JPH0824403A - Game machine - Google Patents

Game machine

Info

Publication number
JPH0824403A
JPH0824403A JP6168443A JP16844394A JPH0824403A JP H0824403 A JPH0824403 A JP H0824403A JP 6168443 A JP6168443 A JP 6168443A JP 16844394 A JP16844394 A JP 16844394A JP H0824403 A JPH0824403 A JP H0824403A
Authority
JP
Japan
Prior art keywords
pachinko
ball
game machine
voice
hit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP6168443A
Other languages
Japanese (ja)
Other versions
JP2762344B2 (en
Inventor
Yasuyoshi Ochiai
庸良 落合
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP6168443A priority Critical patent/JP2762344B2/en
Publication of JPH0824403A publication Critical patent/JPH0824403A/en
Application granted granted Critical
Publication of JP2762344B2 publication Critical patent/JP2762344B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

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  • Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

PURPOSE:To allow a visually handicapped person to play a game by detecting the position of a moving body, and giving the information changed according to the detected position to the player. CONSTITUTION:A pachinko machine is formed out of a pachinko base 1 and a scanning means 2. The pachinko base 1 is formed out of a pair of plates arranged with a space. The scanning means 2 is formed out of a light emitting element mounted on one plate and a light receiving element mounted on the other plate to detect the position of a moving ball of pachinko passing between the plates. On the basis of this track information, a controller 10 generates a voice changing according to the position of the ball from a notifying means 20 to notify of it. The notifying means 20 may be a vibration generating body as well as a voice generating body.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、パチンコやスロットル
等のゲーム機に関し、特に、目の不自由な人が楽しんで
ゲームが行えるようにしたゲーム機の改良に関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game machine such as a pachinko machine and a throttle, and more particularly to an improvement of a game machine which enables a visually handicapped person to enjoy a game.

【0002】[0002]

【従来技術】従来、パチンコやスロットル等のゲーム機
は、年令を問わず、多数の人達に楽しまれている。
2. Description of the Related Art Conventionally, game machines such as pachinko and throttle are enjoyed by many people regardless of age.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、現存す
るこの種のゲーム機は、目が不自由でない人達、即ち目
の見える人達の為だけにあり、目が不自由な人達に使え
るようには工夫されていない。
However, the existing game machine of this kind is only for people who are not visually impaired, that is, people who can see, and is devised so that it can be used by people who are blind. It has not been.

【0004】この種ゲーム機を目が不自由な人達にも使
えるようにすれば、このようなゲーム機は社会福祉の為
にも大いに役立つことになる。
If this kind of game machine can be used by people with visual impairment, such a game machine will be very useful for social welfare.

【0005】[0005]

【課題を解決するための手段】そこで、本発明の目的
は、目の不自由な人達に目の良い人達と同様に楽しんで
使用することができるようにしたゲーム機を提供するこ
とにある。
SUMMARY OF THE INVENTION Therefore, an object of the present invention is to provide a game machine which can be used by people who are visually impaired as much as those who have good eyesight.

【0006】かかる目的を達成するために、本発明は、
移動体の位置を検出する走査手段と、この走査手段によ
って検出された移動体の位置に応じて変化する情報を遊
戯者に与える告知手段とを備えているゲーム機を特徴と
する。
In order to achieve such an object, the present invention provides
The game machine is provided with a scanning means for detecting the position of the moving body and a notifying means for giving the player information that changes according to the position of the moving body detected by the scanning means.

【0007】[0007]

【実施例】図2を参照すると、本発明のゲーム機をパチ
ンコの機械に適用した場合の実施例が示してある。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Referring to FIG. 2, there is shown an embodiment in which the game machine of the present invention is applied to a pachinko machine.

【0008】本発明はパチンコの機械に限定されず、そ
の他のゲーム機、例えばスロットルマシーンにも適用す
ることができる。
The present invention is not limited to pachinko machines, but can be applied to other game machines, such as throttle machines.

