EP0056819A1 - Elektronisches Würfelspiel. - Google Patents

Elektronisches Würfelspiel.

Info

Publication number
EP0056819A1
EP0056819A1 EP19810902276 EP81902276A EP0056819A1 EP 0056819 A1 EP0056819 A1 EP 0056819A1 EP 19810902276 EP19810902276 EP 19810902276 EP 81902276 A EP81902276 A EP 81902276A EP 0056819 A1 EP0056819 A1 EP 0056819A1
Authority
EP
European Patent Office
Prior art keywords
player
display
throw
dice
hold
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP19810902276
Other languages
English (en)
French (fr)
Other versions
EP0056819B1 (de
Inventor
Donald Hughes
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to AT81902276T priority Critical patent/ATE33074T1/de
Publication of EP0056819A1 publication Critical patent/EP0056819A1/de
Application granted granted Critical
Publication of EP0056819B1 publication Critical patent/EP0056819B1/de
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0468Electronic dice; electronic dice simulators

Definitions

  • This invention relates to a game.
  • Dice may take two forms. In the first form, known as “spot dice”, the six faces of each dice show respective one, two, three, four, five and six dots. In the second form, known as “poker dice”, the six faces of each dice show respectively pictures depicting the nine, ten, jack, queen, king, and ace of a pack of cards.
  • apparatus comprising a plurality of display devices each capable of displaying a number of alternative display configurations, player operable means for randomly changing the display configuration of all said display devices, a hold device associated with each display device and operable by the player to prevent the configuration of the associated display device from changing, and blanking means actuable by the player and operating to render the display unreadable until the blanking means is deactuated.
  • a game comprising a set of five spot dice and a set of rules for playing the game, the rules specifying that the game proceeds by the first player throwing the dice, whilst concealing the dice calling the value of his throw and inviting the next player to accept the throw, and the next and each subsequent player having accepted the throw choosing to throw one or more of the dice to improve the throw before offering the dice to the next player, the rules further specifying that each call may be true or false, that the following player may challenge or accept the call, that the player who makes the challenge wins if the call is higher than the throw, and that each player must call an improvement on the throw he has accepted.
  • FIG. 1 is a plan view of an apparatus embodying this invention.
  • FIG. 1 is a circuit diagram of the apparatus shown in Figure 1.
  • FIG. 1 there is shown the face 1 of an apparatus for playing a game based on dice suitable for 2 or more players.
  • The- face is mounted on a case which encloses the electronic circuitry of the apparatus and the case is of suitable dimensions for holding in the hand.
  • the face comprises five dice or display devices 2 to 6, a roll button 7, five hold buttons 8 to 12 associated respectively with the display devices 2 to 6, a hold cancel button 13, and a blanking button 14.
  • Each display device consists of seven light emitting diodes (LEDs) arranged in an array at positions corresponding to the dots on a spot dice, i.e. with four LEDs at four corner positions, two more at the centre of two opposite sides and the seventh LED at the centre.
  • LEDs light emitting diodes
  • each of the display devices normally display a configuration of lit LEDs corresponding to one face of a spot dice.
  • the roll button 7 When the roll button 7 is depressed the configuration change in a random manner. If one of the hold buttons is pressed, its associated display device is prevented from changing configuration but this hold action may be cancelled by pressing the cancel button 13. Ike display may be blanked by pressing the blanking button 14 and then returned by pressing the blanking button 14 a second time.
  • the first player presses the roll button 7, notes the resulting throw displayed on the five dice 2 to 6, removes the display by pressing the blanking button 13, and calls this throw. His call may be true or false. He then passes the apparatus to the next player who may accept the call or challenge it prior to unblanking the display. If he challenges, then the first player looses a stake if his call is higher than the actual throw but otherwise the challenger looses. If he accepts, he may press the roll button after optionally pressing one or more of the hold buttons and play then proceeds as before until a challenge occurs. Each successive player must call a higher throw.
  • the circuit diagram for the apparatus.
  • the circuit includes a battery
