JPH0889653A - Gaming media processing device and gaming machine island - Google Patents
Gaming media processing device and gaming machine islandInfo
- Publication number
- JPH0889653A JPH0889653A JP23307894A JP23307894A JPH0889653A JP H0889653 A JPH0889653 A JP H0889653A JP 23307894 A JP23307894 A JP 23307894A JP 23307894 A JP23307894 A JP 23307894A JP H0889653 A JPH0889653 A JP H0889653A
- Authority
- JP
- Japan
- Prior art keywords
- game medium
- unpolished
- polishing
- game
- gaming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
(57)【要約】
【目的】遊技機への遊技媒体の適切な供給が可能であ
り、且つ、遊技機島上段付近に遊技媒体の貯留タンクを
必要とせず遊技機島のスペースの有効利用が可能な遊技
媒体処理装置の提供。
【構成】遊技媒体を研磨するための研磨機構Kと、該研
磨機構Kによって研磨された遊技媒体を遊技機島Sの上
段20に配設した補給樋21へ揚送するための揚送機構
80と、前記遊技媒体の貯留量を検出するための検出手
段93a、93bと、該検出手段93a、93bが検出
する前記遊技媒体貯留量に応じて前記研磨機構Kによる
前記遊技媒体の研磨を制御し、前記揚送機構80による
研磨済み遊技媒体の前記補給樋21への揚送を制御する
制御装置91を備える。
(57) [Summary] [Purpose] It is possible to properly supply the game medium to the game machine, and it is possible to effectively use the space of the game machine island without requiring a storage tank for the game medium near the upper stage of the game machine island. Providing possible game media processing device. [Structure] A polishing mechanism K for polishing a game medium, and a hoisting mechanism 80 for hoisting a game medium polished by the polishing mechanism K to a supply gutter 21 arranged in an upper stage 20 of a game machine island S. And detecting means 93a, 93b for detecting the storage amount of the game medium, and controlling polishing of the game medium by the polishing mechanism K according to the storage amount of the game medium detected by the detecting means 93a, 93b. , A control device 91 for controlling the lifting of the polished game medium to the supply gutter 21 by the lifting mechanism 80.
Description
【0001】[0001]
【産業上の利用分野】本発明は、複数の遊技機を並設し
た遊技機島内で前記各遊技機から排出された遊技媒体を
研磨し、研磨済みの遊技媒体を前記各遊技機に補給する
ための補給樋へ揚送する遊技媒体処理装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention polishes a game medium discharged from each game machine in a game machine island in which a plurality of game machines are arranged in parallel, and supplies the polished game medium to each game machine. The present invention relates to a game medium processing device that is pumped to a supply gutter.
【0002】[0002]
【従来の技術】従来この種の遊技媒体処理装置は、遊技
媒体の研磨及び研磨済みの遊技媒体を各遊技機に補給す
るための遊技機島上段への揚送を遊技場の営業時間中常
に行っていた。2. Description of the Related Art Conventionally, a game medium processing apparatus of this type has been constantly polishing the game medium and pumping it to the upper stage of the game machine island in order to replenish the polished game medium to each game machine. I was going.
【0003】したがって、このような従来の遊技媒体処
理装置では、一定量の遊技媒体が継続的に研磨されてい
た。Therefore, in such a conventional game medium processing apparatus, a certain amount of game medium is continuously polished.
【0004】[0004]
【発明が解決しようとする課題】しかしながら、一つの
島における各遊技機への遊技媒体の総供給量は常に一定
とは限らないので、供給量不足を避けるために研磨済み
の遊技媒体を多めに貯留しておくためのタンクを遊技機
島上段付近に設けなければならなかった。また、このよ
うなタンクを設けるためには、遊技機島の内部あるいは
外部にタンク及びその付属構造物のためのスペースが必
要となり、また、その分だけコストが上がるという問題
があった。However, since the total amount of game media supplied to each game machine on one island is not always constant, a large amount of polished game media should be used to avoid insufficient supply. It was necessary to provide a tank for storing the water near the upper stage of the gaming machine island. Further, in order to provide such a tank, there is a problem that a space for the tank and its attached structure is required inside or outside the gaming machine island, and the cost is increased accordingly.
【0005】さらに、メンテナンス箇所が増えてしまう
という問題もある。Further, there is a problem that the number of maintenance points increases.
【0006】本発明は、このような従来の問題点に着目
してなされたもので、遊技機島上段付近に研磨済みの遊
技媒体を貯留するタンクを必要とせず、遊技機島の各遊
技機への遊技媒体の供給が適切に行える遊技媒体処理装
置の提供を目的としている。The present invention has been made by paying attention to such conventional problems, and does not require a tank for storing a polished game medium near the upper stage of the game machine island, and each game machine of the game machine island. It is an object of the present invention to provide a game medium processing device capable of appropriately supplying a game medium to the game medium processing device.
【0007】[0007]
【課題を解決するための手段】かかる目的を達成するた
めの要旨とするところは、次の各項に存する。[Means for Solving the Problems] The gist of achieving the above object lies in the following items.
【0008】1 複数の遊技機を並設した遊技機島内で
前記各遊技機から排出された未研磨遊技媒体を研磨し、
研磨済みの遊技媒体を前記各遊技機に補給するための補
給樋へ揚送する遊技媒体処理装置において、遊技媒体処
理装置(50)は、前記未研磨遊技媒体を研磨するため
の研磨機(12)と、該研磨機(12)によって研磨さ
れた遊技媒体を前記補給樋(21)へ揚送するための揚
送機構(80)と、前記未研磨遊技媒体の貯留量を検出
するための検出手段(93a、93b)と、該検出手段
(93a、93b)による前記未研磨遊技媒体の貯留量
の検出に応じて前記研磨機(12)による前記未研磨遊
技媒体の研磨を制御し、前記揚送機構(80)による研
磨済みの遊技媒体の前記補給樋(21)への揚送を制御
する制御装置(91)を備えて成ることを特徴とする遊
技媒体処理装置(50)。1 In the gaming machine island in which a plurality of gaming machines are arranged in parallel, the unpolished gaming medium discharged from each gaming machine is polished,
In a game medium processing device for pumping a polished game medium to a supply gutter for supplying each of the game machines, a game medium processing device (50) includes a polishing machine (12) for polishing the unpolished game medium. ), A pumping mechanism (80) for pumping the game medium polished by the polishing machine (12) to the supply gutter (21), and detection for detecting the storage amount of the unpolished game medium. The polishing of the unpolished game medium by the polishing machine (12) is controlled in accordance with the means (93a, 93b) and the detection amount (93a, 93b) of the storage amount of the unpolished game medium, and the lifting is performed. A game medium processing device (50) comprising a control device (91) for controlling the feeding of the polished game medium to the supply gutter (21) by a feeding mechanism (80).
【0009】2 複数の遊技機(31、31、…)を並
設した上段(20)、中段(30)、下段(40)から
構成され、前記下段(40)に未研磨遊技媒体貯留部
(11)を設けた遊技機島(S)内で前記各遊技機(3
1、31…)から排出された未研磨遊技媒体を研磨し、
研磨済みの遊技媒体を前記各遊技機(31、31…)に
補給するための補給樋(21)へ揚送する遊技媒体処理
装置(50)において、遊技媒体処理装置(50)は、
前記遊技機島(S)の下段(40)内に横設された未研
磨遊技媒体を研磨するための研磨機構(K)と、該研磨
機構(K)で研磨された遊技媒体を前記補給樋(21)
へ揚送するための揚送機構(80)と、前記未研磨遊技
媒体貯留部(11)内に設けられ前記各遊技機(31、
31、…)から排出された未研磨遊技媒体の貯留量を検
出するための検出部(93)と、該検出部(93)によ
る前記未研磨遊技媒体の貯留量の検出に応じて前記研磨
機構(K)による前記未研磨遊技媒体の研磨を制御し、
前記揚送機構(80)による研磨済みの遊技媒体の前記
補給樋(21)への揚送を制御する制御装置(91)を
備えてなり、前記検出部(93)は、前記未研磨遊技媒
体の貯留量が第1の所定量に達したことを検出するため
の第1検出手段(93a)と前記未研磨遊技媒体の貯留
量が第2の所定量以下になったことを検出するための第
2検出手段(93b)とを有し、前記制御装置(91)
は、前記第1検出手段(93a)が前記未研磨遊技媒体
の貯留量が第1の所定量に達したことを検出すると前記
研磨機構(K)と前記揚送機構(80)の動作を開始さ
せ、前記第2検出手段(93b)が前記未研磨遊技媒体
の貯留量が第2の所定量以下になったことを検出すると
前記研磨機構(K)と前記揚送機構(80)の動作を停
止させる機能を有することを特徴とする遊技媒体処理装
置(50)。2 is composed of an upper stage (20), a middle stage (30) and a lower stage (40) in which a plurality of gaming machines (31, 31, ...) Are arranged in parallel, and the unpolished game medium storage section ( 11) In the gaming machine island (S) provided with each gaming machine (3)
Polishing the unpolished game medium discharged from 1, 31, ...
