JPH0630657B2 - Ball game machine - Google Patents
Ball game machineInfo
- Publication number
- JPH0630657B2 JPH0630657B2 JP63311700A JP31170088A JPH0630657B2 JP H0630657 B2 JPH0630657 B2 JP H0630657B2 JP 63311700 A JP63311700 A JP 63311700A JP 31170088 A JP31170088 A JP 31170088A JP H0630657 B2 JPH0630657 B2 JP H0630657B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- ball
- random number
- winning
- value
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000006243 chemical reaction Methods 0.000 claims description 14
- 238000001514 detection method Methods 0.000 claims description 6
- 230000033001 locomotion Effects 0.000 description 13
- 230000005540 biological transmission Effects 0.000 description 11
- 238000000034 method Methods 0.000 description 5
- 238000010586 diagram Methods 0.000 description 3
- 230000008859 change Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000011084 recovery Methods 0.000 description 2
- 241000287127 Passeridae Species 0.000 description 1
- 241000722921 Tulipa gesneriana Species 0.000 description 1
- 230000009471 action Effects 0.000 description 1
- 125000004122 cyclic group Chemical group 0.000 description 1
- 238000007599 discharging Methods 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 230000000087 stabilizing effect Effects 0.000 description 1
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Description
【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ機等の弾球遊技機に関するもので、
詳しくは、遊技盤面上に発射された遊技球が入賞するこ
とにより別遊技を開始させる始動口と別遊技を行なうた
めの別遊技装置とを具備した弾球遊技機に関する。DETAILED DESCRIPTION OF THE INVENTION [Industrial field of application] The present invention relates to a ball game machine such as a pachinko machine,
More specifically, the present invention relates to a ball game machine including a starting opening for starting another game by winning a game ball shot on a game board surface and another game device for performing another game.
[従来の技術] 従来、遊技盤面上に発射した遊技球が始動口と称する入
賞口に入賞すると、遊技盤面に設けた可変表示装置によ
る別遊技を開始し、その可変表示が遊技者の停止操作で
又は一定時間経過後に停止したときの結果態様に応じ
て、チューリップやアタッカと称する可変入賞装置を開
くことにより、遊技者に大きな利益すなわち多数の賞品
球が獲得できる機会を与えるパチンコ遊技機が知られて
いる。この種のパチンコ遊技機では、別遊技による利益
獲得の機会を多くの遊技者に与えるため、別遊技の結果
態様が予め設定した確率に基づいて出現するようにして
いる。[Prior Art] Conventionally, when a game ball shot on a game board surface wins a winning opening called a starting opening, another game is started by a variable display device provided on the game board surface, and the variable display is stopped by the player. There is a pachinko game machine that gives a player a great profit, that is, a lot of prize balls by opening a variable winning device called a tulip or an attacker according to a result mode when stopped after a certain time. Has been. In this type of pachinko gaming machine, in order to give many players an opportunity to obtain a profit by another game, the result mode of another game appears based on a preset probability.
[発明が解決しようとする課題] しかしながら、上記のように遊技者に大きな利益をもた
らす別遊技の結果態様が一定の確率で出現するとして
も、別遊技は遊技球が始動口に入らなければ開始され
ず、始動口への入賞は保証されていない。また、上記の
パチンコ機において、特にプロといわれる特定の遊技者
のために、始動口の近傍の釘を調整したり、始動口を遊
技球が入賞し難い位置に配置したりすると、技量の乏し
い遊技者は別遊技ができず、結果的に遊技者の技量によ
って賞品球の獲得数に大きな差が生ずることになり、一
般人を対象とする遊技としては平等性に欠けるという問
題点があった。[Problems to be Solved by the Invention] However, even if a result mode of another game that brings great profits to the player appears with a certain probability as described above, another game is started unless the game ball enters the starting opening. No, the winning of the starting mouth is not guaranteed. Further, in the above-mentioned pachinko machine, if the nail near the starting opening is adjusted or the starting opening is arranged at a position where the game ball is difficult to win, especially for a specific player called a professional, the skill is poor. The player cannot play another game, and as a result, there is a large difference in the number of prize balls to be obtained depending on the skill of the player, and there is a problem that the game for general persons lacks equality.
本発明は、かかる問題点に鑑みてなされたものであり、
遊技者の技量によらず、平等な確率で別遊技による賞球
獲得の機会が与えられると共に、従来の釘調整を不要と
する弾球遊技機を提供することを目的とする。The present invention has been made in view of such problems,
It is an object of the present invention to provide a ball game machine which gives an opportunity of winning a prize ball by another game with equal probability regardless of the skill of a player and which does not require conventional nail adjustment.
[課題を解決するための手段] 本発明は、遊技盤面上に遊技球を発射する発射装置と、
該発射装置から発射された遊技球の入賞に関して遊技者
に不利な第1状態と遊技者に有利な第2状態とに変換可
能に形成され、遊技球が入賞することにより別遊技を開
始させる始動口と、遊技球が入賞すると所定個数の賞品
球が与えられる別遊技を行なうための別遊技装置とを具
備する弾球遊技機において、前記発射装置から所定数の
遊技球が発射される毎にそれを検出する発射球検出手段
と、乱数を発生する乱数発生手段と、該乱数発生手段で
発生した乱数の値を判定する判定手段と、前記発射球検
出手段からの検出信号に応じて前記乱数発生手段で発生
した第1の乱数が所定値のとき、前記始動口を所定個数
の遊技球が入賞するまで第2状態に変換駆動すると共
に、前記始動口への入賞で開始される別遊技の継続を第
2の乱数値によって決定し、別遊技を継続する場合に
は、その継続時に入賞可能な遊技球の個数を第3の乱数
値によって決定する制御手段とを備えたことを特徴とす
る。[Means for Solving the Problem] The present invention relates to a launching device for launching a game ball onto a game board surface,
With respect to the winning of the game ball emitted from the launching device, it is formed so as to be convertible into a first state that is disadvantageous to the player and a second state that is advantageous to the player, and a start is made to start another game when the game ball wins. In a ball game machine having a mouth and another game device for performing another game in which a predetermined number of prize balls are given when a game ball wins, every time a predetermined number of game balls are shot from the launch device. A launch ball detecting means for detecting it, a random number generating means for generating a random number, a determining means for determining the value of the random number generated by the random number generating means, and the random number according to a detection signal from the launch ball detecting means. When the first random number generated by the generating means is a predetermined value, the starting opening is converted into the second state until a predetermined number of game balls are won, and at the same time, another game is started by winning the starting opening. Continuation by the second random value Constant and, in case of continuing the separate game is characterized in that a control means for determining a number of possible winning gaming balls by the third random value during its continuation.
別遊技装置としては、例えば、一対の翼片が閉じて遊技
球が入賞できない状態と該翼片が開いて遊技球が入賞で
きる状態とに変換駆動され、遊技球が入賞する毎に所定
個数の賞品球が払い出されるように定めた入賞装置と、
前記翼片の開閉動作の継続を示す表示器とが設けられ
る。As another gaming device, for example, a pair of wings is closed and a game ball cannot be won, and the wings are opened to convert the game ball into a winning state, and a predetermined number of game balls are won each time the game ball is won. A prize winning device that is set so that prize balls are paid out,
An indicator for indicating the continuation of the opening / closing operation of the winglet is provided.
