US20090088249A1 - Systems and methods for altering a video game experience based on a controller type - Google Patents
Systems and methods for altering a video game experience based on a controller type Download PDFInfo
- Publication number
- US20090088249A1 US20090088249A1 US12/139,983 US13998308A US2009088249A1 US 20090088249 A1 US20090088249 A1 US 20090088249A1 US 13998308 A US13998308 A US 13998308A US 2009088249 A1 US2009088249 A1 US 2009088249A1
- Authority
- US
- United States
- Prior art keywords
- game
- player
- song
- simulated
- musical instrument
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/32—Constructional details
- G10H1/34—Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
- G10H1/344—Structural association with individual keys
- G10H1/348—Switches actuated by parts of the body other than fingers
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
- G10H1/368—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H3/00—Instruments in which the tones are generated by electromechanical means
- G10H3/12—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument
- G10H3/14—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means
- G10H3/146—Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means using a membrane, e.g. a drum; Pick-up means for vibrating surfaces, e.g. housing of an instrument
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B33—ADDITIVE MANUFACTURING TECHNOLOGY
- B33Y—ADDITIVE MANUFACTURING, i.e. MANUFACTURING OF THREE-DIMENSIONAL [3D] OBJECTS BY ADDITIVE DEPOSITION, ADDITIVE AGGLOMERATION OR ADDITIVE LAYERING, e.g. BY 3D PRINTING, STEREOLITHOGRAPHY OR SELECTIVE LASER SINTERING
- B33Y80/00—Products made by additive manufacturing
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/091—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/155—Musical effects
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
- G10H2220/145—Multiplayer musical games, e.g. karaoke-like multiplayer videogames
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/171—Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments
- G10H2240/175—Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments for jam sessions or musical collaboration through a network, e.g. for composition, ensemble playing or repeating; Compensation of network or internet delays therefor
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/171—Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments
- G10H2240/201—Physical layer or hardware aspects of transmission to or from an electrophonic musical instrument, e.g. voltage levels, bit streams, code words or symbols over a physical link connecting network nodes or instruments
- G10H2240/211—Wireless transmission, e.g. of music parameters or control data by radio, infrared or ultrasound
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/171—Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments
- G10H2240/281—Protocol or standard connector for transmission of analog or digital data to or from an electrophonic musical instrument
- G10H2240/295—Packet switched network, e.g. token ring
- G10H2240/305—Internet or TCP/IP protocol use for any electrophonic musical instrument data or musical parameter transmission purposes
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2250/00—Aspects of algorithms or signal processing methods without intrinsic musical character, yet specifically adapted for or used in electrophonic musical processing
- G10H2250/315—Sound category-dependent sound synthesis processes [Gensound] for musical use; Sound category-specific synthesis-controlling parameters or control means therefor
- G10H2250/435—Gensound percussion, i.e. generating or synthesising the sound of a percussion instrument; Control of specific aspects of percussion sounds, e.g. harmonics, under the influence of hitting force, hitting position, settings or striking instruments such as mallet, drumstick, brush or hand
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2250/00—Aspects of algorithms or signal processing methods without intrinsic musical character, yet specifically adapted for or used in electrophonic musical processing
- G10H2250/315—Sound category-dependent sound synthesis processes [Gensound] for musical use; Sound category-specific synthesis-controlling parameters or control means therefor
- G10H2250/441—Gensound string, i.e. generating the sound of a string instrument, controlling specific features of said sound
Definitions
- the present invention relates to video games and, more specifically, video games that utilize a plurality of controller types.
- rhythm-action involves a player performing phrases from a pre-recorded musical composition using a video game's input device to simulate a musical performance. If the player performs a sufficient percentage of the notes or cues displayed, he may score well and win the game. If the player fails to perform a sufficient percentage, he may score poorly and lose the game. Two or more players may compete against each other, such as by each one attempting to play back different, parallel musical phrases from the same song simultaneously, by playing alternating musical phrases from a song, or by playing similar phrases simultaneously. The player who plays the highest percentage of notes correctly may achieve the highest score and win.
- Two or more players may also play with each other cooperatively. In this mode, players may work together to play a song, such as by playing different parts of a song, either on similar or dissimilar instruments.
- a rhythm-action game is the GUITAR HERO series of games published by Red Octane and Activision.
- Another example of a rhythm-action game is the KARAOKE REVOLUTION series of games published by Konami.
- GUITAR HERO II published by Red Octane, could be played with a simulated guitar controller or with a standard game console controller.
- the present invention relates to a rhythm-action game for a home gaming platform that provides a plurality of different gaming experiences depending on what type of controller is plugged into the game.
- a game may provide a certain song list if the player has plugged in a simulated drum set, but provide a different song list if a player has connected a simulated guitar to the platform.
- a single game can be sold that allows users to select among a plurality of unique instrumental experiences.
- a player who wants to experience the game as a vocalist may plug in a microphone and be presented with a gameplay scenario in which the player must successfully sing the pitches and/or words to a song.
- the same player may then decide to experience the game as a drummer, connect a simulated drum set in place of the microphone, and be presented with a gameplay mechanic in which the player must successfully strike the pads of the drum set in time with the music.
- the game may be sold in a package with each of a plurality of instrument types, or the instruments may be sold separately from the game.
- the present invention relates to a method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game, the method comprising: detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform; selecting, by the game in response to the detection, a first song progression from a plurality of song progressions, each song progression corresponding to a different simulated musical instrument type, and wherein at least two of the song progressions comprise different sequences of songs; and providing, by the game, a session of a rhythm-action game with the selected first song progression.
- present invention relates to a method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game, the method comprising: detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform; selecting, by the game from a plurality of collections of level data, each collection corresponding to a different simulated musical instrument type, a first collection of level data corresponding to the first simulated musical instrument type; and providing, by the game, a session of a rhythm-action game with the selected collection of level data.
- the present invention relates to a method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game, the method comprising: detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform; selecting, by the game from a plurality of collections of level data, each collection corresponding to a different simulated musical instrument type, a first collection of level data corresponding to the first simulated musical instrument type; and providing, by the game, a session of a rhythm-action game with the selected collection of level data.
- FIG. 1A is an example screenshot of one embodiment of a multiplayer rhythm-action game
- FIG. 1B is a second example screenshot of one embodiment of a multiplayer rhythm-action game
- FIG. 1C is a block diagram of a system facilitating network play of a rhythm action game
- FIG. 1D is an example screenshot of one embodiment of network play of a rhythm action game
- FIG. 2A is a flow diagram of one embodiment of a method for altering game content responsive to detecting a type of controller used by a player of a rhythm action game;
- FIGS. 2B and 2C illustrate one embodiment of a game which alters a song progression depending on a type of controller attached
- FIG. 3A illustrates a flow diagram of a method for altering gameplay mechanic responsive to detecting a type of controller used by a player of a rhythm action game
- FIG. 3B illustrates a flow diagram of a method for altering level data responsive to detecting a type of controller used by a player of a rhythm action game
- FIGS. 3C and 3D illustrate one embodiment of a game which alters level data and/or a gameplay mechanic depending on a type of controller attached.
- FIG. 1A an embodiment of a screen display for a video game in which four players emulate a musical performance is shown.
- One or more of the players may be represented on screen by an avatar 110 .
- FIG. 1A depicts an embodiment in which four players participate, any number of players may participate simultaneously.
- a fifth player may join the game as a keyboard player.
- the screen may be further subdivided to make room to display a fifth avatar and/or music interface.
- an avatar 110 may be a computer-generated image.
- an avatar may be a digital image, such as a video capture of a person.
- An avatar may be modeled on a famous figure or, in some embodiments, the avatar may be modeled on the game player associated with the avatar.
- a lane 101 102 has one or more game “cues” 124 , 125 , 126 , 127 , 130 corresponding to musical events distributed along the lane.
- the cues also referred to as “musical targets,” “gems,” or “game elements,” appear to flow toward a target marker 140 , 141 .
- the cues may appear to be flowing towards a player.
- the cues are distributed on the lane in a manner having some relationship to musical content associated with the game level.
- the cues may represent note information (gems spaced more closely together for shorter notes and further apart for longer notes), pitch (gems placed on the left side of the lane for notes having lower pitch and the right side of the lane for higher pitch), volume (gems may glow more brightly for louder tones), duration (gems may be “stretched” to represent that a note or tone is sustained, such as the gem 127 ), articulation, timbre or any other time-varying aspects of the musical content.
- the cues may be any geometric shape and may have other visual characteristics, such as transparency, color, or variable brightness.
- musical data represented by the gems may be substantially simultaneously played as audible music.
- audible music represented by a gem is only played (or only played at full or original fidelity) if a player successfully “performs the musical content” by capturing or properly executing the gem.
- a musical tone is played to indicate successful execution of a musical event by a player.
- a stream of audio is played to indicate successful execution of a musical event by a player.
- successfully performing the musical content triggers or controls the animations of avatars.
- the audible music, tone, or stream of audio represented by a cue is modified, distorted, or otherwise manipulated in response to the player's proficiency in executing cues associated with a lane.
- various digital filters can operate on the audible music, tone, or stream of audio prior to being played by the game player.
- Various parameters of the filters can be dynamically and automatically modified in response to the player capturing cues associated with a lane, allowing the audible music to be degraded if the player performs poorly or enhancing the audible music, tone, or stream of audio if the player performs well. For example, if a player fails to execute a game event, the audible music, tone, or stream of audio represented by the failed event may be muted, played at less than full volume, or filtered to alter its sound.
- a “wrong note” sound may be substituted for the music represented by the failed event.
- the audible music, tone, or stream of audio may be played normally.
- the audible music, tone, or stream of audio associated with those events may be enhanced, for example, by adding an echo or “reverb” to the audible music.
- the filters can be implemented as analog or digital filters in hardware, software, or any combination thereof. Further, application of the filter to the audible music output, which in many embodiments corresponds to musical events represented by cues, can be done dynamically, that is, during play. Alternatively, the musical content may be processed before game play begins. In these embodiments, one or more files representing modified audible output may be created and musical events to output may be selected from an appropriate file responsive to the player's performance.
- the visual appearance of those events may also be modified based on the player's proficiency with the game. For example, failure to execute a game event properly may cause game interface elements to appear more dimly. Alternatively, successfully executing game events may cause game interface elements to glow more brightly. Similarly, the player's failure to execute game events may cause their associated avatar to appear embarrassed or dejected, while successful performance of game events may cause their associated avatar to appear happy and confident. In other embodiments, successfully executing cues associated with a lane causes the avatar associated with that lane to appear to play an instrument. For example, the drummer avatar will appear to strike the correct drum for producing the audible music.
