WO1995033355A1 - Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device - Google Patents
Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device Download PDFInfo
- Publication number
- WO1995033355A1 WO1995033355A1 PCT/JP1995/001032 JP9501032W WO9533355A1 WO 1995033355 A1 WO1995033355 A1 WO 1995033355A1 JP 9501032 W JP9501032 W JP 9501032W WO 9533355 A1 WO9533355 A1 WO 9533355A1
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- WIPO (PCT)
- Prior art keywords
- sound
- acoustic
- signal
- game
- vibration
- Prior art date
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- Ceased
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/02—Casings; Cabinets ; Supports therefor; Mountings therein
- H04R1/021—Casings; Cabinets ; Supports therefor; Mountings therein incorporating only one transducer
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R23/00—Transducers other than those covered by groups H04R9/00 - H04R21/00
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/163—Wearable computers, e.g. on a belt
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R2201/00—Details of transducers, loudspeakers or microphones covered by H04R1/00 but not provided for in any of its subgroups
- H04R2201/02—Details casings, cabinets or mounting therein for transducers covered by H04R1/02 but not provided for in any of its subgroups
- H04R2201/023—Transducers incorporated in garment, rucksacks or the like
Definitions
- the present invention relates to an acoustic sensation device that converts an electric acoustic signal into mechanical vibration and transmits it to a user's body, a game device using the acoustic sensation device, a control method thereof, and a light beam using the acoustic sensation device.
- the present invention relates to an amusement device used and an audio device using an acoustic body effector. Background art
- An acoustic bodily sensation device that converts an electric acoustic signal output from an arcade game machine, a home game machine, or various other audio devices into mechanical vibration and transmits it to a user's body.
- the basic configuration of an acoustic sensory device in which a speaker that emits sound as a vibration source is configured to be elastically supported in an inner space of the container body via a defining plate with respect to the container body is generally configured as follows. It is provided with a defining plate for dividing the space into two chambers, and a speaker is attached to an opening formed in the defining plate.
- an acoustic sensory device As a specific example of such an acoustic sensory device, according to Japanese Patent Application Laid-Open No. Hei 5-3-16582, the inside of an airtight container is partitioned into two airtight chambers by a partition wall to which a speed force is attached.
- a partition wall to which a speed force is attached.
- the outer edge of the partition is mounted in the closed container via a shock absorbing material made of rubber, polyurethane, or the like that absorbs vibration.
- the partition has a function as a diaphragm, and the partition vibrates integrally with the cone paper of the speeding force.
- a through hole is formed in one location of the partition wall, and air vibration generated in one airtight chamber due to sound pressure from the speaker passes through the through hole.
- the air vibration once generated is not immediately attenuated, a suitable air vibration is generated in the entire internal space of the container body.
- the gazette suggests that the sound pressure is further increased by the effect of narrowing down the sound generated when the air vibration passes through the through hole, and that the vibration generated on the entire outer wall of the closed container increases.
- vibration caused by sound from the loudspeaker is generated in a state where the outer wall portion of the sonic sensation device is in contact with an appropriate body of a user using some means.
- the transmission to the appropriate body is performed.
- the above-mentioned acoustic sensor is attached to a seat back, and a user sits on a seat so that the back of the user comes into contact with the seat back and eventually the acoustic sensor. It is known.
- the closed container has a cylindrical shape, and the bottom wall on the contact side with the body is formed in a flat plate shape. When worn on the body, only a part of the bottom wall comes into contact with the body.
- the acoustic body sensation device disclosed in this publication requires a cushioning material as an essential component in order to absorb unpleasant noise, etc. This leads to an increase in the number of operations and the complexity of the work, resulting in a problem that the work efficiency deteriorates.
- the cushioning material disclosed in the publication is an annular member, in which an outer peripheral green portion of the partition wall is fitted into an annular groove formed on an inner peripheral surface thereof, and the outer peripheral surface thereof is formed of an adhesive. It is configured to be fixed to the inner peripheral surface of the sealed container by the above method. Therefore, work for holding the partition wall in the cushioning material and work for bonding the cushioning material to the closed container are required, and each of these operations is extremely troublesome and complicated. This can be a major obstacle.
- the sound sensation device in the above-mentioned conventional manner is in close contact with the appropriate body, and no active measures have been taken for that purpose. It is a fact. Therefore, even if an appropriate vibration is generated inside the acoustic body sensation, there is a problem that the vibration is not efficiently transmitted to the user.
- the mounting bell is used. Since the sound sensor is usually made of cloth or leather, the sound sensor is pushed down by its own weight, and the pressing force in the vertical direction against the back of the user does not act. It is difficult to receive the transmission of the message.
- the acoustic body sensation device since the surface side portion of the container body, that is, the surface wall portion on the side opposite to the side in contact with the body is single, the sound emitted from the speaker Is leaked to the outside from the surface wall portion. Such a situation may cause unpleasant noise and worsen the surrounding environment.
- the sound sensory device is used by being connected to an arcade game machine or a home game machine, the sound obtained based on a signal from the game progress state control means of the game machine body is used.
- input means consisting of a joystick lever and push buttons are attached to each of the above-mentioned game machines, and images such as CRTs and LCDs provided or connected to the game machines are provided.
- images such as CRTs and LCDs provided or connected to the game machines are provided.
- a game device or play equipment used for this type of game usually includes a light gun with a built-in light emitting part and a target tool with a light receiving part attached.
- the above-mentioned targeting device is attached to, for example, the chest of each player, and each player holding the above-mentioned light gun is used by another player.
- a light beam is emitted from the light gun aiming at the target device, and it is determined whether or not a hit has occurred according to whether or not the light beam is received by the light receiving unit of the target device.
- a player wears glasses or the like having a display unit, and the number of hits of a light beam is displayed on the glasses or the like so that each player can recognize the number of hits. Furthermore, the muzzle of the digun is directed to the light-receiving part of the target device by using the display part of the glasses or the like, that is, one player is aimed at another player. Is also displayed.
- the amusement device used in the conventional simulated shooting game described above only emits sound when a light beam hits the target device, and has the disadvantage that the player lacks power. It has a problem in that it cannot meet the demands for advanced reality.
- the glasses for wearing the glasses or the like are used.
- problems of trouble and trouble there is also a problem that the glasses or the like are in the way when the player takes action during the game.
- Such an acoustic sensory device is used by being incorporated into a chair or being worn on a human body.
- an empathy that gives a player a sense of unity with the main character is used. The effect of is expected.
- the main subject of the game is a display screen of a display device arranged in front of the player, and in many cases, a speaker is integrally arranged on the display device, or a speaker is arranged adjacent to the display device. Therefore, the sound image from the speaker is also located in front of the player in a plane.
- the acoustic body effector transmits vibration directly to the human body, so there is a point of sound generation in the immediate vicinity of the player. Therefore, the position of the sound image of the loudspeaker is different from the position of the sound image of the acoustic sensation device. It is.
- the sound image emitted from the speaker can be located near the acoustic body effector.
- all of the sound images are located near the acoustic body effector. It is not possible to freely control any part of it to place it near the acoustic sensation. Disclosure of the invention
- an object of the present invention is to improve the vibration transmission efficiency when the acoustic body sensation is attached to the body, to eliminate the cushioning material for elastically supporting the partition wall in the container body, to reduce the number of parts and the assembly work. Accordingly, it is an object of the present invention to provide an acoustic body sensation device which is low in cost and has excellent vibration characteristics and vibration transmission characteristics.
- Another object of the present invention is to provide a rucksack type sound sensor so that the entire outer wall on the back side of the sound sensor can uniformly contact the back of the user, and that the sound sensor does not depend on the type.
- the purpose is to improve the degree of close contact with the body and to efficiently transmit vibrations to the body.
- Another object of the present invention is to ensure soundproofing of the acoustic sensory device from the outside of the container body, and to process an acoustic signal so that only vibrations that are user-friendly are obtained, thereby generating noise. Is to prevent it.
- Still another object of the present invention is to place the player in the middle of the game.
- Circumstance ⁇ which allows the player to learn with a sense other than visual and auditory senses, and allows the opponent to proceed with the game in a secret state, thereby increasing the degree of freedom in game production. It is an object of the present invention to provide an amusement device that can be increased, and at the same time, provide a high degree of realism and sufficient power.
- Another object of the present invention is to improve a game device used in a pseudo shooting game, and in particular, to perceive the state at the time when a light beam hits or a state before the light beam without relying on sight or hearing. It is an object of the present invention to provide an amusement device that can provide a thrill feeling and a high sense of reality.
- Another object of the present invention is to make the position of the sound image of the speaker coincide with the position of the acoustic image of the acoustic body when the speaker and the acoustic body are used at the same time, thereby eliminating the bipolarization of sound and sound. Is to do.
- At least a container portion having a bottom surface on the contact side with the body, and a defining plate for mounting a speaker to define a sound generating space between the container portion and the container portion And a sound sensor configured to generate vibration on the bottom portion of the container portion based on sound emitted from the speaker, wherein the bottom portion of the container portion includes at least the body
- an acoustic sensation device characterized in that a corresponding portion is formed in a curved shape so as to conform to the shape of the contact portion of the body.
- a container portion having a bottom portion on the contact side with the body, and a defining plate for mounting a speaker and defining a sound generation space between the container portion and the container portion.
- a speaker body configured to elastically support the speaker with respect to the container body and to generate vibration on the bottom surface of the container portion ′ based on sound emitted from the speaker.
- the present invention provides an acoustic body sensation characterized in that at least a part of the defining plate is formed with a corrugated plate that vibrates radially in conjunction with the speaker.
- the defining plate has a peripheral portion directly fixed to the container portion.
- the corrugated plate-like portion is perforated in the defining plate. It has a wavy shape consisting of a plurality of concentric annular irregularities with the speaker mounting opening.
- a defining plate for defining a sound generation space between the container body and a bottom surface portion on the back side of the container body, and a sound is attached to the defining plate to emit sound.
- a sound sensor having speed and a body mounting means for contacting and holding the bottom surface on the back side of the container body to the back of the body, and at least the bottom surface portion on the back side of the container body.
- the width of the container main body is set to be narrower as the position of the container main body shifts from a predetermined position in the longitudinal direction to one side.
- a defining plate for defining a sound generation space between the container main body and a bottom surface portion on the back side of the container main body, and is mounted on the defining plate to emit sound.
- An acoustic sensory device having speed and a body wearing belt for holding the bottom of the container body in contact with the body, and a through hole is drilled in at least a part of the body wearing belt.
- an acoustic body sensation characterized by being provided.
- at least a part of the body-worn belt is formed of an elastic member having elasticity.