[作用] 本発明の弾球遊技機においては、発射装置から所定数
(例えば1個)の遊技球が発射される毎に乱数発生手段
が乱数を発生し、判定手段がその値を判定する。これに
より、第1の乱数として発生した値が所定値と判定され
たとき、始動口を遊技者に有利な第2状態に変換駆動す
る。この変換駆動は、第2状態を継続する場合だけでな
く、第1状態と第2状態を交互に繰返す場合も含む。こ
の変換駆動中に所定数(例えば1個)の遊技球が始動口
に入賞すると、別遊技装置に別遊技を開始させる一方、
始動口を第1状態に停止させる。所定数の遊技球が入賞
しなかった場合には、次回に持ち越す。すなわち、次の
変換駆動は持越し分を加えた数の遊技球が入賞するまで
行なう。[Operation] In the ball game machine of the present invention, the random number generating means generates a random number each time a predetermined number (for example, one) of game balls are emitted from the emitting device, and the determining means determines the value. As a result, when the value generated as the first random number is determined to be the predetermined value, the starting opening is converted and driven into the second state that is advantageous to the player. This conversion drive includes not only the case where the second state is continued, but also the case where the first state and the second state are alternately repeated. When a predetermined number (for example, one) of game balls wins the starting opening during this conversion drive, the other game device is caused to start another game,
The starting port is stopped in the first state. If a predetermined number of game balls are not won, it will be carried over to the next time. That is, the next conversion drive is performed until the number of game balls including the carry-over amount is won.
更に、始動口への入賞で開始された別遊技を継続するか
否かを決定するため、第2の乱数値を判定する。この第
2の乱数は、第1の乱数と別個に発生してもよいが、乱
数発生手段で発生する乱数を第1の乱数と第2の乱数に
共用してもよい。その場合、乱数値を判定する範囲を異
ならせる。すなわち、発生した乱数の値が第1の範囲に
入るときは第1の乱数が当ったものとし、これと異なる
第2の範囲に入るときは第2の乱数が当ったものとす
る。Further, a second random number value is determined in order to determine whether or not to continue the another game started by winning the prize at the starting opening. The second random number may be generated separately from the first random number, but the random number generated by the random number generating means may be shared by the first random number and the second random number. In that case, the range for determining the random value is made different. That is, when the value of the generated random number falls within the first range, it is determined that the first random number has been hit, and when it falls within the second range different from this, the second random number has been hit.
第2の乱数値の判定により別遊技継続となった場合に
は、その継続時に入賞可能な遊技球の個数が第3の乱数
によって決定される。第3の乱数も第1及び第2の乱数
と別個に発生してもよいが、乱数発生手段で発生する乱
数信号を必要に応じて第1の乱数、第2の乱数又は第3
の乱数に区別して使用してもよい。When another game is continued by the determination of the second random number value, the number of game balls that can be won at the time of the continuation is determined by the third random number. The third random number may also be generated separately from the first and second random numbers, but the random number signal generated by the random number generating means may be the first random number, the second random number, or the third random number as necessary.
The random numbers may be used separately.
第3の乱数値の判定により、別遊技を所定回数継続する
場合には、1回の継続遊技毎に入賞可能な遊技球の個数
が決定され、それらの遊技結果として遊技者に与えられ
る賞品球の総数が予め設定される。When another game is to be continued a predetermined number of times by the determination of the third random number value, the number of game balls that can be won is determined for each continuous game, and a prize ball given to the player as the result of those games. Is preset.
上記のように、始動口の第2状態への変換、始動口への
入賞で開始される別遊技の継続決定、及び別遊技の継続
的に入賞可能な遊技球の個数が、予め定めた乱数値の出
現する確率により、それぞれ決定されるので、遊技者に
は、始動口への入賞と別遊技による賞球獲得の機会とが
平等に与えられ、遊技場においては従来の釘調整なしに
入賞率の管理ができる。As described above, the conversion of the starting opening to the second state, the determination of the continuation of another game started by the winning of the starting opening, and the number of game balls that can be continuously won in another playing are determined by a predetermined disorder. Since each is determined by the probability of the appearance of a numerical value, the player is equally given the opportunity to win a prize at the starting opening and the opportunity to win a prize ball by another game. You can manage the rate.
また、別遊技装置として一対の翼片を有する入賞装置
と、その翼片開閉動作の継続を示す表示器とを設けた場
合には、遊技者に大きな利益をもたらす継続遊技の面白
さを認識させることができる。Further, when a prize winning device having a pair of wings and a display indicating the continuation of the opening and closing operation of the wings are provided as another game device, the player can recognize the fun of the continuous game that brings great profits. be able to.
[実施例] 第1図は、本発明の一実施例であるパチンコ遊技機の正
面図である。このパチンコ遊技機1の遊技盤面2には、
遊技球が入賞することにより別遊技を開始させる始動口
として、後述の発射装置から遊技盤面2上に発射された
遊技球が入賞できない第1状態と入賞できる第2状態と
に変換される可変入賞装置3L,3C,3Rが左、中
央、右の各部に配置されている。遊技盤面2の中央に
は、遊技球が入賞すると所定個数(例えば13個)の賞
品球が与えられる別遊技を行なうための大入賞装置4が
配置され、その下方に、別遊技が継続(後述の大当り)
かどうかを表示する可変表示器5が設けられている。[Embodiment] FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention. On the gaming board surface 2 of this pachinko gaming machine 1,
As a starting opening for starting another game when a game ball wins, a variable winning that is converted into a first state in which a game ball launched from the launching device described later on the game board surface 2 cannot win and a second state in which it can win The devices 3L, 3C, 3R are arranged in each of the left, center, and right parts. In the center of the game board surface 2, a big winning device 4 for performing another game in which a predetermined number (for example, 13) of prize balls is given when a game ball wins is arranged, and another game continues below it (see below). Jackpot)
A variable display 5 for displaying whether or not it is provided.
なお、遊技盤面2上には、打ち出された遊技球を可変入
賞装置の上部に導く安定手段として多数の釘6が配置さ
れる一方、正面の右側下部には打球ハンドル7が設けら
れ、遊技者がこれを操作すると、遊技盤の裏側に取り付
けた発射装置から遊技球が発射され、遊技盤面2上のガ
イドレール8に沿って移動するようになっている。It should be noted that on the game board surface 2, a large number of nails 6 are arranged as a stabilizing means for guiding the launched game ball to the upper part of the variable winning device, while a ball hitting handle 7 is provided on the lower right side of the front face, and When this is operated, a game ball is launched from a launching device attached to the back side of the game board and moved along the guide rail 8 on the game board surface 2.
遊技球発射装置としては、例えば第2図に示すように、
ソレノイド9の電磁力によりプランジャ10を突出させ
て遊技球Pを飛び出させるものが用いられる。動作時に
は、プランジャ突出側に遊技球Pを送り込み、ソレノイ
ド9に通電してプランジャ10の先端で遊技球Pを前方
に発射する。As a game ball launching device, for example, as shown in FIG.
The one that causes the plunger 10 to project by the electromagnetic force of the solenoid 9 and causes the game ball P to pop out is used. At the time of operation, the game ball P is sent to the plunger protruding side, and the solenoid 9 is energized to shoot the game ball P forward at the tip of the plunger 10.
この発射装置から遊技球Pが1個発射される毎にそれを
検出するため、発射装置の前方に発射球センサ14が配
置される。この発射球センサ14は、発射された遊技球
Pが通過できる穴を有する磁気センサから成り、その出
力は、発射球カウンタ18に送られる。A launch ball sensor 14 is arranged in front of the launch device in order to detect each game ball P launched from this launch device. The launch ball sensor 14 is composed of a magnetic sensor having a hole through which the launched game ball P can pass, and its output is sent to a launch ball counter 18.
発射装置9から発射された遊技球Pは、発射球通路15
を通り、ガイドレール8に沿って上昇して遊技盤面2に
向かうが、遊技盤面2上に到達しないで発射装置の方に
戻ってきた戻り球P′は、回収路16に落下する。これ
を検出する戻り球センサ17が回収路16の途中に配置
され、この戻り球センサ17の出力は、戻り球カウンタ
19に送られる。これにより、遊技盤面2上に到達しな
いで発射装置の方に戻ってきた遊技球(戻り球)は、発
射球として計数されない。The game ball P launched from the launching device 9 is a launch ball passage 15
Although it goes up and goes along the guide rail 8 toward the game board surface 2, the return ball P ′ that has returned to the launcher without reaching the game board surface 2 falls into the recovery path 16. A return ball sensor 17 for detecting this is arranged in the middle of the recovery path 16, and the output of the return ball sensor 17 is sent to the return ball counter 19. As a result, a game ball (return ball) that has returned to the launch device without reaching the game board surface 2 is not counted as a launch ball.
