KR20110002005A - 아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들 - Google Patents

아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들 Download PDF

Info

Publication number
KR20110002005A
KR20110002005A KR1020107018261A KR20107018261A KR20110002005A KR 20110002005 A KR20110002005 A KR 20110002005A KR 1020107018261 A KR1020107018261 A KR 1020107018261A KR 20107018261 A KR20107018261 A KR 20107018261A KR 20110002005 A KR20110002005 A KR 20110002005A
Authority
KR
South Korea
Prior art keywords
avatar
emission
filter
segment
segments
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
KR1020107018261A
Other languages
English (en)
Korean (ko)
Inventor
제임스 이. 토가
켄 콕스
시드 굽타
라팔 보니
Original Assignee
비복스 인크.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 비복스 인크. filed Critical 비복스 인크.
Publication of KR20110002005A publication Critical patent/KR20110002005A/ko
Ceased legal-status Critical Current

Links

Images

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
KR1020107018261A 2008-01-17 2009-01-17 아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들 Ceased KR20110002005A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US2172908P 2008-01-17 2008-01-17
US61/021,729 2008-01-17

Publications (1)

Publication Number Publication Date
KR20110002005A true KR20110002005A (ko) 2011-01-06

Family

ID=40885910

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020107018261A Ceased KR20110002005A (ko) 2008-01-17 2009-01-17 아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들

Country Status (7)

Country Link
EP (1) EP2244797A4 (fr)
JP (3) JP2011510409A (fr)
KR (1) KR20110002005A (fr)
CN (1) CN102186544B (fr)
CA (1) CA2712483A1 (fr)
TW (1) TW200941271A (fr)
WO (1) WO2009092060A2 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190048857A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 증강현실용 컨텐츠 저작 장치 및 방법
KR20190048370A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법
KR102523507B1 (ko) * 2021-12-20 2023-04-19 전광표 사운드 맵 서비스 제공 장치 및 방법

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103283205B (zh) 2011-01-04 2016-07-13 瑞典爱立信有限公司 本地媒体再现
US8860720B1 (en) * 2014-01-02 2014-10-14 Ubitus Inc. System and method for delivering graphics over network
WO2015164969A1 (fr) * 2014-04-29 2015-11-05 Socialplay Inc. Système et procédé de gestion de biens virtuels inter-applications
JP6217682B2 (ja) * 2015-03-27 2017-10-25 ブラザー工業株式会社 情報処理装置及びプログラム
CN105487657A (zh) * 2015-11-24 2016-04-13 小米科技有限责任公司 声音响度的确定方法及装置
CN106899860B (zh) * 2015-12-21 2019-10-11 优必达公司 通过网络传送媒体的系统及方法
US9980078B2 (en) 2016-10-14 2018-05-22 Nokia Technologies Oy Audio object modification in free-viewpoint rendering
US11311803B2 (en) * 2017-01-18 2022-04-26 Sony Corporation Information processing device, information processing method, and program
US11096004B2 (en) 2017-01-23 2021-08-17 Nokia Technologies Oy Spatial audio rendering point extension
US10531219B2 (en) 2017-03-20 2020-01-07 Nokia Technologies Oy Smooth rendering of overlapping audio-object interactions
US11074036B2 (en) 2017-05-05 2021-07-27 Nokia Technologies Oy Metadata-free audio-object interactions
US11395087B2 (en) 2017-09-29 2022-07-19 Nokia Technologies Oy Level-based audio-object interactions
EP3499917A1 (fr) 2017-12-18 2019-06-19 Nokia Technologies Oy Activation du rendu d'un contenu spatial audio pour consommation par un utilisateur
US10542368B2 (en) 2018-03-27 2020-01-21 Nokia Technologies Oy Audio content modification for playback audio
JP7192136B2 (ja) * 2019-08-20 2022-12-19 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
JP7189360B2 (ja) * 2019-08-20 2022-12-13 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
JP7190052B2 (ja) * 2019-08-20 2022-12-14 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
US11928731B1 (en) * 2020-04-09 2024-03-12 Cboe Exchange, Inc. Virtual trading floor
US11188902B1 (en) * 2020-05-20 2021-11-30 Louise Dorothy Saulog Sano Live time connection application method and devices
JP7731082B2 (ja) * 2020-10-15 2025-08-29 スペースラボ株式会社 仮想空間におけるコミュニケーションシステム用サーバ装置及び仮想空間におけるコミュニケーションシステム用クライアント装置

