ES2195857T3 - Aparato para juegos. - Google Patents
Aparato para juegos.Info
- Publication number
- ES2195857T3 ES2195857T3 ES00901930T ES00901930T ES2195857T3 ES 2195857 T3 ES2195857 T3 ES 2195857T3 ES 00901930 T ES00901930 T ES 00901930T ES 00901930 T ES00901930 T ES 00901930T ES 2195857 T3 ES2195857 T3 ES 2195857T3
- Authority
- ES
- Spain
- Prior art keywords
- lever
- input part
- shot
- ball
- kick input
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A63F13/08—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
- Acyclic And Carbocyclic Compounds In Medicinal Compositions (AREA)
- Eye Examination Apparatus (AREA)
- Confectionery (AREA)
- Position Input By Displaying (AREA)
- Processing Or Creating Images (AREA)
Abstract
Aparato para juegos, en el que una persona que juega utiliza medios de operación y maneja movimientos de un jugador (40) y una pelota (50), siendo objetos de operación para jugar juegos de deportes de pelota, que comprende: unos primeros medios de operación (11a-11d) para que la persona que juega ordene una dirección asociada con varios movimientos que por lo menos el jugador (40) lleva a cabo; unos segundos medios de operación (12a-12d) para que la persona que juega emita una señal que ordene el inicio de los movimientos que lleva a cabo la pelota (50) y medios de control (35) para controlar los movimientos de los objetos de operación (40, 50) en base a la señal recibida desde dichos primeros medios de operación (11a-11d) y dichos segundos medios de operación (12a-12d), caracterizado porque los segundos medios de operación (12a-12d) disponen de un elemento (20) con forma de pelota para ser chutado por la persona que juega, construido para ser desplazado de manera transversal para emitir una señal que ordena el inicio del movimiento de la pelota (50) y asimismo emite una señal que indica una magnitud de una cantidad física dinámica dada mediante operaciones de la persona que juega.
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP11021755A JP2000218040A (ja) | 1999-01-29 | 1999-01-29 | ゲーム装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ES2195857T3 true ES2195857T3 (es) | 2003-12-16 |
Family
ID=12063888
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| ES00901930T Expired - Lifetime ES2195857T3 (es) | 1999-01-29 | 2000-01-27 | Aparato para juegos. |
Country Status (6)
| Country | Link |
|---|---|
| EP (1) | EP1080753B1 (es) |
| JP (1) | JP2000218040A (es) |
| AT (1) | ATE239536T1 (es) |
| DE (1) | DE60002535T2 (es) |
| ES (1) | ES2195857T3 (es) |
| WO (1) | WO2000044456A1 (es) |
Families Citing this family (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6906700B1 (en) | 1992-03-05 | 2005-06-14 | Anascape | 3D controller with vibration |
| US6344791B1 (en) | 1998-07-24 | 2002-02-05 | Brad A. Armstrong | Variable sensor with tactile feedback |
| US6222525B1 (en) | 1992-03-05 | 2001-04-24 | Brad A. Armstrong | Image controllers with sheet connected sensors |
| US6347997B1 (en) | 1997-10-01 | 2002-02-19 | Brad A. Armstrong | Analog controls housed with electronic displays |
| US6351205B1 (en) | 1996-07-05 | 2002-02-26 | Brad A. Armstrong | Variable-conductance sensor |
| US8674932B2 (en) | 1996-07-05 | 2014-03-18 | Anascape, Ltd. | Image controller |
| US6415707B1 (en) | 1997-10-01 | 2002-07-09 | Brad A. Armstrong | Analog controls housed with electronic displays for coffee makers |
| US6532000B2 (en) | 1997-10-01 | 2003-03-11 | Brad A. Armstrong | Analog controls housed with electronic displays for global positioning systems |
| US6404584B2 (en) | 1997-10-01 | 2002-06-11 | Brad A. Armstrong | Analog controls housed with electronic displays for voice recorders |
| US6456778B2 (en) | 1997-10-01 | 2002-09-24 | Brad A. Armstrong | Analog controls housed with electronic displays for video recorders and cameras |