上記の発射球カウンタ18及び戻り球カウンタ19は、
第5図の回路に接続される。発射球カウンタ18は、発
射球センサ14が遊技球Pを検出すると計数値が1つ増
加し、戻り球カウンタ19は、戻り球センサ17が戻り
球P′を検出すると計数値が1つ増加する。The above-mentioned launch ball counter 18 and return ball counter 19 are
Connected to the circuit of FIG. The launch ball counter 18 increases the count value by 1 when the launch ball sensor 14 detects the game ball P, and the return ball counter 19 increases the count value by 1 when the return ball sensor 17 detects the return ball P '. .
後述する第5図の回路は、発射球カウンタ18及び戻り
球カウンタ19からの検出信号に応じて第1の乱数を発
生し、その乱数値が予め定めた数に当ったとき、始動口
を形成している可変入賞装置3L,3C,3Rを遊技者
に有利な第2状態に変換駆動し、そのいずれかに遊技球
が入賞すると変換駆動を停止して可変入賞装置3L,3
C,3Rを第1状態に復帰させる。これらの変換駆動中
に所定数(例えば1個)の遊技球が入賞しなかった場合
には、次回の変換駆動を所定数の2培(例えば2個)の
遊技球が入賞するまで行なう。The circuit shown in FIG. 5, which will be described later, generates a first random number in response to detection signals from the launch ball counter 18 and the return ball counter 19, and forms a starting opening when the random number value reaches a predetermined number. The variable prize winning devices 3L, 3C, 3R are converted and driven to the second state advantageous to the player, and when the game ball wins in any of them, the conversion driving is stopped and the variable prize winning devices 3L, 3R.
The C and 3R are returned to the first state. If a predetermined number (for example, one) of game balls does not win during these conversion drives, the next conversion drive is performed until a predetermined number of two culture balls (for example, two) game balls are won.
上記のような始動口の変換駆動は継続的、継続的のいず
れでもよい。また、複数の可変入賞装置の駆動方法とし
ては、全部を一斉に変換駆動するほか、各入賞装置を順
次1回ずつ2つの状態に変換駆動する方法がある。この
方法によれば、変換する入賞口が循環し、表示の面白さ
がある一方、所定個数の遊技球が入賞した時に変換駆動
中の可変入賞装置が停止するので、複数の可変入賞装置
の全部を一斉に停止した場合と比較して、可変入賞装置
全部の変化が小さく、視覚的に望ましいものとなる。The conversion driving of the starting port as described above may be continuous or continuous. In addition, as a method of driving the plurality of variable winning apparatuses, there is a method of converting and driving all of the variable winning apparatuses all at once, or a method of converting and driving each of the winning apparatuses one by one into two states. According to this method, the winning opening to be converted is circulated, and while the display is interesting, the variable winning device that is being converted is stopped when a predetermined number of game balls are won. Compared to the case where all of the variable winning devices are stopped at the same time, the change of all the variable winning devices is small, which is visually desirable.
上記の始動口を形成する可変入賞装置3L,3C及び3
Rは、例えば第3図に示すように構成される。Variable winning device 3L, 3C and 3 forming the above-mentioned starting opening
R is configured as shown in FIG. 3, for example.
まず、遊技盤の正面側に一対の円弧状に湾曲した可動片
42a,42bが回動自在に配置され、その下部はカバ
ー部材43で覆われる。この可変入賞装置は、一対の可
動片42a,42bが第3図(A)に示すように閉じたと
き遊技球が入賞できない第1状態となり、第3図(B)に
示すように開いたとき遊技球が入賞できる第2状態とな
る。First, a pair of arcuate curved movable pieces 42a and 42b are rotatably arranged on the front side of the game board, and a lower portion thereof is covered with a cover member 43. When the pair of movable pieces 42a and 42b are closed as shown in FIG. 3 (A), the variable winning device is in the first state in which the game ball cannot be won, and when it is opened as shown in FIG. 3 (B). It becomes the second state in which the game ball can win.
遊技盤の裏側には、ソレノイド44を収納したブラケッ
ト45が取り付けられる。ソレノイド44の上下から出
たプランジャ46の上下端には、それぞれ円形の係合板
47,48が固着され、上端の円板47とブラケット4
5の上面との間にコイルスプリング49が配置されてい
る。ソレノイド44に通電して励磁すると、プランジャ
46の下端部が第3図(A)の状態から下方に突出する。
その後、通電を止めてソレノイド44を消磁すると、コ
イルスプリング49の力でプランジャ46が元の状態に
戻される。可変入賞装置は、このプランジャ46の移動
を利用して一対の可動片42a,42bを開閉させるも
のである。A bracket 45 accommodating a solenoid 44 is attached to the back side of the game board. Circular engagement plates 47 and 48 are fixed to the upper and lower ends of the plunger 46 protruding from the upper and lower sides of the solenoid 44, and the circular disc 47 at the upper end and the bracket 4 are fixed.
A coil spring 49 is arranged between the upper surface of the coil 5 and the upper surface of the coil 5. When the solenoid 44 is energized and excited, the lower end of the plunger 46 projects downward from the state of FIG. 3 (A).
Then, when the energization is stopped and the solenoid 44 is demagnetized, the plunger 46 is returned to the original state by the force of the coil spring 49. The variable winning device uses the movement of the plunger 46 to open and close the pair of movable pieces 42a and 42b.
一対の可動片42a,42bは、それぞれ円柱状の基部
を有し、各基部の正面側に設けた偏心軸51によりカバ
ー部材43の内側に回動自在に支持される。各可動片4
2a,42bの基部とソレノイド44との間には、プラ
ンジャ46の上下往復運動を可動片42a,42bの開
閉運動に変える運動伝達部材52が設けられる。この運
動伝達部材52は矩形板を主体とし、その左右端面に設
けた突起53a,53bを支点として、可変入賞装置の
取付板の左右後方に延びた支持部41a,41bに回動
自在に支持される。更に、運動伝達部材52は、背面側
にソレノイド下部の円板48を挟むL字形の凸部54を
有し、正面側には、対応する可動片42a,42bの基
部に向かって延びた一対の伝達棒55a,55bを有す
る。各伝達棒55a,55bの先端部は細く形成され、
各可動片42a,42bの基部の背面側に設けた穴56
a,56bに摺動自在に挿入される。Each of the pair of movable pieces 42a, 42b has a cylindrical base portion, and is rotatably supported inside the cover member 43 by an eccentric shaft 51 provided on the front side of each base portion. Each movable piece 4
A motion transmission member 52 that converts the vertical reciprocating motion of the plunger 46 into the opening / closing motion of the movable pieces 42a and 42b is provided between the bases of the 2a and 42b and the solenoid 44. The motion transmitting member 52 is mainly composed of a rectangular plate, and is rotatably supported by supporting portions 41a and 41b extending to the left and right rear of a mounting plate of the variable winning a prize device, with projections 53a and 53b provided on the left and right end surfaces thereof serving as fulcrums. It Further, the motion transmitting member 52 has an L-shaped convex portion 54 that sandwiches the disc 48 below the solenoid on the back side, and a pair of front side extending to the bases of the corresponding movable pieces 42a and 42b. It has transmission rods 55a and 55b. The tip of each transmission rod 55a, 55b is formed thin,
Hole 56 provided on the back side of the base of each movable piece 42a, 42b
It is slidably inserted into a and 56b.
