EP1730698A1 - Bilderzeugung - Google Patents

Bilderzeugung

Info

Publication number
EP1730698A1
EP1730698A1 EP05706241A EP05706241A EP1730698A1 EP 1730698 A1 EP1730698 A1 EP 1730698A1 EP 05706241 A EP05706241 A EP 05706241A EP 05706241 A EP05706241 A EP 05706241A EP 1730698 A1 EP1730698 A1 EP 1730698A1
Authority
EP
European Patent Office
Prior art keywords
stegspace
interfaces
image
authors
movement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP05706241A
Other languages
English (en)
French (fr)
Other versions
EP1730698A4 (de
Inventor
Michael Nicholas Kefaloukos
Robert Balas
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2004901323A external-priority patent/AU2004901323A0/en
Application filed by Individual filed Critical Individual
Publication of EP1730698A1 publication Critical patent/EP1730698A1/de
Publication of EP1730698A4 publication Critical patent/EP1730698A4/de
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/00Two-dimensional [2D] image generation
    • G06T11/60Creating or editing images; Combining images with text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Definitions

  • A. Stegspace Reality 10 2005 is so named by Dr. Michael Kefaloukos and Mr, Robert Balas when referring to a concept which describes the phenomenon produced through, or resulting from a
  • Stegspace Reality* 5 Imagery as Cinematic Enhancement Usage of such imagery as depicted in the accompanying diagram labelled "Potential for Cinematic Imagery " (Page 7) clearly creates a visual vehicle capable of delivering complex meaning.
  • the head of Leonardo Da Vinci appears in the spaces created from contributions of landscape interfaces collaborating with those of animal and bird in flight. It is envisaged that such manipulation of interfacial contribution would advance the enjoyment of the 3D cinematic experience.
  • the process of producing Stegspace Reality* imagery is envisaged as potentially contributory to the innovation necessary for the development of the Advertisement industry.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
EP05706241A 2004-03-12 2005-03-04 Bilderzeugung Withdrawn EP1730698A4 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2004901323A AU2004901323A0 (en) 2004-03-12 The process of Steg object formation in Stegspace
PCT/AU2005/000196 WO2005088545A1 (en) 2004-03-12 2005-03-04 Image creation

Publications (2)

Publication Number Publication Date
EP1730698A1 true EP1730698A1 (de) 2006-12-13
EP1730698A4 EP1730698A4 (de) 2007-05-23

Family

ID=34975790

Family Applications (1)

Application Number Title Priority Date Filing Date
EP05706241A Withdrawn EP1730698A4 (de) 2004-03-12 2005-03-04 Bilderzeugung

Country Status (3)

Country Link
US (1) US20070060338A1 (de)
EP (1) EP1730698A4 (de)
WO (1) WO2005088545A1 (de)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8313370B2 (en) * 2008-09-02 2012-11-20 Tetris Holding Llc Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems
US9691289B2 (en) * 2010-12-22 2017-06-27 Brightstar Learning Monotonous game-like task to promote effortless automatic recognition of sight words
US9138641B2 (en) * 2011-03-31 2015-09-22 Tetris Holding, Llc Systems and methods for manipulation of objects
CN104285249B (zh) * 2012-05-09 2018-06-01 皇家飞利浦有限公司 用于支持人的行为改变的设备和方法
US10456686B2 (en) * 2012-09-05 2019-10-29 Zynga Inc. Methods and systems for adaptive tuning of game events
US9724606B2 (en) 2014-09-09 2017-08-08 Zynga Inc. Systems and methods for indicating positions of selected symbols in a target sequence
US9757650B2 (en) * 2014-09-10 2017-09-12 Zynga Inc. Sequencing and locations of selected virtual objects to trigger targeted game actions
US10561944B2 (en) 2014-09-10 2020-02-18 Zynga Inc. Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files
US9675889B2 (en) 2014-09-10 2017-06-13 Zynga Inc. Systems and methods for determining game level attributes based on player skill level prior to game play in the level
US10409457B2 (en) * 2014-10-06 2019-09-10 Zynga Inc. Systems and methods for replenishment of virtual objects based on device orientation
CN108573515B (zh) * 2017-03-10 2022-03-01 阿里巴巴集团控股有限公司 一种合图生成方法及装置、合图模板生成方法及装置
US20220395741A1 (en) * 2019-11-19 2022-12-15 Within Unlimited, Inc. Activity tracking and feedback in real-time shared virtual reality environment
US11857882B1 (en) * 2022-06-29 2024-01-02 Superplay Ltd Altering computer game tiles having multiple matchable ends
US12548408B2 (en) * 2022-11-03 2026-02-10 Igt Symbol accumulation sequence with one or more different enhancement features

