JPH07204338A - Amusement machine management device - Google Patents
Amusement machine management deviceInfo
- Publication number
- JPH07204338A JPH07204338A JP6019788A JP1978894A JPH07204338A JP H07204338 A JPH07204338 A JP H07204338A JP 6019788 A JP6019788 A JP 6019788A JP 1978894 A JP1978894 A JP 1978894A JP H07204338 A JPH07204338 A JP H07204338A
- Authority
- JP
- Japan
- Prior art keywords
- game
- prize
- state
- gaming machine
- collected
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【産業上の利用分野】本発明は、遊技中に所定条件が成
立することに基づいて高い入賞率での遊技が行える特賞
状態を所定期間だけ保持する遊技内容の遊技機を管理す
る遊技機の管理装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine for managing a gaming machine having a gaming content that holds a special prize state for a prescribed period in which a game can be played with a high winning rate based on the satisfaction of a prescribed condition during the game. Regarding management device.
【0002】[0002]
【従来の技術】従来より、パチンコ機等の遊技機には、
遊技中に可変表示装置の停止表示図柄が特定図柄に一致
したり、変動入賞装置内の特別入賞口へ球が入賞するこ
と等を所定条件とし、該所定条件が満たされることによ
って、変動入賞装置を遊技者に不利な第1状態から遊技
者に有利な第2状態に変換する等して、高い入賞率での
遊技を行える特賞状態を予め定めた終了条件が満たされ
るまでの所定期間だけ保持する遊技内容のものが用いら
れてる。2. Description of the Related Art Conventionally, game machines such as pachinko machines are
The stop display symbol of the variable display device during a game matches a specific symbol, or a predetermined condition such as a ball winning a special winning opening in the variable winning device is set as a predetermined condition, and the variable winning device is satisfied by satisfying the predetermined condition. A special prize state in which a game with a high winning rate can be played is maintained for a predetermined period until a predetermined ending condition is satisfied by converting the first state that is unfavorable to the player to the second state that is advantageous to the player. The contents of the game to play are used.
【0003】そして、斯かる遊技機の特賞状態中におい
ては、変動入賞装置を第2状態に変換する等して入賞率
を高めることから、遊技者は該入賞率の高まった変動入
賞装置等へ入賞させることを目標として遊技を行い、該
入賞球に対する賞球を受けられることから、遊技者は比
較的多量の遊技利益を獲得できるのである。Then, while the gaming machine is in the special prize state, since the winning rate is increased by converting the variable winning apparatus to the second state or the like, the player shifts to the variable winning apparatus whose winning rate is increased. The player can obtain a relatively large amount of game profit by playing the game with the goal of winning the prize and receiving the prize ball for the prize-winning ball.
【0004】また、遊技機における特賞状態の発生情報
や該特賞遊技中の遊技情報等は、当該遊技店の各種遊技
機を総括的に管理する管理装置に送出され、特賞状態の
発生状況や特賞状態中における入賞球数等の管理情報を
管理装置が取得できるようになっている。Further, the information on the occurrence of the special state in the gaming machine, the information on the game during the special gaming, etc. is sent to a management device for comprehensively managing the various gaming machines in the gaming shop, and the situation of occurrence of the special state and the special prize are given. The management device can acquire management information such as the number of winning balls in the state.
【0005】[0005]
【発明が解決しようとする課題】しかし、上記したよう
な遊技機の特賞状態中に、遊技領域へ放出された遊技球
が遊技釘に引っかかって停留してしまうと、後続する遊
技球の進路が阻まれてしまい、状況によっては入賞確率
の高められた変動入賞装置等への入賞が略々不可能とな
って、特賞状態における十分な遊技利益を得る前に、特
賞状態が終了してしまうことにもなりかねない。このよ
うな特賞状態における遊技機の不具合は、遊技釘による
球止まりに限らず、変動入賞装置の開閉扉や開閉翼片等
が可動不能状態になって入賞率が高められない場合にも
生じ、遊技者は特賞状態での遊技利益を十分に獲得でき
ないこととなる。However, when the game ball discharged to the game area is caught by the game nail and stops during the special state of the game machine as described above, the path of the following game ball is changed. Depending on the situation, depending on the situation, it is almost impossible to win a variable winning device etc. with a higher winning probability, and the special prize state ends before obtaining sufficient gaming profit in the special prize state. It can be. The malfunction of the gaming machine in such a prize state occurs not only when the ball is stopped by the game nail, but also when the open / close door or the open / close wing pieces of the variable winning device cannot be moved and the winning rate cannot be increased. The player cannot obtain a sufficient game profit in the special prize state.
【0006】このような特賞状態中に発生した遊技機の
不具合は、管理装置で管理されておらず、当該遊技店の
店員が個別に対処するものとなっていた。従って、斯か
る特賞状態中の不具合が生じた遊技機の近傍に遊技店員
がいた場合には、不具合状態を確認した上で迅速に対処
することができるが、特賞状態中の不具合が生じた遊技
機の近傍に遊技店員がいなかった場合には、何ら対処さ
れないままに特賞状態が終了してしまい、遊技者は多大
な不利益を蒙ることになってしまう。[0006] Problems of the gaming machine that occur during such a prize state are not managed by the management device, and the clerk of the gaming shop must deal with them individually. Therefore, if there is a game store clerk near the gaming machine in which the malfunction occurs during the special prize state, it is possible to promptly deal with it after confirming the defective condition. If there is no game shop staff near the machine, the prize state ends without any action being taken, and the player suffers a great disadvantage.
【0007】なお、不具合の生じた遊技機へ遊技店員が
赴いた際に、遊技機の不具合が確認できれば、遊技者の
受けた不利益を解消できるようなサービスを遊技店側で
補償することもできるが、不具合の生じた遊技機へ遊技
店員が赴く前に球止まり等の不具合が自然に解消されて
しまうと、遊技店員が不具合の生じていた事実を確認で
きないことから、遊技店と遊技者との間にトラブルが生
ずることにもなりかねない。[0007] When a gaming shop employee goes to the gaming machine where the malfunction occurs, if the malfunction of the gaming machine can be confirmed, the gaming shop side can compensate for the service that can eliminate the disadvantages received by the player. Although it is possible, if the problem such as a ball stop naturally resolves before the game store staff goes to the game machine where the malfunction occurs, the game store staff cannot confirm the fact that the malfunction occurred, so the game store and the player Trouble may occur between and.
【0008】このような特賞状態中の不具合に迅速に対
処する方法として、遊技店の店員を増員する方法も考え
られるが、人件費の負担から遊技店経営のコストが高く
なってしまい、現実的ではない。[0008] As a method for promptly dealing with such a defect during the special prize state, a method of increasing the number of staff of a game shop can be considered, but the cost of managing the game shop becomes high due to the burden of labor cost, and it is practical. is not.
