WO2010147432A2 - Simulateur de jeux - Google Patents
Simulateur de jeux Download PDFInfo
- Publication number
- WO2010147432A2 WO2010147432A2 PCT/KR2010/003962 KR2010003962W WO2010147432A2 WO 2010147432 A2 WO2010147432 A2 WO 2010147432A2 KR 2010003962 W KR2010003962 W KR 2010003962W WO 2010147432 A2 WO2010147432 A2 WO 2010147432A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- sensor
- slider
- ball screw
- game
- seat
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A47—FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
- A47C—CHAIRS; SOFAS; BEDS
- A47C7/00—Parts, details, or accessories of chairs or stools
- A47C7/62—Accessories for chairs
- A47C7/72—Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like
- A47C7/723—Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like with display screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
Definitions
- the present invention relates to a game simulator, and more particularly, to configure the X-axis drive unit to move left and right and the Y-axis drive unit to move up and down in order to allow the user's seat to move up and down and left and right.
- the Y-axis drive unit is operated as well as the game simulator to be constructed so that the X-axis drive unit and the Y-axis drive unit moves simultaneously.
- the simulation system of Republic of Korea Patent Publication No. 10-0470966 has a lower outer peripheral surface of a spherical surface, and a seat on which the user sits and an operation unit for allowing the user to operate the simulation system, A board having a display disposed in front, and two wheels installed under the board to rotatably support the board during the simulation, and to apply rotation torque in different directions with respect to the board;
- a board having a display disposed in front, and two wheels installed under the board to rotatably support the board during the simulation, and to apply rotation torque in different directions with respect to the board;
- each of the two wheels is provided corresponding to each of the two wheels and is provided with support means having a driving motor for driving the wheels according to the manipulation of the operation unit.
- the simulation system of Republic of Korea Patent Publication No. 10-0470966 has a lower outer peripheral surface of a spherical surface, a seat on which the user sits and an operation unit for allowing the user to operate the simulation system, and A board having a display disposed in front, and two wheels installed under the board to rotatably support the board during the simulation, and to apply rotation torque in different directions with respect to the board;
- each of the two wheels is provided corresponding to each of the two wheels and is provided with support means having a driving motor for driving the wheels according to the manipulation of the operation unit.
- the present invention has been made to solve the above-described problems, the object of the present invention is to make the seat seated by the simulator user by X-axis drive and Y-axis drive to operate the top and bottom and left and right as well as the top and bottom and the left and right simultaneously. There is this.
- Another purpose is to make the movement of the up, down, left and right move very smoothly.
- the present invention has the effect that the movement of the simulator seat moves very smoothly up, down, left and right, and has the effect that the seat is always placed in the set position, the driving method in a range that is not half-interest in the simulator game This has a very safe effect and of course a very convenient effect.
- FIG. 1 is a perspective view of the game simulator according to the present invention
- FIG. 2 is a perspective view of the X-axis drive unit according to the present invention
- FIG. 3 is a perspective view of the Y-axis drive unit according to the present invention
- X axis drive unit 211 First servo motor
- first ball screw 213 first slider
- first swing link 215 first central axis
- first sensor 217 second sensor
- first home sensor 220 Y-axis drive unit
- FIG. 1 is a configuration diagram for a game simulator according to the present invention
- the game simulator has a seat portion 100 moving up and down and left and right, the first servo motor 211 to generate a rotational movement through power supply, the generated rotational movement
- a first ball screw 212 having a first groove for converting the linear motion into a linear motion
- a first slider 213 including a first sensor dog 213-1 moving along the first groove and sensed by a sensor
- a first central axis Rotating the seat portion 100 to move left and right by the oscillation of the first swing link 214, the first swing link 214, swinging in accordance with the movement of the first slider 213
- X-axis drive unit 210 composed of 215, the second servo motor 221 to generate a rotational motion through the power supply
- the perpendicular to the first ball screw 212 is disposed to convert the rotational movement into a linear motion
- Y-axis consisting of a second swing link 224 swinging according to the movement of the movement, the second central axis 225 to rotate the seat portion 100 to move up and down by the swing of the second swing link 224
- It consists of a driving unit 200 consisting of a driving unit 220, the support unit 300 for stably supporting the seat unit 100, the driving unit 200.
- the driving unit 200 may include the first sensor dog to prevent the first slider 213 including the first sensor dog 213-1 from being separated from the left end of the first ball screw 212.
