JPH0663247A - Game apparatus - Google Patents

Game apparatus

Info

Publication number
JPH0663247A
JPH0663247A JP4262663A JP26266392A JPH0663247A JP H0663247 A JPH0663247 A JP H0663247A JP 4262663 A JP4262663 A JP 4262663A JP 26266392 A JP26266392 A JP 26266392A JP H0663247 A JPH0663247 A JP H0663247A
Authority
JP
Japan
Prior art keywords
image
video
ball
points
projected
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP4262663A
Other languages
Japanese (ja)
Inventor
Yoshiro Nakamatsu
義郎 中松
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP4262663A priority Critical patent/JPH0663247A/en
Publication of JPH0663247A publication Critical patent/JPH0663247A/en
Pending legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

PURPOSE:To prevent the intervention by a gang of racketeers in pachinko machines or the like to check the exchanging of medals for money by a method wherein a video of a VTR or the like advances in proportion to points obtained, the video operation is stopped and then, the video of the VTR continues to advance in proportion to the subsequent scoring while the value of the advancing is made proportional to the number of points obtained. CONSTITUTION:When a prepaid card 2 is put into a slit 3 to operate a lever 4, a ball 6 is set ready to shoot on a rail 6. Now, a game starts. When the ball enters a minor prize hole 8, a medium prize hole 9 or a major hole 10, points are displayed on a window 11. At the same time, an image 13 with a VTR or the like is projected on a display 12 comprising a Braun tube. The image is projected for a time length proportional to the number of points obtained. For example, the image is projected for 20sec. when 10 points are earned and for one min when 30 points are earned. With the passage of time, the image is interrupted and projected again reflecting the value of the advancing of the image corresponding to the number of the scores upon the earning of the subsequent scores are earned.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は,換金を伴わず且つ客減
りのないパチンコ機又はスロットマシンに関するもので
ある。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko machine or slot machine which is free of cash and which does not reduce the number of customers.

【0002】[0002]

【従来の技術】従来のパチンコ機は、景品の換金時に暴
力団が介入することに加え、パチンコ店が球をごまかし
たり、脱税するなど非合法なことを行っている。従って
トラブルガ生じたときに警察に届けることができず、暴
力団に頼ることになるので、パチンコ店に暴力団が介入
したりパチンコ店が脱税する温床になっていた。メタル
を使用し、配当メタルを払出すスロットマシンでも同様
な現象が生じている。
2. Description of the Related Art In conventional pachinko machines, gangs intervene when redeeming prizes, and pachinko parlors do illegal things such as cheating balls or tax evasion. Therefore, when troubles occur, they cannot be reported to the police and rely on gangsters, so it was a hotbed for gangs to intervene in pachinko parlors and tax evasion for pachinko parlors. A similar phenomenon occurs in slot machines that use metal and pay dividend metal.

【0003】一方 球の換金を行わないと客が減るとい
う結果を生じた。このような装置がつくられても誰も使
わないので結局暴力団排除や脱税防止は出来なかった。
On the other hand, if the balls are not converted into cash, the result is that the number of customers decreases. Even if such a device was created, no one would use it, so it was impossible to eliminate gangs or prevent tax evasion.

【0004】[0004]

【発明が解決しょうとする課題】パチンコの球 又はス
ロットマシンのメタルを換金をしないようにし,暴力団
が介入する余地をなくすると共に、球の換金がなくても
客が減らないための発明的手段を装置に盛込むこと。
[Problems to be Solved by the Invention] Preventing pachinko balls or metal of slot machines from being exchanged for cash, leaving room for gangs to intervene, and inventing means for not reducing customers even without exchange of balls. Put in the device.

【0005】[0005]

【課題を解決するための手段】映画で続けて見たいのに
途中で止ると次を見たいものである。本発明は 映画,
テレビ,ビデオゲーム等映像の進行の期待感を刺激する
ことにより客を引寄せ且つ換金プロセスが無いので従来
のパチンコあるいはスロットマシンによる暴力団の介入
や脱税をなくするものである。
[Means for solving the problem] I want to continue watching a movie, but when I stop halfway, I want to watch the next one. The present invention is a movie,
It attracts customers by stimulating the expectation of the progress of images such as television and video games, and since there is no cash conversion process, it eliminates the intervention and tax evasion of gangs by conventional pachinko or slot machines.

