JPH07471U - Story puzzle toys - Google Patents

Story puzzle toys

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Publication number
JPH07471U
JPH07471U JP6132492U JP6132492U JPH07471U JP H07471 U JPH07471 U JP H07471U JP 6132492 U JP6132492 U JP 6132492U JP 6132492 U JP6132492 U JP 6132492U JP H07471 U JPH07471 U JP H07471U
Authority
JP
Japan
Prior art keywords
pieces
stage
piece
dolly
passage
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP6132492U
Other languages
Japanese (ja)
Inventor
節 宇治
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP6132492U priority Critical patent/JPH07471U/en
Publication of JPH07471U publication Critical patent/JPH07471U/en
Pending legal-status Critical Current

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Abstract

(57)【要約】 (修正有) 【目的】 対を作るという性質に着目して達成時の駒の
配列を「対にする」ことで、ゲーム開始時の駒の配列が
自由になり、また、各対の図柄や内容を感動的なものに
することによって、知的な満足で終わらせずに、占いや
恋愛のような感情表現ができるようにする。 【構成】 盤6と、2の倍数で6個以上の数の駒1とか
らなる。盤6上には、駒を並べる舞台3があるが、舞台
3には少なくとも駒2個分の空所2があり、それ以外に
は駒1が並んでいる。また、各舞台3は通路4をはさん
で向かい合っており、各舞台3には2個の駒1が収納で
きる。駒1は1度に3個ずつ台車5に乗って通路4を通
り、空所2に移動することが出来る。
(57) [Summary] (Modified) [Purpose] By paying attention to the property of making pairs, the arrangement of pieces at the time of achievement can be "paired", so that the arrangement of pieces at the start of the game can be freely set. By making the design and content of the pair emotional, we will be able to express emotions such as fortune telling and romance without ending with intellectual satisfaction. [Structure] A board 6 and a piece 1 which is a multiple of 2 and is 6 or more. On the board 6, there is a stage 3 on which pieces are arranged. On the stage 3, there is an empty space 2 for at least two pieces, and on the other side, pieces 1 are arranged. Also, each stage 3 faces each other across a passage 4, and each stage 3 can store two pieces 1. Three pieces 1 can be moved to the empty space 2 through the passage 4 by riding on the dolly 3 at a time.

Description

【考案の詳細な説明】[Detailed description of the device]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

完成させる図柄や駒の数を工夫することで、幼児から老人までが楽しめる パズル玩具やゲーム機器として利用できる。 By devising the number of patterns and pieces to be completed, it can be used as a puzzle toy or game device that can be enjoyed by infants to the elderly.

【0002】[0002]

【従来の技術】[Prior art]

従来のものは、おしどりの遊びでの黒石3個、白石3個のように、ゲーム 開始時と完了時のいずれにおいても個々の図柄は独立しており、たとえ黒と 白の組を対と捉えてもその対の図柄自体には何の意味もなく、ゲームの最大 の関心は黒や白の駒の順序にあった。そのために、ゲーム開始時と完了時の 図柄は固定されていた。従来はこの遊びが秘める本当の性質が理解されてい なかったのである。この遊びの本当の性質は対を作ることなのである。従っ て、完了時の対の図柄さえ決めておけば、ゲーム開始時の駒の配列は全く自 由なのである。このことが発見されていなかったために今まで玩具として商 品化されなかったのである。 In the conventional one, like the three black stones and three white stones in the play of Shidori, the individual patterns are independent at both the beginning and the end of the game, and even if the pair of black and white is regarded as a pair. However, the pair itself had no meaning, and the biggest interest in the game was the order of black and white pieces. Therefore, the symbols at the start and the end of the game were fixed. Until now, the true nature of this play was not understood. The true nature of this play is to make pairs. Therefore, the arrangement of the pieces at the start of the game is completely free, as long as the design of the pair at the time of completion is decided. Since this was not discovered, it was never commercialized as a toy until now.