- a sound sensor configured to generate a vibration on a bottom portion of the container portion based on sound emitted from the speaker, wherein a predetermined auxiliary space is provided on a surface side of the container body.
- At least the cover member on the front side of the cover member having the double structure is formed of a thin elastic member.
- a sound generating means for transmitting a sound signal to the speaker, and a signal transmission from the sound generating means to the speaker.
- a low-pass filter or a band-pass filter that cuts at least high-frequency acoustic signals is provided in the middle of the transmission path.
- the sound generating means outputs a sound obtained based on a signal from the game progress control means of the game machine body to a sound output means for the game machine body. And transmits the sound as an acoustic signal to the signal transmission path.
- an input means operated by a player a game progress control means for determining or controlling a progress state of a game based on a signal from the input means, Output means for outputting an image information signal including a character that fluctuates by a player operating at least the input means based on a signal from the means, the output device comprising: Specific situation determining means for determining, based on a signal from the progress control means, whether the character operated by the player during the progress of the game is in a specific situation, When the specific situation determining means determines that a specific situation is present, information not included in the image information signal transmitted to the output means is transmitted as a vibration information signal.
- Vibration information control means that, characterized by comprising a vibration generating means for generating a vibration based on the vibration information signals from said vibration information control means, to provide a game equipment.
- an input means operated by a player a game progress control means for determining or controlling a progress state of a game based on a signal from the input means, and a game progress control Output means for outputting an image information signal including a character that fluctuates by a player operating at least the input means based on a signal from the means, the output device comprising: Specific situation determining means for determining, based on a signal from the progress control means, whether or not the situation in which the character operated by the player in the course of the game is placed is in a dangerous state; When the specific situation determination means determines that the vehicle is in the dangerous state, information that is not transmitted when the vehicle is not in the dangerous state is transmitted as a vibration information signal.
- Control means and vibrates based on a vibration information signal from the vibration information control means.
- a game progress control means for determining or controlling the progress of the game based on the signal; and a character fluctuating at least by the player operating the input means based on a signal from the game progress control means.
- a game machine having a game machine having an output means for outputting an image information signal, the game machine comprising, based on a signal from the game progress control means, a character operated by a player during the progress of the game.
- the specific situation determining means for determining whether or not the placed situation is in an advantageous state; and the specific situation determining means when the specific situation determining means determines that the state is in the advantageous state. It is characterized by comprising: vibration information control means for transmitting information that is not transmitted when not in a state as a vibration information signal; and vibration generation means for generating vibration based on the vibration information signal from the vibration information control means.
- the specific situation determining means determines whether or not the situation where the character is placed in the course of the game changes with a predetermined regularity. When the change is determined, the vibration information control means sends a vibration information signal that changes in accordance with the mode of change in the situation of the character. ing.
- the input means is configured so that two or more players can operate each independently, and the specific situation determination means Is configured to separately determine a situation where two or more characters respectively operated by the two or more players are in the middle of a game, and the specific situation determination means is provided.
- the vibration information control means is configured to transmit separate vibration information signals to two or more vibration generation means.
- the vibration generating means is an acoustic sensory device configured to generate vibration on the outer wall of the container body based on sound emitted from a speaker, and the vibration information control
- the vibration information signal transmitted from the means is an acoustic signal transmitted in response to the speed force.
- the audio signal transmitted to the speaker is an audio signal in a predetermined low frequency range.
- an input means operated by a player a game progress control means for determining or controlling a game progress state based on a signal from the input means, and a game progress control Output means for outputting an image information signal including a character that fluctuates by a player operating at least the input means based on a signal from the means.
- a game progress control means Based on the signal from the game progress control means, when it is determined that the situation where the character operated by the player is in the middle of the progress of the game is in a specific situation, A method for controlling a game device, characterized in that information not contained in the transmitted image information signal is transmitted to a vibration generating means as a vibration information signal.
- input means operated by a player for determining or controlling a progress state of a game based on a signal from the input means
- game progress control means Output means for outputting an image information signal including a character that fluctuates by at least a player operating the input means on the basis of a signal from the game apparatus.
- the situation is determined to be dangerous.
- a method for controlling a game device characterized in that information that is not transmitted when not in a state is transmitted to a vibration generating means as a vibration information signal. .
- input means operated by a player operated by a player
- game progress control means for determining or controlling a game progress state based on a signal from the input means
- game progress control Output means for outputting an image information signal including a character that fluctuates by at least a player operating the input means based on a signal from the means.
- the player operates during the progress of the game.
- information that is not transmitted when the situation is not in an advantageous state is sent to the vibration generating means as a vibration information signal.
- a method of controlling a game device characterized in that the game device is transmitted.
- an acoustic sensor is used as the vibration generating means, and the outer wall of the container body is caused to vibrate based on sound emitted from a speaker of the acoustic sensor, and An acoustic signal is transmitted as the vibration control signal in response to the spin force.
- an acoustic signal in a predetermined low frequency region is transmitted to the speaker.
- a light-emitting amusement device comprising: a light-emitting device having light-emitting means for emitting light; and a light-receiving device having light-receiving means for receiving the light.
- An acoustic sensory device is provided which causes the outer wall of the container body to vibrate based on sound emitted from a speaker built in the container body, and the light receiving means receives the light beam emitted from the light projecting means.
- an amusement device utilizing a light beam, characterized by comprising an acoustic control means for transmitting an acoustic signal to a speaker of the acoustic sensation device when receiving light.
- the light emitting device is a play light gun that emits a light beam from a muzzle portion at a tip
- the light receiving device is a target device worn by a player.
- the light projecting means is configured to emit at least two types of light signals as light beams
- the acoustic control means includes a light receiving means for receiving light by the light receiving means. In accordance with the difference in the light signal of the light beam, different types of sound signals are transmitted in response to the speed of the sound sensor.
- a plurality of speakers capable of converting an acoustic signal based on digital data stored in a storage medium into air vibration and transmitting the acoustic signal to human hearing, and And an acoustic body sensation device that can be converted into a natural vibration and transmitted to a human tactile sense, wherein the digital data is an arbitrary part of a sound image from the plurality of speakers.
- an acoustic device having a configuration in which all components are processed so as to be located near the acoustic body effector.
- a plurality of speakers capable of converting an acoustic signal based on digital data stored in a storage medium into air vibration and transmitting the vibration to human hearing, and reproducing from the storage medium
- Sound image position control means capable of arbitrarily controlling the position of the sound image from the plurality of speeds by processing the digital data thus obtained, and converting the acoustic signal into mechanical vibration and transmitting it to the human tactile sense
- an audio device attached to a video device, wherein, in addition to the audio information, video information is stored as digital data in the storage medium. This is related to the video information.
- an audio device attached to a video game device, wherein, in addition to audio information, video information is stored as digital data in a storage medium.
- the information is related to the video information, and the video information to be reproduced changes according to an operation by a player based on a program stored in the storage medium.
- an audio device attached to a video game device, wherein, in addition to audio information, video information is stored as digital data in a storage medium.
- the information is related to the video information, and the video information to be reproduced changes according to an operation by a player based on a program stored in the storage medium.
- the sound image position control means is realized by operating the sound output means based on a sound image position control program stored in a storage medium.
- the sound image position control means is mounted on the video game device as an external device.
- the storage medium is a CD-ROM.
- FIG. 1 is an external perspective view of an acoustic sensation device according to one embodiment of the present invention.
- FIG. 2 is an exploded perspective view of components of the acoustic body sensation device according to one embodiment of the present invention.
- FIG. 3 is an enlarged vertical sectional side view taken along the line AA of FIG.
- FIG. 4 is an enlarged longitudinal rear view taken along the line BB of FIG.
- FIG. 5 is a longitudinal sectional view showing another example of attachment of the body wearing belt of the acoustic body sensation device according to one embodiment of the present invention. .
- c 7 is a single plan view of the image forming plate of the acoustic sensible device according to an embodiment of the present invention, illustrating the shape of the container body of the acoustic sensible device according to an embodiment of the present invention
- FIG. 8 is a bottom view of the acoustic sensory device according to one embodiment of the present invention as viewed from the back side.
- FIG. 9 is a schematic diagram showing a use state of the acoustic body effector according to one embodiment of the present invention.
- FIG. 10 is a schematic diagram showing a use state of the acoustic body effector according to one embodiment of the present invention.
- C FIG. 11 is a schematic configuration diagram showing a control system of the acoustic body effector according to one embodiment of the present invention. It is.
- FIG. 12 is an external perspective view of an acoustic sensation device according to another embodiment of the present invention.
- FIG. 13 is an enlarged longitudinal sectional side view taken along line C-C of FIG.
- FIG. 14 is an enlarged vertical sectional rear view cut along the line DD in FIG.
- FIG. 15 is a longitudinal sectional view showing another example of mounting the body wearing belt of the acoustic body sensation device according to another embodiment of the present invention.
- FIG. 16 is a plan view of a single body showing a defining plate of an acoustic body sensation according to another embodiment of the present invention.
- FIG. 17 is a schematic diagram showing a use state of an acoustic body sensation device according to another embodiment of the present invention.
- FIG. 18 is a schematic diagram showing a basic conceptual configuration of a game machine according to one embodiment of the present invention.
- FIG. FIG. 19 is a schematic diagram showing an example of a game played using the amusement device according to one embodiment of the present invention.
- FIG. 20 is a schematic configuration diagram showing a basic conceptual configuration of a light beam utilizing game device according to one embodiment of the present invention.
- FIG. 21 is a block diagram showing a detailed configuration of the light beam utilizing game device according to one embodiment of the present invention.
- FIG. 22 is a schematic configuration diagram of a video game device provided with an audio device according to one embodiment of the present invention.
- FIG. 23 is an overall configuration diagram centering on a circuit block of a video game device provided with an audio device according to one embodiment of the present invention.
- FIG. 1 is a perspective view showing the appearance of an acoustic sensor according to an embodiment of the present invention
- FIG. 2 is a perspective view of its disassembled arrangement
- FIGS. 3 and 4 are longitudinal sectional views.
- the container body 4 that combines the two half cases 2 and 3 to form an internal space between the two, a partition plate 5 that divides the internal space of the container body 4 into two, and a partition plate 5 that The speaker 6 is provided.
- one side of the shoulder belts 15, 15 wrapped around the user's shoulder and the periphery of the flank are wrapped around the side edges on both sides of the acoustic body 1.
- the side belts 16 and 16 are connected to one end thereof.
- a front side cover member 7a for obtaining a soundproofing effect by attaching the wall portion of the container body to a double structure is attached to the surface side portion of the container body 4, and the container body 4 is A back cover member 7b that is in direct contact with the body surface is attached to the back side portion.