【0009】注目すべきは、本発明に係るゲーム機は目
の不自由な人達が楽しんで使用することができるように
構成されていることである。
It should be noted that the game machine according to the present invention is constructed so that visually impaired people can enjoy using it.

【0010】図2に示すように、本発明のゲーム機、即
ちパチンコの機械はパチンコ台1とこのパチンコ台に設
けられた走査手段2とを備えている。
As shown in FIG. 2, the game machine of the present invention, that is, a pachinko machine includes a pachinko machine 1 and a scanning means 2 provided on the pachinko machine.

【0011】パチンコ台1は図4に示すように一対の間
隔をあけたプレート3、3′を有する。
The pachinko machine 1 has a pair of spaced plates 3, 3'as shown in FIG.

【0012】走査手段2は、一対のプレート3、3′の
うちの一方のプレート3に設けられた複数の発光素子4
とこれら発光素子に夫れ夫れ対向するように他方のプレ
ート3′に設けられた複数の受光素子5とを有する。
The scanning means 2 comprises a plurality of light emitting elements 4 provided on one plate 3 of the pair of plates 3, 3 '.
And a plurality of light receiving elements 5 provided on the other plate 3'so as to face each of these light emitting elements.

【0013】これら発光素子4と受光素子5とは、一つ
の発光素子が一つの受光素子に対向するように配置さ
れ、これら一組の発光素子および受光素子が図2に破線
で示すように、可及的に細かいのが好ましい格子状のパ
ターンに配置されている。従って、パチンコにおける移
動体即ち球(図示せず)の位置を、これら発光素子から
受光素子へ向かう光りを球がさえぎるという原理に基づ
いて、検出することができる。この球の軌跡を図2に符
号6で示す。
The light emitting element 4 and the light receiving element 5 are arranged so that one light emitting element faces one light receiving element. As shown by the broken line in FIG. They are arranged in a grid pattern, which is preferably as fine as possible. Therefore, the position of the moving body, that is, the sphere (not shown) in the pachinko machine can be detected based on the principle that the sphere blocks the light traveling from the light emitting element to the light receiving element. The trajectory of this sphere is shown by reference numeral 6 in FIG.

【0014】この走査手段2にはコントローラ10を介
して告知手段20が接続されている(図2参照)。
A notification means 20 is connected to the scanning means 2 via a controller 10 (see FIG. 2).

【0015】コントローラ10は、例えばマイクロコン
ピュータから成り、告知手段20は音声発生体や振動発
生体を含んでいる。
The controller 10 is composed of, for example, a microcomputer, and the notification means 20 includes a voice generator and a vibration generator.

【0016】更に詳細に述べると、パチンコの球の位置
を走査手段によって検出し、この検出された球の位置に
応じて変化する音声等を告知手段20によって発生する
ものである。
More specifically, the position of the ball of the pachinko is detected by the scanning means, and the notifying means 20 generates a voice or the like which changes according to the detected position of the ball.

【0017】この場合、コントローラ10は、球の位置
をアドレスし、その位置に応じて変化する音声を告知手
段に与えるように例えば音声発生分布マップを有する
(図1参照)。
In this case, the controller 10 has, for example, a voice generation distribution map so as to address the position of the sphere and give a voice that changes depending on the position to the notification means (see FIG. 1).

【0018】この音声は、例えばパチンコの当たりの穴
に近い程大きく、この穴に遠くなる程小さくなるように
設定することができる。
The sound can be set to be louder, for example, as it approaches the hole where the pachinko hits, and as it goes farther into the hole.

【0019】音声発生体は例えばパチンコの台に設けら
れたスピーカにすることができ、振動発生体はパチンコ
の台に設けられ遊戯者が手で触れて振動を感じるように
構成するか、又は振動発生体を遊戯者の身体に着用して
身体で感じるようにすることができる。
The sound generator may be, for example, a speaker provided on a pachinko table, and the vibration generator is provided on the pachinko table so that a player can feel the vibration by touching it with the hand, or vibrating. The generator can be worn on the player's body so that the player can feel it.

