JPH0683089U - Hitting toys - Google Patents
Hitting toysInfo
- Publication number
- JPH0683089U JPH0683089U JP3473693U JP3473693U JPH0683089U JP H0683089 U JPH0683089 U JP H0683089U JP 3473693 U JP3473693 U JP 3473693U JP 3473693 U JP3473693 U JP 3473693U JP H0683089 U JPH0683089 U JP H0683089U
- Authority
- JP
- Japan
- Prior art keywords
- doll
- hammer
- hole
- protrusion
- bellows
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 241000086550 Dinosauria Species 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000000630 rising effect Effects 0.000 description 1
- 229920003002 synthetic resin Polymers 0.000 description 1
- 239000000057 synthetic resin Substances 0.000 description 1
Landscapes
- Toys (AREA)
Abstract
(57)【要約】
【目的】 簡易な構成で複数人で楽しめる的叩き玩具を
提供する。
【構成】 ハンマー10頭部の下部に形成した蛇腹13
の下面に孔15を穿設する一方、人形20の上端には突
起21を設ける。ゲーム盤50の載置台53の上に人形
20を載せ、ランダムに上下動させて、上がってきた人
形20の突起21にハンマー10の孔15を係合させ
る。従来のように人形20にスプリングを設けず構成が
簡単になった。
(57) [Summary] [Purpose] To provide a hitting toy that can be enjoyed by multiple people with a simple structure. [Structure] Bellows 13 formed under the hammer 10 head
A hole 15 is formed in the lower surface of the doll 20, while a protrusion 21 is provided on the upper end of the doll 20. The doll 20 is placed on the mounting table 53 of the game board 50, and the doll 20 is randomly moved up and down to engage the hole 15 of the hammer 10 with the protrusion 21 of the doll 20 that has risen. Unlike the conventional art, the doll 20 is not provided with a spring and the structure is simplified.
Description
【0001】[0001]
本考案は、家庭用の的叩き玩具に関する。 The present invention relates to a household hitting toy.
【0002】[0002]
従来、この種の的叩き玩具としては、複数の孔からランダムに突出するモグラ 等の形態をした的を遊戯者がハンマーで叩き、的が内蔵したスプリングの作用で ゲーム盤から飛び出し、その叩くことのできた的の数の多少を競ってゲームを楽 しむものであった。 Conventionally, as a hitting toy of this kind, a player hits a target in the form of moles protruding randomly from multiple holes with a hammer, and the spring built into the target jumps out of the game board and hits it. The game was enjoyed by competing for the number of possible targets.
【0003】[0003]
上記従来例の構成では、的にスプリングを内蔵させなくてはならず構造が複雑 で、かつ壊れやすくなっていた。さらに、的がバラバラに飛び出すため複数の遊 戯者が同時に遊ぶことができなかった。 In the configuration of the above-mentioned conventional example, the spring must be built in, the structure is complicated, and it is easily broken. Furthermore, multiple players could not play at the same time because the targets jumped apart.
【0004】[0004]
上記の課題を解決するために本考案は、ハンマーの頭部の下部に形成した蛇腹 の下面に孔を穿設する一方、人形の上端には突起を設け、上記ハンマーの孔を人 形の上端の突起に係合させたことを特徴とする。 また、ハンマーの頭部の下部に形成した蛇腹の下面に突起を形成する一方、人 形の上端には孔を設け、上記ハンマーの突起を人形の上端の孔に係合させたこと を特徴とする。 In order to solve the above problems, the present invention forms a hole in the lower surface of the bellows formed in the lower part of the head of the hammer, while providing a projection on the upper end of the doll so that the hole of the hammer is formed in the upper end of the humanoid shape. It is characterized in that it is engaged with the projection of. In addition, while a protrusion is formed on the lower surface of the bellows formed at the lower part of the hammer head, a hole is provided at the upper end of the human shape, and the protrusion of the hammer is engaged with the hole at the upper end of the doll. To do.
【0005】[0005]
ゲーム盤の複数の載置台の上に人形を載せて、内蔵している上下機構を駆動さ せて、載置台をランダムに上下動させる。上がってきた人形の突起を狙ってハン マーを振り降ろし、蛇腹の下面に設けた孔を人形の突起に嵌合させる。 A doll is placed on a plurality of mounting bases on the game board, and the built-in vertical mechanism is driven to randomly move the mounting bases up and down. Aim the raised doll's protrusion and swing the hammer down to fit the hole in the bottom of the bellows into the doll's protrusion.