【0009】そこで、本発明は、特賞状態中の遊技機に
不具合が生じている蓋然性の高い状態を監視でき、しか
も、遊技機に不具合が生じた状態を遊技店員等が直接視
認することなく、該状態の有無を遊技店側で判断できる
ようにする遊技機の管理装置の提供を目的とする。Therefore, the present invention is capable of monitoring a high probability that the gaming machine in the prize state is defective, without the gaming shop staff directly observing the defective state of the gaming machine. It is an object of the present invention to provide a management device for a game machine, which allows a game store side to determine whether or not the state exists.
【0010】[0010]
【課題を解決するための手段】上記課題を解決するため
に、本発明に係る遊技機の管理装置(1)は、遊技中に
所定条件が成立することに基づいて高い入賞率での遊技
が行える特賞状態を所定期間だけ保持する遊技内容の遊
技機(2)を管理する遊技機の管理装置であって、上記
遊技機が特賞状態になることで、該遊技機より送出され
る特賞信号(B)に基づいて、当該遊技機が特賞状態に
なったことを検出する特賞状態検出手段(例えば監視部
26)と、上記特賞状態検出手段が特賞状態を検出する
ことに基づいて、当該遊技機の特賞状態における遊技の
進行状態を監視する特賞遊技進行状態監視手段(例えば
監視部26)と、上記特賞遊技進行状態監視手段の監視
結果が予め定めた適正な特賞遊技進行状態と異なる異常
特賞遊技進行状態であることを条件として、該異常特賞
遊技進行状態の発生を外部に報知する異常状態報知手段
(例えば異常状態報知部30)と、上記特賞遊技進行状
態監視手段の監視結果を記憶する監視結果記憶手段(例
えば監視結果記憶部29)と、を備えるものとした。In order to solve the above-mentioned problems, the management device (1) for a gaming machine according to the present invention is capable of playing a game with a high winning rate on the basis that a predetermined condition is satisfied during the game. A gaming machine management device for managing a gaming machine (2) having a game content that holds a possible prize state for a predetermined period, and when the gaming machine enters the prize state, a prize signal ( Based on B), the prize state detecting means (for example, the monitoring unit 26) for detecting that the game machine is in the prize state, and the game state machine based on the prize state detecting means detecting the prize state. Special prize game progress status monitoring means (for example, monitoring unit 26) for monitoring the progress status of the game in the special prize status, and an abnormal special prize game in which the monitoring result of the special prize game progress status monitoring means is different from a predetermined proper prize game progress status. Progress On the condition that there is, an abnormal state informing means (for example, an abnormal state informing section 30) for informing the occurrence of the abnormal special game progress state to the outside, and a monitoring result storage means for storing the monitoring result of the special game progress state monitoring means. (For example, the monitoring result storage unit 29).
【0011】[0011]
【作用】特賞状態検出手段が管理対象である遊技機の特
賞状態を検出すると、特賞遊技進行状態監視手段が特賞
遊技進行状態が異常特賞遊技進行状態であるか否かを監
視する。該特賞遊技状態監視手段の監視結果が異常特賞
遊技進行状態であった場合には、異常状態報知手段が該
状態の発生を外部に報知すると共に、監視結果記憶手段
が監視結果を記憶する。When the prize status detecting means detects the prize status of the gaming machine to be managed, the prize game progress status monitoring means monitors whether or not the prize game progress status is the abnormal prize game progress status. When the monitoring result of the prize game state monitoring means is the abnormal prize game progressing state, the abnormal state notifying means notifies the occurrence of the state to the outside, and the monitoring result storage means stores the monitoring result.
【0012】[0012]
【実施例】次に、本発明に係る遊技機の管理装置の実施
例を添付図面に基づいて詳細に説明する。DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, an embodiment of a game machine management apparatus according to the present invention will be described in detail with reference to the accompanying drawings.
【0013】図1は、遊技店における設置機器等の概略
を示すもので、各種の情報収集・処理・出力機能を備え
た管理装置1は、島設備に組み込まれて様々な遊技内容
の遊技を行える複数の遊技機2…、該遊技機2…の台間
に配設されて遊技に供する遊技媒体たる遊技球を遊技客
に貸し出す複数の台間球貸機3…、該台間球貸機3…か
ら遊技球を借り受けるために必要な有価データを記憶し
たカードを販売する複数のカード販売機4…、遊技店内
の視覚情報(静止画像や動画像)を取得する撮像手段と
しての監視カメラ5…、音声出力手段としてのスピーカ
6…等と接続してある。FIG. 1 shows an outline of equipment installed in a game shop. A management device 1 having various information collecting / processing / outputting functions is incorporated in an island facility to play various game contents. A plurality of gaming machines 2 that can be played, a plurality of gaming machines 2 that are arranged between the stands of the gaming machines 2 and lend a gaming ball that is a gaming medium to be used for a game to a player, and the gaming machine lending machine A plurality of card vending machines 4 that sell cards storing valuable data necessary for borrowing game balls from 3 ..., and a surveillance camera 5 as an imaging means for acquiring visual information (still image or moving image) in the game store. ..., a speaker 6 as a voice output means, etc. are connected.
【0014】また、管理装置1の概略構成は図2に示す
ようなもので、情報処理に関する中核となる演算処理回
路7に対して、上記遊技機2や台間球貸機3やカード販
売機4等から各種の情報が供給されると共に、各機器へ
の制御情報を出力するようにしてある。上記演算処理回
路7は各種の情報処理・出力制御に関する機能を予め備
え、パネルスイッチ群8を介して当該遊技店の経営者等
の指示を仰いだり受けたりし、必要な情報をプリンタ9
へ印字出力したり、モニタ制御装置10を介してモニタ
11に表示したりする。なお、本システム例において
は、管理装置1が監視カメラ5…やスピーカ6…を制御
する場合、常時においては人為的に操作される監視カメ
ラ制御装置12や放送出力装置13を介して、監視カメ
ラ5…やスピーカ7…を動作制御するものとしてある
が、上記監視カメラ制御装置12や放送出力装置13等
の機能を管理装置が備えるものとしてあっても良い。Further, the schematic configuration of the management device 1 is as shown in FIG. 2, in which the gaming machine 2, the inter-ball lending machine 3 and the card vending machine are provided for the arithmetic processing circuit 7 which is the core of the information processing. Various information is supplied from 4 and the control information to each device is output. The arithmetic processing circuit 7 is provided with various information processing / output control functions in advance, and receives or receives instructions from the amusement shop manager or the like through the panel switch group 8 and outputs necessary information to the printer 9.
