BR9300618A - Controlador otico para prover sinais de controle bem como controle e sistema de videogame aperfeicoados - Google Patents
Controlador otico para prover sinais de controle bem como controle e sistema de videogame aperfeicoadosInfo
- Publication number
- BR9300618A BR9300618A BR9300618A BR9300618A BR9300618A BR 9300618 A BR9300618 A BR 9300618A BR 9300618 A BR9300618 A BR 9300618A BR 9300618 A BR9300618 A BR 9300618A BR 9300618 A BR9300618 A BR 9300618A
- Authority
- BR
- Brazil
- Prior art keywords
- perfected
- well
- video game
- optical controller
- game control
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S17/00—Systems using the reflection or reradiation of electromagnetic waves other than radio waves, e.g. lidar systems
- G01S17/02—Systems using the reflection of electromagnetic waves other than radio waves
- G01S17/04—Systems determining the presence of a target
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0308—Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/02—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos
- G10H1/04—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation
- G10H1/053—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only
- G10H1/055—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only by switches with variable impedance elements
- G10H1/0553—Means for controlling the tone frequencies, e.g. attack or decay; Means for producing special musical effects, e.g. vibratos or glissandos by additional modulation during execution only by switches with variable impedance elements using optical or light-responsive means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S7/00—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00
- G01S7/02—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00 of systems according to group G01S13/00
- G01S7/40—Means for monitoring or calibrating
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S7/00—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00
- G01S7/48—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00 of systems according to group G01S17/00
- G01S7/483—Details of pulse systems
- G01S7/486—Receivers
- G01S7/487—Extracting wanted echo signals, e.g. pulse detection
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S7/00—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00
- G01S7/48—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00 of systems according to group G01S17/00
- G01S7/497—Means for monitoring or calibrating
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S7/00—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00
- G01S7/52—Details of systems according to groups G01S13/00, G01S15/00, G01S17/00 of systems according to group G01S15/00
- G01S7/52004—Means for monitoring or calibrating
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/021—Background music, e.g. for video sequences or elevator music
- G10H2210/026—Background music, e.g. for video sequences or elevator music for games, e.g. videogames
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/405—Beam sensing or control, i.e. input interfaces involving substantially immaterial beams, radiation, or fields of any nature, used, e.g. as a switch as in a light barrier, or as a control device, e.g. using the theremin electric field sensing principle
- G10H2220/411—Light beams
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/405—Beam sensing or control, i.e. input interfaces involving substantially immaterial beams, radiation, or fields of any nature, used, e.g. as a switch as in a light barrier, or as a control device, e.g. using the theremin electric field sensing principle
- G10H2220/411—Light beams
- G10H2220/415—Infrared beams
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/405—Beam sensing or control, i.e. input interfaces involving substantially immaterial beams, radiation, or fields of any nature, used, e.g. as a switch as in a light barrier, or as a control device, e.g. using the theremin electric field sensing principle
- G10H2220/411—Light beams
- G10H2220/421—Laser beams
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/405—Beam sensing or control, i.e. input interfaces involving substantially immaterial beams, radiation, or fields of any nature, used, e.g. as a switch as in a light barrier, or as a control device, e.g. using the theremin electric field sensing principle