| JP2002052246A (ja) * | 2000-08-11 | 2002-02-19 | Konami Co Ltd | ゲーム機 |
| DE10302186A1 (de) * | 2002-06-10 | 2004-06-03 | Weber, Roland, Dipl.-Ing. | Sohlschalungsverfahren |
| JP2007159801A (ja) * | 2005-12-14 | 2007-06-28 | Sega Corp | プログラム、プログラムが記録された記憶媒体およびゲーム装置 |
| JP4663608B2 (ja) * | 2006-09-25 | 2011-04-06 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| JP2010172760A (ja) * | 2010-05-17 | 2010-08-12 | Namco Bandai Games Inc | ゲーム装置及び情報記憶媒体 |
| FR2973714A1 (fr) * | 2011-04-08 | 2012-10-12 | Thomson Licensing | Dispositif pour controler le deplacement d'un joueur virtuel et d'un ballon virtuel dans une application de jeu |
| JP7025808B1 (ja) * | 2021-06-18 | 2022-02-25 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH05161761A (ja) * | 1991-12-11 | 1993-06-29 | Toshihide Yamaoka | テレビゲーム機用アダプター |
| JP2524475B2 (ja) * | 1993-10-15 | 1996-08-14 | コナミ株式会社 | テレビゲ―ム機 |
| JP3421746B2 (ja) * | 1993-12-21 | 2003-06-30 | 株式会社セガ | ゲーム機における球技のパス先選択方法 |
| JPH07227450A (ja) * | 1994-02-21 | 1995-08-29 | Airemu Kk | キックパッドの支持構造 |
| JPH07227449A (ja) * | 1994-02-21 | 1995-08-29 | Airemu Kk | ダミーボールを備えたゲーム機 |
| KR100320262B1 (ko) * | 1996-08-05 | 2002-04-22 | 기노시타 구니아키 | 디스플레이화상에서의지점을지정하는장치와방법및디스플레이되는화상에서의지점을지정하기위한프로그램을저장하는읽을수있는기록매체 |
| US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
-
1999
- 1999-01-29 JP JP11021755A patent/JP2000218040A/ja active Pending
-
2000
- 2000-01-27 EP EP00901930A patent/EP1080753B1/en not_active Expired - Lifetime
- 2000-01-27 AT AT00901930T patent/ATE239536T1/de not_active IP Right Cessation
- 2000-01-27 DE DE60002535T patent/DE60002535T2/de not_active Expired - Fee Related
- 2000-01-27 WO PCT/JP2000/000412 patent/WO2000044456A1/ja not_active Ceased
- 2000-01-27 ES ES00901930T patent/ES2195857T3/es not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| DE60002535D1 (de) | 2003-06-12 |
| EP1080753A1 (en) | 2001-03-07 |
| EP1080753A4 (en) | 2001-06-13 |
| ATE239536T1 (de) | 2003-05-15 |
| JP2000218040A (ja) | 2000-08-08 |
| WO2000044456A1 (fr) | 2000-08-03 |
| EP1080753B1 (en) | 2003-05-07 |
| DE60002535T2 (de) | 2003-11-20 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| ATE239536T1 (de) | Spielgerät | |
| US5443036A (en) | Method of exercising a cat | |
| EP1157723A3 (en) | Method, video game device, and program for controlling game character | |
| ATE334453T1 (de) | Vorrichtung und verfahren zur darstellung gemischter virtueller realität, gemeinsam von mehreren bedienungspersonen genutzt | |
| EP1103451A3 (en) | Legged mobile robot and method and apparatus for controlling the operation of a robot | |
| PH12021552144A1 (en) | Device for inputting and controlling driving state information of billiard ball | |
| JP2003205103A5 (es) | ||
| ATE191861T1 (de) | Renn-spielgerät mit laufendem körper | |
| van den Tillaar | Effect of different shooting techniques in floorball on accuracy and velocity in experienced male floorball players | |
| WO2004064930A3 (en) | Golf stroke training device | |
| CN100389845C (zh) | 桌上曲棍球机器人系统 | |
| SE8203009L (sv) | Kuldrivmekanism for kulspel | |
| Davíla et al. | Effect of opposition on the handball jump shot | |
| CN108176037A (zh) | 一种用于控制台球击球杆自动击球的系统及方法 | |
| CN309234206S (zh) | 手型干扰对抗装置 | |
| CN107569845B (zh) | 桌上足球进阶操作杆 | |
| JP3147655U (ja) | 野球ゲーム盤用ピッチング装置 | |
| BRPI0506762A (pt) | figura de jogo e item para colecionador | |
| SU82759A1 (ru) | Устройство дл тренировки спортсменов в прыжках с трамплина на лыжах | |
| KR960008371Y1 (ko) | 삼발이 날리기 경기기구 | |
| SE9302462L (sv) | Anordning för bollspel | |
| GB898554A (en) | Device preventing the stopping up of ball inlets of table football games | |
| PH12019000219A1 (en) | Soccer penalty kick game apparatus | |
| RU2121708C1 (ru) | Приставка-джойстик для трекбола | |
| ES2186587A1 (es) | Mando para video juegos de golf |