In the game medium processing device (50) for pumping a polished game medium to a supply gutter (21) for supplying each of the game machines (31, 31 ...), the game medium processing device (50) is
A polishing mechanism (K) for polishing an unpolished game medium horizontally provided in the lower stage (40) of the gaming machine island (S), and the supply gutter for the game medium polished by the polishing mechanism (K). (21)
A hoisting mechanism (80) for hoisting to and each gaming machine (31, 31 provided in the unpolished game medium storage section (11).
(31, ...) A detection unit (93) for detecting the storage amount of the unpolished game medium discharged from the detector unit, and the polishing mechanism according to the detection unit (93) detecting the storage amount of the unpolished game medium. (K) controls polishing of the unpolished game medium,
A control device (91) is provided for controlling the lifting of the polished game medium to the supply gutter (21) by the lifting mechanism (80), and the detection unit (93) is the unpolished game medium. First detection means (93a) for detecting that the storage amount of the storage medium has reached a first predetermined amount, and for detecting that the storage amount of the unpolished game medium has become equal to or less than a second predetermined amount. A second detection means (93b), and the control device (91)
Starts the operation of the polishing mechanism (K) and the lifting mechanism (80) when the first detection means (93a) detects that the storage amount of the unpolished game medium has reached a first predetermined amount. Then, when the second detecting means (93b) detects that the storage amount of the unpolished game medium becomes equal to or less than the second predetermined amount, the polishing mechanism (K) and the lifting mechanism (80) are operated. A game medium processing device (50) having a function of stopping.
【0010】3 複数の遊技機(31、31、…)を並設
した上段(20)、中段(30)、下段(40)から構
成される遊技機島(10)の下段(40)を遊技媒体研
磨貯留部(41)とした遊技機島(10)内で、前記各
遊技機(31、31、…)から排出された未研磨遊技媒
体を研磨し、研磨済みの遊技媒体を前記各遊技機(3
1、31、…)に補給するための補給樋(21)へ揚送
する遊技媒体処理装置(50)において、遊技媒体処理
装置(50)は、前記各遊技機(31、31、…)から
排出された未研磨遊技媒体を受ける遊技媒体受部(4
2)と、前記遊技機島(10)の下段(40)内に横設
され、前記遊技媒体受部(42)からの未研磨遊技媒体
を研磨するための研磨機(60)と、該研磨機(60)
で研磨された遊技媒体を前記補給樋(21)へ揚送する
ための揚送機構(80)と、該遊技媒体受部(42)の
未研磨遊技媒体の貯留量を検出するための検出部(9
3)と、該検出部(93)による前記未研磨遊技媒体の
貯留量の検出に応じて前記研磨機(60)による前記未
研磨遊技媒体の研磨を制御し、前記揚送機構(80)に
よる研磨済みの遊技媒体の前記補給樋(21)への揚送
を制御する制御装置(91)を備えてなり、前記検出部
(93)は、前記未研磨遊技媒体が前記遊技媒体受部
(42)内で第1の所定量に達したことを検出するため
の第1検出手段(93a)と前記未研磨遊技媒体の貯留
量が前記第1の所定量よりも少ない第2の所定量以下に
なったことを検出するための第2検出手段(93b)と
を有し、前記制御装置(91)は、前記第1検出手段
(93a)が前記未研磨遊技媒体の貯留量が第1の所定
量に達したことを検出すると前記研磨機(60)と前記
揚送機構(80)の動作を開始させ、前記第2検出手段
(93b)が前記未研磨遊技媒体の貯留量が第2の所定
量以下になったことを検出すると前記研磨機(60)と
前記揚送機構(80)の動作を停止させる機能を有する
ことを特徴とする遊技媒体処理装置(50)。3 The lower stage (40) of the gaming machine island (10), which is composed of an upper stage (20), a middle stage (30), and a lower stage (40) in which a plurality of gaming machines (31, 31, ...) Are arranged in parallel In the gaming machine island (10) which is the medium polishing storage section (41), the unpolished gaming media discharged from the gaming machines (31, 31, ...) Are polished, and the polished gaming media are played as the gaming machines. Machine (3
In the game medium processing device (50) that is fed to a supply gutter (21) for supplying 1, 3, ...,), the game medium processing device (50) is from each of the game machines (31, 31, ...). A game medium receiving section (4) for receiving the unpolished game medium discharged.
2) and a polishing machine (60) which is provided laterally in the lower stage (40) of the game machine island (10) for polishing the unpolished game medium from the game medium receiving section (42), and the polishing machine. Machine (60)
A pumping mechanism (80) for pumping the game medium polished in (1) to the supply gutter (21), and a detection unit for detecting the storage amount of the unpolished game medium in the game medium receiving unit (42). (9
3) and the polishing of the unpolished game medium by the polishing machine (60) according to the detection of the storage amount of the unpolished game medium by the detection unit (93), and by the lifting mechanism (80) A control device (91) for controlling the feeding of the polished game medium to the supply gutter (21) is provided, and the detection unit (93) is configured such that the unpolished game medium is the game medium receiving unit (42). ), The first detection means (93a) for detecting that the first predetermined amount has been reached, and the storage amount of the unpolished game medium is equal to or less than the second predetermined amount which is smaller than the first predetermined amount. And a second detecting means (93b) for detecting that the storage amount of the unpolished game medium is the first when the first detecting means (93a) has a first storage amount. When it is detected that a fixed amount has been reached, the polishing machine (60) and the lifting mechanism (80) move. When the second detecting means (93b) detects that the storage amount of the unpolished game medium has become equal to or less than a second predetermined amount, the polishing machine (60) and the lifting mechanism (80) are started. A game medium processing device (50) having a function of stopping the operation.
【0011】4 背中合わせに複数の遊技機(31、3
1,…)を、それらの背面間に他の遊技関連設備を介在
させず互いに対接させた状態で横方向に延びるよう列設
し、背中合わせに対接させた遊技機2台分に相当する奥
行幅に構成した遊技機設置部(32)と、前記遊技機設
置部(32)の下側にて島下段(40)をなすよう構築
され、各遊技機(31、31、…)から排出される未研
磨遊技媒体をそのまま貯留する箱状枠形に形成された遊
技媒体研磨貯留部(41)とを具備する遊技機島(1
0)であって、前記請求項1、2又は3に記載の遊技媒
体処理装置(50)を配設したことを特徴とする遊技機
島(10)。4 A plurality of game machines (31, 3) back to back
, ...) are arranged in a row so as to extend laterally in a state of being in contact with each other without interposing other game-related equipment between their backs, and are equivalent to two game machines in contact with each other back to back. It is constructed so as to form a lower island (40) on the lower side of the gaming machine installation section (32) and the gaming machine installation section (32), and is discharged from each gaming machine (31, 31, ...). A gaming machine island (1) provided with a box-shaped frame-shaped game medium polishing storage section (41) for storing unpolished game media as it is.
0), wherein the game medium processing device (50) according to claim 1, 2 or 3 is provided, and a game machine island (10).
【0012】[0012]
【作用】上段(20)、中段(30)、下段(40)か
ら構成される遊技機島(S)内の前記中段(30)に配
設された前記各遊技機(31、31…)から排出された
未研磨遊技媒体は、前記遊技機島(S)の下段(40)
内に設けられた未研磨遊技媒体貯留部(11)に貯留さ
れる。貯留された未研磨遊技媒体は遊技媒体貯留部(1
1)の底部の複数箇所に設けられた連結管(16)から
遊技媒体貯留部(11)下方に横設されたは研磨機構
(K)に導入される。From each of the gaming machines (31, 31 ...) Arranged in the middle stage (30) in the gaming machine island (S) composed of the upper stage (20), the middle stage (30) and the lower stage (40) The unpolished game medium discharged is the lower stage (40) of the game machine island (S).
It is stored in the unpolished game medium storage section (11) provided inside. The stored unpolished game medium is stored in the game medium storage section (1
1) is introduced from a connecting pipe (16) provided at a plurality of places on the bottom of the bottom of the game medium storage section (11) to a polishing mechanism (K).
