WO2010143872A3 - Motion learning system using motion capture and a three-dimensional graphical representation, and method for same - Google Patents

Motion learning system using motion capture and a three-dimensional graphical representation, and method for same Download PDF

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Publication number
WO2010143872A3
WO2010143872A3 PCT/KR2010/003676 KR2010003676W WO2010143872A3 WO 2010143872 A3 WO2010143872 A3 WO 2010143872A3 KR 2010003676 W KR2010003676 W KR 2010003676W WO 2010143872 A3 WO2010143872 A3 WO 2010143872A3
Authority
WO
WIPO (PCT)
Prior art keywords
motion
dimensional graphical
virtual character
learning system
present
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2010/003676
Other languages
French (fr)
Korean (ko)
Other versions
WO2010143872A2 (en
Inventor
고영준
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of WO2010143872A2 publication Critical patent/WO2010143872A2/en
Publication of WO2010143872A3 publication Critical patent/WO2010143872A3/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00—Image analysis
    • G06T7/20—Analysis of motion
    • G06T7/246—Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • G06T7/251—Analysis of motion using feature-based methods, e.g. the tracking of corners or segments involving models
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00—Animation
    • G06T13/20—Three-dimensional [3D] animation
    • G06T13/40—Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00—Image analysis
    • G06T7/20—Analysis of motion
    • G06T7/292—Multi-camera tracking
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20—Movements or behaviour, e.g. gesture recognition
    • G06V40/23—Recognition of whole body movements, e.g. for sport training
    • G—PHYSICS
    • G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00—Teaching not covered by other main groups of this subclass
    • G09B19/0015—Dancing
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Entrepreneurship & Innovation (AREA)
  • General Health & Medical Sciences (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Psychiatry (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a motion learning system using motion capture and a three-dimensional graphical representation, and to a method for implementing same. The present invention provides a motion learning system which simultaneously outputs, through a display device, 'three-dimensional graphical motion image information' which is simultaneously rendered from one or more three-dimensional graphical cameras using a virtual character adopting motion capture and a three-dimensional graphical representation, and 'three-dimensional graphical step image information' which is rendered from a three-dimensional graphical camera directed toward the floor. The present invention enables a student to check the motion of the virtual character from one or more viewpoints and the position and direction of the foot and movement speed of the virtual character in an accurate manner, and the student can thus clearly understand and follow the motion of the teacher carried out by the virtual character. Further, as the present invention uses the three-dimensional graphical virtual character using motion capture, the student may repeatedly study the accurate motion of any desired part using a remote control.
PCT/KR2010/003676 2009-06-09 2010-06-09 Motion learning system using motion capture and a three-dimensional graphical representation, and method for same Ceased WO2010143872A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2009-0051086 2009-06-09
KR1020090051086A KR20100132322A (en) 2009-06-09 2009-06-09 Motion Learning System and Method Using Motion Capture and 3D Graphics

Publications (2)

Publication Number Publication Date
WO2010143872A2 WO2010143872A2 (en) 2010-12-16
WO2010143872A3 true WO2010143872A3 (en) 2011-03-31

Family

ID=43309356

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2010/003676 Ceased WO2010143872A2 (en) 2009-06-09 2010-06-09 Motion learning system using motion capture and a three-dimensional graphical representation, and method for same

Country Status (2)

Country Link
KR (1) KR20100132322A (en)
WO (1) WO2010143872A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109887380A (en) * 2019-03-04 2019-06-14 郑州大学体育学院 A kind of intelligence sports dancing step learning device

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140118522A1 (en) * 2012-11-01 2014-05-01 Josh Heath Zuniga Dance learning system using a computer
US10748444B2 (en) 2016-06-13 2020-08-18 Electronics And Telecommunications Research Institute Apparatus for writing motion script, apparatus for self-teaching of motion and method for using the same

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000054349A (en) * 2000-06-02 2000-09-05 김용환 3 -Dimetional Dance Simulator with the Capability of Free Step
KR20010081193A (en) * 2000-02-10 2001-08-29 이수원 3D virtual reality motion capture dance game machine by applying to motion capture method
KR20050082559A (en) * 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 Dance learning system, internet community service system and internet community service method using the same, dance learning method, and computer executable recording media on which programs implement said methods are recorded
KR20070121916A (en) * 2006-06-23 2007-12-28 주식회사 골든오일 How to Operate a Dance Class and Record a Program for It

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010081193A (en) * 2000-02-10 2001-08-29 이수원 3D virtual reality motion capture dance game machine by applying to motion capture method
KR20000054349A (en) * 2000-06-02 2000-09-05 김용환 3 -Dimetional Dance Simulator with the Capability of Free Step
KR20050082559A (en) * 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 Dance learning system, internet community service system and internet community service method using the same, dance learning method, and computer executable recording media on which programs implement said methods are recorded
KR20070121916A (en) * 2006-06-23 2007-12-28 주식회사 골든오일 How to Operate a Dance Class and Record a Program for It

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109887380A (en) * 2019-03-04 2019-06-14 郑州大学体育学院 A kind of intelligence sports dancing step learning device

Also Published As

Publication number Publication date
KR20100132322A (en) 2010-12-17
WO2010143872A2 (en) 2010-12-16

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