WO1997021071A1 - Coordinate detecting system, method therefor and game system - Google Patents
Coordinate detecting system, method therefor and game system Download PDFInfo
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- WO1997021071A1 WO1997021071A1 PCT/JP1996/003001 JP9603001W WO9721071A1 WO 1997021071 A1 WO1997021071 A1 WO 1997021071A1 JP 9603001 W JP9603001 W JP 9603001W WO 9721071 A1 WO9721071 A1 WO 9721071A1
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- coordinate
- scanning
- count value
- horizontal
- image display
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Definitions
- the present invention relates to a technology for detecting coordinates at an arbitrary position on an image display surface (display), and particularly to a technology for specifying the coordinates of a hit point of a gun fired at a display in a game machine.
- a technology for detecting coordinates of an arbitrary point on a display surface there is a technology for specifying a position where light is irradiated, and is applied to a field of game machines and the like. For example, in a game such as aiming at a game character displayed on a display with a light gun, such a technique is used to determine whether or not a light beam emitted from the light gun has hit the game character. Identify the coordinates of the position on the splay surface where the ray hits.
- a horizontal synchronization signal of a video signal generated by a game machine is used.
- the game machine has a horizontal counter that counts the number of inputs of each pixel of the video signal, a vertical force counter that counts the number of scan lines, and a sniper for shooting characters on the display.
- the light gun is provided with a photosensor that receives light from a light spot of a scanning line displayed on a display with a certain directivity. That is, a ray gun does not emit a light beam, but actually receives a portion of the light emitted from the display.
- the game console sends out a video signal to the monitor and monitors whether or not the light gun fires a light beam.
- the photo sensor detects the light emitted from the light spot of the scanning line at the time of a sniper, and inputs a detection signal to the game machine.
- the game machine reads the values of the horizontal force counter and the vertical force counter when the detection signal is input. Since the scanning position of the light spot that forms the scanning line is displaced in a close relationship with the synchronization signal, Each counter value when the light spot is detected can be used as the coordinate value at the time of aiming.
- conventional coordinate detection technology is applied to recent digitized television devices, there is a disadvantage that accurate coordinate detection cannot be performed.
- TV receivers based on new television systems such as HDTV
- the video signal Prior to the display, the video signal is stored as digital data and predetermined signal processing is performed. For this reason, the video signal supplied from the outside is temporarily stored in the memory inside the television receiver, and is displayed on the picture tube at a timing irrelevant to the synchronization relationship when supplied. Also, when a video signal output from a game machine is converted to another image display system using a so-called video converter or the like and an image for a game is displayed, the original video signal and the image displayed on the display are also displayed. And are often asynchronous. As long as the synchronization of the video signal of the game console is not synchronized with the display timing on the display, the coordinates obtained by powering down the synchronization signal of the video signal are the actual sniper on the display. Does not match position.
- the image is displayed by interlaced scanning in a normal television, but there is a difference that the image is displayed by sequential scanning in some displays, such as for a personal computer, so that the coordinates are displayed.
- the detection device recognizes whether the scanning method adopted by the display is interlaced scanning or sequential scanning, there is a disadvantage that correct coordinate conversion cannot be performed.
- the present invention provides a coordinate detection device, a method thereof, and a game device that can accurately detect the coordinates of an arbitrary position on an image display surface irrespective of the image display method. That is the task. Disclosure of the invention
- a plurality of sensors (LS1, LS2: foot sensors) arranged at predetermined positions on the coordinate detection area for coordinate detection set in the image display device (4) for displaying images by scanning lines Etc.)
- a coordinate determination circuit that, when an arbitrary trigger signal (LP3) is input from the outside, outputs the count value of the counter at the time of input of the trigger signal as a relative coordinate value on the image display surface.
- LP3 arbitrary trigger signal
- 23, 21 a latch circuit that latches with a trigger signal, etc.
- the coordinate detecting device according to claim 2 is
- a horizontal force counter (209) for counting the number of inputs of a predetermined clock (CLK: a clock for supplying a clock pulse having the maximum number of coordinates required during a scanning cycle);
- a reset circuit (211: for a matching circuit, etc.) that resets the count value of the horizontal force counter (209) (A reset signal is generated when the horizontal limit count value and the counter value match.)
- a horizontal coordinate determination circuit (213: a latch circuit that latches by a trigger signal) that determines horizontal coordinates relative to the position.
- the coordinate detecting device wherein: (a) An arbitrary scanning end position on the image display surface (4) (for example, at the lower right corner of the image display surface or sub-image surface), which is used to detect the scanning timing of the scanning line.
