JPH0331342Y2 - - Google Patents

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Publication number
JPH0331342Y2
JPH0331342Y2 JP1984027614U JP2761484U JPH0331342Y2 JP H0331342 Y2 JPH0331342 Y2 JP H0331342Y2 JP 1984027614 U JP1984027614 U JP 1984027614U JP 2761484 U JP2761484 U JP 2761484U JP H0331342 Y2 JPH0331342 Y2 JP H0331342Y2
Authority
JP
Japan
Prior art keywords
pachinko game
stop
signal
game machine
circuit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP1984027614U
Other languages
Japanese (ja)
Other versions
JPS60138586U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP2761484U priority Critical patent/JPS60138586U/en
Publication of JPS60138586U publication Critical patent/JPS60138586U/en
Application granted granted Critical
Publication of JPH0331342Y2 publication Critical patent/JPH0331342Y2/ja
Granted legal-status Critical Current

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Description

【考案の詳細な説明】 本考案は多数台のパチンコゲーム機を集中的に
管理するように設けられ、パチンコゲーム機1台
当りの打込球総数及び賞球総数の差が予め定めら
れた打上設定値に達したときにそのパチンコゲー
ム機を打止にするようにしたパチンコゲーム機の
集中管理装置に関する。
[Detailed description of the invention] The present invention is designed to centrally manage a large number of pachinko game machines, and the difference between the total number of balls hit and the total number of prize balls per pachinko game machine is determined in advance. The present invention relates to a centralized control device for a pachinko game machine that discontinues the pachinko game machine when a set value is reached.

従来より、遊技客が打止設定値に近い利益球を
得たまま遊技を終了したパチンコゲーム機(即
ち、所謂食い逃げがあつたパチンコゲーム機)を
次の遊技客が直ちに打止にしてしまうことが往々
にしてあり、この場合には、当然のことながら交
替後の遊技客から苦情が出るため、これを打止と
認めずに当該パチンコゲーム機にパチンコ球を追
加供給して同一遊技客による遊技の継続を許容す
ることが行なわれる。ところが従来では、斯様な
遊技継続の可否の判断を行なう際には、打止とな
つたパチンコゲーム機が発生する毎に、従業員が
そのパチンコゲーム機の近くまで出向いてその時
点での遊技客が交替後の遊技客か否かを判断する
と共に、交替後の遊技客であつた場合には打止解
除操作を行なう必要があり、従つてこの分だけ従
業員の負坦作業量が増える不具合があつた。
Conventionally, a pachinko game machine in which a player has finished playing with a profit ball close to a set stop value (i.e., a pachinko game machine in which a so-called take-or-run has occurred) is immediately canceled by the next player. This often happens, and in this case, as a matter of course, the player after the replacement will complain, so instead of accepting this as a termination, additional pachinko balls are supplied to the pachinko game machine in question and the same player continues to play. Allowing the continuation of the game is performed. However, in the past, when deciding whether or not to continue playing, each time a pachinko game machine was discontinued, an employee would go to the vicinity of the pachinko game machine and check whether the game could be continued at that time. It is necessary to determine whether or not the customer is a player who has been replaced, and if it is a player who has been replaced, to cancel the cancellation, which increases the workload of the employees accordingly. There was a problem.

本考案は上記事情に鑑みてなされたものであ
り、その目的は、遊技客が打止設定値に近い利益
球を得たまま遊技を終了したパチンコゲーム機が
あつた場合に、これを本来打止となるべきパチン
コゲーム機とみなして強制的に打止にすることが
でき、これによりパチンコゲーム機を打止にした
にも拘らず利益球が少ないという遊技者の苦情を
招く虞をなくし得、以て従業員の作業量を軽減す
ることができる等の効果を奏するパチンコゲーム
機の集中管理装置を提供することにある。
The present invention was developed in view of the above circumstances, and its purpose is to prevent players from playing the pachinko game machine in the event that the player ends the game with a profit ball close to the stop value. It is possible to forcibly discontinue the pachinko game machine by deeming it a pachinko game machine that should be discontinued, thereby eliminating the possibility of complaints from players that there are few profit balls even though the pachinko machine has been discontinued. It is an object of the present invention to provide a centralized management device for pachinko game machines that can reduce the workload of employees.

