WO2022060342A1 - Jouet - anneaux magnétiques - Google Patents

Jouet - anneaux magnétiques Download PDF

Info

Publication number
WO2022060342A1
WO2022060342A1 PCT/UA2021/000073 UA2021000073W WO2022060342A1 WO 2022060342 A1 WO2022060342 A1 WO 2022060342A1 UA 2021000073 W UA2021000073 W UA 2021000073W WO 2022060342 A1 WO2022060342 A1 WO 2022060342A1
Authority
WO
WIPO (PCT)
Prior art keywords
rings
ring
toy
permanent magnets
magnetic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/UA2021/000073
Other languages
English (en)
Russian (ru)
Inventor
Дмитрий ЕМЕЛЬЯНОВ
Алексей ЖУРАВКО
Денис ОХРИМЕНКО
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
"fin Gears" LLC
Original Assignee
"fin Gears" LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by "fin Gears" LLC filed Critical "fin Gears" LLC
Publication of WO2022060342A1 publication Critical patent/WO2022060342A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/16Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for hands or fingers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/34Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00

Definitions

  • the invention relates to logical puzzle games and is intended for the development of players' logical and mathematical thinking, spatial imagination, color perception, ingenuity, and can also be used to develop fine motor skills.
  • Said voluminous logical puzzle toy has insufficient reliability, and also does not arouse sufficient interest in children.
  • a three-dimensional logical puzzle toy including a game element in the form of a disk, additionally containing n disks, where n is 1, 2, 3, 4, ..., installed concentrically, a groove is made on the inner end surface of each additional disk in a circle, on which, at certain equal intervals, a recess is made having a quarter-circle shape in cross section, and side stops are made on opposite sides throughout the entire groove, the outer end surfaces of each inner disk have two diametrically opposite guiding cylindrical castings perpendicular to the end surfaces of the disk, in which two cylindrical recesses, where elastic inserts are placed, on which the balls rest [UA No. 115589 C2, IPC: A63F 9/08, publ. November 27, 2017].
  • the specified voluminous logical puzzle toy has a complex design, which causes its low manufacturability in manufacturing and insufficient reliability, and also does not cause sufficient interest in children.
  • Said toy is of insufficient interest because game elements can only be moved about two coordinate axes (X and Y).
  • the toy is more of a distraction than a help to concentrate.
  • the invention is based on the task of improving the toy by expanding functionality, improving manufacturability and reliability.
  • the game element is made in the form of a composite structure and includes two side covers, an even number of permanent magnets and a bushing, while permanent magnets are fixed in the side covers with polarity alternation, and the bushing is mounted for rotation in the cylindrical holes of the side covers.
  • the toy - magnetic rings can additionally have an annular gasket, which is installed between the side covers and on the inner surface of which depressions are made with the contour of the corresponding permanent magnets.
  • the number of pairs of permanent magnets can be at least three.
  • the claimed technical solution makes it possible to expand the functionality of the toy as such, since it contributes to the development of logical and mathematical thinking in children, spatial imagination, color perception, intelligence, and can also be used to develop fine motor skills.
  • the formation of dynamic figures based on the connection and separation of the links of the chain of magnetic rings is the basic difference of this constructor. In fact, this is dynamic figure formation.
  • Figure 1 shows a General view of the game element in the form of a ring; figure 2 - game element with spaced parts; Fig.Z - game element without one side cover; figure 4 - section of the game element; Fig.5-12 - examples of the use of toys - magnetic rings.
  • the toy - magnetic rings "FIN-GEARS" includes at least one game element, consisting of two side covers 1, an even number of permanent magnets 2, an annular gasket 3 and a bushing 4.
  • the permanent magnets 2 are fixed in the side covers 1 with alternating in polarity, and the sleeve 4 is installed for rotation in the cylindrical holes of the side covers 1.
  • the number of pairs of permanent magnets 2 is at least three, since the more magnets, the more smoothly the ring rolls over the surface of the other ring.
  • the basic set consists of three rings, but there may be options with a different number of rings. You can supplement the basic set with any number of rings.
  • the assembly of the ring is carried out as follows.
  • Magnets 2 are inserted with alternating polarity. For example, one magnet 2 is placed as the north pole (N), the next magnet 2 is placed as the south pole (S), the third magnet 2 is again north (N), etc. There should always be an even number of magnets 2. This is necessary so that three or more rings can be attracted to each other in any order.
  • the ring is put on the finger.
  • the sleeve 4 remains stationary, and the other part of the ring rotates - the side covers 1 with pressed-in magnets 2 and the gasket 3.