- Position detection sensor (LS 2) is an arbitrary scanning end position on the image display surface (4) (for example, at the lower right corner of the image display surface or sub-image surface), which is used to detect the scanning timing of the scanning line.
- the coordinate detecting device according to claim 4 is the coordinate detecting device according to claims] to 3, wherein:
- a light receiving means (LS3: photo sensor, etc.) that outputs the data as above is configured.
- a game device comprising the coordinate detecting device according to the fourth aspect, wherein the light receiving means aims at a target on a game program displayed on an image display surface.
- the coordinate detecting device according to claim 6 is
- Light receiving means (6: photovoltaic cell such as solar cell, photo sensor)
- the light receiving means (6) Based on the detection signals (DV, DH) supplied from the light receiving means (6), the light receiving means (6) detects the position where the irradiation light is irradiated, and displays the detected position on the image display surface (4). ), And coordinates specifying means (301 to 304, 401, 402) for outputting as relative coordinates.
- the coordinate detecting device according to claim 7 is the coordinate detecting device according to claim 6,
- the light receiving means (6) is configured by arranging a matrix of light receiving elements (M rows X N columns) for detecting light emitted to a section of a predetermined size.
- Irradiation is performed from a plurality of rows each composed of a group of light receiving elements (P n 1 to ⁇ ⁇ ⁇ : 1 ⁇ ⁇ ⁇ ⁇ ) arranged in the vertical direction of the image display surface (4).
- the coordinate detecting device according to claim 8 is the coordinate detecting device according to claim 6,
- the coordinate specifying means (2b, 2c) includes a filter (404) for removing a frequency component corresponding to a display cycle of an image from the detection signal supplied by the light receiving means (6).
- the coordinate detecting device according to claim 9 is the coordinate detecting device according to claim 6,
- the coordinate specifying means (2b, 2c) includes a filter (405) for removing a commercial power frequency component from the detection signal supplied by the light receiving means (6).
- the filters according to claims 8 and 9 include a frequency corresponding to the display cycle of the image. Low-pass filter that sufficiently attenuates components (5.0 Hz, 15 kHz, etc.) and frequency components of commercial power (50 Hz, 60 Hz, etc.), and significantly attenuates these frequency components A notch filter or the like can be applied.
- a game device includes the coordinate detection device according to the sixth aspect, and includes a sniper device that emits irradiation light when aiming at a target on a game program displayed on an image display.
- a plurality of sensors for detecting the scanning timing of a scanning line are arranged in a coordinate detection area ⁇ for coordinate detection set in an image display i for displaying an image by a scanning line,
- a predetermined position for example, a point where the scanning line starts scanning the area first, a second scanning starts
- the sensor detects the timing at which the light spot of the scanning line has passed. If the counter performs horizontal counting and vertical counting from the detected timing, each counter value of the power Indicates the relative coordinates from the point where counting was started. .
- the count value of the counter at the time of the trigger signal input is the value of the position where the light spot was detected.
- the coordinates are relative to the counting start point.
- the start position detection sensor detects the passage of the light spot on the scanning line.
- the horizontal counter counts a predetermined number of clocks from the time when the first light spot passes to the time when the next light spot passes, so that the scan cycle count value determined by the scan cycle determination circuit is the scan line count value. Is a count value corresponding to the scanning cycle of. Further, the reset circuit resets the horizontal counter every time the scanning cycle count value is counted, so the count value of the horizontal counter indicates a horizontal coordinate from the scanning start position.
- the count value of the horizontal counter at the time of this trigger signal input is The position of the point detection is indicated by the pair coordinates in the horizontal direction from the scanning start position.
- the vertical direction counter counts (counts up, etc.) the number of times that the count value of the horizontal direction counter becomes equal to the scan cycle count value (corresponding to the scan cycle).
- the count value of the vertical counter indicates the relative coordinates (scanning line number, etc.) in the vertical direction from the scanning start position. If an external trigger signal is obtained by detecting the light spot of the scanning line on this image display surface at an arbitrary position, the count value of the vertical force counter at the time of this trigger signal input is
- the point detection position is represented by relative coordinates in the vertical direction from the scanning start position. Since the end position detection sensor is located at the position where the scanning line passes last in the coordinate detection area, the horizontal force center and the vertical direction when the light of the scanning line, ', 1 ? The value of the counter indicates the relative coordinates of the end point of the coordinate detection area.
- the light emitted from the image display surface is detected by the light receiving means, the light is transmitted when a scanning line at any point on the image display surface passes the light spot. Outputs a riga signal.