以下、本考案の一実施例について第1図を参照
しながら説明する。
An embodiment of the present invention will be described below with reference to FIG.

第1図において、1は多数台のうちの1台を示
したパチンコゲーム機で、これには賞球計数器2
及び打込球計数器3が設けられている。賞球計数
器2は、パチンコゲーム機1に賞球として供給さ
れるパチンコ球を計数し、その計数値に応じた数
の計数パルスPsを順次出力する。また打込球計
数器3は、パチンコゲーム機1に対する打込球数
を計数し、その計数値に応じた数の計数パルス
Poを順次出力する。4は上記各計数パルスPs及
びPoを受ける演算回路で、入力された各計数パ
ルスPs及びPoに基づいてパチンコゲーム機1の
打込球数から賞球数を差し引き演算してその演算
値を差信号Sdとして逐次出力する。従つて斯か
る差信号Sdは、パチンコゲーム機1の打込球数
及び賞球数の差即ちパチンコゲーム機1の得失球
数に相当する。5は上記差信号Sdと記憶部6に
予め記憶された打止設定値M(例えば−300)とを
比較する比較回路で、Sd≦Mの関係となつたと
き換言すればパチンコゲーム機1の得失球数が打
止設定値Mに達したときに打止信号Saを発生し
てラインL1に与える。そして図示しないが、上
記のように打止信号SaがラインL1に与えられた
場合には、この打止信号Saに基づいてパチンコ
ゲーム機1が打止されると共に打止に関連した一
連の動作が行なわれる。7は前記打止設定値M未
満で且つその打止設定値Mに近い打止準備値N
(例えば−2500)を予め記憶して成る記憶部、8
は打止準備値Nと前記差信号Sdとを比較する信
号発生回路たる比較回路でSd≦Nの関係となつ
たとき換言すればパチンコゲーム機1の得失球数
が打止設定値Mに近い状態となつたときに打止準
備信号Sbを発生する。さて、9は補助打止回路
であり、以下これについて述べる。即ち、10は
一定周期例えば1分間隔でクロツクパルスPcを
発生する発振器、11はこのクロツクパルスPc
を計数するカウンタで、このカウンタ11は例え
ば計数値が「3」に達する毎にキヤリー信号を発
生する3進に構成され、そのキヤリー信号を非稼
働信号Scとして出力する。さらに12は前記比
較回路8及びカウンタ11からの各出力を受ける
AND回路で、これは打止準備信号Sb及び非稼働
信号Scが双方共に入力されたときに打止信号Sa
を出力してラインL1に与える。尚、カウンタ9
は、そのクリア端子CLに前記打込球計数器3か
らの計数パルスPoを受けるように設けられてい
る。
In Fig. 1, 1 is one of the many pachinko game machines, and it has a prize ball counter 2.
and a batted ball counter 3. The prize ball counter 2 counts the pachinko balls supplied to the pachinko game machine 1 as prize balls, and sequentially outputs a number of counting pulses Ps corresponding to the counted value. The batted ball counter 3 counts the number of balls batted into the pachinko game machine 1, and generates a number of counting pulses corresponding to the counted value.
Output Po sequentially. 4 is an arithmetic circuit that receives each of the counting pulses Ps and Po, and calculates the number of prize balls by subtracting the number of balls hit by the pachinko game machine 1 based on each of the inputted counting pulses Ps and Po, and subtracts the calculated value. Outputs sequentially as signal Sd. Therefore, the difference signal Sd corresponds to the difference between the number of balls hit by the pachinko game machine 1 and the number of balls won, that is, the number of balls won and lost by the pachinko game machine 1. Reference numeral 5 denotes a comparison circuit that compares the difference signal Sd with a stop setting value M (for example, -300) stored in advance in the storage section 6. In other words, when the relationship Sd≦M is established, the pachinko game machine 1 When the number of pitches gained and lost reaches a set stop value M, a stop signal Sa is generated and given to line L1 . Although not shown, when the stop signal Sa is given to the line L1 as described above, the pachinko game machine 1 is stopped based on the stop signal Sa, and a series of events related to the stop are performed. An action is taken. 7 is a discontinuation preparation value N that is less than the discontinuation setting value M and close to the discontinuation setting value M;
(e.g. -2500), a storage section 8
is a comparison circuit which is a signal generating circuit that compares the stopping preparation value N and the difference signal Sd, and when the relationship Sd≦N is established, in other words, the number of balls won and lost by the pachinko game machine 1 is close to the stopping setting value M When the state is reached, a termination preparation signal Sb is generated. Now, 9 is an auxiliary stop circuit, which will be described below. That is, 10 is an oscillator that generates clock pulses Pc at regular intervals, for example, 1 minute intervals, and 11 is this clock pulse Pc.
This counter 11 has a ternary structure that generates a carry signal every time the count value reaches "3", and outputs the carry signal as the non-operating signal Sc. Furthermore, 12 receives each output from the comparison circuit 8 and the counter 11.
This is an AND circuit, and when both the stop preparation signal Sb and the non-operating signal Sc are input, the stop signal Sa
is output and applied to line L1. Furthermore, counter 9
is provided to receive the counting pulse Po from the batted ball counter 3 at its clear terminal CL.