- G10H2220/425—Radio control, i.e. input or control device involving a radio frequency signal
- G10H2220/431—Use of microwaves
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/405—Beam sensing or control, i.e. input interfaces involving substantially immaterial beams, radiation, or fields of any nature, used, e.g. as a switch as in a light barrier, or as a control device, e.g. using the theremin electric field sensing principle
- G10H2220/435—Ultrasound, i.e. input or control device involving inaudible pressure waves, e.g. focused as a beam
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2230/00—General physical, ergonomic or hardware implementation of electrophonic musical tools or instruments, e.g. shape or architecture
- G10H2230/045—Special instrument [spint], i.e. mimicking the ergonomy, shape, sound or other characteristic of a specific acoustic musical instrument category
- G10H2230/055—Spint toy, i.e. specifically designed for children, e.g. adapted for smaller fingers or simplified in some way; Musical instrument-shaped game input interfaces with simplified control features
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Electromagnetism (AREA)
- Computer Networks & Wireless Communication (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Electrophonic Musical Instruments (AREA)
- Photometry And Measurement Of Optical Pulse Characteristics (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| IL10101692A IL101016A (en) | 1992-02-19 | 1992-02-19 | Dynamically activated optical instrument for producing control signals |
| US08/001,058 US5442168A (en) | 1991-10-15 | 1993-01-06 | Dynamically-activated optical instrument for producing control signals having a self-calibration means |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| BR9300618A true BR9300618A (pt) | 1993-08-24 |
Family
ID=26322401
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| BR9300618A BR9300618A (pt) | 1992-02-19 | 1993-02-18 | Controlador otico para prover sinais de controle bem como controle e sistema de videogame aperfeicoados |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US5442168A (pt) |
| EP (1) | EP0557111A1 (pt) |
| JP (1) | JP2796028B2 (pt) |
| BR (1) | BR9300618A (pt) |
| CA (1) | CA2089932A1 (pt) |
Families Citing this family (150)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7367563B2 (en) * | 1993-02-25 | 2008-05-06 | Shuffle Master, Inc. | Interactive simulated stud poker apparatus and method |
| US20050164759A1 (en) * | 2004-01-26 | 2005-07-28 | Shuffle Master, Inc. | Electronic gaming machine with architecture supporting a virtual dealer and virtual cards |
| US7661676B2 (en) * | 2001-09-28 | 2010-02-16 | Shuffle Master, Incorporated | Card shuffler with reading capability integrated into multiplayer automated gaming table |
| US20090075724A1 (en) * | 1993-02-25 | 2009-03-19 | Shuffle Master, Inc. | Wireless bet withdrawal gaming system |
| US8272958B2 (en) * | 2004-01-26 | 2012-09-25 | Shuffle Master, Inc. | Automated multiplayer game table with unique image feed of dealer |
| JP2998096B2 (ja) * | 1993-08-25 | 2000-01-11 | 株式会社セガ・エンタープライゼス | ゲーム装置 |
| US6001017A (en) * | 1993-08-25 | 1999-12-14 | Sega Enterprises, Ltd. | Game device for displaying game input operations on the display |
| DE4340941C2 (de) * | 1993-12-01 | 1996-07-11 | Stn Atlas Elektronik Gmbh | Bewegungsgeber zur simulierten Bewegung in einer virtuellen Umgebung |
| US5554033A (en) * | 1994-07-01 | 1996-09-10 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
| US5846086A (en) * | 1994-07-01 | 1998-12-08 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
| US20060084506A1 (en) * | 1994-07-22 | 2006-04-20 | Shuffle Master, Inc. | Multi-player platforms for three card poker and variants thereof |
| US5890906A (en) * | 1995-01-20 | 1999-04-06 | Vincent J. Macri | Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment |
| US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
| GB9505916D0 (en) * | 1995-03-23 | 1995-05-10 | Norton John M | Controller |
| US5913727A (en) * | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