- the light receiving unit outputs the emitted light as a direct detection signal
- the coordinate specifying unit converts the irradiated position into a coordinate value.
- the light receiving elements are arranged in a matrix to constitute the light receiving means. Therefore, the position in the matrix of the light receiving element irradiated with light is defined as a coordinate value. To use.
- the filter detects the image display cycle from the detection signal (for example, when the image display system is the N-order SC system, the vertical synchronization frequency is 50 Hz or the horizontal synchronization frequency is approximately 5.7). Since the frequency component corresponding to 5 kHz is removed, only the frequency component corresponding to the irradiated light is extracted even if the light from the scanning lines for displaying both images enters the light receiving means.
- the filter since the filter removes the frequency component (for example, 50 Hz or 60 Hz) of the commercial power supply from the detection signal, the filter is mixed into the light receiving means from a fluorescent lamp or an incandescent lamp. Then, only the frequency components corresponding to the irradiated light are extracted.
- the frequency component for example, 50 Hz or 60 Hz
- the coordinate detection of the present invention is performed to detect an accurate target position.
- the game device accurately detects whether or not the sniper has succeeded.
- FIG. 1 is an overall configuration diagram of a game machine including coordinate detection / concealment according to a first embodiment of the present invention.
- FIG. 2 is a diagram showing an example of the arrangement of sensors on a display surface according to the first embodiment of the present invention.
- FIG. 3 is a circuit diagram from the sensor to the input stage of the control circuit.
- FIG. 4 is a circuit diagram of the control circuit.
- FIG. 5 is a timing chart illustrating the operation of the control circuit.
- FIG. 6 is a timing chart illustrating the operation of the coordinate detection device according to the first embodiment of the present invention. It is a minting chart.
- FIG. 7 is an overall configuration diagram of a game machine including the coordinate detection device S according to the second embodiment of the present invention.
- FIG. 8 is a configuration diagram B of a control circuit (coordinate specifying means) according to the second embodiment of the present invention.
- FIG. 9 is a configuration diagram of a control circuit (coordinate specifying means) according to the third embodiment of the present invention.
- BEST MODE FOR CARRYING OUT THE INVENTION '0 embodiments of the present invention will be described with reference to the preferred drawings.
- the first embodiment of the present invention is an application of the coordinate detecting device of the present invention to a game machine, in which a sensor is provided on a display as an image display surface to perform coordinate detection.
- FIG. 1 shows an overall configuration diagram according to the first embodiment of the present invention.
- a coordinate detection device of the present embodiment includes a game machine main body 1 a to expand the gameplay, gate - a monitor 4 for displaying an image based on the video signal V output from the beam main body 1 a, It comprises a control circuit 2a operating as a coordinate detection device of the present invention, and a light gun 3a used by a user to “snip” a character during a game play.
- the game machine body 1a generates a virtual image for a game (hereinafter, referred to as a "game image") according to the development of the game according to a game program stored in a built-in ROM (not shown) or the like. I do.
- the generated game I plane image is modulated by a predetermined television system (for example, NTSC system) and supplied to the monitor 4 as a video signal V.
- the monitor 4 has a display surface I) as the image display surface of the present invention.
- the monitor 4 receives the video signal V modulated by the above-mentioned television system, converts it to digital data, and then uses a ⁇ 'image display system (for example, HDTV system) different from the input video signal.
- Image display shall be performed.
- Display surface D is provided with a sensor LS1 and a sensor LS2, which are sensors for position detection of the present invention, by a method such as sticking with a suction cup.
- Each sensor is constituted by a light receiving element such as a photo sensor, and outputs a detection signal at the moment when the light spot on the scanning line scans the point where the sensor is attached.
- the detection signal L1 from the sensor SL15 and the detection signal -LP2 from the sensor LS2 are input to the control circuit 2a.
- the light gun 3a includes a sensor LS3 for providing an external trigger signal of the present invention near the muzzle of the light gun 3a.
- the sensor LS3 has a sharp 0 directivity such that it can receive only light emitted from one point of the display D where the light gun 3a is focused by combining a lens (not shown).
- the sensor LS3 When the user operates the trigger T, the sensor LS3 receives light from the display D for a period longer than the normal image display period (one field or ⁇ frame), and the detection signal LP3 Is output.
- the light gun 3a supplies the detection signal LP3 to the control circuit 2a.