【0013】研磨機構(K)が停止しているときは、遊
技媒体貯留部(11)内の未研磨遊技媒体の量が増加し
てくる。未研磨遊技媒体の貯留量は遊技媒体貯留部(1
1)内に設けられた第1検出手段(93a)と第2検出
手段(93b)が検出する。貯留量が増加して前記第1
検出手段(93a)の設けられた位置まで達すると、そ
れを検知した前記第1検出手段(93a)から制御装置
(91)へ情報が送られる。その情報を受けた前記制御
装置(91)は前記研磨機構(K)と揚送機構(80)
に動作を開始させる。When the polishing mechanism (K) is stopped, the amount of unpolished game medium in the game medium storage section (11) increases. The storage amount of unpolished game media is determined by the game media storage unit (1
The 1st detection means (93a) and the 2nd detection means (93b) provided in 1) detect. The amount of storage increases and the first
When reaching the position where the detecting means (93a) is provided, the information is sent from the first detecting means (93a) that has detected it to the control device (91). Upon receiving the information, the control device (91) causes the polishing mechanism (K) and the lifting mechanism (80).
To start the operation.
【0014】前記研磨機構(K)による未研磨遊技媒体
の研磨が進んで前記遊技媒体貯留部(11)内の未研磨
遊技媒体の貯留レベルが前記第2検出手段(93b)の
位置より下にさがると、それを検知した前記第2検出手
段(93b)がその情報を前記制御装置(91)へ送
る。その情報を受けた前記制御装置(91)は、前記研
磨機構(K)と前記揚送機構(80)の動作を停止させ
る。The polishing of the unpolished game medium by the polishing mechanism (K) progresses, and the storage level of the unpolished game medium in the game medium storage section (11) becomes lower than the position of the second detecting means (93b). When searching, the second detecting means (93b) that detects it sends the information to the control device (91). Upon receiving the information, the control device (91) stops the operations of the polishing mechanism (K) and the lifting mechanism (80).
【0015】このようにして、遊技媒体貯留部(11)
に貯留される未研磨遊技媒体の量によって前記各遊技機
(31、31…)への遊技媒体の供給の要・不要を知る
ことができ、遊技媒体の適切な供給が可能であるととも
に、未研磨遊技媒体を貯留するためのタンクを遊技機島
(S)の下段内に設けてあるので、研磨後の遊技媒体を
貯留するためのタンクを設ける必要がなく、遊技機島
(S)のスペースを有効に利用することができる。In this way, the game medium storage section (11)
It is possible to know the necessity / unnecessity of supply of the game media to the respective game machines (31, 31 ...) Based on the amount of unpolished game media stored in the game machine, and it is possible to appropriately supply the game media and Since the tank for storing the polishing game medium is provided in the lower stage of the game machine island (S), it is not necessary to provide the tank for storing the game medium after polishing, and the space of the game machine island (S) Can be used effectively.
【0016】一方、遊技機島(10)の下段(40)を
遊技媒体研磨貯留部(41)としたものの場合、前記各
遊技機(31,31,…)から排出された未研磨遊技媒
体は前記下段(40)内に設けられた遊技媒体受部(4
2)によって受け止められる。このとき、前記遊技媒体
受部(42)の下方に横設された未研磨遊技媒体の研磨
機(60)が停止しているときは前記遊技媒体受部(4
2)には滞留した未研磨遊技媒体の量が増加してくる。On the other hand, in the case where the lower stage (40) of the gaming machine island (10) is used as the gaming medium polishing storage section (41), the unpolished gaming medium discharged from each of the gaming machines (31, 31, ...). Game medium receiving portion (4) provided in the lower stage (40)
Received by 2). At this time, when the polishing machine (60) for the unpolished game medium horizontally provided below the game medium receiving section (42) is stopped, the game medium receiving section (4)
In 2), the amount of unpolished game media that has accumulated increases.
【0017】未研磨遊技媒体の貯留量が増加して前記遊
技媒体受部(42)内の第1の所定量に達すると、それ
を第1検出手段(93a)が検知してその情報を制御装
置(91)へ送る。その情報を受けた制御装置(91)
は、前記研磨機(60)と揚送機構(80)の動作を開
始させる。前記研磨機(60)による未研磨遊技媒体の
研磨が進み、未研磨遊技媒体の貯留量が前記第1の所定
量よりも少ない第2の所定量以下になると、そのことを
前記第2検出手段(93b)が検出し、その情報を前記
制御装置(91)へ送る。その情報を受けた制御装置
(91)は前記研磨機(60)と前記揚送機構(80)
の動作を停止させる。When the storage amount of the unpolished game medium increases and reaches the first predetermined amount in the game medium receiving section (42), the first detecting means (93a) detects it and controls the information. Send to device (91). Control device that received the information (91)
Starts the operation of the polishing machine (60) and the lifting mechanism (80). When the polishing of the unpolished game medium by the polishing machine (60) progresses and the storage amount of the unpolished game medium becomes equal to or less than the second predetermined amount which is smaller than the first predetermined amount, the second detection means (93b) detects and sends the information to the control device (91). Upon receiving the information, the control device (91) uses the polishing machine (60) and the lifting mechanism (80).
Stop the operation of.
【0018】このようにして、遊技媒体受部(42)に
貯留される未研磨遊技媒体の量によって前記各遊技機
(31、31…)への遊技媒体の供給の要・不要を知る
ことができ、遊技媒体の適切な供給が可能であるととも
に、研磨済みの遊技媒体を貯留するためのタンクを遊技
機島(S)の下段内に設けてあるので、遊技機島(1
0)のスペースを有効に利用することができる。In this way, it is possible to know the necessity / non-necessity of supply of the game medium to the respective game machines (31, 31 ...) Based on the amount of the unpolished game medium stored in the game medium receiving section (42). Yes, it is possible to appropriately supply the game medium, and since a tank for storing the polished game medium is provided in the lower stage of the game machine island (S), the game machine island (1
The space of 0) can be effectively used.
【0019】[0019]
【実施例】以下、図面に基づき本発明の各種実施例を説
明する。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Various embodiments of the present invention will be described below with reference to the drawings.
【0020】図1から図3は本発明の第1実施例を示し
ている。1 to 3 show a first embodiment of the present invention.
【0021】図1及び2に示すように、遊技媒体処理装
置50は遊技媒体の補給樋21等を配設した上段20、
複数の遊技機31、31、…と遊技媒体貸機(図示せ
ず)を並設する中段30及び各遊技機31、31、…か
ら排出される遊技媒体をそのまま貯留する遊技媒体貯留
部11を構成する下段40から成る遊技機島Sに配設さ
れている。As shown in FIGS. 1 and 2, the game medium processing device 50 includes an upper stage 20 provided with a supply gutter 21 for the game medium, and the like.
A plurality of gaming machines 31, 31, ... And a middle tier 30 in which a gaming medium lending machine (not shown) are arranged side by side, and a gaming medium storage section 11 for directly storing the gaming medium discharged from each gaming machine 31, 31 ,. It is arranged on the gaming machine island S composed of the lower stage 40.
【0022】遊技機31は、本実施例ではパチンコ台で
ある。すなわち、遊技機31は、遊技媒体であるパチン
コ球をハンドルHの操作によって盤面上に打ち出し、パ
チンコ球の入賞を競うものであり、正面側にはパチンコ
球を機内に導入する前皿(図示せず)や、パチンコ球貯
留用の予備皿(図示せず)が設けられている。なお、遊
技機31はパチンコ台に限定されるものではなく、例え
ば遊技媒体としてメダルを用いるスロットマシン等でも
よい。The game machine 31 is a pachinko machine in this embodiment. That is, the gaming machine 31 is a game medium in which a pachinko ball, which is a game medium, is launched on the board by operating the handle H to compete for a prize for the pachinko ball, and a front plate (not shown) for introducing the pachinko ball into the machine on the front side. No.) and a spare dish (not shown) for storing pachinko balls. The gaming machine 31 is not limited to a pachinko machine, and may be, for example, a slot machine that uses medals as a game medium.
【0023】図1及び2に示すように、遊技機島Sの両
端部には遊技機島Sの下段40内から上段20の遊技媒
体の補給樋21へパチンコ球を揚送する揚送機構80が
立設されている。As shown in FIGS. 1 and 2, at both ends of the gaming machine island S, a hoisting mechanism 80 for hoisting a pachinko ball from the lower stage 40 of the gaming machine island S to the supply trough 21 of the gaming medium of the upper stage 20. Is erected.
【0024】揚送機構80は島内の適所に縦設された管
状体82と、該管状体82の上側に配され、図示省略し
たモータにより回転駆動する駆動スプロケット83a
と、管状体82内の下側に配された従動スプロケット8
3bと、両スプロケットに巻き掛けられたチェーン部材
84とを具備してなる。チェーン部材84の多数の連結
部には、パチンコ球をすくい取るためのバケット85が
固設されている。バケット85はパチンコ球は落下しな
いが研磨材は落下するような間隙幅を等間隔に簀の子状
に形成したものである。The lifting mechanism 80 is provided with a tubular body 82 which is vertically installed at a proper position on the island, and a drive sprocket 83a which is disposed above the tubular body 82 and is rotationally driven by a motor not shown.