【0003】[0003]

【考案が解決しようとする課題点】[Problems to be solved by the device]

本案は、対を作る機能をさらに高めた発展型であり、ゲーム達成時の図柄 やその内容に重点をおいており、知的な満足に終わらせず、その達成時の感 動や喜びを高め、そのときの図柄に意味を持たせてゲームの目的に幅を持た せ、玩具としての商品価値を高めようとするものである。 従来のものの欠点を挙げると次のようなものがあった。 (イ) 従来のものは、対を作る過程で駒の操作に単純明瞭な規則がなく 、そのため試行錯誤が多かった。試行錯誤が甚だしい場合は、ゲ ーム達成意欲が萎えてしまう危険性がある。 (ロ) また、1つのゲームの中で複数の異なる対を作る場合は、開始時 の駒の配列に制約があり、それが物語の自由な展開を阻んでいた。 This plan is an advanced type that further enhances the function of making pairs, focusing on the symbols and the contents when the game is achieved, and it does not end in intellectual satisfaction, but enhances the excitement and joy when achieving it. , It is intended to increase the commercial value as a toy by giving meaning to the pattern at that time and having a range of purposes for the game. The drawbacks of the conventional ones are as follows. (B) In the conventional method, there was no simple and clear rule in the operation of the pieces in the process of making pairs, so there was a lot of trial and error. If trial and error is excessive, there is a risk that the willingness to achieve the game will be weakened. (B) Also, when making multiple different pairs in one game, there was a restriction on the arrangement of the pieces at the start, which prevented the story from developing freely.

【0004】[0004]

【課題を解決するための手段】[Means for Solving the Problems]

それらを解決するために図面を使って説明すると、ゲーム達成時に全ての 駒(1)が対になり、それぞれの対が1つの図柄(この場合はハート)を形 作るわけであるが、台車(5)に駒(1)を3個乗せることで、1組の対の 左右に任意の駒(1)が配置できるようになり、複数の異なる対を作ること が可能になった。そして、開始時の駒(1)の配列も自由になり、完成手順 も単純で規則的になった。 ところで、駒(1)や盤(6)の材質は紙でも木でもプラスチックでもそ の他何でもよい。また、駒(1)や舞台(3)や台車(5)や通路(4)に マグネットを利用してもよい。また、台車(5)は使用してもしなくてもよ い。但し、駒(1)が向いの舞台(3)以外の空所(2)に移動するときは 同時に3個移動するものとする。また、台車(5)を利用する場合は、通路 (4)は省いてもよい。また、請求項1のパズル玩具における駒(1)や舞 台(3)や通路(4)や台車(5)や盤(6)の形は何でもよい。また、駒 (1)や台車(5)を電気仕掛で動作するようにしてもよい。その場合は、 盤(6)に電源や操作のためのスイッチを取り付ければよい。 請求項1のパズル玩具の盤(6)として、CRT、LCD、プラズマディ スプレイ、ELディスプレイ等の表示装置を用いてもよい。この場合、その 画面上に駒(1)や空所(2)や舞台(3)や通路(4)や台車(5)を表 示し、駒や台車の操作では、その命令はキーボードやマウスやジョイスティ ック等から入力して行い、制御等の情報処理はマイクロコンピューターが好 適である。駒の操作をコンピューターで行う場合は通路(4)や台車(5) はなくてもよい。 To explain them using drawings to solve them, all pieces (1) are paired when the game is completed, and each pair forms one pattern (heart in this case), but a dolly ( By placing 3 pieces (1) on 5), it became possible to arrange arbitrary pieces (1) on the left and right of one pair, and it became possible to make multiple different pairs. The arrangement of pieces (1) at the start was also free, and the completion procedure was simple and regular. By the way, the material of the piece (1) and the board (6) may be paper, wood, plastic, or any other material. Further, magnets may be used for the piece (1), the stage (3), the dolly (5) and the passage (4). The dolly (5) may or may not be used. However, when the piece (1) moves to an empty space (2) other than the opposite stage (3), three pieces must move at the same time. Further, when using the dolly (5), the passage (4) may be omitted. Further, in the puzzle toy according to claim 1, the shape of the piece (1), the dance table (3), the passage (4), the carriage (5), and the board (6) may be any shape. Further, the piece (1) and the dolly (5) may be operated by an electric device. In that case, a switch for power supply and operation may be attached to the panel (6). A display device such as a CRT, an LCD, a plasma display, or an EL display may be used as the board (6) of the puzzle toy according to the first aspect. In this case, a piece (1), a space (2), a stage (3), an aisle (4), and a dolly (5) are displayed on the screen. A microcomputer is suitable for inputting information from a joystick or the like and performing information processing such as control. When the operation of the piece is performed by a computer, the passage (4) and the dolly (5) may be omitted.

