KR20090053845A - 경사각 정보와 결합된 비디오 입력을 이용하는 객체 검출 - Google Patents
경사각 정보와 결합된 비디오 입력을 이용하는 객체 검출 Download PDFInfo
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- KR20090053845A KR20090053845A KR1020097006674A KR20097006674A KR20090053845A KR 20090053845 A KR20090053845 A KR 20090053845A KR 1020097006674 A KR1020097006674 A KR 1020097006674A KR 20097006674 A KR20097006674 A KR 20097006674A KR 20090053845 A KR20090053845 A KR 20090053845A
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- G—PHYSICS
- G08—SIGNALLING
- G08C—TRANSMISSION SYSTEMS FOR MEASURED VALUES, CONTROL OR SIMILAR SIGNALS
- G08C2201/00—Transmission systems of control signals via wireless link
- G08C2201/30—User interface
- G08C2201/32—Remote control based on movements, attitude of remote control device
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- Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Psychiatry (AREA)
- General Health & Medical Sciences (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
Claims (29)
- 객체로부터 입력 데이터를 획득하는데 사용하는 방법으로서,화상 캡쳐 장치에 의해 상기 객체의 라이브 화상을 캡쳐하는 단계;상기 화상 캡쳐 장치 이외의 하나 이상의 센서로부터 상기 객체의 경사각에 관한 정보를 수신하는 단계;상기 객체의 경사각에 관한 상기 정보를 이용하여 상기 객체의 적어도 하나의 회전된 참조 화상을획득하는 단계;상기 객체의 상기 회전된 참조 화상과 상기 객체의 상기 라이브 화상을 비교하는 단계; 및상기 회전된 참조 화상과 일치하는 상기 라이브 화상에 대응하는 표시를 생성하는 단계를 포함하는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 화상 캡쳐 장치 이외의 상기 하나 이상의 센서는 상기 객체의 자이로 센서를 포함하는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 화상 캡쳐 장치 이외의 상기 하나 이상의 센서는 상기 객체의 가속도계를 포함하는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 객체의 상기 회전된 참조 화상은 저장 장치로부터 검 색하여 획득되는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 객체의 상기 회전된 참조 화상은 상기 객체의 참조 화상을 회전하여 획득되는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 객체의 상기 회전된 참조 화상 및 상기 객체의 상기 라이브 화상을 노멀라이징 필터에 통과시키는 단계를 더 포함하는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 화상 캡쳐 장치는 카메라를 포함하는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 화상 캡쳐 장치는 Z-카메라를 포함하는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 객체는 핸드 헬드 제어기를 포함하는 것을 특징으로 하는 방법.
- 제1항에 있어서, 상기 객체의 상기 경사각에 관한 상기 정보는 상기 객체의 복수의 회전된 참조 화상을 획득하는데 사용되고, 상기 객체의 상기 라이브 화상은 상기 객체의 상기 복수의 회전된 참조 화상 각각과 비교되는 것을 특징으로 하는 방법.
- 객체로부터 입력 데이터를 획득하는데 사용하는 장치로서,상기 객체의 라이브 화상을 캡쳐하도록 구성된 화상 캡쳐 장치; 및상기 화상 캡쳐 장치 이외의 하나 이상의 센서로부터 상기 객체의 경사각에 관한 정보를 수신하고, 상기 객체의 경사각에 관한 상기 정보를 이용하여 상기 객체의 적어도 하나의 회전된 참조 화상을 획득하고, 상기 객체의 상기 회전된 참조 화상과 상기 객체의 상기 라이브 화상을 비교하고, 상기 회전된 참조 화상과 일치하는 상기 라이브 화상에 대응하는 표시를 생성하도록 구성된 프로세서 기반 시스템을 포함하는 것을 특징으로 하는 방법.
- 제11항에 있어서, 상기 화상 캡쳐 장치 이외의 상기 하나 이상의 센서는 상기 객체의 자이로 센서를 포함하는 것을 특징으로 하는 장치.
- 제11항에 있어서, 상기 화상 캡쳐 장치 이외의 상기 하나 이상의 센서는 상기 객체의 가속도계를 포함하는 것을 특징으로 하는 장치.
- 제11항에 있어서, 상기 객체의 상기 회전된 참조 화상은 저장 장치로부터 검색하여 획득되는 것을 특징으로 하는 장치.
- 제11항에 있어서, 상기 객체의 상기 회전된 참조 화상은 상기 객체의 참조 화상을 회전하여 획득되는 것을 특징으로 하는 장치.
- 제11항에 있어서, 상기 프로세서 기반 시스템은 상기 객체의 상기 회전된 참조 화상 및 상기 객체의 상기 라이브 화상를 노멀라이징 필터에 통과시키는 것을 특징으로 하는 장치.
- 제11항에 있어서, 상기 화상 캡쳐 장치는 카메라를 포함하는 것을 특징으로 하는 장치.
- 제11항에 있어서, 상기 객체는 핸드 헬드 제어기를 포함하는 것을 특징으로 하는 장치.
- 제11항에 있어서, 상기 객체의 상기 경사각에 관한 상기 정보는 상기 객체의 복수의 회전된 참조 화상을 획득하는데 사용되고, 상기 객체의 상기 라이브 화상은 상기 객체의 상기 복수의 회전된 참조 화상 각각과 비교되는 것을 특징으로 하는 장치.