And the driven sprocket 8 disposed below the tubular body 82.
3b and a chain member 84 wound around both sprockets. Buckets 85 for scooping out pachinko balls are fixedly mounted on a number of connecting portions of the chain member 84. The bucket 85 is formed in the shape of a cage at regular intervals so that the pachinko balls do not drop but the abrasive drops.
【0025】揚送機構80の下端部近傍には分離手段8
6が設けられている。分離手段86も簀の子状に形成さ
れており、研磨機構Kの研磨機12から排出されるパチ
ンコ球と研磨材とを分離するものである。A separating means 8 is provided near the lower end of the lifting mechanism 80.
6 is provided. The separating means 86 is also formed in the shape of a bowl, and separates the pachinko balls discharged from the polishing machine 12 of the polishing mechanism K from the polishing material.
【0026】遊技機31、31、…の下方で、島下段4
0内には遊技媒体貯留部11が遊技機島Sの長手方向に
沿って横設されている。遊技媒体貯留部11の内部に
は、各遊技機31、31、…から排出されたパチンコ球
の貯留量を検出するための検出手段93a、93bが設
けられている。2つの検出手段はパチンコ球の異なる貯
留量を検出するために、検出手段93aが検出手段93
bよりも上位に設けられている。これら検出手段は光学
センサであるが、リミットスイッチ等であってもよい。Below the gaming machines 31, 31, ..., the island lower tier 4
In 0, a game medium storage unit 11 is laterally provided along the longitudinal direction of the game machine island S. Inside the game medium storage unit 11, detection means 93a, 93b for detecting the storage amount of the pachinko balls discharged from the respective game machines 31, 31, ... Are provided. Since the two detecting means detect different storage amounts of pachinko balls, the detecting means 93a is used as the detecting means 93a.
It is provided higher than b. These detecting means are optical sensors, but may be limit switches or the like.
【0027】検出手段93a、93bは図3に示したよ
うに制御装置91に接続されている。制御装置91は、
CPU、メモリ、I/Oポートを有するマイコンと、研
磨機構K、揚送機構80などの機器との間のインターフ
ェイス機能が備えられている。制御装置91はさらに研
磨機構Kの駆動部M1及びM2並びに揚送機構80の駆
動部(図示せず)に接続されている。The detecting means 93a and 93b are connected to the control device 91 as shown in FIG. The control device 91 is
An interface function is provided between a microcomputer having a CPU, a memory, an I / O port, and equipment such as the polishing mechanism K and the lifting mechanism 80. The controller 91 is further connected to the drive units M1 and M2 of the polishing mechanism K and the drive unit (not shown) of the lifting mechanism 80.
【0028】遊技媒体貯留部11の下方には未研磨パチ
ンコ球を研磨するための研磨機構Kがやはり遊技機島の
長手方向に沿って横設されている。研磨機構Kは未研磨
パチンコ球を研磨するための研磨機12と研磨に使用さ
れる研磨材Aを回収再使用するための研磨材戻し管13
を有する。遊技媒体貯留部11と研磨機12との間には
遊技媒体貯留部11に貯留されたパチンコ球を研磨機1
2へ渡すための連結管16が複数設けられている。Below the game medium storage section 11, a polishing mechanism K for polishing unpolished pachinko balls is also provided laterally along the longitudinal direction of the game machine island. The polishing mechanism K includes a polishing machine 12 for polishing unpolished pachinko balls and an abrasive return tube 13 for collecting and reusing the abrasive A used for polishing.
Have. Between the game medium storage unit 11 and the polishing machine 12, the pachinko balls stored in the game medium storage unit 11 are polished.
There are provided a plurality of connecting pipes 16 for passing to the second unit.
【0029】研磨機12は管状体12aと、管状体12
aの全長にわたって挿入された回転可能な螺旋状体12
bとを有している。螺旋状体12bの一端部は駆動モー
タM1の出力軸に連結されている。分離手段86の下方
にはロート状の回収部材87が配され、回収部材87の
下口には、研磨材Aを研磨機12に戻す研磨材戻し管1
3の始端部が設けられている。研磨材戻し管13は研磨
機12の下方に並設されている。The polishing machine 12 includes a tubular body 12a and a tubular body 12
a rotatable spiral body 12 inserted over the entire length of a
b. One end of the spiral body 12b is connected to the output shaft of the drive motor M1. A funnel-shaped collecting member 87 is arranged below the separating means 86, and a polishing material return pipe 1 for returning the polishing material A to the polishing machine 12 is provided at the lower opening of the collecting member 87.
3 starting points are provided. The abrasive return tube 13 is arranged below the polishing machine 12 in parallel.
【0030】研磨材戻し管13は管状体13aと、管状
体13aの全長にわたって挿入された研磨材を搬送すべ
く回転可能な螺旋状体13bとを有している。研磨材戻
し管13の終端部は上方に湾曲し、管状体13aの終端
部がロート状の供給部88を介して螺旋状体12bの他
端部に連結されている。螺旋状体13bの終端は駆動モ
ータM2の出力軸に連結されている。The abrasive-material returning pipe 13 has a tubular body 13a and a spiral body 13b rotatable for carrying the abrasive material inserted over the entire length of the tubular body 13a. The end portion of the abrasive return pipe 13 is curved upward, and the end portion of the tubular body 13a is connected to the other end of the spiral body 12b via a funnel-shaped supply portion 88. The end of the spiral body 13b is connected to the output shaft of the drive motor M2.
【0031】揚送機構80の上端部にはパチンコ球排出
口89が設けられている。パチンコ球排出口89には遊
技機島Sの各遊技機31、31…にパチンコ球を供給す
るための補給樋21が連結されており、補給樋21には
各遊技機31、31…へパチンコ球を補給するための供
給管29が連結されている。A pachinko ball discharge port 89 is provided at the upper end of the lifting mechanism 80. A supply gutter 21 for supplying a pachinko ball to each of the gaming machines 31, 31 of the gaming machine island S is connected to the pachinko ball discharge port 89, and the supply gutter 21 is connected to each of the gaming machines 31, 31. A supply pipe 29 for supplying balls is connected.
【0032】次に第1実施例の作用を説明する。Next, the operation of the first embodiment will be described.
【0033】遊技機島Sの中段30に並設された各遊技
機31、31…から排出された未研磨パチンコ球は、遊
技機島Sの下段40内の上方に遊技機島Sの長手方向に
沿って横設された未研磨遊技媒体貯留部11に貯留され
る。貯留された未研磨パチンコ球は遊技媒体貯留部11
の底部の複数箇所に設けられた連結管16から遊技媒体
貯留部11の下方で遊技機島Sの長手方向に沿って横設
された研磨機12に導入される。The unpolished pachinko balls discharged from each of the gaming machines 31, 31 arranged in parallel in the middle stage 30 of the gaming machine island S are located above the lower stage 40 of the gaming machine island S in the longitudinal direction of the gaming machine island S. It is stored in the unpolished game medium storage section 11 provided along the line. The unpolished pachinko balls stored are the game medium storage unit 11
It is introduced from the connecting pipes 16 provided at a plurality of locations at the bottom of the polishing machine 12 provided below the game medium storage section 11 along the longitudinal direction of the game machine island S.
【0034】研磨機12が停止しているときは、遊技媒
体貯留部11内の未研磨パチンコ球の量は増加してく
る。その貯留量は遊技媒体貯留部11の内部に設けられ
た第1検出手段93aと第2検出手段93bが検出す
る。貯留レベルが上がり、第2検出手段よりも高い位置
に設けられた第1検出手段93a位置まで達すると、第
1検出手段93aによって検知される。第1検出手段9
3aはその情報を図3に示した制御装置91へ送る。す
ると、その情報を受けた制御装置91は研磨機12と揚
送機構80に動作を開始させる。When the polishing machine 12 is stopped, the amount of unpolished pachinko balls in the game medium storage section 11 increases. The storage amount is detected by the first detection means 93a and the second detection means 93b provided inside the game medium storage section 11. When the storage level rises and reaches the position of the first detection means 93a provided at a position higher than the second detection means, the first detection means 93a detects the storage level. First detection means 9
3a sends the information to the control device 91 shown in FIG. Then, the control device 91 having received the information causes the polishing machine 12 and the lifting mechanism 80 to start operating.
