JPH11468A5 - - Google Patents
Info
- Publication number
- JPH11468A5 JPH11468A5 JP1997170919A JP17091997A JPH11468A5 JP H11468 A5 JPH11468 A5 JP H11468A5 JP 1997170919 A JP1997170919 A JP 1997170919A JP 17091997 A JP17091997 A JP 17091997A JP H11468 A5 JPH11468 A5 JP H11468A5
- Authority
- JP
- Japan
- Prior art keywords
- game
- music
- storage medium
- information storage
- game music
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (10)
ゲームを進行させるための処理を行うゲーム演算手段と、
ゲーム音楽の生成のための処理を行うゲーム音楽処理手段と、
前記ゲーム音楽を含むゲーム音を生成する音生成手段として、
コンピュータを機能させるプログラムを記憶し、
前記ゲーム音楽処理手段が、
その各々が少なくとも旋律を有する予め用意された複数の基本パターンに基づいて、前記複数の基本パターンの中からプレーヤにより選択された各基本パターンによりその小節が構成されるゲーム音楽を、前記ゲーム演算手段により進行するゲーム中に演奏するゲーム音楽として作成する処理を行い、
前記音生成手段が、
作成された前記ゲーム音楽を含むゲーム音を生成することを特徴とする情報記憶媒体。 A computer-readable information storage medium that causes a game device to generate game sounds,
a game calculation means for performing processing to progress the game;
a game music processing means for performing processing for generating game music;
a sound generating means for generating game sounds including the game music;
Stores the programs that make a computer function,
The game music processing means
a process for creating game music, the bars of which are made up of basic patterns selected by a player from a plurality of basic patterns prepared in advance , each of which has at least a melody, as game music to be played during the game being played by the game calculation means;
The sound generating means
An information storage medium for generating game sounds including the created game music.
ゲーム音楽の音の高さ、音色、曲調、演奏パート及び演奏単位長さの少なくとも1つをプレーヤの選択により調整する手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In claim 1,
An information storage medium storing a program for making a computer function as a means for adjusting at least one of the pitch, tone, melody, performance part and performance unit length of game music by a player's selection .
作成したゲーム音楽の情報をセーブ用情報記憶媒体にセーブする手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In claim 1 or 2,
An information storage medium storing a program for causing a computer to function as a means for saving information about created game music in a save information storage medium.
ゲームプレイにより得られるゲーム成果及び時間的要素の少なくとも一方に基づいて、前記基本パターンの数及び内容の少なくとも一方を変化させる手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In any one of claims 1 to 3,
An information storage medium storing a program that causes a computer to function as a means for changing at least one of the number and content of the basic patterns based on at least one of the game results obtained through game play and the time element.
前記ゲーム成果が、
獲得アイテム及びその数、ゲームでの獲得ポイント、勝ち抜き数、倒した対戦相手及びその数、クリアしたゲームステージ及びその数、正答した問題及びその正当数、ゲームの勝敗、得点、クリア時間、順位、ラップタイムの少なくとも1つを含むことを特徴とする情報記憶媒体。In claim 4,
The game outcome is:
The information storage medium includes at least one of acquired items and the number thereof, points acquired in the game, the number of wins, defeated opponents and the number thereof, cleared game stages and the number thereof, questions answered correctly and the number thereof, game wins and losses, scores, clearing times, rankings, and lap times.
前記時間的要素が、
プレイ時間、電源オン時間及びプレイ回数の少なくとも1つを含むことを特徴とする情報記憶媒体。In claim 4,
The time element is
An information storage medium comprising at least one of play time, power-on time, and number of plays.
前記複数の基本パターンが、ゲームの登場物の各々に関連する旋律を有することを特徴とする情報記憶媒体。In any one of claims 1 to 6,
An information storage medium, wherein the plurality of basic patterns have melodies associated with each of the game characters.
前記ゲーム音楽処理手段が、
ゲーム中の登場物の各々に対応するゲーム音楽を作成する処理を行い、
登場物の各々に対応する時間に該登場物の各々に対応するゲーム音楽を演奏する手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。In any one of claims 1 to 7,
The game music processing means
A process of creating game music corresponding to each of the characters appearing in the game is performed;
An information storage medium storing a program for causing a computer to function as a means for playing game music corresponding to each of the characters at a time corresponding to each of the characters.
