JPH0576875B2 - - Google Patents

Info

Publication number
JPH0576875B2
JPH0576875B2 JP23683988A JP23683988A JPH0576875B2 JP H0576875 B2 JPH0576875 B2 JP H0576875B2 JP 23683988 A JP23683988 A JP 23683988A JP 23683988 A JP23683988 A JP 23683988A JP H0576875 B2 JPH0576875 B2 JP H0576875B2
Authority
JP
Japan
Prior art keywords
cards
marks
card
game
chiyoki
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP23683988A
Other languages
Japanese (ja)
Other versions
JPH0284978A (en
Inventor
Hideshi Hatake
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GUTSUDO GEIMU JUGEN
Original Assignee
GUTSUDO GEIMU JUGEN
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by GUTSUDO GEIMU JUGEN filed Critical GUTSUDO GEIMU JUGEN
Priority to JP23683988A priority Critical patent/JPH0284978A/en
Publication of JPH0284978A publication Critical patent/JPH0284978A/en
Publication of JPH0576875B2 publication Critical patent/JPH0576875B2/ja
Granted legal-status Critical Current

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  • Credit Cards Or The Like (AREA)
  • Toys (AREA)

Description

【発明の詳細な説明】 産業上の利用分野 この発明は、幼児から大人まで楽しく遊べるゲ
ームカードに関するものである。
DETAILED DESCRIPTION OF THE INVENTION Field of Industrial Application This invention relates to game cards that can be enjoyed by everyone from infants to adults.

従来の技術 広く普及しているトランプは4種類のマークの
間に勝ち負け、優劣を決めることが難しい。ま
た、一組の中に種類と数が同一のカードはない。
これらのことによつて、考えられる新しいゲーム
には、おのずから制約がある。
Conventional technology Playing cards, which are widely used, are divided into four types of marks, making it difficult to decide who is better or who is worse. Furthermore, there are no cards of the same type and number in a set.
These factors naturally place restrictions on the new games that can be created.

発明が解決しようとする課題 トランプをはじめ大人が楽しめるゲームカード
は幼児には難しいものが多く(例えば、J、Q、
K、のカードの意味)、幼児を含めて家族などで
多様な遊びが楽しめるゲームカードはこれまでな
かつた。
Problems that the invention aims to solve Many game cards that adults can enjoy, such as playing cards, are difficult for young children (for example, J, Q,
Until now, there has never been a game card that allows families, including young children, to enjoy a variety of games.

またトランプのゲームカードとしての構成上の
制約から、従来とタイプの異なる新しいゲームを
創り出しにくかつた。
Furthermore, due to the constraints on the structure of playing cards as game cards, it was difficult to create new games that differed from conventional ones.

課題を解決するための手段 本発明は、ゲームカードの構成を次のようにし
たものである。
Means for Solving the Problems According to the present invention, a game card has the following configuration.

(イ) カードのマークにジヤンケンのグー、チヨ
キ、パーの3種類を用い、勝ち負けを三すくみ
で決めやすくした。
(a) The three types of marks on the cards are Jiyanken's goo, chiyoki, and par, making it easier to decide the winner or loser.

(ロ) 同一のカードをつくり、その枚数は、それぞ
れのマークについて、マーク数1がn枚、2が
(n−1)枚、……(n−1)が2枚、nが1
枚とした。
(b) Create identical cards, and for each mark, the number of cards is n for 1, (n-1) for 2, 2 for (n-1), and 1 for n.
It was made into a sheet.

実施例 尚、実施にあたつては次のようなことが考えら
れる。
Example The following may be considered for implementation.

(イ) 代表的な実施例として、マークはグー、チヨ
キ、パーの3種類で、枚数はそれぞれのマーク
について、マーク数1が5枚、2が4枚、3が
3枚、4が2枚、5が1枚としたものが考えら
れる。この一組の合計枚数は45枚で、図面のよ
うになる。
(B) As a typical example, there are three types of marks: goo, chiyoki, and par, and the number of marks for each mark is 5 for 1, 4 for 2, 3 for 3, and 2 for 4. , 5 may be one sheet. The total number of sheets in this set is 45, as shown in the drawing.

(ロ) 3種類のマークにはグー、チヨキ、パー、の
代わりに適当なマークを用いてもよい。
(b) Appropriate marks may be used in place of the three types of marks: goo, chiyoki, and par.

(ハ) カードのマークの数と、それらの枚数につい
て、増減させてもよい。
(c) You may increase or decrease the number of marks on the cards and their number.

(ニ) ジヨーカーなど、特別なカードをつくつても
よい。
(d) You may also create special cards such as Yorkers.

発明の効果 以上のようなゲームカードには三つの特徴があ
る。
Effects of the invention The above game cards have three characteristics.

(イ) カードのマークによつて、勝ち負けを三すく
みで決めることができる。
(b) Winners and losers can be determined in a three-way fashion by the marks on the cards.

