EP0232157A2 - Spiel mit Zielschiessen - Google Patents

Spiel mit Zielschiessen Download PDF

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Publication number
EP0232157A2
EP0232157A2 EP87300893A EP87300893A EP0232157A2 EP 0232157 A2 EP0232157 A2 EP 0232157A2 EP 87300893 A EP87300893 A EP 87300893A EP 87300893 A EP87300893 A EP 87300893A EP 0232157 A2 EP0232157 A2 EP 0232157A2
Authority
EP
European Patent Office
Prior art keywords
gun
target
trigger
helmet
target game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP87300893A
Other languages
English (en)
French (fr)
Other versions
EP0232157A3 (de
Inventor
David Small
James Hair
Jack Saalfrank
Richard Barrett
James Mckeefery
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Worlds of Wonder Inc
Original Assignee
Worlds of Wonder Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Worlds of Wonder Inc filed Critical Worlds of Wonder Inc
Publication of EP0232157A2 publication Critical patent/EP0232157A2/de
Publication of EP0232157A3 publication Critical patent/EP0232157A3/de
Withdrawn legal-status Critical Current

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2655Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2444Light detector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen

Definitions

  • This invention relates to the field of simulated toy weapons, particularly spaced aged laser type handguns, and a target game employing them.
  • a hand-held space aged type device emitting an infrared beam and a target/helmat which detects the beam and indicates the total number of such detections is described.
  • the hand held device is in the shape of a hand gun and includes a two stage trigger. When the trigger is partially pulled back, a light illuminates the sight on the gun. When the trigger is wholly pulled back, an infrared beam is emitted from the barrel of the gun and a visible light flash is amitted in the direction the gun is aimed.
  • the helmet/target includes an infrared detector with a 3 60 degree field of vision. Upon detecting a hit (positive detection of the infrared beam) an LED display mounted on the helmet is incremented by one.
  • the helmet includes speakers emitting a heart beat like sound which increases in pulse, as if indicating increased stress, each time a hit is detected.
  • FIG. 1 a side view of the gun of the present invention Target Game may be seen.
  • the gun itself has an outer appearance like a space aged gun being characterized,by, among other things, a hand grip 10, a trigger 12, a barrel 14 and sight generally indicated by the numeral 16.
  • Contained within the gun is a battery power supply and electronics shown in detail in Figure 4.
  • the trigger switch 18, activated of course by trigger 12 of Figure 1 is a two step trigger switch, providing a first switch closure upon the partial pulling of the trigger 12, followed by a second switch closure which, as shall be seen, "fires" the gun.
  • partial pulling of the trigger to operate the first switch in the two step trigger switch 18 provides a switch closure signal on line 20, which turns on the main power 22, to turn on the sight light 24 and provide power for the remaining circuits in the gun.
  • the sight light 24 illuminates the forward portion of the sight 16 through an opening 26 in the gun body inclined approximately 6 degrees with respect to the sight tube so as to have the effect of illuminating the inner forward end of the site with physical light without emitting any significant light which in darkness might give away the location of the player using the gun.
  • a second switch closure signal on line 28 triggers a one shot circuit 30, which among other things, enables a noise generator 32, which provides both a signal through amplifier 34, to speaker 36, providing a noise of the type commonly associated with the fire of space weapon as in any of the recently made popular space movies and television programs.
  • the noise generator is a SN76477 noise generator manufactured by Texas Instruments with the parameters therefor in accordance with the manufacture's suggestions to generate the desired noise with the amplifier 34, being LM386 integrated power amplifier manufactured by National Semiconductor.
  • Generator 32 provides a decaying type sound with feedback from the noise generator being used to reset the one shot circuit 30 in readiness for the next trigger pull.
  • the output of the one shot 30 is also coupled with a gating and one shot circuit 38 which, as shall be seen, controls various functions of the gun to effect its operation and enhance the illusion thereby.
  • an oscillator 40 already powered by the partial pulling of the trigger through the main power supply 22, provides a 40 Khz signal to the gating and one shot circuit 38.
  • the output of the one shot 30 triggers circuit 38 to provide a 40 Khz pulse to an infrared emitter 42 (see Figure 1) which projects the 40 Khz infrared beam out the end of one of the cylindrical openings in the end of barrel 14 of the gun.
  • the 40 Khz frequency of the infrared pulse was chosen as being sufficiently high to be readily discernible from background infrared radiation, such as 120 Hz emissions of incandescent lamps and harmonics thereof etc., and yet to be sufficiently low as to be readily generated and detected in process with ordinary circuit components.
  • the 40 Khz infrared signal is maintained for approximately 100 milli-seconds or approximately 4,000 cycles, an almost continuous A C signal for detection purposes.
  • the gating and one shot circuit 38 also triggers a flash lamp 44 for 1 00 milli-seconds.
  • the flash lamp also being shown in Figure 1 providing a bright flash of visible light through a second tubular opening in barrel 14 to illuminate the barrel as well as the point at which the gun is pointed.