一対の可動片42a,42bの基部の間には、両可動片
が開いた時に入賞した遊技球を受けて後方に向かわせる
三角形の凸部57を備えた入賞球受部58が配置され、
その下側後方に入賞球排出用の樋59が設けられる。入
賞球受部58は、入賞球を受けるほか、一対の可動片4
2a,42bが開いた時、各可動片の基部から下方に突
出した凸片60a,60bを係止することにより、一対
の可動片42a,42bを第3図(B)のように開いた状
態に保持する機能を有する。Between the bases of the pair of movable pieces 42a, 42b, there is arranged a winning ball receiving portion 58 having a triangular convex portion 57 which receives a game ball won when both the movable pieces are opened and is directed backward.
A gutter 59 for discharging the winning balls is provided on the lower rear side thereof. The winning ball receiving portion 58 receives the winning ball and also receives the winning ball.
When 2a and 42b are opened, the pair of movable pieces 42a and 42b are opened as shown in FIG. 3B by locking the convex pieces 60a and 60b protruding downward from the base of each movable piece. Has the function of holding in.
上記構成の可変入賞装置3L,3C,3Rは、各々のソ
レノイド44が駆動されない状態では、第3図(A)に示
すように一対の可動片42a,42bを閉じている。こ
こで、ソレノイド44に通電して励磁すると、スプリン
グ49に抗してプランジャ46が下がり、その下端の円
盤48を介して運動伝達部材52の凸部54を押し下げ
る。運動伝達部材52が回動し、伝達棒55a,55b
を持ち上げる結果、第3図(B)に示すように、一対の可
動片42a,42bが左右に開き、各々の下部凸片60
a,60bが入賞球受部58に当たった所で停止する。
これにより、遊技球が入賞可能となり、入賞球は入賞球
受部58から樋59を通って入賞球通路に排出される。
一方、通電を止めてソレノイド44を消磁すると、コイ
ルスプリング49の力でプランジャ46が元の状態に戻
される。このプランジャ46の上方移動により、運動伝
達部材52が上記と逆の方向に回動し、伝達棒55a,
55bを下げる。その結果、一対の可動片42a,42
bが閉じた状態となる。In the variable winning device 3L, 3C, 3R having the above-mentioned configuration, the pair of movable pieces 42a, 42b are closed as shown in FIG. 3 (A) when the respective solenoids 44 are not driven. Here, when the solenoid 44 is energized and excited, the plunger 46 is lowered against the spring 49, and the convex portion 54 of the motion transmission member 52 is pushed down via the disk 48 at the lower end thereof. The motion transmission member 52 rotates, and the transmission rods 55a and 55b.
As a result of lifting up, the pair of movable pieces 42a and 42b are opened to the left and right, and the respective lower protruding pieces 60 are
It stops when a and 60b hit the winning ball receiving portion 58.
As a result, the game balls can be won, and the prize balls are discharged from the prize ball receiving portion 58 through the gutter 59 into the prize ball passage.
On the other hand, when the energization is stopped and the solenoid 44 is demagnetized, the force of the coil spring 49 returns the plunger 46 to the original state. By the upward movement of the plunger 46, the motion transmission member 52 rotates in the opposite direction to the above, and the transmission rod 55a,
Lower 55b. As a result, the pair of movable pieces 42a, 42
The state of b is closed.
本実施例では、別遊技開始用の始動口として上記のよう
な可変入賞装置を使用しているが、これ以外の入賞装置
を用いてもよい。例えば、遊技盤面上に設けた入賞口の
上方で棒状の入賞規制部材を出没させることにより、そ
の入賞口を遊技球が入賞できない若しくは入賞し難い第
1状態と遊技球が入賞できる第2状態とに変換するよう
にしたもの、或は、遊技盤面上に設ける入賞口を遊技球
が入賞できない若しくは入賞し難い位置(第1状態)と
遊技球が入賞できる位置(第2状態)との間で移動自在
に形成したもの等が使用できる。In the present embodiment, the variable winning device as described above is used as the starting port for starting another game, but other winning devices may be used. For example, by making a bar-shaped winning restriction member appear and disappear above a winning opening provided on the game board surface, a first state in which a gaming ball cannot or is difficult to win in the winning opening, and a second state in which a gaming ball can win. Between the position where the game ball cannot win or is difficult to win the prize hole (first state) and the position where the game ball can win (second state). Those that are movably formed can be used.
次に、遊技盤面2に設けた別遊技用の大入賞装置4と可
変表示器5について説明する。Next, the big winning device 4 for another game and the variable display 5 provided on the game board surface 2 will be described.
まず、大入賞装置4は第4図に示すように構成される。
すなわち、遊技盤の正面側に一対の翼片21a,21b
が開閉自在に配置され、その間に遊技球(入賞球)の通
過を検出するセンサ22と入賞口23が配置される。こ
のセンサ22と入賞口23は適当なカバー部材で覆われ
る。大入賞装置4は、一対の翼片21a,21bが第1
図のように閉じることで遊技球が入賞できない第1状態
となり、一対の翼片21a,21bが左右に開いたと
き、遊技球がセンサ22を通って入賞口23に入賞でき
る第2状態となる。入賞口23に入る遊技球はセンサ2
2で検出され、その検出信号に応じて、パチンコ遊技機
に組み込まれた公知の賞球払出し装置が所定個数(例え
ば13個)の賞品球を払い出す。First, the special winning device 4 is configured as shown in FIG.
That is, a pair of wings 21a, 21b on the front side of the game board
Is arranged so as to be openable and closable, and a sensor 22 for detecting passage of a game ball (winning ball) and a winning opening 23 are arranged therebetween. The sensor 22 and the winning opening 23 are covered with an appropriate cover member. In the big winning device 4, the pair of wing pieces 21a and 21b is the first
When the game ball is closed as shown in the figure, it is in the first state in which the game ball cannot be won, and when the pair of wings 21a, 21b are opened to the left and right, the game ball is in the second state in which the game ball can pass through the sensor 22 and enter the winning opening 23. . The game ball entering the winning opening 23 is the sensor 2
A known prize-ball payout device incorporated in a pachinko gaming machine detects a predetermined number (for example, 13) of prize balls according to the detection signal.
一対の翼片21a,21bは、第3図の可変入賞装置と
同様の機構によって開閉駆動される。すなわち、各々の
ソレノイド44が駆動されない状態では閉じているが、
ソレノイド44に通電して励磁すると、スプリング49
に抗してプランジャ46が下がり、その下端の円盤48
を介して運動伝達部材52の凸部54を押し下げる。そ
のため運動伝達部材52が回動し、正面側の伝達棒55
a,55bを持ち上げる結果、翼片21a,21bが左
右に開き、各々の下部凸片60a,60bが入賞球受部
58に当たった所で停止する。これにより遊技球が入賞
可能となり、入賞球は入賞球受部58から樋59を通っ
て入賞球通路に排出される。一方、通電を止めてソレノ
イド44を消磁すると、コイルスプリング49の力でプ
ランジャ46が元の状態に戻される。その結果、一対の
翼片21a,21bが閉じた状態となる。The pair of wings 21a and 21b are opened and closed by a mechanism similar to that of the variable winning a prize device of FIG. That is, although each solenoid 44 is closed when it is not driven,
When the solenoid 44 is energized and excited, the spring 49
The plunger 46 is lowered against the
The convex portion 54 of the motion transmitting member 52 is pushed down via. Therefore, the motion transmitting member 52 rotates, and the transmission rod 55 on the front side.
As a result of lifting a and 55b, the wing pieces 21a and 21b open to the left and right, and the lower convex pieces 60a and 60b stop when they hit the winning ball receiving portion 58. As a result, the game balls can be won, and the winning balls are discharged from the winning ball receiving portion 58 through the gutter 59 into the winning ball passage. On the other hand, when the energization is stopped and the solenoid 44 is demagnetized, the force of the coil spring 49 returns the plunger 46 to the original state. As a result, the pair of blades 21a and 21b are closed.
