WO2014003268A1 - Procédé et serveur pour fournir une guerre simulée par ordinateur à l'aide d'informations de classement de guerre d'utilisateur - Google Patents

Procédé et serveur pour fournir une guerre simulée par ordinateur à l'aide d'informations de classement de guerre d'utilisateur Download PDF

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Publication number
WO2014003268A1
WO2014003268A1 PCT/KR2012/011343 KR2012011343W WO2014003268A1 WO 2014003268 A1 WO2014003268 A1 WO 2014003268A1 KR 2012011343 W KR2012011343 W KR 2012011343W WO 2014003268 A1 WO2014003268 A1 WO 2014003268A1
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WO
WIPO (PCT)
Prior art keywords
match
user
computer
ranker
providing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2012/011343
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English (en)
Korean (ko)
Inventor
남궁윤
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Intellectual Discovery Co Ltd
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Intellectual Discovery Co Ltd
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Filing date
Publication date
Application filed by Intellectual Discovery Co Ltd filed Critical Intellectual Discovery Co Ltd
Publication of WO2014003268A1 publication Critical patent/WO2014003268A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Definitions

  • the present invention relates to a computer match matching system in an online game, and more particularly, to a technology for providing a computer match by setting user rank rank information, which is a high ranker, as a computer match target.
  • Such an online game has a computer match mode in which a game played by an artificial intelligence (AI) of a computer is played and a user match mode in which a game is played with other users.
  • AI artificial intelligence
  • the conventional computer game mode it is common to participate in a computer game league to which a predetermined team composed of at least one or more teams manipulated by the artificial intelligence (AI) of the computer belongs.
  • AI artificial intelligence
  • the computer game mode is a form in which an AI computer and a stroke are repeated in a league. Therefore, the user may feel bored with the computer match mode immediately.
  • a conventional online game has a plurality of leagues, but since the number of leagues is limited, there is a problem in that the game is repeated with the same opponent.
  • the present invention is to solve the above problems, by setting the computer match target to the upper rank of the user rank ranker (PVP) computer match providing method using the user match rank information that can provide a computer match opponent in a flexible manner;
  • the purpose is to provide a server.
  • Another object of the present invention is to provide a computer game providing method and server using user game ranking information that pays a game fee to a higher ranker of the user game ranking who provided the computer game object.
  • Another object of the present invention is to provide a computer match providing method and server using user match rank information, which motivates a user match ranker using PVP to maintain an upper rank.
  • a method for providing a computer match using user match rank information may include: receiving, by a computer match providing server, user match rank information from a user match management server; Selecting a computer match target from user match rank information received from the user match management server; And providing a computer match to the user terminal by controlling an opposing team artificial intelligence based on the information of the selected user match ranker when receiving a use request for computer match from the user terminal.
  • the selecting of the computer match target it is preferable to select a user match ranker up to a predetermined rank.
  • the selected user match ranker may be sequentially provided to the computer match target.
  • a user match rank is randomly provided to a computer match target in the user match ranker pool.
  • the number of the computer match may be provided by the number of user match rankers providing the computer match.
  • the present invention may further include providing a reward to a user match ranker used in the computer match at the end of the computer match.
  • the ranker information of the user match ranker may include at least one or more of the rank information of the user match ranker, the character capability value of the user match ranker, and the tactical information of the user match ranker.
  • the level of artificial intelligence of the PVE target computer may be determined according to the ranking information of the user match ranker.
  • a computer match providing server using user match rank information may include: a multi-ranker information receiver configured to receive user match rank information from a user match management server; A computer match selecting unit configured to select a computer match target from the user match rank information received from the user match management server; And a computer game providing unit for providing a computer game to the user terminal by controlling an artificial intelligence of the opposing team based on the information of the selected user game ranker when receiving a use request for computer game from the user terminal. It is characterized by.
  • the computer match selecting unit may select a user match ranker pool up to a predetermined rank.
  • the computer match providing unit may sequentially provide the selected user match rankers to a computer match target.
  • the computer match provider it is preferable to randomly provide a user match rank to the computer match target in the user match ranker pool.
  • the computer game providing unit may provide the number of times of the computer game by the number of user game rankers providing the computer game.
  • the present invention may further include a match compensator for providing a reward to a user match ranker used in the computer match when the computer match ends.
  • the ranker information of the user match ranker may include at least one or more of the rank information of the user match ranker, the character capability value of the user match ranker, and the tactical information of the user match ranker.
  • the computer game providing unit determines the level of artificial intelligence of the PVE target computer according to the ranking information of the user game ranker.
  • the present invention provides an additional bonus to a user match ranker using a user match, thereby providing a privilege to a top user match ranker and at the same time, it is possible to provide a motivation for becoming a top multiplayer ranker.
  • FIG. 1 is a flowchart illustrating a computer match providing method using user match rank information according to an exemplary embodiment.
  • FIG. 2 is a diagram illustrating a system for providing a method for providing a computer game using the user game ranking information of the present invention.
  • FIG. 3 is a functional block diagram showing the configuration of a computer match providing server using the user match rank information according to an embodiment of the present invention.