It is printed out to or displayed on the monitor 11 via the monitor control device 10. In this system example, when the management device 1 controls the surveillance cameras 5 ... And the speakers 6 ..., the surveillance cameras are controlled via the surveillance camera control device 12 and the broadcast output device 13 which are always manually operated. 5 and the speakers 7 are controlled, but the management device may have the functions of the monitoring camera control device 12, the broadcast output device 13, and the like.
【0015】上記のような管理装置1によって管理され
る遊技機2…は、遊技媒体としての遊技球を用いて遊技
を行えるものであり、その遊技内容は機種に応じて種々
設定される。しかし、本発明に係る管理装置1は、「遊
技中に所定条件が成立することに基づいて、高い入賞率
での遊技が行える特賞状態となり、該特賞状態は所定条
件が満たされるまでの所定期間だけ保持される遊技内容
の遊技機2」を管理するのに好適なものであり、以下に
いう遊技機2は必ず上記の遊技内容を含むものとする。The gaming machines 2, ..., Which are managed by the management device 1 as described above, are capable of playing a game using a game ball as a game medium, and the contents of the game are variously set according to the model. However, the management device 1 according to the present invention states, "Based on the fact that a predetermined condition is satisfied during the game, a special prize state in which a game with a high winning rate can be performed is achieved, and the special prize state is a predetermined period until the predetermined condition is satisfied. It is suitable for managing the gaming machine 2 of the game content that is held only, and the gaming machine 2 described below necessarily includes the above-mentioned gaming content.
【0016】図3に示すように、遊技機2には図示を省
略した補給機構から球補給路14を介して球が補給され
るものとしてあり、この補給球を補給球検出器15によ
って検出・計数し、補給球の計数値が所定数(例えば1
0個)に達する毎に、補給球検出信号Aを管理装置1へ
送出する。また、遊技機2の遊技盤に形成された遊技領
域2aに放出された遊技球は全て遊技機2の裏面側へ一
旦回収し、回収球排出路16から図示を省略した回収樋
へ排出されるものとしてあり、この回収球を回収球検出
器17によって検出・計数し、回収球の計数値が所定数
(例えば10個)に達する毎に、回収球検出信号Cを管
理装置1へ送出する。As shown in FIG. 3, the gaming machine 2 is supposed to be replenished with spheres from a replenishing mechanism (not shown) through the sphere replenishing path 14, and this replenishing sphere is detected by the replenishing sphere detector 15. After counting, the count value of the supply ball is a predetermined number (eg, 1
Every time the number reaches 0, the supply ball detection signal A is sent to the management device 1. Further, all the game balls discharged to the game area 2a formed on the game board of the game machine 2 are once collected on the back side of the game machine 2 and discharged from the collected ball discharge path 16 to a collecting trough (not shown). The collected spheres are detected and counted by the collected sphere detector 17, and a collected sphere detection signal C is sent to the management device 1 every time the count value of the collected spheres reaches a predetermined number (for example, 10).
【0017】また、上記遊技機2は、遊技領域2a内に
配設された種々の遊技装置(例えば可変表示装置や変動
入賞装置等)や球排出装置等の動作制御を統括的に行う
電気的制御装置18を備え、当該遊技機2の遊技情報
(例えば、遊技中に賞として排出した賞球数や各種遊技
装置の動作回数等)を電気的制御装置18から管理装置
1へ送出したり、管理装置から受けた制御指令に基づい
て遊技機2の動作制御を行ったりするものである。そし
て、この電気的制御装置18は、当該遊技機2が特賞状
態になった場合に、特賞信号Bを管理装置1へ送出する
ものとしてあり、該特賞信号に基づいて管理装置1は各
遊技機2…の特賞状態の有無を知得できるのである。な
お、電気的制御装置18より送出される特賞信号は、特
賞状態中継続して出力されるものに限らず、特賞状態の
発生を報らせる旨の信号と特賞状態の終了を報らせる旨
の信号を個別に送出するようにしても良い。Further, the gaming machine 2 is an electrical system for integrally controlling the operation of various gaming devices (for example, a variable display device, a variable winning device, etc.) and a ball discharging device arranged in the gaming area 2a. The control device 18 is provided, and the game information of the game machine 2 (for example, the number of prize balls discharged as a prize during the game, the number of times of operation of various game devices, etc.) is sent from the electric control device 18 to the management device 1, The operation control of the gaming machine 2 is performed based on the control command received from the management device. Then, the electric control device 18 sends the prize signal B to the management device 1 when the gaming machine 2 is in the prize state, and the management device 1 is based on the prize signal. It is possible to know whether there is a special prize state of 2 ... The special prize signal sent from the electric control device 18 is not limited to the one that is continuously output during the special prize state, and the signal indicating that the special prize state is generated and the end of the special prize state are notified. Alternatively, the signals may be individually transmitted.
【0018】図4は、1台の遊技機2に対する管理装置
1の管理機能の一部のみを抽出して示した概略ブロック
図であり、本図に基づいて、管理装置1の遊技機2に対
する管理機能の詳細を説明する。FIG. 4 is a schematic block diagram showing only a part of the management functions of the management device 1 for one gaming machine 2, and based on this figure, the management device 1 for the gaming machine 2 is extracted. The details of the management function will be described.
【0019】遊技機2の補給球検出器15,電気的制御
装置18,回収球検出器17より送出された補給球検出
信号A,特賞信号B,回収球検出信号Cは、先ず管理装
置1内の入力部19によって波形整形される。First, the supply ball detection signal A, the prize signal B, and the recovery ball detection signal C sent from the supply ball detector 15, electric control device 18, and recovery ball detector 17 of the gaming machine 2 are stored in the management device 1. The waveform is shaped by the input unit 19 of.
【0020】上記補給球検出信号は補給球数計数部20
へ供給されるものとしてあり、該補給球数計数部20は
補給球検出信号に基づいて当該遊技機2への補給球の総
数を計数してゆく。また、回収球検出信号は回収球数計
数部21へ供給されるものとしてあり、該回収球数計数
部21は回収球検出信号に基づいて当該遊技機2から回
収された回収球が存することを検出する回収球検出機能
と、回収球検出信号に基づいて当該遊技機2から回収さ
れた回収球の累計値を計数する回収球数計数機能とを備
える。The supply ball detection signal is supplied to the supply ball number counting section 20.
The replenishment sphere number counting unit 20 counts the total number of replenishment spheres to the game machine 2 based on the replenishment sphere detection signal. Further, the collected ball detection signal is supplied to the collected ball number counting section 21, and the collected ball number counting section 21 confirms that there is a collected ball collected from the gaming machine 2 based on the collected ball detection signal. It is provided with a collected ball detecting function for detecting and a collected ball number counting function for counting the cumulative value of the collected balls collected from the gaming machine 2 based on the collected ball detection signal.