なお、大入賞装置4の上方には、入賞口23に入賞した
遊技球の個数を表示する7セグメントLED(発光ダイ
オード)から成る表示器24が配置される。In addition, above the big winning device 4, a display 24 composed of a 7-segment LED (light emitting diode) for displaying the number of gaming balls won in the winning opening 23 is arranged.
一方、可変表示器5は、LEDや電球等の発光体5a,
5b,……を複数個(例えば6個)楕円状に配置するこ
とで形成される。遊技中、この可変表示器5は、各発光
体が順次点灯するように駆動されるが、後述のように始
動口への入賞に伴なって大入賞装置4の一対の翼片21
a,21bの開閉が開始され、遊技球がセンサ22を通
過した時に楕円上部中央の発光体5cが点灯していた場
合、所定個数(例えば10個)の遊技球を入賞口23に
受け入れる別遊技が所定回数(例えば8回)継続して行
なわれる。故に、可変表示器5は遊技者に別遊技が継続
されるか否かの決定を示す手段として用いられる。但
し、別遊技の継続それ自体は、後で詳細に説明するよう
に、始動口への入賞により乱数発生手段で発生した第2
の乱数が所定値となる(抽選に当る)ことによって決定
される。On the other hand, the variable display 5 is a light emitting body 5a such as an LED or a light bulb,
It is formed by arranging a plurality of (for example, 6) 5b, ... During the game, the variable display 5 is driven so that each light emitting body is sequentially turned on, but as will be described later, a pair of wing pieces 21 of the large winning a prize device 4 is accompanied by winning a prize at the starting opening.
If the light-emitting body 5c at the center of the ellipse is turned on when the game balls pass through the sensor 22 when opening and closing a and 21b are started, another game in which a predetermined number (for example, 10) of game balls are received in the winning opening 23 Is continuously performed a predetermined number of times (for example, 8 times). Therefore, the variable display 5 is used as a means for indicating to the player whether or not another game is to be continued. However, the continuation of another game itself is, as will be described later in detail, the second number generated by the random number generation means due to the winning of the starting opening.
The random number is determined to be a predetermined value (corresponding to a lottery).
次に、実施例の電気回路部について説明する。Next, the electric circuit section of the embodiment will be described.
第5図に示すように、前述の発射球カウンタ18及び戻
り球カウンタ19からの出力信号a及びbに応じて乱数
を発生する乱数発生部31と、発生した乱数の値を判定
する判定部32と、乱数発生部31で発生した第1の乱
数の値が所定値のとき、始動口である可変入賞装置3
L,3C,3Rをそのいずれかに遊技球が入賞するまで
第2状態に変換駆動すると共に、始動口への入賞で開始
される大入賞装置4の開閉動作(別遊技)の継続を第2
の乱数値によって決定し、別遊技を継続する場合には、
その継続時に入賞可能な遊技球の個数を第3の乱数値に
よって決定する制御部33とが設けられる。As shown in FIG. 5, a random number generator 31 that generates a random number according to the output signals a and b from the above-mentioned launch ball counter 18 and return ball counter 19, and a determiner 32 that determines the value of the generated random number. And when the value of the first random number generated by the random number generator 31 is a predetermined value, the variable winning device 3 which is the starting port
L, 3C, 3R is converted to the second state until the game ball wins in one of them, and the opening and closing operation (separate game) of the big winning device 4 which is started by winning the start opening is continued.
If you decide on the random number of, and continue another game,
A control unit 33 that determines the number of game balls that can be won when the game continues is provided with a third random value.
一方、可変入賞装置3L,3C,3Rのいずれかに遊技
球が入った時それを検出する入賞球検出手段として、入
賞球センサ34と入賞球カウンタ35が設けられる。入
賞球センサ34は、遊技球が通過する孔を有する磁気セ
ンサから成り、その孔を各可変入賞装置から出た遊技球
が通過した時の磁界の変化から入賞球を検出する。勿
論、磁気センサ以外のセンサ(光センサ、マイクスイッ
チ等)を用いてもよい。入賞球センサ34の検出信号は
入賞球カウンタ35に入力され、こで入賞球の個数がカ
ウントされる。そのカウント値は制御部33に送られ
る。また、大入賞装置4が一対の翼片の開閉動作をして
いる時に前述の通過センサ22で検出した遊技球をカウ
ントするため、別遊技の入賞球カウンタ36が設けら
れ、そのカウント値も制御部33に送られる。On the other hand, a winning ball sensor 34 and a winning ball counter 35 are provided as winning ball detecting means for detecting when a game ball enters any of the variable winning devices 3L, 3C, 3R. The winning ball sensor 34 is composed of a magnetic sensor having a hole through which the gaming ball passes, and detects the winning ball from the change in the magnetic field when the gaming ball exiting each variable winning device passes through the hole. Of course, a sensor (optical sensor, microphone switch, etc.) other than the magnetic sensor may be used. The detection signal of the winning ball sensor 34 is input to the winning ball counter 35, and the number of winning balls is counted by this. The count value is sent to the control unit 33. Further, in order to count the game balls detected by the passage sensor 22 while the big winning device 4 is opening and closing the pair of wings, a prize ball counter 36 of another game is provided, and the count value is also controlled. Sent to section 33.
更に、制御部33の出力側には、可変入賞装置3L,3
C,3Rを駆動するための駆動部37と、別遊技用の大
入賞装置4、入賞数表示器24及び継続決定表示器5を
駆動するための駆動部38とが設けられる。Further, on the output side of the control unit 33, the variable winning device 3L, 3L.
A drive unit 37 for driving C and 3R, and a drive unit 38 for driving the special winning device 4 for another game, the prize number indicator 24 and the continuation determination indicator 5 are provided.
第5図の回路の動作は、次の通りである。The operation of the circuit of FIG. 5 is as follows.
まず、乱数発生部31は、発射球カウンタ18が1をカ
ウントする毎に所定の演算を行なって、(第1の)乱数
を発生する。但し、戻り球カウンタ19が値が0である
ことを条件とし、その計数値が1以上であれば乱数を発
生しない。例えば、戻り球カウンタ19の計数が2であ
るときは、それをカウントした時から発射球カウンタ1
8の計数出力を2回パスする(乱数を発生しない)。そ
して、その回数分、戻り球カウンタ19をカウントダウ
ンして0にする信号cを出力する。First, the random number generation unit 31 performs a predetermined calculation every time the firing ball counter 18 counts 1 to generate a (first) random number. However, on condition that the value of the return ball counter 19 is 0, if the count value is 1 or more, a random number is not generated. For example, when the count of the return ball counter 19 is 2, the launch ball counter 1 starts from the time when it is counted.
The count output of 8 is passed twice (random numbers are not generated). Then, the signal c that counts down the return ball counter 19 to 0 is output for that number of times.
この乱数発生部31で発生した第1の乱数の値が予め定
めた範囲に入ると、前述のように始動口を遊技者に有利
な第2状態に変換駆動することになるが、その確率は次
のように定められる。例えば、乱数の発生する範囲を1
〜4096とした場合、始動口を開く乱数値の範囲を1
〜136とすれば、始動口を第2状態に変換駆動する確
率は約30分の1となる。When the value of the first random number generated by the random number generator 31 falls within a predetermined range, the starting opening is converted and driven into the second state advantageous to the player as described above, but the probability is It is defined as follows. For example, the range of random numbers is 1
When set to ~ 4096, the range of random value that opens the starting port is 1
When set to ˜136, the probability of converting and driving the starting port to the second state is about 1/30.
判定部32は、乱数発生部31で発生した第1の乱数の
値が上記のように定めた範囲に入るか否かを判定する。The determination unit 32 determines whether or not the value of the first random number generated by the random number generation unit 31 falls within the range defined as above.