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US4157182A (en) * 1977-01-10 1979-06-05 Levine Alfred B Falling target light game and target practice device
US4322074A (en) * 1980-01-18 1982-03-30 Mattel, Inc. Electronic game system
USRE36675E (en) * 1990-06-22 2000-04-25 Nintendo Co., Ltd. Game apparatus and memory cartridge used therefor
US5265888A (en) * 1990-06-22 1993-11-30 Nintendo Co., Ltd. Game apparatus and memory cartridge used therefor
JPH1066784A (ja) * 1996-06-18 1998-03-10 Konami Co Ltd 連続的につながった同種の物体が消去されるゲームにおける物体の移動方法、ゲーム装置、ゲームシステム及びゲームプログラムデータが記録されたコンピュータ可読可能な記録媒体
JPH10165649A (ja) * 1996-10-09 1998-06-23 Sega Enterp Ltd ゲーム処理装置、ゲーム処理方法および記録媒体
JP2000513477A (ja) * 1998-04-30 2000-10-10 ムラオヴィッチ ドゥサン フィールド内での対象物の配向プロシージャおよびこの配向プロシージャの適用
JP3998858B2 (ja) * 1999-05-28 2007-10-31 株式会社バンダイナムコゲームス ゲーム装置、ゲーム装置の画像処理方法および記録媒体
US7104885B2 (en) * 2001-03-27 2006-09-12 Walker Digital, Llc Systems and methods wherein a reconfiguration rule is not indicated during at least a portion of game play
JP2003062341A (ja) * 2001-08-22 2003-03-04 Nintendo Co Ltd ゲームシステム、パズルゲームプログラムおよびプログラムを記憶した記憶媒体
US7037191B2 (en) * 2002-05-01 2006-05-02 Igt Gaming device having multiple pay slots
US20050043075A1 (en) * 2003-08-18 2005-02-24 Liang-Yu Lin Computer game with matchable blocks
JP3774221B2 (ja) * 2004-05-28 2006-05-10 株式会社バンダイ ゲーム装置、その制御方法及びコンピュータプログラム

Non-Patent Citations (5)

* Cited by examiner, † Cited by third party
Title
ANONYMOUS: "The New Tetris"[Online] 31 July 1999 (1999-07-31), XP002427975 Retrieved from the Internet: URL:http://en.wikipedia.org/wiki/The_New_Tetris> [retrieved on 2007-04-03] *
DALI, S.: "The Skull of Zurbaran"[Online] 1956, XP002427972 Retrieved from the Internet: URL:http://www.virtualdali.com/56SkullOfZurbaran.html> [retrieved on 2007-04-03] *
ESCHER M.C.: "Eight Heads"[Online] 1922, XP002427974 Retrieved from the Internet: URL:http://cgfa.sunsite.dk/escher/p-escher2.htm> [retrieved on 2007-04-03] *
HALSMANN, P.: "Dali Skull"[Online] 1951, XP002427973 Retrieved from the Internet: URL:http://www.afterimagegallery.com/halsmanskull.htm> [retrieved on 2007-04-03] *
See also references of WO2005088545A1 *

Also Published As

Publication number Publication date
WO2005088545A1 (en) 2005-09-22
EP1730698A4 (de) 2007-05-23
US20070060338A1 (en) 2007-03-15

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