【0005】[0005]

【作 用】[Work]

舞台(3)にある駒(1)は通路(4)を通って空所(2)に移動できる 。台車(5)への乗降車を除いて駒(1)が通路(4)を移動するときは必ず 3個の駒が同時に移動していなければならない。この作業を繰り返すと目標の 意味のある図柄が完成する。 The piece (1) on the stage (3) can move to the void (2) through the passage (4). When the piece (1) moves along the passage (4) except for getting on and off the dolly (5), three pieces must be moving at the same time. Repeating this work will complete a meaningful design of the goal.

【0006】[0006]

【実施例】【Example】

なお、本考案の実施に当たっては次のようなことができる。 (イ) 請求項1のパズル玩具で最後に全ての駒が対になってできる図柄 は、ハートの形でも、くちづけをする男女でも、動物、植物、文字、 記号、各種キヤラクターその他何でもよい。また、駒(1)の図柄は それ自体が独立して意味を持った図柄でもよい。 (ロ) 別の通路(4)を接続したり、延長したりして駒(1)や舞台( 3)の数を増やしてレベルを上げることが出来る。 (ハ) 盤(6)として表示装置を利用し、画面上でパズルを展開すると きは、駒の形状は、人、動植物、物、各種キャラクターそのものであ ってよい。そして、この場合、パズルに物語性を付加することができ る。次に、物語の展開を例を挙げて説明する。 例えば、各舞台(3)をホテルの各部屋とし台車(5)をエレベ ーターとすると、ホテルに着いたとき、ばらばらであった新婚の男 女をボーイがカップルにしてを各部屋に案内するという状況設定が 考えられる。このとき、便宜上ボーイをエレベーターに乗せてもよ い。 あるいは、ロビーかどこかで多数の男女が歓談しているとき、事 故や事件が起こり、各カップルが部屋に避難する等様々な状況設定 が可能である。そのとき、所定の時間が過ぎると爆発が起こる、と いうような事を設定すれば、ゲーム達成の動機付けになる。 台車(5)を船や電車や車やゴンドラ等いろいろな乗り物に、通 路(4)を川や線路や道路や地下道等に設定することで物語の展開 が広がってくる。 In implementing the present invention, the following can be done. (A) In the puzzle toy according to claim 1, the pattern in which all the pieces are finally paired may be a heart shape, kissing male or female, animals, plants, characters, symbols, various characters, or any other characters. Further, the design of the piece (1) may be a design which has meaning independently by itself. (B) You can increase the level by connecting or extending another passage (4) to increase the number of pieces (1) and stages (3). (C) When a display device is used as the board (6) and a puzzle is developed on the screen, the shape of the piece may be a person, an animal or a plant, an object, or various characters themselves. And in this case, it is possible to add narrativeness to the puzzle. Next, the development of the story will be described with an example. For example, if each stage (3) is a room in a hotel and the dolly (5) is an elevator, when a hotel arrives at a hotel, a boy and a couple of newly-married men and women are guided to each room. Situation setting is possible. At this time, you may put the boy in the elevator for convenience. Alternatively, when a large number of men and women are chatting in the lobby or somewhere, an accident or an incident may occur, and each couple can evacuate to the room. At that time, if you set something like that an explosion will occur after a certain period of time, you will be motivated to achieve the game. The story will be expanded by setting the bogie (5) for various vehicles such as ships, trains, cars and gondola, and setting the passage (4) for rivers, railroads, roads and underpasses.