- the container body 4 can also be composed of two members, the half case 3 on the back side and the defining plate 5 .
- the half case 2 on the front side serves as a protective cover. It will fulfill its role.
- the above half-split case 3 Any structure may be used as long as the sound generation space 11 is defined between the partition plate 5 and the above-described demarcation plate 5.Therefore, the airtightness between the front half case 2 and the demarcation plate 5 is It does not have to be complete.
- the bottom portion 3X of the half case 3 on the back side is formed in a curved shape so that the center in the width direction is depressed as shown in FIG. 4, and is formed on both sides in the width direction as shown in FIG.
- the central portion in the vertical direction is formed in a curved shape so as to protrude.
- the bottom surface 3X is formed in a curved shape as a curved surface along the user's back, and care is taken so that the entire surface of the bottom surface 3X uniformly contacts the back. I have.
- the vertical bulge shown in FIG. 3 does not need to be formed when the bottom surface 3X corresponds to, for example, the shape of a user's waist.
- —Materials of the above defined plate 5 are made of general resin having rigid or semi-rigid properties, specifically, for example, polypropylene, polyethylene, polystyrene, ABS resin, polycarbonate, PWA, MMA, FRP , Ever resin, rubber resin, etc. are used.
- a circular opening 8 is formed at a substantially central portion of the defining plate 5.
- a peripheral edge of the opening 8 is formed by a screw, a rivet or an adhesive. And the like.
- the expanded portion side of the speaker 6 points to the bottom surface 3X of the half case 3 on the back side. Therefore, at the time of actual use, the expanded portion side of the speaker 6 is directed to the body side of the user.
- a corrugated plate-like portion 9 having a corrugated shape composed of a plurality of annular irregularities 9 a concentric with the opening 8 is provided on the outer peripheral portion of the opening 8 in the defining plate 5.
- the speaker 6 is elastically supported by the corrugated plate 9, and the corrugated plate 9 radially vibrates in conjunction with the vibration of the speaker 6.
- air vibration can flow between the back space 10 and the sound generation space 11 separated by the delimiting plate 5 at the portion where the corrugated portion 9 is not formed in the delimiting plate 5.
- Holes 12 are formed. If necessary, for example, a slit may be formed instead of the through hole 12.
- the corrugated plate 9 Experiments have shown that sufficient vibration can be ensured without doing so. Therefore, it is preferable that the corrugated plate-shaped portion 9 and the through hole 12 are appropriately provided according to the material of the defining plate 5.
- flange portions 2a and 3a having relatively high rigidity are integrally formed on the outer peripheral edges of the two half cases 2 and 3, respectively.
- the two flanges 2a and 3a With the outer peripheral edge of the above defined plate 5 sandwiched between the flanges 2a and 3a, the two flanges 2a and 3a are fixed using screws, rivets, adhesive, or the like. It has become.
- the flanges 2a and 3a of the two half cases 2 and 3 have four outwardly protruding bulges 2b and 3b, respectively.
- the shoulder belt 15 and the flank belt 16 are fixed through the belt mounting holes 23 c formed in the bulging portions 2 b and 3 b (see FIG. 4). .
- the holding case 7 is formed by integrating the front-side cover member 7a and the back-side cover member 7b, and the container body 4 is housed therein. Is also good.
- the shoulder belt 15 and the side belt 16 are connected or integrated on both sides of the holding case 7 as shown in FIG. If an opening that can be opened and closed with a fastener or the like is formed in a part (for example, the back surface) of the holding case 7, the container body 4 can be easily stored in and taken out of the holding case 7. Maintenance work is simplified.
- the material of the holding case 7 a material having relatively soft characteristics such as rubber and resin is used.
- the pulling force of each of the belts 15 and 16 acts upon the body to deform the inner space into a flat shape so that the inner space becomes flat.
- the container body 4 housed inside is held without any looseness.
- an auxiliary space 13 is interposed between the front half case 2 and the surface wall of the holding case 7, that is, the front cover member 7a. Is done.
- the auxiliary space 13 does not Is always secured by the presence of the inwardly protruding portion 7s of the front cover member 7a.
- the presence of the auxiliary space 13 prevents delicate sound leakage from the container body 4.
- the container body 4 housed inside the holding case 7 may be composed of the half case 3 on the back side and the defining plate 5, and in this case, However, the above-mentioned half-split case 2 may be abolished.
- the mounting structure of the front cover member 7a to the container main body 4 includes, for example, an engaging portion such as an engaging claw formed on the outer peripheral edge of the front cover member 7a and an outer peripheral edge of the container main body 4.
- the engaged portion such as the engagement concave portion may be configured to be disengageable.
- the cover member 7a may be fixed to the container body 4 by using a screw, a rivet, an adhesive, or the like.
- the auxiliary space 13 is preferably a completely closed space, but its airtightness is not necessarily required to be perfect.
- the shape of the container body 4 is such that the user carries the acoustic sensory device 1 on the back using the belts 15 and 16 and the shoulder blade B 1 It is set to a shape that can avoid interference.
- the width of the container body 4 is set so as to become narrower as it moves from a substantially central portion in the vertical direction to one side (upper side in the figure). Therefore, one end 4w of the container main body 4 when worn on the back of the user is in a state interposed between the pair of scapulae B and B1.
- the width of the container body 4 should be smaller than the distance between the scapulae B 1, B 1 over the entire length in the vertical direction. You may set so that it may become narrow. Further, it is also possible to set the vertical dimension of the container body 4 to be a dimension from the waist portion to a position just before the shoulder blades B 1 and B 1. Furthermore, when the rear half case 3 is made relatively deep, a substantially rectangular container body 4 that covers the surface of the scapula B 1, B 1 from the waist portion is manufactured, and only the rear half case 3 described above is manufactured. It is also possible to form a concave portion in which a portion corresponding to the scapula B 1, B 1 is cut off.
- each shoulder belt 15 and each belly bell G16, the periphery of the connecting portion to the container body 4 is made of elastic elastic bands 15a and 16a having elasticity such as rubber, while the other portions are made of cloth or the like. It consists of a non-stretchable band 15b and 16b made of a non-stretchable material such as leather or resin. A large number of through-holes 15 x and 16 X are provided in the elastic elastic strips 15 a and 16 a to ensure air permeability.
- the belts 15 and 16 may be formed of a non-stretchable band over the entire length.
- the other end of the non-stretchable belt-like body 16b of each side belt 16 is connected to each other by a bracket 16w at the center of the user's abdomen. However, this will tighten the area around the abdomen.
- the other end of the non-stretchable band 15b of each of the shoulder belts 15 is wound around the user's shoulder and hangs down to the abdomen at a position separated from the side belt 16 by a predetermined distance.
- Each is connected via a bracket 15 w.
- an amplifier 19 for amplifying an acoustic signal input from the sound source to the speaker 6 is detachably attached to the non-stretchable band 16b of the side belt 16. Have been. Specifically, the above amplifier
- a bent portion (not shown) provided on the back side of 19 is engaged with and held by the side belt 16 in a detachable manner.
- a shoulder pad (not shown) made of sponge, rubber, or the like to the portion 15 s of the inner surface of the portion 15 that contacts the shoulder.
- the elastic elastic bands 15a, 16a of the belts 15, 16 need not always be arranged around the connecting portion to the container body 4, and the non-elastic bands 15b, 1
- the material of the above two half cases 2 and 3 shown in Figs. 1 to 5 is such that the front half case 2 has rigid or semi-rigid characteristics, while the back half case 3 has It has soft properties.
- the above half-split case 2 is made of a relatively thick material such as polypropylene / polyethylene
- the half case 3 on the back side is made of a relatively thin material of polypropylene / polyethylene.
- the bottom portion 3X of the half case 3 on the back side is a portion that comes into contact with the user's body, so in addition to the curved shape described above, this portion is thinned and slightly It is preferable to form them so as to cause bending deformation.
- an unillustrated speaker driving amplifier and a connector for connecting a power cord and the like are accommodated in the back space 10 of the container body 4.
- a low-pass filter / band-pass filter is selected from the audio signals transmitted from the game progress control means for controlling the progress of the game in the home or arcade game machine to the audio generation means.
- a signal in a low frequency region for example, a frequency of 120 to 160 Hz or less, which is extracted via a filter or the like, is sent. It has been found in advance that such low-frequency signals are transmitted as comfortable vibrations to the user's body.
- the acoustic sensory device 1 is connected to arcade and home game machines through the following signal transmission paths.
- an arcade or home-use game machine 20 includes an input means 23 composed of, for example, a lever 21 and a push button switch 22 and a storage means for storing various game information. 24, a game progress control means 25 for determining and controlling the progress of the game based on signals from the input means 23 and the storage means 24, and a signal from the game progress control means 25.
- Image output means 26 and sound output means 27 for receiving an image signal a and an audio signal b obtained on the basis of and outputting an image and an audio output to a user.
- the image generation means 28 sends out the image signal a based on the signal from the game progress control means 25, and the sound generation means 2 also receives the signal from the game progress control means 25. 9 transmits the sound signal b.
- the acoustic signal from the acoustic generating means 29 is output from the low-pass filter. After passing through a filter F, the driving signal b 1 is input to the speaker 6. Note that an amplifier or the like for performing a predetermined signal amplification is provided in the signal transmission path.
- the filter F removes high-frequency components from the sound signal b from the sound generation means 29, and for example, only the frequency signal of about 120 to 160 Hz or less is used as the drive signal b 1 Is input to the speaker 6. For example, when it is desired to generate a vibration within a predetermined range of 100 Hz to 160 Hz, a band-pass filter for extracting only a frequency signal within this range as a drive signal b 1. May be used as the filter F.
- the above-mentioned acoustic body 1 when worn on the user's body, the above-mentioned acoustic body 1 is securely brought into contact with the back of the user using the shoulder belt 15 and the side belt 16 around the side. It is kept in the state. In this case, the entire area of the bottom surface 3X of the half case 3 on the back side of the acoustic body 1 is in uniform contact over a wide area of the back.
- the user appropriately operates the input means 23 of the game machine 20 shown in FIG. 11 so that the image signal a and the sound signal b which change every moment are output to the image output means 26 and The sound is output to the sound output means 27 and the game is progressing.
- the sound signal b is filled. After evening F, it is input to speaker 6 as drive signal b1. Therefore, the drive signal b1 in the predetermined low frequency region is input to the speaker 6.
- the speaker paper vibrates the cone paper, and the speaker 6 itself vibrates while deforming the corrugated plate 9 of the defining plate 5 radially.