【0006】[0006]
本考案の実施例を図面に基づいて詳細に説明する。図1はゲーム盤の平面図、 図2はハンマーの側面図、図3はハンマー頭部の断面図および図6は人形の側面 図である。 An embodiment of the present invention will be described in detail with reference to the drawings. 1 is a plan view of a game board, FIG. 2 is a side view of a hammer, FIG. 3 is a sectional view of a hammer head, and FIG. 6 is a side view of a doll.
【0007】 ゲーム盤50は長方形であり、表面に複数の孔55を設けてある。この孔55 の下部には載置台53が上下動自在に形成されている。また、ゲーム盤50の内 部には載置台53の上下機構51が内蔵されている。この上下機構51は従来の ものと同様の機構である。この載置台53に人形20を載せる。The game board 50 is rectangular and has a plurality of holes 55 on its surface. A mounting table 53 is formed below the hole 55 so as to be vertically movable. Further, an up-and-down mechanism 51 of a mounting table 53 is built in the inside of the game board 50. The up-and-down mechanism 51 is a mechanism similar to the conventional one. The doll 20 is placed on the table 53.
【0008】 人形を叩くハンマー10は、柄11の端部に頭部12を設けてなる。頭部12 の下部は0.5mm程度の厚さの軟質の合成樹脂材料によって作られた蛇腹13 である。この蛇腹13の下面中央には、図4に示すように略方形の孔15が穿設 されている。この孔は図5に示すように略十字状の孔16でもよい。 なお、ハンマー10の頭部12内に笛17を取り付け、人形20を叩くたびに コミカルな音を出させても良い。A hammer 10 for hitting a doll is provided with a head 12 at an end of a handle 11. The lower part of the head 12 is a bellows 13 made of a soft synthetic resin material having a thickness of about 0.5 mm. In the center of the lower surface of the bellows 13, a substantially rectangular hole 15 is formed as shown in FIG. This hole may be a substantially cross-shaped hole 16 as shown in FIG. A whistle 17 may be attached to the head 12 of the hammer 10 to make a comical sound each time the doll 20 is hit.
【0009】 図6に示すものが、前記ハンマー10で叩く人形20である。この人形20は 例えば、恐竜を形どったもので、頂点に突起21を形成してなる。この突起21 が前述の蛇腹13の孔15あるいは孔16に嵌合する。この場合、蛇腹の作用で ハンマー10の孔15が人形20の突起21に嵌合し易くなるのである。 また、この人形20には従来のようにスプリングは内蔵されていないので構造 が簡易である。FIG. 6 shows a doll 20 hit by the hammer 10. This doll 20 is, for example, in the shape of a dinosaur, and has a protrusion 21 formed at the apex. The protrusion 21 fits into the hole 15 or the hole 16 of the bellows 13 described above. In this case, the hole 15 of the hammer 10 is easily fitted into the projection 21 of the doll 20 by the action of the bellows. Also, since the doll 20 does not have a built-in spring as in the prior art, the structure is simple.
【0010】 上記のように構成した、本実施例の作用を説明する。 ゲーム盤50の載置台53の上に人形20を載せる。上下機構51を駆動させ て、載置台53をランダムに上下動させて、上がってきた人形20の突起21を 狙ってハンマー10を振り降ろす。蛇腹13の孔15が人形20の突起21に嵌 合すれば、人形20はハンマー10に係合し、ハンマー10と共に手元に持って くることが出来る。The operation of this embodiment configured as described above will be described. The doll 20 is placed on the table 53 of the game board 50. The up-and-down mechanism 51 is driven to randomly move the mounting table 53 up and down, and the hammer 10 is swung down aiming at the protrusion 21 of the rising doll 20. When the hole 15 of the bellows 13 fits into the protrusion 21 of the doll 20, the doll 20 is engaged with the hammer 10 and can be brought with the hammer 10 at hand.