- the control circuit 2a specifies the five positions PO of the light spots of the scanning line detected by the sensor LS3 of the light gun 3a based on the detection signals LP1 to P3, and uses the game machine as a coordinate signal SXY. Output to body la. Gate arm main body ⁇ a, based on the coordinate signal SXY, make a new game development depending on whether Taka not user ⁇ succeeds.
- Figure 2 shows an example of the arrangement of sensors on the display.
- a sensor LSI as a start position sensor is used, for example, the position of the upper left corner of the display, which is the scan line running start position Place on P1.
- the sensor LSI is placed at a position that covers the scanning line (where the center of the sensor coincides with the midpoint between the two scanning lines 1] and 12).
- the sensor LSI is large enough to cover the two scanning lines 1] and 12 and detects the passage of at least 2 [L'l scanning lines of light spots] at intervals of the horizontal synchronization period. Also outputs two detection signals.
- the sensor LS2 as an end position sensor is arranged, for example, at the lower right position P2 of the display, which is the scan end position of the last scanning line ⁇ n.
- the sensor LS3 detects the light emitted from this point ⁇ and outputs a detection signal L ⁇ 3.
- the monitor 4 has a function of displaying a sub-screen in which another image is fitted to a part of the display, and the user displays the game image in the sub-screen 5 and performs game play
- sensors are placed at the upper left and lower right corners of the four corners of the inset screen.
- the sensor LSI is arranged at a position P 1 ′ that covers the scanning lines 1 C 1 and 1 C 2, and the sensor LS 2 covers the scanning line 1 C n To the position P 2 ′.
- Fig. 3 shows a circuit diagram from each sensor to the input stage of the control circuit 2a.
- Each of the sensors is L S ⁇ to L S3 is configured by a photoelectric conversion element such as a phototransistor. When light enters, the phototransistor shuts off and the output logic state changes.
- the inverters 1 1 1 to 1 1 3 function as phototransistor output buffers.
- the sensor is not limited to a phototransistor, and any other element can be used as long as it changes the output voltage and resistance according to the intensity of the received light.
- the flip-flops] 01 to 106 transmit the detection signals from the respective sensors to the clock CL generated by the clock circuit 107. Convert to a synchronized signal.
- the output LP 1 ′ from the sensor LS 1 is controlled by the flip-flop 10] and the timing 104 according to the timing chart shown in FIG. Detection signal LP].
- LP 1 is a detection signal that is synchronized with the rising edge of clock CLK and has a period equal to the period of clock CLK.
- LP 2 ′ and LP 3 ′ are similarly converted into detection signals LP 2 and LP 3.
- the frequency of clock CIK is The frequency should be set so that sufficient resolution can be obtained with these television systems. For example, the maximum coordinate in the horizontal direction, that is, the horizontal resolution of coordinate detection is determined first. Among the television systems that can be detected as coordinates, the water synchronization frequency of the television system with the highest horizontal synchronization frequency is multiplied by a predetermined maximum coordinate. The multiplied value is set as the clock CLK oscillation frequency.
- FIG. 4 shows the circuit after the control circuit 2a.
- the inverters 201 to 203 invert the ⁇ logic of the detection signals LP1 to LP3.
- the flip flops 204, 206, the inverter 205, and the gate 207 are generated when the sensor LS1 detects the first run of the run line after the vertical retrace period. Based on the detected signal and the detection signal generated by detecting the scanning of the next constant line, a signal that is at the L level during the scanning period (that is, the horizontal synchronization period) is output.
- the horizontal counter 209 is composed of, for example, a counter with a load function that counts up the clock CL #, and performs counting corresponding to the horizontal coordinate value.
- the scanning cycle determination circuit 210 is constituted by, for example, a latch circuit, latches the output of the horizontal counter 209 and latches the count value during the scanning cycle.
- the reset circuit 211 is composed of, for example, a match circuit, and compares the count value of the scan cycle latched by the scan cycle determination circuit 210 with the count value of the horizontal counter 209 to obtain both count values. When ⁇ matches, set output ⁇ to L level.
- the horizontal limit circuit 211 and the vertical limit circuit 216 are, for example, configured by a latch circuit, and count values of the horizontal force counter 209 when the detection signal L ⁇ ⁇ 2 rises. Latch.
- the horizontal coordinate determination circuit 2 13 and the vertical coordinate determination circuit 2 17 are configured by, for example, a latch circuit, and when the detection signal LP 3 corresponding to the trigger signal of the light gun 3 a is input, the horizontal force counter 2 is used. Latch the 0 9 count.
- the latched count value of the horizontal limit circuit 211 becomes the horizontal limit value HLIMIT
- the latched count value of the vertical limit circuit 211 becomes the vertical limit value VLIMIT.