- the sound pressure generation effect as if the diameter of the speaker 6 is increased is exhibited, and a sufficient level of sound pressure can be generated.
- sufficient bass sound can be generated despite its small diameter due to its installation space due to the built-in speaker 6 in the acoustic body 1.
- the speaker 6 is elastically supported by the corrugated plate-like portion 9 of the defining plate 5, even if an unpleasant reverberation sound is generated due to cracking or distortion of the sound, the reverberation sound is not reflected on the reverberation plate. It is appropriately absorbed by the bending deformation of the shape portion 9, and the clarity of sound is improved.
- the sound pressure is further increased by the effect of narrowing down the sound generated when the air vibration passes through the through-holes 12 (or slits or the like) of the defining plate 5.
- a corrugated plate-like portion 9 which is an elastic support portion is formed on the above-mentioned defining plate 5, and the outer peripheral edge of the defining plate 5 is directly fixed to the container body 4.
- the number of parts is reduced, and the mounting of the defining plate 5 is facilitated.
- the defining plate 5 is firmly attached to the container main body 4, and there is no danger that the defining plate 5 will fall off even if frequent vibrations occur.
- the corrugated plate 9 is formed into a corrugated shape formed by a plurality of annular concavities and convexities concentric with the opening 8 for mounting the speaker 6, elastic deformation is easily generated in the corrugated plate 9. Vibrations of sufficient amplitude will occur. And, even if the corrugated plate-like portion 9 having the above-mentioned shape is formed on the defining plate 5, the strength of the portion does not unduly decrease, so that it can sufficiently withstand frequent vibrations. Can be.
- the bottom portion 3X when at least a part of the shoulder belt 15 and the side belt 16 holding the container body 4 are made of elastic elastic bands 15a and 16a, the bottom portion 3X The degree of close contact with the back is improved, and the vibration transmission efficiency is further improved.c In addition, even if the user tilts his / her body due to lever operation, etc. during the game, it has nothing to do with this In addition, the bottom surface 3X can always maintain a state of being in close contact with the back, so that the transmission of vibration to the back is not hindered.
- the belts 15 and 16 are provided with through holes 15 x and 16 X for ventilating, the belts 15 and 16 will not be sweaty due to close contact with the body. The stuffiness is appropriately prevented, and the deterioration of the usability when playing an extreme game is suppressed.
- the front side of the half case 2 on the front side is covered by the double-structured cover members 2 and 7a with the auxiliary space 13 interposed, so that sound from the front side to the outside Leakage is also prevented.
- the front cover member 7a is formed in a thin-walled shape by rubber or the like, the front cover member 7a itself is appropriately deformed to bend, and the action of air in the auxiliary space 13 is achieved. As a result, sound or vibration is reliably absorbed, and even subtle sound leakage can be prevented.
- the widened end of the speaker 6 is directed to the bottom 3X of the rear half case 3, and the sound pressure from the speaker 6 is emitted toward the bottom 3X.
- the opposite side, the surface side, is less directly affected by sound pressure.
- the half-split case 2 which is a cover Since the acoustic sensory device 1 has high quality or semi-rigid characteristics, the structure itself of the acoustic sensory device 1 is in a state where sound leakage from the surface side to the outside hardly occurs.
- the invention of the present application is applied to a rucksack type acoustic body 1 for applying vibration to the player's back.
- the present invention can be similarly applied to the present invention.
- the present invention is applied to a porch-type acoustic sensation device 1 that is worn around the waist of a user using a waist belt 17.
- the acoustic sensory device 1 has an elongated rectangular shape in which both side edges are slightly curved.
- the point that the waist belt 17 attached to the sound sensor 1 has the elastic elastic band 17a and the through hole 17x is formed, and the internal structure of the sound sensor 1 is as follows.
- FIGS. 13 and 14 this is basically the same as the embodiment described above.
- the two cover members 7a and 7b may be integrated to form a holding case 7, and the container body 4 may be stored inside the holding case 7 (see FIG.
- the half case 2 on the front side may be abolished and the container body may be composed of the half case 3 on the back side and the defining plate 5. Therefore, in FIGS. 12 to 17, the same reference numerals are given to the same components as those of the acoustic body effector 1 in the above-described embodiment, and the description thereof will be omitted.
- the acoustic body 1 is held in contact with or around the waist of the user by using a waist belt 17.
- a part of the waist belt 17 is made of the elastic elastic band-like body 17a, the degree of adhesion is improved, and when the through-hole 17X is formed in the waist belt 17, sweating or stuffiness occurs.
- the effects such as prevention of the problem can be obtained based on the same reason as in the above-described embodiment.
- the bottom surface 3 X of the rear half case 3 is curved so as to follow the shape of the waist peripheral part of the body.
- the entire area of the bottom surface 3X can be maintained in uniform contact with the waist periphery.
- a corrugated plate-like portion 9 composed of a plurality of partial arc-shaped irregularities 9 a concentric with the opening 8 is formed on the outer peripheral portion of the opening 8 of the defining plate 5. Is ing. The speaker 6 is elastically supported by the corrugated plate 9 with respect to the defining plate 5.
- the acoustic sensation device 1 is smaller than the acoustic sensation device of the above-described embodiment, if the same loudspeaker 6 is used, the acoustic sensation device 1 has a smaller vibration transmission surface. Vibration is concentrated and transmitted around the waist through the body, so that strong vibration is obtained locally.
- the comfort of the user due to the vibration only in the low frequency region the comfort of the user due to the vibration only in the low frequency region, the novelty of the game due to incorporating the vibration into the game, Further, it goes without saying that advantages such as reliable soundproofing can be obtained by the double-structured cover members 2 and 7a.
- the home or arcade game machine is connected to the sound experience device 1.
- a device having sound generating means other than the game device and the sound experience device 1 are connected to each other. The same operation and effect can be obtained by connecting.
- the bottom portion 3X of the container portion forming the sound generation space 11 is formed in a curved shape, when the acoustic body 1 is attached to the body, the bottom portion 3X is formed. It is possible to maintain a state of uniform contact with the contact part of the body. Therefore, the vibration generated on the bottom portion 3X of the container portion due to the action of the sound pressure emitted from the speaker 6 and the like is uniformly transmitted to the contact portion of the body, and the vibration transmission efficiency is improved. .
- vibration can be transmitted uniformly over a wide area of the back and waist of the body, and the area of the bottom portion 3X is increased to increase the vibration. Can be increased.
- the defining plate 5 is formed with a corrugated plate-like portion 9 that vibrates radially in conjunction with the speaker 6, so that sound is emitted from the speaker 6 and air vibration is generated inside the container body 4.
- the vibration is transmitted to the bottom portion 3X of the container body 4 due to the air vibration.
- a defining plate that defines the internal space between the container and the container 5 also vibrate, but a corrugated plate-shaped portion 9 capable of elastically supporting the speaker 6 is formed on a part or the entirety of the defining plate 5, so that sound distortion and cracks are generated.
- the accompanying unpleasant noise is appropriately absorbed by the flexural vibration of the corrugated plate 9. As a result, the sound clarity is effectively increased.
- the elastic supporting portion composed of the corrugated plate-shaped portion 9 is formed on the defining plate 5 itself, it is not necessary to separately attach a cushioning material made of rubber or the like, which reduces the number of parts, assemblability, and Workability is improved.
- the corrugated plate-like portion 9 can be formed by subjecting the defining plate 5 to press molding or the like, and the strength of the portion is not unduly reduced, so that it is sufficiently durable against frequent vibrations. Property is obtained.
- the corrugated portion 9 of the defining plate 5 not only acts to absorb the unpleasant sound, but also the flexural vibration of the corrugated portion 9 generated in conjunction with the speaker 6 causes the bottom portion 3 It is also part of the vibration to be transmitted to X. That is, the sum of the air vibration caused by the sound pressure generated in the internal space of the container body 4 and the bending vibration of the corrugated plate 9 is transmitted to the bottom surface 3X of the container body 4 and further to the body. Then, when the frequency of the air vibration matches the frequency of the corrugated portion 9, resonance or resonance occurs, and the amplitude increases. If it is, it can be expected that a vibration that is favorable on the bodily sensation can be obtained.
- the defining plate 5 itself is formed with the elastic support portion composed of the corrugated plate-like portion 9, the outer peripheral edge of the defining plate 5 can be directly fixed to the container portion. As a result, not only is the mounting of the defining plate 5 to the container part easy, but also a firm mounting state can be ensured, and even if frequent vibrations occur, there is no danger that the defining plate 5 will fall off. The durability is improved.
- the corrugated plate 9 is formed in a plurality of annular wave shapes concentric with the opening 8 for mounting the speaker 6, the corrugated plate 9 is compared with a case where the corrugated plate 9 is formed in a linear wave shape, for example. Elastic deformation is likely to occur in the corrugated portion 9, and vibration with a sufficient amplitude is generated in the corrugated plate portion 9.
- the sound is emitted from the speaker 6 while the container body 4 is attached to and held on the back and waist of the user by the body wearing belts 15, 16, and 17. Vibration is transmitted to the bottom part 3′x on the back side of the container body 4 as a main cause of the sound pressure of the container body 4.c.
- the use mode of the acoustic sensor 1 is the so-called rucksack model
- at least the bottom surface 3X on the back side of the container body 4 does not contact the scapula B of the user's back, so that the entire area of the bottom surface 3X can uniformly contact the back. This prevents the transmission of vibration from occurring, as in the case where the bottom surface 3X of the container body 4 partially abuts the scapula B.
- the shape of the container body 4 itself is set so that the lateral width becomes narrower as it moves to one side. With such a shape, even when the thickness of the container body 4 is thin, the narrowed width portion is positioned between the two shoulder blades B, B on the back, and the container body 4 is mounted.
- the capacity of the container body 4 can be maximized while avoiding interference between the scapula 4 and the scapula B. Therefore, the vibration is applied to the back through the vibration transmitting surface having a sufficient area.
- the through holes 15 X, 16 X, and 17 X are formed in at least a part of the body wearing belts 15, 16, and 17, these through holes 15 X, 1 6 x, 17 x will serve as ventilation holes. Therefore, when the acoustic body 1 is worn, sweating or stuffiness due to the close contact of the belts 15, 16, and 17 with the body surface of the user is appropriately suppressed, and the usability is improved. .
- the outer wall of the container body 4 is kept in close contact with the contact surface of the body.
- the vibration of the bottom surface 3X on the back side of the container body 4 due to the sound pressure and the like is transmitted to the body without waste, and the vibration transmission efficiency is improved.
- the outer wall of the container body 4 is always kept in close contact with the body, so that the user is restrained in his / her posture.
