WO2009092060A3 - Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar - Google Patents

Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar Download PDF

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Publication number
WO2009092060A3
WO2009092060A3 PCT/US2009/031361 US2009031361W WO2009092060A3 WO 2009092060 A3 WO2009092060 A3 WO 2009092060A3 US 2009031361 W US2009031361 W US 2009031361W WO 2009092060 A3 WO2009092060 A3 WO 2009092060A3
Authority
WO
WIPO (PCT)
Prior art keywords
avatar
emissions
per
streaming data
perception
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2009/031361
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English (en)
Other versions
WO2009092060A2 (fr
Inventor
James E. Toga
Ken Cox
Sidd Gupta
Rafal Boni
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Vivox Inc
Original Assignee
Vivox Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Vivox Inc filed Critical Vivox Inc
Priority to EP09701763A priority Critical patent/EP2244797A4/fr
Priority to CN200980110115.3A priority patent/CN102186544B/zh
Priority to CA2712483A priority patent/CA2712483A1/fr
Priority to JP2010543299A priority patent/JP2011510409A/ja
Publication of WO2009092060A2 publication Critical patent/WO2009092060A2/fr
Publication of WO2009092060A3 publication Critical patent/WO2009092060A3/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)

Abstract

L'invention concerne des techniques adaptables pour rendre des émissions représentées à l'aide de segments de données de transmission en continu, les émissions étant potentiellement perceptibles à partir de points de mariage de perception et les émissions et les points de perceptions étant des relations qui varient en temps réel. Les techniques filtrent les segments en déterminant pour une tranche temporelle si une émission donnée est perceptible en un point de perception donné, si ce n'est pas le cas, les segments de données de transmission en continu représentant l'émission ne sont pas utilisés pour faire des émissions des émissions perçues au point de perception donné. Les techniques sont utilisées dans des environnements virtuels en réseau pour rendre les émissions audio à des clients dans un système de réalité virtuelle en réseau. Avec les émissions audio, un élément déterminant la capacité de perception d'une émission donnée en un point de perception donné est le fait que les propriétés psycho-acoustiques d'autres émissions masquent ou non l'émission donnée. Les segments représentant les données de transmission en continu contiennent également des métadonnées qui sont utilisées à la fois dans le filtrage et le rendu des données de transmission en continu ou un point de perception auquel l'émission est perçue.
PCT/US2009/031361 2008-01-17 2009-01-17 Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar Ceased WO2009092060A2 (fr)

Priority Applications (4)

Application Number Priority Date Filing Date Title
EP09701763A EP2244797A4 (fr) 2008-01-17 2009-01-17 Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar
CN200980110115.3A CN102186544B (zh) 2008-01-17 2009-01-17 用于在采用每个具象的渲染环境的虚拟现实系统中提供实时的每个具象的流数据的可扩展技术
CA2712483A CA2712483A1 (fr) 2008-01-17 2009-01-17 Techniques adaptables pour fournir des donnees de transmission en continu en temps reel par avatar dans des systemes de realite virtuelle qui emploient des environnements rendus par avatar
JP2010543299A JP2011510409A (ja) 2008-01-17 2009-01-17 アバタ別にレンダリングされる環境を用いる仮想現実システムにおいてリアルタイムのアバタ別のストリーミングデータを提供するスケーラブルな技法

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US2172908P 2008-01-17 2008-01-17
US61/021,729 2008-01-17

Publications (2)

Publication Number Publication Date
WO2009092060A2 WO2009092060A2 (fr) 2009-07-23
WO2009092060A3 true WO2009092060A3 (fr) 2010-01-14

Family

ID=40885910

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/031361 Ceased WO2009092060A2 (fr) 2008-01-17 2009-01-17 Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar

Country Status (7)

Country Link
EP (1) EP2244797A4 (fr)
JP (3) JP2011510409A (fr)
KR (1) KR20110002005A (fr)
CN (1) CN102186544B (fr)
CA (1) CA2712483A1 (fr)
TW (1) TW200941271A (fr)
WO (1) WO2009092060A2 (fr)

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CN103283205B (zh) 2011-01-04 2016-07-13 瑞典爱立信有限公司 本地媒体再现
US8860720B1 (en) * 2014-01-02 2014-10-14 Ubitus Inc. System and method for delivering graphics over network
WO2015164969A1 (fr) * 2014-04-29 2015-11-05 Socialplay Inc. Système et procédé de gestion de biens virtuels inter-applications
JP6217682B2 (ja) * 2015-03-27 2017-10-25 ブラザー工業株式会社 情報処理装置及びプログラム
CN105487657A (zh) * 2015-11-24 2016-04-13 小米科技有限责任公司 声音响度的确定方法及装置
CN106899860B (zh) * 2015-12-21 2019-10-11 优必达公司 通过网络传送媒体的系统及方法
US9980078B2 (en) 2016-10-14 2018-05-22 Nokia Technologies Oy Audio object modification in free-viewpoint rendering
US11311803B2 (en) * 2017-01-18 2022-04-26 Sony Corporation Information processing device, information processing method, and program
US11096004B2 (en) 2017-01-23 2021-08-17 Nokia Technologies Oy Spatial audio rendering point extension
US10531219B2 (en) 2017-03-20 2020-01-07 Nokia Technologies Oy Smooth rendering of overlapping audio-object interactions
US11074036B2 (en) 2017-05-05 2021-07-27 Nokia Technologies Oy Metadata-free audio-object interactions
US11395087B2 (en) 2017-09-29 2022-07-19 Nokia Technologies Oy Level-based audio-object interactions
KR102317134B1 (ko) 2017-10-31 2021-10-25 에스케이텔레콤 주식회사 증강현실용 컨텐츠 저작 장치 및 방법
KR102461024B1 (ko) 2017-10-31 2022-10-31 에스케이텔레콤 주식회사 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법
EP3499917A1 (fr) 2017-12-18 2019-06-19 Nokia Technologies Oy Activation du rendu d'un contenu spatial audio pour consommation par un utilisateur
US10542368B2 (en) 2018-03-27 2020-01-21 Nokia Technologies Oy Audio content modification for playback audio
JP7192136B2 (ja) * 2019-08-20 2022-12-19 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
JP7189360B2 (ja) * 2019-08-20 2022-12-13 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
JP7190052B2 (ja) * 2019-08-20 2022-12-14 日本たばこ産業株式会社 コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ
US11928731B1 (en) * 2020-04-09 2024-03-12 Cboe Exchange, Inc. Virtual trading floor
US11188902B1 (en) * 2020-05-20 2021-11-30 Louise Dorothy Saulog Sano Live time connection application method and devices
JP7731082B2 (ja) * 2020-10-15 2025-08-29 スペースラボ株式会社 仮想空間におけるコミュニケーションシステム用サーバ装置及び仮想空間におけるコミュニケーションシステム用クライアント装置
KR102523507B1 (ko) * 2021-12-20 2023-04-19 전광표 사운드 맵 서비스 제공 장치 및 방법

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Also Published As

Publication number Publication date
CN102186544B (zh) 2014-05-14
CA2712483A1 (fr) 2009-07-23
EP2244797A2 (fr) 2010-11-03
JP2015053061A (ja) 2015-03-19
KR20110002005A (ko) 2011-01-06
JP2011510409A (ja) 2011-03-31
WO2009092060A2 (fr) 2009-07-23
EP2244797A4 (fr) 2011-06-15
TW200941271A (en) 2009-10-01
JP2013254501A (ja) 2013-12-19
CN102186544A (zh) 2011-09-14

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