JPS58192568A - Game for competing eat or be eaten by alternately connecting card simulated to snake - Google Patents

Game for competing eat or be eaten by alternately connecting card simulated to snake

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Publication number
JPS58192568A
JPS58192568A JP7474282A JP7474282A JPS58192568A JP S58192568 A JPS58192568 A JP S58192568A JP 7474282 A JP7474282 A JP 7474282A JP 7474282 A JP7474282 A JP 7474282A JP S58192568 A JPS58192568 A JP S58192568A
Authority
JP
Japan
Prior art keywords
game
snake
eat
parent
row
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP7474282A
Other languages
Japanese (ja)
Inventor
宮田 善雄
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP7474282A priority Critical patent/JPS58192568A/en
Publication of JPS58192568A publication Critical patent/JPS58192568A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 本発明は子供が手製のドミノゲームで遊ぶのを見ている
うちに考えついたものである。そのため、ドミノゲーム
と同じ形式のふだを用いるがそれは本発明のゲームの他
に1ドミノゲームも楽しめるように配慮したためであっ
て)本発明によるゲームは根本的に内容を異にするもの
である。前述の特許請求の範囲に記したルールに基づい
て1実際に行にわれるゲームには種々の形が考えられる
が1次に試行して子供がかなりの興味を示したゲームの
1例を述べる。
DETAILED DESCRIPTION OF THE INVENTION The present invention was conceived while watching children play a homemade domino game. Therefore, we use the same format as the domino game, but this is because we wanted to be able to enjoy the 1 domino game in addition to the game of the present invention.) The game according to the present invention is fundamentally different in content. . There are various types of games that can be actually played based on the rules set forth in the claims above, but an example of a game in which children showed considerable interest in the first attempt will be described.

「ゲームの7例」 (1)ゲームはまたて横/Sずつのと盤目からなる盤上
で行なう。
``Seven Examples of Games'' (1) The game is played on a board consisting of horizontal/S squares.

(2)ふたはこの盤の3マス目分に相当する長方形でA
その表には両端にサイコロの目を記濡サイの目の組み合
わせはドミノゲームに準じ、第1図の通りとする。
(2) The lid is a rectangle corresponding to the third square of this board.
The numbers of the dice are written on both ends of the table, and the combinations of the dice are as in the domino game, as shown in Figure 1.

(3)ゲームは2人で行なう。(3) The game is played by two people.

(lI)ふだを7q枚ずつくばる。(lI) Make 7q pieces each.

(左)乙−6のふだを得た者は親(ヘビ)となりそのふ
だを盤の中央に置く。
(Left) The person who gets Otsu-6 becomes the parent (snake) and places the heave in the center of the board.

(6)子はそのふだのいずれかの端に1それと同じ記号
を持つふたを接続する。接続の形は第2図に示すS通り
である。なお1記号のないふだはオールマイティで、い
ずれのふだとでも接続することができる。以後は交互に
先端に接続してゆく。
(6) The child connects a lid with the same symbol as 1 to either end of its lid. The shape of the connection is as shown in FIG. Note that the lid without a symbol is almighty and can be connected to any lid. After that, connect the ends alternately.

(り)接続するふだのない場合1子は3回に限りバスす
ることができる。親はパスできず1そのがわりに、別に
3枚のオールマイティふだが渡される。
(i) If there is no connection, one child can be bused only three times. The parent cannot pass, and instead is given three Almighty Folds.

(g)勝負は次々と接続されて伸びてゆくふたの並び(
ヘビ)において)その先端(ヘビの口)がヘビの体のい
ずれかの部分に垂直に接したとき、すなわち、ヘビは自
分を食うことになりへ親の負けとなる。
(g) The game is a series of lids that are connected one after another and extend (
When the tip (snake's mouth) touches any part of the snake's body perpendicularly, the snake ends up eating itself and the parent loses.

(q)早くふだを使い終った者は勝ちとなる。(q) The one who finishes using the waste quickly wins.

(10)置くふだのなくなった者、あるいは\ふだを置
くことができなくなった者は負けとなる。
(10) Those who have no more margins to place, or those who are unable to place any more margins, lose.

第3図は1以上のようなルールによって)試行したゲー
ムの最終場面の例であり1次の親はどのようにふだを置
いても1自分を食うはめとなり為親の負けとなって勝負
は決した。
Figure 3 is an example of the final scene of a game tried using rules such as 1 or above, where the primary parent ends up eating himself no matter how hard he tries, and the primary parent loses the game. It was decided.

このように)本発明によるゲームは1自分を食うことに
ならぬようにできるだけ遠ざかろうとする親と1なるべ
く近づけようとする子の争いの結果1ふだの並びはあた
かもヘビのように曲如くねるので、英語名を冠してスネ
ークゲームと呼んでいるわけである。本ゲームはヘビの
ような動きをもち1食うか食わせるかのスリルある内容
をふくみ)しかもA単なる運・不運ではなく、トランプ
のように相手のふだを読みXまた)とや将ぎのように先
を読むことにより形勢を有利に展開し得る等)知的な要
素をも兼ね備えているゲームであり1気軽でユニークな
万人向きのゲームであると思う。
In this way, the game according to the present invention is played by 1) a parent who tries to move away as much as possible to avoid being eaten by the child, and 1) a struggle between the child who tries to get as close as possible to the child; Therefore, it is called the Snake Game after its English name. This game has a snake-like movement and includes a thrilling content where you can eat or be eaten.) What's more, it's not just luck or bad luck, it's about reading your opponent's moves like playing cards. It is a game that also has intellectual elements (such as being able to develop the situation to your advantage by predicting the future), and I think it is a casual, unique game that is suitable for everyone.