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5347306A (en) * 1993-12-17 1994-09-13 Mitsubishi Electric Research Laboratories, Inc. Animated electronic meeting place
JPH10207684A (ja) * 1996-11-19 1998-08-07 Sony Corp 3次元仮想現実空間共有システムにおける情報処理装置、情報処理方法および媒体
US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
US6241612B1 (en) * 1998-11-09 2001-06-05 Cirrus Logic, Inc. Voice communication during a multi-player game
US20040225716A1 (en) * 2000-05-31 2004-11-11 Ilan Shamir Methods and systems for allowing a group of users to interactively tour a computer network
US6935959B2 (en) * 2002-05-16 2005-08-30 Microsoft Corporation Use of multiple player real-time voice communications on a gaming device
JP2004267433A (ja) * 2003-03-07 2004-09-30 Namco Ltd 音声チャット機能を提供する情報処理装置、サーバおよびプログラム並びに記録媒体
JP3740518B2 (ja) * 2003-07-31 2006-02-01 コナミ株式会社 ゲーム装置、コンピュータの制御方法及びプログラム
JP2005322125A (ja) * 2004-05-11 2005-11-17 Sony Corp 情報処理システム、情報処理方法、プログラム
GB2446529B (en) * 2004-06-25 2008-11-05 Sony Comp Entertainment Europe Game processing
JP2006201912A (ja) * 2005-01-19 2006-08-03 Nippon Telegr & Teleph Corp <Ntt> 3次元仮想オブジェクト情報提供サービス処理方法と3次元仮想オブジェクト提供システムおよびプログラム
JP3863165B2 (ja) * 2005-03-04 2006-12-27 株式会社コナミデジタルエンタテインメント 音声出力装置、音声出力方法、ならびに、プログラム
US20060277466A1 (en) * 2005-05-13 2006-12-07 Anderson Thomas G Bimodal user interaction with a simulated object
WO2007130693A2 (fr) * 2006-05-07 2007-11-15 Sony Computer Entertainment Inc. Procédés et systèmes de traitement d'un échange d'effets en temps réel lors de communications vidéo

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190048857A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 증강현실용 컨텐츠 저작 장치 및 방법
KR20190048370A (ko) 2017-10-31 2019-05-09 에스케이텔레콤 주식회사 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법
KR102523507B1 (ko) * 2021-12-20 2023-04-19 전광표 사운드 맵 서비스 제공 장치 및 방법

Also Published As

Publication number Publication date
CN102186544B (zh) 2014-05-14
CA2712483A1 (fr) 2009-07-23
EP2244797A2 (fr) 2010-11-03
JP2015053061A (ja) 2015-03-19
WO2009092060A3 (fr) 2010-01-14
JP2011510409A (ja) 2011-03-31
WO2009092060A2 (fr) 2009-07-23
EP2244797A4 (fr) 2011-06-15
TW200941271A (en) 2009-10-01
JP2013254501A (ja) 2013-12-19
CN102186544A (zh) 2011-09-14

Similar Documents

Publication Publication Date Title
KR20110002005A (ko) 아바타별 렌더링 환경을 이용하는 가상 현실 시스템에서 실시간 아바타별 스트리밍 데이터를 제공하기 위한 확장가능한 기술들
US20120016926A1 (en) Scalable techniques for providing real-time per-avatar streaming data in virtual reality systems that employ per-avatar rendered environments
CN100556055C (zh) 人际通信系统
CN1253807C (zh) 根据用户指定的特征传输内容数据的改进网络
US9565316B2 (en) Multidimensional virtual learning audio programming system and method
US9693170B2 (en) Multidimensional virtual learning system and method
US20060008117A1 (en) Information source selection system and method
KR102626555B1 (ko) 원격 회의를 위한 방법 및 장치
US20090080632A1 (en) Spatial audio conferencing
CN1703065A (zh) 语音通信系统
JP7508586B2 (ja) 没入型テレカンファレンスおよびテレプレゼンスのためのマルチグルーピングの方法、装置、およびコンピュータプログラム
US8577060B2 (en) Method and apparatus for dynamically determining mix sets in an audio processor
JP4997022B2 (ja) 仮想空間提供サーバ及びシステム
JP5602688B2 (ja) 音像定位制御システム、コミュニケーション用サーバ、多地点接続装置、及び音像定位制御方法
JP7191146B2 (ja) 配信サーバ、配信方法、及びプログラム
CN117219096A (zh) 一种在实时云渲染环境下多用户语音空间音频的实现方法
Ranaweera et al. Narrowcasting and multipresence for music auditioning and conferencing in social cyberworlds
JP2023155921A (ja) 情報処理装置、情報処理端末、情報処理方法、およびプログラム
Wuolio et al. On the potential of spatial audio in enhancing virtual user experiences
WO2024190059A1 (fr) Système, procédé et programme
Divjak et al. Visual and audio communication between visitors of virtual worlds
CN115150580A (zh) 一种信息处理方法、电子设备、系统及介质
Albrecht Viestintä lisätyssä äänitodellisuudessa

Legal Events

Date Code Title Description
PA0105 International application

Patent event date: 20100817

Patent event code: PA01051R01D

Comment text: International Patent Application

PG1501 Laying open of application
A201 Request for examination
PA0201 Request for examination

Patent event code: PA02012R01D

Patent event date: 20140117

Comment text: Request for Examination of Application

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

Comment text: Notification of reason for refusal

Patent event date: 20150319

Patent event code: PE09021S01D

E601 Decision to refuse application
PE0601 Decision on rejection of patent

Patent event date: 20151005

Comment text: Decision to Refuse Application

Patent event code: PE06012S01D

Patent event date: 20150319

Comment text: Notification of reason for refusal

Patent event code: PE06011S01I