  • FIG. 4 is a functional block diagram illustrating a computer match providing method using user match rank information according to another exemplary embodiment of the present invention.
  • FIG. 5 is a diagram illustrating a computer match providing method using user match rank information according to FIGS. 1 and 3, and a user interface for providing a PVE match with a TOP 10 ranker in a server.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • a "game server” refers to a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • the game be a sports game that manipulates at least one character as an example of an online game. Therefore, the user selects an online soccer game, and the game is operated in a form in which the user grows the team selected by the match between the team supervised by the team and the opposing team as the manager of the soccer team.
  • the user selects one of several countries in which the soccer league operates and decides the league, receives a list of teams belonging to the league, selects the team he wants to supervise, and then selects a team that is selected by random or user request. You can start the game by requesting a match.
  • each player belonging to the team to maximize the actual appearance and the actual value of the actual football player, so that the user's interest can be maximized.
  • FIG. 1 is a flowchart illustrating a computer match providing method using user match rank information according to an embodiment of the present invention
  • FIG. 2 provides a method of providing a computer match using user match rank information according to an embodiment of the present invention.
  • a functional block diagram showing a system for doing so.
  • the method for providing a computer match using user match rank information is performed by the computer match providing server 100 as long as there is no other subject as shown in FIG. 2. do.
  • the rank information of the user match ranker may include at least one or more of the rank information of the user match ranker, the character capability value of the user match ranker, and the tactical information of the user match ranker.
  • the user match management server 101 is a server that provides a match between users in an online game, and stores and manages a match progress, match result, rank of the user match ranker, and match match information. Accordingly, the user match management server 101 may detect rank information of the user match ranker through multiplayer.
  • the ranking of the user match ranker may be ranking information of the user match ranker by rating.
  • a computer match target is selected from the user match rank information received from the user match management server 101 (S120).
  • a computer match target it is preferable to select a user match ranker up to a predetermined rank.
  • a top 10 for each rank of the user matcher pool it is preferable to select a top 10 for each rank of the user matcher pool, but the present invention is not limited thereto and may be selected for each grade, depending on the level of silver (1-50 levels), gold (51-100 levels), platinum (101). Or more levels), but is not limited thereto.
  • the user matcher pool For example, it is preferable to select the user matcher pool once every two weeks.
  • the user matcher ranker it is preferable that the user matcher ranker is notified that the user matcher is selected and the user is selected in the user matcher pool. .
  • the opponent team is controlled based on the information of the selected user match ranker to make a computer match with the user terminal 200.
  • the level of artificial intelligence of the PVE (Player vs Environment; PVE) target computer is determined according to the ranking information of the user match ranker. That is, it is preferable to automatically set the opposing team artificial intelligence with character (squad) information and formation information of the user match ranker.
  • the computer match providing method using the user match ranking information in providing a computer match mode to the user terminal 200, generally, a league computer match mode included in the league and a rank match computer match mode to match the user match ranker (TOP 10 ranker matchups).
  • FIG. 5 is a diagram illustrating an example of a world tour UI (user interface) output to the user terminal 200.
  • the world tour UI includes a TOP 10 user match ranker and a TOP 10 rank match match tab for providing a computer match, and a TOP 10 ranker. It may include a tab for displaying the number of times challenged, the TOP 10 ranker information tab that displays the information of the TOP 10 ranker, and the game start button.
  • the user match ranker is randomly provided to the computer match target in the user match ranker pool TOP 10.
  • the selected user match ranker may be provided to the computer match target sequentially (from TOP 10 to TOP 1).
  • the present invention can provide an effect that can impart a challenge to pay attention to the game one game per game to the user performing a computer game to obtain more rewards.
  • FIG. 4 is a flowchart illustrating a computer match providing method and server using user match rank information according to another exemplary embodiment of the present invention. In the following description, portions that overlap with the description of FIG. 1 will be omitted.
  • the server receives user competitive ranker information from the user competitive management server 101 (S110) and then selects a target for computer competition from the received user competitive ranker information (S120).
  • the opponent team is controlled based on the information of the selected user match ranker to make a computer match with the user terminal 200. Provided (S140).
  • a reward may be provided to the user match ranker used in the computer match (S150).
  • the compensation according to the end of the computer game is preferably paid by grade and rank as shown in Table 1 below, but is not limited thereto.
  • Table 1 silver gold platinum 1st 100,000 200,000 500,000 2nd 90,000 190,000 460,000 3rd place 85,000 180,000 440,000 4th place 80,000 170,000 420,000 5th place 75,000 160,000 400,000 6th place 70,000 150,000 380,000 7th place 65,000 140,000 360,000 8th place 60,000 130,000 340,000 9th place 55,000 120,000 320,000
  • the present invention provides an additional bonus to a user match ranker using a user match, thereby providing a privilege to a top user match ranker and at the same time providing an incentive to become a top multiplayer ranker.
  • FIG. 2 is a functional block diagram illustrating a computer match providing server using user match rank information according to an exemplary embodiment of the present invention.
  • 3 is a functional block diagram illustrating a computer match providing server using user match rank information according to an exemplary embodiment.
  • the computer game providing server 100 includes a multi-rank information receiving unit 110, a computer game selecting unit 120, and a computer game providing unit 130.
  • the multi-ranker information receiver 110 receives the user competitive ranker information from the user competitive management server 101.
