CA2018165A1 - Dispositif d'interfacage pour systeme de jeu a ordinateur - Google Patents

Dispositif d'interfacage pour systeme de jeu a ordinateur

Info

Publication number
CA2018165A1
CA2018165A1 CA2018165A CA2018165A CA2018165A1 CA 2018165 A1 CA2018165 A1 CA 2018165A1 CA 2018165 A CA2018165 A CA 2018165A CA 2018165 A CA2018165 A CA 2018165A CA 2018165 A1 CA2018165 A1 CA 2018165A1
Authority
CA
Canada
Prior art keywords
user
data
addresses
selection unit
computer
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CA2018165A
Other languages
English (en)
Other versions
CA2018165C (fr
Inventor
Richard Darling
Edward A. Carron
David Darling
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Codemasters Software Co Ltd
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GB898912866A external-priority patent/GB8912866D0/en
Application filed by Individual filed Critical Individual
Publication of CA2018165A1 publication Critical patent/CA2018165A1/fr
Application granted granted Critical
Publication of CA2018165C publication Critical patent/CA2018165C/fr
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Storage Device Security (AREA)
  • Stored Programmes (AREA)
  • Communication Control (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Telephonic Communication Services (AREA)
  • Information Transfer Between Computers (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
  • Control By Computers (AREA)
  • Vehicle Body Suspensions (AREA)
  • Hardware Redundancy (AREA)

Abstract

L'invention est un dispositif d'interfaçage servant à connecter l'unité de traitement d'un système de jeu informatisé à un support de stockage de données externe qui comporte une unité de sélection permettant à l'opérateur de produire des adresses et des données. Cette unité de sélection peut être dotée de commutateurs ou des bascules électroniques utilisables par l'opérateur qui sont armés par un programme en réponse aux sélections faites par l'opérateur au moyen d'un manchet, d'un clavier ou de tout autre dispositif de saisie. Une unité de comparaison d'adresses compare les adresses sélectionnées par l'opérateur avec celles qui proviennent de l'unité de traitement et un dispositif de commutation de données substitue les données sélectionnées par l'opérateur à celles qui se trouvent sur le support de stockage chaque fois que ces adresses correspondent. Au lieu d'utiliser une unité de sélection utilisable par l'opérateur, on peut stocker des adresses et des données présélectionnées dans une ROM; dans l'une de ces concrétisations, la façon dont l'ordinateur interprète le contenu de la mémoire externe s'en trouve modifiée, et dans une autre concrétisation, la mémoire interne même de l'ordinateur s'en trouve modifiée.
CA002018165A 1989-06-05 1990-06-04 Dispositif d'interfacage pour systeme de jeu a ordinateur Expired - Fee Related CA2018165C (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
GB8912866.4 1989-06-05
GB898912866A GB8912866D0 (en) 1989-06-05 1989-06-05 Interfacing device for a computer games system
GB898915975A GB8915975D0 (en) 1989-06-05 1989-07-12 Interfacing device for a computer games system
GB8915975.0 1989-07-12

Publications (2)

Publication Number Publication Date
CA2018165A1 true CA2018165A1 (fr) 1990-12-05
CA2018165C CA2018165C (fr) 1999-02-16

Family

ID=26295440

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002018165A Expired - Fee Related CA2018165C (fr) 1989-06-05 1990-06-04 Dispositif d'interfacage pour systeme de jeu a ordinateur

Country Status (8)

Country Link
US (1) US5112051A (fr)
EP (1) EP0402067B1 (fr)
JP (1) JPH03114489A (fr)
AT (1) ATE158096T1 (fr)
AU (1) AU643944B2 (fr)
CA (1) CA2018165C (fr)
DE (2) DE69031408T2 (fr)
ES (1) ES2029221T1 (fr)

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Also Published As

Publication number Publication date
EP0402067A3 (fr) 1992-04-29
AU5628790A (en) 1990-12-06
JPH03114489A (ja) 1991-05-15
EP0402067B1 (fr) 1997-09-10
DE69031408T2 (de) 1998-03-05
ATE158096T1 (de) 1997-09-15
US5112051A (en) 1992-05-12
EP0402067A2 (fr) 1990-12-12
DE69031408D1 (de) 1997-10-16
DE402067T1 (de) 1992-06-11
ES2029221T1 (es) 1992-08-01
AU643944B2 (en) 1993-12-02
CA2018165C (fr) 1999-02-16

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Effective date: 20030604