【0021】そして、補給球数計数部20の補給球数カ
ウンタのカウント値と、回収球数計数部21の回収球数
カウンタのカウント値は比較部22へ供給されるものと
してあり、該比較部22は「差球数設定部23によって
設定された設定値を記憶する設定差球数記憶部24の記
憶値たる設定差球数」と「回収球数カウンタのカウント
値と補給球数カウンタのカウント値との差たる実差球
数」を比較し、実差球数が設定差球数に一致したと判定
すると、比較部22は完了信号を報知部25へ送出し、
該完了信号を受けた報知部25から当該遊技機2へ打ち
止め信号が送出され、打球発射装置の動作を不能動化す
る等の手段を講じて、当該遊技機2における遊技を不能
にする。The count value of the supply ball number counter of the supply ball number counting unit 20 and the count value of the collected ball number counter of the collected ball number counting unit 21 are supplied to the comparison unit 22. Reference numeral 22 denotes “a set difference ball number that is a stored value in the set difference ball number storage unit 24 that stores the set value set by the difference ball number setting unit 23”, a “count value of a collected ball number counter, and a count of a supply ball number counter. If the actual difference sphere number is determined to match the set difference sphere number, the comparison unit 22 sends a completion signal to the notification unit 25.
When the notification unit 25 receives the completion signal, a stop signal is sent to the game machine 2, and the game in the game machine 2 is disabled by taking measures such as immobilizing the operation of the hitting ball launching device.
【0022】すなわち、当該遊技機2へ補給した球の総
数と当該遊技機2から回収した球の総数との差は、遊技
者が獲得した遊技利益量の指標となるので、当該遊技機
2で遊技者の獲得できる遊技利益の上限に応じた差球数
を差球数設定部23を介して遊技店側で設定しておくこ
とにより、当該設定値に応じた遊技利益を遊技者が獲得
したと看做しうる状態(比較部22による一致判定)に
なると、当該遊技機2の打ち止め制御が管理装置1によ
って自動的に行われるのである。なお、管理装置1によ
る打ち止め制御に際しては、遊技機2を不能動化するだ
けでなく、打ち止め状態になったことを当該遊技機に表
示させるようにしたり、打ち止め状態になった遊技機2
の管理番号を遊技店員に報知する等の必要な措置を行わ
せるようにしても良い。That is, the difference between the total number of balls replenished to the game machine 2 and the total number of balls collected from the game machine 2 is an index of the game profit gained by the player. By setting the number of difference balls according to the upper limit of the game profit that the player can obtain by the game store side through the difference ball number setting unit 23, the player gains the game profit according to the set value. When it becomes a state that can be regarded as (the matching determination by the comparison unit 22), the stopping control of the gaming machine 2 is automatically performed by the management device 1. In addition, in stopping control by the management device 1, not only the gaming machine 2 is disabled, but also the fact that it is in the stopped state is displayed on the game machine, or the gaming machine 2 in the stopped state is displayed.
It is also possible to make the necessary measures such as notifying the game shop staff of the management number.
【0023】一方、遊技機2が特賞状態となることで管
理装置1へ供給される特賞信号は監視部26へ入力さ
れ、該監視部26が備える特賞状態検出手段は特賞信号
の入力に基づいて当該遊技機2が特賞状態になったこと
を検出し、特賞状態中の遊技進行状態に対する監視機能
が発揮されるものとしてある。すなわち、特賞状態中の
遊技機2に不具合が生じていない適正な特賞遊技が進行
している蓋然性の高い状態を遊技店側で任意に想定し、
この想定される状態を適正状態設定部27を介して予め
設定しておき、該適正状態設定部27による設定内容を
記憶保持する設定状態記憶部28から供給される適正な
特賞遊技進行状態に該当するか否かを監視部26が監視
するようになるのである。なお、監視部26による監視
結果は監視結果記憶部29に記憶保持させるものとして
ある。On the other hand, when the gaming machine 2 is in the prize state, the prize signal supplied to the management device 1 is input to the monitoring unit 26, and the prize state detecting means included in the monitoring unit 26 is based on the input of the prize signal. The fact that the gaming machine 2 is in the special prize state is detected, and the monitoring function for the game progress state in the special prize state is exhibited. That is, the game store side arbitrarily assumes a state in which there is a high probability that an appropriate special prize game is in progress without a defect in the gaming machine 2 in the special prize state,
This assumed state is set in advance via the appropriate state setting unit 27, and corresponds to an appropriate special prize game progress state supplied from the setting state storage unit 28 that stores and holds the setting content by the appropriate state setting unit 27. The monitoring unit 26 monitors whether or not to do so. The monitoring result of the monitoring unit 26 is stored and held in the monitoring result storage unit 29.
【0024】而して、監視部26による監視結果が、適
正な特賞遊技進行状態と異なる異常特賞遊技進行状態で
あった場合、監視部26は異常特賞遊技進行状態の発生
を示す旨の特賞異常信号を異常状態報知部30へ出力す
る。斯くして、異常状態報知部30によって異常特賞遊
技進行状態の発生を外部に報知することで、特賞状態中
の遊技機2に不具合が生じた可能性のあることを遊技店
員等に報らせ、迅速な対応を可能にするのである。ま
た、監視部26による監視結果は監視結果記憶部29に
記憶保持されているので、当該遊技機2に対する遊技店
員の対処が間に合わなかったような場合でも、上記監視
結果記憶部29の記憶内容によって、当該遊技機2に不
具合が生じていた可能性の有無を追認できるのである。If the result of monitoring by the monitoring unit 26 is an abnormal special game progress state different from the proper special game progress state, the monitoring unit 26 indicates a special abnormality indicating that an abnormal special game progress state has occurred. The signal is output to the abnormal state notification unit 30. In this way, the abnormal state notification unit 30 notifies the outside of the occurrence of the abnormal special prize game progress state, thereby informing the gaming shop clerk or the like that a malfunction may have occurred in the gaming machine 2 in the special prize state. It enables quick response. Further, since the monitoring result by the monitoring unit 26 is stored and held in the monitoring result storage unit 29, even if the game store clerk cannot handle the gaming machine 2 in time, the monitoring result storage unit 29 stores the monitoring result. It is possible to confirm whether or not there is a possibility that a malfunction has occurred in the gaming machine 2.