- a first sensor 216 for detecting 213-1 and a first slider 213 including the first sensor dog 213-1 prevent departure of the right end of the first ball screw 212.
- the first sensor dog 213 so that the second sensor 217 for detecting the first sensor dog 213-1 and the first slider 213 are always disposed at the center of the first ball screw 212.
- the first home sensor 218 for detecting -1) is further included.
- the seat 100 is seated in order to use a game simulator, and is zero automatically adjusted by the driving unit 200 at all times.
- the zero point adjustment will be described in detail in the driving unit 200, but briefly, the arrangement of the chair for the simulation game is the center point for always moving to the most desirable position.
- the driving unit 200 is designed in the lower portion of the seating unit 100 and consists of an X-axis driving unit 210 and a Y-axis driving unit 220, the X-axis driving unit 210 as shown in FIG.
- the servo motor 211, the first ball screw 212, the first slider 213, the first swing link 214, and the first central axis 215 are formed.
- the first servomotor 211 generates a rotational motion by power supply.
- the first ball screw 212 is for converting rotational motion into linear motion, and the first groove is helical in order for the rotational motion generated from the first servomotor 211 to change linear motion.
- the first groove may be formed in a shape other than the spiral, but the most ideal is to form the first groove in the spiral.
- the first ball screw 212 is moved by a belt which is a rotational force transmitting means as shown in FIG. 2.
- the first slider 213 is linearly moved by the rotation of the first ball screw 212.
- the first slider 213 since the first slider 213 is assembled in the first groove, the first slider 213 moves to the left or right along the first groove by the rotation of the first ball screw 212.
- first sensor dog 213-1 of the first slider 213 is always disposed at the first origin sensor 218 at any point in the initial power supply of the simulator, at an initialization state, at the end of the game, or at the beginning of the game. become.
- the first swing link 214 has a first protrusion 213-2 integrally formed on the first slider 213, and the fitted first protrusion 213-2 according to the linear movement of the first slider 213. Hole is formed to be moved diagonally and is assembled with the first central axis 215.
- the first swing link 214 moves the first protrusion 213-2 assembled in the hole in the oblique direction of the hole, and thus the swing link in the left and right directions. Moves as if it is shaking.
- the first central axis 215 is rotated by this movement, and the seating unit 100 is moved left and right by the rotation of the first central axis 215.
- the first central shaft 215 is rotated so that the seat portion 100 moves left and right through the swing of the first swing link 214.
- the first central axis 215 is the first oscillating link 214 is oscillated by the linear movement of the first slider 213 and the rotation is generated by the oscillation so that the seat portion 100 is left and right Will be moved to.
- first sensor 216, the second sensor 217, and the first origin sensor 218 are further included in the X-axis driving unit 210 described above so that the position of the seat 100 is always disposed at the center point. Be sure to
- the first sensor 216 is a first slider 213 including the first sensor dog (213-1) to the rotation of the first servo motor 211.
- the linear motion by moving the limit point of the first ball screw 212 that is, when the first slider 213 moves to the end of the first ball screw 212 to come into contact with the side portion 100 There is a point that an accident may occur due to shock.
- the first slider 213 including the first sensor dog 213-1 may prevent the separation of the left end of the first ball screw 212 from the first slider 213-1.
- a first sensor 216 for detecting the first sensor dog 213-1 may prevent the separation of the left end of the first ball screw 212 from the first slider 213-1.
- first slider 213 including the first sensor dog 213-1 may prevent the first end of the first slider 213-1 from being separated from the right end of the first ball screw 212.
- a second sensor 216 for detecting the first sensor dog 213-1 is provided.
- the first home sensor 218 is configured to perform zero adjustment so that the seat 100 is always disposed at the center. Is provided.
- a first origin sensor 218 for sensing that the first slider 213 is always disposed at the center of the first ball screw 212 is further provided.
- the Y-axis driving unit 220 includes a second servomotor 221, a second ball screw 222, a second slider 223, a second swing link 224, and a second servo motor 221. It consists of two center axes 225.
- the second servomotor 221 generates a rotational motion by power supply.
- the second ball screw 222 is for converting the rotational motion in a linear motion, the second groove is formed in a spiral so that the rotational motion generated from the second servomotor 221 is converted into a linear motion.