  • the +5V rail is connected through a roll switch 7A , operated by the roll button J , and a pair of resistors 16 and 17 connected in series to the OV rail.
  • FIG. 2 Also shown in Figure 2 are the seven light emitting diodes 2A to 2G of the display device 2.
  • the light emitting diodes are driven by a channel circuit generally indicated at 21 and which will be described in more detail hereinafter.
  • Each set of seven diodes which respectively form the display devices 3 to 6 are driven by four further channel circuits which are identical to the circuit 21. These further channel circuits and their associated diodes are not shown in Figure 2.
  • the apparatus further includes a blanking circuit 22, and a sound circuit 23, both of which will be described in more detail hereinafter.
  • the channel circuit 21 includes a counter/decoder which includes a pair of NOR gates 30 , 31, a NAND gate 32, and three flip-flops 33 to 35.
  • the clock input CLK of flip—flop 35 receives clock pulses from an oscillator 36 to be described, and its S and R inputs are connected to the OV rail.
  • the output of flip-flop 35 is connected to its D input and the output also drives LED 2A.
  • the Q output of flip—flop 35 is connected to the clock input of flip-flop 34 and also to one input of NOR gate 31.
  • the S input of flip-flop 34 is connected to the output of NOR gate 31 and the R input is connected to the OV rail.
  • the Q output is connected to another input of NOR gate 31 , to the clock input of flip-flop 33 , to one input of NOR gate 30, and to one input of NAND gate 32.
  • the output is connected to the D input.
  • the S input of flip-flop 33 is connected to the output of NOR gate 31 and the R input is connected to the OV rail.
  • the Q output of flip-flop 33 is connected to the third input of NOR gate 31 , the other input of NOR gate 30, and the other input of NAND gate 32.
  • the output of flip-flop 33 is connected to the D input and the output drives LEDs 2F and 2G.
  • NOR gate 30 drives LEDs 2B and 2C and the NAND gate 32 drives the LEDs 2D and 2E.
  • the counter/decoder operates as a divide by six counter with LED 2A being turned on and off by alternate pulses from the oscillator to indicate odd and even counts, diode 2F and 2G turning on and off on the fourth, fifth and sixth count, LEDs 2B and 2C turning on for all the counts except for the first, and diodes 2D and 2E turning on for the sixth count only.
  • the oscillator 36 comprises a NAND gate 37 and a NOR gate 38, the output of NOR gate 38 providing the clock pulses and being connected to its input through a capacitor 39 and a resistor 70.
  • the junction of capacitor 39 and resistor 70 is connected through a resistor 71 to one input of NAND gate 37, the output of which is connected to both inputs of NOR gate 38.
  • the values of capacitor 39 and resistor 71 are identical to the values of the corresponding components in the remaining four channel circuits but the value of the resistor 70 and the corresponding resistors in the other channel circuits differ from channel to channel to cause the oscillators of different channels to run at different frequencies.
  • the oscillator 36 is controlled by a NAND gate 38, the two inputs of which are connected to the output of a further NAND gate 39.
  • One input of NAND gate 39 is connected to the junction of resistors 16 and 17, the junction of resistors 16 and 17 also being connected to one input of identical NAND gates in the remaining channel circuits.
  • the other input of NAND gate 39 is connected to the output of a flip-flop 40.
  • the clock input of flip-flop 40 is connected to the output of Schmitt inverter 19, the output of Schmitt inverter 19 also being connected to the clock input of identical flip-flops in the other channel circuits.
  • the D input of flip—flop 40 is connected to the OV rail.
  • the S input of flip—flop 40 is connected through a hold switch 8A operated by the holdbutton 8 to a rail 57 , and the S input is also connected to the OV rail through a pull-down resistor 41.
  • the R input of flip—flop 40 is connected through a cancel switch 13A to the +5V rail, the cancel switch 13A being operated by the cancel button 13 and being common to all five channel circuits.
  • the R input is also connected to the OV rail through a pull-down resistor 42 and the junction of pull down resistor 42 and cancel switch 13A is connected to the R input of flip-flops corresponding to the flip-flop 40 in the remaining channel circuits.