【図面の簡単な説明】[Brief explanation of drawings]

第1図はゲームに用いる1組のふだの7例(ドミノゲー
ムと同じものを使用) 第2図はふだの左通りの接続方法 中央の濃いふたは先頭のものを示す 第3図はあるゲームでの終局の盤面を示す次の順番であ
る親はハλのどちらに置 いても自分を食うことになり\親の負けとなる(ハコは
最後のふたの置き得る 位置を示す) 手   続   補   正   書  (2)/、事
件の表示 昭和57年特許願第7’17’12号コ0発
明の名称 モ         コウコ゛ ツ2     り  
   クヘビに模したふだを交互に連らねて食うか食わ
せるがδ′うゲーム 3、補正をする者 事件との関係 特許出願人 住 所 大阪府吹田市千里丘上7g番地3号グ1代理人
 (々し) S、補正命令の日付 昭和57年g月73日乙、補正の
対象 特1在願 々らびに 明細書 7、補正の内容 (1)特許願ならびに明細書の浄書 (,2)特許願ならびに明細書における発明の名称の変
Figure 1 shows seven examples of a set of lids used in the game (the same ones used in the domino game) Figure 2 shows how the lids are connected on the left The dark lid in the center is the first one Figure 3 shows how the lids are connected on the left This is the next order that shows the final board in a certain game, and the parent will eat himself no matter where he places Ha λ, and the parent loses (the box shows the possible position of the final lid). Continuation of the amendment (2) / Indication of the case 1982 Patent Application No. 7'17'12 Name of the invention Details 2
Game 3 in which snake-shaped tails are alternately lined up to eat or be eaten δ′, and its relationship to the case of the person making the amendment Patent Applicant Address: No. 3 Senriokaue, 7-g, Suita-shi, Osaka Prefecture, Group 1 Agent Person S. Date of amendment order: August 73, 1980 B. Specification 7, Contents of amendment (1) Patent application and engraving of the specification (, 2 ) Change of name of invention in patent application and specification

Claims (1)

【特許請求の範囲】 両端に番号・記号または特定の模様を付した長屋のふだ
を用いて1次のようなルールで勝ちを争うゲーム。 (1)ゲームはと盤目のゲーム盤上で争う。 (コ)ゲームは交互にふだをたてに接続させて並べてゆ
くことにより進行する。 (3)ふだの接続は特別の場合を除き為ふだの並びの先
端の記号等に対して1同じ記号等をもつふだを後端とし
て接続すること。 (<’)接続の方法はふたの3分の/端の垂直接触とし
13通りが可能である(第2図)。 (S)親(最初にふだを置く者)はヘビとなり)ふだの
並びの先端(ヘビの口にあたる)が)ふだの並びのいず
れかの位置に垂直に接する(つまり自分を食う)ことに
ならぬように置いてゆき、一方1子は親が自分を食わね
ばならぬように並べてゆき1ヘビが自分を食わねばなら
なくなったとき)親の負けとなる。
[Scope of Claims] A game in which a player competes for victory according to the following rules using row house flaps with numbers, symbols, or specific patterns attached to both ends. (1) The game is played on the eighth game board. (g) The game progresses by connecting and arranging the pieces alternately. (3) Except in special cases, when connecting flaps, for each symbol, etc. at the beginning of a row of flaps, connect the flap with the same symbol, etc. as the rear end. (<') There are 13 possible connection methods, with vertical contact at the third/end of the lid (Figure 2). (S) The parent (the person who places the tail first) becomes a snake) and the tip of the row of tails (corresponding to the snake's mouth) touches perpendicularly to any position in the row of tails (in other words, it eats itself) The first child is placed in such a way that the parent has to eat him, and when the first snake has to eat him, the parent loses.
JP7474282A 1982-05-04 1982-05-04 Game for competing eat or be eaten by alternately connecting card simulated to snake Pending JPS58192568A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP7474282A JPS58192568A (en) 1982-05-04 1982-05-04 Game for competing eat or be eaten by alternately connecting card simulated to snake

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP7474282A JPS58192568A (en) 1982-05-04 1982-05-04 Game for competing eat or be eaten by alternately connecting card simulated to snake

Publications (1)

Publication Number Publication Date
JPS58192568A true JPS58192568A (en) 1983-11-10

Family

ID=13555997

Family Applications (1)

Application Number Title Priority Date Filing Date
JP7474282A Pending JPS58192568A (en) 1982-05-04 1982-05-04 Game for competing eat or be eaten by alternately connecting card simulated to snake

Country Status (1)

Country Link
JP (1) JPS58192568A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003018149A1 (en) * 2001-08-31 2003-03-06 Konami Corporation Board game played by players and its playing method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003018149A1 (en) * 2001-08-31 2003-03-06 Konami Corporation Board game played by players and its playing method

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