- the counted value latched by the horizontal coordinate determination circuit 213 becomes the horizontal coordinate HPOS
- the latched value counted by the vertical coordinate determination circuit 217 becomes the vertical coordinate VP ⁇ S.
- the count value has a 4-bit width, but the bit width can be freely reduced according to the accuracy required for the game machine.
- the monitor scans the last scan line] n (see Figure 2).
- the sensor L S2 detects light when the light spot of the electron beam passes through the scanning end position P 1, and outputs a detection signal L P 2 ′.
- the detection signal LP 2 ′ is adjusted in timing at the input stage of the control circuit 2 a and is input to the subsequent stage of the control circuit 2 h (see FIG. 4).
- the detection signal LP 2 always clears flip-flops 204 and 206 (output Q is set to “0”), and sets both points A and B in FIG. 4 to L level. .
- the monitor 4 starts scanning the scanning line 11 again from the scanning start position P 1 of the display D.
- the sensor S1 detects the passage of the light spot and inputs the detection signal LP1 to the flip-flop 204.
- point A changes to H level and point B maintains L level.
- the sensor L S 1 detects the passage of the light spot and inputs L P 1 again. This time, point ⁇ is the force that maintains the H level; point B changes to the H level.
- the detection signal LP 1 relating to the scanning line 1 is supplied as a load pulse to the horizontal counter 209 via the AND gate 208. Since the horizontal counter 209 loads the numerical value “0 j”, after returning to the load pulse power H level, the clock counter starts counting the clock CLK. Supplied to the data input terminal of 210. Also, in response to the change of point A and point B, OR gate 207 scans to the clock terminal of scanning cycle decision circuit 210 The pulse which becomes L level only during the horizontal synchronization period between lines 11 and 12. The rising of this Hals, that is, the counted value at the end of the counting of the horizontal synchronization period, is: This is the value counted during the scanning cycle. Line scan.
- the latched count value ⁇ ) (“5” in Fig. 6) is the same as the value corresponding to the scan period (water, synchronization period) of this image display method. Has become. For example, if the clock CLK generation frequency is set to a value obtained by multiplying the horizontal period frequency of the NTSC system by the resolution N, the count value latched by the scanning period determination circuit 210 is equal to N itself. Become.
- the reset circuit 211 inputs the count value D latched in the scanning cycle determination circuit 210 to one of the comparative input terminals, and the count value of the horizontal force counter 209 to the other comparative input terminal. Enter C.
- the count value D corresponding to the horizontal synchronization period is compared with the count value C of the horizontal force counter 209, and when both the count values are negative, that is, counting is performed up to the count value corresponding to the horizontal synchronization period.
- the reset circuit 211 outputs a reset signal E. Since the reset signal E resets the horizontal counter 209 via the AND gate 208, the horizontal counter 209 repeats the same counting from the start of each scanning line.
- the pulse supplied through the OR gate 207 becomes a pulse pulse of the vertical counter 215, so that the output of the OR gate 207 is H
- the scanning line that becomes the level] 2 and thereafter, the load pulses for the horizontal counter 208 input via the AND gate 208 are counted.
- the AND gate 208 is configured to output the reset signal E1 generated by the reset circuit 211 when scanning the scanning lines 11 and 12, and by the detection signal LP1 when scanning the scanning lines 11 and 12. As a result, a load pulse is output. Therefore, even if the detection signal LP 1 is no longer input, the counting of the vertical force counter 2 15 is continued each time the scanning of the scanning line is completed.
- the detection signal LP 3 ′ is output at the moment when the light spot passes the position S on the display.
- the detection signal LP 3 ′ is output at the moment when the light spot passes the position S of PO on this scanning line 1 m.
- the detection signal LP 3 ′ is adjusted in timing at the input stage of the control circuit 2 a, and then is input as the detection signal LP 3 to the control circuit 2 a, and the horizontal coordinate determination circuit 2 13 and the vertical coordinate determination circuit 2 Supplied to 17. Since the count value C of the horizontal counter 209 and the count value G of the vertical force counter 215 are added to each decision circuit, each decision circuit counts each when the detection signal LP 3 rises. Latch the numbers.
- the latched count value corresponds to the aiming position of the light gun 3a.
- Coordinate value Since the vertical coordinate determination circuit 2 17 latches the vertical count value from the scanning line 12, that is, the value of the scanning line, the latched count value is used for aiming the light gun 3 a. It is a relative value corresponding to the position. The shift of two scanning lines is insignificant compared to the vertical width of the entire display, and can be ignored in use.