制御部33は、判定部32で判定した第1の乱数が始動
口を開く値のとき、可変入賞装置3L,3C,3Rの可
動片を変換駆動する駆動部37に駆動信号を送り、これ
らの可変入賞装置が第2状態となるようにソレノイド4
4を駆動させる。この変換駆動中、いずれかの可変入賞
装置に遊技球が入賞してカウンタ35が出力すると、可
変入賞装置を遊技者にとって不利な第1状態に戻して停
止させる。When the first random number determined by the determination unit 32 has a value that opens the starting port, the control unit 33 sends a drive signal to the drive unit 37 that converts and drives the movable pieces of the variable winning award devices 3L, 3C, 3R, and outputs these signals. Solenoid 4 so that the variable winning device is in the second state
4 is driven. During this conversion driving, when the game ball wins any of the variable winning devices and the counter 35 outputs, the variable winning device is returned to the first state, which is disadvantageous to the player, and stopped.
また、遊技球が始動口に入賞することによって入賞球カ
ウンタ35が所定値になると(その値が1の場合は遊技
球が入賞すると)、制御部33は駆動部38に大入賞装
置4のソレノイド44を駆動する信号を送り、一対の翼
片21a,21bの開閉による別遊技を開始させる。翼
片の開閉動作(1回)は、入賞口23に遊技球が所定個
数(例えば10個)入賞するまで行なわれる。遊技球が
入賞口23に入賞する毎に、制御部33は賞球払出し装
置(図示省略)に信号を送り、所定個数(例えば13
個)の賞品球を払い出させる。Further, when the winning ball counter 35 reaches a predetermined value by winning the game ball at the starting opening (if the value is 1, the gaming ball wins), the control unit 33 causes the drive unit 38 to the solenoid of the big winning device 4. A signal for driving 44 is sent to start another game by opening and closing the pair of wing pieces 21a, 21b. The opening / closing operation (once) of the wing pieces is performed until a predetermined number (for example, 10) of game balls are won in the winning opening 23. Each time a game ball wins the winning opening 23, the control unit 33 sends a signal to a prize ball payout device (not shown), and a predetermined number (for example, 13).
The prize balls for each item are paid out.
一方、始動口への入賞と共に乱数発生部31で発生した
第2の乱数値を判定部32で判定する。その結果、第2
の乱数の値が予め定めた数に当った場合には、別遊技を
継続させること(大当り)になる。この別遊技継続の確
率は、次のように定められる。例えば、乱数の発生する
範囲を1〜4096とした場合、継続になる第2の乱数
値の範囲を1001〜1082とすれば、継続の確率は
約50分の1となる。On the other hand, the determination unit 32 determines the second random number value generated by the random number generation unit 31 along with the winning of the starting opening. As a result, the second
When the value of the random number of hits a predetermined number, another game is continued (big hit). The probability of continuing this separate game is determined as follows. For example, if the range of random numbers is 1 to 4096, and the range of the second random number value to be continued is 1001 to 1082, the probability of continuation is about 1/50.
第2の乱数値の判定結果として、継続に当らなかった場
合には、大入賞装置4の一対の翼片の開閉動作は1回、
すなわち入賞口23に所定個数(例えば10個)の遊技
球が入賞した時点で終了する。As a result of the determination of the second random number value, when it is not continued, the opening / closing operation of the pair of wing pieces of the special winning device 4 is performed once,
That is, the process ends when a predetermined number (for example, 10) of game balls enter the winning opening 23.
これに対し、別遊技が継続となった場合には、大入賞装
置4の一対の翼片の開閉動作を所定回数(例えば8回)
行なう。この場合、制御部33は、センサ22が遊技球
の通過を検出した時点で表示器5の循環点灯を上部中央
の発光態5cにて停止させる信号を駆動部38に送る。
更に、継続される各動作毎に入賞口23に受け入れる遊
技球の個数(入賞可能数)を乱数で決める。そのため、
次の回の継続動作が始まる前に、乱数発生部31で発生
した第3の乱数の値を判定部32で判定し、その結果に
より、次回の継続動作で入賞口23に受け入れる遊技球
の個数を設定する。On the other hand, when another game is continued, the opening / closing operation of the pair of wing pieces of the special winning device 4 is performed a predetermined number of times (for example, 8 times).
To do. In this case, the control unit 33 sends a signal to the drive unit 38 to stop the circulation lighting of the display 5 in the light emission state 5c at the upper center when the sensor 22 detects the passage of the game ball.
Furthermore, the number of game balls (the number of winning prizes) to be received in the winning opening 23 is determined by a random number for each continuous operation. for that reason,
Before the next continuous operation starts, the determination unit 32 determines the value of the third random number generated by the random number generation unit 31, and according to the result, the number of game balls to be received in the winning opening 23 in the next continuous operation. To set.
例えば第3の乱数の発生する範囲を1〜160、別遊技
を継続する場合の各回の入賞可能数を4〜10のいずれ
かとし、各入賞可能数に当る乱数値の範囲を次のように
設定する。For example, the range in which the third random number is generated is set to 1 to 160, the number of possible prizes for each time when another game is continued is set to 4 to 10, and the range of the random number value corresponding to each possible number of prizes is as follows. Set.
実施例は、遊技球が入賞口23に入賞する毎に13個の
賞品球を払い出し、別遊技の継続は8回行なうものとす
ると、上の例では各回の入賞可能数は7個の場合が最も
多いから、別遊技の継続により払い出される賞品球の数
は、平均して 13×7×8=728 となる。 In the embodiment, 13 prize balls are paid out each time a game ball wins the winning opening 23, and another game is continued eight times. In the above example, the number of prizes that can be won at each time is seven. Since the number is the largest, the number of prize balls paid out by continuing another game is 13 × 7 × 8 = 728 on average.
かくして、第3の乱数の当る範囲を適宜調整することに
より、別遊技を継続する場合、遊技者が獲得できる賞品
球の個数を任意に設定することができる。Thus, by appropriately adjusting the range where the third random number hits, the number of prize balls that the player can obtain can be arbitrarily set when continuing another game.
第5図の回路において、乱数発生部31及び判定部32
は、それぞれ単一の乱数発生手段及び判定手段として構
成するほか、第1、第2、第3の乱数を別々に発生して
その値を判定する3組みの乱数発生回路と判定回路で構
成してもよい。In the circuit of FIG. 5, a random number generator 31 and a determiner 32
Are configured as a single random number generating means and a determining means, respectively, and are configured by three sets of random number generating circuits and determining circuits for separately generating the first, second and third random numbers and determining their values. May be.
また、乱数発生部31で発生する乱数を必要に応じて第
1の乱数、第2の乱数又は第3の乱数として判定するよ
うにしてもよい。その場合、判定した乱数の値が第1の
乱数の範囲に当れば始動口を変換駆動し、第2の乱数の
範囲に当れば別遊技継続とし、第3の乱数の範囲に当れ
ば、それに対応した個数の入賞球を大入賞装置に受け入
れるものとする。そのため、初めに発生した乱数の値を
記憶しておく記憶部(メモリ)39が設けられ、制御部
33に接続される。Further, the random number generated by the random number generator 31 may be determined as the first random number, the second random number, or the third random number as necessary. In that case, if the value of the determined random number falls within the range of the first random number, the starting opening is converted and driven, and if it falls within the range of the second random number, another game is continued and the range of the third random number is reached. For example, the corresponding number of winning balls will be accepted in the special winning device. Therefore, a storage unit (memory) 39 for storing the initially generated random number value is provided and connected to the control unit 33.
更に、第5図において1点鎖線で囲まれたブロック40
内の各部は、それぞれ公知の電子回路で構成できるが、
マイクロコンピュータでこれらの動作を実行するように
してもよい。この場合、マイクロコンピュータは以下の
動作を実行する。Further, in FIG. 5, a block 40 surrounded by a chain line
Each part inside can be configured by a known electronic circuit,
A microcomputer may execute these operations. In this case, the microcomputer executes the following operations.