【0025】上述したように、管理装置1の監視部26
は、遊技機2が特賞状態になることで、該遊技機2より
送出される特賞信号Bに基づいて、当該遊技機2が特賞
状態になったことを検出する特賞状態検出手段、および
該特賞状態検出手段が特賞状態を検出することに基づい
て、当該遊技機2の特賞状態における遊技の進行状態を
監視する特賞遊技進行状態監視手段ととしての機能を備
えるものとし、この監視部26の上記特賞遊技進行状態
監視手段の監視結果が予め定めた適正な特賞遊技進行状
態と異なる異常特賞遊技進行状態である場合には、特賞
状態中の遊技機2に不具合が生じた蓋然性の高い異常特
賞遊技進行状態が発生した旨を異常報知手段としての異
常状態報知部30が報らせるので、遊技店の店員等によ
る迅速な処理を可能にすることができる。As described above, the monitoring unit 26 of the management device 1
Is a prize state detecting means for detecting that the gaming machine 2 is in the prize state, based on the prize signal B sent from the game machine 2, and the prize state detecting means. The state detecting means has a function as a special game progress state monitoring means for monitoring the progress state of the game in the special state of the gaming machine 2 based on the detection of the special state. When the monitoring result of the prize game progress status monitoring means is an abnormal prize game progress state different from a predetermined appropriate prize game progress state, it is highly probable that a malfunction has occurred in the gaming machine 2 in the prize state. Since the abnormal state notification unit 30 as the abnormality notification means informs that the progress state has occurred, it is possible to enable prompt processing by a clerk of the game store or the like.
【0026】また、監視部26の特賞遊技進行状態監視
手段による監視結果は監視結果記憶手段としての監視結
果記憶部29によって記憶されているので、遊技店員等
が遊技機2に生じた不具合を直接視認できなかった場合
でも、異常特賞遊技進行状態の発生が来歴として監視結
果記憶部29に記憶されているか否かで、該状態の有無
を遊技店側で略々確実に判断することが可能となる。Further, since the monitoring result by the special prize game progress monitoring means of the monitoring unit 26 is stored in the monitoring result storage unit 29 as the monitoring result storage unit, the game store staff directly detects the trouble caused in the gaming machine 2. Even if it cannot be visually recognized, whether or not the abnormal special prize game progress state is stored in the monitoring result storage unit 29 as a history can determine the presence or absence of the state substantially surely. Become.
【0027】なお、遊技機2の特賞状態中に生ずる不具
合として想定できる最も大きなものは、多量の遊技利益
を獲得不可能な状態になることである。例えば、遊技釘
へ打球が引っかかって球止まりが生じ、この停留球によ
って後続の球が流下することを妨げられた場合には、遊
技領域2a内の各種入賞領域へ打球が到達不能となるの
で、当然に遊技利益が獲得できなくなってしまう。斯か
る不具合が発生した場合、遊技領域2a内に打球が滞留
したままになり、入賞領域からもアウト口からも打球が
回収されないために、回収球が検出されなくなってしま
う。そこで、回収球に関連した適正状態を適正状態設定
部27に設定すると共に、回収球数計数部21が収集し
た回収球に関する情報(回収球検出情報や回収球数情
報)を監視部26へ供給することで、監視部26による
異常特賞遊技進行状態の監視を可能にした場合の制御例
を以下に示す。Incidentally, the biggest problem that can be assumed during the special prize state of the gaming machine 2 is that a large amount of gaming profit cannot be obtained. For example, when the hit ball is caught on the game nail and the ball stops, and when the stopped ball prevents the subsequent ball from flowing down, the hit ball cannot reach the various winning areas in the game area 2a. Naturally, you will not be able to earn gaming profit. When such a problem occurs, the hit ball remains in the game area 2a, and the hit ball is not collected from the winning area or the outlet, so that the collected ball cannot be detected. Therefore, the proper state related to the collected balls is set in the proper state setting unit 27, and the information about the collected balls collected by the collected ball number counting unit 21 (collected ball detection information and collected ball number information) is supplied to the monitoring unit 26. By doing so, a control example in the case of enabling the monitoring of the abnormal special prize game progress state by the monitoring unit 26 is shown below.
【0028】先ず、適正状態設定部27に設定する適正
情報を「予め定めた所定期間内に計数した回収球の計数
値が予め定めた所定数以上存すること」とした場合にお
ける監視部26の監視処理の概要を図5のフローチャー
トに基づいて説明する。なお、管理装置1にはタイマ部
31を設けてあり、該タイマ部31が水晶発振器等のク
ロックを分周して生成した基準クロックを計数すること
によって、監視部26は特賞遊技進行状態の監視に要す
る時間を計時するものとした。First, the monitoring of the monitoring unit 26 when the appropriate information set in the appropriate state setting unit 27 is "the count value of the collected balls counted within a predetermined predetermined period is equal to or larger than a predetermined number" The outline of the processing will be described based on the flowchart of FIG. The management device 1 is provided with a timer unit 31, and the timer unit 31 counts a reference clock generated by dividing a clock of a crystal oscillator or the like, so that the monitoring unit 26 monitors the progress of the prize game. The time taken for
【0029】監視部26は先ず遊技機2からの特賞信号
の有無を判定し、特賞信号がなければ監視処理を行うこ
となく処理を終了する。一方、特賞状態中継続して遊技
機2より送出される特賞信号が入力されていた場合に
は、回収球数計数部21の回収球数カウンタのカウント
値の変動値が規定値以下か判定する。すなわち、監視部
26が監視処理を開始した後に回収球数計数部21が回
収球検出信号(10個の回収球に対して1パルス)を受
信することに基づいて計数した回収球数の累計値(特賞
状態中における回収球の総数)が、適正状態設定部27
で設定された所定値(例えば1000個)以上に達した
か否かを判定するのである。The monitoring unit 26 first determines whether or not there is a special prize signal from the gaming machine 2, and if there is no special prize signal, the process is terminated without performing the monitoring process. On the other hand, when the prize signal transmitted from the gaming machine 2 is continuously input during the prize state, it is determined whether or not the fluctuation value of the count value of the number-of-collected-balls counter of the number-of-collected-balls counting unit 21 is less than or equal to the specified value. . That is, the cumulative value of the number of collected spheres counted based on the collected sphere number counting unit 21 receiving the collected sphere detection signal (1 pulse for 10 collected spheres) after the monitoring unit 26 starts the monitoring process. (Total number of collected balls in special prize state) is the appropriate state setting unit 27
It is determined whether or not the value has reached a predetermined value (for example, 1000 pieces) set in (1) or more.
【0030】そして、回収球数計数部21の回収球数カ
ウンタのカウント値の変動値が所定値に満たなければ、
適正状態設定部27で設定された所定時間(例えば3
分)経過したか否かを判定し、未だ所定時間が経過して
いなければ、一旦特賞管理処理を終了して、再び同様の
処理を行う。斯かる処理を繰り返す間に回収球数カウン
タのカウント値の変動値が設定値以上になると、タイマ
をクリアして監視処理を終了する。If the variation value of the count value of the number-of-collected-balls counter of the number-of-collected-balls counting unit 21 does not reach the predetermined value,
The predetermined time set by the appropriate state setting unit 27 (for example, 3
It is determined whether or not a minute) has elapsed, and if the predetermined time has not yet elapsed, the special prize management processing is temporarily terminated and the same processing is performed again. When the fluctuation value of the count value of the number-of-collected-balls counter becomes equal to or more than the set value while repeating such processing, the timer is cleared and the monitoring processing is ended.