【0020】尚、音声の代わりに音や音楽にしてもよ
い。
Note that sound or music may be used instead of voice.

【0021】この場合、音声や振動を当たりの穴に近い
位置では強く、当たり穴に遠くなる程弱くするように設
定すると好ましい。
In this case, it is preferable that the sound and the vibration are set strong at a position close to the hit hole and weakened at a position farther from the hit hole.

【0022】このようにすると、目の不自由な人が自分
の打った球が当たりの穴に近いか否かを耳や身体で感じ
ることができる。
In this way, a visually handicapped person can feel with his / her body whether or not the ball hit by him / her is close to the hit hole.

【0023】又、球を打った時から球が機械の中に入る
迄に、球の位置に応じて音声等を変えるようにすれば、
目の不自由な人であっても自分の打った球の位置を認識
することができる。
If the sound or the like is changed according to the position of the ball from the time the ball is hit until the ball enters the machine,
Even blind people can recognize the position of the ball they hit.

【0024】図3は、パチンコの当たり穴30にヒット
検出手段40を設けた場合の実施例を示す。このヒット
検出手段は、例えば上述と同様に、発光素子41とこれ
に対向する受光素子42とから成る。
FIG. 3 shows an embodiment in which the hit detecting means 40 is provided in the hit hole 30 of the pachinko machine. The hit detecting means is composed of a light emitting element 41 and a light receiving element 42 facing the light emitting element 41, for example, as described above.

【0025】図3に示すように、パチンコの球50が当
たりの穴30に入ったとき、これおヒット検出手段が検
出し、告知手段が心地よい凱歌的音声等を発生するよう
に構成する事ができる。
As shown in FIG. 3, when the pachinko ball 50 enters the hit hole 30, the hit detecting means detects it, and the notifying means may generate a pleasant triumphant voice or the like. it can.

【0026】尚、球がパチンコの釘に当たったときにも
音声等が発生するように構成することもできる。
It should be noted that it is also possible to make a sound or the like when the ball hits a pachinko nail.

【0027】又、音声や振動等を一緒に発生させるよう
にすることもできる。
It is also possible to generate voice and vibration together.

【0028】又、音声等は遊戯者がイヤホーンを使って
聞きとることもできる。
The player can also listen to the voice and the like using an earphone.

【0029】以上まとめると、 (i)球の打ち始めから最後に至るまで、音声等によっ
て球の位置および当たったか否かを知ることができる。
In summary, (i) it is possible to know the position of the ball and whether or not the ball has hit from the start to the end of the ball by voice or the like.

【0030】(ii)球の状況を実況放送的な音声によっ
て遊戯者に告知することができる。
(Ii) It is possible to notify the player of the situation of the ball by means of a live broadcast sound.

【0031】(iii)球が当たりの穴に入ると、遊戯者
がその旨を知ることができる。
(Iii) When the ball enters the hit hole, the player can know the fact.

【0032】(iv)遊戯者が自分の打った球が当たりの
穴に近いか遠いかを音声等の変化によって知ることがで
きる。
(Iv) The player can know whether the ball hit by him is near or far from the hit hole by a change in voice or the like.

【0033】[0033]

【発明の効果】以上述べたように、本発明は、球が打た
れてから最終位置に至るまで、音声等によって遊戯者に
告知することができるので、目が不自由な人にも楽しん
で遊戯することができるという実益がある。
As described above, according to the present invention, the player can be informed by voice or the like from the time the ball is hit until the final position, so that it can be enjoyed by people who are visually impaired. There is a real benefit of being able to play.