- Successful execution of a number of successive cues may cause the corresponding avatar to execute a “flourish,” such as kicking their leg, pumping their fist, performing a guitar “windmill,” spinning around, winking at the “crowd,” or throwing drum sticks.
- a “flourish” such as kicking their leg, pumping their fist, performing a guitar “windmill,” spinning around, winking at the “crowd,” or throwing drum sticks.
- Player interaction with a cue may be required in a number of different ways.
- the player is required to provide input when a cue passes under or over a respective one of a set of target markers 140 , 141 disposed on the lane.
- the player associated with lane 102 (lead guitar) may use a specialized controller to interact with the game that simulates a guitar, such as a Guitar Hero SG Controller, manufactured by RedOctane of Sunnyvale, Calif.
- the player executes the cue by activating the “strum bar” while pressing the correct fret button of the controller when the cue 125 passes under the target marker 141 .
- the player may execute a cue by performing a “hammer on” or “pull off,” which requires quick depression or release of a fret button without activation of the strum bar.
- the player may be required to perform a cue using a “whammy bar” provided by the guitar controller.
- the guitar controller may also use one or more “effects pedals,” such as reverb or fuzz, to alter the sound reproduced by the gaming platform.
- player interaction with a cue may comprise singing a pitch and or a lyric associated with a cue.
- the player associated with lane 101 may be required to sing into a microphone to match the pitches indicated by the gem 124 as the gem 124 passes over the target marker 140 .
- the notes of a vocal track are represented by “note tubes” 124 .
- the note tubes 124 appear at the top of the screen and flow horizontally, from right to left, as the musical content progresses.
- vertical position of a note tube 124 represents the pitch to be sung by the player; the length of the note tube indicates the duration for which the player must hold that pitch.
- the note tubes may appear at the bottom or middle of the screen.
- the arrow 108 provides the player with visual feedback regarding the pitch of the note that is currently being sung. If the arrow is above the note tube 124 , the player needs to lower the pitch of the note being sung. Similarly, if the arrow 108 is below the note tube 124 , the player needs to raise the pitch of the note being sung.
- the vocalist may provide vocal input using a USB microphone of the sort manufactured by Logitech International of Switzerland.
- the vocalist may provide vocal input using another sort of simulated microphone.
- the vocalist may provide vocal input using a traditional microphone commonly used with amplifiers.
- a “simulated microphone” is any microphone apparatus that does not have a traditional XLR connector.
- lyrics 105 may be provided to the player to assist their performance.
- a player interaction with a cue may comprise any manipulation of any simulated instrument and/or game controller.
- each lane may be subdivided into a plurality of segments.
- Each segment may correspond to some unit of musical time, such as a beat, a plurality of beats, a measure, or a plurality of measures.
- each segment may have a different length depending on the particular musical data to be displayed.
- each segment may be textured or colored to enhance the interactivity of the display.
- a cursor is provided to indicate which surface is “active,” that is, with which lane surface a player is currently interacting.
- each lane may also be divided into a number of sub-lanes, with each sub-lane containing musical targets indicating different input elements.
- the lane 102 is divided into five sub-lanes, including sub-lanes 171 and 172 .
- Each sub-lane may correspond to a different fret button on the neck of a simulated guitar.
- lane 103 comprises a flame pattern, which may correspond to a bonus activation by the player.
- lane 104 comprises a curlicue pattern, which may correspond to the player achieving the 6 ⁇ multiplier shown.
- a game display may alternate the display of one or more avatars and/or the display of the band as a whole.
- a display may switch between a number of camera angle providing, for example, close-ups of the guitarist, bassist, drummer, or vocalist, shots of the band as a whole, shots of the crowd, and/or any combination of the avatars, stage, crowd, and instruments.
- the sequence and timing of camera angles may be selected to resemble a music video.
- the camera angles may be selected to display an avatar of a player who is performing a distinctive portion of a song.
- the camera angles may be selected to display an avatar of a player who is performing particularly well or poorly.
- an avatar's gestures or actions may correspond to the current camera angle.
- an avatar may have certain moves, such as a jump, head bang, devil horns, special dance, or other move, which are performed when a close-up of the avatar is shown.
- the avatars motions may be choreographed to mimic the actual playing of the song. For example, if a song contains a section where the drummer hits a cymbal crash, the drummer avatar may be shown to hit a cymbal crash at the correct point in the song.
- avatars may interact with the crowd at a venue, and camera angles may correspond to the interaction. For example, in one camera angle, an avatar may be shown pointing at various sections of the crowd. In the next camera angle the various sections of the crowd may be shown screaming, waving, or otherwise interacting with the avatar.
- avatars may interact with each other. For example, two avatars may lean back-to-back while performing a portion of a song. Or for example, the entire band may jump up and land simultaneously, and stage pyrotechnics may also be synchronized to the band's move.
- the “lanes” containing the musical cues to be performed by the players may be on screen continuously. In other embodiments one or more lanes may be removed in response to game conditions, for example if a player has failed a portion of a song, or if a song contains an extended time without requiring input from a given player.
- a three-dimensional “tunnel” comprising a number of lanes extends from a player's avatar.
- the tunnel may have any number of lanes and, therefore, may be triangular, square, pentagonal, sextagonal, septagonal, octagonal, nonanogal, or any other closed shape.
- the lanes do not form a closed shape.
- the sides may form a road, trough, or some other complex shape that does not have its ends connected.
- the display element comprising the musical cues for a player is referred to as a “lane.”
- a lane does not extend perpendicularly from the image plane of the display, but instead extends obliquely from the image plane of the display.
- the lane may be curved or may be some combination of curved portions and straight portions.
- the lane may form a closed loop through which the viewer may travel, such as a circular or ellipsoid loop.
- the display of three-dimensional “virtual” space is an illusion achieved by mathematically “rendering” two-dimensional images from objects in a three-dimensional “virtual space” using a “virtual camera,” just as a physical camera optically renders a two-dimensional view of real three-dimensional objects.
- Animation may be achieved by displaying a series of two-dimensional views in rapid succession, similar to motion picture films that display multiple still photographs per second.
- each object in the three-dimensional space is typically modeled as one or more polygons, each of which has associated visual features such as texture, transparency, lighting, shading, anti-aliasing, z-buffering, and many other graphical attributes.
- the combination of all the polygons with their associated visual features can be used to model a three-dimensional scene.
- a virtual camera may be positioned and oriented anywhere within the scene. In many cases, the camera is under the control of the viewer, allowing the viewer to scan objects. Movement of the camera through the three-dimensional space results in the creation of animations that give the appearance of navigation by the user through the three-dimensional environment.
- a software graphics engine may be provided which supports three-dimensional scene creation and manipulation.
- a graphics engine generally includes one or more software modules that perform the mathematical operations necessary to “render” the three-dimensional environment, which means that the graphics engine applies texture, transparency, and other attributes to the polygons that make up a scene.
- Graphic engines that may be used in connection with the present invention include Gamebryo, manufactured by Emergent Game Technologies of Calabasas, Calif., the Unreal Engine, manufactured by Epic Games, and Renderware, manufactured by Criterion Software of Austin, Tex. In other embodiments, a proprietary graphic engine may be used.
- a graphics hardware accelerator may be utilized to improve performance.
- a graphics accelerator includes video memory that is used to store image and environment data while it is being manipulated by the accelerator.
- a three-dimensional engine may not be used. Instead, a two-dimensional interface may be used.
- video footage of a band can be used in the background of the video game.
- traditional two-dimensional computer-generated representations of a band may be used in the game.
- the background may be only slightly related, or unrelated, to the band.
- the background may be a still photograph or an abstract pattern of colors.
- the lane may be represented as a linear element of the display, such as a horizontal, vertical or diagonal element.
- the player associated with the middle lane 103 may also use a specialized controller to interact with the game that simulates a drum kit, such as the DrumMania drum controller, manufactured by Topway Electrical Appliance Co., Ltd. of Shenzhen, China.
- the drum controller provides four drum pads and a kick drum pedal.
- the drum controller surrounds the player, as a “real” drum kit would do.
- the drum controller is designed to look and feel like an analog drum kit.
- a cue may be associated with a particular drum. The player strikes the indicated drum when the cue 128 passes under the target marker 142 , to successfully execute cue 128 .
- a player may use a standard game controller to play, such as a DualShock game controller, manufactured by Sony Corporation.
- improvisational or “fill” sections may be indicated to a drummer or any other instrumentalist.
- a drum fill is indicated by long tubes 130 filling each of the sub-lanes of the center lane which corresponds to the drummer.
- a player is associated with a “turntable” or “scratch” track.
- the player may provide input using a simulated turntable such as the turntable controller sold by Konami Corporation.
- Local play may be competitive or it may be cooperative. Cooperative play is when two or more players work together in an attempt to earn a combined score.
- Competitive play may be when a player competes against another player in an attempt to earn a higher score. In other embodiments, competitive play involves a team of cooperating players competing against another team of competing players in attempt to achieve a higher team score than the other team.
- Competitive local play may be head-to-head competition using the same instrument, head-to-head competition using separate instruments, simultaneous competition using the same instrument, or simultaneous competition using separate instruments. In some embodiments, rather than competing for a high score, players or teams may compete for the best crowd rating, longest consecutive correct note streak, highest accuracy, or any other performance metric.
- competitive play may feature a “tug-of-war” on a crowd meter, in which each side tries to “pull” a crowd meter in their direction by successfully playing a song.
- a limit may be placed on how far ahead one side can get in a competitive event. In this manner, even a side which has been significantly outplayed in the first section of a song may have a chance late in a song to win the crowd back and win the event.
- competition in local play may involve two or more players using the same type of instrument controller to play the game, for example, guitar controllers.
- each player associates themselves with a band in order to begin play.
- each player can simply play “solo,” without association with a band.
- the other instruments required for performance of a musical composition are reproduced by the gaming platform.
- Each of the players has an associated lane and each player is alternately required to perform a predetermined portion of the musical composition.
- Each player scores depending on how faithfully he or she reproduces their portions of the musical composition. In some embodiments, scores may be normalized to produce similar scores and promote competition across different difficulty levels.
- a guitarist on a “medium” difficulty level may be required to perform half of the notes as a guitarist on a “hard” difficulty level and, as such, should get 100 points per note instead of 50.
- An additional per-difficulty scalar may be required to make this feel “fair.”