  • the gating and one shot circuit 38 also triggers a decaying pulse generator 46 driving side lamps 48 mounted in region 50 of the gun (see Figure 1) behind red translucent window regions to provide an initially strong but decaying red glow in that region of the barrel as if the barrel were heated to red hot upon firing and slowly cooled so as to no longer glow.
  • the decaying pulse generator comprises two transistors coupled as a darlington pair with a base of the first transistor being driven by an RC circuit triggered on by the complete pulling of the trigger with the darlington switch decaying to the off state as a charge on the capacitor of the RC circuit decays to the quiescent value.
  • the target is in the general form of a helmet, again having a space age like design, characterized in outer appearance by enlarged ear regions 51 and a top infrared transparent cap 52 housing an infrared detector 54 so as to effectively have a 360 degree field of view.
  • a speaker 56 Located within one of the protruding ear regions 51 is a speaker 56, for emitting sounds to a player wearing the helmet in a manner yet to be described.
  • On the face of the helmet is an elongated red translucent window 58 behind which are eight LED's 60 which as shall be subsequently described are sequentially pulsed on from left to right then back to left, back to right, etc. as if scanning back and forth. Below the scanner are six additional individual LED's which as shall be subsequently seen, comprise a visually perceivable score keeping system.
  • FIG. 5 A block diagram of the electronics in the helmet of Figures 2 and 3 may be seen in Figure 5.
  • the LED's 60 of Figures 2 and 3, together with the associated electronics are shown as the scanner electronics 62 operative from the system clocks 64.
  • an inverter having the input thereof coupled to ground through a capacitor and the output thereof coupled back to the input through a resister forms a 10 hz oscillator, which in turn drives a three bit up/down counter completing a binary count upward from zero through seven, then back downward to zero, back up to seven, etc.
  • the output of the counter is provided and coupled to a decoder which decodes the three bit binary input thereto to provide the sequential one of eight outputs to drive the eight LED's 60 in a sequential back and forth manner as described.
  • the infrared detector or receiver 54 shown in Figures 2 and 3, is also shown in Figure 5.
  • the receiver provides a signal to a tone decoder 60, functioning as a frequency discrimination circuit to only detect signals at or about the 40 Khz frequency of oscillator 40 of Figure 4.
  • the output of the tone decoder 60 is provided to the control delay logic 62, which controls the audio generation logic 64, providing a signal to audio amplifier 66 for the speaker 56 in the helmet.
  • the output of the control delay logic is also coupled to a hit counter 68, which counts the number of hits on the infrared receiver 54 and provides that count to the hit display logic 70, which includes the six L ED 's 72 shown in Figures 2 and 3.
  • the hit counter 68 in the preferred embodiment, is a binary coded digital upcounter coupled to the hit display logic 70, including a decoder to decode the count of one of the six LED's depending upon the decoded count.
  • a second such decoder operates on the same input as the first to result in the same decoded count, the output of which determines the resultant coupling of the heartbeat tone control logic 7 4 , which provides a signal to the audio generation logic 64 to provide an output for speaker 56 simulating a heartbeat sound having a pulse rate dependent upon the total count of the hit counter.
  • the heartbeat tone control logic 74 When the hit counter 68 is reset to zero, the heartbeat tone control logic 74 generates the simulated heartbeat sound through speaker 56 of an ordinary pulse rate, but each time the player is hit or tagged by an opponent, the hit is registered by the hit counter 68 and the simulated heart rate is increased to simulate increasing stress. A side effect of the increasing heart rate is to audibly communicate to the player the current score as the LED's displaying the number of hits are not generally visible to the player himself.
  • the hit and end of play tone select 76 also controls the audio generation logic to provide a hit sound through speaker 56.
  • the hit and end of play tone select 76 being coupled to the scanner electronic 62, primarily to use the low frequency of the scanner and to control the beginning and end of play tones provided distinctive indications of the ready and end of play status of the system.
  • At least two players are each equipped with a helmet/target and a ray gun.
  • the helmet is powered up and the scanning LED's begin scanning back and forth.
  • the scoring LED's are not lit at this time.
  • the helmet speakers emit an alternating high and low tone to indicate the beginning of a game. After a short time, the alternating tones are replaced by the heartbeat sound at the slowest pulse frequency.
  • the game is played until a player is hit six times. At that point, the out of game sound is generated, consisting of alternating high low tones, and the heartbeat tone becomes a steady tone, indicating no heart beat. To start a new game, the reset switch on the helmet is deactivated.
  • the target in the preferred embodiment is shown as a helmet, in an alternate embodiment, a chest plate or belted-on target could be utilized. Additionally, a 360 degree beam detector is not required. The detector may be configured so as to require a face to face hit before registering.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Toys (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Position Input By Displaying (AREA)
EP87300893A 1986-02-07 1987-02-02 Spiel mit Zielschiessen Withdrawn EP0232157A3 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US82781086A 1986-02-07 1986-02-07
US827810 1997-04-11

