,H9,H10により連な
り、正六角形H3とH5とは、2頂点を共有し合
うn個の正六角形H11,……,H12により連
なるとする。正六角形H3とH6とは2頂点P
8,P9を共有し、正六角形H6とH7とは2頂
点P10,11を共有し、正六角形H7とH8と
は2頂点P12,P13を共有し、正六角形H9
とH10とは2頂点P14,P15を共有し、正
六角形H10とH3とは2頂点P16,P17を
共有する。このように盤面上の任意の2チツプ置
場を2頂点を共有し合う正六角形によつて連結で
きる。また正六角形H3とH11とは2頂点P1
8,P19を共有し、正六角形H12とH5とは
2頂点P20,P21を共有する。チツプ置場P
5〜P21上に初めに位置するチツプをC5〜C
21とする(第5図A参照)。まず正六角形H3
の環上のチツプ置場P5,P8,P9上の3チツ
プのみをサイクリツクに移動し、チツプ置場P
5,P8,P9上に位置するチツプを夫々C8,
C9,C5とする。次に正六角形H6の環上のチ
ツプ置場P9,P10,P11上の3チツプの
み、次に正六角形H7の環上のチツプ置場P1
1,P12,P13上の3チツプのみ、……、次
に正六角形H10の環上のチツプ置場P15,P
16,P17上の3チツプのみをサイクリツクに
移動すると、結果としてチツプ置場P5,P8,
P9,P10,……,P16,P17上に夫々チ
ツプC8,C9,C10,C11,……,C1
7,C5が移動し、他のチツプの位置は不変であ
る(第5図B参照)。次に正六角形H4の環上の
チツプ置場P6,P17,P16上の3チツプの
み、正六角形H10の環上のチツプ置場P16,
P15,P14上の3チツプのみ、……、正六角
形H7の環上のチツプ置場P12,P11,P1
0上の3チツプのみ、正六角形H6の環上のチツ
プ置場P10,P9,P8上の3チツプのみを順
次サイクリツクに移動すると、結果としてチツプ
置場P5,P8,P6上に夫々チツプC8,C
6,C5が移動し、その他のチツプの位置は初め
の状態と同じになる(第5図C参照)。この結果
はmが0または正整数のときに適用できるので、
任意の正六角形の2頂点上と盤面上の任意の1チ
ツプ置場上に在る3チツプのみをサイクリツクに
移動できることになる。 Let arbitrary vertices on regular hexagons H3, H4, and H5 be P5, P6, and P7, respectively. Regular hexagon H3 and H
4 is m regular hexagons H that share two vertices.
6, H7, H8, . . . , H9, H10, and regular hexagons H3 and H5 are connected by n regular hexagons H11, . Regular hexagons H3 and H6 have two vertices P
8 and P9, regular hexagons H6 and H7 share two vertices P10 and P11, regular hexagons H7 and H8 share two vertices P12 and P13, and regular hexagon H9
and H10 share two vertices P14 and P15, and regular hexagons H10 and H3 share two vertices P16 and P17. In this way, any two chip locations on the board can be connected by a regular hexagon that shares two vertices. Also, regular hexagons H3 and H11 have two vertices P1
8 and P19, and regular hexagons H12 and H5 share two vertices P20 and P21. Chip storage P
5~C5~C the chip initially located on P21
21 (see Figure 5A). First, regular hexagon H3
Cyclically move only the three chips on the chip storage areas P5, P8, and P9 on the ring, and move them to the chip storage area P.
5, the chips located on P8 and P9 are respectively C8,
Let them be C9 and C5. Next, only 3 chips are placed on the ring of regular hexagon H6 on chip storage areas P9, P10, and P11, and then chip storage area P1 is placed on the ring of regular hexagon H7.
Only the 3 chips on 1, P12, P13..., then the chip locations P15, P on the ring of regular hexagon H10
If only the 3 chips on 16 and P17 are moved cyclically, the chip storage locations P5, P8,
Chips C8, C9, C10, C11, ..., C1 are placed on P9, P10, ..., P16, P17, respectively.
7, C5 moves, and the positions of the other chips remain unchanged (see Figure 5B). Next, only the three chips on the ring of regular hexagon H4 are chip storage P6, P17, and P16, and the chip storage P16 on the ring of regular hexagon H10,
Only 3 chips on P15, P14... Chip storage places P12, P11, P1 on the ring of regular hexagon H7
If only the 3 chips on 0 and the 3 chips on the chip locations P10, P9, and P8 on the ring of the regular hexagon H6 are sequentially moved cyclically, chips C8 and C will be placed on the chip locations P5, P8, and P6, respectively.