- head-to-head play may be extended to allow the players to use different types of game controllers and, therefore, to perform different portions of the musical composition. For example, one player may elect to play using a guitar-type controller while a second player may play using a drum-type controller. Alternatively, each player may use a guitar-type controller, but one player elects to play “lead guitar” while the other player elects to play “rhythm guitar” or, in some embodiments, “bass guitar.” In these examples, the gaming platform reproduces the instruments other than the guitar when it is the first player's turn to play, and the lane associated with the first player is populated with gems representing the guitar portion of the composition.
- the gaming platform reproduces the instruments other than, for example, the drum part, and the second player's lane is populated with gems representing the drum portion of the musical composition.
- a scalar factor may be applied to the score of one of the player's to compensate for the differences in the parts of the musical composition.
- the players may compete simultaneously, that is, each player may provide a musical performance at the same time as the other player.
- both players may use the same type of controller.
- each player's lane provides the same pattern of cues and each player attempts to reproduce the musical performance identified by those elements more faithfully than the other player.
- the players use different types of controllers. In these embodiments, one player attempts to reproduce one portion of a musical composition while the other player tries to represent a different portion of the same composition.
- the relative performance of a player may affect their associated avatar.
- the avatar of a player that is doing better than the competition may, for example, smile, look confident, glow, swagger, “pogo stick,” etc.
- the losing player's avatar may look depressed, embarrassed, etc.
- the players may cooperate in an attempt to achieve a combined score.
- the score of each player contributes to the score of the team, that is, a single score is assigned to the team based on the performance of all players.
- a scalar factor may be applied to the score of one of the player's to compensate for the differences in the parts of the musical composition.
- each of the players in a band may be represented by an icon 181 , 182 .
- the icons 181 182 are circles with graphics indicating the instrument the icon corresponds to.
- the icon 181 contains a microphone representing the vocalist
- icon 182 contains a drum set representing the drummer.
- the position of a player's icon on the meter 180 indicates a current level of performance for the player.
- a colored bar on the meter may indicate the performance of the band as a whole.
- any number of players or bands may be displayed on a meter, including two, three, four, five, six, seven, eight, nine, or ten players, and any number of bands.
- the meter 180 may indicate any measure of performance, and performance may be computed in any manner.
- the meter 180 may indicate a weighted rolling average of a player's performance.
- a player's position on the meter may reflect a percentage of notes successfully hit, where more recent notes are weighted more heavily than less recent notes.
- a player's position on the meter may be calculated by computing a weighted average of the player's performance on a number of phrases.
- a player's position on the meter may be updated on a note-by-note basis. In other embodiments, a player's position on the meter may be updated on a phrase-by-phrase basis.
- the meter may also indicate any measure of a band's performance.
- the meter may display the band's performance as an average of each of the players' performances.
- the indicated band's performance may comprise a weighted average in which some players' performances are more heavily weighted.
- the meter 180 may comprise subdivisions which indicate relative levels of performance. For example, in the embodiment shown, the meter 140 is divided roughly into thirds, which may correspond to Good, Average, and Poor performance.
- a player or players in a band may “fail” a song if their performance falls to the bottom of the meter.
- consequences of failing a song may include being removed from the rest of the song.
- a player who has failed may have their lane removed from the display, and the audio corresponding to that player's part may be removed.
- the band may consequently fail the song.
- one or more other members of the band may continue playing.
- one or more other members of a band may reinstate the failed player.
- the icons 181 , 182 displayed to indicate each player may comprise any graphical or textual element.
- the icons may comprise text with the name of one or more of the players.
- the icon may comprise text with the name of the instrument of the player.
- the icons may comprise a graphical icon corresponding to the instrument of the player. For example, an icon containing a drawing of a drum 182 may be used to indicate the performance of a drummer.
- the overall performance of the band may be indicated in any manner on the meter 180 .
- a filled bar 180 indicates the band's performance as a whole.
- the band's performance may be represented by an icon.
- individual performances may not be indicated on a meter, and only the performance of the band as a whole may be displayed.
- a single player may provide one or more types of input simultaneously.
- a single player providing instrument-based input such as for a lead guitar track, bass guitar track, rhythm guitar track, keyboard track, drum track, or other percussion track
- vocal input such as for a lead guitar track, bass guitar track, rhythm guitar track, keyboard track, drum track, or other percussion track
- instrument-based input such as for a lead guitar track, bass guitar track, rhythm guitar track, keyboard track, drum track, or other percussion track
- meters 150 151 may be displayed for each player indicating an amount of stored bonus.
- the meters may be displayed graphically in any manner, including a bar, pie, graph, or number.
- each player may be able to view the meters of remote players.
- only bonus meters of local players may be shown. Bonuses may be accumulated in any manner including, without limitation, by playing specially designated musical phrases, hitting a certain number of consecutive notes, or by maintaining a given percentage of correct notes.
- an in-game effect may comprise a graphical display change including, without limitation, an increase or change in crowd animation, avatar animation, performance of a special trick by the avatar, lighting change, setting change, or change to the display of the lane of the player.
- An in-game effect may also comprise an aural effect, such as a guitar modulation, including feedback, distortion, screech, flange, wah-wah, echo, or reverb, a crowd cheer, an increase in volume, and/or an explosion or other aural signifier that the bonus has been activated.
- An in-game effect may also comprise a score effect, such as a score multiplier or bonus score addition. In some embodiments, the in-game effect may last a predetermined amount of time for a given bonus activation.
- bonuses may be accumulated and/or deployed in a continuous manner. In other embodiments, bonuses may be accumulated and/or deployed in a discrete manner.
- a bonus meter may comprise a number of “lights” each of which corresponds to a single bonus earned. A player may then deploy the bonuses one at a time.
- bonus accumulation and deployment may be different for each simulated instrument. For example, in one embodiment only the bass player may accumulate bonuses, while only the lead guitarist can deploy the bonuses.
- FIG. 1A also depicts score multiplier indicators 160 , 161 .
- a score multiplier indicator 160 , 161 may comprise any graphical indication of a score multiplier currently in effect for a player.
- a score multiplier may be raised by hitting a number of consecutive notes.
- a score multiplier may be calculated by averaging score multipliers achieved by individual members of a band.
- a score multiplier indicator 160 161 may comprise a disk that is filled with progressively more pie slices as a player hits a number of notes in a row. Once the player has filled the disk, the player's multiplier may be increased, and the disk may be cleared.
- a player's multiplier may be capped at certain amounts. For example, a drummer may be limited to a score multiplier of no higher than 4 ⁇ . Or for example, a bass player may be limited to a score multiplier of no higher than 6 ⁇ .
- a separate performance meter may be displayed under the lane of each player.
- This separate performance meter may comprise a simplified indication of how well the player is doing.
- the separate performance meter may comprise an icon which indicates whether a player is doing great, well, or poorly.
- the icon for “great” may comprise a hand showing devil horns, “good” may be a thumbs up, and “poor” may be a thumbs down.
- a player's lane may flash or change color to indicate good or poor performance.
- the gaming platform is a dedicated game console, such as: PLAYSTATION2, PLAYSTATION3, or PLAYSTATION PERSONAL, manufactured by Sony Corporation; DREAMCAST, manufactured by Sega Corp.; GAMECUBE, GAMEBOY, GAMEBOY ADVANCE, or WII, manufactured by Nintendo Corp.; or XBOX or XBOX360, manufactured by Microsoft Corp.
- the gaming platform comprises a personal computer, personal digital assistant, or cellular telephone.
- the players associated with avatars may be physically proximate to one another. For example, each of the players associated with the avatars may connect their respective game controllers into the same gaming platform (“local play”).
- FIG. 1C depicts a block diagram of a system facilitating network play of a rhythm action game.
- a first gaming platform 100 a and a second gaming platform 100 b communicate over a network 196 , such as a local area network (LAN), a metropolitan area network (MAN), or a wide area network (WAN) such as the Internet or the World Wide Web.
- LAN local area network
- MAN metropolitan area network
- WAN wide area network
- the gaming platforms connect to the network through one of a variety of connections including standard telephone lines, LAN or WAN links (e.g., T1, T3, 56 kb, X.25), broadband connections (e.g., ISDN, Frame Relay, ATM), and wireless connections (e.g., 802.11a, 802.11g, Wi-Max).
- the first gaming platform 100 a and the second gaming platform 100 b may be any of the types of gaming platforms identified above. In some embodiments, the first gaming platforms 100 a and the second gaming platform 100 b are of different types.
- a networked multiplayer game session begins at the direction of one of the players, that player's gaming platform 100 a (the “host”) transmits a “start” instruction to all other gaming platforms participating in the networked game, and the game begins on all platforms.
- a timer begins counting on each gaming platform, each player's game cues are displayed, and each player begins attempting to perform the musical composition.
- Gameplay on gaming platform 100 a is independent from game play on gaming platform 10 b , except that each player's gaming platform contains a local copy of the musical event data for all other players.
- the timers on the various gaming platforms communicate with each other via the network 196 to maintain approximate synchrony using any number of the conventional means known in the art.
- the gaming platforms 100 a , 100 b also continually transmit game score data to each other, so that each system (and player) remains aware of the game score of all other systems (and players). Similarly, this is accomplished by any number of means known in the art. Note that this data is not particularly timing sensitive, because if there is momentary disagreement between any two gaming platforms regarding the score (or similar game-related parameters), the consequences to gameplay are negligible.
- an analyzer module 180 a , 180 b on that player's gaming platform 100 a , 100 b continually extracts data from an event monitor 185 a , 185 b regarding the local player's performance, referred to hereafter as “emulation data”.
- Emulation data may include any number of parameters that describe how well the player is performing. Some examples of these parameters include:
- Each analyzer module 180 a , 180 b continually transmits the emulation data it extracts over the network 196 using transceiver 190 a , 190 b ; each event monitor 185 a , 185 b continually receives the other gaming platform's emulation data transmitted over the network 196 .
- the emulation data essentially contains a statistical description of a player's performance in the recent past.
- the event monitor 185 a , 185 b uses received emulation data to create a statistical approximation of the remote player's performance.
- an incoming emulation parameter from a remote player indicates that the most recent remote event was correctly reproduced.
- the local event monitor 185 a , 185 b reaches the next note in the local copy of the remote player's note data, it will respond accordingly by “faking” a successfully played note, triggering the appropriate sound. That is, the local event monitor 185 a , 185 b will perform the next musical event from the other players' musical event data, even though that event was not necessarily actually performed by the other player's event monitor 185 a , 185 b . If instead the emulation parameter had indicated that the most recent remote event was a miss, no sound would be triggered.
- an incoming emulation parameter from a remote player indicates that, during the last 8 beats, 75% of events were correctly reproduced and 25% were not correctly reproduced.