【0007】[0007]

【考案の効果】[Effect of device]

本考案によって、全ての対を完成させるというジグゾーパズルのような楽 しみだけでなく、そこに様々な物語を付加することが出来て一層面白いゲー ム展開が可能になった。 With the present invention, not only the fun of completing all the pairs, such as a jigsaw puzzle, but also various stories can be added to it, which enables more interesting game development.

【図面の簡単な説明】[Brief description of drawings]

【図1】請求項1のパズル玩具のゲーム開始時と達成時
の実施例を示す斜視図
1 is a perspective view showing an embodiment at the time of starting and achieving a game of the puzzle toy according to claim 1;

【符号の説明】[Explanation of symbols]

(1)は駒 (2)は空所(舞台の一部) (3)は舞台 (4)は通路 (5)は台車 (6)は盤 (1) is a piece (2) is an empty space (part of the stage) (3) is the stage (4) is a corridor (5) is a dolly (6) is a board

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】(イ) おもてに図柄のある2の倍数で6
個以上の数の駒(1)と、盤(6)からなる。 (ロ) 盤(6)上には、駒(1)を並べる2の倍数で
4つ以上の数の舞台(3)があり、それらは2つずつが
通路(4)をはさんで向かい合っている。各舞台(3)
は2個の駒が収容できる。舞台(3)の中には、少なく
とも駒2個分の空所(2)があり、それ以外には、駒
(1)が並んでいる。全ての舞台(3)の駒(1)は台
車(5)が接続された場合にのみ出入りが可能で、駒
(1)は台車(5)を通って、あるいは、台車(5)に
乗って通路(4)を通り空所(2)に移動できる。駒
(1)は、台車(5)の乗降時と台車(5)を通って向
いの空所(2)に移動する時だけは1個ずつ移動でき
る。台車(5)は通路(4)を移動するときは、必ず駒
を3個乗せるか空車でなければならない。 (ハ) 台車(5)を使って、駒(1)を各舞台(3)
から空所(2)に移動させる作業を繰り返すと、舞台
(3)の全ての駒(1)が対になり、それぞれの対には
1つのまとまった意味のある図柄ができあがる。 以上のような構成と機能を持つパズル玩具。
1. (a) 6 as a multiple of 2 with a design on the front
It consists of more than one piece (1) and a board (6). (B) On the board (6), there are four or more stages (3) that are multiples of 2 in which the pieces (1) are arranged, and two of them are facing each other across the passage (4). There is. Each stage (3)
Can hold two pieces. In the stage (3), there is a space (2) for at least two pieces, and other than that, pieces (1) are lined up. The piece (1) of all stages (3) can only come in and out when the dolly (5) is connected, and the piece (1) passes through the dolly (5) or rides on the dolly (5). It can be moved to the empty space (2) through the passage (4). The piece (1) can be moved one by one only when the trolley (5) gets in and out and when it moves through the trolley (5) to the opposite empty space (2). When the truck (5) moves through the aisle (4), it must always carry three pieces or be empty. (C) Use the dolly (5) to move the piece (1) to each stage (3)
By repeating the work of moving from the empty space to the empty space (2), all the pieces (1) on the stage (3) become a pair, and each pair produces a meaningful design pattern. A puzzle toy with the above structure and functions.
JP6132492U 1992-07-15 1992-07-15 Story puzzle toys Pending JPH07471U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP6132492U JPH07471U (en) 1992-07-15 1992-07-15 Story puzzle toys

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP6132492U JPH07471U (en) 1992-07-15 1992-07-15 Story puzzle toys

Publications (1)

Publication Number Publication Date
JPH07471U true JPH07471U (en) 1995-01-06

Family

ID=13167847

Family Applications (1)

Application Number Title Priority Date Filing Date
JP6132492U Pending JPH07471U (en) 1992-07-15 1992-07-15 Story puzzle toys

Country Status (1)

Country Link
JP (1) JPH07471U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6167247U (en) * 1984-10-09 1986-05-08

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6167247U (en) * 1984-10-09 1986-05-08

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