(ロ) カードの数の大きさとその枚数が反比例のよ
うな関係(数と枚数の和が一定)にある。
(b) The size of the number of cards and the number of cards are inversely proportional (the sum of the number and number of cards is constant).

(ハ) 幼児でも簡単に理解できるマークと、小さな
数を用いている。
(c) Use marks and small numbers that even young children can easily understand.

この三つの特徴によつて幼児から大人まで楽し
める多様な遊びを、新たにたくさん創り出すこと
ができる。次に、このカードを用いて遊ぶ新しい
遊びをいくつか紹介する。用いるカードは実施例
の(イ)に示した代表的な一組のカードとする。
These three characteristics make it possible to create a wide variety of new games that can be enjoyed by everyone from infants to adults. Next, I will introduce some new games that can be played using this card. The cards used are the representative set of cards shown in (a) of the example.

(a) ジヤンケンとりつこ ・人数、2人から数人。(a) Jiyanken Toritsuko ・Number of people: 2 to several people.

・全部の札を均等に分配する。 ・Distribute all the cards evenly.

・各人は裏にした札を見ないで重ねて持ち、上
から一枚ずつ一斉に出す。
・Each person stacks the cards face down without looking at them, and takes them out one at a time from the top.

・ジヤンケンと同様に勝敗が決まり、勝者の札
の点数と同じ枚数の札を敗者が勝者に渡す。
例、チヨキの5対グーの2ではグーの勝ちで、
敗者は2枚(チヨキの5と他に手札の上から1
枚)を勝者に渡す。
・Similar to Jiyanken, the winner is determined, and the loser hands over the same number of cards to the winner as the points of the winner's cards.
For example, in Chiyoki's 5 vs. Gu's 2, Gu wins.
The loser has 2 cards (Chiyoki's 5 and another 1 from the top of his hand)
) to the winner.

・手札がなくなつたら負け。・If you run out of cards in your hand, you lose.

※この遊びは、ジヤンケンのわかる幼児なら
遊べて、5までの数の学習にも役立つ。
*This game can be played by young children who understand Jiyanken, and is also useful for learning numbers up to 5.

(b) 五回戦 ・人数、2人から5人。(b) Fifth round ・Number of people: 2 to 5 people.

・手札各5枚、場札10枚、残りは山に裏にして
積む。
・Place 5 cards in each hand, 10 tableau cards, and the rest face down in a pile.

・順に手札から1枚ずつ場に出す。・Put one card from your hand onto the field in order.

・出した札が、ジヤンケンマークで勝つて、点
数も同じか出した札の方が大きい札が場にあれ
ば、その札を取つて手元に裏にして置く。その
とき取れる場札は1枚とは限らず、取る場札の
点数の合計が出した札以下ならば、何枚でも一
度に取れる。例、グーの5を出して、場にチヨ
キの1が2枚、チヨキの3が1枚あれば、合計
3枚を取る。
・If the card you played wins with a Jiyanken mark, and there is a card on the table that has the same score or is larger than the card you played, take that card and place it face down in your hand. The number of tableau piles that can be taken at that time is not limited to one, but any number of cards can be taken at once as long as the total score of the tableau piles taken is less than or equal to the card played. For example, if you play a Goo 5, and there are 2 Chiyoki 1s and 1 Chiyoki 3 on the field, take a total of 3.

・出した札で取れる札が場にないときは、山か
ら1枚めくつて場に出す。その札で取れる札が
場にあるときは同様に取れる。
・If there are no cards in play that can be taken with the cards you put out, flip a card from the pile and put it on the play field. If there is a card in play that can be taken with that card, you can take it in the same way.

・5枚の手札を全員が出し終えて、取つた札の
枚数の多い者が勝ち。
- After everyone has played their five cards, the player with the most cards wins.

※この遊びは4歳ぐらいから遊べ、数の大き
さと、簡単な足し算の学習に役立つ。また大人
が遊んでも、読みと判断、そして運もあつてお
もしろい。
*This game can be played from around the age of 4 and is useful for learning the size of numbers and simple addition. It's also fun for adults to play, as it requires reading, judgment, and luck.

(c) ジヤンケン迷路 ・人数、1人。(c) Jiyanken maze ・Number of people: 1 person.

・各マーク5枚ずつ(点数は関係なし)合計15
枚だけを使う。
・5 each mark (score does not matter) total 15
Use only one.

・全部の札を横に5枚ずつ3段に並べる。- Arrange all the cards horizontally in 3 rows of 5 cards each.

・4つの隅のどれか1枚から取り始め、タテ、
ヨコに隣合う札に勝ち札があれば順に取り進ん
で行く。例、グーに勝つのはパー、パーに勝つ
のはチヨキ、……。
・Start from one of the four corners, vertically,
If there is a winning card in the horizontally adjacent cards, take them in order. For example, if you win against a ball, you win with par, and if you win with par, you win with chiyoki, etc.

・取れなくなつたら終わりで、多く取つた方が
良い。
・If you can't take it anymore, it's over, so it's better to take as much as you can.