6, C5 moves, and the positions of the other chips become the same as in the initial state (see Figure 5C). This result is applicable when m is 0 or a positive integer, so
Only three chips located on two vertices of any regular hexagon and on any one chip location on the board can be cyclically moved.
次に、もしチツプ置場P18をP8と等しくで
きれば、正六角形H3の2頂点P8,P5と正六
角形H5の1頂点P7上の3チツプのみをサイク
リツクに移動すると、またもしチツプ置場P18
及びP19の両者が共にP8と異なるときは、チ
ツプ置場P8,P18,P19上の3チツプの
み、P7,P19,P18上の3チツプのみ、P
5,P16,P8上の3チツプのみを順次サイク
リツクに移動すると、結果としてチツプ置場P
5,P6,P7上に夫々チツプC7,C5,C6
が移動し、他のチツプの位置は初めの状態と同じ
になる(第5図D参照)。すなわち盤面上の任意
の3チツプのみをサイクリツクに移動できる。 Next, if the chip storage area P18 can be made equal to P8, if only the three chips on the two vertices P8 and P5 of the regular hexagon H3 and the one vertex P7 of the regular hexagon H5 are moved cyclically, then if the chip storage area P18
and P19 are both different from P8, only the 3 chips on the chip storage areas P8, P18, P19, only the 3 chips on P7, P19, P18, P
If only the three chips on 5, P16, and P8 are moved sequentially to the cycle, as a result, the chip storage area P
5, chips C7, C5, C6 on P6, P7 respectively
moves, and the positions of the other chips become the same as their initial positions (see Figure 5D). In other words, only three arbitrary chips on the board can be moved cyclically.
次に盤面上の任意の4チツプ置場P22〜P2
5上に初めに位置するチツプを夫々C22〜C2
5とする。まずチツプ置場P22,P23,P2
4上の3チツプのみをサイクリツクに移動し、次
にチツプ置場P23,P24,P25上の3チツ
プのみをサイクリツクに移動すると、チツプ置場
P22,P23.P24,P25上に夫々チツプ
C23,C22,C25,C24が移動し、他の
チツプの位置は不変である。すすなわち2チツプ
を1組とする任意の2組のチツプの位置を交換で
きる。 Next, select any 4 chip locations P22 to P2 on the board.
The chips initially located on 5 are C22 to C2 respectively.
5. First, chip storage P22, P23, P2
If only the 3 chips on chip locations P23, P24, and P25 are moved to the cyclic cycle, then only the 3 chips on the chip locations P23, P24, and P25 are moved to the cyclic location. Chips C23, C22, C25, and C24 move onto P24 and P25, respectively, and the positions of the other chips remain unchanged. In other words, the positions of any two sets of two chips can be exchanged.
次に盤面上の任意の6チツプ置場P26〜P3
1上に初めに位置するチツプを夫々C26〜C3
1とし、任意の正六角形H13の6頂点P32〜
P37上に初めに位置するチツプを夫々C32〜
C37とする(第6図A参照)。まずチツプ置場
P26とP27上の2チツプとチツプ置場P32
とP33上の2チツプを夫々交換し、チツプ置場
P26,P27,P32,P33上に夫々チツプ
C32,C33,C26,C27が位置するよう
にする。次にチツプ置場P28とP29上の2チ
ツプとチツプ置場P34とP35上の2チツプを
夫々交換し、次にチツプ置場P30とP31上の
2チツプとチツプ置場P36とP37上の2チツ
プを夫々交換すると、チツプ置場P26〜P3
1、P32〜P37上に夫々チツプC32〜C3
7、C26〜C31が移動し、他のチツプの位置
は不変である(第6図B参照)。次に正六角形H
13の環上の6個のチツプをサイクリツクに移動
し、次に再度チツプ置場P26〜P31上の6チ
ツプとチツプ置場P32〜P37上の6チツプを
夫々交換すると、結果とし任意の6チツプ置場P
26〜P31上のチツプのみをサイクリツクに移
動できる。 Next, select any 6 chip locations P26 to P3 on the board.
The chips initially located on 1 are C26 to C3 respectively.