次に上記構成の作用について説明する。今、遊
技客がパチンコゲーム機1において、打止準備値
Nに対応した2500個以上で且つ打止設定値Nに対
応した3000個未満例えば2700個の利益球を得たま
ま遊技を終了した場合には、その利益球が2500個
以上となつた段階でSd≦Nの関係となつて比較
回路8から打止準備信号Sbが出力されるように
なる。一方、打込球計数器3から計数パルスPo
が順次出力された状態にあるとき換言すればパチ
ンコゲーム機1が稼働状態にあるときには、その
計数パルスPoによつてカウンタ11が連続的に
クリアされるため該カウンタ1から非稼働信号
Scが出力されることがない。従つて、前記遊技
者の遊技中において前述の如く打止準備信号Sb
が出力されたときにAND回路12は打止信号Sa
を出力せず、パチンコゲーム機1が遊技中に打止
されることはない。そして、当該遊技者が前述し
たように2700個の利益球を得て遊技を終了した後
に、パチンコゲーム機1の非稼働状態が3分以上
継続されて発振器10から3個のクロツクパルス
Pcが出力されると、これを計数した3進のカウ
ンタ11からキヤリー信号即ち非稼働信号Scが
出力されるため、AND回路12に打止準備信号
Sb及び非稼働信号Scが双方共に入力されて該
AND回路12から打止信号Saが出力され、以て
パチンコゲーム機1が打止にされる。
Next, the operation of the above configuration will be explained. Now, if the player ends the game on the pachinko game machine 1 with 2,500 or more profit balls corresponding to the stop preparation value N and less than 3,000 balls corresponding to the stop setting value N, for example, 2,700 balls. In this case, when the number of profit balls reaches 2,500 or more, the relationship Sd≦N holds and the comparator circuit 8 outputs the stop preparation signal Sb. On the other hand, the counting pulse Po from the batted ball counter 3
In other words, when the pachinko game machine 1 is in the operating state, the counter 11 is continuously cleared by the counting pulse Po, so that the counter 1 outputs the non-operating signal.
Sc is never output. Therefore, during the game of the player, the stop preparation signal Sb is activated as described above.
is output, the AND circuit 12 outputs the stop signal Sa
is not output, and the pachinko game machine 1 will not be stopped during the game. After the player has finished the game with 2,700 profit balls as described above, the pachinko game machine 1 remains inactive for more than 3 minutes and the oscillator 10 generates 3 clock pulses.
When Pc is output, the ternary counter 11 that counts this outputs a carry signal, that is, a non-operation signal Sc, so a stop preparation signal is sent to the AND circuit 12.
Both Sb and non-operating signal Sc are input and the corresponding
A stop signal Sa is output from the AND circuit 12, thereby stopping the pachinko game machine 1.