【0031】しかし、特賞状態の発生から所定時間が経
過したにも拘わらず、回収球数カウンタのカウント値の
変動値が設定値に達しなかった場合には、当該遊技機2
に球止まり等の不具合が生じてしまうことによって回収
球数が減少したものと考えられ、特賞異常信号を異常状
態報知部30へ送出することにより、当該遊技機2に不
具合が生じた蓋然性の高いことを遊技店員等に報知する
のである。なお、適正状態設定部27で設定した設定時
間を経過する前に特賞状態が終了してしまった場合に
は、異常特賞遊技進行状態の判定が不可能になってしま
うので、当該遊技機2の遊技内容に応じた経過時間と変
動値とを設定しなければならないが、これは各遊技店等
で独自に案出するノウハウに属するものである。However, when the variation value of the count value of the number of collected balls counter does not reach the set value despite the lapse of a predetermined time from the occurrence of the prize state, the gaming machine 2 concerned.
It is considered that the number of collected balls has decreased due to the occurrence of a problem such as a ball stopping in the game machine. By sending a special prize abnormal signal to the abnormal condition notification unit 30, it is highly probable that the game machine 2 has a problem. This is notified to the game shop staff and the like. It should be noted that if the prize state ends before the set time set by the appropriate state setting unit 27 elapses, it becomes impossible to determine the abnormal prize game progress state. It is necessary to set the elapsed time and the variation value according to the contents of the game, but this belongs to the know-how uniquely devised by each game shop or the like.
【0032】次に、適正状態設定部27に設定する適正
情報を「回収球を検出する時間間隔が、予め定めた所定
時間以下であること」とした場合における監視部26の
監視処理の概要を図6のフローチャートに基づいて説明
する。Next, an outline of the monitoring process of the monitoring unit 26 in the case where the appropriate information set in the appropriate state setting unit 27 is "the time interval for detecting a collected ball is equal to or less than a predetermined time" is given. This will be described based on the flowchart of FIG.
【0033】監視部26は先ず遊技機2からの特賞信号
の有無を判定し、特賞信号がなければ監視処理を行うこ
となく処理を終了する。一方、特賞状態中継続して遊技
機2より送出される特賞信号が入力されていた場合に
は、回収球数計数部21の回収球数カウンタのカウント
値に変動があるか否かを判定し、カウント値に変動がな
ければ、適正状態設定部27で設定した所定時間(例え
ば1分)を経過したか否かを判定し、未だ所定時間が経
過していなければ、一旦特賞監視処理を終了して、再び
同様の処理を繰り返す。斯かる処理を繰り返す間に、回
収球数カウンタのカウント値が変動(増加)した場合に
は、タイマをクリアして監視処理を終了する。すなわ
ち、設定時間が経過する前に、遊技機2からの回収球検
出信号を回収球数計数部21が受信することに基づいて
回収球数カウンタのカウント値が変動していれば、当該
遊技機2に球止まり等の不具合が生じていない適正特賞
遊技進行状態であると判定できるのである。The monitoring unit 26 first determines whether or not there is a special prize signal from the gaming machine 2, and if there is no special prize signal, the process ends without performing the monitoring process. On the other hand, when the prize signal transmitted from the gaming machine 2 is continuously input during the prize state, it is determined whether or not the count value of the collected ball number counter of the collected ball number counting unit 21 is changed. If the count value does not fluctuate, it is determined whether or not a predetermined time (for example, 1 minute) set by the appropriate state setting unit 27 has passed, and if the predetermined time has not yet passed, the special prize monitoring process is temporarily terminated. Then, the same processing is repeated again. If the count value of the number of collected balls counter fluctuates (increases) while repeating such processing, the timer is cleared and the monitoring processing is ended. That is, if the count value of the number-of-collected-balls counter fluctuates based on that the number-of-collected-balls counting unit 21 receives the collected-ball detection signal from the gaming machine 2 before the set time elapses, if the gaming machine is concerned. It is possible to determine that the game is in the appropriate special prize game progress state in which there is no problem such as ball stopping in 2.
【0034】しかし、タイマにより計時する所定時間が
経過しても、未だ回収球数カウンタのカウント値に変動
がない場合には、当該遊技機2に球止まり等の不具合が
生じてしまうことによって回収球数が減少したものと考
えられ、特賞異常信号を異常状態報知部30へ送出する
ことにより、当該遊技機2に不具合が生じた蓋然性の高
いことを遊技店員等に報知するのである。なお、本実施
例における回収球検出器17は、所定数(10個)の回
収球を検出することを基準単位として回収球検出信号を
送出する構成であるので、基準単位量の回収球が検出さ
れる迄に要する時間を勘案して監視部26による監視時
間を1分に設定したが、この回収球数検出信号の受信間
隔の上限値たる監視時間は、回収球数検出信号の送出さ
れる基準単位量に応じて各遊技店等が独自に案出するノ
ウハウに属するものである。However, if the count value of the number-of-collected-balls counter does not fluctuate even after the lapse of a predetermined time counted by the timer, the gaming machine 2 is recovered due to a problem such as a ball stop. It is considered that the number of balls has decreased, and a special prize abnormal signal is sent to the abnormal state notification unit 30 to notify the gaming shop staff or the like that there is a high probability that a malfunction has occurred in the gaming machine 2. Note that the collected-ball detector 17 in this embodiment is configured to send a collected-ball detection signal with reference to detecting a predetermined number (10) of collected balls, so that a standard unit amount of collected balls is detected. Although the monitoring time by the monitoring unit 26 is set to 1 minute in consideration of the time required for the recovery, the monitoring time, which is the upper limit value of the reception interval of the number of collected balls detection signal, is the transmission of the number of collected balls detection signal. It belongs to the know-how independently devised by each game shop according to the standard unit amount.
【0035】また、管理装置1の監視部26は回収球数
情報あるいは回収球検出情報のみに基づいて異常特賞遊
技進行状態を検出するものに限定されず、回収球数情報
と回収検出情報とを組み合わせて、何れか一方の監視基
準が満たされた時点で異常特賞遊技進行状態と判定する
ようにしても良い。Further, the monitoring unit 26 of the management device 1 is not limited to the one that detects the abnormal special prize game progress state based on only the collected ball number information or the collected ball detection information, and collects the collected ball number information and the collected detection information. In combination, it may be determined to be in the abnormal prize game progressing state when either one of the monitoring criteria is satisfied.