- 프로세서 기반 시스템에 의해 실행가능한 컴퓨터 프로그램을 저장한 기억 매 체로서, 상기 컴퓨터 프로그램은 상기 프로세서 기반 시스템이,화상 캡쳐 장치로부터 객체의 캡쳐된 라이브 화상을 수신하는 단계;상기 화상 캡쳐 장치 이외의 하나 이상의 센서로부터 상기 객체의 경사각에 관한 정보를 수신하는 단계;상기 객체의 경사각에 관한 상기 정보를 이용하여 상기 객체의 적어도 하나의 회전된 참조 화상을 획득하는 단계;상기 객체의 상기 회전된 참조 화상과 상기 객체의 상기 라이브 화상을 비교하는 단계; 및상기 회전된 참조 화상과 일치하는 상기 라이브 화상에 대응하는 표시를 생성하는 단계를 실행하도록 하는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 화상 캡쳐 장치 이외의 상기 하나 이상의 센서는 상기 객체의 자이로 센서를 포함하는 것을 특징으로 하는 기억 매체.
- 제20에 있어서, 상기 화상 캡쳐 장치 이외의 상기 하나 이상의 센서는 상기 객체의 가속도계를 포함하는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 객체의 상기 회전된 참조 화상은 저장 장치로부터 검색하여 획득되는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 객체의 상기 회전된 참조 화상은 상기 객체의 참조 화상을 회전하여 획득되는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 컴퓨터 프로그램은 상기 프로세서 기반 시스템이, 상기 객체의 상기 회전된 참조 화상 및 상기 객체의 상기 라이브 화상을 노멀라이징 필터에 통과시키는 단계를 추가로 실행하도록 하는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 화상 캡쳐 장치는 카메라를 포함하는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 화상 캡쳐 장치는 Z-카메라를 포함하는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 객체는 핸드 헬드 제어기를 포함하는 것을 특징으로 하는 기억 매체.
- 제20항에 있어서, 상기 객체의 상기 경사각에 관한 상기 정보는 상기 객체의 복수의 회전된 참조 화상을 획득하는데 사용되고, 상기 객체의 상기 라이브 화상은 상기 객체의 상기 복수의 회전된 참조 화상 각각과 비교되는 것을 특징으로 하는 기억 매체.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/840,170 | 2007-08-16 | ||
| US11/840,170 US8781151B2 (en) | 2006-09-28 | 2007-08-16 | Object detection using video input combined with tilt angle information |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20090053845A true KR20090053845A (ko) | 2009-05-27 |
| KR101036403B1 KR101036403B1 (ko) | 2011-05-23 |
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| Application Number | Title | Priority Date | Filing Date |
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| KR1020097006674A Active KR101036403B1 (ko) | 2007-08-16 | 2008-08-14 | 경사각 정보와 결합된 비디오 입력을 이용하는 객체 검출 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US8781151B2 (ko) |
| EP (1) | EP2177029B1 (ko) |
| JP (1) | JP5204224B2 (ko) |
| KR (1) | KR101036403B1 (ko) |
| CN (1) | CN101548547B (ko) |
| WO (1) | WO2009023786A1 (ko) |
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| KR101005620B1 (ko) * | 2010-03-19 | 2011-01-05 | 하이브모션 주식회사 | 광원의 위치를 추적하기 위해 이미지 데이터를 처리하는 장치 |
| US20120156172A1 (en) * | 2009-06-17 | 2012-06-21 | Bioleaders Corporation | New lactic acid bacteria having its inhibitory effect on avian influenza virus infection and composition containing the same |
| KR20150023782A (ko) * | 2012-10-15 | 2015-03-05 | 소니 컴퓨터 엔터테인먼트 인코포레이티드 | 조작 디바이스 |
| US9789395B2 (en) | 2012-10-15 | 2017-10-17 | Sony Interactive Entertainment Inc. | Operating device |
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| US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
| US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
| US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
| TW200828077A (en) * | 2006-12-22 | 2008-07-01 | Asustek Comp Inc | Video/audio playing system |
| EP2165159B1 (en) * | 2007-07-03 | 2013-07-17 | Nxp B.V. | Calibration of an amr sensor |
| US8669938B2 (en) * | 2007-11-20 | 2014-03-11 | Naturalpoint, Inc. | Approach for offset motion-based control of a computer |
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- 2008-08-14 CN CN2008800008453A patent/CN101548547B/zh active Active
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| KR101005620B1 (ko) * | 2010-03-19 | 2011-01-05 | 하이브모션 주식회사 | 광원의 위치를 추적하기 위해 이미지 데이터를 처리하는 장치 |
| WO2011115364A3 (ko) * | 2010-03-19 | 2011-11-24 | 하이브모션 주식회사 | 광원의 위치를 추적하기 위해 이미지 데이터를 처리하는 장치 |
| KR20150023782A (ko) * | 2012-10-15 | 2015-03-05 | 소니 컴퓨터 엔터테인먼트 인코포레이티드 | 조작 디바이스 |
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| US10603576B2 (en) | 2012-10-15 | 2020-03-31 | Sony Interactive Entertainment Inc. | Operating device including a touch sensor |
Also Published As
| Publication number | Publication date |
|---|---|
| JP5204224B2 (ja) | 2013-06-05 |
| US8781151B2 (en) | 2014-07-15 |
| JP2010531520A (ja) | 2010-09-24 |
| KR101036403B1 (ko) | 2011-05-23 |
| US20080080789A1 (en) | 2008-04-03 |
| EP2177029B1 (en) | 2018-03-28 |
| WO2009023786A1 (en) | 2009-02-19 |
| EP2177029A4 (en) | 2012-07-25 |
| CN101548547A (zh) | 2009-09-30 |
| CN101548547B (zh) | 2011-10-26 |
| EP2177029A1 (en) | 2010-04-21 |
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