- the second groove can be constructed in a form other than the spiral, but the most ideal is the spiral, and the vertically perpendicular to the first ball screw 212 to move the seat portion up and down by the linear movement. That is, the second slider 223 is moved by the second groove so that the seating portion 100 moves up and down.
- the second slider 223 When the second slider 223 is assembled to the second groove and the second servomotor 221 rotates, as shown in FIG. 3, the second ball screw 222 is moved by a belt which is a rotational force transmitting means.
- the second slider 223 performs a linear motion by rotating and rotating the second ball screw 222.
- the second slider 223 since the second slider 223 is assembled to the first groove, the second slider 223 linearly moves left or right along the first groove by the rotation of the second ball screw 222.
- the second sensor dog 223-1 of the second slider 223 is always disposed at the second origin sensor 228 at any point in the initial power supply, in the initialization state, at the end of the game, or at the beginning of the game. .
- the second swinging link 224 has a second protrusion 223-2 integrally formed on the second slider 223, and the fitted second protrusion 223-2 according to the linear movement of the second slider 223. Hole is formed to be moved diagonally and is assembled with the second central axis 225.
- the second swinging link 224 moves the second protrusion 223-2 assembled in the hole in the oblique direction of the hole, and thus the swinging link in the left and right direction. Moves as if it is shaking.
- the first central axis 225 is rotated by this movement, and the seating unit 100 is moved left and right by the rotation of the second central axis 225.
- the second central shaft 225 is rotated so that the seat portion 100 moves up and down through the swing of the second swing link 224.
- the second central axis 225 is the second oscillating link 224 is oscillated by the linear movement of the second slider 223 and the rotation is generated by the oscillation, the seat portion 100 is up and down Will be moved to.
- the Y-axis drive unit 220 further includes a third sensor 226, a fourth sensor 227, and a second zero sensor 228 so that the position of the seat 100 is always disposed at the center point. Be sure to
- the third sensor 226 includes a second slider 223 including the second sensor dog 223-1 in response to rotation of the second servomotor 221.
- the second slider 223 In the linear motion by moving the limit point of the second ball screw 222, that is, when the second slider 223 moves to the end of the second ball screw 222 to contact the side portion seat 100 There is a point that can cause an accident by shock.
- the second slider 223 including the second sensor dog 223-1 may prevent the second slider 223-1 from being separated from the left end of the second ball screw 222.
- a third sensor 226 for detecting the second sensor dog 223-1 may be used to detect the second sensor dog 223-1.
- the second slider 223 including the second sensor dog 223-1 may prevent the second end of the second slider 223-1 from being separated from the right end of the second ball screw 222.
- a fourth sensor 227 for sensing the two sensor dogs 223-1.
- the second home sensor 228 is configured to perform zero adjustment so that the seat 100 is always disposed at the center. Is provided.
- a second home sensor 228 is further provided to sense the second slider 223 to be always disposed at the center of the second ball screw 222.
- the X-axis driver 210 and the Y-axis driver 220 have been described.
- the X-axis driver 210 has a rotational speed on the first servomotor 211 for operating the first slider 213.
- the Y-axis driving unit 220 receives the rotation speed when the rotation speed is input to the second servo motor 221 for operating the second slider 223.
- the second slider 223 is controlled by the rotation speed.
- the X-axis driver 210 and the Y-axis driver 220 may be driven, respectively, the X-axis driver 210 and the Y-axis driver 220 may be driven simultaneously so that the chair may be tilted in any direction by 360 degrees. .
- the first sensor dog 213-1 of the first slider 213 is generated when the X-axis driver 210 and the Y-axis driver 220 are operated simultaneously.
- the second sensor dog 223-1 of the second slider 223 at the same time is always disposed at the first origin sensor 218 at any time during the start of the game.
- the second origin sensor 228 at any point in the game start is always placed in the second origin sensor 228 at any point in the game start.
- each of the first ball screw 212 and the second ball screw 222 is the left and right movement angle of the seat portion 100 by the length of the left and right movement of the first slider 213 and the second slider 223 or The upward movement angle becomes large.