※この遊びも幼児からできて、大人にもおも
しろい一人遊びである。どの隅からどう取れば
最も多く取れるか、目で先を読む練習にもな
る。
*This game can be played by young children and is also fun for adults as well. It's also a great way to practice looking ahead to see which corner you can pick the most from.

運が良ければ全部をあけることができる。 If you're lucky, you can open them all.

(d) ぐーぱーちよき ・人数、2人から4人位。(d) Gooper Chiyoki ・Number of people: 2 to 4 people.

・45枚全部を、横に9枚ずつ5段に並べる。・Arrange all 45 sheets in 5 rows of 9 sheets each.

・1人ずつ順に、カドになつている札(また
は、出つ張りになつている札、孤立している
札)から取り始める。前述のジヤンケン迷路と
同様に勝つ札へと取り進み、取れなくなつたら
次の者の番。
・One person at a time, start picking up the cards that are in the corner (or the cards that are on the ledge, or the cards that are isolated). Just like the Jiyanken maze mentioned above, you advance to the winning card, and when you can't take any more cards, it's the next person's turn.

・2順目からは、手札から1枚どこへでも出し
てよく、そうしてから取り始めることができ
る。
・From the second turn onwards, you can put one card from your hand anywhere, and then you can start taking cards.

・全部を取り終えて、多く取つた者が勝ち。・The one who takes all the pieces and takes the most wins.

※複数で遊ぶジヤンケン迷路で、4、5歳か
ら大人まで楽しめる。
*The Jiyanken Maze is a multi-player game that can be enjoyed by everyone from 4 to 5 years old to adults.

手札の出し方など、目で読むことに加えて頭
を使う必要がある。
In addition to reading with your eyes, you need to use your head to figure out how to play your hand.

大人だけで遊ぶ場合は、順番が来たら考えず
にすぐ始めなければいけないことにすると、バ
タバタして大騒ぎとなるのでとてもおもしろ
い。
If you are playing with only adults, it is very interesting if you decide that you have to start immediately when it is your turn without thinking about it, as it will cause a lot of noise and chaos.

二組90枚を使えば多人数でも楽しめ、パーテ
イー遊びにもよい。
If you use two sets of 90 sheets, it can be enjoyed by a large number of people and is also good for parties.

以上のほかにも、たくさんの遊びが考えられ
る。これらの新しい遊びは、家族をはじめとする
グループまたは個人において、幼児からお年寄り
まで皆が楽しめる。
In addition to the above, there are many other ways to play. These new games can be enjoyed by everyone from infants to the elderly, in groups including families, or individually.

多くの人々の娯楽とコミユニケーシヨンの機会
が増す。また幼児の発達やお年寄りのボケ防止な
どにも役立つ。これらのことの社会的意義は少な
くない。
Opportunities for entertainment and communication will increase for many people. It is also useful for the development of young children and for preventing blurred vision in the elderly. The social significance of these things is considerable.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の平面図である。 FIG. 1 is a plan view of the present invention.

Claims (1)

【特許請求の範囲】 1 (イ) ジヤンケンのグー、チヨキ、パーなど、
勝ち負けを三すくみで決めやすいマークをつけ
た一組のゲームカード。 (ロ) 一組の中に、マークとマークの数がすべて同
一のカードを一定数ずつつくる。その枚数は、
一種類のマークについてマーク数1をn枚とす
ると、2が(n−1)枚、3が(n−2)枚、
……マーク数nが1枚とする。このように、マ
ークの数が大きくなるに従つて、同一カードの
枚数が順に少なくなるようにつくられたゲーム
カード。 以上の如く構成されたゲームカード。
[Claims] 1 (a) Jiyanken's goo, chiyoki, par, etc.
A set of game cards with marks that make it easy to decide who wins or loses. (b) Create a set number of cards with the same number of marks in each set. The number is
For one type of mark, if the number of marks 1 is n, then 2 is (n-1), 3 is (n-2),
...The number of marks n is one. In this way, game cards are made in such a way that as the number of marks increases, the number of identical cards decreases. A game card configured as described above.
JP23683988A 1988-09-21 1988-09-21 Card for game of 'paper, stone and scissors' Granted JPH0284978A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP23683988A JPH0284978A (en) 1988-09-21 1988-09-21 Card for game of 'paper, stone and scissors'

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP23683988A JPH0284978A (en) 1988-09-21 1988-09-21 Card for game of 'paper, stone and scissors'

Publications (2)

Publication Number Publication Date
JPH0284978A JPH0284978A (en) 1990-03-26
JPH0576875B2 true JPH0576875B2 (en) 1993-10-25

Family

ID=17006553

Family Applications (1)

Application Number Title Priority Date Filing Date
JP23683988A Granted JPH0284978A (en) 1988-09-21 1988-09-21 Card for game of 'paper, stone and scissors'

Country Status (1)

Country Link
JP (1) JPH0284978A (en)

Also Published As

Publication number Publication date
JPH0284978A (en) 1990-03-26

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