  • the hold switch 8A If the hold switch 8A is closed, then the output of flip-flop 40 will go low thereby preventing the oscillator 36 from running. A similar result will be obtained by closing the hold switches in the remaining channel circuits. If one of the hold switches is closed in error, then all the flip-flops corresponding to flip- flop 40 may be reset by closing the cancel switch 13A. Also, a short time after the roll switch 7A is released, all the flip-flops corresponding to flip-flop 40 will be reset by a clock signal from Schmitt inverter 19.
  • the +5V rail is connected through a blanking switch 14A operated by blanking button 14, and a pair of resistors 50 and 51 , connected in series, to the OV rail.
  • the resistor 51 is bridged by a capacitor 52 and the junction of resistors 50 and 51 is connected to the input of a Schmitt inverter 53.
  • the output of Schmitt inverter 53 is connected to the clock input of a flip-flop 44.
  • the J and K inputs of flip-flop 54 are connected to the +5V rail.
  • the Q output of flip-flop 54 is connected through a resistor 55 to the base of a PNP transistor 56, the emitter of which is connected to the +5V rail and the collector of which is connected to the rail 57 , which is the supply rail for the LEDs.
  • the supply rail 57 will be alternately energised and de-energised by successive closures of the blanking switch 14A.
  • the sound circuit 23 comprises three oscillators 60, 61 and 62.
  • the input of oscillator 6 ⁇ is connected to the junction of cancel switch 13A and resistor 42 and the output of this oscillator provides an input signal to oscillator 62.
  • the input of oscillator 61 is connected to the output of Schmitt inverter 20 and the output of this oscillator provides a further input signal to oscillator 62.
  • the oscillator 62 also receives an input signal from the output of a NAND gate 63, the two inputs of which are connected to the output of a NOR gate 64.
  • the NOR gate 64 has five inputs, one of which is connected to the junction of hold switch 8A and resistor 41 in channel circuit 21 and the remaining input s are connected to corresponding junctions in the remaining channel circuits.
  • the output of oscillator 62 is connected through a pair of NAND gates 65 and 66 to one side of an acoustic transducer 47, the other side of which is connected to the OV rail.
  • the oscillators 60, 61 and 62 are tuned to different frequencies so as to produce three tones. Each time the roll switch 7A, or the cancel switch 13A or one of the hold switches is depressed, a tone signal will be emitted by the transducer 47.
  • the example of the invention described above makes use of separate oscillators for the individual channel circuits. It will be appreciated, however, that other arrangements could be employed in which there is a single oscillator, dividing circuits being employed to cause the counters to run at different frequencies. Alternatively, the counters could be cascaded. As yet a further alternative there could be a single counter and a read only memory addressed by the counter and providing output signal to drive the LEDs of all the display devices. In any of these cases the hold arrangement could be in the form of a separate four latch for each display device. Other forms of display blanking means could also be used such as a hinged flap movable to a display covering position.
  • the display devices could employ liquid crystal devices.
  • the game is played using an electronic apparatus, the game could also be played simply by using a set of five dice.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)
EP19810902276 1980-07-30 1981-07-30 Elektronisches Würfelspiel Expired EP0056819B1 (de)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT81902276T ATE33074T1 (de) 1980-07-30 1981-07-30 Elektronisches wuerfelspiel.

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8024911 1980-07-30
GB8024911 1980-07-30

Publications (2)

Publication Number Publication Date
EP0056819A1 true EP0056819A1 (de) 1982-08-04
EP0056819B1 EP0056819B1 (de) 1988-03-16

Family

ID=10515143

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19810902276 Expired EP0056819B1 (de) 1980-07-30 1981-07-30 Elektronisches Würfelspiel

Country Status (3)

Country Link
EP (1) EP0056819B1 (de)
DE (1) DE3176686D1 (de)
WO (1) WO1982000537A1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4517558A (en) * 1982-05-03 1985-05-14 International Game Technology Three dimensional video screen display effect
FR2671980B1 (fr) * 1991-01-24 1995-01-27 Jean Butaye Dispositif pour des a jouer electroniques de poche.

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3124359A (en) * 1964-03-10 bottini
US3642287A (en) * 1969-01-07 1972-02-15 Bally Mfg Corp Rotating reel game with masking shutter

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO8200537A1 *

Also Published As

Publication number Publication date
WO1982000537A1 (en) 1982-02-18
EP0056819B1 (de) 1988-03-16
DE3176686D1 (de) 1988-04-21

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