【0006】[0006]

【実施例】図1は、本発明実施例のパチンコ機1の外観
正面図を示し、球購入不正防止のための予め購入したプ
リペイドカード2を差込口3に挿入してからレバー4を
操作して球5をレール6に沿って盤7上に発射できるよ
うになっている。プリペイドカードを使用せぬ従来方式
でもよい。盤7上には、球5が入る小賞口8、中賞口
9、大賞口10が設けられており、これら賞口の小中大
に応じて段階的に増加する点数が窓11に表示される。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS FIG. 1 is an external front view of a pachinko machine 1 of an embodiment of the present invention, in which a prepaid card 2 purchased in advance for preventing fraudulent purchase of a ball is inserted into a slot 3 and then a lever 4 is operated. Then, the ball 5 can be fired on the board 7 along the rail 6. A conventional method that does not use a prepaid card may be used. On the board 7, there are provided a small prize hole 8, a middle prize hole 9, and a large prize hole 10 into which the ball 5 is inserted, and the points which gradually increase in accordance with the small, medium, and large sizes of these prize holes are displayed on the window 11. To be done.

【0007】ブラウン管 又はLCD又はプロジェクシ
ョンテレビ等によるディスプレイ12にはVTR,C
D,レーザーディスク等による映像13が現れ、これは
ほぼ目の高さに設けられ、窓11に表示した得点数が大
きいほど映像13が長く映ってから消えるようになって
いる。例えば10点入れば20秒,30点入れば映像が
1分間動いて停止し、次に20点とるとさらに40秒間
動くようにする。
A VTR, C is used for the display 12 such as a cathode ray tube, an LCD or a projection television.
An image 13 such as D, a laser disk, etc. appears, which is provided at almost the eye level, and the larger the score displayed on the window 11, the longer the image 13 appears and then the image 13 disappears. For example, if 10 points are entered, 20 seconds are entered, if 30 points are entered, the image moves for 1 minute and stops, and if 20 points are entered next, the image is moved for another 40 seconds.

【0008】打球5は出口14に出て、レバー4により
再び打球できるように循環し、外部に出ないようにす
る。これにより球のゴマカシや景品換金のトラブルが無
くなる。
The hit ball 5 exits to the outlet 14 and circulates so that it can be hit again by the lever 4 so as not to go outside. As a result, there is no trouble of shaving the ball or redeeming the prize.

【0009】一枚のプリペイドカードにより打球できる
球数は定まっており、映像13は、刺激的な興味がある
進行場面やビデオゲームの場面とし、常に次を見ようと
期待できる映像であって、そのために客は、なるべく多
く映像を見ようとするために大賞口10を狙い、且つプ
リペイドカード2を多く買うので、客の遊戯心をそそり
客を呼び、店の収益も増加することとなる。
The number of balls that can be hit with a single prepaid card is fixed, and the image 13 is an image of a progressive scene or a video game scene that has an exciting interest, and is an image that can be expected to always look at the next. In addition, since the customer aims at the prize hole 10 in order to see as many images as possible and buys a lot of prepaid cards 2, the customer's playfulness is attracted to the customer, and the profit of the store is also increased.

【0010】図2は本発明実施例のスロットマシン20
の外観正面図を示し、前面のパネル21には回転円筒2
2の前面が複数個見られ、これらの回転円筒上のシンボ
ル23、24、25の一部が正面から見られるようにな
っている。まず、メタル26又はプリペイドカードを購
入して 差込口27に入れてからスタートレバー28を
押すとシンボル23、24、25が回転する。その回転
が定常となったときに、レバー28を倒して回転円筒2
2を止めるか、各シンボル毎に設けたストップボタン2
9、30、31を押すことにより各々のシンボルの回転
を停止させる。
FIG. 2 shows a slot machine 20 according to the embodiment of the present invention.
An external front view of the rotating cylinder 2 is shown on the front panel 21.
A plurality of front surfaces of No. 2 are seen, and some of the symbols 23, 24, 25 on these rotating cylinders can be seen from the front. First, when purchasing the metal 26 or the prepaid card and inserting it into the insertion slot 27 and then pressing the start lever 28, the symbols 23, 24 and 25 rotate. When the rotation becomes steady, the lever 28 is tilted to rotate the rotating cylinder 2
Stop button 2 or stop button 2 provided for each symbol
Pressing 9, 30, and 31 stops the rotation of each symbol.