- the local event monitor 185 a reaches the next note in the local copy of the remote player's note data, it will respond accordingly by randomly reproducing the event correctly 75% of the time and not reproducing it correctly 25% of the time.
- an incoming emulation parameter from a remote player indicates that, during the last 4 beats, 2 events were incorrectly performed, with an average timing error of 50 “ticks.”
- the local event monitor 185 a , 185 b will respond accordingly by randomly generating incorrect events at a rate of 0.5 misses-per-beat, displacing them in time from nearby notes by the specified average timing error.
- the analyzer module 180 a , 180 b may extract musical parameters from the input and transmit them over a network 196 to a remote gaming platform.
- the analyzer module 180 a , 180 b may simply transmit the input stream over a network 196 or it may extract the information into a more abstract form, such as “faster” or “lower.”
- a more abstract form such as “faster” or “lower.”
- analyzer module 180 a , 180 b extracts data from the event monitor 185 a , 185 b regarding the local player's performance.
- the extracted data is transmitted over the network 550 using the transceiver 190 a , 190 b .
- the analyzer 180 a , 180 b receives the transmitted data, it generates an emulation parameter representing the other player's musical performance and provides the locally-generated emulation parameter to the event monitor 185 a , 185 b , as described above.
- One advantage of this embodiment is that each player may locally set their preference for how they want the event monitor 185 a , 185 b to act on emulation parameters.
- the transmitted data is associated with a flag that indicates whether the transmitted data represents a successfully executed musical event or an unsuccessfully executed musical event.
- the analyzer 180 a , 180 b provides a locally-generated emulation parameter to the event monitor 185 a , 185 b based on the flag associated with the transmitted data.
- a central server may be used to facilitate communication between the gaming platforms 100 a , 100 b . Extraction of emulation parameters is performed, as described above.
- the server distributes data, whether music performance data or emulation parameter data, to all other gaming platforms participating in the current game.
- the server may store received data for use later. For example, a band may elect to use the stored data for the performance of a band member who is unavailable to play in a specific game.
- FIG. 1D one embodiment of a screen display for remote multiplayer play is shown.
- the embodiment of the screen display shown in FIG. 1D may be used for head-to-head play, for simultaneous competition, and for cooperative play.
- a local player's lane 109 is shown larger than the lanes 106 107 of two remote players.
- the avatars for remote players may appear normally on stage in a similar manner as if the avatars represented local players.
- the lanes may be displayed in a similar manner for both local multiplayer and remote multiplayer.
- in remote multiplayer only the local player or player's avatars may be shown.
- the lanes 106 , 107 associated with the remote players are shown smaller than the local player's lane 109 .
- the lanes of one or more remote players may be graphically distinguished in any other way.
- the remote players' lanes may be shown translucently.
- the remote players' lanes may have a higher transparency than local player's lanes.
- the remote players' lanes may be shown in grayscale, or in a different screen location than local players' lanes.
- a remote vocalist's lane may not be shown at all, and instead only the lyrics of the song may be displayed.
- multiple players participate in an online face-off between two bands.
- a “band” is two or more players that play in a cooperative mode.
- the two bands need to have the same types of instruments at the same difficulty level selection, i.e., a guitarist playing on “hard” and a bassist playing on “medium” playing against a guitarist playing on “hard” and a bassist playing on “medium.”
- the two bands still need to have the same types of instruments but the difficulty selections can be different: Players participating at a lower difficulty level simply have fewer gems to contribute to the overall score.
- the song to be played may be selected after the teams have been paired up.
- a band may publish a challenge to play a particular song and a team may accept the challenge.
- a local group of players may formed a band and give their band a name (“The Freqs.”).
- Each of the four players in the “The Freqs” is local to one another. They may then competing against a team of players located remotely, who have formed a band called “The Champs.” In some cases “The Champs” may each be local to one another. In other cases, members of “The Champs” my be remote to each other.
- Each player in “The Freqs” and “the Champs” may see a display similar to FIG. 1A or FIG. 1B . However, in some embodiments, an additional score meter may be displayed showing the score of the other band. In other embodiments any other measure and indication of performance of a band may be given.
- meters may be displayed for each band indicating relative performance, crowd engagement, percentage of notes hit, or any other metric.
- a four-in-one meter 180 as depicted in FIG. 1A may be displayed for each band.
- avatars from both bands may be depicted on the stage.
- musical performance output from “The Champs” is reproduced locally at the gaming platform used by “The Freqs” when “The Champs” are performing.
- the musical performance of “The Freqs” is reproduced remotely (using the emulation parameter technique described above) at the gaming platform of “The Champs” when “The Freqs” are performing.
- the bands play simultaneously.
- the displayed score may be the only feedback that “The Freqs” are provided regarding how well “The Champs” are performing.
- members of cooperating bands may be local to one another or remote from one another.
- members of competing bands may be local to one another or remote from one another.
- each player is remote from every other player.
- players may form persistent bands.
- those bands may only compete when at least a majority of the band in available online.
- a gaming platform may substitute for the missing band member.
- a player unaffiliated with the band may substitute for the missing band member.
- a stream of emulation parameters stored during a previous performance by the missing band member may be substituted for the player.
- an online venue may be provided allowing players to form impromptu bands. Impromptu bands may dissolve quickly or they may become persistent bands.
- FIGS. 1A , 1 B and 1 D show a band comprising one or more guitars, a drummer, and a vocalist
- a band may comprise any number of people playing any musical instruments.
- Instruments that may be simulated and played in the context of a game may include, without limitation, any percussion instruments (including cymbals, bell lyre, celeste, chimes, crotales, glockenspiel, marimba, orchestra bells, steel drums, timpani, vibraphone, xylophone, bass drum, crash cymbal, gong, suspended cymbal, tam-tam, tenor drum, tom-tom, acme siren, bird whistle, boat whistle, finger cymbals, flex-a-tone, mouth organ, marching machine, police whistle, ratchet, rattle, sandpaper blocks, slapstick, sleigh bells, tambourine, temple blocks, thunder machine, train whistle, triangle, vibra-slap,
- the method includes: detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform (step 201 ); selecting, by the game in response to the detection, a first song progression from a plurality of song progressions, each song progression corresponding to a different simulated musical instrument type, and wherein at least two of the song progressions comprise different sequences of songs (step 203 ); and providing, by the game, a session of a rhythm-action game with the selected first song progression (step 205 ).
- a game executing on a game platform may detect a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the platform in any manner (step 201 ).
- the game may detect a unique serial number, device ID, control sequence, or other transmission sent from a device connected to the game platform.
- a game may be released to be used with both guitars and drums.
- the game may receive a device ID (which may comprise any signal or sequence of bits used to identify a device) from a device connected to the platform, and check a list of known device IDs to determine whether the device is a simulated guitar controller or a simulated drum controller.
- the device may transmit a unique string which identifies the devices as either a drum or guitar controller.
- the connection to the game platform may comprise any type of connection, including wired and wireless connections.
- the game may detect a musical instrument type and a corresponding game controller.
- a game may detect a microphone is connected to the platform, as well as a standard game controller.
- the standard game controller may be used by the player using the microphone to navigate menus and other game functions.
- a game may then select, in response to the detection, a first song progression from a plurality of song progressions, each song progression corresponding to a different simulated musical instrument type, and wherein at least two of the song progressions comprise different sequences of songs (step 203 ).
- a song progression may comprise any sequence of songs presented to a player of the game during the course of play.
- a song progression may comprise a linear sequence of songs, in which a player must successfully complete each song to advance to the next song.
- a song progression may comprise a series of groups of songs, in which a player must complete a certain number of songs from a group before the player may advance to the next group.
- a song progression may comprise a matching of a number of songs with a plurality of difficulty levels.
- songs may be assigned different difficulties depending on which instrument is used to play the song.
- a song may have a very difficult drum part, but a relatively easy vocal part.
- the song may be placed higher in a song progression provided to a player using a drum controller than to a player using a microphone controller.
- the table below illustrates three song progressions which may be provided depending on whether a guitar, drum, or microphone controller is connected to the game platform.
- different song progressions may comprise different numbers of songs. For example, more songs may be available to be played on drums than on guitar.
- FIGS. 2B and 2C illustrate a player 250 using a game platform. Depending on whether the player has connected a guitar controller 260 or a drum controller 280 , a different song progression is displayed to the player. In the example shown, the sequence of songs is different, and also a different number of songs are required for completion of the difficulty level.
- the method includes detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform (step 201 ); selecting, by the game from a plurality of gameplay mechanics each corresponding to a different simulated musical instrument type, a first gameplay mechanic corresponding to the first simulated musical instrument type (step 303 ); and providing, by the game, a session of a rhythm-action game with the selected gameplay mechanic (step 305 ).
- a game may select a gameplay mechanic based on the detected controller type.
- a gameplay mechanic comprises any method for specifying input to be received from a player and evaluating the player's response.
- a gameplay mechanic may comprise any method for displaying musical cues to a player and evaluating a player's response.
- the first gameplay mechanic which may be referred to as the “guitar mechanic,” comprises displaying a series of cues to a player, which may correspond to a guitar track of a song.
- the player executes the cue by activating the “strum bar” while pressing the correct fret button of the controller when the cue 125 passes under the target marker 141 .
- the player may also execute certain cues by performing a “hammer on” or “pull off,” which requires quick depression or release of a fret button without activation of the strum bar. The player is judged based on how closely the activations of the strum bars and fret buttons match the provided cues.
- a guitar mechanic may be selected by a game if the game detects a guitar controller connected to the platform.
- the second gameplay mechanic which may be referred to as the “drum mechanic,” comprises displaying a series of cues to a player, which may correspond to a drum track of a song.
- the player executes the cues by striking an appropriate drum pad, or depressing a foot pedal, based on the displayed cues.
- the player is then evaluated based on how closely the player's activations of the drum pads and/or foot pedal match the provided cues.
- a drum mechanic may be selected by a game if the game detects a drum controller connected to the platform.
- the third gameplay mechanic which may be referred to as the “vocal mechanic,” comprises displaying a series of cues to a player, which may correspond to a vocal track of a song.
- the player executes the cues by singing the pitches and/or words indicated by the cues.
- the player is then evaluated based on how closely the player's pitches and words match the provided cues.
- a vocal mechanic may be selected by a game if the game detects a microphone connected to the platform.
- any other gameplay mechanics may be used.
- the other gameplay mechanics may correspond to different musical instrument types.
- a “keyboard mechanic” may be employed in which a player is evaluated based on their activation of keys and foot pedals on a simulated musical keyboard.