- the cover members 2 and 7a on the front side are made of a thin elastic member, the above-mentioned sound is appropriately absorbed by the elastic deformation of the cover members 2 and 7a itself. Even subtle sound emission to the outside does not occur.
- the sound signal b sent from the sound generation means 29 to the speaker 6 via the signal transmission path is cut off at least high-frequency components by a filter F composed of a low-pass filter or a band-pass filter. You. Therefore, only a sound signal in a desired frequency region, particularly a low frequency region, is transmitted to the speaker as the drive signal b 1. Then, the air vibration generated by the sound only in the low frequency region becomes a vibration of only the low frequency component, and this low frequency vibration is transmitted to the body from the bottom portion 3X of the container body 4.
- a band-pass filter capable of cutting the extremely low-frequency region may be used as the filter F.
- the game machine 20 receives the signal from the game progress state control means 25 Since the sound generator 29 is provided for transmitting the obtained sound to the sound output unit 27, the sound sensor 1 is connected to the game machine 20 as an actual use mode. In this case, it is desirable to extract the sound signal b emitted from the sound generation means 29 and send it to the speaker 6 via the filter F.
- the user enjoys the image and sound output from the game machine 20 visually and audibly while the game is in progress, and shakes the body based on the sound in the low-frequency region in the sound. As a result, you will be able to enjoy the sensational comfort.
- FIG. 18 is a block diagram showing a schematic system of the game machine according to one embodiment of the present invention.
- the game device 30 is roughly divided into an acoustic sensory device 1 that is a vibration generating means, a home or business game machine 31, and an output signal from the game machine 31.
- control means 32 for controlling the acoustic sensory device 1 based on the above.
- the game machine 31 includes, for example, an input means 35 having a joystick lever 33 and a push-button switch 34, and a game information storage means 36 storing various game information.
- a game progress control means 37 for determining or controlling the progress of the game based on signals from the input means 35 and the game information storage means 36; and a sound signal b from the game progress control means 37.
- Sound output means 38 which emits audible sound to the user upon receiving the image signal a from the game progress control means 37, and image output means 39 which displays an image to the user upon receiving the image signal a. It has.
- the control means 32 determines the position of the character on the image by the player operating the input means 35 in the game in progress.
- a specific situation determining means 40 for determining whether or not the sound signal b is in a specific situation; and, based on a signal from the specific situation determining means 40, perform predetermined control on the sound signal b to obtain vibration information.
- vibration information control means 41 for transmitting the signal c to the speaker 6 of the acoustic body effector 1.
- the specific situation determination means 40 is, for example, operated by a player in a game in progress. Determines whether the situation in which the character you are creating is in a dangerous or safe state, or whether the character is in an advantageous or disadvantageous state .
- information that is not transmitted from the vibration information control means 41 otherwise is output as a vibration information signal c as an acoustic sensory sensor.
- the vibration information signal c transmitted from the vibration information control means 41 includes information not included in the image signal a transmitted from the game progress control means 37 to the image output means 39. Has been input. Therefore, information that cannot be grasped only by looking at the image by the image output means 39 composed of a CRT, an LCD, or the like is transmitted to the speaker 6 of the acoustic body effector 1.
- the above-mentioned vibration information control means 41, power, etc. information that has not been transmitted is transmitted to the acoustic sensory device 1 as the vibration information signal c.
- a vibration information signal c for causing vibration is transmitted for the first time when the determination is made.
- the vibration information signal c generates vibration intermittently, a signal for changing the intermittent cycle (generation cycle) is transmitted, or the frequency or amplitude of the vibration is changed.
- a vibration information signal c is transmitted to make it smooth.
- a plurality of, for example, two input means 35 can be provided so that two players can operate the input means 35 independently.
- the specific situation determination means 40 may separately determine the situation where two or more characters respectively operated by the two or more players are in the middle of the progress of the game.
- the vibration information control means 41 sends separate vibration information signals c 1 and c 2 to the two acoustic sensory sensors 1 based on the respective judgment results of the specific situation judgment means 40.
- the usage mode of the game apparatus 30 having the above-described configuration is as follows, if specific examples are given.
- a predetermined display area of the image output means 39 is virtually divided vertically and horizontally into a plurality of blocks 42, and a code X in a predetermined number of these blocks 42 is used. It is assumed that landmines are buried in the locations indicated. And the state where land mines are buried is not displayed as an image. Therefore, the player is in a prone state in which it is impossible to recognize in which block of each block 42 the land mine X is buried.
- the player appropriately operates the input means 35 to generate a force to move the specific character 43 shown in the figure.
- the specific situation determining means 40 determines that the situation where the player is placed is in a dangerous situation.
- the state shown in the example in the figure is based on the assumption that a block adjacent to the block 42 in which the land mine X is present enters a block adjacent to the block in the vertical direction. Also, the specific situation determination means 40 determines that the player is in a dangerous situation.
- the vibration information control means 41 performs predetermined control on the sound signal b based on the signal from the specific situation determination means 40, The acoustic signal in the low frequency region that cannot be heard by the user is sent to the speaker 6 of the acoustic sensory device 1 as the vibration information signal c.
- the specific situation determining means 40 determines whether the garactor 43 is approaching or moving away from the land mine X, and if approaching, as the separation distance becomes shorter, the low frequency region becomes smaller.
- the intermittent period of the sound signal is gradually reduced so that vibrations occur frequently.If the sound signal is far away, the intermittent period is gradually increased as the separation distance increases to reduce the frequency of vibration. You may make it lower. In other words, the degree of approach to land mine X and the pulsation of the heart can be enjoyed. You. '
- the inaudible sound signal is transmitted as the vibration information signal C to the speaker 6 of the sound sensor 1, so that the sound pressure is emitted from the speaker 6, and the sound pressure is generated by the sound pressure.
- vibration occurs on the part of the acoustic body 1 that is in contact with the body. This vibration is transmitted to the body of the player wearing the acoustic body effector 1, whereby the player can recognize that the character 43 is approaching the land mine X. Therefore, it can be assumed that the character 43 is moving with a minesweeper equipped with a vibrating mine detector.
- the player when the player recognizes that the character 43 has approached the mine X, the player operates the input means 35 to cause the character 43 to be displayed on the image by the minesweeper. Dig up X.
- the first display section 44 disposed on the right side of the display area displays the total number of mined mines X excavated, and the second display section 45 displays the remaining time of the time limit. Is done.
- the specific situation determination means 40 determines that the situation is a specific situation, and accordingly, the vibration information signal c for generating a vibration having a large amplitude It is sent from the vibration information control means 41.
- the vibration having a large amplitude corresponding to the large explosion is transmitted from the acoustic body 1 to the body, and the player can experience the large explosion in a simulated manner.
- character 4 3 digs mine X from the start to the goal. It is also possible to compete for the time to progress while rising.
- a predetermined display area is virtually divided into a plurality of blocks in the same manner as the specific example shown in FIG.
- Treasure chests with traps for example, enemies lurking in the boxes
- treasure chests with no traps are arranged randomly so that they cannot be recognized on the image.
- the specific situation determination means 40 determines that such a situation is present.
- the vibration information control means 41 is configured to transmit the same vibration information signal c as described above, the player can send the trapped treasure chest based on the vibration from the acoustic sensory device 1 to the treasure chest.
- the approach can be known under the secret condition to the outside.
- each of the above blocks 42 means a room. If a configuration is adopted in which a door is opened into each of the above rooms through a corridor or the like arranged as an image at a predetermined location to enter each of the above rooms, for example, the inside of the room After the moving character invades, the vibration information signal c can cause the acoustic sensation device 1 to vibrate, together with a message such as "The rear door closed unexpectedly.” In this case, a sudden closing of the door is transmitted as vibration to, for example, the player's back, and a high degree of realism is obtained.
- the specific situation determination means 40 determines that the situation is advantageous, and based on the determination, transmits the same vibration information signal c as described above. According to this, it is possible to secretly know that the player is in an advantageous state.
- vibration information signal c transmitted as described above 120 to 160 Hz or less Signals in the lower frequency range are preferred so that they cannot be heard by others.
- the configuration of the game device 30 shown in FIG. 18 converts the sound signal b transmitted from the game progress control means 37 to the sound output means 38 into the vibration information signal c exemplified above. It is like that. Therefore, the vibration information control means 41 includes a low-pass filter, a band-pass filter, an amplifier, and the like. However, the present invention is not limited to such a configuration. In addition to the sound source provided in the game machine 31, a sound source for generating vibration is separately provided, and the transmission path of the acoustic signal b is provided. Therefore, the vibration information signal c can be separated.
- the vibration generating means for example, a type of generating vibration on a diaphragm or the like in accordance with excitation and non-excitation by a solenoid is used in place of the acoustic sensory device 1, and the vibration information control means 41 is used.
- the excitation and non-excitation of the solenoid may be controlled based on a signal from the specific situation determination means 40.
- the game machine 3 1 Based on the operations of the specific situation determination means 40 and the vibration information control means 41, the above-described game using the mine X and the game relating to the treasure chest or treasure hunt are performed. Then, the vibration information signal c transmitted when the specific situation determination means 40 determines the specific situation during the progress of the game is input to the speaker 6 to generate a predetermined vibration.
- the detailed state in which the vibration occurs is as follows. That is, the vibration information signal c sent from the vibration information control means 41 becomes, for example, an acoustic signal only in a low-frequency region and is input to the speaker 6. Is done.
- the game apparatus 30 according to the present invention is configured using the rucksack-type acoustic body 1 that applies vibration to the back of the player, as shown below.
- the acoustic sensory device 1 of a simple model the acoustic sensory device 1 according to the present invention can be similarly configured.
- the present invention is configured using a type in which the acoustic body 1 is attached to the player's waist using the waist belt 17.
- the acoustic sensory device 1 used in this case has an elongated rectangular shape in which both side edges are slightly curved.
- FIG. 13 and FIG. 14 it is basically the same as the above-described embodiment.
- the two cover members 7a and 7b may be integrated to form the holding case 7, and the container body 4 may be housed inside the holding case 7 (see FIG. 1). 5)
- the front half case 2 may be abolished, and the rear half case 3 and the defining plate 5 may be used as the container body 4.
- FIGS. 12 to 17 the same reference numerals are given to the same components as those of the acoustic body effector 1 in the above-described embodiment, and the description thereof will be omitted. Since the acoustic sensation device 1 is smaller than the acoustic sensation device of the above-described embodiment, if the same speaker 6 is used, the acoustic sensation device 1 has a smaller vibration transmission area. Vibration is concentrated and transmitted around the waist through the plane, so that strong vibration is obtained locally.