第6図のフローチャートに示すように、発射球カウント
出力(これは遊技球が発射される毎に発生する)がある
と、第1の乱数を発生してその値が抽選に当った時、フ
ラグ1を立て、始動口の開閉動作を行なう。すなわち、
可変入賞装置3L,3C,3Rを遊技者に有利な第2状
態に継続的に変換駆動する信号を出力し、可変入賞装置
のいずれかに遊技球が入賞した時、変換駆動を停止す
る。なお、フラグ1が立っても、遊技球が入賞しない場
合には、次の抽選で生ずるフラグを2として、持越し分
を加えた個数の遊技球が入賞するまで可変入賞装置の変
換駆動を行なう。また、フラグ1が立っている時、始動
口に対して遊技球が例えば2個入賞してしまった場合
は、フラグを−1として次の抽選で生ずるフラグ1と相
殺する。As shown in the flowchart of FIG. 6, if there is a shot ball count output (this is generated every time a game ball is shot), a first random number is generated, and when that value hits the lottery, a flag Set 1 to open and close the starting port. That is,
A signal for continuously converting and driving the variable winning devices 3L, 3C, 3R to a second state advantageous to the player is output, and when any of the variable winning devices wins a game ball, the conversion driving is stopped. Even if the flag 1 is set, if the game ball does not win, the flag generated in the next lottery is set to 2 and the variable winning device is driven for conversion until the number of game balls to which the carry-over amount is added is won. Further, when the flag 1 is standing and, for example, two game balls have been won in the starting opening, the flag is set to -1 to offset the flag 1 generated in the next lottery.
更に、始動口への入賞により、第2の乱数を発生すると
共に大入賞装置4に翼片の開閉動作を開始させる。更
に、第2の乱数の値が大当りかどうかを判定し、はずれ
の場合には、センサ22の出力に対して表示器5の循環
点灯を上部中央の発光体5cには止めず、結合子で示
すように初めのステップに戻る。Further, when a prize is awarded to the starting opening, a second random number is generated and the special winning apparatus 4 is caused to start the opening / closing operation of the wing pieces. Further, it is determined whether or not the value of the second random number is a big hit, and in the case of a big hit, the circulation lighting of the display 5 with respect to the output of the sensor 22 is not stopped at the light emitting body 5c at the upper center, but a connector is used. Return to the first step as shown.
一方、大当りになった場合には、それに対応したフラグ
を立てると共に、センサ22の出力に対して表示器5の
循環点灯を上部中央の発光体5cにて止める。これによ
り、遊技継続の決定が表示される。この時、遊技球が入
賞口23に入賞したことを確認するため、入賞口23に
センサを設けてその出力をチェックするようにしてもよ
い。そして、遊技継続動作を開始する。On the other hand, when a big hit occurs, a flag corresponding to the big hit is set and the circulation lighting of the display 5 is stopped by the light emitting body 5c in the upper center with respect to the output of the sensor 22. As a result, the decision to continue playing the game is displayed. At this time, in order to confirm that the game ball has won the winning opening 23, a sensor may be provided at the winning opening 23 to check the output. Then, the game continuation operation is started.
遊技継続動作は、第7図に示すように行なわれる。ま
ず、第3の乱数を発生し、その値により1回目の継続遊
技における入賞可能数を決定する。その後、入賞口23
に遊技球が入賞すると、入賞数をカウントすると共に表
示器5の循環点灯を適当な位置(これも乱数で決める)
に止める。そして、入賞した遊技球の個数が入賞可能数
に達したかどうかを判定し、“No”であれば次の入賞球
を待ち、入賞球があると上記の動作を繰返す。その後入
賞可能数に達すると、継続回数をカウントし、そのカウ
ント値が予め定めた継続回数の1つ前(この場合7回
目)にならなければ、結合子で示すように初めのステ
ップに戻って次の回の入賞可能数を決定し、継続遊技を
行なう。継続回数が7回目に達すると、すなわち7回目
の継続遊技が終ると、次は最後(8回目)の継続遊技で
あるが、この例では、最終回の入賞可能数を最大の10
個に固定することにより、すべての遊技者に10の入賞
機会を与えるもの(10カウント遊技)としている。従
って、第3の乱数による入賞可能数の決定は行なわな
い。The game continuation operation is performed as shown in FIG. First, a third random number is generated, and the number of possible winning prizes in the first continuous game is determined by the value thereof. After that, the winning hole 23
When a game ball wins, the number of prizes is counted and the cyclic lighting of the display 5 is set at an appropriate position (also determined by a random number).
Stop at. Then, it is determined whether or not the number of winning game balls has reached the number of winning prizes. If “No”, the next prize ball is waited for, and if there is a prize ball, the above operation is repeated. After that, when the number of possible winnings is reached, the number of continuations is counted, and if the count value is not one before the predetermined number of continuations (seventh in this case), return to the first step as shown by the connector. Determine the number of possible winnings for the next round and continue playing. When the number of continuations reaches the 7th time, that is, when the 7th continuation game is over, the next (8th) continuation game is the next, but in this example, the final possible winning number is the maximum 10
By fixing it to an individual, all players are given 10 winning opportunities (10-count game). Therefore, the possible winning number is not determined by the third random number.
上記のようにマイクロコンピュータを使用し、フラグを
設定することにより、始動口の状態変換と別遊技の継続
決定と継続時の入賞数設定とを、それぞれ所定の確率で
実行することができる。また、始動口を第2状態に変換
している時や別遊技を行なっているとき等、次のフラグ
が立った場合には、それを記憶しておき、別遊技の結果
表示後その他必要な時にフラグの状態に応じた動作を実
行することができる。By using the microcomputer as described above and setting the flag, it is possible to execute the state conversion of the starting opening, the continuation determination of another game, and the winning number setting at the time of continuation with a predetermined probability. Also, when the next flag is set, such as when the starting opening is converted to the second state or when another game is being performed, that is stored, and after the result of the other game is displayed, other necessary Sometimes it is possible to perform an action depending on the state of the flag.
なお、実施例の可変入賞装置3L,3C,3Rは、一対
の可動片を閉じることで遊技球が入賞できない状態を第
1状態としているが、本発明で用いられる可変入賞装置
の第1状態は、遊技球が入賞し難い(入賞は不可能では
ないが困難な)状態であってもよい。その場合には、可
変入賞装置が第1状態であっても、すなわち上記のフラ
グ1が立っていないときに、遊技球が可変入賞装置に入
賞することが起こり得るが、そのような入賞は入賞球セ
ンサ34で検出される。その時、マイクロコンピュータ
はフラグを−1とし、その後の抽選で生ずるフラグ1と
相殺する。The variable winning devices 3L, 3C, 3R of the embodiment have a state in which the game ball cannot be won by closing the pair of movable pieces, but the first state of the variable winning device used in the present invention is The gaming ball may be in a state where it is difficult to win the prize (the winning is difficult if not impossible). In that case, even if the variable winning device is in the first state, that is, when the flag 1 is not set, the game ball may win the variable winning device, but such a winning is a prize. It is detected by the ball sensor 34. At that time, the microcomputer sets the flag to -1, and cancels it with the flag 1 generated in the subsequent lottery.
以上、実施例について説明したが、本発明はこれに限ら
ない。例えば、始動口の構成や配置は任意であり、別遊
技装置も実施例の大入賞装置のほか任意のものを用いる
ことができる。或は、1つの入賞装置を時間的に区分
し、ある時は始動口として、他の時間は入賞口として使
用してもよい。また、別遊技の継続表示も、実施例のよ
うな所定位置の点灯方式に限らず、7セグメントのLE
Dに特定の数字を表示させてもよい。Although the embodiment has been described above, the present invention is not limited to this. For example, the structure and arrangement of the starting port are arbitrary, and as the other game device, any device other than the special winning device of the embodiment can be used. Alternatively, one winning device may be divided in time and used as a starting opening at one time and as a winning opening at another time. Further, the continuous display of another game is not limited to the lighting system of the predetermined position as in the embodiment, but LE of 7 segments
You may make D display a specific number.