- the support part 300 stably supports the seat part 100 and the driving part 200.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Transmission Devices (AREA)
- Pinball Game Machines (AREA)
- Rehabilitation Tools (AREA)
Abstract
La présente invention porte sur un simulateur de jeux, et, de façon plus spécifique, sur un simulateur de jeux comprenant une unité de commande d'axe X qui se déplace vers la gauche et vers la droite et une unité de commande d'axe Y qui se déplace vers le haut et vers le bas, de telle sorte qu'un siège sur lequel est assis un utilisateur peut se déplacer vers le haut et vers le bas et vers la gauche et vers la droite, et qui est construit de telle sorte que, non seulement l'unité de commande d'axe X et l'unité de commande d'axe Y sont actionnées indépendamment, mais, également, que l'unité de commande d'axe X et l'unité de commande d'axe Y se déplacent simultanément. Comme expliqué ci-dessus, non seulement la présente invention présente un effet avantageux du fait que le mouvement du siège de simulateur produit un fonctionnement très doux vers le haut et vers le bas et vers la gauche et vers la droite, un effet avantageux qui est que le siège est toujours situé dans la position désignée, et un effet avantageux qui est que le système de commande est très sûr, dans une mesure qui ne retire absolument aucun plaisir aux jeux de simulateur, mais elle présente également un effet avantageux qui est qu'elle est très simple d'utilisation.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020090054306A KR101142705B1 (ko) | 2009-06-18 | 2009-06-18 | 게임용 시뮬레이터 |
| KR10-2009-0054306 | 2009-06-18 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2010147432A2 true WO2010147432A2 (fr) | 2010-12-23 |
| WO2010147432A3 WO2010147432A3 (fr) | 2011-03-31 |
Family
ID=43356946
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2010/003962 Ceased WO2010147432A2 (fr) | 2009-06-18 | 2010-06-18 | Simulateur de jeux |
Country Status (2)
| Country | Link |
|---|---|
| KR (1) | KR101142705B1 (fr) |
| WO (1) | WO2010147432A2 (fr) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113641245A (zh) * | 2021-08-21 | 2021-11-12 | 金乡台鑫塑料制品有限公司 | 一种虚拟现实系统及设备控制装置 |
| US20240156268A1 (en) * | 2022-11-14 | 2024-05-16 | Tyler Alexander Milewski | Workstation |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102709871B1 (ko) * | 2022-12-12 | 2024-09-25 | 명보기업 주식회사 | 차량용 시트의 자세 제어 시스템 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2626768B2 (ja) * | 1987-09-18 | 1997-07-02 | 株式会社タイトー | シミュレーション形テレビゲーム機 |
| JP2908534B2 (ja) * | 1989-08-21 | 1999-06-21 | 株式会社トーゴ | 遊戯用揺動装置 |
| KR0124839Y1 (ko) * | 1995-06-30 | 1998-10-15 | 김광호 | 위치검출수단을 개선한 직동배속장치 |
| TW443143U (en) * | 1995-09-08 | 2001-06-23 | Sega Enterprises Kk | Operating device of motorcycle game machine |
| KR20020042181A (ko) * | 2000-11-30 | 2002-06-05 | 김옥준 | 자동차 경주 시뮬레이션 장치의 기계식 요동장치 |
| KR100470966B1 (ko) * | 2003-03-20 | 2005-02-21 | 장영준 | 시뮬레이션 시스템 |
| KR200394790Y1 (ko) * | 2005-05-04 | 2005-09-07 | 신동호 | 3차원 체감용 시뮬레이터 |
| KR20070030787A (ko) * | 2006-11-20 | 2007-03-16 | 페르난도 스미트 | 컴퓨터 시뮬레이션 컨트롤 시스템 |
| US7686390B2 (en) * | 2007-11-07 | 2010-03-30 | Montecito Research | Motion simulation chair |
-
2009
- 2009-06-18 KR KR1020090054306A patent/KR101142705B1/ko not_active Expired - Fee Related
-
2010
- 2010-06-18 WO PCT/KR2010/003962 patent/WO2010147432A2/fr not_active Ceased
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113641245A (zh) * | 2021-08-21 | 2021-11-12 | 金乡台鑫塑料制品有限公司 | 一种虚拟现实系统及设备控制装置 |
| US20240156268A1 (en) * | 2022-11-14 | 2024-05-16 | Tyler Alexander Milewski | Workstation |
| US12336644B2 (en) * | 2022-11-14 | 2025-06-24 | Tyler Alexander Milewski | Workstation |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2010147432A3 (fr) | 2011-03-31 |
| KR101142705B1 (ko) | 2012-05-10 |
| KR20100136115A (ko) | 2010-12-28 |
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