- the value latched by both coordinate determination circuits indicates the coordinate value of the aim (HPOSVPOS) when the origin is set at the upper left of the display D (00) and the coordinates are set at a predetermined resolution. To ensure the accuracy of the vertical coordinates, the game console 1a may add "2" to the vertical count value D and convert the vertical coordinates to VPOSD +2 before use.
- the sensor LS2 outputs the detection signal LP2 '.
- the detection signal LP 2 ′ is supplied to the subsequent stage of the control circuit 2 a as the detection signal LP 2 via the input stage of the control circuit 2 a.
- the detection signal LP 2 clears the flip-flop 204 4 206 as well as the horizontal limit circuit 211 and the vertical limit circuit 212. It becomes the latch signal of the limit circuit 2 16.
- the data input terminal of each limit circuit is supplied with the juice value C in the water- and-directions and the count value G in the vertical direction, respectively.
- the count value latched at the moment when the detection signal LP2 rises is the coordinates (HLIMI, VLIMIT) at the lower right of the display D.
- Determined coordinates (HPOSVPOS) and limit output from control circuit 2a The dot coordinates (HL 1 MIT :, VL] M ⁇ T) are supplied to the game machine 1a.
- Game machine] a knows the size of the display from the limit coordinates, and knows the relative aiming position from the determined target.
- the processing of the coordinate data depends on the game program of the game machine.
- the sensors L S1 and L S2 are arranged at points P 1 ′ and P 2 ′ in FIG. Basic operations are performed in the same manner as described above.
- the determined coordinates (HPOS, VPOS) latched by the horizontal coordinate determination circuit 21 3 and the vertical coordinate determination circuit 2 17 ) Is the relative coordinates of the aiming point with the point PI 'as the origin.
- the determined coordinates (HPOS, VPOS) are limited by the horizontal limit circuit 211 and the vertical limit circuit 211. In some cases, the value may exceed the coordinates (HLIMI, VLIMIT). At this time, the game machine 1a treats the determined coordinates as invalid.
- the counter value at the time of running scan detection at this position is used as a value indicating the size of the coordinate detection area. Must be used as mit value.
- the count value latched in the coordinate determination circuit can be used as a coordinate as it is.
- a transparent sensor capable of detecting coordinates is provided on the front of the display. It is.
- FIG. 7 shows an overall configuration diagram in the second embodiment.
- the coordinate detection device of this embodiment includes a game machine main body 1b for developing a game play, a monitor 4 for displaying an image based on a video signal V output from the game machine main body 1b, and a monitor.
- An optical sensor panel 5 attached to the front of the Utah 4 for receiving light emitted from the ray gun 3b; a control circuit 2b operating as the coordinate detection device of the present invention; It comprises a light gun 3b in which the user “snips” the character.
- Ray gun 3 b is different from the ray gun 3 a of the first embodiment provided with the follower Tosensa, including a light emitting Daio de 6 Zaide light.
- the trigger T When the user pulls the trigger T, the light emitting diode 6 is emitted for a period sufficiently longer than the normal image display period (one field or one frame), and the trigger T is operated. Is output to the game console 1b. This period is preferably longer than the commercial power supply oscillation period, the vertical synchronization period of the image display, and the horizontal synchronization period by + minutes.
- the light irradiating element has a narrow directivity for irradiating a specific area on the image display surface with light, and emits light having a property that the optical sensor panel 5 can detect. Anything should do.
- the game machine body] b has the same configuration as the first embodiment, but is supplied from the control circuit 2b when receiving a signal ST indicating that the trigger supplied from the light gun 3b has been operated. It differs from the first embodiment in that it is programmed to read the coordinate signal SXY.
- the monitor 4 has the same configuration as the first embodiment.
- FIG. 8 shows a configuration diagram of an optical sensor panel 5 corresponding to the light receiving means of the present invention and a control circuit 2b corresponding to the coordinate specifying means.
- the optical sensor panel 5 is configured by arranging light receiving elements in a matrix shape. Each light receiving element may receive the light emitted from the light gun 3b and output a detection signal according to the intensity of the received light.
- the photovoltaic effect and the resistance value can be either the one equipped with solar cell Pc in each section of the liquid crystal or the one equipped with a phototransistor Pt. Changing photoconductive effect Any element may be used as long as the element is a photoelectric conversion element that uses a fruit or the like and has little risk of hindering display on a display (transparent or small in area).
- each cell has a diode for backflow prevention for row output and column output, respectively.
