EP1730698A1 - Bilderzeugung - Google Patents
BilderzeugungInfo
- Publication number
- EP1730698A1 EP1730698A1 EP05706241A EP05706241A EP1730698A1 EP 1730698 A1 EP1730698 A1 EP 1730698A1 EP 05706241 A EP05706241 A EP 05706241A EP 05706241 A EP05706241 A EP 05706241A EP 1730698 A1 EP1730698 A1 EP 1730698A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- stegspace
- interfaces
- image
- authors
- movement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—Two-dimensional [2D] image generation
- G06T11/60—Creating or editing images; Combining images with text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Definitions
- A. Stegspace Reality 10 2005 is so named by Dr. Michael Kefaloukos and Mr, Robert Balas when referring to a concept which describes the phenomenon produced through, or resulting from a
- Stegspace Reality* 5 Imagery as Cinematic Enhancement Usage of such imagery as depicted in the accompanying diagram labelled "Potential for Cinematic Imagery " (Page 7) clearly creates a visual vehicle capable of delivering complex meaning.
- the head of Leonardo Da Vinci appears in the spaces created from contributions of landscape interfaces collaborating with those of animal and bird in flight. It is envisaged that such manipulation of interfacial contribution would advance the enjoyment of the 3D cinematic experience.
- the process of producing Stegspace Reality* imagery is envisaged as potentially contributory to the innovation necessary for the development of the Advertisement industry.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2004901323A AU2004901323A0 (en) | 2004-03-12 | The process of Steg object formation in Stegspace | |
| PCT/AU2005/000196 WO2005088545A1 (en) | 2004-03-12 | 2005-03-04 | Image creation |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP1730698A1 true EP1730698A1 (de) | 2006-12-13 |
| EP1730698A4 EP1730698A4 (de) | 2007-05-23 |
Family
ID=34975790
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP05706241A Withdrawn EP1730698A4 (de) | 2004-03-12 | 2005-03-04 | Bilderzeugung |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20070060338A1 (de) |
| EP (1) | EP1730698A4 (de) |
| WO (1) | WO2005088545A1 (de) |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8313370B2 (en) * | 2008-09-02 | 2012-11-20 | Tetris Holding Llc | Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems |
| US9691289B2 (en) * | 2010-12-22 | 2017-06-27 | Brightstar Learning | Monotonous game-like task to promote effortless automatic recognition of sight words |
| US9138641B2 (en) * | 2011-03-31 | 2015-09-22 | Tetris Holding, Llc | Systems and methods for manipulation of objects |
| CN104285249B (zh) * | 2012-05-09 | 2018-06-01 | 皇家飞利浦有限公司 | 用于支持人的行为改变的设备和方法 |
| US10456686B2 (en) * | 2012-09-05 | 2019-10-29 | Zynga Inc. | Methods and systems for adaptive tuning of game events |
| US9724606B2 (en) | 2014-09-09 | 2017-08-08 | Zynga Inc. | Systems and methods for indicating positions of selected symbols in a target sequence |
| US9757650B2 (en) * | 2014-09-10 | 2017-09-12 | Zynga Inc. | Sequencing and locations of selected virtual objects to trigger targeted game actions |
| US10561944B2 (en) | 2014-09-10 | 2020-02-18 | Zynga Inc. | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files |
| US9675889B2 (en) | 2014-09-10 | 2017-06-13 | Zynga Inc. | Systems and methods for determining game level attributes based on player skill level prior to game play in the level |
| US10409457B2 (en) * | 2014-10-06 | 2019-09-10 | Zynga Inc. | Systems and methods for replenishment of virtual objects based on device orientation |
| CN108573515B (zh) * | 2017-03-10 | 2022-03-01 | 阿里巴巴集团控股有限公司 | 一种合图生成方法及装置、合图模板生成方法及装置 |