- the vibration information control means 41 incorporating an amplifier, a sound source or a solenoid, and a filter, and the above-described identification information incorporating an IC circuit or a microcomputer, etc.
- the situation determination means 40 is incorporated into a single small case to form a unit, and this small case is attached to the player using the above-mentioned body-worn belts 15, 16, 16 and 17. Is possible
- the image output means 39 displays an image that changes every moment based on the signal from the game progress control means 37, and the game is played. proceed.
- the player has participated in the game by operating the input means 35.
- a character 43 such as a human image whose behavior changes as the player operates the input means 35. Then, by moving the character 43 based on his / her own will, the player is in a state of participating in the game.
- the specific situation determination means 40 is operated by the situation where the player is placed, that is, operated by the player. It is determined whether or not the situation where the above character 43 is placed is in a specific situation. Then, when it is determined that the vehicle is in a specific situation, information not included in the image signal a is transmitted from the vibration information control means 41 to the speaker 6 as a vibration information signal c.
- the content that is not displayed as an image by the image output means 39 occurs in the speaker 6 as a predetermined vibration. Therefore, if the player keeps the sound sensor 1 in contact with the body, the player can sense the vibration generated at this time, and can know that the progress of the game is in a specific situation. On the other hand, the spectators around the other players cannot recognize the specific situation only by looking at the image. As a result, the player can proceed with the game in a secret state that only the player can know without knowing the specific situation around him, and by being able to sense vibrations Power and realism will increase.
- the vibration information control means 41 gives a dangerous If the information that is not transmitted when the vehicle is not in the normal state is transmitted as the vibration information signal c, the player can know by vibrating that he or she is in a dangerous state, and a sense of crisis Is transmitted in a realistic way, and you can enjoy a higher sense of reality and thrill. And, by making the characteristics of the vibration generated at this time a characteristic matching the dangerous state, the effect becomes more remarkable.
- the game progress control means 37 does not send an image signal indicating the dangerous state to the image output means 39, if configured. The game can proceed in a secret state, and the degree of freedom in game production and the choice of game contents are increased.
- the vibration information control means 41 gives an advantage to the speed 6. If the information that is not transmitted when the player is not in the normal state is transmitted as the vibration information signal c, the player can know by vibrating that he or she is in an advantageous state. You will be able to enjoy a favorable atmosphere realistically. In addition, if the image signal indicating the advantageous state at that time is not transmitted, the game can proceed in a secret state without others knowing that the player is in an advantageous state. The degree of freedom in game production and the choice of game content will increase.
- the specific situation determination means 40 is powerful, and when the game situation is changing according to a predetermined regularity, it is determined that the game is in the specific situation.
- the vibration information signal c corresponding to the mode of change of the game for example, the amplitude of the vibration increases as the degree of danger of the situation where the player is placed increases, Or shorten the vibration generation cycle If the vibration information signal C is transmitted to the player, the player can enjoy a higher level of realism and thrill.
- a character 43 operated by one player and a character 43 operated by another player are each a specific character. If the situation is determined and the vibration information signal c is transmitted to the separate speakers 6 based on the determination result, the two players can perceive different vibrations at different times. In addition, the game can proceed with the information kept secret from the opponent.
- the acoustic sensory device 1 when the acoustic sensory device 1 is used, if an acoustic signal b in a predetermined low frequency region is transmitted, for example, vibration having inaudible characteristics is generated, and the game is performed in a secret state. Can be appropriately responded to the request to proceed.
- an acoustic signal b in a predetermined low frequency region is transmitted, for example, vibration having inaudible characteristics is generated, and the game is performed in a secret state.
- vibration having inaudible characteristics is generated, and the game is performed in a secret state.
- the game is performed in a secret state.
- the two acoustic sensory devices 1 and 1 in order to transmit different sound signals b, b to the sound effectors 1, 1 corresponding to the two players, one side “L” and the other side “R” of the stereo sound are connected. It is preferable that the two acoustic sensory devices 1 and 1 transmit different vibration information signals c 1 and c 2 respectively.
- FIG. 20 is a schematic diagram showing the general components of a light-emitting game device according to one embodiment of the present invention.
- this ray-based play device 50 includes a ray gun 51 that emits a ray R from a muzzle 51 a at the tip, a target tool 52 that receives the ray R, and a target tool 5 that receives the ray R.
- the sound control unit 53 includes a sound source and sound control means, and a battery and an amplifier, which will be described later.
- the light gun 51 which is a light emitting device, is provided with a light emitting means 54 provided near a muzzle 51a. And on A trigger operation detecting means 55 for detecting the operation state of the trigger 51b of the light gun 51, and a signal form transmitted to the light emitting means 54 based on a signal from the trigger operation detecting means 55 is variable. And optical signal control means 56 for controlling.
- the target device 52 which is a light receiving device, is provided with a light receiving device 57 for receiving the light beam R emitted from the light projecting device 54.
- the signal from the light receiving means 57 is inputted to the acoustic control means 59 for receiving the acoustic signal transmitted from the sound source 58, and at least two kinds of signals are outputted from the acoustic control means 59.
- the acoustic signal passes through a filter F composed of a low-pass filter or a band-pass filter, and is transmitted to the speaker 6 of the acoustic sensation device 1.
- the sound control means 59 sends at least two kinds of sound signals to the sound output means 50 capable of emitting sound as usual.
- the trigger operation detecting means 55 is composed of switches and sensors capable of detecting the displacement of the trigger 51b
- the light projecting means 54 is a semiconductor laser. Or a combination of an LED (light emitting diode) and a lens for generating parallel rays, or other light emitting elements for emitting infrared rays. Therefore, the light beam R emitted from the light projecting means 54 is a laser beam, spontaneously emitted light, or near-infrared modulated light.
- the optical signal control means 56 is composed of an IC circuit, a microphone computer, and the like.
- the light receiving means 57 is composed of a photo diode or a photo transistor, an avalanche photodiode, or the like, and the acoustic control means 59 is composed of an IC circuit / microcomputer.
- the light receiving means 57 is mounted inside the casing 52b so as to face the opening window 52a formed on the front surface of the target tool 52, and the opening window 52a is It is covered by a protective member made of a transient material.
- the trigger operation detecting means 55 detects the state where the force ⁇ trigger 51b is not being pulled by a predetermined amount
- the light signal control means 56 sends a light to the light projecting means 54. If a signal of one mode is sent out and the trigger 51b is pulled by a predetermined amount or more, a signal of the second mode is sent out. Therefore, trigger 5 1b is complete
- the muzzle 51 a of the light gun 51 is directed to a target portion of the target tool 52 in a state where it is not fully drawn, the light beam for carrying the signal of the first mode is generated as described above.
- the light is received by the light receiving means 57 of the target tool 52, when the trigger 51b is subsequently completely pulled, the light for carrying the signal of the second mode is received by the light receiving means 57. The light is received by the means 57.
- the sound control means 59 through the light receiving means 57 causes the sound control means 59 to input the signal of the first form.
- An acoustic signal having the first characteristic is transmitted to the speaker 6, and an acoustic signal having the second characteristic is transmitted to the speaker 6 in response to the input of the signal of the second form.
- the two types of acoustic signals cause the acoustic sensor 1 to generate two types of vibrations having different amplitudes, and two types of vibrations having different intermittent periods when intermittently generating vibrations. It is a signal for making it.
- a signal having a frequency in a low frequency region, for example, 120 to 160 Hz or less, extracted through the filter F is sent to the speaker 6. It has been found in advance that such signals in the low-frequency range are transmitted as comfortable vibrations to the user's body. Furthermore, low-frequency vibrations below 100 Hz are hard to be perceptible. Therefore, it is sufficient to select the filter F so as to obtain an appropriate vibration in the low frequency region according to a request at the time of its use.c Next, the operation of the above-described embodiment will be described by using the light gun 51. The following describes an example in which a so-called shooting game is performed using the game.
- the player uses the shoulder belt 15 and the flank belt 16 to hold the acoustic sensation device 1 firmly in contact with his / her back while holding the light gun 41 in place.
- the target tool 52 may be mounted using another dedicated mounting belt.
- the sound source 58 and battery and the acoustic control unit 53 having a built-in amplifier and the like can be worn using the above-mentioned shoulder belt 15 or side belt 16. Also, under such a state, the bottom surface 3X of the half case 3 on the back side of the acoustic body 1 is in contact with the back uniformly.
- the game is started with a plurality of players holding the light gun 51 in their hands and wearing the target device 52 and the acoustic sensation device 1 on their bodies.
- the trigger 51b with the muzzle 51a of the light gun 51 pointing at the muzzle 51a of the other player
- the light beam It is determined whether or not the opening window 52a, which is the target point of 52, and thus the light receiving means 57 is hit.
- the number of hits of the player receiving the light beam reaches a predetermined number of times (for example, three times), the player becomes a loser.
- the muzzle 51 a of the light gun 51 is directed at the target point of the target tool 52
- the signal of the first form transmitted from the optical signal control means 56 is carried.
- the light emitted from the light projecting means 54 is received by the light receiving means 57 of the target tool 52 so that the sound signal of the first characteristic is sent from the sound control means 59 to the sound sensory device 1.
- Sent to speaker 6. Then, the vibration corresponding to the sound signal of the first characteristic generated in the acoustic sensory device 1 is propagated to the bottom portion 3X of the container body 4, and the player feels the vibration on the back. This gives the player a sense of being targeted by another player.
- the light signal control means 56 based on the signal from the trigger operation detecting means 55 is used.
- a signal of the second mode is transmitted from the light emitting means 54 for transmitting the signal of the second mode.
- an acoustic signal of the second characteristic is transmitted from the acoustic control means 59 to the speaker 6 of the acoustic sensation device 1.
- a vibration corresponding to the sound signal having the second characteristic is generated in the acoustic body 1 and the player feels that the vibration is transmitted to the back, and the other player emits the vibration. You will know that the light beam hit you. In this way, the hit of the light beam is By being transmitted to the body, the player will feel as if a live ammunition has been hit, and a high degree of realism will be obtained.
- both of the two types of sound signals transmitted from the sound control means 59 pass through the filter F, and are converted into ⁇ sound signals only in the low frequency region and input to the speaker 6.
- the sound pressure is directly transmitted to the bottom surface 3X of the rear half case 3 as a low-frequency pressure wave. Air vibration is generated in the sound generation space 11.
- the air vibration generated in this case passes through the through hole 12 (or slit or the like) of the defining plate 5 and is propagated to the back space 10, and as a result, the air vibration is applied to the entire inner space of the container body 4 This coupled with c to occur, due to the cone paper of the speaker 6 vibrates, oscillates while the corrugated portion 9 of the speaker 6 itself image formed plate 5 is oar undeformed.