Publications (2)

Publication Number Publication Date
EP0232157A2 true EP0232157A2 (de) 1987-08-12
EP0232157A3 EP0232157A3 (de) 1989-01-25

Family

ID=25250232

Family Applications (1)

Application Number Title Priority Date Filing Date
EP87300893A Withdrawn EP0232157A3 (de) 1986-02-07 1987-02-02 Spiel mit Zielschiessen

Country Status (2)

Country Link
EP (1) EP0232157A3 (de)
JP (1) JPS62210396A (de)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2200732A (en) * 1987-02-05 1988-08-10 Tomy Kogyo Co Shooting game apparatus
EP0421462A1 (de) * 1989-10-05 1991-04-10 Dieter Dr. Werdier Lichtpistole
WO1993012399A1 (de) * 1991-07-12 1993-06-24 Michael Brewka Lichtstrahlschusswaffe mit zielvorrichtung
WO1994003770A1 (en) * 1992-08-10 1994-02-17 Golden Grid Limited Light-emitting gun for an electronic shooting game
ES2107349A1 (es) * 1993-11-26 1997-11-16 Sega Enterprises Kk Pistola lanzarrayos de juguete.
US6814667B2 (en) 2001-07-27 2004-11-09 Robert W. Jeffway, Jr. eTroops infrared shooting game
US7858941B2 (en) 2002-02-02 2010-12-28 Qinetiq Limited Device and method for the calibration and control of thermal detectors
RU2468326C2 (ru) * 2010-11-18 2012-11-27 Открытое Акционерное Общество "Центральное Конструкторское Бюро Точного Приборостроения" Лазерный имитатор стрельбы
CN111023893A (zh) * 2020-01-10 2020-04-17 河北铭信兴华电子科技有限公司 一种实兵激光模拟对抗训练系统

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0773699A1 (de) * 1994-05-31 1997-05-14 Capcom Co., Ltd. Schallabtasteinrichtung, spielgerät, verfahren zu dessen steuerung, spielgerät mit lichtstrahl und akustisches gerät

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3434226A (en) * 1967-02-28 1969-03-25 Aai Corp Pulse discriminating hit indicator arrangement
US3898747A (en) * 1974-06-24 1975-08-12 Us Navy Laser system for weapon fire simulation
US4142722A (en) * 1978-01-30 1979-03-06 Atari, Inc. Seat mounted simulated weapon and target shooting game
US4487583A (en) * 1981-06-15 1984-12-11 Jaycor Receiver garment for weapons engagement simulation system
US4545583A (en) * 1982-12-23 1985-10-08 Showdown Electronics, Inc. Electronic gun and target apparatus and method
CA1205557A (en) * 1984-01-31 1986-06-03 George A. Carter, Iii Amusement game

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2200732A (en) * 1987-02-05 1988-08-10 Tomy Kogyo Co Shooting game apparatus
GB2200732B (en) * 1987-02-05 1990-02-28 Tomy Kogyo Co Improvements in or relating to target assemblies for use in shooting games.
EP0421462A1 (de) * 1989-10-05 1991-04-10 Dieter Dr. Werdier Lichtpistole
WO1991005216A1 (de) * 1989-10-05 1991-04-18 Dieter Werdier Lichtpistole
WO1993012399A1 (de) * 1991-07-12 1993-06-24 Michael Brewka Lichtstrahlschusswaffe mit zielvorrichtung
WO1994003770A1 (en) * 1992-08-10 1994-02-17 Golden Grid Limited Light-emitting gun for an electronic shooting game
ES2107349A1 (es) * 1993-11-26 1997-11-16 Sega Enterprises Kk Pistola lanzarrayos de juguete.
US6814667B2 (en) 2001-07-27 2004-11-09 Robert W. Jeffway, Jr. eTroops infrared shooting game
US7306523B1 (en) 2001-07-27 2007-12-11 Jeffway Jr Robert W Etroops infrared shooting game
US7858941B2 (en) 2002-02-02 2010-12-28 Qinetiq Limited Device and method for the calibration and control of thermal detectors
RU2468326C2 (ru) * 2010-11-18 2012-11-27 Открытое Акционерное Общество "Центральное Конструкторское Бюро Точного Приборостроения" Лазерный имитатор стрельбы
CN111023893A (zh) * 2020-01-10 2020-04-17 河北铭信兴华电子科技有限公司 一种实兵激光模拟对抗训练系统

Also Published As

Publication number Publication date
JPS62210396A (ja) 1987-09-16
EP0232157A3 (de) 1989-01-25

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Inventor name: HAIR, JAMES

Inventor name: SAALFRANK, JACK

Inventor name: MCKEEFERY, JAMES

Inventor name: BARRETT, RICHARD

Inventor name: SMALL, DAVID