【0034】尚、本発明をスロットルマシンに適用した
場合には、例えばレバーを回動させて各回転子を回転し
始めたときから各回転子が止まる迄の間、変化する音声
等により目が不自由な遊戯者に楽しみを与えるようにす
ることができる。
When the present invention is applied to a throttle machine, for example, when the lever is rotated to start the rotation of each rotor until each rotor stops, the eyes are changed by a voice or the like. It can be designed to give fun to crippled players.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明をパチンコの機械に適用した場合の実施
例を示す概略正面図。
FIG. 1 is a schematic front view showing an embodiment when the present invention is applied to a pachinko machine.

【図2】本発明の構成を示す概略図。FIG. 2 is a schematic diagram showing the configuration of the present invention.

【図3】パチンコ球が当たりの穴に入る状態を示す要部
の概略断面図。
FIG. 3 is a schematic cross-sectional view of a main part showing a state in which a pachinko ball enters a hit hole.

【図4】パチンコ台の概略図。FIG. 4 is a schematic view of a pachinko machine.

【符号の説明】[Explanation of symbols]

1:パチンコ台 2:走査手段 3、3′:プレート 4:発光素子 5:受光素子 10:コントローラ 20:告知手段 1: Pachinko machine 2: Scanning means 3, 3 ': Plate 4: Light emitting element 5: Light receiving element 10: Controller 20: Notification means

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 移動体の位置を検出する走査手段と、該
走査手段によって検出された移動体の位置に応じて変化
する情報を遊戯者に与える告知手段とを備えてなるゲー
ム機。
1. A game machine comprising a scanning means for detecting the position of a moving body and a notifying means for giving a player information that changes according to the position of the moving body detected by the scanning means.
【請求項2】 前記情報が音声である請求項1記載のゲ
ーム機。
2. The game machine according to claim 1, wherein the information is voice.
【請求項3】 前記情報が振動である請求項1記載のゲ
ーム機。
3. The game machine according to claim 1, wherein the information is vibration.
【請求項4】 前記情報が音楽である請求項1記載のゲ
ーム機。
4. The game machine according to claim 1, wherein the information is music.
【請求項5】 更に、前記移動体が当たりの位置にある
か否かを検出するヒット検出手段を有する請求項1記載
のゲーム機。
5. The game machine according to claim 1, further comprising hit detection means for detecting whether or not the moving body is in a hit position.
JP6168443A 1994-07-20 1994-07-20 Pachinko game machine Expired - Fee Related JP2762344B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP6168443A JP2762344B2 (en) 1994-07-20 1994-07-20 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP6168443A JP2762344B2 (en) 1994-07-20 1994-07-20 Pachinko game machine

Publications (2)

Publication Number Publication Date
JPH0824403A true JPH0824403A (en) 1996-01-30
JP2762344B2 JP2762344B2 (en) 1998-06-04

Family

ID=15868216

Family Applications (1)

Application Number Title Priority Date Filing Date
JP6168443A Expired - Fee Related JP2762344B2 (en) 1994-07-20 1994-07-20 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2762344B2 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01104283A (en) * 1988-06-23 1989-04-21 Ace Denken:Kk Pinball machine
JPH0185768U (en) * 1987-11-25 1989-06-07
JPH0414084A (en) * 1990-05-08 1992-01-20 Sony Corp Audio signal generating device
JPH0424039A (en) * 1990-05-18 1992-01-28 L I C:Kk Game installation
JPH05277263A (en) * 1992-04-02 1993-10-26 Takara Co Ltd Play toy

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0185768U (en) * 1987-11-25 1989-06-07
JPH01104283A (en) * 1988-06-23 1989-04-21 Ace Denken:Kk Pinball machine
JPH0414084A (en) * 1990-05-08 1992-01-20 Sony Corp Audio signal generating device
JPH0424039A (en) * 1990-05-18 1992-01-28 L I C:Kk Game installation
JPH05277263A (en) * 1992-04-02 1993-10-26 Takara Co Ltd Play toy

Also Published As

Publication number Publication date
JP2762344B2 (en) 1998-06-04

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