【0011】 このように自分で叩いた人形20は自分で持ってくることができる。そのため 2人で交互に叩いて遊ぶことができる。また、従来のように人形20にスプリン グを設ける必要がなく構成が簡単になった。さらに、人形20にはスプリングが 内蔵されていないため、ゲーム盤より飛び出して散らばることがない。In this way, the doll 20 hit by himself can be brought by himself. Therefore, two people can hit and play alternately. Further, unlike the conventional case, it is not necessary to provide the doll 20 with a spring, and the structure is simplified. Further, since the doll 20 does not have a built-in spring, it does not fly out of the game board and scatter.
【0012】 他の実施例としては、図7に示すように頭部12の蛇腹13の下面に、孔を穿 設する代わりに突起31を設けた。この場合、人形の頭頂部は凹部(図示せず) にしなくてはならない。As another embodiment, as shown in FIG. 7, a protrusion 31 is provided on the lower surface of the bellows 13 of the head 12 instead of forming a hole. In this case, the top of the doll must be a recess (not shown).
【0013】[0013]
本考案の的叩き玩具は簡易な構成であり、自分の叩いた的をハンマーと共に自 分の手元に持ってこれるため興趣が増す。また、同時に複数人で遊ぶことができ る。 The hitting toy of the present invention has a simple structure, and since the hitting target of oneself can be held with the hammer in its own hand, the interest is increased. You can also play with multiple people at the same time.
【図1】本考案の一実施例のゲーム盤の平面図FIG. 1 is a plan view of a game board according to an embodiment of the present invention.
【図2】本考案の一実施例のハンマーの側面図FIG. 2 is a side view of a hammer according to an embodiment of the present invention.
【図3】本考案の一実施例のハンマーの頭部の一部切欠
き断面図FIG. 3 is a partially cutaway sectional view of a head of a hammer according to an embodiment of the present invention.
【図4】本考案の一実施例の蛇腹の底面図FIG. 4 is a bottom view of a bellows according to an embodiment of the present invention.
【図5】本考案の一実施例の蛇腹の底面図FIG. 5 is a bottom view of a bellows according to an embodiment of the present invention.
【図6】本考案の一実施例の人形の側面図FIG. 6 is a side view of a doll according to an embodiment of the present invention.
【図7】本考案の他の実施例のハンマーの正面図FIG. 7 is a front view of a hammer according to another embodiment of the present invention.
10 ハンマー 13 蛇腹 15 孔 16 孔 20 人形 21 突起 50 ゲーム盤 53 載置台 10 Hammer 13 Bellows 15 Hole 16 Hole 20 Doll 21 Protrusion 50 Game Board 53 Placement Table
Claims (2)
面に孔を穿設する一方人形の上端には突起を設け、上記
ハンマーの孔を人形の突起に係合させる的叩き玩具。1. A striking toy in which a hole is formed in a lower surface of a bellows formed in a lower part of a hammer head, and a projection is provided at an upper end of the doll, and the hole of the hammer is engaged with the projection of the doll.
面に突起を形成する一方、人形の上端には孔を設け、上
記ハンマーの突起を人形上端の孔に係合させる的叩き玩
具。2. A hitting toy in which a protrusion is formed on the lower surface of the bellows formed at the lower part of the hammer head, and a hole is provided at the upper end of the doll so that the protrusion of the hammer is engaged with the hole at the upper end of the doll.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP1993034736U JP2508169Y2 (en) | 1993-05-21 | 1993-05-21 | Hitting toys |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP1993034736U JP2508169Y2 (en) | 1993-05-21 | 1993-05-21 | Hitting toys |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH0683089U true JPH0683089U (en) | 1994-11-29 |
| JP2508169Y2 JP2508169Y2 (en) | 1996-08-21 |
Family
ID=12422610
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP1993034736U Expired - Lifetime JP2508169Y2 (en) | 1993-05-21 | 1993-05-21 | Hitting toys |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2508169Y2 (en) |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS529587U (en) * | 1975-07-04 | 1977-01-22 | ||
| JPS5567782U (en) * | 1978-11-06 | 1980-05-09 |
-
1993
- 1993-05-21 JP JP1993034736U patent/JP2508169Y2/en not_active Expired - Lifetime
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS529587U (en) * | 1975-07-04 | 1977-01-22 | ||
| JPS5567782U (en) * | 1978-11-06 | 1980-05-09 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2508169Y2 (en) | 1996-08-21 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 19960213 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| EXPY | Cancellation because of completion of term |