  • the rank information of the user competitive ranker may include at least one or more of the ranking information of the user competitive ranker, the character capability value of the user competitive ranker, and the tactical information of the user competitive ranker.
  • the user match management server 101 is a server that provides a match between users in an online game, and stores and manages a match progress, match result, rank of the user match ranker, and match match information. Accordingly, the user match management server 101 may detect rank information of the user match ranker through multiplayer. Here, the ranking of the user match ranker may be ranking information of the user match ranker by rating.
  • the computer match selecting unit 120 selects a computer match target from the user match rank information received from the user match management server 101.
  • top 10 for each rank of the user matcher pool, but the present invention is not limited thereto and may be selected for each grade, depending on the level of silver (1-50 levels), gold (51-100 levels), platinum (101). Or more levels), but is not limited thereto.
  • the user matcher pool For example, it is preferable to select the user matcher pool once every two weeks.
  • the user matcher ranker it is preferable that the user matcher ranker is notified that the user matcher is selected and the user is selected in the user matcher pool. .
  • the computer game providing unit 130 receives a request for using the computer game from the user terminal 200, the user terminal 200 by controlling the opponent team artificial intelligence based on the information of the selected user match ranker Provide computer warfare to. That is, it is preferable to automatically set the opposing team artificial intelligence with character (squad) information and formation information of the user match ranker.
  • the computer match providing method using the user match ranking information in providing a computer match mode to the user terminal 200, generally, a league computer match mode included in the league and a rank match computer match mode to match the user match ranker (TOP 10 ranker matchups).
  • FIG. 5 is a diagram illustrating an example of a world tour UI (user interface) output to the user terminal 200.
  • the world tour UI includes a TOP 10 user match ranker and a TOP 10 rank match match tab for providing a computer match, and a TOP 10 ranker. It may include a tab for displaying the number of times challenged, the TOP 10 ranker information tab that displays the information of the TOP 10 ranker, and the game start button.
  • the computer match provider 130 may determine the level of artificial intelligence of a player vs environment (PVE) target computer according to the ranking information of the user match ranker.
  • PVE player vs environment
  • the computer match provider 130 may sequentially provide the selected user match ranker as a computer match target.
  • the computer match provider 130 may provide a user match ranker randomly to the computer match target in the user match ranker pool.
  • the computer match provider 130 may provide the number of times of the computer match by the number of user match rankers providing the computer match.
  • the computer match selecting unit 120 may select a user match ranker pool up to a predetermined rank.
  • the computer match providing server using the user match rank information may further include a match compensator 140.
  • the match compensation unit 140 when the computer match ends, provides a reward to the PVP user terminal 201, which is the user match rank used in the computer match.
  • the present invention can provide an effect that can impart a challenge to pay attention to the game one game per game to the user performing a computer game to obtain more rewards.
  • the computer game providing method according to the embodiment of the present invention described above may be executed by an application basically installed in the user terminal (which may include a program included in a platform or an operating system basically mounted in the terminal).
  • the user may be executed by an application (ie, a program) installed directly on the user terminal through an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • an application ie, a program
  • the computer game providing method according to the embodiment of the present invention described above is implemented as an application (ie, a program) which is basically installed in a user terminal or directly installed by a user, and can be read by a computer such as a user terminal. Can be recorded.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program may be coded in a computer language such as C, C ++, JAVA, or machine language that can be read by a computer processor (CPU). Code) may be included.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to networked computer systems so that the computer-readable code is stored and executed in a distributed manner.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing the computer game providing method according to each embodiment of the present invention, may be an application store server, an application, or a web server associated with a corresponding service. It may be a storage medium (for example, a hard disk) included in the application provider server of the application server or the application providing server itself.
  • a computer capable of reading a recording medium recording an application which is a program for executing a computer game providing method according to an embodiment of the present invention, is not only a general PC such as a desktop or a notebook computer, but also a smart phone, a tablet PC, a PDA ( It may include mobile terminals such as Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • a computer capable of reading a recording medium recording an application which is a program for executing a computer game providing method according to an embodiment of the present invention is a mobile terminal such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal.
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Conformément à un mode de réalisation, la présente invention concerne un procédé pour fournir une guerre simulée par ordinateur à l'aide d'informations de classement de guerre d'un utilisateur, lequel procédé comprend les étapes consistant à : fournir, par un serveur pour fournir une guerre simulée par ordinateur, une interface d'entrée de renforcement continu, qui est une interface pour recevoir des informations d'entrée de renforcement continu, au terminal utilisateur puis recevoir les informations d'entrée de renforcement continu lorsqu'une entrée sélective pour un renforcement d'élément est reçue à partir d'un terminal utilisateur connecté ; renforcer en continu des éléments à la probabilité de renforcement de chaque étape de renforcement selon les informations d'entrée de renforcement continu reçues ; et fournir des résultats de renforcement continu pour les éléments au terminal utilisateur.
PCT/KR2012/011343 2012-06-29 2012-12-24 Procédé et serveur pour fournir une guerre simulée par ordinateur à l'aide d'informations de classement de guerre d'utilisateur Ceased WO2014003268A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2012-0070481 2012-06-29
KR20120070481 2012-06-29