  • the rotation of the ring around the finger occurs primarily due to the location of the magnets, and the sleeve inside creates an additional possibility of rotation around the finger, softens the rotation and allows you to do many more tricks.
  • Toy - magnetic rings can be made of various materials: plastic, metal, wood, ceramics, glass or a combination of these materials.
  • the basic form of the rings is as follows: the caps 1 are of one color and/or material, while the sleeve 4 and gasket 3 are of a different color and/or material. However, mono-color and / or mono-material variants are also allowed.
  • the distribution of the poles of the magnets 2 transverse to the opposite poles S and N allow the rings to effectively engage and roll, touching the surfaces at one point at one time.
  • magnets 2 are indicated, and not just magnets 2. Since there can be many magnets 2, there can be one magnet 2 - multipolar. There may be 3 multipolar - horseshoe magnets. It can be an annular multi-pole magnet or a gear-shaped magnet 2. And even an oval one. The shape of the magnet is not that important. It is important that the number of poles is even, and the arrangement is alternate. The pole pitch is the same.
  • Magnetic rings can be twisted in the hands, fingered.
  • the third way the user interacts with magnetic rings is board games (shown in Fig.9-11). There are base games, but users can also create their own board games.
  • the fourth type of user interaction with magnetic rings is a magnetic designer (shown in Fig.12). You can connect magnetic rings, thus building a variety of shapes and designs.
  • Two rings are on the index and middle fingers, one ring is free.
  • the free ring is pushed by the thumb and thus rolls over the ring worn on the index finger.
  • Two rings are on the index and ring fingers, one ring is free.
  • the free ring is pushed by the thumb and thus rolls over the ring worn on the index finger.
  • the middle finger pushes the free ring between the rings on the index and middle fingers.
  • the free ring is in its original position.
  • the thumb is already above the free ring.
  • the next movement - the thumb pushes the free ring down, as a result of which it rolls over the ring worn on the ring finger.
  • the cycle closes.
  • One of the rings is on the index finger, the other two are free.
  • the thumb is pressed between the two free rings, thus separating them.
  • the free rings roll towards each other along the ring worn on the index finger in order to connect at the end.
  • Rings in the palm, index and thumb take them.
  • the rings are held in the palm of your hand on top of each other in a connected state.
  • Two rings are sandwiched between the palm and three fingers (little, ring and middle fingers).
  • the third free ring rotates with two other fingers (forefinger and thumb) around a conditional axis formed by three rings placed on top of each other.
  • the Track game can be played with any number of people, starting with one player. On a smooth, even surface, rings are placed in two rows at a certain distance from each other. The more rings in a row, as well as the smaller the distance between the rows, the more difficult the game becomes. The meaning of the game is to push the cue ball between two rows of rings in such a way that it does not fall into their magnetic field and does not attract the rings from these rows. The winner is the one who "magnetized" the fewest rings to the "ball-ball".
  • Example 6 (Fig. 10)
  • HOCKEY This game is also designed for one or more players.
  • the meaning of the game is to push one cue ball between two others on a smooth, even surface and not be affected by their magnetic field.
  • the cue ball ring can be any of the three rings.
  • players can implement different strategies to help them win this game.
  • the winner is the one who magnetizes the fewest rings in an equal number of pushes.
  • the rings are laid out on a flat surface in a triangle, similar to the starting position of the layers in a pool table. However, they are not connected to each other.
  • the number of rings is from three to six.
  • the distance between the rings from any ring to the nearest ring is about 5 cm. Having one ring - the cue ball from a distance of about 30 cm makes a hit, parallel to the surface. The player's task is to blind all the rings together, leaving the cue ball ring free. If the cue ball is magnetized, the player has lost. With certain hits, the ring does not have time to magnetize and bounces off the cue ball, being able to stick to another, this game is built on this effect.
  • the toy - magnetic rings "FIN-GEARS” allows you to expand the functionality of the toy as such, as it allows you to make and feel interesting and varied movements with your limbs and reproduce various tricks. All of them are based on the principle that three magnetic rings form a chain, a conditional triangle, as well as separate links in a different sequence.
  • each of the links of this chain can be alternately separate and connected to others, rotate around each link and around several links, and rotate around the magnetic connection point without breaking the connection. And also each link can rotate around itself and rotate another part of the magnetic circuit thanks to the bushing in the center of each link.