1, and the 6 vertices P32 of any regular hexagon H13
The chips initially located on P37 are respectively C32~
C37 (see Figure 6A). First, the two chips on chip storage P26 and P27 and chip storage P32.
and P33, respectively, so that chips C32, C33, C26, and C27 are located on chip storage areas P26, P27, P32, and P33, respectively. Next, exchange the 2 chips on chip storage areas P28 and P29 and the 2 chips on chip storage areas P34 and P35, respectively, and then exchange the 2 chips on chip storage areas P30 and P31, and the 2 chips on chip storage areas P36 and P37, respectively. Then, chip storage P26-P3
1. Chips C32 to C3 on P32 to P37 respectively
7, C26 to C31 move, and the positions of the other chips remain unchanged (see FIG. 6B). Next, regular hexagon H
Cyclically move the 6 chips on the ring No. 13, and then exchange the 6 chips on the chip storage areas P26 to P31 and the 6 chips on the chip storage areas P32 to P37 again, and as a result, any 6 chip storage area P
Only the chips above P26 to P31 can be moved cyclically.
そこでチツプ置場P26〜P31上の6チツプ
C26〜C31のみをサイクリツクに移動して、
チツプ置場P26〜P31上に夫々チツプC27
〜C31,C26が位置するようにする(第6図
C参照)。次にチツプ置場P30,P29,P2
8上の3チツプのみ、チツプ置場P28,P2
7,P26上の3チツプのみを順次サイクリツク
に移動すると、結果としてチツプ置場P26,P
31上に夫々チツプC31,C26が移動し、他
のチツプの位置は初めの状態と同じになる(第6
図D参照)。すなわち盤面上の任意の2チツプの
位置を、他の全てのチツプの位置を変えずに交換
できる。 Therefore, only the 6 chips C26 to C31 on the chip storage areas P26 to P31 were moved cyclically.
Chips C27 are placed on chip storage areas P26 to P31 respectively.
- C31 and C26 are positioned (see FIG. 6C). Next, chip storage P30, P29, P2
Only 3 chips above 8, chip storage P28, P2
7. If only the 3 chips on P26 are sequentially moved cyclically, the chip storage locations P26, P26 will be moved as a result.
Chips C31 and C26 move onto the top of the chip C31, respectively, and the positions of the other chips become the same as the initial state (6th chip).
(See Figure D). In other words, the positions of any two chips on the board can be exchanged without changing the positions of all other chips.
盤面上の任意の2チツプのみの交換を順次繰返
していけば、盤面上に任意のチツプ配置を実現で
きる。以上により任意のチツプ配置から任意のチ
ツプ配置に変更が可能である。 By sequentially repeating the replacement of only two arbitrary chips on the board, any desired chip arrangement can be realized on the board. As described above, it is possible to change from an arbitrary chip arrangement to an arbitrary chip arrangement.
枠の寸法を変更したり、等しいマークのチツプ
数を複数にする等により、ゲームの難易を調整で
きる。 You can adjust the difficulty of the game by changing the dimensions of the frame, increasing the number of chips for the same mark, etc.
本考案は以上の如き盤とチツプとチツプ移動具
とから構成されるパズルゲーム用玩具なので、次
の効果がある。 Since the present invention is a puzzle game toy composed of the board, chips, and chip moving device as described above, it has the following effects.
1 平な盤面上の正六角形の環上に在る1組のチ
ツプを、一度の回転で容易にサイクリツクに移
動できるので、1組のチツプをサイクリツクに
移動する手順を繰返す方法で、二次元のチツプ
配置を変更するパズルゲーム用玩具を製作し易
くなり、またこの方法でチツプ配置を変更する
パズルゲーム用玩具の構造を平面的で簡単にで
きる。1. Since a set of chips on a regular hexagonal ring on a flat board can be easily moved cyclically with one rotation, two-dimensional It becomes easy to manufacture a puzzle game toy in which the chip arrangement is changed, and by this method, the structure of the puzzle game toy in which the chip arrangement is changed can be made flat and simple.
2 1組のチツプをサイクリツクに移動する手順
を繰返す方法でチツプ配置を変更するパズルゲ
ームに於て、チツプ数が13以上でも、任意のチ
ツプ配置から任意のチツプ配置に変更が可能に
なる。2. In a puzzle game in which the chip arrangement is changed by repeating the procedure of cyclically moving a set of chips, it is possible to change from any chip arrangement to any chip arrangement even if the number of chips is 13 or more.