更に、本発明はパチンコ遊技機だけでなく、スマートボ
ール機や雀球遊技機等の弾球遊技機にも適用できるもの
である。Furthermore, the present invention can be applied not only to pachinko game machines but also to ball game machines such as smart ball machines and sparrow ball game machines.
[発明の効果] 上記のように、本発明の弾球遊技機は、所定数の遊技球
が発射される毎に発生する乱数の値に応じて始動口を遊
技者に有利な状態に変換すると共に、始動口への入賞で
開始される別遊技の継続と継続時の入賞可能な遊技球数
も、それぞれ乱数で決定するようにしたから、始動口の
状態変換及び別遊技継続の確率を適宜調整することがで
きる。そのため、遊技者には、始動口への入賞と別遊技
の継続による大きな利益獲得の機会が平等に与えられ、
遊技者の技量にかかわらず弾球遊技を楽しむことができ
ると共に、遊技場においては従来の釘調整なしに入賞率
の管理ができるという効果を奏する。[Effects of the Invention] As described above, the ball game machine of the present invention converts the starting opening into a state advantageous to the player according to the value of the random number generated each time a predetermined number of game balls are shot. Along with this, the number of game balls that can be won and the continuation of another game started by winning at the starting mouth is also determined by random numbers respectively, so the probability of the state conversion of the starting mouth and the continuation of another game is set appropriately. Can be adjusted. Therefore, the players are equally given an opportunity to win a big profit by winning a prize at the starting mouth and continuing another game.
There is an effect that the player can enjoy the ball game regardless of the skill of the player, and that the winning rate can be managed in the game hall without the conventional nail adjustment.
第1図は本発明の一実施例であるパチンコ遊技機の正面
図、第2図は遊技球発射装置と発射球検出装置の説明
図、第3図は可変入賞装置の一例を示す図、第4図は別
遊技を行なう大入賞装置の構成を示す図、第5図は実施
例の電気回路部のブロック図、第6図及び第7図は実施
例の動作をマイクロコンピュータで制御する場合のフロ
ーチャートである。 1……パチンコ遊技機、2……遊技盤面、 3L,3C,3R……可変入賞装置、 4……大入賞装置、5……表示器、 6……釘、7……打球ハンドル、 8……ガイドレール、9……ソレノイド、 10……プランジャ、 14……発射球センサ、 17……戻り球センサ、 18……発射球カウンタ、 19……戻り球カウンタ、 21a,21b……大入賞装置の翼片、 22……入賞球通過センサ、 31……乱数発生部、32……判定部、 33……制御部、34……入賞球センサ、 35,36……入賞球カウンタ、 37,38……駆動部、 42a,42b……可動片、 43……カバー部材、44……ソレノイド、 46……プランジャ、52……運動伝達部材、 55a,55b……伝達棒、 58……入賞球受部、59……入賞球排出樋。FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention, FIG. 2 is an explanatory view of a game ball launching device and a launch ball detecting device, and FIG. 3 is a view showing an example of a variable winning device, FIG. 4 is a diagram showing a structure of a special winning device for performing another game, FIG. 5 is a block diagram of an electric circuit portion of the embodiment, and FIGS. 6 and 7 are diagrams when the operation of the embodiment is controlled by a microcomputer. It is a flowchart. 1 ... Pachinko machine, 2 ... Game board surface, 3L, 3C, 3R ... Variable winning device, 4 ... Large winning device, 5 ... Display, 6 ... Nail, 7 ... Hit ball handle, 8 ... ... guide rail, 9 ... solenoid, 10 ... plunger, 14 ... launch ball sensor, 17 ... return ball sensor, 18 ... launch ball counter, 19 ... return ball counter, 21a, 21b ... big winning device Wing piece, 22 ... winning ball passing sensor, 31 ... random number generating section, 32 ... judging section, 33 ... control section, 34 ... winning ball sensor, 35, 36 ... winning ball counter, 37, 38 ...... Driving part, 42a, 42b ...... Movable piece, 43 ...... Cover member, 44 ...... Solenoid, 46 ...... Plunger, 52 ...... Motion transmission member, 55a, 55b ...... Transmission rod, 58 ...... Prize ball receiving Part, 59 ... winning ball discharge gutter.
Claims (2)
と、該発射装置から発射された遊技球の入賞に関して遊
技者に不利な第1状態と遊技者に有利な第2状態とに変
換可能に形成され、遊技球が入賞することによって別遊
技を開始させる始動口と、遊技球が入賞すると所定個数
の賞品球が与えられる別遊技を行なう別遊技装置とを具
備する弾球遊技機において、 前記発射装置から所定数の遊技球が発射される毎にそれ
を検出する発射球検出手段と、 乱数を発生する乱数発生手段と、 該乱数発生手段で発生した乱数の値を判定する判定手段
と、 前記発射球検出手段からの検出信号に応じて前記乱数発
生手段で発生した第1の乱数値が所定値のとき、前記始
動口を所定個数の遊技球が入賞するまで第2状態に変換
駆動すると共に、前記始動口への入賞で開始される別遊
技の継続を第2の乱数値によって決定し、別遊技を継続
する場合には、その継続時に入賞可能な遊技球の個数を
第3の乱数値によって決定する制御手段とを備えたこと
を特徴とする弾球遊技機。1. A launching device for launching a game ball on a game board surface, and a conversion into a first state which is disadvantageous to the player and a second state which is advantageous to the player with respect to winning of the game ball emitted from the launching device. In a ball-ball game machine including a starting port that is formed to be possible and starts another game when a game ball wins, and another game device that performs another game in which a predetermined number of prize balls are given when the game ball wins , A launch ball detecting means for detecting each time a predetermined number of game balls are launched from the launching device, a random number generating means for generating a random number, and a determining means for determining the value of the random number generated by the random number generating means And, when the first random number value generated by the random number generation means in accordance with the detection signal from the launch ball detection means is a predetermined value, the starting opening is converted into a second state until a predetermined number of game balls are won. While driving, to the starting port Control means for determining the continuation of another game started by the winning of the second random value, and when continuing the different game, determining the number of game balls that can be won at the time of the continuation by the third random value. A ball game machine characterized by having and.
一対の翼片が閉じて遊技球が入賞できない状態と該翼片
が開いて遊技球が入賞できる状態とに変換駆動され、遊
技球が入賞する毎に所定個数の賞品球が払い出されるよ
うに定めた入賞装置と、前記翼片の開閉動作の継続を示
す表示器とを設けたことを特徴とする請求項(1)記載の
弾球遊技機。2. As a separate game device on the game board surface,
The pair of wings is closed and the game ball cannot be won, and the wings are opened to convert the game ball into a winning state, and a predetermined number of prize balls are paid out each time the game ball wins. The ball game machine according to claim (1), further comprising: a winning device and a display for indicating continuation of opening / closing operation of the wing pieces.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP63311700A JPH0630657B2 (en) | 1988-12-09 | 1988-12-09 | Ball game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP63311700A JPH0630657B2 (en) | 1988-12-09 | 1988-12-09 | Ball game machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH02156973A JPH02156973A (en) | 1990-06-15 |
| JPH0630657B2 true JPH0630657B2 (en) | 1994-04-27 |
Family
ID=18020416
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP63311700A Expired - Lifetime JPH0630657B2 (en) | 1988-12-09 | 1988-12-09 | Ball game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0630657B2 (en) |
-
1988
- 1988-12-09 JP JP63311700A patent/JPH0630657B2/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JPH02156973A (en) | 1990-06-15 |
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