JPH11468A5 - - Google Patents

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Publication number
JPH11468A5
JPH11468A5 JP1997170919A JP17091997A JPH11468A5 JP H11468 A5 JPH11468 A5 JP H11468A5 JP 1997170919 A JP1997170919 A JP 1997170919A JP 17091997 A JP17091997 A JP 17091997A JP H11468 A5 JPH11468 A5 JP H11468A5
Authority
JP
Japan
Prior art keywords
game
music
storage medium
information storage
game music
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP1997170919A
Other languages
Japanese (ja)
Other versions
JPH11468A (en
JP3760027B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP17091997A priority Critical patent/JP3760027B2/en
Priority claimed from JP17091997A external-priority patent/JP3760027B2/en
Publication of JPH11468A publication Critical patent/JPH11468A/en
Publication of JPH11468A5 publication Critical patent/JPH11468A5/ja
Application granted granted Critical
Publication of JP3760027B2 publication Critical patent/JP3760027B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Claims (10)

ゲーム装置にゲーム音を生成させる、コンピュータ読み取り可能な情報記憶媒体であって、
ゲームを進行させるための処理を行うゲーム演算手段と、
ゲーム音楽の生成のための処理を行うゲーム音楽処理手段と、
前記ゲーム音楽を含むゲーム音を生成する音生成手段として、
コンピュータを機能させるプログラムを記憶し、
前記ゲーム音楽処理手段が、
その各々が少なくとも旋律を有する予め用意された複数の基本パターンに基づいて、前記複数の基本パターンの中からプレーヤにより選択された各基本パターンによりその小節が構成されるゲーム音楽を、前記ゲーム演算手段により進行するゲーム中に演奏するゲーム音楽として作成する処理を行い、
前記音生成手段が、
作成された前記ゲーム音楽を含むゲーム音を生成することを特徴とする情報記憶媒体。
A computer-readable information storage medium that causes a game device to generate game sounds,
a game calculation means for performing processing to progress the game;
a game music processing means for performing processing for generating game music;
a sound generating means for generating game sounds including the game music;
Stores the programs that make a computer function,
The game music processing means
a process for creating game music, the bars of which are made up of basic patterns selected by a player from a plurality of basic patterns prepared in advance , each of which has at least a melody, as game music to be played during the game being played by the game calculation means;
The sound generating means
An information storage medium for generating game sounds including the created game music.
請求項1において、
ゲーム音楽の音の高さ、音色、曲調、演奏パート及び演奏単位長さの少なくとも1つをプレーヤの選択により調整する手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。
In claim 1,
An information storage medium storing a program for making a computer function as a means for adjusting at least one of the pitch, tone, melody, performance part and performance unit length of game music by a player's selection .
請求項1又は2において、
作成したゲーム音楽の情報をセーブ用情報記憶媒体にセーブする手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。
In claim 1 or 2,
An information storage medium storing a program for causing a computer to function as a means for saving information about created game music in a save information storage medium.
請求項1乃至3のいずれかにおいて、
ゲームプレイにより得られるゲーム成果及び時間的要素の少なくとも一方に基づいて、前記基本パターンの数及び内容の少なくとも一方を変化させる手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。
In any one of claims 1 to 3,
An information storage medium storing a program that causes a computer to function as a means for changing at least one of the number and content of the basic patterns based on at least one of the game results obtained through game play and the time element.
請求項4において、
前記ゲーム成果が、
獲得アイテム及びその数、ゲームでの獲得ポイント、勝ち抜き数、倒した対戦相手及びその数、クリアしたゲームステージ及びその数、正答した問題及びその正当数、ゲームの勝敗、得点、クリア時間、順位、ラップタイムの少なくとも1つを含むことを特徴とする情報記憶媒体。
In claim 4,
The game outcome is:
The information storage medium includes at least one of acquired items and the number thereof, points acquired in the game, the number of wins, defeated opponents and the number thereof, cleared game stages and the number thereof, questions answered correctly and the number thereof, game wins and losses, scores, clearing times, rankings, and lap times.
請求項4において、
前記時間的要素が、
プレイ時間、電源オン時間及びプレイ回数の少なくとも1つを含むことを特徴とする情報記憶媒体。
In claim 4,
The time element is
An information storage medium comprising at least one of play time, power-on time, and number of plays.
請求項1乃至6のいずれかにおいて、
前記複数の基本パターンが、ゲームの登場物の各々に関連する旋律を有することを特徴とする情報記憶媒体。
In any one of claims 1 to 6,
An information storage medium, wherein the plurality of basic patterns have melodies associated with each of the game characters.
請求項1乃至7のいずれかにおいて、
前記ゲーム音楽処理手段が、
ゲーム中の登場物の各々に対応するゲーム音楽を作成する処理を行い、
登場物の各々に対応する時間に該登場物の各々に対応するゲーム音楽を演奏する手段として、コンピュータを機能させるプログラムを記憶したことを特徴とする情報記憶媒体。
In any one of claims 1 to 7,
The game music processing means
A process of creating game music corresponding to each of the characters appearing in the game is performed;
An information storage medium storing a program for causing a computer to function as a means for playing game music corresponding to each of the characters at a time corresponding to each of the characters.
請求項1乃至8のいずれかにおいて、
前記ゲーム音楽処理手段が、
ゲームに登場するチーム、選手又はキャラクタのゲーム音楽を、プレーヤの選択により作成する処理を行い、
作成されたゲーム音楽がセーブ用情報記憶媒体に記憶された後に、プレーヤがそのチーム、選手、キャラクタを選択した場合には、作成されたゲーム音楽を、そのチーム、選手、キャラクタによるゲームプレイ時に演奏する手段として、コンピュータを機能させるプ ログラムを記憶したことを特徴とする情報記憶媒体。
In any one of claims 1 to 8,
The game music processing means
A process is performed to create game music for teams, players, or characters appearing in the game, based on the player's selection;
The information storage medium stores a program for making a computer function as a means for playing the created game music when a player selects the team, player, or character after the created game music has been stored in the save information storage medium.
ゲーム音を生成し出力するゲーム装置であって、
ゲームを進行させるための処理を行うゲーム演算手段と、
ゲーム音楽の生成のための処理を行うゲーム音楽処理手段と、
前記ゲーム音楽を含むゲーム音を生成する音生成手段とを含み、
前記ゲーム音楽処理手段が、
その各々が少なくとも旋律を有する予め用意された複数の基本パターンに基づいて、前記複数の基本パターンの中からプレーヤにより選択された各基本パターンによりその小節が構成されるゲーム音楽を、前記ゲーム演算手段により進行するゲーム中に演奏するゲーム音楽として作成する処理を行い、
前記音生成手段が、
作成された前記ゲーム音楽を含むゲーム音を生成することを特徴とするゲーム装置。
A game device that generates and outputs game sounds,
a game calculation means for performing processing to progress the game;
a game music processing means for performing processing for generating game music;
a sound generating means for generating game sounds including the game music,
The game music processing means
a process for creating game music, the bars of which are made up of basic patterns selected by a player from a plurality of basic patterns prepared in advance , each of which has at least a melody, as game music to be played during the game being played by the game calculation means;
The sound generating means
A game device that generates game sounds including the created game music.
JP17091997A 1997-06-12 1997-06-12 Information storage medium and game device Expired - Fee Related JP3760027B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP17091997A JP3760027B2 (en) 1997-06-12 1997-06-12 Information storage medium and game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17091997A JP3760027B2 (en) 1997-06-12 1997-06-12 Information storage medium and game device

