WO2009092060A3 - Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar - Google Patents
Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar Download PDFInfo
- Publication number
- WO2009092060A3 WO2009092060A3 PCT/US2009/031361 US2009031361W WO2009092060A3 WO 2009092060 A3 WO2009092060 A3 WO 2009092060A3 US 2009031361 W US2009031361 W US 2009031361W WO 2009092060 A3 WO2009092060 A3 WO 2009092060A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- avatar
- emissions
- per
- streaming data
- perception
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
Abstract
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP09701763A EP2244797A4 (fr) | 2008-01-17 | 2009-01-17 | Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar |
| CN200980110115.3A CN102186544B (zh) | 2008-01-17 | 2009-01-17 | 用于在采用每个具象的渲染环境的虚拟现实系统中提供实时的每个具象的流数据的可扩展技术 |
| CA2712483A CA2712483A1 (fr) | 2008-01-17 | 2009-01-17 | Techniques adaptables pour fournir des donnees de transmission en continu en temps reel par avatar dans des systemes de realite virtuelle qui emploient des environnements rendus par avatar |
| JP2010543299A JP2011510409A (ja) | 2008-01-17 | 2009-01-17 | アバタ別にレンダリングされる環境を用いる仮想現実システムにおいてリアルタイムのアバタ別のストリーミングデータを提供するスケーラブルな技法 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US2172908P | 2008-01-17 | 2008-01-17 | |
| US61/021,729 | 2008-01-17 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2009092060A2 WO2009092060A2 (fr) | 2009-07-23 |
| WO2009092060A3 true WO2009092060A3 (fr) | 2010-01-14 |
Family
ID=40885910
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2009/031361 Ceased WO2009092060A2 (fr) | 2008-01-17 | 2009-01-17 | Techniques adaptables pour fournir des données de transmission en continu en temps réel par avatar dans des systèmes de réalité virtuelle qui emploient des environnements rendus par avatar |
Country Status (7)
| Country | Link |
|---|---|
| EP (1) | EP2244797A4 (fr) |
| JP (3) | JP2011510409A (fr) |
| KR (1) | KR20110002005A (fr) |
| CN (1) | CN102186544B (fr) |
| CA (1) | CA2712483A1 (fr) |
| TW (1) | TW200941271A (fr) |
| WO (1) | WO2009092060A2 (fr) |
Families Citing this family (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN103283205B (zh) | 2011-01-04 | 2016-07-13 | 瑞典爱立信有限公司 | 本地媒体再现 |
| US8860720B1 (en) * | 2014-01-02 | 2014-10-14 | Ubitus Inc. | System and method for delivering graphics over network |
| WO2015164969A1 (fr) * | 2014-04-29 | 2015-11-05 | Socialplay Inc. | Système et procédé de gestion de biens virtuels inter-applications |
| JP6217682B2 (ja) * | 2015-03-27 | 2017-10-25 | ブラザー工業株式会社 | 情報処理装置及びプログラム |
| CN105487657A (zh) * | 2015-11-24 | 2016-04-13 | 小米科技有限责任公司 | 声音响度的确定方法及装置 |
| CN106899860B (zh) * | 2015-12-21 | 2019-10-11 | 优必达公司 | 通过网络传送媒体的系统及方法 |
| US9980078B2 (en) | 2016-10-14 | 2018-05-22 | Nokia Technologies Oy | Audio object modification in free-viewpoint rendering |
| US11311803B2 (en) * | 2017-01-18 | 2022-04-26 | Sony Corporation | Information processing device, information processing method, and program |
| US11096004B2 (en) | 2017-01-23 | 2021-08-17 | Nokia Technologies Oy | Spatial audio rendering point extension |
| US10531219B2 (en) | 2017-03-20 | 2020-01-07 | Nokia Technologies Oy | Smooth rendering of overlapping audio-object interactions |
| US11074036B2 (en) | 2017-05-05 | 2021-07-27 | Nokia Technologies Oy | Metadata-free audio-object interactions |
| US11395087B2 (en) | 2017-09-29 | 2022-07-19 | Nokia Technologies Oy | Level-based audio-object interactions |
| KR102317134B1 (ko) | 2017-10-31 | 2021-10-25 | 에스케이텔레콤 주식회사 | 증강현실용 컨텐츠 저작 장치 및 방법 |
| KR102461024B1 (ko) | 2017-10-31 | 2022-10-31 | 에스케이텔레콤 주식회사 | 헤드 마운티드 디스플레이 및 이를 이용하여 가상 공간에서 동작이 수행되도록 하는 방법 |
| EP3499917A1 (fr) | 2017-12-18 | 2019-06-19 | Nokia Technologies Oy | Activation du rendu d'un contenu spatial audio pour consommation par un utilisateur |
| US10542368B2 (en) | 2018-03-27 | 2020-01-21 | Nokia Technologies Oy | Audio content modification for playback audio |
| JP7192136B2 (ja) * | 2019-08-20 | 2022-12-19 | 日本たばこ産業株式会社 | コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ |
| JP7189360B2 (ja) * | 2019-08-20 | 2022-12-13 | 日本たばこ産業株式会社 | コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ |
| JP7190052B2 (ja) * | 2019-08-20 | 2022-12-14 | 日本たばこ産業株式会社 | コミュニケーション支援方法、プログラムおよびコミュニケーションサーバ |
| US11928731B1 (en) * | 2020-04-09 | 2024-03-12 | Cboe Exchange, Inc. | Virtual trading floor |
| US11188902B1 (en) * | 2020-05-20 | 2021-11-30 | Louise Dorothy Saulog Sano | Live time connection application method and devices |
| JP7731082B2 (ja) * | 2020-10-15 | 2025-08-29 | スペースラボ株式会社 | 仮想空間におけるコミュニケーションシステム用サーバ装置及び仮想空間におけるコミュニケーションシステム用クライアント装置 |
| KR102523507B1 (ko) * | 2021-12-20 | 2023-04-19 | 전광표 | 사운드 맵 서비스 제공 장치 및 방법 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6106399A (en) * | 1997-06-16 | 2000-08-22 | Vr-1, Inc. | Internet audio multi-user roleplaying game |
| US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
| US20070260984A1 (en) * | 2006-05-07 | 2007-11-08 | Sony Computer Entertainment Inc. | Methods for interactive communications with real time effects and avatar environment interaction |
| WO2007133251A2 (fr) * | 2006-05-13 | 2007-11-22 | Novint Technologies Inc. | Interaction bimodale d'un utilisateur avec un objet virtuel |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5347306A (en) * | 1993-12-17 | 1994-09-13 | Mitsubishi Electric Research Laboratories, Inc. | Animated electronic meeting place |
| JPH10207684A (ja) * | 1996-11-19 | 1998-08-07 | Sony Corp | 3次元仮想現実空間共有システムにおける情報処理装置、情報処理方法および媒体 |
| US20040225716A1 (en) * | 2000-05-31 | 2004-11-11 | Ilan Shamir | Methods and systems for allowing a group of users to interactively tour a computer network |
| US6935959B2 (en) * | 2002-05-16 | 2005-08-30 | Microsoft Corporation | Use of multiple player real-time voice communications on a gaming device |
| JP2004267433A (ja) * | 2003-03-07 | 2004-09-30 | Namco Ltd | 音声チャット機能を提供する情報処理装置、サーバおよびプログラム並びに記録媒体 |
| JP3740518B2 (ja) * | 2003-07-31 | 2006-02-01 | コナミ株式会社 | ゲーム装置、コンピュータの制御方法及びプログラム |
| JP2005322125A (ja) * | 2004-05-11 | 2005-11-17 | Sony Corp | 情報処理システム、情報処理方法、プログラム |
| GB2446529B (en) * | 2004-06-25 | 2008-11-05 | Sony Comp Entertainment Europe | Game processing |
| JP2006201912A (ja) * | 2005-01-19 | 2006-08-03 | Nippon Telegr & Teleph Corp <Ntt> | 3次元仮想オブジェクト情報提供サービス処理方法と3次元仮想オブジェクト提供システムおよびプログラム |
| JP3863165B2 (ja) * | 2005-03-04 | 2006-12-27 | 株式会社コナミデジタルエンタテインメント | 音声出力装置、音声出力方法、ならびに、プログラム |
-
2009
- 2009-01-17 CA CA2712483A patent/CA2712483A1/fr not_active Abandoned
- 2009-01-17 CN CN200980110115.3A patent/CN102186544B/zh active Active
- 2009-01-17 JP JP2010543299A patent/JP2011510409A/ja active Pending
- 2009-01-17 TW TW098101818A patent/TW200941271A/zh unknown
- 2009-01-17 KR KR1020107018261A patent/KR20110002005A/ko not_active Ceased
- 2009-01-17 WO PCT/US2009/031361 patent/WO2009092060A2/fr not_active Ceased
- 2009-01-17 EP EP09701763A patent/EP2244797A4/fr not_active Withdrawn
-
2013
- 2013-07-12 JP JP2013146535A patent/JP2013254501A/ja active Pending
-
2014
- 2014-10-16 JP JP2014211454A patent/JP2015053061A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6106399A (en) * | 1997-06-16 | 2000-08-22 | Vr-1, Inc. | Internet audio multi-user roleplaying game |
| US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
| US20070260984A1 (en) * | 2006-05-07 | 2007-11-08 | Sony Computer Entertainment Inc. | Methods for interactive communications with real time effects and avatar environment interaction |
| WO2007133251A2 (fr) * | 2006-05-13 | 2007-11-22 | Novint Technologies Inc. | Interaction bimodale d'un utilisateur avec un objet virtuel |
Also Published As
| Publication number | Publication date |
|---|---|
| CN102186544B (zh) | 2014-05-14 |
| CA2712483A1 (fr) | 2009-07-23 |
| EP2244797A2 (fr) | 2010-11-03 |
| JP2015053061A (ja) | 2015-03-19 |
| KR20110002005A (ko) | 2011-01-06 |
| JP2011510409A (ja) | 2011-03-31 |
| WO2009092060A2 (fr) | 2009-07-23 |
| EP2244797A4 (fr) | 2011-06-15 |
| TW200941271A (en) | 2009-10-01 |
| JP2013254501A (ja) | 2013-12-19 |
| CN102186544A (zh) | 2011-09-14 |
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