要するに本実施例によれば、パチンコゲーム機
1において遊技客が打止設定値Mに近い利益球を
得たまま遊技を終了した場合に、当該パチンコゲ
ーム機1が本来打止となるべきものであるとみな
してこれを強制的に打止にするものであり、これ
によりパチンコゲーム機を打止にしたにも拘らず
利益球が少ないという遊技者の苦情を招く虞をな
くすことができて、従来のように従業員の作業量
が増えることがなくなる。
In short, according to this embodiment, when a player ends a game on a pachinko game machine 1 with a profit ball close to the stoppage setting value M, the pachinko game machine 1 is originally supposed to be a stoppage. It is assumed that there is a pachinko game machine and it is forcibly discontinued, thereby eliminating the possibility of complaints from players that there are few profit balls even though the pachinko game machine is discontinued. Employee workload will no longer increase as in the past.

第2図には本考案の他の実施例が示されてお
り、以下これについて前記実施例と異なる部分の
み述べる。即ちこの実施例は、前記実施例におけ
る補助打止回路9中の発振器10及びカウンタ1
1に代えてタイマ13及びOR回路14を設けた
点に特徴を有する。上記タイマ13は、リセツト
端子Rに対する入力によつてタイマ動作を最初か
ら実行し直すように構成され、タイマ動作を任意
に設定可能な例えば3分間継続して実行したとき
に非稼働信号Scを出力する。そして斯かるタイ
マ13のリセツト端子Rには、上記非稼働信号
Sc及び打込球計数器3からの計数パルスPoがOR
回路14を介して与えられるようになつている。
FIG. 2 shows another embodiment of the present invention, and only the differences from the previous embodiment will be described below. That is, in this embodiment, the oscillator 10 and the counter 1 in the auxiliary stop circuit 9 in the previous embodiment are
1 is characterized in that a timer 13 and an OR circuit 14 are provided instead of the timer 13 and the OR circuit 14. The timer 13 is configured to restart the timer operation from the beginning by inputting an input to the reset terminal R, and outputs a non-operation signal Sc when the timer operation is continuously executed for 3 minutes, which can be set arbitrarily. do. The reset terminal R of the timer 13 receives the above-mentioned non-operating signal.
Sc and counting pulse Po from batted ball counter 3 are OR
It is adapted to be applied via circuit 14.

斯ような構成の本実施例によれば、パチンコゲ
ーム機1が非稼状態にあるときには、打込球計数
器3からの計数パルスPoによつてタイマ13の
タイマ動作が連続的にリセツトされるため該タイ
マ13から非稼働信号Scが出力されることはな
く、またパチンコゲーム機1の非稼働状態が3分
以上継続されたときには、タイマ13のタイマ動
作がリセツトされることなく進行して該タイマ1
3から非稼働信号Scが出力されるものであり、
従つて、本実施例においても前記実施例と同様の
作用効果を奏することができる。
According to this embodiment having such a configuration, when the pachinko game machine 1 is in a non-operating state, the timer operation of the timer 13 is continuously reset by the counting pulse Po from the batted ball counter 3. Therefore, the non-operating signal Sc is never output from the timer 13, and when the pachinko game machine 1 continues to be non-operating for more than 3 minutes, the timer operation of the timer 13 continues without being reset. timer 1
3 outputs the non-operating signal Sc,
Therefore, in this embodiment as well, the same effects as in the above embodiment can be achieved.

尚、上記各実施例では、説明の便宜上1台のパ
チンコゲーム機1についてのみ信号処理する構成
としたが、実際には多数台のパチンコゲーム機の
信号処理を行なうようにしており、また斯様な信
号処理はマイクロコンピユータによつて行なう。
In each of the above embodiments, for convenience of explanation, the signal processing is performed for only one pachinko game machine 1, but in reality, the signal processing is performed for a large number of pachinko game machines, and the configuration is similar. Signal processing is performed by a microcomputer.