前記ゲーム音楽処理手段が、
ゲームに登場するチーム、選手又はキャラクタのゲーム音楽を、プレーヤの選択により作成する処理を行い、
作成されたゲーム音楽がセーブ用情報記憶媒体に記憶された後に、プレーヤがそのチーム、選手、キャラクタを選択した場合には、作成されたゲーム音楽を、そのチーム、選手、キャラクタによるゲームプレイ時に演奏する手段として、コンピュータを機能させるプ ログラムを記憶したことを特徴とする情報記憶媒体。 In any one of claims 1 to 8,
The game music processing means
A process is performed to create game music for teams, players, or characters appearing in the game, based on the player's selection;
The information storage medium stores a program for making a computer function as a means for playing the created game music when a player selects the team, player, or character after the created game music has been stored in the save information storage medium.
ゲームを進行させるための処理を行うゲーム演算手段と、
ゲーム音楽の生成のための処理を行うゲーム音楽処理手段と、
前記ゲーム音楽を含むゲーム音を生成する音生成手段とを含み、
前記ゲーム音楽処理手段が、
その各々が少なくとも旋律を有する予め用意された複数の基本パターンに基づいて、前記複数の基本パターンの中からプレーヤにより選択された各基本パターンによりその小節が構成されるゲーム音楽を、前記ゲーム演算手段により進行するゲーム中に演奏するゲーム音楽として作成する処理を行い、
前記音生成手段が、
作成された前記ゲーム音楽を含むゲーム音を生成することを特徴とするゲーム装置。A game device that generates and outputs game sounds,
a game calculation means for performing processing to progress the game;
a game music processing means for performing processing for generating game music;
a sound generating means for generating game sounds including the game music,
The game music processing means
a process for creating game music, the bars of which are made up of basic patterns selected by a player from a plurality of basic patterns prepared in advance , each of which has at least a melody, as game music to be played during the game being played by the game calculation means;
The sound generating means
A game device that generates game sounds including the created game music.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP17091997A JP3760027B2 (en) | 1997-06-12 | 1997-06-12 | Information storage medium and game device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP17091997A JP3760027B2 (en) | 1997-06-12 | 1997-06-12 | Information storage medium and game device |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005341854A Division JP2006095331A (en) | 2005-11-28 | 2005-11-28 | Information storage medium and game device |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH11468A JPH11468A (en) | 1999-01-06 |
| JPH11468A5 true JPH11468A5 (en) | 2005-04-07 |
| JP3760027B2 JP3760027B2 (en) | 2006-03-29 |
Family
ID=15913792
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP17091997A Expired - Fee Related JP3760027B2 (en) | 1997-06-12 | 1997-06-12 | Information storage medium and game device |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP3760027B2 (en) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0171516B1 (en) * | 1984-08-16 | 1989-03-08 | Aktiebolaget Iro | Yarn storage feeder |
| US20020128067A1 (en) | 2001-03-09 | 2002-09-12 | Victor Keith Blanco | Method and apparatus for creating and playing soundtracks in a gaming system |
| JP2005192834A (en) * | 2004-01-08 | 2005-07-21 | Taito Corp | Video game machine for playing using music card |
| JP3981382B2 (en) | 2005-07-11 | 2007-09-26 | 株式会社コナミデジタルエンタテインメント | GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD |
| JP2007111364A (en) * | 2005-10-21 | 2007-05-10 | Samii Kk | Game machine |
| JP2007111366A (en) * | 2005-10-21 | 2007-05-10 | Samii Kk | Game machine |
| JP2007111365A (en) * | 2005-10-21 | 2007-05-10 | Samii Kk | Game machine |
| JP2007111367A (en) * | 2005-10-21 | 2007-05-10 | Samii Kk | Game machine |
| JP2007111368A (en) * | 2005-10-21 | 2007-05-10 | Samii Kk | Gaming system and gaming machine |
| JP4947762B2 (en) * | 2005-12-16 | 2012-06-06 | 株式会社バンダイナムコゲームス | Program, information storage medium and game system |
| JP2009279257A (en) * | 2008-05-23 | 2009-12-03 | Heiwa Corp | Game machine |
| JP2009279258A (en) * | 2008-05-23 | 2009-12-03 | Heiwa Corp | Game machine |
| CA2998918C (en) * | 2018-03-20 | 2025-05-20 | John Kyle Varley | Method and system for generating a user-perceived structure of an audible sound in dependence upon user action within a virtual environment |
| JP6664722B1 (en) * | 2019-06-28 | 2020-03-13 | 株式会社コナミデジタルエンタテインメント | Game program, game processing method, and game device |
| JP7312453B2 (en) * | 2019-06-28 | 2023-07-21 | 株式会社コナミデジタルエンタテインメント | Game program, game processing method, and game device |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH08332282A (en) * | 1995-04-06 | 1996-12-17 | Namco Ltd | Method of using IC card for game device, image synthesizing method, and game device |
-
1997
- 1997-06-12 JP JP17091997A patent/JP3760027B2/en not_active Expired - Fee Related
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