| US20220395741A1 (en) * | 2019-11-19 | 2022-12-15 | Within Unlimited, Inc. | Activity tracking and feedback in real-time shared virtual reality environment |
| US11857882B1 (en) * | 2022-06-29 | 2024-01-02 | Superplay Ltd | Altering computer game tiles having multiple matchable ends |
| US12548408B2 (en) * | 2022-11-03 | 2026-02-10 | Igt | Symbol accumulation sequence with one or more different enhancement features |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4157182A (en) * | 1977-01-10 | 1979-06-05 | Levine Alfred B | Falling target light game and target practice device |
| US4322074A (en) * | 1980-01-18 | 1982-03-30 | Mattel, Inc. | Electronic game system |
| USRE36675E (en) * | 1990-06-22 | 2000-04-25 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
| US5265888A (en) * | 1990-06-22 | 1993-11-30 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
| JPH1066784A (ja) * | 1996-06-18 | 1998-03-10 | Konami Co Ltd | 連続的につながった同種の物体が消去されるゲームにおける物体の移動方法、ゲーム装置、ゲームシステム及びゲームプログラムデータが記録されたコンピュータ可読可能な記録媒体 |
| JPH10165649A (ja) * | 1996-10-09 | 1998-06-23 | Sega Enterp Ltd | ゲーム処理装置、ゲーム処理方法および記録媒体 |
| JP2000513477A (ja) * | 1998-04-30 | 2000-10-10 | ムラオヴィッチ ドゥサン | フィールド内での対象物の配向プロシージャおよびこの配向プロシージャの適用 |
| JP3998858B2 (ja) * | 1999-05-28 | 2007-10-31 | 株式会社バンダイナムコゲームス | ゲーム装置、ゲーム装置の画像処理方法および記録媒体 |
| US7104885B2 (en) * | 2001-03-27 | 2006-09-12 | Walker Digital, Llc | Systems and methods wherein a reconfiguration rule is not indicated during at least a portion of game play |
| JP2003062341A (ja) * | 2001-08-22 | 2003-03-04 | Nintendo Co Ltd | ゲームシステム、パズルゲームプログラムおよびプログラムを記憶した記憶媒体 |
| US7037191B2 (en) * | 2002-05-01 | 2006-05-02 | Igt | Gaming device having multiple pay slots |
| US20050043075A1 (en) * | 2003-08-18 | 2005-02-24 | Liang-Yu Lin | Computer game with matchable blocks |
| JP3774221B2 (ja) * | 2004-05-28 | 2006-05-10 | 株式会社バンダイ | ゲーム装置、その制御方法及びコンピュータプログラム |
-
2005
- 2005-03-04 WO PCT/AU2005/000196 patent/WO2005088545A1/en not_active Ceased
- 2005-03-04 EP EP05706241A patent/EP1730698A4/de not_active Withdrawn
-
2006
- 2006-09-12 US US11/531,116 patent/US20070060338A1/en not_active Abandoned
Non-Patent Citations (5)
| Title |
|---|
| ANONYMOUS: "The New Tetris"[Online] 31 July 1999 (1999-07-31), XP002427975 Retrieved from the Internet: URL:http://en.wikipedia.org/wiki/The_New_Tetris> [retrieved on 2007-04-03] * |
| DALI, S.: "The Skull of Zurbaran"[Online] 1956, XP002427972 Retrieved from the Internet: URL:http://www.virtualdali.com/56SkullOfZurbaran.html> [retrieved on 2007-04-03] * |
| ESCHER M.C.: "Eight Heads"[Online] 1922, XP002427974 Retrieved from the Internet: URL:http://cgfa.sunsite.dk/escher/p-escher2.htm> [retrieved on 2007-04-03] * |
| HALSMANN, P.: "Dali Skull"[Online] 1951, XP002427973 Retrieved from the Internet: URL:http://www.afterimagegallery.com/halsmanskull.htm> [retrieved on 2007-04-03] * |
| See also references of WO2005088545A1 * |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2005088545A1 (en) | 2005-09-22 |
| EP1730698A4 (de) | 2007-05-23 |
| US20070060338A1 (en) | 2007-03-15 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
| 17P | Request for examination filed |
Effective date: 20061012 |
|
| AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU MC NL PL PT RO SE SI SK TR |
|
| RIC1 | Information provided on ipc code assigned before grant |
Ipc: G06T 11/00 20060101AFI20070405BHEP |
|
| A4 | Supplementary search report drawn up and despatched |
Effective date: 20070419 |
|
| DAX | Request for extension of the european patent (deleted) | ||
| 17Q | First examination report despatched |
Effective date: 20071108 |
|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
| 18D | Application deemed to be withdrawn |
Effective date: 20080520 |