【0035】研磨機12の動作が開始すると、遊技媒体
貯留部11に貯留されたパチンコ球は各連結管16、1
6…を通って研磨機12に投入される。投入されたパチ
ンコ球は、研磨機12の一端に設けられた供給部88か
ら投入された研磨材Aとともに螺旋状態12bの回転に
より移送される間に研磨される。When the operation of the polishing machine 12 is started, the pachinko balls stored in the game medium storage section 11 are connected to the connecting pipes 16 and 1, respectively.
It is thrown into the polishing machine 12 through 6 ... The inserted pachinko balls are polished while being transferred by the rotation of the spiral state 12b together with the abrasive material A input from the supply unit 88 provided at one end of the polishing machine 12.
【0036】研磨機12の他端部まで移送されたパチン
コ球と研磨材Aは分離手段86によって分離される。分
離されたパチンコ球は揚送機構80のバケット85によ
ってすくい取られる。このとき一緒にすくわれてしまっ
た研磨材Aは、バケット85の簀の子状部分によって分
離される。The pachinko balls and the abrasive A transferred to the other end of the polishing machine 12 are separated by the separating means 86. The separated pachinko balls are scooped by the bucket 85 of the lifting mechanism 80. The abrasive material A that has been scooped together at this time is separated by the cage-shaped portion of the bucket 85.
【0037】バケット85によって揚送されたパチンコ
球は揚送機構80の上端部に設けられたパチンコ球排出
口89から補給樋21へ排出される。排出されたパチン
コ球は各遊技機31、31、…に対して設けられた供給
管29、29、…を介して従来の方法で各遊技機31、
31、…へ補給される。The pachinko balls fed by the bucket 85 are discharged from the pachinko ball discharge port 89 provided at the upper end of the lifting mechanism 80 to the replenishment gutter 21. The discharged pachinko balls are supplied to the respective gaming machines 31, 31, ... Through the supply pipes 29, 29 ,.
It is replenished to 31 ...
【0038】一方、回収部87の分離手段86によって
パチンコ球と分離された研磨材Aは、研磨材戻し管13
の管状体13a内に落ちる。そこで研磨材Aは一端が駆
動モータM2の駆動軸に連結され、該駆動モータM2に
よって回転する螺旋状体13bによって研磨機構Kの一
端に設けられた供給部88へ戻され、再び研磨機12内
に投入される。On the other hand, the abrasive material A separated from the pachinko balls by the separating means 86 of the recovery section 87 is the abrasive material return pipe 13
Falls into the tubular body 13a. Therefore, one end of the abrasive material A is connected to the drive shaft of the drive motor M2, and is returned to the supply portion 88 provided at one end of the polishing mechanism K by the spiral body 13b rotated by the drive motor M2, and again inside the polisher 12. Be thrown into.
【0039】このようにして、遊技媒体貯留部11の内
パチンコ球の貯留量が減少して貯留レベルが第2検出手
段93bの位置よりも下がると、第2検出手段93bが
それを検知して情報を制御装置91へ送る。その情報を
受けた制御装置91は研磨機構Kの研磨機12及び研磨
材戻し管13並びに揚送機構80の動作を停止させる。In this way, when the storage amount of the pachinko balls in the game medium storage section 11 decreases and the storage level falls below the position of the second detecting means 93b, the second detecting means 93b detects it. The information is sent to the control device 91. Upon receiving the information, the control device 91 stops the operations of the polishing machine 12, the polishing material return pipe 13, and the lifting mechanism 80 of the polishing mechanism K.
【0040】以上のようにして、各遊技機31、31、
…をパチンコ球の供給不足に陥らせる事なく、適宜、研
磨済みの遊技媒体を各遊技機31、31、…供給するこ
とができる。As described above, each gaming machine 31, 31,
The polished game media can be appropriately supplied to the respective game machines 31, 31, without causing the supply of pachinko balls to become insufficient.
【0041】次に、第2実施例について説明する。Next, the second embodiment will be described.
【0042】なお、第1実施例と同種の部位には同一符
号を付し、重複した説明を省略する。The same types of parts as those in the first embodiment are designated by the same reference numerals, and the duplicated description will be omitted.
【0043】図4乃至6には第2実施例が示されてい
る。先ず、遊技機島10について説明する。A second embodiment is shown in FIGS. First, the gaming machine island 10 will be described.
【0044】島中段30は、背中合わせに複数の遊技機
31を、それらの背面間に他の遊技関連設備を介在せず
互いに対接させた状態で横方向に延びるよう列設してな
る。従って、島幅は図5に示すように背中合わせに対接
させた遊技機31の2台分に相当する奥行幅に構成され
ている。また、図4及び6に示すように、横方向に並ぶ
各遊技機31の間には遊技媒体貸機33が介装されてい
る。The island middle tier 30 is formed by arranging a plurality of gaming machines 31 back to back so as to extend laterally in a state in which they are in contact with each other without interposing other game-related equipment between their backs. Therefore, as shown in FIG. 5, the island width has a depth width corresponding to two game machines 31 facing each other back to back. Further, as shown in FIGS. 4 and 6, a game medium lending machine 33 is interposed between the game machines 31 arranged in the horizontal direction.
【0045】図5に示すように、遊技機31の背面側に
は、役物に使われるCRT等のかさ張る特定部品36が
出っ張っているが、背中合わせの2台の遊技機31、3
1はこれらの特定部品36が互いに回避する状態でうま
く対接すべく配されており、前後2列の遊技機の背面間
には、他の遊技関連設備を介装する余地はない。As shown in FIG. 5, a bulky specific component 36 such as a CRT used for an accessory projects on the back side of the gaming machine 31, but two gaming machines 31, 3 back to back are provided.
1 is arranged so as to successfully contact each other in the state where these specific parts 36 avoid each other, and there is no room for interposing other game-related equipment between the rear faces of the two rows of gaming machines.
【0046】図4及び5に示すように、前記島中段30
の上側に構築される島上段20は、各遊技機31、3
1、…にパチンコ球を供給する補給樋21と、パチンコ
球と引き換えに取り込んだ紙幣を横方向に搬送する紙幣
搬送装置22とをそれぞれ横方向に延びるように配設し
てなる。補給樋21は、島中段30をなす列設された各
遊技機31、31、…のすぐ上に沿って、前記揚送機構
80のパチンコ球排出口81に接続された上流端から島
端まで延びた下流端にかけて緩やかに下方に傾斜するよ
う配設されている。As shown in FIGS. 4 and 5, the island middle tier 30
The upper island 20 constructed on the upper side of each of the gaming machines 31, 3
A supply gutter 21 for supplying pachinko balls to 1, ... And a banknote transport device 22 for laterally transporting the banknotes taken in exchange for the pachinko balls are arranged so as to extend in the horizontal direction. The supply gutter 21 is located immediately above the gaming machines 31, 31, ... Which are lined up in the middle stage of the island 30 from the upstream end connected to the pachinko ball discharge port 81 of the lifting mechanism 80 to the island end. It is arranged so as to gently incline downward toward the extended downstream end.
【0047】補給樋21の途中数箇所には、各遊技機3
0、30…に対応した供給部材23が取り付けられてお
り、各供給部材23と遊技機31とはパチンコ球が流下
するジャバラ状の連通部材24で接続されている。ま
た、紙幣搬送装置22は、横方向に延びるハウジング
と、該ハウジングの両端に離間して配された駆動プーリ
ー25aと従動プーリー25b、それに両プーリー間に
掛け渡された丸ベルト26とからなる。At several points along the supply gutter 21, each gaming machine 3
Supply members 23 corresponding to 0, 30 ... Are attached, and each supply member 23 and the gaming machine 31 are connected by a bellows-shaped communication member 24 through which a pachinko ball flows down. The banknote transport device 22 includes a laterally extending housing, a drive pulley 25a and a driven pulley 25b which are arranged at both ends of the housing and are spaced apart from each other, and a round belt 26 which is stretched between the pulleys.
【0048】補給樋21や紙幣搬送装置22は、ドーム
状のカバー部材27により覆われている。カバー部材2
7は各遊技機31、31、…の正面よりも多少せり出し
て傾斜した正面部と、前後の正面部の上端を覆う円弧形
断面の天井部とを有する。The supply gutter 21 and the bill conveying device 22 are covered with a dome-shaped cover member 27. Cover member 2
Reference numeral 7 has a front portion which is slightly protruded from the front of each of the gaming machines 31, 31, ... And a ceiling portion having an arcuate cross section which covers the upper ends of the front and rear front portions.