【0011】そのとき前記複数のシンボルが揃うか又は
窓22に示されている5本の入賞ライン32、33、3
4、35、36上で停止しているシンボルの組合せによ
り点数がデジタル表示器37に示される。差し込むメタ
ルの枚数に応じて入賞ラインの本数が決められる。例え
ばメタル1枚であれば中央の横1本の入賞ライン33、
2枚のときは横1本の入賞ライン32,33,34、3
枚のときは斜め2本35、36を加えた合計5本の入賞
ラインが使用できる。他の実施例は、レバーでシンボル
23、24、25が回転し、全部のシンボルが揃うと高
得点になる。
[0011] At that time, the five winning lines 32, 33, 3 shown in the window 22 whether the plurality of symbols are aligned or not.
The score is shown on the digital display 37 by the combination of symbols stopped on 4, 35, 36. The number of pay lines is determined according to the number of metals to be inserted. For example, if there is only one piece of metal, one horizontal pay line 33 in the center,
When there are two, one horizontal winning line 32, 33, 34, 3
When the number is one, a total of five pay lines including two diagonal lines 35 and 36 can be used. In another embodiment, when the symbols 23, 24 and 25 are rotated by the lever and all the symbols are aligned, a high score is obtained.

【0012】CRT、又はLCD、又はプロジェクショ
ンスクリーンによる画面38を傾斜させ,遊戯者がうつ
むくと見える位置にあり、表示器37に示される得点に
比例して画面38の映像39が進行し、前例のパチンコ
機と同様に得点と映像39の進行とが関連しているの
で、次の映像を見たい欲のため次々とコイン又はプリペ
イドカードを入れることになり店の収入が増大する。
The image 38 on the screen 38 advances in proportion to the score displayed on the display 37 by tilting the screen 38 by the CRT, LCD, or projection screen so that the player looks down. As with the pachinko machine, the score and the progress of the video 39 are related to each other, so coins or prepaid cards are inserted one after another due to the desire to see the next video, and the income of the store increases.

【0013】図3は、本発明実施例の図1パチンコ機内
部のブロックダイヤグラムを示す。プリペイドカード2
又はコインを差込口3に挿入すると、カードセンサー4
0でそのカードから打球できる回数が検知され球溜41
の球解除器42に伝達される。打球レバー4を操作する
と球打出装置43が球5をレール6に沿い発射する。賞
口に入った球は,その数が入球数カウウンタ44で計数
されて窓11に表示され、賞口に入らない球45と共に
球溜41に入る。球溜41中の球はレバー4により再び
打出されて循環する。カードセンサー40からの信号に
より打球しうる球数がきめられ、そのうち賞口に入りカ
ウンタ44で計数された球数の信号はコンピュータ46
に入り、球数に比例してモータ47ヲ回転させ、これに
よりビデオテープ48又はLD又はCDを回転させる。
即ち賞口に入った球数に比例した時間のみビデオテープ
LD、CDによる映像13を見られるようになってい
る。
FIG. 3 is a block diagram of the inside of the pachinko machine shown in FIG. 1 according to the embodiment of the present invention. Prepaid card 2
Or, if you insert a coin into the slot 3, the card sensor 4
The number of hits from the card is detected at 0, and the ball pool 41
Is transmitted to the ball releasing device 42. When the hitting lever 4 is operated, the ball launching device 43 launches the ball 5 along the rail 6. The number of balls that have entered the prize hole is counted by the number of entered balls counter 44 and displayed on the window 11, and enters the ball reservoir 41 together with the balls 45 that do not enter the prize hole. The ball in the ball reservoir 41 is again hit by the lever 4 and circulates. The signal from the card sensor 40 determines the number of balls that can be hit, and the signal of the number of balls counted by the counter 44 into the prize hole is calculated by the computer 46.
Then, the motor 47 is rotated in proportion to the number of balls, thereby rotating the video tape 48 or LD or CD.
That is, the image 13 on the videotapes LD and CD can be viewed only for a time period proportional to the number of balls entering the prize hole.