- the photodetectors output voltages to their matrix row m (1 ⁇ m ⁇ M) and system I ij n (1 ⁇ n ⁇ N).
- the detection signal obtained by connecting the output of each light receiving element for each row is applied to the control circuit 2b as a vertical direction detection signal DV.
- the detection signal connecting the output of each light receiving element for each column is applied to the control circuit 2b as a horizontal direction detection signal DH.
- the control device 2b includes an amplifier circuit, a latch circuit, and a shift register.
- the amplifying circuits 301 and 302 have an amplifying function using, for example, an operational amplifier, and are particularly necessary when the solar cell Pc is used as a light receiving element.
- the output voltage of each cell of the solar cell is as low as about 0.5 V, and cannot be output to the digital circuit as it is, so each amplifier circuit uses this output voltage as the H level of the digital signal.
- Amplify For example, as shown in the operational amplifier, the amplification factor is determined by the resistors R 1 and R 2, and the cutoff frequency is determined by the capacitors C and R 1.
- the cut-off frequency is the frequency of the commercial power supply (50 Hz or 60 Hz, etc.) and the image display frequency of the display (50 Hz for the NTSC system and the horizontal synchronization frequency for the NTSC system) 5.7. 5 kHz) is set to a frequency that sufficiently attenuates. Since light other than the light gun 3b is mixed into the optical sensor panel 5 from lighting means such as an indoor fluorescent lamp or a display, it is necessary to reduce the frequency components of the light other than the light gun 3b.
- the latch circuits 303 and 304 latch the amplified detection signal DV or DH. Latch timing is generated by a wired OR circuit 307.
- the wire OR circuit 307 outputs an H-level signal when an H-level output voltage appears on any of the signal lines of each detection signal. Since the buffer 309 supplies this H-level signal to each latch path, when detecting any change in the level of the detection signal, the logic state of each detection signal is latched. Note that the receiver If an auto-transistor is used, no amplifier circuit is required. However, since the signal logic is inverted when an amplifier circuit is provided, an inverter or the like is required. In addition, a switch circuit using a transistor or the like may be provided instead of the amplifier circuit using an operational amplifier. In this case, since the output voltage of the solar cell is too low to turn on the switches such as the transistors5, apply a reference voltage to the negative terminal of each solar cell to the extent that the switch circuit can operate. You may.
- the shift register circuit 303 converts the logic state of the latched detection signal latched in parallel or parallel to the latch circuit.
- the transmitter 310 transmits the serial data transferred from the shift register circuit 303 to the game machine main unit 1b.
- the clock circuit 308 receives a latch signal from the wired OR circuit 307, and receives a latch signal from the wired OR circuit 307 and a shift signal and a shift signal for loading data to the shift register circuit 305. Generate shift clock for action.
- the light When the light is emitted from the light gun 3b, the light is incident on the light receiving element on the optical sensor panel 5 corresponding to the aim at the time of emitting the light.
- the incident light-receiving element changes the output voltage.
- the bit corresponding to any one of the vertical direction detection signal DV and any one of the horizontal direction detection signal DH is set to the H level, and the latch circuit 303 is latched to the H level.
- the data that has been latched by the latch circuit 303 has vertical coordinates
- the data that has been latched by the latch circuit 304 has horizontal coordinates.
- This bit state is output to the game machine main body 1b as it is by the shift register circuit 305306.
- the game machine body 1b can obtain the coordinates by reading the received serial data.
- the light sensor panel which is the light receiving means, corresponds to the absolute coordinates on the display, which is the image display surface, so that the light emitted from the light gun can be directly and accurately converted to coordinate values.
- the amplifier circuit is configured as a filter, light other than the light gun can be easily removed.
- the third embodiment of the present invention shows another embodiment of the control circuit in the second embodiment. ⁇ Description of configuration>
- FIG. 9 shows a configuration diagram of a control circuit 2c according to the third embodiment.
- the other components except the control circuit have the same configuration as that of the second embodiment (see FIG. 7), and thus the description is omitted.
- the multiplexer 401 sequentially selects each row from the vertical direction detection signals DV according to the selection signal S # output from the clock circuit 409.
- the multi-breaker 402 sequentially selects each column from the horizontal direction detection signal DH according to the selection signal SA. Both multiplexers sequentially supply output signals to the amplifier circuit 403.
- the amplification circuit 403 amplifies the output signal to a predetermined voltage level.
- the finalizer 404 is a commercial power supply frequency component level
- the filter 405 is a vertical synchronization frequency frequency component level that has a cut-off frequency and attenuation characteristics that can sufficiently reduce it It is a bandpass filter.