【0049】図4及び5に示すように、島中段30の下
側に構築される島下段40は、腰板44、底板43及び
天板45に囲まれた箱状枠形に形成され、島下段40そ
のものが各遊技機31、31、…から排出されるパチン
コ球をそのまま貯留する貯留タンクのように構成した遊
技媒体貯留部41とされている。したがって、従来技術
のように腰板44に囲まれた内部空間内に別途、貯留タ
ンクを配設する必要はない。As shown in FIGS. 4 and 5, the island lower tier 40 constructed below the island middle tier 30 is formed in a box-like frame shape surrounded by a waist plate 44, a bottom plate 43 and a top plate 45. 40 itself is a game medium storage unit 41 configured like a storage tank for storing the pachinko balls discharged from each of the gaming machines 31, 31 ,. Therefore, it is not necessary to separately arrange a storage tank in the internal space surrounded by the waist plate 44 as in the conventional technique.
【0050】次に、遊技媒体処理装置50について説明
する。Next, the game medium processing device 50 will be described.
【0051】島下段40の上部に、前記各遊技機31、
31、…から排出された未研磨パチンコ球を受ける遊技
媒体受部42(以下、「球受樋42」と記す。)が、島
の一端側から島の長手方向に沿って、下方に緩やかに傾
斜して横設されている。球受樋42の下方にはパチンコ
球を研磨するための研磨機60がやはり遊技機島10の
長手方向に沿って横設されている。On the upper part of the island lower tier 40, the respective gaming machines 31,
A game medium receiving portion 42 (hereinafter, referred to as a “ball receiving trough 42”) for receiving unpolished pachinko balls discharged from the balls 31 and 31 gently moves downward from one end side of the island along the longitudinal direction of the island. It is installed horizontally with an inclination. Below the ball gutter 42, a polishing machine 60 for polishing pachinko balls is also provided horizontally along the longitudinal direction of the gaming machine island 10.
【0052】研磨機60は、図示省略したモータにより
回転駆動する駆動プーリー61a、61b、と、従動プ
ーリー62a、62bと、各プーリー61a、62aに
巻き掛けられた上側搬送ベルト63aと、同じく各プー
リー61a、61bに巻き掛けられた下側搬送ベルト6
3bとからなる。パチンコ球は上下の搬送ベルト63
a、63b間に挟まれて、搬送されつつ研磨される。す
なわち、上下の搬送ベルト63a、63bは共に研磨可
能な布等により形成されている。なお、球受樋42の下
流端を臨む上側搬送ベルト63aは、下側搬送ベルト6
3bより引っ込むように配されて球溜り部64が設けら
れている。研磨機60はその側部からパチンコ球Pがこ
ぼれ落ちないよう、島下段40の腰板44内側いっぱい
の幅を有するか、あるいは、ほぼ全長に渡って側部にガ
イド板(図示せず)が設けられている。The polishing machine 60 includes drive pulleys 61a and 61b which are rotationally driven by a motor (not shown), driven pulleys 62a and 62b, an upper conveyor belt 63a wound around the pulleys 61a and 62a, and each pulley. Lower conveyor belt 6 wound around 61a and 61b
3b and. Pachinko balls are the upper and lower conveyor belts 63
It is sandwiched between a and 63b and polished while being transported. That is, the upper and lower conveyor belts 63a and 63b are both formed of a cloth or the like that can be polished. The upper conveyor belt 63a facing the downstream end of the ball receiving trough 42 is the lower conveyor belt 6
A ball reservoir 64 is provided so as to be retracted from 3b. In order to prevent the pachinko balls P from spilling from the side of the polishing machine 60, the polishing machine 60 has a width that is full inside the waist plate 44 of the island lower step 40, or a guide plate (not shown) is provided on the side for almost the entire length. ing.
【0053】球受樋42の途中から球溜り部64の間
に、球受樋42及び球溜り部64に貯留される未研磨パ
チンコ球の貯留量を検出するための検出手段93a、9
3bが2つ設けられている。球受樋42側に設けられた
第1検出手段93aと球留り部64に臨んで設けられた
第2検出手段93bである。これら検出手段は光学セン
サであるが、リミットスイッチ等であってもよい。Detecting means 93a, 9 for detecting the storage amount of the unpolished pachinko balls stored in the ball receiving trough 42 and the ball reservoir 64 between the ball receiving trough 42 and the ball reservoir 64.
Two 3b are provided. They are a first detecting means 93a provided on the ball receiving trough 42 side and a second detecting means 93b provided so as to face the ball retaining portion 64. These detecting means are optical sensors, but may be limit switches or the like.
【0054】島下段40の底板43は、研磨機60の下
流端側すなわち、研磨されたパチンコ球が排出される側
から、島の長手方向に沿って次第に低くなるように傾斜
しており、かかる底板43上には傾斜方向に研磨済みの
パチンコ球を移送するための回転可能な螺旋状体71を
有する移送機構70が配設されている。螺旋状体71は
例えばスクリューコンベアであり、その一端部は駆動モ
ータ72の出力軸に連結されている。スクリューコンベ
ア71の他端部側には島下段40に貯留された研磨済み
のパチンコ球を島上段20に横設された補給樋21まで
揚送するための揚送機構80が配設されている。The bottom plate 43 of the island lower stage 40 is inclined from the downstream end side of the polishing machine 60, that is, the side from which the polished pachinko balls are discharged, so as to be gradually lowered along the longitudinal direction of the island. A transfer mechanism 70 having a rotatable spiral body 71 for transferring the polished pachinko balls in an inclined direction is disposed on the bottom plate 43. The spiral body 71 is, for example, a screw conveyor, and one end thereof is connected to the output shaft of the drive motor 72. On the other end side of the screw conveyor 71, a hoisting mechanism 80 for hoisting the polished pachinko balls stored in the island lower tier 40 to the replenishment gutter 21 provided in the island upper tier 20 is provided. .
【0055】揚送機構80は島内の適所に縦設された管
状体82と、該管状体82の上側に配され、図示省略し
たモータにより回転駆動する駆動スプロケット83a
と、管状体82内の下側に配された従動スプロケット8
3bと、両スプロケットに巻き掛けられたチェーン部材
84とを具備してなる。チェーン部材84の多数の連結
部には、パチンコ球をすくい取るためのバケット85が
固設されている。The lifting mechanism 80 is provided with a tubular body 82 which is vertically provided at a proper position on the island, and a drive sprocket 83a which is arranged above the tubular body 82 and is rotationally driven by a motor not shown.
And the driven sprocket 8 disposed below the tubular body 82.
3b and a chain member 84 wound around both sprockets. Buckets 85 for scooping out pachinko balls are fixedly mounted on a number of connecting portions of the chain member 84.
【0056】図7に示した制御装置91は、CPU、メ
モリ、I/Oポートを有するマイコンと、研磨機60及
び揚送機構80などの機器との間のインターフェイス機
能が備えられている。The control device 91 shown in FIG. 7 is provided with an interface function between a microcomputer having a CPU, a memory and an I / O port, and equipment such as the polishing machine 60 and the lifting mechanism 80.
【0057】次に第2実施例における作用について説明
する。Next, the operation of the second embodiment will be described.
【0058】遊技機島10内の中段30に並設された複
数の遊技機31、31、…から排出された未研磨パチン
コ球は、島下段40内の上部に横設された球受樋42に
落ちる。すると、球受樋42の傾斜に従って下流端まで
転がる。下流端まで転がった未研磨パチンコ球はそこか
ら研磨機60の球留り部64へ落ちる。The unpolished pachinko balls discharged from the plurality of gaming machines 31, 31, ... Lined up in the middle stage 30 of the gaming machine island 10 are the ball receiving gutters 42 horizontally provided in the upper part of the island lower stage 40. fall into. Then, it rolls to the downstream end according to the inclination of the ball receiving trough 42. The unpolished pachinko balls that have rolled to the downstream end fall into the ball retaining portion 64 of the polishing machine 60 from there.
【0059】遊技媒体処理装置50が停止状態にあると
きは、未研磨パチンコ球が研磨機60の球留り部64さ
らには球受樋42へと貯留されてくる。When the game medium processing device 50 is stopped, the unpolished pachinko balls are stored in the ball retaining portion 64 of the polishing machine 60 and further to the ball receiving trough 42.
【0060】図4及び5に示した球受樋42側に設けら
れた第1検出手段93aの所まで未研磨パチンコ球が貯
留されると第1検出手段93aがそれを検出して制御装
置91へ信号を送る。When the unpolished pachinko ball is stored up to the first detecting means 93a provided on the side of the ball receiving trough 42 shown in FIGS. 4 and 5, the first detecting means 93a detects it and the controller 91 is detected. Send a signal to.
【0061】第1検出手段93aから信号を受けた制御
装置91は研磨機60及び揚送機構80の動作を開始さ
せる。The controller 91 which receives the signal from the first detecting means 93a starts the operations of the polishing machine 60 and the lifting mechanism 80.
