WO2010143872A3 - 모션캡쳐와 3차원 그래픽을 이용한 동작 학습 시스템 및 그 방법 - Google Patents

모션캡쳐와 3차원 그래픽을 이용한 동작 학습 시스템 및 그 방법 Download PDF

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WO2010143872A3
WO2010143872A3 PCT/KR2010/003676 KR2010003676W WO2010143872A3 WO 2010143872 A3 WO2010143872 A3 WO 2010143872A3 KR 2010003676 W KR2010003676 W KR 2010003676W WO 2010143872 A3 WO2010143872 A3 WO 2010143872A3
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Prior art keywords
motion
dimensional graphical
virtual character
learning system
present
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English (en)
French (fr)
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WO2010143872A2 (ko
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고영준
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • G06T7/251Analysis of motion using feature-based methods, e.g. the tracking of corners or segments involving models
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • G06T13/40Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/292Multi-camera tracking
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/0015Dancing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Entrepreneurship & Innovation (AREA)
  • General Health & Medical Sciences (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Psychiatry (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Processing Or Creating Images (AREA)

Abstract

본 발명은 모션캡쳐와 3차원 그래픽을 사용한 동작 학습 시스템과 그 구현방법에 관한 것이다. 본 발명에 따르면, 모션캡쳐와 3차원 그래픽을 적용한 가상 캐릭터를 사용하여 하나 이상의 3차원 그래픽 카메라로 부터 동시에 렌더링되는 '3차원 그래픽 동작 영상 정보'와 바닥면을 향하는 3차원 그래픽 카메라로 부터 렌더링 되는 '3차원 그래픽 스텝 영상 정보'를 디스플레이 장치를 통해 동시에 출력함으로써, 사람의 동작을 정확하고 쉽게 습득할 수 있는 동작 학습 시스템을 제공할 수 있다. 본 발명에 따르면 학습자가 가상 캐릭터의 동작을 하나 이상의 시점(視點)에서 확인함과 동시에 발의 위치와 방향, 이동속도를 정확하게 확인할 수 있으므로 사람의 동작을 정확히 이해하고 따라할 수 있게 된다. 또한 모션캡쳐를 이용한 3차원 그래픽 가상 캐릭터를 사용하기 때문에 리모컨을 이용하여 원하는 부분에 대한 정확한 동작을 반복적으로 학습하는것이 가능하다.
PCT/KR2010/003676 2009-06-09 2010-06-09 모션캡쳐와 3차원 그래픽을 이용한 동작 학습 시스템 및 그 방법 Ceased WO2010143872A2 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020090051086A KR20100132322A (ko) 2009-06-09 2009-06-09 모션캡쳐와 3차원 그래픽을 이용한 동작 학습 시스템 및 그 방법
KR10-2009-0051086 2009-06-09

Publications (2)

Publication Number Publication Date
WO2010143872A2 WO2010143872A2 (ko) 2010-12-16
WO2010143872A3 true WO2010143872A3 (ko) 2011-03-31

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PCT/KR2010/003676 Ceased WO2010143872A2 (ko) 2009-06-09 2010-06-09 모션캡쳐와 3차원 그래픽을 이용한 동작 학습 시스템 및 그 방법

Country Status (2)

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KR (1) KR20100132322A (ko)
WO (1) WO2010143872A2 (ko)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109887380A (zh) * 2019-03-04 2019-06-14 郑州大学体育学院 一种智能体育舞蹈脚步学习装置

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140118522A1 (en) * 2012-11-01 2014-05-01 Josh Heath Zuniga Dance learning system using a computer
US10748444B2 (en) 2016-06-13 2020-08-18 Electronics And Telecommunications Research Institute Apparatus for writing motion script, apparatus for self-teaching of motion and method for using the same

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000054349A (ko) * 2000-06-02 2000-09-05 김용환 자유 스텝이 가능한 3차원 댄스 시뮬레이터
KR20010081193A (ko) * 2000-02-10 2001-08-29 이수원 모션 캡쳐 기능을 활용한 3차원 가상 현실 기법의 댄스게임 장치
KR20050082559A (ko) * 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 댄스 학습 시스템, 이를 이용한 인터넷 커뮤니티 서비스시스템과 인터넷 커뮤니티 서비스 방법, 댄스 학습 방법및 상기 방법들을 실행하는 프로그램을 기록한 컴퓨터로읽을 수 있는 기록매체
KR20070121916A (ko) * 2006-06-23 2007-12-28 주식회사 골든오일 댄스교실 운용 방법과 이를 위한 프로그램 기록매체

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010081193A (ko) * 2000-02-10 2001-08-29 이수원 모션 캡쳐 기능을 활용한 3차원 가상 현실 기법의 댄스게임 장치
KR20000054349A (ko) * 2000-06-02 2000-09-05 김용환 자유 스텝이 가능한 3차원 댄스 시뮬레이터
KR20050082559A (ko) * 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 댄스 학습 시스템, 이를 이용한 인터넷 커뮤니티 서비스시스템과 인터넷 커뮤니티 서비스 방법, 댄스 학습 방법및 상기 방법들을 실행하는 프로그램을 기록한 컴퓨터로읽을 수 있는 기록매체
KR20070121916A (ko) * 2006-06-23 2007-12-28 주식회사 골든오일 댄스교실 운용 방법과 이를 위한 프로그램 기록매체

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109887380A (zh) * 2019-03-04 2019-06-14 郑州大学体育学院 一种智能体育舞蹈脚步学习装置

Also Published As

Publication number Publication date
WO2010143872A2 (ko) 2010-12-16
KR20100132322A (ko) 2010-12-17

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