Landscapes

  • Health & Medical Sciences (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Toys (AREA)

Abstract

L'invention concerne des jeux de logique / casse-têtes et a pour but de développer chez des joueurs une réflexion logique et mathématique, la représentation spatiale, la perception des couleurs, la promptitude, et peut également être utilisée pour le développement de la motricité fine. L'invention concerne un jouet-anneaux magnétiques comprenant au moins un élément de jeu en forme d'anneau, qui se présente sous forme d'une structure composite et qui comprend deux couvercles latéraux (1), un nombre pair d'aimants permanents (2) et un insert (4). Les aimants permanents (2) sont disposés dans les couvercles latéraux (1) en faisant alterner leur polarité, et l'insert (4) est disposé de manière à pouvoir tourner dans des ouvertures cylindriques de couvercles latéraux (1).
PCT/UA2021/000073 2020-09-21 2021-09-02 Jouet - anneaux magnétiques Ceased WO2022060342A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
UAA202005986 2020-09-21
UAA202005986A UA123302C2 (uk) 2020-09-21 2020-09-21 Іграшка магнітні кільця "фін-геарс"

Publications (1)

Publication Number Publication Date
WO2022060342A1 true WO2022060342A1 (fr) 2022-03-24

Family

ID=74856154

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/UA2021/000073 Ceased WO2022060342A1 (fr) 2020-09-21 2021-09-02 Jouet - anneaux magnétiques

Country Status (2)

Country Link
UA (1) UA123302C2 (fr)
WO (1) WO2022060342A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
IT202200009605A1 (it) * 2022-05-10 2023-11-10 Vescovi Christian Davide Dispositivo antistress indossabile su un dito

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108187349A (zh) * 2018-01-30 2018-06-22 中科芯集成电路股份有限公司 指环陀螺玩具、指环陀螺玩具的控制方法以及装置
WO2018144224A1 (fr) * 2017-01-17 2018-08-09 Diggin Active, Inc. Dispositif tournant à commande
US20190358559A1 (en) * 2018-05-25 2019-11-28 James R Bennett Magnetic toy

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018144224A1 (fr) * 2017-01-17 2018-08-09 Diggin Active, Inc. Dispositif tournant à commande
CN108187349A (zh) * 2018-01-30 2018-06-22 中科芯集成电路股份有限公司 指环陀螺玩具、指环陀螺玩具的控制方法以及装置
US20190358559A1 (en) * 2018-05-25 2019-11-28 James R Bennett Magnetic toy

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
CUBY: "ANILLOS MAGNÉTICOS ¡EL INVENTO DEL SIGLO! *LOS PONGO A PRUEBA*", YOUTUBE, 24 August 2020 (2020-08-24), XP055919409, Retrieved from the Internet <URL:https://www.youtube.com/watch?v=YSomgnX2deE> *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
IT202200009605A1 (it) * 2022-05-10 2023-11-10 Vescovi Christian Davide Dispositivo antistress indossabile su un dito
WO2023218292A1 (fr) * 2022-05-10 2023-11-16 VESCOVI, Christian Davide Dispositif anti-stress pouvant être porté sur un doigt

Also Published As

Publication number Publication date
UA123302C2 (uk) 2021-03-10

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