| US6430997B1 (en) | 1995-11-06 | 2002-08-13 | Trazer Technologies, Inc. | System and method for tracking and assessing movement skills in multidimensional space |
| US5790124A (en) * | 1995-11-20 | 1998-08-04 | Silicon Graphics, Inc. | System and method for allowing a performer to control and interact with an on-stage display device |
| US6220865B1 (en) | 1996-01-22 | 2001-04-24 | Vincent J. Macri | Instruction for groups of users interactively controlling groups of images to make idiosyncratic, simulated, physical movements |
| EP0808643B1 (en) * | 1996-05-21 | 2002-11-06 | MICROGATE S.r.l. | Optoelectronic device for measuring the ground contact time and position of a body within a preset region |
| JPH09325081A (ja) * | 1996-06-05 | 1997-12-16 | Casio Comput Co Ltd | 運動測定装置及び運動測定装置を備えた電子式ゲーム装置 |
| US7989689B2 (en) | 1996-07-10 | 2011-08-02 | Bassilic Technologies Llc | Electronic music stand performer subsystems and music communication methodologies |
| US7297856B2 (en) * | 1996-07-10 | 2007-11-20 | Sitrick David H | System and methodology for coordinating musical communication and display |
| US6030290A (en) * | 1997-06-24 | 2000-02-29 | Powell; Donald E | Momentary contact motion switch for video games |
| JP3899498B2 (ja) * | 1997-11-12 | 2007-03-28 | 株式会社セガ | ゲーム機 |
| US6162123A (en) * | 1997-11-25 | 2000-12-19 | Woolston; Thomas G. | Interactive electronic sword game |
| US5998727A (en) * | 1997-12-11 | 1999-12-07 | Roland Kabushiki Kaisha | Musical apparatus using multiple light beams to control musical tone signals |
| US5990409A (en) * | 1997-12-26 | 1999-11-23 | Roland Kabushiki Kaisha | Musical apparatus detecting maximum values and/or peak values of reflected light beams to control musical functions |
| US6489550B1 (en) | 1997-12-11 | 2002-12-03 | Roland Corporation | Musical apparatus detecting maximum values and/or peak values of reflected light beams to control musical functions |
| US5989120A (en) * | 1998-01-07 | 1999-11-23 | Pragmatic Designs, Inc. | Electronic counting apparatus for a child's game and method therefor |
| US7309829B1 (en) | 1998-05-15 | 2007-12-18 | Ludwig Lester F | Layered signal processing for individual and group output of multi-channel electronic musical instruments |
| US6610917B2 (en) * | 1998-05-15 | 2003-08-26 | Lester F. Ludwig | Activity indication, external source, and processing loop provisions for driven vibrating-element environments |
| US20050120870A1 (en) * | 1998-05-15 | 2005-06-09 | Ludwig Lester F. | Envelope-controlled dynamic layering of audio signal processing and synthesis for music applications |
| JPH11342265A (ja) * | 1998-06-01 | 1999-12-14 | Sony Computer Entertainment Inc | 記録媒体及びエンタテインメントシステム |
| JP3415447B2 (ja) * | 1998-07-14 | 2003-06-09 | 富士通株式会社 | 装置における部品間の干渉を検証する干渉検証装置および方法 |
| GB9820747D0 (en) * | 1998-09-23 | 1998-11-18 | Sigalov Hagai | Pre-fabricated stage incorporating light-to-sound apparatus |
| JP2982147B1 (ja) * | 1998-10-08 | 1999-11-22 | コナミ株式会社 | 背景音切替装置、背景音切替方法、背景音切替プログラムが記録された可読記録媒体及びビデオゲーム装置 |
| JP2000140420A (ja) * | 1998-11-13 | 2000-05-23 | Aruze Corp | ゲーム機用コントローラ |
| JP2000140415A (ja) * | 1998-11-17 | 2000-05-23 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| SE9803996D0 (sv) * | 1998-11-20 | 1998-11-20 | Opticore Ab | Metod och anordning för skapande och modifierande av digitala 3D-modeller |
| GB9904794D0 (en) * | 1999-03-02 | 1999-04-28 | Optimusic Limited | An attachment for a light unit |
| US6450886B1 (en) * | 1999-04-09 | 2002-09-17 | Konami Co., Ltd. | Foot switcher, foot switch sheet and mat for use in the same |
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- 1993-02-19 CA CA002089932A patent/CA2089932A1/en not_active Abandoned
- 1993-02-19 EP EP19930301221 patent/EP0557111A1/en not_active Withdrawn
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| US5442168A (en) | 1995-08-15 |
| JP2796028B2 (ja) | 1998-09-10 |
| CA2089932A1 (en) | 1993-08-20 |
| US5414256A (en) | 1995-05-09 |
| EP0557111A1 (en) | 1993-08-25 |
| JPH0654935A (ja) | 1994-03-01 |
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| EE | Request for examination | ||
| FD5 | Application fees: dismissal - article 86 of industrial property law | ||
| B15K | Others concerning applications: alteration of classification |
Ipc: G01S 17/02 (2006.01), G06F 3/01 (2006.0 |