【0062】すると、球留り部64及び球受樋42に貯
留されていた未研磨パチンコ球は球留り部64から順次
研磨機60に取り込まれ、上下の搬送ベルト63a、6
3bに挟持され、また、回転しつつ他端側へ搬送される
間に研磨力を有するそれら搬送ベルトによって研磨され
る。Then, the unpolished pachinko balls stored in the ball retaining portion 64 and the ball receiving trough 42 are sequentially taken into the polishing machine 60 from the ball retaining portion 64, and the upper and lower conveyor belts 63a, 6 are provided.
It is sandwiched by 3b and is polished by those conveyor belts having a polishing force while being conveyed to the other end side while being rotated.
【0063】他端部から排出されたパチンコ球は島下段
40の底部43に落ちるが、底板43は研磨機60の下
流端側すなわち、研磨されたパチンコ球が排出される側
から、他端側へ島の長手方向に沿って次第に低くなるよ
うに傾斜しているので自然と揚送機構80の側へ転がり
集まる。また、移送機構70よってもパチンコ球は揚送
機構80の方へ移送される。Although the pachinko balls discharged from the other end drop to the bottom part 43 of the island lower step 40, the bottom plate 43 is located at the downstream end side of the polishing machine 60, that is, from the side where the polished pachinko balls are discharged to the other end side. Since it inclines so that it becomes gradually lower along the longitudinal direction of the hemi-island, it naturally rolls and gathers on the side of the lifting mechanism 80. Further, the pachinko balls are also transferred to the lifting mechanism 80 by the transfer mechanism 70.
【0064】揚送機構80の元に集まったパチンコ球は
揚送機構80のバケット85によって揚送され、揚送機
構80の最上部で遊技機島10上段内に配設された補給
樋21へ渡される。The pachinko balls collected under the hoisting mechanism 80 are hoisted by the bucket 85 of the hoisting mechanism 80, and to the supply gutter 21 arranged in the upper stage of the gaming machine island 10 at the top of the hoisting mechanism 80. Passed.
【0065】補給樋21へ供給されたパチンコ球は、補
給樋21の緩やかな傾斜に従って転がり、移動するとと
もに、従来の方法で補給樋21の途中数箇所に設けた各
遊技機31、31、…にパチンコ球を供給するための供
給部材23によってジャバラ状の連通部材24を介して
遊技機31に補給される。The pachinko balls supplied to the supply gutter 21 roll and move in accordance with the gentle inclination of the supply gutter 21, and at the same time, the gaming machines 31, 31, ... It is replenished to the gaming machine 31 via a bellows-shaped communication member 24 by a supply member 23 for supplying a pachinko ball to the.
【0066】このようにして、遊技媒体処理装置50の
動作が続き球受樋42及び球留り部64に滞留した未研
磨パチンコ球の貯留量が減って、球留り部64を臨む位
置に設けられた第2検出手段93bによって、貯留量が
第2の所定量以下になったことが検知されると、第2検
出手段93bから制御装置91へ信号が送られる。In this way, the operation of the game medium processing device 50 continues, and the storage amount of the unpolished pachinko balls accumulated in the ball receiving trough 42 and the ball retaining portion 64 is reduced, and the ball retaining portion 64 is brought to a position facing the ball retaining portion 64. When it is detected by the provided second detecting means 93b that the stored amount becomes equal to or less than the second predetermined amount, a signal is sent from the second detecting means 93b to the control device 91.
【0067】この信号を受けた制御装置91は研磨機6
0及び揚送機構80の動作を停止させる。Upon receipt of this signal, the controller 91 receives the signal from the polishing machine 6
0 and the operation of the lifting mechanism 80 are stopped.
【0068】これによって、各遊技機31、31、…を
パチンコ球の供給不足に陥らせる事なく、適宜、研磨済
みの遊技媒体を供給することができる。Thus, the polished game medium can be appropriately supplied without causing the supply of pachinko balls to each of the game machines 31, 31 ,.
【0069】尚、図5において想像線で示したように、
一方の辺縁部が腰板44に固定され、板面が底部43に
設けられた移送機構70へ向けて下方へ傾斜するように
他方の辺縁部を固定した板状体のガイド板Gを、移送機
構70の両側に遊技機島10の長手方向に沿って横設す
ることで、パチンコ球Pが移送機構70に集まるように
してもよい。板面は図示したものと異なり、平曲面状に
したものであってもよい。Incidentally, as shown by the imaginary line in FIG.
A plate-shaped guide plate G having one edge fixed to the waist plate 44 and the other edge fixed such that the plate surface inclines downward toward the transfer mechanism 70 provided on the bottom 43, The pachinko balls P may be gathered in the transfer mechanism 70 by being provided laterally on both sides of the transfer mechanism 70 along the longitudinal direction of the gaming machine island 10. The plate surface may be a flat curved surface different from the one shown in the figure.
【0070】このようなガイド板を設けることによっ
て、より効率的にパチンコ球Pを揚送機構80へ移送す
ることができる。By providing such a guide plate, the pachinko ball P can be more efficiently transferred to the lifting mechanism 80.
【0071】[0071]
【発明の効果】本発明にかかる遊技媒体処理装置によれ
ば、遊技機島の各遊技機へのパチンコ球の供給を常に適
切に行うことが可能であり、且つ、遊技機島上段付近に
研磨済みのパチンコ球を貯留するタンクを必要とせず遊
技機島のスペースを有効に利用することができる。According to the gaming medium processing apparatus of the present invention, it is possible to always appropriately supply pachinko balls to each gaming machine on the gaming machine island, and polish the vicinity of the upper stage of the gaming machine island. It is possible to effectively use the space on the gaming machine island without the need for a tank that stores the used pachinko balls.
【図1】本発明の第1実施例にかかる遊技媒体処理装置
及び遊技機島の一部を示す正面図である。FIG. 1 is a front view showing a part of a game medium processing device and a game machine island according to a first embodiment of the present invention.
【図2】本発明の第1実施例にかかる遊技媒体処理装置
及び遊技機島の全体をを示す正面図である。FIG. 2 is a front view showing the entire game medium processing device and game machine island according to the first embodiment of the present invention.
【図3】本発明の第1実施例にかかる制御を示すブロッ
ク図である。FIG. 3 is a block diagram showing control according to the first embodiment of the present invention.
【図4】本発明の第2実施例にかかる遊技媒体処理装置
及び遊技機島を示す正面図である。FIG. 4 is a front view showing a game medium processing device and a game machine island according to the second embodiment of the present invention.
【図5】本発明の第2実施例にかかる遊技媒体処理装置
及び遊技機島を示す側面図である。FIG. 5 is a side view showing a game medium processing device and a game machine island according to the second embodiment of the present invention.
【図6】本発明の第2実施例にかかる遊技媒体処理装置
及び遊技機島を示す平面図である。FIG. 6 is a plan view showing a game medium processing device and a game machine island according to the second embodiment of the present invention.
【図7】本発明の第2実施例にかかる制御を示すブロッ
ク図である。FIG. 7 is a block diagram showing control according to the second embodiment of the present invention.
S…遊技機島 10…遊技機島 11…遊技媒体貯留部 12…研磨機 K…研磨機構 20…島上段 21…補給樋 30…島中段 31…遊技機 32…遊技機設置部 40…島下段 41…遊技媒体貯留部 42…遊技媒体受部 50…遊技媒体処理装置 60…研磨機 80…揚送機構 91…制御装置 93…検出部 93a…第1検出手段 93b…第2検出手段 S: game machine island 10 ... game machine island 11 ... game medium storage 12 ... polishing machine K ... polishing mechanism 20 ... island upper stage 21 ... supply gutter 30 ... island middle stage 31 ... game machine 32 ... game machine setting section 40 ... island lower stage 41 ... Game medium storing section 42 ... Game medium receiving section 50 ... Game medium processing device 60 ... Polishing machine 80 ... Lifting mechanism 91 ... Control device 93 ... Detecting section 93a ... First detecting means 93b ... Second detecting means
Claims (4)
各遊技機から排出された未研磨遊技媒体を研磨し、研磨
済みの遊技媒体を前記各遊技機に補給するための補給樋
へ揚送する遊技媒体処理装置において、 遊技媒体処理装置は、前記未研磨遊技媒体を研磨するた
めの研磨機と、該研磨機によって研磨された遊技媒体を
前記補給樋へ揚送するための揚送機構と、前記未研磨遊
技媒体の貯留量を検出するための検出手段と、該検出手
段による前記未研磨遊技媒体の貯留量の検出に応じて前
記研磨機による前記遊技媒体の研磨を制御し、前記揚送
機構による研磨済みの遊技媒体の前記補給樋への揚送を
制御する制御装置を備えて成ることを特徴とする遊技媒
体処理装置。1. A supply gutter for polishing an unpolished game medium discharged from each of the gaming machines in a gaming machine island in which a plurality of gaming machines are juxtaposed, and replenishing the polished gaming medium to each of the gaming machines. In a game medium processing device for pumping to a game medium processing device, the game medium processing device is a pump for polishing the unpolished game medium, and a pump for pumping the game medium polished by the polishing machine to the supply gutter. A feeding mechanism, a detection unit for detecting the storage amount of the unpolished game medium, and a control of the polishing of the game medium by the polishing machine according to the detection of the storage amount of the unpolished game medium by the detection unit. A game medium processing device comprising a control device for controlling the pumping of the polished game medium to the supply trough by the pumping mechanism.