【0036】さらに、異常特賞遊技進行状態の判定基準
も回収球に関連した情報を用いるものに限らず、特賞状
態中における入賞率の増大状態を判定基準としても良
い。例えば、入賞率を高めて遊技者の獲得できる遊技利
益を高めるための変動入賞装置を当該遊技機2が備える
場合には、該遊技機2の変動入賞装置へ入賞する球が著
しく少なく、予め設定した入賞率(所定時間内の発射球
数に対する入賞球数の割合)の下限値を下回る状態を、
異常特賞遊技進行状態と判定するようにしても良い。す
なわち、上記実施例で示した程度の回収球が存する場合
であっても、変動入賞装置の入賞領域へ至る球通路に球
止まりが生じて、変動入賞装置への球流入を阻害してい
ることも想定されるからである。このように、特賞状態
で入賞率が増大されているか否かを判定基準とすれば、
異常特賞遊技進行状態の有無を一層細かく監視すること
が可能となる。Further, the judgment standard of the abnormal special prize game progress state is not limited to the one using the information related to the collected balls, but the judgment state may be the increase state of the winning rate during the special prize state. For example, when the gaming machine 2 is provided with a variable winning device for increasing the winning rate and increasing the gaming profit that can be obtained by the player, the number of balls to be won in the variable winning device of the gaming machine 2 is extremely small, and preset. If the winning percentage (the ratio of the number of winning balls to the number of shot balls within a predetermined time) is below the lower limit,
You may make it determine with an abnormal special prize game progress state. That is, even when there are collected balls of the degree shown in the above embodiment, a ball stop occurs in the ball passage leading to the winning area of the variable winning device, which prevents the ball from flowing into the variable winning device. Is also assumed. In this way, if it is determined whether or not the winning rate is increased in the special prize state,
It becomes possible to monitor the presence or absence of the abnormal special prize game progress in more detail.
【0037】なお、遊技者の遊技技量が未熟なために特
賞状態での入賞率を高められない場合もあるので、特賞
状態中に入賞率が増大されていない状態を異常特賞遊技
進行状態と判定できない。そこで、特賞状態中における
入賞率を多段階的に設定しておくことで、特賞状態中に
おける異常状態の生じた可能性をレベル分けして来歴に
残したり、遊技店員等に報知したりするようにしても良
い。Since there are cases where the winning rate in the special prize state cannot be increased because the game amount of the player is immature, the state where the winning rate is not increased during the special prize state is judged as the abnormal special prize game progress state. Can not. Therefore, by setting the winning rate during the special prize state in multiple stages, it is possible to classify the possibility that an abnormal state has occurred during the special prize state into the history and inform the gaming shop staff etc. You can
【0038】例えば、変動入賞装置への入賞球が全く無
い状態から第1入賞率までの範囲に当該遊技機の入賞率
が存する場合には、特賞異常遊技進行状態である蓋然性
の最も高い第1レベルとして来歴を残すと共に、遊技店
員を当該遊技機へ早急に赴かせる指示を与え(インカム
等で遊技店員に直接報らせても良いし、暗号化した店内
放送を用いて報らせても良い)、上記第1入賞率から第
2入賞率(第1入賞率よりも若干入賞率が高い)までの
範囲に当該遊技機の入賞率が存する場合には、特賞異常
遊技進行状態である可能性が比較的高い第2レベルとし
て来歴を残すと共に、遊技店員に対して当該遊技機への
配慮を促す旨の指示を与え、上記第2入賞率から下限適
正入賞率(適正な入賞率と看做し得る入賞率の下限値)
迄の範囲に当該遊技機の入賞率が存する場合には、異常
特賞遊技進行状態である可能性もある第3レベルとして
の来歴を残し、特に遊技店員等への報知を行わないよう
な対応を、管理装置1がレベル判定に基づいて実行する
ようにしても良い。無論、レベル分けの判定基準や判定
レベルの段階数等は任意に設定して構わない。For example, when the winning rate of the gaming machine is in the range from the state where there is no winning ball to the variable winning apparatus to the first winning rate, the highest probability of being in the special prize abnormal game progress state is the first. In addition to leaving a history as a level, give instructions to the gaming shop staff to go to the gaming machine immediately (may be reported directly to the gaming shop staff with an income etc., or may be reported using encrypted in-store broadcasting) Good), if the winning rate of the gaming machine is in the range from the first winning rate to the second winning rate (the winning rate is slightly higher than the first winning rate), it is possible that the special prize abnormal game progress state. In addition to leaving a history as a relatively high second level, the game store staff is instructed to urge consideration of the gaming machine, and the lower limit appropriate winning rate (the appropriate winning rate Lower limit of possible winning rate)
If there is a winning rate of the game machine in the range up to the above, leave a history as the third level that may be in an abnormal special prize game progress state, and take measures not to particularly notify the game shop staff etc. Alternatively, the management device 1 may execute it based on the level determination. As a matter of course, the criteria for classifying the levels, the number of stages of the determination levels, etc. may be set arbitrarily.
【0039】[0039]
【発明の効果】以上説明したように、本発明に係る遊技
機の管理装置によれば、特賞状態検出手段が管理対象で
ある遊技機の特賞状態を検出することで、特賞遊技進行
状態監視手段が特賞遊技進行状態が異常特賞遊技進行状
態であるか否かを監視し、該特賞遊技状態監視手段の監
視結果が異常特賞遊技進行状態であった場合には、異常
状態報知手段が該状態の発生を自動的に外部へ報知でき
る。しかも、特賞遊技進行状態監視手段の監視結果を監
視結果記憶手段が記憶することによって、異常特賞遊技
進行状態についての来歴を残すことができる。As described above, according to the gaming machine management apparatus of the present invention, the prize status detecting means detects the prize status of the gaming machine to be managed, and the prize game progress status monitoring means. Monitors whether or not the special game progress status is abnormal special game progress status, and when the monitoring result of the special prize game status monitoring means indicates abnormal special game progress status, the abnormal status notification means indicates that Occurrence can be automatically notified to the outside. Moreover, since the monitoring result storage means stores the monitoring result of the special prize game progress status monitoring means, it is possible to leave a history of the abnormal special prize game progress status.