- the selection of the gameplay mechanic occurs without requiring user input. That is, a user who has connected a guitar controller is not required to select “guitar” from a menu to be provided with the guitar gameplay mechanic (however, a user may select a part to play, such as whether to play a guitar part or a bass part of a song, both of which utilize the guitar mechanic). Likewise, a user connecting a simulated drum controller is not required to specify that they wish to play according to the drum mechanic.
- a game may select a gameplay mechanic for each of a plurality of local and/or remote players.
- a multiplayer rhythm action game may allow for guitar, drums, and vocals simultaneously performed by three players.
- the game may detect a controller type corresponding to each player, and assign each player the appropriate gameplay mechanic.
- a session may comprise any game elements known to rhythm-action games, including without limitation song performance, avatar display, crowd and venue animations, menu navigation, character creation, song selection, gig selection, and career and tour modes. Any or all of these game elements may be determined based on the detected controller type. For example, if a drum controller is detected, a player's avatar may be displayed as a drummer, and career events may be tailored to reflect events that might happen to a drummer.
- a player 250 has connected a microphone 360 to a game platform 200 .
- the game responds by selecting the vocal mechanic and providing a session of a rhythm action game on the audio/video device 220 using the vocal mechanic.
- the same player 250 has connected a drum controller 380 to the platform, and the game responds by providing a session of the game featuring the drum mechanic.
- elements of the game's display and/or sound such as the player's avatar, the relative volume of tracks in a song (such as by making the track of the instrument corresponding to the controller type louder), and the camera angles selected (such as by selecting camera angles focusing on the instrument corresponding to the controller type) may be changed based on the controller type.
- the method comprises: detecting, by a game executing on a game platform, that a first simulated musical instrument type of a plurality of simulated musical instrument types is connected to the game platform (step 201 ); selecting, by the game from a plurality of collections of level data, each collection corresponding to a different simulated musical instrument type, a first collection of level data corresponding to the first simulated musical instrument type (step 313 ); and providing, by the game, a session of a rhythm-action game with the selected collection of level data (step 315 ).
- a game may select a collection of level data corresponding to the controller type (step 313 ).
- level data refers to the series of cues displayed to a player for a given song.
- the level data may comprise a plurality of cues, each cue specifying a time and an action to be performed.
- a collection of level data may comprise any set of level data.
- a collection of level data might comprise level data for each of 15 songs.
- a collection of level data might comprise level data for each of 15 songs, each at four different difficulty levels (that is, each difficulty level of a song may have a unique set of cues).
- a collection of level data may correspond to a type of simulated musical instrument if the collection of level data is related to musical events of the instrument type. That is, a vocal collection of level data may comprise a collection of level data corresponding to vocal events (e.g. pitches and/or words sung) for each of the songs in the collection. Likewise a drum collection of level data may comprise a collection of level data corresponding to drum events (e.g. drums struck) for each of the songs in the collection.
- the level data may correspond to a type of simulated musical instrument by specifying actions that can be performed by the controller type. For example, level data might specify a particular pitch, which may be performed by singing into a microphone. Or for example, level data might specify a particular fret button and strum combination, which can be performed using a simulated guitar. Or for example, level data might specify a particular drum pad or foot pedal to activate on a simulated rum controller.
- the game may provide a session of a rhythm-action game with the selected collection of level data.
- the game on the game platform 200 is providing vocal level data (lyrics and relative pitches) to the player 250 responsive to detecting a microphone 360 connected to the platform.
- the game on the game platform 200 is providing drum level data (cues indicating drum pedal and foot pad activations) to the player 250 responsive to detecting a simulated drum controller connected to the platform.
- aspects of the present invention may be provided as one or more computer-readable programs embodied on or in one or more articles of manufacture comprising computer readable media.
- the article of manufacture may be a floppy disk, a hard disk, a CD-ROM, DVD, other optical disk, a flash memory card, a PROM, a RAM, a ROM, or a magnetic tape.
- the computer-readable programs may be implemented in any programming language, LISP, PERL, C, C++, PROLOG, or any byte code language such as JAVA.
- the software programs may be stored on or in one or more articles of manufacture as executable instructions.
- portions of the software programs may be stored on or in one or more articles of manufacture, and other portions may be made available for download to a hard drive or other media connected to a game platform.
- a game may be sold on an optical disk, but patches and/or downloadable content may be made available online containing additional features or functionality.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- Electrophonic Musical Instruments (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/139,983 US20090088249A1 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for altering a video game experience based on a controller type |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US94405407P | 2007-06-14 | 2007-06-14 | |
| US12/139,983 US20090088249A1 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for altering a video game experience based on a controller type |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20090088249A1 true US20090088249A1 (en) | 2009-04-02 |
Family
ID=40130503
Family Applications (7)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/139,983 Abandoned US20090088249A1 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for altering a video game experience based on a controller type |
| US12/140,000 Active 2030-11-27 US8678895B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for online band matching in a rhythm action game |
| US12/139,819 Active 2032-01-14 US8690670B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for simulating a rock band experience |
| US12/139,880 Active US7625284B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for indicating input actions in a rhythm-action game |
| US12/140,016 Abandoned US20090075711A1 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for providing a vocal experience for a player of a rhythm action game |
| US12/139,966 Active 2030-11-23 US8439733B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for reinstating a player within a rhythm-action game |
| US12/582,525 Active 2029-01-07 US8444486B2 (en) | 2007-06-14 | 2009-10-20 | Systems and methods for indicating input actions in a rhythm-action game |
Family Applications After (6)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/140,000 Active 2030-11-27 US8678895B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for online band matching in a rhythm action game |
| US12/139,819 Active 2032-01-14 US8690670B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for simulating a rock band experience |
| US12/139,880 Active US7625284B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for indicating input actions in a rhythm-action game |
| US12/140,016 Abandoned US20090075711A1 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for providing a vocal experience for a player of a rhythm action game |
| US12/139,966 Active 2030-11-23 US8439733B2 (en) | 2007-06-14 | 2008-06-16 | Systems and methods for reinstating a player within a rhythm-action game |
| US12/582,525 Active 2029-01-07 US8444486B2 (en) | 2007-06-14 | 2009-10-20 | Systems and methods for indicating input actions in a rhythm-action game |
Country Status (4)
| Country | Link |
|---|---|
| US (7) | US20090088249A1 (fr) |
| EP (3) | EP2173444A2 (fr) |
| JP (1) | JP2010531159A (fr) |
| WO (1) | WO2008157477A2 (fr) |
Cited By (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090258686A1 (en) * | 2008-04-15 | 2009-10-15 | Mccauley Jack J | System and method for playing a music video game with a drum system game controller |
| US20100216547A1 (en) * | 2009-02-20 | 2010-08-26 | Nathan Coppard | Disc jockey video game and controller |
| US20100261513A1 (en) * | 2009-04-13 | 2010-10-14 | 745 Llc | Methods and apparatus for input devices for instruments and/or game controllers |
| US20110045907A1 (en) * | 2007-10-19 | 2011-02-24 | Sony Computer Entertainment America Llc | Scheme for providing audio effects for a musical instrument and for controlling images with same |
| US20110185309A1 (en) * | 2009-10-27 | 2011-07-28 | Harmonix Music Systems, Inc. | Gesture-based user interface |
| US20110256929A1 (en) * | 2010-03-16 | 2011-10-20 | Harmonix Music Systems, Inc. | Simulating Musical Instruments |
| US20120295707A1 (en) * | 2010-02-05 | 2012-11-22 | Capcom Co., Ltd. | Computer and recording medium |
| US20130053114A1 (en) * | 2011-08-24 | 2013-02-28 | Konami Digital Entertainment Co., Ltd. | Game machine, storage medium storing computer program, and control method of controlling computer |
| US8439733B2 (en) | 2007-06-14 | 2013-05-14 | Harmonix Music Systems, Inc. | Systems and methods for reinstating a player within a rhythm-action game |
