ES2195857T3 - Aparato para juegos. - Google Patents

Aparato para juegos.

Info

Publication number
ES2195857T3
ES2195857T3 ES00901930T ES00901930T ES2195857T3 ES 2195857 T3 ES2195857 T3 ES 2195857T3 ES 00901930 T ES00901930 T ES 00901930T ES 00901930 T ES00901930 T ES 00901930T ES 2195857 T3 ES2195857 T3 ES 2195857T3
Authority
ES
Spain
Prior art keywords
lever
input part
shot
ball
kick input
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
ES00901930T
Other languages
English (en)
Inventor
Norio Egashira
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Application granted granted Critical
Publication of ES2195857T3 publication Critical patent/ES2195857T3/es
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/08—
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/812—Ball games, e.g. soccer or baseball
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011—Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)
  • Acyclic And Carbocyclic Compounds In Medicinal Compositions (AREA)
  • Eye Examination Apparatus (AREA)
  • Confectionery (AREA)
  • Position Input By Displaying (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Aparato para juegos, en el que una persona que juega utiliza medios de operación y maneja movimientos de un jugador (40) y una pelota (50), siendo objetos de operación para jugar juegos de deportes de pelota, que comprende: unos primeros medios de operación (11a-11d) para que la persona que juega ordene una dirección asociada con varios movimientos que por lo menos el jugador (40) lleva a cabo; unos segundos medios de operación (12a-12d) para que la persona que juega emita una señal que ordene el inicio de los movimientos que lleva a cabo la pelota (50) y medios de control (35) para controlar los movimientos de los objetos de operación (40, 50) en base a la señal recibida desde dichos primeros medios de operación (11a-11d) y dichos segundos medios de operación (12a-12d), caracterizado porque los segundos medios de operación (12a-12d) disponen de un elemento (20) con forma de pelota para ser chutado por la persona que juega, construido para ser desplazado de manera transversal para emitir una señal que ordena el inicio del movimiento de la pelota (50) y asimismo emite una señal que indica una magnitud de una cantidad física dinámica dada mediante operaciones de la persona que juega.
ES00901930T 1999-01-29 2000-01-27 Aparato para juegos. Expired - Lifetime ES2195857T3 (es)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11021755A JP2000218040A (ja) 1999-01-29 1999-01-29 ゲーム装置

Publications (1)

Publication Number Publication Date
ES2195857T3 true ES2195857T3 (es) 2003-12-16

Family

ID=12063888

Family Applications (1)

Application Number Title Priority Date Filing Date
ES00901930T Expired - Lifetime ES2195857T3 (es) 1999-01-29 2000-01-27 Aparato para juegos.

Country Status (6)

Country Link
EP (1) EP1080753B1 (es)
JP (1) JP2000218040A (es)
AT (1) ATE239536T1 (es)
DE (1) DE60002535T2 (es)
ES (1) ES2195857T3 (es)
WO (1) WO2000044456A1 (es)

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6906700B1 (en) 1992-03-05 2005-06-14 Anascape 3D controller with vibration
US6344791B1 (en) 1998-07-24 2002-02-05 Brad A. Armstrong Variable sensor with tactile feedback
US6222525B1 (en) 1992-03-05 2001-04-24 Brad A. Armstrong Image controllers with sheet connected sensors
US6347997B1 (en) 1997-10-01 2002-02-19 Brad A. Armstrong Analog controls housed with electronic displays
US6351205B1 (en) 1996-07-05 2002-02-26 Brad A. Armstrong Variable-conductance sensor
US8674932B2 (en) 1996-07-05 2014-03-18 Anascape, Ltd. Image controller
US6415707B1 (en) 1997-10-01 2002-07-09 Brad A. Armstrong Analog controls housed with electronic displays for coffee makers
US6532000B2 (en) 1997-10-01 2003-03-11 Brad A. Armstrong Analog controls housed with electronic displays for global positioning systems
US6404584B2 (en) 1997-10-01 2002-06-11 Brad A. Armstrong Analog controls housed with electronic displays for voice recorders
US6456778B2 (en) 1997-10-01 2002-09-24 Brad A. Armstrong Analog controls housed with electronic displays for video recorders and cameras
JP2002052246A (ja) * 2000-08-11 2002-02-19 Konami Co Ltd ゲーム機
DE10302186A1 (de) * 2002-06-10 2004-06-03 Weber, Roland, Dipl.-Ing. Sohlschalungsverfahren
JP2007159801A (ja) * 2005-12-14 2007-06-28 Sega Corp プログラム、プログラムが記録された記憶媒体およびゲーム装置
JP4663608B2 (ja) * 2006-09-25 2011-04-06 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
JP2010172760A (ja) * 2010-05-17 2010-08-12 Namco Bandai Games Inc ゲーム装置及び情報記憶媒体
FR2973714A1 (fr) * 2011-04-08 2012-10-12 Thomson Licensing Dispositif pour controler le deplacement d'un joueur virtuel et d'un ballon virtuel dans une application de jeu
JP7025808B1 (ja) * 2021-06-18 2022-02-25 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH05161761A (ja) * 1991-12-11 1993-06-29 Toshihide Yamaoka テレビゲーム機用アダプター
JP2524475B2 (ja) * 1993-10-15 1996-08-14 コナミ株式会社 テレビゲ―ム機
JP3421746B2 (ja) * 1993-12-21 2003-06-30 株式会社セガ ゲーム機における球技のパス先選択方法
JPH07227450A (ja) * 1994-02-21 1995-08-29 Airemu Kk キックパッドの支持構造
JPH07227449A (ja) * 1994-02-21 1995-08-29 Airemu Kk ダミーボールを備えたゲーム機
KR100320262B1 (ko) * 1996-08-05 2002-04-22 기노시타 구니아키 디스플레이화상에서의지점을지정하는장치와방법및디스플레이되는화상에서의지점을지정하기위한프로그램을저장하는읽을수있는기록매체
US6280323B1 (en) * 1996-11-21 2001-08-28 Konami Co., Ltd. Device, method and storage medium for displaying penalty kick match cursors in a video soccer game

Also Published As

Publication number Publication date
DE60002535D1 (de) 2003-06-12
EP1080753A1 (en) 2001-03-07
EP1080753A4 (en) 2001-06-13
ATE239536T1 (de) 2003-05-15
JP2000218040A (ja) 2000-08-08
WO2000044456A1 (fr) 2000-08-03
EP1080753B1 (en) 2003-05-07
DE60002535T2 (de) 2003-11-20

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