ATE239536T1 - Spielgerät - Google Patents
SpielgerätInfo
- Publication number
- ATE239536T1 ATE239536T1 AT00901930T AT00901930T ATE239536T1 AT E239536 T1 ATE239536 T1 AT E239536T1 AT 00901930 T AT00901930 T AT 00901930T AT 00901930 T AT00901930 T AT 00901930T AT E239536 T1 ATE239536 T1 AT E239536T1
- Authority
- AT
- Austria
- Prior art keywords
- lever
- input part
- shot
- ball
- kick input
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A63F13/08—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Eye Examination Apparatus (AREA)
- Confectionery (AREA)
- Acyclic And Carbocyclic Compounds In Medicinal Compositions (AREA)
- Toys (AREA)
- Position Input By Displaying (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP11021755A JP2000218040A (ja) | 1999-01-29 | 1999-01-29 | ゲーム装置 |
| PCT/JP2000/000412 WO2000044456A1 (fr) | 1999-01-29 | 2000-01-27 | Machine de jeu |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE239536T1 true ATE239536T1 (de) | 2003-05-15 |
Family
ID=12063888
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT00901930T ATE239536T1 (de) | 1999-01-29 | 2000-01-27 | Spielgerät |
Country Status (6)
| Country | Link |
|---|---|
| EP (1) | EP1080753B1 (de) |
| JP (1) | JP2000218040A (de) |
| AT (1) | ATE239536T1 (de) |
| DE (1) | DE60002535T2 (de) |
| ES (1) | ES2195857T3 (de) |
| WO (1) | WO2000044456A1 (de) |
Families Citing this family (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6344791B1 (en) | 1998-07-24 | 2002-02-05 | Brad A. Armstrong | Variable sensor with tactile feedback |
| US6906700B1 (en) | 1992-03-05 | 2005-06-14 | Anascape | 3D controller with vibration |
| US6347997B1 (en) | 1997-10-01 | 2002-02-19 | Brad A. Armstrong | Analog controls housed with electronic displays |
| US6222525B1 (en) | 1992-03-05 | 2001-04-24 | Brad A. Armstrong | Image controllers with sheet connected sensors |
| US8674932B2 (en) | 1996-07-05 | 2014-03-18 | Anascape, Ltd. | Image controller |
| US6351205B1 (en) | 1996-07-05 | 2002-02-26 | Brad A. Armstrong | Variable-conductance sensor |
| US6532000B2 (en) | 1997-10-01 | 2003-03-11 | Brad A. Armstrong | Analog controls housed with electronic displays for global positioning systems |
| US6415707B1 (en) | 1997-10-01 | 2002-07-09 | Brad A. Armstrong | Analog controls housed with electronic displays for coffee makers |
| US6404584B2 (en) | 1997-10-01 | 2002-06-11 | Brad A. Armstrong | Analog controls housed with electronic displays for voice recorders |
| US6456778B2 (en) | 1997-10-01 | 2002-09-24 | Brad A. Armstrong | Analog controls housed with electronic displays for video recorders and cameras |
| JP2002052246A (ja) * | 2000-08-11 | 2002-02-19 | Konami Co Ltd | ゲーム機 |
| DE10302186A1 (de) * | 2002-06-10 | 2004-06-03 | Weber, Roland, Dipl.-Ing. | Sohlschalungsverfahren |
| JP2007159801A (ja) * | 2005-12-14 | 2007-06-28 | Sega Corp | プログラム、プログラムが記録された記憶媒体およびゲーム装置 |
| JP4663608B2 (ja) * | 2006-09-25 | 2011-04-06 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| JP2010172760A (ja) * | 2010-05-17 | 2010-08-12 | Namco Bandai Games Inc | ゲーム装置及び情報記憶媒体 |
| FR2973714A1 (fr) * | 2011-04-08 | 2012-10-12 | Thomson Licensing | Dispositif pour controler le deplacement d'un joueur virtuel et d'un ballon virtuel dans une application de jeu |
| JP7025808B1 (ja) * | 2021-06-18 | 2022-02-25 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH05161761A (ja) * | 1991-12-11 | 1993-06-29 | Toshihide Yamaoka | テレビゲーム機用アダプター |
| JP2524475B2 (ja) * | 1993-10-15 | 1996-08-14 | コナミ株式会社 | テレビゲ―ム機 |
| JP3421746B2 (ja) * | 1993-12-21 | 2003-06-30 | 株式会社セガ | ゲーム機における球技のパス先選択方法 |
| JPH07227450A (ja) * | 1994-02-21 | 1995-08-29 | Airemu Kk | キックパッドの支持構造 |
| JPH07227449A (ja) * | 1994-02-21 | 1995-08-29 | Airemu Kk | ダミーボールを備えたゲーム機 |
| KR100320262B1 (ko) * | 1996-08-05 | 2002-04-22 | 기노시타 구니아키 | 디스플레이화상에서의지점을지정하는장치와방법및디스플레이되는화상에서의지점을지정하기위한프로그램을저장하는읽을수있는기록매체 |
| US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
-
1999
- 1999-01-29 JP JP11021755A patent/JP2000218040A/ja active Pending
-
2000
- 2000-01-27 EP EP00901930A patent/EP1080753B1/de not_active Expired - Lifetime
- 2000-01-27 AT AT00901930T patent/ATE239536T1/de not_active IP Right Cessation
- 2000-01-27 WO PCT/JP2000/000412 patent/WO2000044456A1/ja not_active Ceased
- 2000-01-27 DE DE60002535T patent/DE60002535T2/de not_active Expired - Fee Related
- 2000-01-27 ES ES00901930T patent/ES2195857T3/es not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| WO2000044456A1 (fr) | 2000-08-03 |
| EP1080753A1 (de) | 2001-03-07 |
| ES2195857T3 (es) | 2003-12-16 |
| DE60002535T2 (de) | 2003-11-20 |
| EP1080753B1 (de) | 2003-05-07 |
| EP1080753A4 (de) | 2001-06-13 |
| DE60002535D1 (de) | 2003-06-12 |
| JP2000218040A (ja) | 2000-08-08 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| RER | Ceased as to paragraph 5 lit. 3 law introducing patent treaties |