| US8444464B2 (en) | 2010-06-11 | 2013-05-21 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
| US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
| US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
| US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
| US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
| US8686269B2 (en) | 2006-03-29 | 2014-04-01 | Harmonix Music Systems, Inc. | Providing realistic interaction to a player of a music-based video game |
| US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
| US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
| US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
| US9623322B1 (en) * | 2013-11-19 | 2017-04-18 | Kabam, Inc. | System and method of displaying device information for party formation |
| US9773486B2 (en) | 2015-09-28 | 2017-09-26 | Harmonix Music Systems, Inc. | Vocal improvisation |
| US9799314B2 (en) | 2015-09-28 | 2017-10-24 | Harmonix Music Systems, Inc. | Dynamic improvisational fill feature |
| US9842577B2 (en) | 2015-05-19 | 2017-12-12 | Harmonix Music Systems, Inc. | Improvised guitar simulation |
| US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
| US10086280B2 (en) | 2013-07-02 | 2018-10-02 | Electronic Arts Inc. | System and method for determining in-game capabilities based on device information |
| US10099128B1 (en) | 2013-12-16 | 2018-10-16 | Kabam, Inc. | System and method for providing recommendations for in-game events |
Families Citing this family (174)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8872014B2 (en) | 2001-08-16 | 2014-10-28 | Beamz Interactive, Inc. | Multi-media spatial controller having proximity controls and sensors |
| US8431811B2 (en) * | 2001-08-16 | 2013-04-30 | Beamz Interactive, Inc. | Multi-media device enabling a user to play audio content in association with displayed video |
| US8835740B2 (en) * | 2001-08-16 | 2014-09-16 | Beamz Interactive, Inc. | Video game controller |
| US7174510B2 (en) * | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
| US7682237B2 (en) * | 2003-09-22 | 2010-03-23 | Ssd Company Limited | Music game with strike sounds changing in quality in the progress of music and entertainment music system |
| JP2007301039A (ja) * | 2006-05-09 | 2007-11-22 | Nintendo Co Ltd | ゲームプログラム及びゲーム装置 |
| JP5396006B2 (ja) * | 2006-05-09 | 2014-01-22 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
| US8168877B1 (en) * | 2006-10-02 | 2012-05-01 | Harman International Industries Canada Limited | Musical harmony generation from polyphonic audio signals |
| US20080200224A1 (en) | 2007-02-20 | 2008-08-21 | Gametank Inc. | Instrument Game System and Method |
| US8907193B2 (en) | 2007-02-20 | 2014-12-09 | Ubisoft Entertainment | Instrument game system and method |
| US8351999B2 (en) * | 2007-06-19 | 2013-01-08 | Stealthwear, Inc. | Wireless headset switching system |
| US20090070198A1 (en) * | 2007-09-12 | 2009-03-12 | Sony Corporation | Studio farm |
| JP5184036B2 (ja) * | 2007-10-05 | 2013-04-17 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US9047850B1 (en) * | 2007-10-17 | 2015-06-02 | David Wiley Beaty | Electric instrument music control device with magnetic displacement sensors |
| US20090192637A1 (en) * | 2007-11-15 | 2009-07-30 | Mtv Networks | Dynamically serving altered sound content |
| JP5420833B2 (ja) * | 2007-11-30 | 2014-02-19 | 任天堂株式会社 | ゲームシステム |
| US20090299960A1 (en) * | 2007-12-21 | 2009-12-03 | Lineberger William B | Methods, systems, and computer program products for automatically modifying a virtual environment based on user profile information |
| US8721441B1 (en) * | 2008-01-15 | 2014-05-13 | Activision Publishing, Inc. | Competitive music video game with instrument simulation |
| US20090187834A1 (en) * | 2008-01-17 | 2009-07-23 | Disney Enterprises, Inc. | Method and system for implementing a single user computer application in a multi-user session |
| EP2260454A4 (fr) * | 2008-02-20 | 2013-07-10 | Jammit Inc | Système pour apprendre et mélanger la musique |
| US20090258700A1 (en) * | 2008-04-15 | 2009-10-15 | Brian Bright | Music video game with configurable instruments and recording functions |
| KR100949931B1 (ko) * | 2008-06-04 | 2010-03-30 | 주식회사 에이앤비소프트 | 키 패드가 구현된 단말을 이용하는 리듬 액션 게임 방법 및이를 실행 가능한 프로그램으로 기록한 기록매체 |
| US9061205B2 (en) * | 2008-07-14 | 2015-06-23 | Activision Publishing, Inc. | Music video game with user directed sound generation |
| US8858330B2 (en) * | 2008-07-14 | 2014-10-14 | Activision Publishing, Inc. | Music video game with virtual drums |
| JP5568230B2 (ja) * | 2008-10-08 | 2014-08-06 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲームシステム |
| US7928307B2 (en) * | 2008-11-03 | 2011-04-19 | Qnx Software Systems Co. | Karaoke system |
| US9120016B2 (en) * | 2008-11-21 | 2015-09-01 | Ubisoft Entertainment | Interactive guitar game designed for learning to play the guitar |
| US20100138337A1 (en) * | 2008-12-01 | 2010-06-03 | Fox Digital Enterprises, Inc. | Media purchase from within a video game environment |
| US7910818B2 (en) * | 2008-12-03 | 2011-03-22 | Disney Enterprises, Inc. | System and method for providing an edutainment interface for musical instruments |
| JP5206378B2 (ja) * | 2008-12-05 | 2013-06-12 | ソニー株式会社 | 情報処理装置、情報処理方法、及びプログラム |
| US8255807B2 (en) * | 2008-12-23 | 2012-08-28 | Ganz | Item customization and website customization |
| JP4503675B2 (ja) * | 2008-12-25 | 2010-07-14 | 株式会社コナミデジタルエンタテインメント | ゲーム機およびゲームプログラム |
| US7842872B2 (en) * | 2008-12-30 | 2010-11-30 | Pangenuity, LLC | Steel pan tablature system and associated methods |
| US8221241B2 (en) * | 2009-01-13 | 2012-07-17 | Igt | Gaming involving devices in multiple locations |
| US20100184497A1 (en) * | 2009-01-21 | 2010-07-22 | Bruce Cichowlas | Interactive musical instrument game |
| US10277683B2 (en) | 2009-03-16 | 2019-04-30 | Apple Inc. | Multifunctional devices as virtual accessories |
| US8017854B2 (en) * | 2009-05-29 | 2011-09-13 | Harmonix Music Systems, Inc. | Dynamic musical part determination |
| US7923620B2 (en) | 2009-05-29 | 2011-04-12 | Harmonix Music Systems, Inc. | Practice mode for multiple musical parts |
| US8026435B2 (en) * | 2009-05-29 | 2011-09-27 | Harmonix Music Systems, Inc. | Selectively displaying song lyrics |
| US7982114B2 (en) * | 2009-05-29 | 2011-07-19 | Harmonix Music Systems, Inc. | Displaying an input at multiple octaves |
| US8080722B2 (en) * | 2009-05-29 | 2011-12-20 | Harmonix Music Systems, Inc. | Preventing an unintentional deploy of a bonus in a video game |
| US20100304811A1 (en) * | 2009-05-29 | 2010-12-02 | Harmonix Music Systems, Inc. | Scoring a Musical Performance Involving Multiple Parts |
| US7935880B2 (en) | 2009-05-29 | 2011-05-03 | Harmonix Music Systems, Inc. | Dynamically displaying a pitch range |
| US20100304810A1 (en) * | 2009-05-29 | 2010-12-02 | Harmonix Music Systems, Inc. | Displaying A Harmonically Relevant Pitch Guide |
| US8076564B2 (en) * | 2009-05-29 | 2011-12-13 | Harmonix Music Systems, Inc. | Scoring a musical performance after a period of ambiguity |
| AU2010256342A1 (en) * | 2009-06-01 | 2012-01-19 | Starplayit Pty Ltd | Music display system |
| US8369974B2 (en) * | 2009-06-16 | 2013-02-05 | Kyran Daisy | Virtual phonograph |
| US8629342B2 (en) * | 2009-07-02 | 2014-01-14 | The Way Of H, Inc. | Music instruction system |
| AU2010268695A1 (en) * | 2009-07-03 | 2012-02-02 | Starplayit Pty Ltd | Method of obtaining a user selection |
| US20110028218A1 (en) * | 2009-08-03 | 2011-02-03 | Realta Entertainment Group | Systems and Methods for Wireless Connectivity of a Musical Instrument |
| US8158873B2 (en) * | 2009-08-03 | 2012-04-17 | William Ivanich | Systems and methods for generating a game device music track from music |
| US8821209B2 (en) * | 2009-08-06 | 2014-09-02 | Peter Sui Lun Fong | Interactive device with sound-based action synchronization |
| US8226485B1 (en) * | 2009-08-13 | 2012-07-24 | Zynga Inc. | Multiuser game with friend proxy automated characters |
| US8251818B1 (en) | 2009-08-29 | 2012-08-28 | Reflex L.L.C. | Reflex training and improvement system |
| US20110055703A1 (en) * | 2009-09-03 | 2011-03-03 | Niklas Lundback | Spatial Apportioning of Audio in a Large Scale Multi-User, Multi-Touch System |
| US20110081967A1 (en) * | 2009-10-05 | 2011-04-07 | Microsoft Corporation | Interactive media social game |
| US20110239847A1 (en) * | 2010-02-04 | 2011-10-06 | Craig Small | Electronic drumsticks system |
| JP4977223B2 (ja) * | 2010-03-15 | 2012-07-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いる制御方法及び、コンピュータプログラム |
| US20110250969A1 (en) | 2010-04-07 | 2011-10-13 | Marcel Van Os | Systems and methods for providing a game center having player specific achievement data |
| CN102214267A (zh) * | 2010-04-07 | 2011-10-12 | 苹果公司 | 用于提供具有定制通知的游戏中心的方法和系统 |
| JP4885291B2 (ja) * | 2010-04-28 | 2012-02-29 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、データ生成システム、それに用いるデータ生成方法及び、コンピュータプログラム |
| CN102940966B (zh) * | 2010-04-28 | 2015-08-26 | 科乐美数码娱乐株式会社 | 游戏系统 |
| JP4827978B2 (ja) * | 2010-04-28 | 2011-11-30 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及び、それに用いる制御方法 |
| JP4885290B2 (ja) * | 2010-04-28 | 2012-02-29 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及び、それに用いる制御方法 |
| US8371940B1 (en) | 2010-05-05 | 2013-02-12 | Activision Publishing, Inc. | Multi-player music game |
| US20110289411A1 (en) * | 2010-05-24 | 2011-11-24 | Samsung Electronics Co., Ltd. | Method and system for recording user interactions with a video sequence |
| US20110312417A1 (en) * | 2010-06-17 | 2011-12-22 | Mackay Gordon | Team play game device |
| US9808724B2 (en) * | 2010-09-20 | 2017-11-07 | Activision Publishing, Inc. | Music game software and input device utilizing a video player |
| WO2012051605A2 (fr) | 2010-10-15 | 2012-04-19 | Jammit Inc. | Référencement ponctuel dynamique d'une performance audiovisuelle pour une sélection exacte et précise et un cyclage contrôlé de parties de la performance |
| US9601118B2 (en) * | 2010-10-20 | 2017-03-21 | Megachips Corporation | Amusement system |
| US20120171649A1 (en) * | 2010-12-29 | 2012-07-05 | Cerner Innovation, Inc. | User interface for generating physical activity indicators |