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2005341854A Division JP2006095331A (en) 2005-11-28 2005-11-28 Information storage medium and game device

Publications (3)

Publication Number Publication Date
JPH11468A JPH11468A (en) 1999-01-06
JPH11468A5 true JPH11468A5 (en) 2005-04-07
JP3760027B2 JP3760027B2 (en) 2006-03-29

Family

ID=15913792

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17091997A Expired - Fee Related JP3760027B2 (en) 1997-06-12 1997-06-12 Information storage medium and game device

Country Status (1)

Country Link
JP (1) JP3760027B2 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0171516B1 (en) * 1984-08-16 1989-03-08 Aktiebolaget Iro Yarn storage feeder
US20020128067A1 (en) 2001-03-09 2002-09-12 Victor Keith Blanco Method and apparatus for creating and playing soundtracks in a gaming system
JP2005192834A (en) * 2004-01-08 2005-07-21 Taito Corp Video game machine for playing using music card
JP3981382B2 (en) 2005-07-11 2007-09-26 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
JP2007111364A (en) * 2005-10-21 2007-05-10 Samii Kk Game machine
JP2007111366A (en) * 2005-10-21 2007-05-10 Samii Kk Game machine
JP2007111365A (en) * 2005-10-21 2007-05-10 Samii Kk Game machine
JP2007111367A (en) * 2005-10-21 2007-05-10 Samii Kk Game machine
JP2007111368A (en) * 2005-10-21 2007-05-10 Samii Kk Gaming system and gaming machine
JP4947762B2 (en) * 2005-12-16 2012-06-06 株式会社バンダイナムコゲームス Program, information storage medium and game system
JP2009279257A (en) * 2008-05-23 2009-12-03 Heiwa Corp Game machine
JP2009279258A (en) * 2008-05-23 2009-12-03 Heiwa Corp Game machine
CA2998918C (en) * 2018-03-20 2025-05-20 John Kyle Varley Method and system for generating a user-perceived structure of an audible sound in dependence upon user action within a virtual environment
JP6664722B1 (en) * 2019-06-28 2020-03-13 株式会社コナミデジタルエンタテインメント Game program, game processing method, and game device
JP7312453B2 (en) * 2019-06-28 2023-07-21 株式会社コナミデジタルエンタテインメント Game program, game processing method, and game device

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08332282A (en) * 1995-04-06 1996-12-17 Namco Ltd Method of using IC card for game device, image synthesizing method, and game device

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