から構成され、前記下段内に未研磨遊技媒体貯留部を設
けた遊技機島内で前記各遊技機から排出された未研磨遊
技媒体を研磨し、研磨済みの遊技媒体を前記各遊技機に
補給するための補給樋へ揚送する遊技媒体処理装置にお
いて、 遊技媒体処理装置は、前記遊技機島の下段内に横設され
た未研磨遊技媒体を研磨するための研磨機構と、該研磨
機構で研磨された遊技媒体を前記補給樋へ揚送するため
の揚送機構と、前記未研磨遊技媒体貯留部内に設けられ
前記各遊技機から排出された未研磨遊技媒体の貯留量を
検出するための検出部と、該検出部による前記未研磨遊
技媒体の貯留量の検出に応じて前記研磨機構による前記
遊技媒体の研磨を制御し、前記揚送機構による研磨済み
の遊技媒体の前記補給樋への揚送を制御する制御装置を
備えてなり、 前記検出部は、前記未研磨遊技媒体の貯留量が第1の所
定量に達したことを検出するための第1検出手段と前記
未研磨遊技媒体の貯留量が第2の所定量以下になったこ
とを検出するための第2検出手段とを有し、 前記制御装置は、前記第1検出手段が前記未研磨遊技媒
体の貯留量が第1の所定量に達したことを検出すると前
記研磨機構と前記揚送機構の動作を開始させ、前記第2
検出手段が前記未研磨遊技媒体の貯留量が第2の所定量
以下になったことを検出すると前記研磨機構と前記揚送
機構の動作を停止させる機能を有することを特徴とする
遊技媒体処理装置。2. A non-polished game discharged from each of the above-mentioned gaming machines in a gaming machine island comprising an upper stage, a middle stage, and a lower stage in which a plurality of gaming machines are arranged in parallel, and an unpolished gaming medium storage section is provided in the lower stage. In a game medium processing device for polishing a medium and pumping the polished game medium to a supply gutter for supplying each of the game machines, the game medium processing device is provided horizontally in the lower stage of the game machine island. A polishing mechanism for polishing the unpolished game medium, a pumping mechanism for pumping the game medium polished by the polishing mechanism to the replenishment gutter, and each of the games provided in the unpolished game medium storage section A detection unit for detecting the storage amount of the unpolished game medium discharged from the machine, and controlling the polishing of the game medium by the polishing mechanism according to the detection of the storage amount of the unpolished game medium by the detection unit. , The game medium that has been polished by the lifting mechanism A first control means for detecting that the storage amount of the unpolished game medium has reached a first predetermined amount. And a second detection means for detecting that the storage amount of the unpolished game medium has become equal to or less than a second predetermined amount, and the control device has the first detection means for the unpolished game medium. When it is detected that the storage amount of the water reaches the first predetermined amount, the operations of the polishing mechanism and the lifting mechanism are started, and the second
A game medium processing device having a function of stopping the operations of the polishing mechanism and the lifting mechanism when the detection means detects that the storage amount of the unpolished game medium becomes equal to or less than a second predetermined amount. .
から構成される遊技機島の下段を遊技媒体研磨貯留部と
した遊技機島内で、前記各遊技機から排出された未研磨
遊技媒体を研磨し、研磨済みの遊技媒体を前記各遊技機
に補給するための補給樋へ揚送する遊技媒体処理装置に
おいて、 遊技媒体処理装置は、前記各遊技機から排出された未研
磨遊技媒体を受ける遊技媒体受部と、前記遊技機島の下
段内に横設され、前記遊技媒体受部からの未研磨遊技媒
体を研磨するための研磨機と、該研磨機で研磨された遊
技媒体を前記補給樋へ揚送するための揚送機構と、該遊
技媒体受部の未研磨遊技媒体の貯留量を検出するための
検出部と、該検出部による前記未研磨遊技媒体の貯留量
の検出に応じて前記研磨機による前記未研磨遊技媒体の
研磨を制御し、前記揚送機構による研磨済みの遊技媒体
の前記補給樋への揚送を制御する制御装置を備えてな
り、 前記検出部は、前記未研磨遊技媒体が前記遊技媒体受部
内で第1の所定量に達したことを検出するための第1検
出手段と前記未研磨遊技媒体の貯留量が前記第1の所定
量よりも少ない第2の所定量以下になったことを検出す
るための第2検出手段とを有し、 前記制御装置は、前記第1検出手段が前記未研磨遊技媒
体の貯留量が第1の所定量に達したことを検出すると前
記研磨機と前記揚送機構の動作を開始させ、前記第2検
出手段が前記未研磨遊技媒体の貯留量が第2の所定量以
下になったことを検出すると前記研磨機と前記揚送機構
の動作を停止させる機能を有することを特徴とする遊技
媒体処理装置。3. An unpolished machine ejected from each of the above-mentioned gaming machines in a gaming machine island in which a lower row of the gaming machine island composed of an upper row, a middle row and a lower row in which a plurality of gaming machines are arranged in parallel is used as a gaming medium polishing storage section. In a game medium processing device for polishing a game medium and pumping the polished game medium to a supply gutter for supplying each of the game machines, the game medium processing device is an unpolished game discharged from each of the game machines. A game medium receiving section for receiving a medium, a polishing machine horizontally provided in the lower stage of the game machine island, for polishing unpolished game medium from the game medium receiving section, and a game medium polished by the polishing machine. Of the storage amount of the unpolished game medium by the detection unit for detecting the storage amount of the unpolished game medium of the game medium receiving unit, The polishing of the unpolished game medium by the polishing machine is controlled according to the detection. The control unit controls the pumping of the polished game medium to the supply trough by the pumping mechanism, and the detection unit is configured such that the unpolished game medium is first in the game medium receiving unit. First detecting means for detecting that the predetermined amount has been reached, and for detecting that the storage amount of the unpolished game medium has become equal to or less than a second predetermined amount which is smaller than the first predetermined amount. And a second detecting means, wherein the control device detects that the first detecting means detects that the storage amount of the unpolished game medium has reached a first predetermined amount. Having a function of starting the operation and stopping the operation of the polishing machine and the lifting mechanism when the second detecting means detects that the storage amount of the unpolished game medium becomes equal to or less than a second predetermined amount A game medium processing device characterized by:
面間に他の遊技関連設備を介在させず互いに対接させた
状態で横方向に延びるよう列設し、背中合わせに対接さ
せた遊技機2台分に相当する奥行幅に構成した遊技機設
置部と、 前記遊技機設置部の下側にて島下段をなすよう構築さ
れ、各遊技機から排出される未研磨遊技媒体をそのまま
貯留する箱状枠形に形成された遊技媒体研磨貯留部とを
具備する遊技機島であって、 前記請求項1、2又は3に記載の遊技媒体処理装置を配
設したことを特徴とする遊技機島。4. A game in which a plurality of gaming machines are back-to-back and are arranged in a row so as to extend laterally in a state of being in contact with each other without interposing other game-related equipment between their backs, and being in contact with each other back-to-back. A gaming machine installation section configured to have a depth width equivalent to two machines, and is constructed so as to form an island lower stage below the gaming machine installation section, and stores unpolished gaming media discharged from each gaming machine as it is. A game machine island having a box-shaped frame-shaped game medium polishing storage part, wherein the game medium processing device according to claim 1, 2 or 3 is arranged. Kijima.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP23307894A JPH0889653A (en) | 1994-09-28 | 1994-09-28 | Gaming media processing device and gaming machine island |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP23307894A JPH0889653A (en) | 1994-09-28 | 1994-09-28 | Gaming media processing device and gaming machine island |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JPH0889653A true JPH0889653A (en) | 1996-04-09 |
Family
ID=16949462
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP23307894A Pending JPH0889653A (en) | 1994-09-28 | 1994-09-28 | Gaming media processing device and gaming machine island |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JPH0889653A (en) |
-
1994
- 1994-09-28 JP JP23307894A patent/JPH0889653A/en active Pending
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