Publications (1)

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WO2014003268A1 true WO2014003268A1 (fr) 2014-01-03

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PCT/KR2012/011343 Ceased WO2014003268A1 (fr) 2012-06-29 2012-12-24 Procédé et serveur pour fournir une guerre simulée par ordinateur à l'aide d'informations de classement de guerre d'utilisateur

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004180951A (ja) * 2002-12-03 2004-07-02 Konami Co Ltd ゲームシステム
JP2006223879A (ja) * 2006-03-23 2006-08-31 Namco Bandai Games Inc ゲーム装置及び画像合成方法
KR20070108283A (ko) * 2001-05-09 2007-11-08 가부시키가이샤 세가 게임장치, 서버장치, 프로그램 및 기록매체
KR20100017829A (ko) * 2007-06-22 2010-02-16 다나카 세쓰조 대전게임 시스템

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070108283A (ko) * 2001-05-09 2007-11-08 가부시키가이샤 세가 게임장치, 서버장치, 프로그램 및 기록매체
JP2004180951A (ja) * 2002-12-03 2004-07-02 Konami Co Ltd ゲームシステム
JP2006223879A (ja) * 2006-03-23 2006-08-31 Namco Bandai Games Inc ゲーム装置及び画像合成方法
KR20100017829A (ko) * 2007-06-22 2010-02-16 다나카 세쓰조 대전게임 시스템

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