- the amplification circuit itself may have a filter function like the width circuits 301 and 302 of the second embodiment.
- the comparator 406 compares the output signal with a predetermined reference potential.
- the buffer 407 sends the output signal whose waveform has been shaped, and the buffer 408 sends the clock SCLK to the game machine main unit 1b.
- the clock circuit 409 combines the clock SCLK for data transfer, the selection signal SA whose contents change in synchronization with this clock, and the output enable signal with the multiplexers 410, 402. Output to
- the number of elements constituting a circuit can be reduced. That is, in this embodiment, the detection signal output from each light receiving element of the optical sensor panel 5 is first time-divided, Only one amplifier circuit and one filter are required. Industrial applicability
- the scanning period is detected from the sensor directly arranged on the image display surface, and the coordinate value based on the scanning period is counted. Therefore, regardless of the image display method, The coordinates can be detected accurately. In other words, whether the normal television system or HDTV system is used, or whether the scanning method is interlaced scanning or sequential scanning, accurate coordinates are used regardless of the image display method. Is obtained. Furthermore, if the present invention is applied to a television device capable of displaying a small screen, relative coordinates in the small screen can be detected, and for example, a game can be performed in the small screen. There is.
- the light receiving means since the light receiving means detects the light emitted from the image display surface, if this light receiving means is arranged in, for example, a light gun in a game machine, "sniping" The obtained position can be obtained as coordinates.
- the irradiation light can be directly converted into coordinates, which is accurate.
- the light receiving means outputs the emitted light as a direct detection signal, and the coordinate specifying means converts the light-irradiated position E into a coordinate value.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Position Input By Displaying (AREA)
- Length Measuring Devices By Optical Means (AREA)
Description
Claims
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US08/875,623 US6012980A (en) | 1995-12-01 | 1996-10-16 | Coordinates detecting device, method for same and game device |
| EP96935345A EP0807800A4 (en) | 1995-12-01 | 1996-10-16 | COORDINATE DETECTION SYSTEM WITH ASSOCIATED METHOD AND GAME |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP7314086A JPH09152307A (ja) | 1995-12-01 | 1995-12-01 | 座標検出装置、その方法およびゲーム装置 |
| JP7/314086 | 1995-12-01 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO1997021071A1 true WO1997021071A1 (en) | 1997-06-12 |
Family
ID=18049074
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP1996/003001 Ceased WO1997021071A1 (en) | 1995-12-01 | 1996-10-16 | Coordinate detecting system, method therefor and game system |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US6012980A (ja) |
| EP (1) | EP0807800A4 (ja) |
| JP (1) | JPH09152307A (ja) |
| KR (1) | KR19980701847A (ja) |
| CN (1) | CN1172527A (ja) |
| WO (1) | WO1997021071A1 (ja) |
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- 1996-10-16 CN CN96191755A patent/CN1172527A/zh active Pending
- 1996-10-16 EP EP96935345A patent/EP0807800A4/en not_active Withdrawn
- 1996-10-16 WO PCT/JP1996/003001 patent/WO1997021071A1/ja not_active Ceased
- 1996-10-16 KR KR1019970705244A patent/KR19980701847A/ko not_active Ceased
- 1996-10-16 US US08/875,623 patent/US6012980A/en not_active Expired - Fee Related
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS50138694A (ja) * | 1974-04-20 | 1975-11-05 | ||
| JPS6249881A (ja) * | 1985-08-30 | 1987-03-04 | 株式会社セガ・エンタ−プライゼス | 光線銃ゲ−ム機 |
| JPH02134182A (ja) * | 1988-11-16 | 1990-05-23 | Namco Ltd | 射的ゲーム装置 |
| JPH04102004A (ja) * | 1990-08-21 | 1992-04-03 | Kazuo Araki | 位置検出素子 |
| JPH08117447A (ja) * | 1994-10-26 | 1996-05-14 | Namco Ltd | シューティング型ゲーム装置 |
Non-Patent Citations (1)
| Title |
|---|
| See also references of EP0807800A4 * |
Also Published As
| Publication number | Publication date |
|---|---|
| EP0807800A1 (en) | 1997-11-19 |
| CN1172527A (zh) | 1998-02-04 |
| KR19980701847A (ko) | 1998-06-25 |
| EP0807800A4 (en) | 2002-11-06 |
| JPH09152307A (ja) | 1997-06-10 |
| US6012980A (en) | 2000-01-11 |
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