【0014】図4は、本発明実施例の図2に示すスロッ
トマシン内部のブロックダイヤグラムを示す。メタル2
6又はプリペイドカードを差込口27に入れ、スタート
レバー28を押すと、円筒22が回転し、円筒22上の
シンボル23、24、25が回転する。レバー28を倒
して円筒を停止又はストップボタン29、30、31を
押すと各円筒の回転が停止するが、円筒のシンボルはセ
ンサー49、50、51で検知し、回転が停止したシン
ボルの組合せをコンピュータ52で得点として算定し、
得点の大きさに比例してモータ53を回転させ、ビデオ
テープを送り、LD,CDを回転させる。即ち、シンボ
ルの得点が大きいほど、ビデオテープ、又はLD,CD
による映像39を長く見られるようになっている。
FIG. 4 shows a block diagram of the inside of the slot machine shown in FIG. 2 of the embodiment of the present invention. Metal 2
When 6 or a prepaid card is inserted into the insertion slot 27 and the start lever 28 is pushed, the cylinder 22 rotates and the symbols 23, 24, 25 on the cylinder 22 rotate. When the lever 28 is tilted to stop the cylinders or the stop buttons 29, 30, 31 are pressed, the rotations of the cylinders are stopped, but the symbols of the cylinders are detected by the sensors 49, 50, 51, and the combination of the symbols whose rotation is stopped is detected. Calculated as a score on the computer 52,
The motor 53 is rotated in proportion to the size of the score, the video tape is fed, and the LD and CD are rotated. That is, the larger the score of the symbol, the video tape, LD, or CD
You can watch the video 39 by.

【0015】[0015]

【発明の効果】【The invention's effect】

(1)球を外に取出す事なく循環し、従って球を現金化
できないので、暴力団の介入を排除する警視庁の方針に
完全に合致する。 (2)しかし球を換金しなくても、本発明の映像との結
合による期待感によりお客が沢山来るので業者は困るこ
となく,この点からも警視庁の要望を完全に満足する。 (3)球が外に出ないので,業者が球を誤魔化し脱税出
来ない。 (4)プリペイドカードシステムが完全に適用されるの
で,この点からも脱税防止になる。 (5)風俗営業法その他の法律にも問題ない。 (6)装置は最新のエレクトロニクスを駆使したもので
ハイテク日本に適合したものである。 (7)装置は全部自動なので、人件費は不要であり,パ
チンコ業者は経費が下がり,利益増大する。 (8)客が球の音を好む場合は,球の音を出せるので客
を満足させることが出来る。一方静かな環境で遊びたい
客は音の出ない静かな環境で遊ぶことが出来る。 (9)装置もクリーン,遊び方もクリーンになるので,
店もクリーンで,店の周りの住民や街もクリーンにな
り,従来のパチンコに伴う暴力団等のトラブル事件がな
くなる。
(1) The ball circulates without being taken out, and therefore the ball cannot be cashed, which is completely in line with the Metropolitan Police Department's policy of eliminating the intervention of gangsters. (2) However, even if the sphere is not converted into cash, a large number of customers come to the store due to the sense of expectation resulting from the combination with the image of the present invention. (3) Since the ball does not go out, the trader can mislead the ball and evade tax. (4) Since the prepaid card system is fully applied, tax evasion is also prevented from this point. (5) There is no problem with the Customs Business Law and other laws. (6) The equipment makes full use of the latest electronics and is compatible with high-tech Japan. (7) Since the device is fully automatic, there is no need for labor costs, and pachinko parlors have lower costs and increased profits. (8) If the customer likes the sound of the ball, the customer can be satisfied because the sound of the ball can be produced. On the other hand, customers who want to play in a quiet environment can play in a quiet environment with no sound. (9) Since the device is clean and the way to play is also clean,
The stores are clean, the residents and the town around them are also clean, and trouble cases such as gangs associated with conventional pachinko machines are eliminated.

【0016】[0016]

【図面の簡単な説明】[Brief description of drawings]

【図1】パチンコ機の正面図である。FIG. 1 is a front view of a pachinko machine.