- the aperture of the speed force 6 is small, the sound pressure amplification effect as if the aperture of the loudspeaker 6 is enlarged is exhibited, and a sufficient level of sound pressure can be generated. Become. Therefore, sufficient bass sound can be generated despite its small diameter due to its installation space due to the built-in speaker 6 in the acoustic body 1.
- the configuration of the light gun 51 is based on the difference between when the player completely pulls the trigger 51 b of the light gun 51 and when the player does not pull it. Or It may be configured to transmit two types of signals. In this case, more preferably, when the player slightly pulls the trigger 51b, the signal of the first mode is transmitted, and when the player completely pulls the trigger 51b, the second mode is transmitted. It is configured so that the signal of the form is transmitted. In this case, when the player does not pull the trigger 51b at all, the signal for emitting light is not transmitted from the optical signal control means 56, and the light is emitted correspondingly. Waste of power and so on can be saved.
- the light emitting device may be a device other than the above-described light gun 51, or may have another structure as long as the device emits a light beam at a target.
- the present invention is applicable to any other structure as long as it has a function of receiving light rays, for example, it does not have to be worn on the body.
- the ray-based play apparatus 50 according to the present invention is configured using the rucksack type acoustic body 1 that applies vibration to the back of the player.
- the acoustic sensory device 1 of such a type, the acoustic sensory device 1 according to the present invention can be similarly configured.
- the present invention is configured using a type in which the acoustic body 1 is attached to the player's waist using the waist belt 17.
- the acoustic sensory device 1 used in this case has an elongated rectangular shape in which both side edges are slightly curved.
- the holding case 7 may be formed by integrating the two cover members 7a and 7b, and the container body 4 may be housed inside the holding case 7 (see FIG. 1). 5) Or, abolish the half case 2 on the front side and replace the half case 3 on the back with the May be implemented. Therefore, in FIG. 12 to FIG.
- the same reference numerals are given to the same components as those of the acoustic body sensation device 1 in the above-described embodiment, and the description thereof is omitted. Since the acoustic sensation device 1 is smaller than the acoustic sensation device 1 of the above-described embodiment, if the same speaker 6 is used, the vibration of the acoustic sensation device 1 is smaller than that of the above-described embodiment. Vibration is concentrated and transmitted around the waist through the transmission surface, resulting in locally strong vibration.
- the light ray playing device 50 is configured using the acoustic body effector 1
- various effects such as improvement of virtual reality can be obtained as in the above-described embodiment.
- a mounting means for mounting the target device 52 on the chest of the player is required separately.
- the ray gun 5 is emitted so that the ray R is emitted toward the target device 52 of the other party.
- a game using the ray R is performed.
- the target device 52 is attached to the chest of each player, and one player holds the light gun 51 in his hand and aims at the target device 52 of another player.
- a so-called shooting game can be performed.
- the acoustic control device 59 transmits the acoustic sensation.
- a sound signal is transmitted to the speaker 6 of the container 1.
- a sound pressure is emitted from the speaker 6, and vibration is generated on the outer wall of the container body 4 of the acoustic body 1 based on the sound pressure. This vibration is transmitted to the body of the player wearing the acoustic sensory device 1.
- the player can perceive as a vibration that the light beam emitted from another player's ray gun 51 hits his own target device 52 as a vibration.
- a higher sense of reality for example, as if a live ammunition was hit, is obtained.
- an acoustic signal of the first characteristic is transmitted from the acoustic control means 59, for example, The player knows that the muzzle 51a of the light gun 51 of another player is aimed at his / her target device 52 by the type of vibration based on the sound.
- the light ray R is a light signal of the second form
- an acoustic signal having the second characteristic is transmitted, and for example, the player has hit the target tool 52 with the light ray R. Is obtained by vibration different from the above.
- the player can sense not only the hit of the ray R to the target device 52 but also the target device of the player based on the vibration. As a result, the sense of thrill is increased, and at the same time, the entertainment and fun are improved.
- FIG. 22 is a schematic configuration diagram of a video game device provided with an audio device according to one embodiment of the present invention.
- the case of the video game device main body 61 has a CD-ROM as an example of a storage medium.
- the video game device main body 61 has a display device 64 having a display screen, and an insertion port 63 disposed on both sides of the display device 64.
- a pair of speakers 65 a and 65 b, a pair of operation units 66 a and 66 b, and an acoustic body 1 are connected.
- a joystick 69 and a plurality of push button switches 70 are provided on the operation units 66 a and 66, respectively, and the sound sensation device 1 is, for example, as shown in FIG. It is attached to.
- the position of the player 71 with respect to the speakers 65a and 65b (predetermined.
- the player 71 does not have the light gun 41, and as shown in FIG.
- the sound effector 1 may be of a type worn on the waist of the player 71.
- the video game device main unit 61 includes a program read out from the CD-ROM 62, video information, audio information, and the like, and joysticks 69 a and 66 b operated by the player 71 1.
- a video signal and an acoustic signal are output to the display device 64, the speakers 65a and 65b, and the acoustic sensation device 67 based on the input signal corresponding to the operation.
- the CD-ROM 62 previously stores video game programs, video information, audio information, and the like as digital data. The digital data is recorded by being inserted into the insertion slot 63 of the video game device main body 61. Read the information Can be found out. The details of the acoustic information will be described later.
- the entrance 63 is for attaching a CD-ROM 62 to the video game device main body 61.
- the display device 64 displays video such as a video game character or a background on a display screen based on a signal from the video game device main body 61.
- Speaker 6 5 a
- the operation units 66 a and 66 b output operation signals of the joystick 69 and the push button switch 70 operated by the player 71 to the video game apparatus main body 61.
- the acoustic body 1 vibrates in response to an acoustic signal in a very low frequency range from the video game device main body 61, and transmits the vibration to the body of the player 71. That is, the sound signal based on the digitization recorded on the CD-R0M62 is converted into a mechanical vibration and transmitted to the tactile sensation of the player 71.
- FIG. 23 is an overall configuration diagram centering on circuit blocks of a video game device provided with an audio device according to an embodiment of the present invention.
- a CD-ROM driver is provided inside the video game device main body 61.
- DS PJ digital signal processor
- the CPU 74 is, for example, a 32-bit RISC-type CPU.
- the vibration of the air by the speaker is called “sound”
- the mechanical vibration by the acoustic body is called “sound”.
- “sound” does not exclude low-frequency sounds.
- the CD-ROM driver 73 reads digital data recorded on the CD-ROM 62.
- the CPU 74 controls the whole video game device main body 61 based on the program read from the CD-ROM 62 by the CD-ROM driver 73.
- Character memory 75 is stored in CD-R by CD-ROM driver 73
- the video information about the character read from the OM 62 is stored.
- the video output means 76 outputs a video signal to the display device 64 based on an instruction from the CPU 74.
- the sound memory 77 stores the sound wave data read from the CD-ROM 62 by the CD-ROM driver 73.
- the CD-ROM 62 includes, as sound information, a sound track on which a super-low range used for music or the like is superimposed, and a sound output means 78 stored in the memory of the sound output means 78.
- a microprogram and sound / wave data in which a super-low range used as a sound effect is superimposed are recorded.
- the microprogram for the sound output means 78 is, for example, a so-called Q sound.
- a program for sound image position control is also included.
- the sound output means 78 outputs an acoustic signal to the speakers 65 a and 65 b and the sound sensor 1 based on an instruction from the sound controller 80.
- the buffer memory 79 temporarily stores various digital data.
- the sound controller 80 controls the sound output means 78 based on an instruction from the CPU 74.
- the preprocessing means 81 executes preprocessing such as reading a program read from the CD-ROM 62 by the CD-ROM driver 73.
- the bus controller 82 controls which of the various elements connected to the bus line is given the right to use the bus line.
- the input interface 83 receives operation signals from the operation units 66a and 66b.
- Breyer 7 1 is the insertion slot for the video game device 6 1
- the pre-processing means 81 performs pre-processing such as installing the video game program read out by the CD-ROM drive 73.
- the video output means 76 is controlled by the CPU 74, and the video signal based on the video information read from the CD-ROM 62 by the CD-ROM driver 73 is transmitted from the video output means 76 to the display device 64. And the moving image is displayed on the display screen of the display device 64.
- the microprogram for the sound output means 78 is It is stored in the memory of the command output means 78 and controls the basic operation of the sound output means 78. Since the microprogram also includes, for example, a program for controlling a sound image position called a so-called Q sound, the sound output means 78 outputs a sound signal subjected to the sound image position control.
- the sound track on which the super-low range is superimposed is directly input to the sound output unit 78 and subjected to volume control, sound image position control, and the like, and then as sound signals from the sound output unit 78 to the speakers 65 a, 6 5 b and c at this time is output to the acoustic experience unit 1, the sound image so that it can sound from the speaker 6 5 a, 6 5 b is positioned near the vicinity i.e. flop layer 7 first acoustic experience instrument 1 Since the position is controlled, there is no bipolar division between sound and sound, and the illusion of the sound from the speakers 65 a and 65 b moving to the vicinity of the player 71 7 Give to 1. Therefore, the player 71 can enjoy a sound or sound full of a sense of reality without feeling uncomfortable or uncomfortable.
- the sound / wave data with the super-low range superimposed is stored in the sound memory 77, and when the player 71 operates the joystick 69 or the push button switch 70 of the operation units 66a, 66b, etc.
- the signal is read out by the sound output means 78 based on the instruction from the sound controller 80 receiving the instruction from the CPU 74, and is subjected to sound image position control and the like, and is converted into an acoustic signal to control the volume.
- the sound is output from the sound output means 78 to the speakers 65 a and 65 b and the sound sensor 1.
- the sound image position is controlled so that the sound images from the speakers 65 a and 65 b can be located near the acoustic body effector 1, that is, near the player 71, the sound and the sound
- the player can obtain video and sound in accordance with the operation of the operation units 66 a and 66 b by the player 71, the player 71 has a strong sense of unity with the hero of the video game. The effect of empathy increases.
- the digital data stored in the CD-ROM 62 transfers any part or all of the sound images from the plurality of speeds 65 a and 65 b to the vicinity of the acoustic sensation device 1. Since it is pre-processed so that it can be positioned, the position of the sound image of the speakers 65a and 65b and the position of the sound image of the acoustic sensation device 1 can be matched. Can be eliminated. Therefore, it is possible to provide a powerful sound field with an excellent sense of reality without giving the player 71 a feeling of discomfort or discomfort.
- various means for realizing a three-dimensional sound image are used as processing means to be applied to the digitized data in advance. May be employed.