【0040】従って、特賞状態中の遊技機に不具合が生
じた蓋然性の高い異常特賞遊技進行状態が発生すると、
その旨を異常報知手段が報らせるので、遊技店の店員等
による迅速な処理を可能にすることができる。また、特
賞遊技進行状態監視手段による監視結果は監視結果記憶
手段によって記憶されているので、遊技店員等が遊技機
に生じた不具合を直接視認できなかった場合でも、異常
特賞遊技進行状態の発生が来歴として監視結果記憶手段
に記憶されているか否かで、該状態の有無を遊技店側で
略々確実に判断することが可能となる。すなわち、これ
らの相乗効果により、遊技者が不当な不利益を蒙って、
遊技者と遊技店との間に無用のトラブルが生ずるような
事態を極力防止できるので、遊技店経営において極めて
有用な遊技機の管理装置となる。Therefore, when an abnormal special prize game progressing state with a high probability that a failure occurs in the gaming machine in the special prize state occurs,
Since the abnormality notifying means informs that effect, it is possible to enable prompt processing by a clerk or the like of the game shop. Further, since the monitoring result by the prize game progress status monitoring means is stored in the monitoring result storage means, even if the game store clerk or the like cannot directly see the trouble caused in the gaming machine, the abnormal prize game progress status is generated. It is possible for the gaming shop side to almost certainly judge the presence or absence of the state depending on whether or not the history is stored in the monitoring result storage means. That is, due to these synergistic effects, the player suffers an unreasonable disadvantage,
Since it is possible to prevent as much as possible a situation in which an unnecessary trouble occurs between the player and the game store, the game machine management device is extremely useful in managing the game store.
【図1】管理装置を基幹とした遊技店におけるシステム
構成の概略図である。FIG. 1 is a schematic diagram of a system configuration in a game store with a management device as a backbone.
【図2】管理装置に対する入出力に関連した機能ブロッ
ク図である。FIG. 2 is a functional block diagram related to input / output with respect to a management device.
【図3】管理装置への出力信号に関連した遊技機の構成
を示す概略図である。FIG. 3 is a schematic diagram showing a configuration of a gaming machine related to an output signal to a management device.
【図4】異常特賞遊技進行状態の監視に関連した管理装
置の機能ブロック図である。FIG. 4 is a functional block diagram of a management device related to monitoring an abnormal special prize game progress state.
【図5】回収球数情報を用いた異常特賞遊技進行状態の
監視処理を示すフローチャートである。FIG. 5 is a flowchart showing a monitoring process of an abnormal special prize game progress state using the number of collected balls.
【図6】回収球検出信号を用いた異常特賞遊技進行状態
の監視処理を示すフローチャートである。FIG. 6 is a flowchart showing a monitoring process of an abnormal special prize game progress state using a collected ball detection signal.
1 管理装置 2 遊技機 26 監視部 29 監視状態記憶部 30 異常状態報知部 1 Management Device 2 Gaming Machine 26 Monitoring Unit 29 Monitoring State Storage Unit 30 Abnormal State Notification Unit
Claims (3)
いて高い入賞率での遊技が行える特賞状態を所定期間だ
け保持する遊技内容の遊技機を管理する遊技機の管理装
置であって、 上記遊技機が特賞状態になることで、該遊技機より送出
される特賞信号に基づいて、当該遊技機が特賞状態にな
ったことを検出する特賞状態検出手段と、 上記特賞状態検出手段が特賞状態を検出することに基づ
いて、当該遊技機の特賞状態における遊技の進行状態を
監視する特賞遊技進行状態監視手段と、 上記特賞遊技進行状態監視手段の監視結果が予め定めた
適正な特賞遊技進行状態と異なる異常特賞遊技進行状態
であることを条件として、該異常特賞遊技進行状態の発
生を外部に報知する異常状態報知手段と、 上記特賞遊技進行状態監視手段の監視結果を記憶する監
視結果記憶手段と、 を備えることを特徴とする遊技機の管理装置。1. A game machine management device for managing a game machine having a game content, which holds a special prize state in which a game with a high winning rate can be held for a predetermined period based on the satisfaction of a predetermined condition during a game, When the gaming machine is in the prize state, the prize state detecting means for detecting that the game machine is in the prize state based on the prize signal transmitted from the game machine, and the prize state detecting means are the prize states. Based on the detection of the state, the special game progress status monitoring means for monitoring the progress status of the game in the special status of the gaming machine, and the proper prize game progress predetermined by the monitoring result of the special game progress status monitoring means. Abnormal condition notification means for notifying the occurrence of the abnormal prize game progress status to the outside, provided that it is an abnormal prize game progress status different from the state, and the monitoring result of the prize game progress status monitoring means. Management device of the gaming machine, characterized in that it comprises a monitoring result storage means for 憶, the.
機の遊技領域に放出されて当該遊技機より回収された回
収球を計数する回収球計数機能を有し、予め定めた所定
期間内に計数した回収球の計数値が、予め定めた所定数
に満たないことを異常特賞遊技進行状態として監視する
ようにしたことを特徴とする請求項1に記載の遊技機の
管理装置。2. The prize game progress status monitoring means has a collected-ball counting function for counting the collected balls that have been discharged from the gaming area of the gaming machine and collected from the gaming machine, and within a predetermined predetermined period. The gaming machine management device according to claim 1, wherein the fact that the counted value of the counted collected balls is less than a predetermined number is monitored as an abnormal special prize game progress state.
機の遊技領域に放出されて当該遊技機より回収された回
収球を検出する回収球検出機能を有し、回収球を検出す
る時間間隔が、予め定めた所定時間を越えることを異常
特賞遊技進行状態として監視するようにしたことを特徴
とする請求項1に記載の遊技機の管理装置。3. The special game progress status monitoring means has a collected ball detection function for detecting a collected ball that is discharged to the game area of the gaming machine and collected from the gaming machine, and a time interval for detecting the collected ball. 2. The management device for the gaming machine according to claim 1, wherein the progress of an abnormal special prize game is monitored when a predetermined time is exceeded.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP01978894A JP3747074B2 (en) | 1994-01-21 | 1994-01-21 | Game machine management device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP01978894A JP3747074B2 (en) | 1994-01-21 | 1994-01-21 | Game machine management device |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH07204338A true JPH07204338A (en) | 1995-08-08 |
| JP3747074B2 JP3747074B2 (en) | 2006-02-22 |
Family
ID=12009085
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP01978894A Expired - Fee Related JP3747074B2 (en) | 1994-01-21 | 1994-01-21 | Game machine management device |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP3747074B2 (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005080763A (en) * | 2003-09-05 | 2005-03-31 | Sophia Co Ltd | Game system |
| JP2006305229A (en) * | 2005-05-02 | 2006-11-09 | Heiwa Corp | Game machine |
-
1994
- 1994-01-21 JP JP01978894A patent/JP3747074B2/en not_active Expired - Fee Related
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005080763A (en) * | 2003-09-05 | 2005-03-31 | Sophia Co Ltd | Game system |
| JP2006305229A (en) * | 2005-05-02 | 2006-11-09 | Heiwa Corp | Game machine |
Also Published As
| Publication number | Publication date |
|---|---|
| JP3747074B2 (en) | 2006-02-22 |
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