| JP5227431B2 (ja) * | 2011-01-14 | 2013-07-03 | 株式会社スクウェア・エニックス | ネットワークゲームシステム、ゲーム装置及びプログラム |
| JP5214752B2 (ja) * | 2011-02-21 | 2013-06-19 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いる制御方法及び、コンピュータプログラム |
| CA2734323A1 (fr) * | 2011-03-17 | 2012-09-17 | Lucas Majchrowicz | Expression de rythmes vocaux synthetiques codes et son utilisation dans le cadre d'un jeu de rythme musical |
| US8814697B2 (en) * | 2011-04-19 | 2014-08-26 | Sony Computer Entertainment America Llc | Method and apparatus for use in preserving a game state |
| JP5373933B2 (ja) * | 2011-06-14 | 2013-12-18 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、ゲーム装置の制御方法、及びプログラム |
| US8595015B2 (en) * | 2011-08-08 | 2013-11-26 | Verizon New Jersey Inc. | Audio communication assessment |
| GB2494183A (en) * | 2011-09-02 | 2013-03-06 | Sonuus Ltd | Musical effect controller with a position sensor comprising a tuned resonant circuit |
| JP5319750B2 (ja) * | 2011-10-05 | 2013-10-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| US20130157761A1 (en) * | 2011-10-05 | 2013-06-20 | Real Keys Music Inc | System amd method for a song specific keyboard |
| USD697933S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697935S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697931S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697936S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697939S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697938S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697937S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697932S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| USD697934S1 (en) * | 2011-11-24 | 2014-01-21 | Samsung Electronics Co., Ltd. | Display screen or portion thereof with graphical user interface |
| US9035160B2 (en) * | 2011-12-14 | 2015-05-19 | John W. Rapp | Electronic music controller using inertial navigation |
| US8796529B2 (en) * | 2012-01-10 | 2014-08-05 | Artiphon, Inc. | Ergonomic electronic musical instrument with pseudo-strings |
| US9812107B2 (en) * | 2012-01-10 | 2017-11-07 | Artiphon, Inc. | Ergonomic electronic musical instrument with pseudo-strings |
| US9041739B2 (en) * | 2012-01-31 | 2015-05-26 | Microsoft Technology Licensing, Llc | Matching physical locations for shared virtual experience |
| US9033795B2 (en) | 2012-02-07 | 2015-05-19 | Krew Game Studios LLC | Interactive music game |
| EP2786371A2 (fr) * | 2012-03-06 | 2014-10-08 | Apple Inc. | Détermination de la caractéristique d'un accord joué sur un instrument virtuel |
| JP5549698B2 (ja) | 2012-03-16 | 2014-07-16 | カシオ計算機株式会社 | 演奏装置、方法及びプログラム |
| JP5598490B2 (ja) * | 2012-03-19 | 2014-10-01 | カシオ計算機株式会社 | 演奏装置、方法及びプログラム |
| US8882588B2 (en) | 2012-03-21 | 2014-11-11 | Sony Computer Entertainment America Llc | Method and apparatus for use in reserving a position within a simulation for another user |
| US20140013192A1 (en) * | 2012-07-09 | 2014-01-09 | Sas Institute Inc. | Techniques for touch-based digital document audio and user interface enhancement |
| USD717820S1 (en) * | 2012-07-31 | 2014-11-18 | Music Mastermind, Inc | Graphical user interface for a display screen |
| JP6360280B2 (ja) * | 2012-10-17 | 2018-07-18 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| USD692442S1 (en) * | 2013-02-28 | 2013-10-29 | Nike, Inc. | Display screen with graphical user interface |
| USD690716S1 (en) * | 2013-02-28 | 2013-10-01 | Nike, Inc. | Display screen with graphical user interface |
| USD690715S1 (en) * | 2013-02-28 | 2013-10-01 | Nike, Inc. | Display screen with graphical user interface |
| USD692441S1 (en) * | 2013-02-28 | 2013-10-29 | Nike, Inc. | Display screen with graphical user interface |
| US9446310B2 (en) | 2013-03-13 | 2016-09-20 | Facebook, Inc. | Suggesting friends for playing a game |
| US10052554B2 (en) | 2013-03-15 | 2018-08-21 | Facebook, Inc. | Suggesting matches for players of an online multiplayer game based on skills and/or social proximity |
| JP2014200454A (ja) * | 2013-04-04 | 2014-10-27 | 株式会社スクウェア・エニックス | 記録媒体、ゲーム装置及びゲーム進行方法 |
| USD755843S1 (en) | 2013-06-10 | 2016-05-10 | Apple Inc. | Display screen or portion thereof with graphical user interface |
| US9857934B2 (en) | 2013-06-16 | 2018-01-02 | Jammit, Inc. | Synchronized display and performance mapping of musical performances submitted from remote locations |
| US9415306B1 (en) | 2013-08-12 | 2016-08-16 | Kabam, Inc. | Clients communicate input technique to server |
| JP2015043832A (ja) * | 2013-08-27 | 2015-03-12 | 株式会社タイトー | ゲーム装置 |
| JP6386711B2 (ja) | 2013-10-01 | 2018-09-05 | 任天堂株式会社 | 情報処理システム、サーバ装置、サーバプログラム及び情報処理方法 |
| USD745558S1 (en) | 2013-10-22 | 2015-12-15 | Apple Inc. | Display screen or portion thereof with icon |
| US20150141114A1 (en) * | 2013-11-21 | 2015-05-21 | Cadillac Jack | Electronic gaming device with treasure spin functionality |
| US10441876B2 (en) * | 2013-12-20 | 2019-10-15 | Activision Publishing, Inc. | Video game integrating recorded video |
| JP6285736B2 (ja) | 2014-02-04 | 2018-02-28 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および入力デバイスの割当方法 |
| US20160030849A1 (en) * | 2014-08-04 | 2016-02-04 | Music Players Group, LLC | Mobile-Based Virtual Reality Game for the Music Industry |
| US10300393B2 (en) * | 2014-10-21 | 2019-05-28 | Activision Publishing, Inc. | Music based video game with components |
| US9127473B1 (en) * | 2014-10-28 | 2015-09-08 | Darrel Scipio | Home entertainment stage |
| US9595203B2 (en) * | 2015-05-29 | 2017-03-14 | David Michael OSEMLAK | Systems and methods of sound recognition |
| US11110355B2 (en) * | 2015-06-19 | 2021-09-07 | Activision Publishing, Inc. | Videogame peripheral security system and method |
| JP5936757B1 (ja) * | 2015-07-14 | 2016-06-22 | 株式会社gloops | ゲームサーバ、端末、ゲームサーバによるゲームの制御方法及びプログラム |
| KR101627261B1 (ko) * | 2015-09-08 | 2016-06-13 | 주식회사 홍인터내셔날 | 다트 게임 레슨 모드를 제공하는 방법, 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 |
| US11093210B2 (en) * | 2015-10-28 | 2021-08-17 | Smule, Inc. | Wireless handheld audio capture device and multi-vocalist method for audiovisual media application |
| KR101922894B1 (ko) * | 2016-04-11 | 2018-11-28 | 주식회사 네오위즈 | 음악 게임 장치, 방법 및 이를 위한 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 |
| US10418008B2 (en) * | 2016-07-20 | 2019-09-17 | Beamz Ip, Llc | Cyber reality device including gaming based on a plurality of musical programs |
| US9812029B1 (en) * | 2016-10-12 | 2017-11-07 | Brianna Henry | Evaluating a position of a musical instrument |
| US10002541B1 (en) * | 2016-12-05 | 2018-06-19 | Berggram Development Oy | Musical modification method |
| CN107004035B (zh) * | 2017-03-10 | 2021-02-23 | 万魔声学科技有限公司 | 音乐播放方法、装置及音乐播放设备 |
| CN110831677A (zh) * | 2017-05-04 | 2020-02-21 | Mz知识产权控股有限责任公司 | 用于在多玩家在线游戏中管理内容呈现的系统和方法 |
| JP2019004945A (ja) | 2017-06-20 | 2019-01-17 | 株式会社コナミアミューズメント | ゲーム機、及びコンピュータプログラム |
| WO2019014392A1 (fr) * | 2017-07-11 | 2019-01-17 | Specular Theory, Inc. | Contrôleur d'entrée et mécanique de jeu correspondante pour systèmes de réalité virtuelle |
| US10453310B2 (en) * | 2017-09-29 | 2019-10-22 | Konami Gaming, Inc. | Gaming system and methods of operating gaming machines to provide skill-based wagering games to players |
| GB2570533B (en) | 2017-12-20 | 2021-09-22 | Sonuus Ltd | Keyboard sensor systems and methods |
| CN108310774B (zh) * | 2018-01-22 | 2021-06-08 | 腾讯科技(深圳)有限公司 | 运行结果的传输方法、装置、存储介质及电子装置 |
| JP7274703B2 (ja) | 2018-01-30 | 2023-05-17 | 任天堂株式会社 | ゲームプログラム、リズムゲーム処理方法、リズムゲームシステム、およびリズムゲーム装置 |
| CN108847206B (zh) * | 2018-06-07 | 2021-07-30 | 深圳敦骏科技有限公司 | 一种智能钢琴弹奏方法、智能键盘及智能钢琴系统 |
| GB2576610B (en) | 2018-08-07 | 2021-12-15 | Sonuus Ltd | Electronic drums |
| US10987593B2 (en) | 2018-09-19 | 2021-04-27 | Sony Interactive Entertainment LLC | Dynamic interfaces for launching direct gameplay |
| US10765952B2 (en) * | 2018-09-21 | 2020-09-08 | Sony Interactive Entertainment LLC | System-level multiplayer matchmaking |
| US11249623B2 (en) | 2018-09-21 | 2022-02-15 | Sony Interactive Entertainment LLC | Integrated interfaces for dynamic user experiences |
| US10695671B2 (en) | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
| US12118848B2 (en) | 2018-10-05 | 2024-10-15 | Aristocrat Technologies, Inc. | Systems, apparatus, and methods for unlocking higher RTP games |
| US11798356B2 (en) | 2018-10-05 | 2023-10-24 | Aristocrat Technologies, Inc. | Systems, apparatus, and methods for unlocking higher RTP games |
| US11521462B2 (en) | 2018-10-05 | 2022-12-06 | Aristocrat Technologies, Inc. | Systems and methods for providing dynamic rewards |
| US11928930B2 (en) | 2018-10-05 | 2024-03-12 | Aristocrat Technologies, Inc. | Systems and methods for providing dynamic rewards |
| US10478729B1 (en) * | 2018-10-07 | 2019-11-19 | Music Powered Games, Llc | System and method for dynamic generation and integration of interactive textual video game content |
| US10898807B2 (en) | 2018-10-07 | 2021-01-26 | Music Powered Games, Llc | System and method for dynamic generation and integration of interactive textual video game content |
| US11043069B2 (en) | 2018-10-07 | 2021-06-22 | Synergy Blue Llc | Skillfull regulated casino games and gaming machines configured to player rewards based upon observed skill level |
| US10692326B2 (en) | 2018-10-08 | 2020-06-23 | Synergy Blue Llc | Regulated multi-level casino games and gaming machines configured to offer player rewards based on performance indicia |
| USD923053S1 (en) * | 2018-10-31 | 2021-06-22 | Apple Inc. | Electronic device or portion thereof with graphical user interface |
| US11244532B2 (en) | 2019-03-01 | 2022-02-08 | Aristocrat Technologies Australia Pty Limited | Digital lobby and multi-game metamorphics |
| US10854044B2 (en) | 2019-03-01 | 2020-12-01 | Aristocrat Technologies Australia Pty Limited | Controlling an electronic gaming machine to provide a bonus feature opportunity |
| US11055951B2 (en) | 2019-03-01 | 2021-07-06 | Aristocrat Technologies Australia Pty Limited | Individual metamorphic linked jackpots |
| USD909399S1 (en) * | 2019-03-01 | 2021-02-02 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
| WO2020193108A1 (fr) | 2019-03-28 | 2020-10-01 | British Telecommunications Public Limited Company | Sélection de concurrents |