- a so-called Dolby sound using a multi-speaker a so-called Q sound for controlling the amplitude, phase, or delay of input sound information can be employed.
- a means using a Q sound is used. Can be effectively adopted.
- the Q sound is described in detail in, for example, Japanese Unexamined Patent Application Publication No. Hei 2-292980 and Japanese Unexamined Patent Application Publication No. Heisei 412,264, and the like. I do.
- the position control of the specific sound image with respect to the acoustic image in the present invention also includes such a dynamic control mode.
- a microprogram for executing the above Q sound processing is recorded in the CD-ROM 62, and the microprogram reproduced from the CD-ROM 62 is stored in the memory of the sound output means 78.
- Sound output means 7 8 Perform the above Q sound processing. That is, since the sound output means 78 executes the Q sound processing based on the microprogram, the degree of freedom of the Q sound processing is improved.
- Q sound processing can be freely performed on any sound signal corresponding to the screen change based on the operation of the player 71, and the effect of empathy, which gives the player a sense of unity with the hero, is further improved. I do.
- the video information to be reproduced changes according to the operation by the player 71 based on the program stored in the CD-ROM 62, and the sound information also changes according to the change in the video information. 7
- the effect of empathy which gives one a sense of unity with the hero, is further improved.
- the video information to be reproduced changes according to the operation by the player 71 based on the program stored in the CD-ROM 62, and the sound information also changes according to the change in the video information.
- the Q sound processing can be freely performed even on the changed acoustic information, and the effect of empathy of giving the player 71 a sense of unity with the hero is further improved.
- the sound image position control program stored in the CD-ROM 62 reproduces the sound image position control program stored in the CD-ROM 62 and stores it in the memory of the sound output means 78.
- the sound image position control means is realized. Therefore, the sound image position control can be executed even if the sound image position control program is not installed in the video game apparatus in advance.
- CD-ROM 62 is used as a storage medium, large-capacity data can be stored at low cost.
- the CD-ROM 62 is used as a storage medium, but it is needless to say that any other type of storage medium can be used.
- it includes ROM cartridges, hard disks, MOs (magneto-optical disks), and other means that can provide information through communication.
- the home video game device is used.
- the audio device of the present invention can be similarly used for a business video game device as well.
- a type in which the player 71 is worn on the back or the waist is used as the acoustic body 1, but various kinds of acoustic body 1 such as a chair type in which the player 71 is seated can be used. Of course.
- one pair of the speakers 65a and 65b is used, but it goes without saying that two or more pairs of speakers may be used.
- the microprogram for the sound output means 78 stored in the CD-ROM 62 is read out by the CD-ROM driver 73 and stored in the memory of the sound output means 78, for example, so-called
- the sound image position control means called Q sound has been realized, but the sound image position control means is constituted by a DSP or the like in which a microprogram for executing the Q sound is stored in a memory, and this is used as an external device for the main body of the video game device.
- the sound image position control can be performed by attaching the sound image position control means to an existing video game apparatus without replacing the video game apparatus with a built-in sound image position control means. Can be executed.
- sound image position control such as Q sound processing may be performed in advance.
- the sound image position control can be performed only by playing the sound track recorded on the CD-ROM 62 without performing the sound image position control such as the Q sound processing on the video game device main body 61 side. Your effect is obtained.
- sound position control such as Q sound processing may be performed in advance.
- the sound is read out from the CD-ROM 62 by the CD-ROM driver 73 and the sound memory 77 is used.
- Sound position control stored only in the sound, wave, and data strength ⁇ readout in response to the operation of the operation unit 66 a, 66 b by the player 71 and output from the sound output means 78 The effect of is obtained.
- the audio device of the present invention is incorporated in the video game device.
- the audio device of the present invention is not limited to the video game device, but may be a video device for reproducing a normal video. It may be incorporated in a video device such as a disc player or a video tape recorder.
- the audio device of the present invention can sufficiently enjoy a sound or sound full of a sense of reality even when used as a normal audio device that reproduces only an audio signal without reproducing a video signal without being incorporated in a video device. .
- the sound sensation device of the present invention can be used for, for example, a game device or an audio device.
- the game device and the control method thereof according to the present invention can be used for, for example, a video game device.
- the light ray playing device of the present invention can be used, for example, in a game device using a light gun.
- the sound device of the present invention can be used for, for example, a video game device.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- Theoretical Computer Science (AREA)
- Details Of Audible-Bandwidth Transducers (AREA)
- Pinball Game Machines (AREA)
- Toys (AREA)
Description
Claims
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1019960706828A KR970703691A (ko) | 1994-05-31 | 1995-05-29 | 음향체감기, 유희장치 및 그 제어방법, 광선이용유희장치 및 음향장치 |
| US08/750,233 US6004209A (en) | 1994-05-31 | 1995-05-29 | Body-acoustic device, playing apparatus and its control method, light-beam utilizing playing apparatus, and acoustic apparatus |
| EP95919660A EP0773699A1 (en) | 1994-05-31 | 1995-05-29 | Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device |
Applications Claiming Priority (12)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP6/119328 | 1994-05-31 | ||
| JP6/119329 | 1994-05-31 | ||
| JP11932894A JP3539761B2 (ja) | 1994-05-31 | 1994-05-31 | 音響体感器 |
| JP11933094A JP3488507B2 (ja) | 1994-05-31 | 1994-05-31 | 光線利用遊戯装置 |
| JP11932994A JP3561531B2 (ja) | 1994-05-31 | 1994-05-31 | 音響体感器 |
| JP6/119347 | 1994-05-31 | ||
| JP11932794A JP3561530B2 (ja) | 1994-05-31 | 1994-05-31 | 音響体感器 |
| JP6/119330 | 1994-05-31 | ||
| JP6/119327 | 1994-05-31 | ||
| JP11934794A JP3295771B2 (ja) | 1994-05-31 | 1994-05-31 | 遊戯装置、およびその制御方法 |
| JP6313109A JPH08172700A (ja) | 1994-12-16 | 1994-12-16 | 音響装置 |
| JP6/313109 | 1994-12-16 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO1995033355A1 true WO1995033355A1 (en) | 1995-12-07 |
Family
ID=27552552
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP1995/001032 Ceased WO1995033355A1 (en) | 1994-05-31 | 1995-05-29 | Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US6004209A (ja) |
| EP (1) | EP0773699A1 (ja) |
| KR (1) | KR970703691A (ja) |
| CN (1) | CN1150517A (ja) |
| WO (1) | WO1995033355A1 (ja) |
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| GB2409798A (en) * | 2004-01-12 | 2005-07-13 | Graeme Donald Robertson | A garment that provides a tactile in response to a computer signal |
| US20220254325A1 (en) * | 2019-07-29 | 2022-08-11 | Sony Group Corporation | Wearable speaker |
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| DE19803337C2 (de) * | 1998-01-29 | 2002-11-21 | Dornier Gmbh | Verfahren zur Simulation der Bedrohung von Teilnehmern einer militärischen Übung durch Handgranaten oder Minen |
| AUPQ047899A0 (en) * | 1999-05-21 | 1999-06-10 | Cooke, Michael | A device for use with computer games |
| FR2803714A1 (fr) * | 2000-01-06 | 2001-07-13 | C M I | Casque musical integral |
| USD437358S1 (en) | 2000-02-08 | 2001-02-06 | Radica China Limited | Hand held electronic game |
| US6438249B1 (en) * | 2000-02-15 | 2002-08-20 | Soundtube Entertainment, Inc | Open back acoustic speaker module |
| GB0007866D0 (en) | 2000-03-31 | 2000-05-17 | Koninkl Philips Electronics Nv | Deformable loudspeaker |
| US20030125110A1 (en) * | 2001-12-27 | 2003-07-03 | Lalley Timothy J. | Games utilizing electronic display strips and methods of making display strips |
| GB0219106D0 (en) * | 2002-08-16 | 2002-09-25 | Kh Technology Corp | Improvements in loudspeakers |
| JP2005152508A (ja) | 2003-11-28 | 2005-06-16 | Nintendo Co Ltd | 複数人でプレイするゲームシステム、ゲーム装置およびゲームプログラム |
| JP2005318996A (ja) * | 2004-05-07 | 2005-11-17 | Nintendo Co Ltd | ゲームシステムおよびゲームプログラム |
| FR2908053B1 (fr) * | 2006-11-02 | 2010-09-03 | Lionel Colomb | Salle de jeu de tirs, associant le jeu video et l'effort physique, comportant une ou plusieurs aires de jeu possedant toutes un systeme de capture de mouvements en 3d relie a un ordinateur central |
| TWI434718B (zh) * | 2006-12-07 | 2014-04-21 | Cel Kom Llc | 觸覺式可穿戴型遊戲裝置 |
| GB0715953D0 (en) * | 2007-08-15 | 2007-09-26 | Fletcher Edward S | A Method of improving sound reproduction and listening enjoyment |
| US9384639B2 (en) | 2012-07-05 | 2016-07-05 | Michael Joseph White | Rigid fixture for coupling one or more transducers to the upper back of the human body |
| HK1193311A2 (en) * | 2013-07-23 | 2014-09-12 | Yoheha Innovation Limited | Game weapon device |
| JP2016534645A (ja) * | 2013-08-28 | 2016-11-04 | サブパック・インコーポレイテッドSubpac, Inc. | 多段触覚音響装置 |
| JP6382880B2 (ja) * | 2016-04-13 | 2018-08-29 | 任天堂株式会社 | 振動制御システム、振動制御方法、振動出力装置、ゲームコントローラ、振動出力プログラム、および振動出力方法 |
| JP6374904B2 (ja) | 2016-04-13 | 2018-08-15 | 任天堂株式会社 | 振動制御システム、振動出力装置、振動出力プログラム、および振動出力方法 |
| US10152296B2 (en) | 2016-12-28 | 2018-12-11 | Harman International Industries, Incorporated | Apparatus and method for providing a personalized bass tactile output associated with an audio signal |
| CN108379052A (zh) * | 2018-04-26 | 2018-08-10 | 谭江新 | 一种执行器件模块波纹支架及其使用方法 |
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- 1995-05-29 KR KR1019960706828A patent/KR970703691A/ko not_active Abandoned
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| US20220254325A1 (en) * | 2019-07-29 | 2022-08-11 | Sony Group Corporation | Wearable speaker |
Also Published As
| Publication number | Publication date |
|---|---|
| CN1150517A (zh) | 1997-05-21 |
| KR970703691A (ko) | 1997-07-03 |
| US6004209A (en) | 1999-12-21 |
| EP0773699A1 (en) | 1997-05-14 |
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