第1図は盤面上にチツプを配置せる状態の盤と
チツプの平面図、第2図はチツプ移動具をチツプ
にかぶせた状態のチツプ移動具とチツプの平面
図、第3図は第2図に於るAA′断面図、第4図A
〜D及び第5図A〜D及び第6図A〜Dは盤面上
のチツプ配置を表示せる概略図。
1……盤面、2……枠、3……第1の正六角形
(正三角形)、4……チツプ置場、5……チツプ、
6……第2の正多角形(正六角形)、7……チツ
プ移動具、8……穴、9……チツプ移動具の台、
10……つまみ、H1〜H13……正六角形、P
1〜P37……チツプ置場(第1の正多角形の頂
点)、C1〜C37……チツプ。
Figure 1 is a plan view of the board and chips with chips placed on the board surface, Figure 2 is a plan view of the chip mover and chips with the chip mover placed over the chips, and Figure 3 is a plan view of the chips. AA' cross-sectional view in Figure 4A
-D, FIGS. 5A-D, and 6A-D are schematic diagrams showing the chip arrangement on the board. 1... Board surface, 2... Frame, 3... First regular hexagon (regular triangle), 4... Chip storage area, 5... Chip,
6... Second regular polygon (regular hexagon), 7... Chip moving tool, 8... Hole, 9... Chip moving tool base,
10...Knob, H1-H13...Regular hexagon, P
1 to P37... Chip storage area (vertices of the first regular polygon), C1 to C37... Chips.
Claims (1)
面上のチツプ配置を変更するパズルゲームに用
いるパズルゲーム用玩具に於て、盤には盤面を
合同な第1の正多角形に分割し、該第1の正多
角形の各頂点にチツプ置場を設けてあり、チツ
プは識別マークがあり、前記チツプ置場に安定
かつ重なり合わずに置ける形状であり、全ての
前記チツプ置場に1個ずつ配置でき、チツプ移
動具は複数の該第1の正多角形から構成される
第2の正多角形の中心を回転中心として回転で
き、その第2の正多角形の各頂点に在る全ての
チツプを、一度に該第2の正多角形の別の頂点
に移動させ得る穴と該第2の正多角形の中心に
在るチツプが入る穴を有する円盤状の台からな
ることを特徴とするパズルゲーム用玩具。 (2) 正三角形を第1の正多角形、1頂点を共有し
合う6個の該第1の正多角形により構成される
正六角形を第2の正多角形とする実用新案登録
請求の範囲第1項記載のパズルゲーム用玩具。[Scope of Claim for Utility Model Registration] (1) In a puzzle game toy that is composed of a board, chips, and a chip moving device and is used in a puzzle game that changes the arrangement of chips on the board, The chip is divided into a first regular polygon, and a chip storage area is provided at each vertex of the first regular polygon, and the chip has an identification mark and has a shape that allows it to be stably placed in the chip storage area without overlapping. One chip moving device can be placed in each of the chip storage areas, and the chip moving device can rotate around the center of a second regular polygon formed from a plurality of first regular polygons, and A disk having a hole through which all chips located at each vertex of a square can be moved to another vertex of the second regular polygon at once, and a hole into which the chip located at the center of the second regular polygon can be inserted. A puzzle game toy characterized by consisting of a shaped stand. (2) Scope of utility model registration claims in which an equilateral triangle is a first regular polygon, and a regular hexagon formed by six first regular polygons that share one vertex is a second regular polygon. The puzzle game toy described in item 1.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10429782U JPS598387U (en) | 1982-07-09 | 1982-07-09 | puzzle game toys |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10429782U JPS598387U (en) | 1982-07-09 | 1982-07-09 | puzzle game toys |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPS598387U JPS598387U (en) | 1984-01-19 |
| JPH032302Y2 true JPH032302Y2 (en) | 1991-01-22 |
Family
ID=30244956
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP10429782U Granted JPS598387U (en) | 1982-07-09 | 1982-07-09 | puzzle game toys |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPS598387U (en) |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS5843491U (en) * | 1981-09-14 | 1983-03-23 | 株式会社トミー | ball feeding puzzle toy |
-
1982
- 1982-07-09 JP JP10429782U patent/JPS598387U/en active Granted
Also Published As
| Publication number | Publication date |
|---|---|
| JPS598387U (en) | 1984-01-19 |
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