【図2】スロットマシンの正面図である。FIG. 2 is a front view of a slot machine.

【図3】パチンコ機のブロックダイヤグラムである。FIG. 3 is a block diagram of a pachinko machine.

【図4】スロットマシンのブロックダイヤグラムであ
る。
FIG. 4 is a block diagram of a slot machine.

【0017】[0017]

【符号の説明】[Explanation of symbols]

1 パチンコ機 2 プリペイドカード 5 球 11 点数を表示する窓 13 映像 20 スロットマシン 23 24、25 シンボル 26 メタル 37 点数表示器 39 映像 1 Pachinko machine 2 Prepaid card 5 Ball 11 Window for displaying points 13 Video 20 Slot machine 23 24, 25 symbols 26 Metal 37 Point display 39 video

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 パチンコ機の球が入った得点又はスロッ
トマシン等ギャンブル機の得点に比例して、VTR又は
レーザーディスク等の映像を進行させた後停止中断さ
せ、次にパチンコ機の球が得点し、又はスロットマシン
等ギャンブル機の得点に比例して再び前記VTR又はレ
ーザーディスクの映像が進行し、これらの進行量は前記
球入れ又はシンボル合致等による得点数に比例させるよ
うにして,映像が終了すると,映像はスタートに戻り得
るようにしたCRT又はLCD,プロジェクションテレ
ビなどによる映像を遊戯者に表示し得る事を特徴とする
遊戯装置。
1. A pachinko machine ball is scored after a video of a VTR or a laser disk is advanced in proportion to the score of a pachinko machine ball or the score of a gambling machine such as a slot machine. Or, the video of the VTR or the laser disk progresses again in proportion to the score of the gambling machine such as the slot machine, and the progress amount of these is made proportional to the score by the ball insertion or the symbol matching, and the video is displayed. A game device characterized by being able to display an image on a CRT or LCD, a projection television, etc., which can be returned to the start when finished, to the player.
JP4262663A 1992-08-20 1992-08-20 Game apparatus Pending JPH0663247A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4262663A JPH0663247A (en) 1992-08-20 1992-08-20 Game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4262663A JPH0663247A (en) 1992-08-20 1992-08-20 Game apparatus

Publications (1)

Publication Number Publication Date
JPH0663247A true JPH0663247A (en) 1994-03-08

Family

ID=17378894

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4262663A Pending JPH0663247A (en) 1992-08-20 1992-08-20 Game apparatus

Country Status (1)

Country Link
JP (1) JPH0663247A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1199283A (en) * 1997-08-08 1999-04-13 Internatl Game Technol Game console having a secondary display for providing video content
US5913515A (en) * 1995-04-10 1999-06-22 Kabushiki Kaisha Ace Denken Game machine with display device and special condition generation
US6942574B1 (en) 2000-09-19 2005-09-13 Igt Method and apparatus for providing entertainment content on a gaming machine
US8064889B2 (en) 2000-09-19 2011-11-22 Igt Virtual casino host
US11421396B2 (en) 2017-07-05 2022-08-23 Sumitomo Heavy Industries, Ltd. Shovel

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5427838A (en) * 1977-08-02 1979-03-02 Daiichi Shokai:Kk Video apparatus for pachinko game

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5427838A (en) * 1977-08-02 1979-03-02 Daiichi Shokai:Kk Video apparatus for pachinko game

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5913515A (en) * 1995-04-10 1999-06-22 Kabushiki Kaisha Ace Denken Game machine with display device and special condition generation
JPH1199283A (en) * 1997-08-08 1999-04-13 Internatl Game Technol Game console having a secondary display for providing video content
US6135884A (en) * 1997-08-08 2000-10-24 International Game Technology Gaming machine having secondary display for providing video content
US6368216B1 (en) 1997-08-08 2002-04-09 International Game Technology Gaming machine having secondary display for providing video content
US6942574B1 (en) 2000-09-19 2005-09-13 Igt Method and apparatus for providing entertainment content on a gaming machine
US8064889B2 (en) 2000-09-19 2011-11-22 Igt Virtual casino host
US11421396B2 (en) 2017-07-05 2022-08-23 Sumitomo Heavy Industries, Ltd. Shovel

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