本考案によれば以上の説明によつて明らかなよ
うに、遊技客が打止設定値に近い利益球を得たま
ま遊技を終了したパチンコゲーム機があつた場合
に、これを本来打止となるべきパチンコゲーム機
とみなして強制的に打止にすることができ、これ
によりパチンコゲーム機を打止にしたにも拘らず
利益球が少ないという遊技者の苦情を招く虞をな
くし得、以て従業員の作業量を軽減することがで
きる等の効果を奏するパチンコゲーム機の集中管
理装置を提供できる。
According to the present invention, as is clear from the above explanation, when there is a pachinko game machine in which the player ends the game with a profit ball close to the stop setting value, this is considered as a stop. It is possible to forcibly discontinue the pachinko game machine by deeming it to be a pachinko game machine, which eliminates the possibility of complaints from players that there are few profit balls even though the pachinko machine has been discontinued. Therefore, it is possible to provide a centralized management device for pachinko game machines that can reduce the workload of employees.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本考案の一実施例を示すブロツク線
図、第2図は本考案の他の実施例を示すブロツク
線図である。 図中、1はパチンコゲーム機、3は打込球計数
器、4は演算回路、8は比較回路(信号発生回
路)、9は補助打止回路を示す。
FIG. 1 is a block diagram showing one embodiment of the present invention, and FIG. 2 is a block diagram showing another embodiment of the present invention. In the figure, 1 is a pachinko game machine, 3 is a batted ball counter, 4 is an arithmetic circuit, 8 is a comparison circuit (signal generation circuit), and 9 is an auxiliary stopping circuit.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 多数台のパチンコゲーム機毎の打込球総数及び
賞球総数の差を演算する演算回路を有し、この演
算回路による演算値が予め定められた打止設定値
に達したときにそのパチンコゲーム機を打止にす
るようにしたものにおいて、前記演算回路の演算
値が前記打止設定値未満で且つその打止設定値に
近い打止準備値に達したときに打止準備信号を発
生する信号発生回路と、パチンコゲーム機に設け
られその打込球に応じて計数パルスを発生する打
込球計数器と、この打込球計数器からの計数パル
ス及び前記信号発生回路からの打止準備信号が入
力されるように設けられ打止準備信号が入力され
た状態で計数パルスが一定時間連続して入力され
なかつたときに対応するパチンコゲーム機を打止
にする補助打止回路とを具備したことを特徴とす
るパチンコゲーム機の集中管理装置。
It has an arithmetic circuit that calculates the difference between the total number of balls hit and the total number of prize balls for each of the many pachinko game machines, and when the calculated value by this arithmetic circuit reaches a predetermined stop setting value, the pachinko game In the machine configured to stop the machine, a stop preparation signal is generated when the calculated value of the arithmetic circuit reaches a stop preparation value that is less than the stop setting value and close to the stop setting value. A signal generation circuit, a batted ball counter that is installed in a pachinko game machine and generates a counting pulse in response to the batted ball, and counting pulses from the batted ball counter and preparation for stopping from the signal generating circuit. The pachinko game machine is provided with an auxiliary stop circuit that is provided so that the signal is input and stops the corresponding pachinko game machine when the counting pulse is not continuously input for a certain period of time with the stop preparation signal being input. A centralized control device for pachinko game machines, which is characterized by:
JP2761484U 1984-02-28 1984-02-28 Centralized control device for pachinko game machines Granted JPS60138586U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2761484U JPS60138586U (en) 1984-02-28 1984-02-28 Centralized control device for pachinko game machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2761484U JPS60138586U (en) 1984-02-28 1984-02-28 Centralized control device for pachinko game machines

Publications (2)

Publication Number Publication Date
JPS60138586U JPS60138586U (en) 1985-09-13
JPH0331342Y2 true JPH0331342Y2 (en) 1991-07-03

Family

ID=30524733

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2761484U Granted JPS60138586U (en) 1984-02-28 1984-02-28 Centralized control device for pachinko game machines

Country Status (1)

Country Link
JP (1) JPS60138586U (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS568273A (en) * 1979-06-30 1981-01-28 Ricoh Co Ltd Printing head for dot matrix printer
JPS5931268Y2 (en) * 1979-10-22 1984-09-05 ユ−エスエス方式自動補球工事有限会社 Play interruption detection device for pachinko game machines

Also Published As

Publication number Publication date
JPS60138586U (en) 1985-09-13

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