| JP7007737B2 (ja) * | 2019-06-12 | 2022-01-25 | 株式会社コナミアミューズメント | ゲーム機、及びコンピュータプログラム |
| US11257318B2 (en) | 2019-08-07 | 2022-02-22 | Aristocrat Technologies, Inc. | Systems and techniques for providing animated leaderboards |
| US11887440B2 (en) | 2019-08-07 | 2024-01-30 | Aristocrat Technologies, Inc. | Tournament gaming system with all wins multiplier mode |
| US11636735B2 (en) | 2019-08-07 | 2023-04-25 | Aristocrat Technologies, Inc. | Sticky wilds feature for tournament gaming for electronic gaming machines and other computing devices |
| USD931300S1 (en) | 2019-08-23 | 2021-09-21 | Aristocrat Technologies Australia Pty Limited | Display screen with animated graphical user interface |
| JP6667979B1 (ja) * | 2019-10-10 | 2020-03-18 | KLab株式会社 | ゲームシステム、進行制御方法、ならびに、プログラム |
| US11763634B2 (en) | 2019-10-10 | 2023-09-19 | Aristocrat Technologies, Inc. | Tournament gaming for electronic gaming machines and other computing devices |
| US12548411B2 (en) | 2019-10-10 | 2026-02-10 | Aristocrat Technologies, Inc. | Tournament gaming for electronic gaming machines and other computing devices |
| US11395965B1 (en) * | 2019-10-16 | 2022-07-26 | Dark Burn Creative LLC | System and method for capturing, replaying, and modifying data inputs and methods of use thereof |
| US11224806B2 (en) * | 2020-06-19 | 2022-01-18 | Sony Interactive Entertainment Inc. | System assisted replay of exceptional game events in a video game |
| GB2597265A (en) * | 2020-07-17 | 2022-01-26 | Wejam Ltd | Method of performing a piece of music |
| CN114073854A (zh) * | 2020-08-14 | 2022-02-22 | 上海哔哩哔哩科技有限公司 | 基于多媒体文件的游戏方法和系统 |
| JP7270008B2 (ja) * | 2020-09-08 | 2023-05-09 | カムツス コーポレーション | ゲーム提供方法、コンピュータプログラム、コンピュータ読取可能な記録媒体、およびコンピュータ装置 |
| WO2022056283A1 (fr) * | 2020-09-11 | 2022-03-17 | Sony Group Corporation | Mini-jeux dans des expériences musicales |
| JP7248720B2 (ja) * | 2021-02-16 | 2023-03-29 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| JP7659885B2 (ja) * | 2021-03-10 | 2025-04-10 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
| JP7333133B1 (ja) | 2023-06-12 | 2023-08-24 | 株式会社moimate | ビデオゲーム用コントローラ、ボタンモジュール及びプログラム |
Citations (117)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4644495A (en) * | 1984-01-04 | 1987-02-17 | Activision, Inc. | Video memory system |
| US4794838A (en) * | 1986-07-17 | 1989-01-03 | Corrigau Iii James F | Constantly changing polyphonic pitch controller |
| US4890833A (en) * | 1987-05-18 | 1990-01-02 | Williams Electronics, Inc. | Apparatus for generating enhanced interactive video game playfield environments |
| US5287789A (en) * | 1991-12-06 | 1994-02-22 | Zimmerman Thomas G | Music training apparatus |
| US5393926A (en) * | 1993-06-07 | 1995-02-28 | Ahead, Inc. | Virtual music system |
| US5482087A (en) * | 1991-06-24 | 1996-01-09 | N.V. Raychem S.A. | Method of environmentally protecting a pipeline |
| US5488196A (en) * | 1994-01-19 | 1996-01-30 | Zimmerman; Thomas G. | Electronic musical re-performance and editing system |
| US5491297A (en) * | 1993-06-07 | 1996-02-13 | Ahead, Inc. | Music instrument which generates a rhythm EKG |
| US5510573A (en) * | 1993-06-30 | 1996-04-23 | Samsung Electronics Co., Ltd. | Method for controlling a muscial medley function in a karaoke television |
| USD389216S (en) * | 1996-02-19 | 1998-01-13 | Konami Co., Ltd. | Display device |
| US5715179A (en) * | 1995-03-31 | 1998-02-03 | Daewoo Electronics Co., Ltd | Performance evaluation method for use in a karaoke apparatus |
| US5874686A (en) * | 1995-10-31 | 1999-02-23 | Ghias; Asif U. | Apparatus and method for searching a melody |
| US6018121A (en) * | 1996-09-26 | 2000-01-25 | Devecka; John R. | Method and apparatus for simulating a jam session and instructing a user in how to play the drums |
| US6177623B1 (en) * | 1999-02-26 | 2001-01-23 | Konami Co., Ltd. | Music reproducing system, rhythm analyzing method and storage medium |
| US6182044B1 (en) * | 1998-09-01 | 2001-01-30 | International Business Machines Corporation | System and methods for analyzing and critiquing a vocal performance |
| US6184899B1 (en) * | 1997-03-31 | 2001-02-06 | Treyarch Invention, L.L.C. | Articulated figure animation using virtual actuators to simulate solutions for differential equations to display more realistic movements |
| US6191350B1 (en) * | 1999-02-02 | 2001-02-20 | The Guitron Corporation | Electronic stringed musical instrument |
| US6225547B1 (en) * | 1998-10-30 | 2001-05-01 | Konami Co., Ltd. | Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device |
| US20020002411A1 (en) * | 1998-07-14 | 2002-01-03 | Seiji Higurashi | Game system and computer-readable recording medium |
| US6337433B1 (en) * | 1999-09-24 | 2002-01-08 | Yamaha Corporation | Electronic musical instrument having performance guidance function, performance guidance method, and storage medium storing a program therefor |
| US20020002900A1 (en) * | 2000-06-13 | 2002-01-10 | Cho Kuk Su | Drum educational entertainment apparatus |
| US20020004420A1 (en) * | 2000-07-10 | 2002-01-10 | Konami Corporation | Game system, and computer readable medium having recorded thereon processing program for controlling the game system |
| US20020006823A1 (en) * | 2000-07-17 | 2002-01-17 | Konami Corporation, Kce Tokyo, Inc | Game device, method of controlling game machine, information storage medium, and program distribution device and method |
| US20020006819A1 (en) * | 2000-07-04 | 2002-01-17 | Konami Corporation | Method, video game device, and program for controlling game |
| US20020005109A1 (en) * | 2000-07-07 | 2002-01-17 | Allan Miller | Dynamically adjustable network enabled method for playing along with music |
| US6342665B1 (en) * | 1999-02-16 | 2002-01-29 | Konami Co., Ltd. | Music game system, staging instructions synchronizing control method for same, and readable recording medium recorded with staging instructions synchronizing control program for same |
| US20020013166A1 (en) * | 2000-06-23 | 2002-01-31 | Konami Corporation | Game system and storage medium to be used for the same |
| US20020016203A1 (en) * | 2000-08-02 | 2002-02-07 | Konami Corporation | Portable terminal apparatus, a game execution support apparatus for supporting execution of a game, and computer readable mediums having recorded thereon processing programs for activating the portable terminal apparatus and game execution support apparatus |
| US20020019258A1 (en) * | 2000-05-31 | 2002-02-14 | Kim Gerard Jounghyun | Methods and apparatus of displaying and evaluating motion data in a motion game apparatus |
| US6347998B1 (en) * | 1999-06-30 | 2002-02-19 | Konami Co., Ltd. | Game system and computer-readable recording medium |
| US20020022522A1 (en) * | 2000-08-09 | 2002-02-21 | Konami Corporation | Game item providing system, method, and computer data signal |
| US20020022520A1 (en) * | 2000-04-14 | 2002-02-21 | Osamu Oe | Game system, game device, game device control method and information storage medium |
| US6350942B1 (en) * | 2000-12-20 | 2002-02-26 | Philips Electronics North America Corp. | Device, method and system for the visualization of stringed instrument playing |
| US20020025853A1 (en) * | 2000-03-15 | 2002-02-28 | Konami Corporation | Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium |
| US20020025842A1 (en) * | 2000-08-31 | 2002-02-28 | Konami Corporation | Game machine, game processing method and information storage medium |
| US20020025841A1 (en) * | 2000-08-31 | 2002-02-28 | Konami Corporation | Game machine, game processing method and information storage medium |
| US6390923B1 (en) * | 1999-11-01 | 2002-05-21 | Konami Corporation | Music playing game apparatus, performance guiding image display method, and readable storage medium storing performance guiding image forming program |
| US6425822B1 (en) * | 1998-11-26 | 2002-07-30 | Konami Co., Ltd. | Music game machine with selectable controller inputs |
| US6438611B1 (en) * | 1998-01-29 | 2002-08-20 | Yamaha Corporation | Network system for ensemble performance by remote terminals |
| US6482087B1 (en) * | 2001-05-14 | 2002-11-19 | Harmonix Music Systems, Inc. | Method and apparatus for facilitating group musical interaction over a network |
| US20030003992A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation, Konami Computer Entertainment Tokyo, Inc. | Game device, and method and program for processing image of person |
| US20030000364A1 (en) * | 2001-03-20 | 2003-01-02 | Deverich Robin Kay | Colorall fingering |
| US20030003991A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation | Game device, game controlling method and program |
| US20030003431A1 (en) * | 2001-05-24 | 2003-01-02 | Mitsubishi Denki Kabushiki Kaisha | Music delivery system |
| US6504089B1 (en) * | 1997-12-24 | 2003-01-07 | Canon Kabushiki Kaisha | System for and method of searching music data, and recording medium for use therewith |
| US6506969B1 (en) * | 1998-09-24 | 2003-01-14 | Medal Sarl | Automatic music generating method and device |
| US20030014262A1 (en) * | 1999-12-20 | 2003-01-16 | Yun-Jong Kim | Network based music playing/song accompanying service system and method |
| US20030011620A1 (en) * | 2001-07-10 | 2003-01-16 | Konami Corporation | Game machine, game title display control method and program |
| US20030017872A1 (en) * | 2001-07-19 | 2003-01-23 | Konami Corporation | Video game apparatus, method and recording medium storing program for controlling viewpoint movement of simulated camera in video game |
| US6514083B1 (en) * | 1998-01-07 | 2003-02-04 | Electric Planet, Inc. | Method and apparatus for providing interactive karaoke entertainment |
| US20030028598A1 (en) * | 1999-09-23 | 2003-02-06 | Rocket Network, Inc. | Method and system for archiving and forwarding multimedia production data |
| US20030032478A1 (en) * | 2001-08-09 | 2003-02-13 | Konami Corporation | Orientation detection marker, orientation detection device and video game decive |
| US20030083130A1 (en) * | 2001-10-26 | 2003-05-01 | Konami Corporation | Game machine, game system, control method for the game machine, control method for the game system and program |
| US6645067B1 (en) * | 1999-02-16 | 2003-11-11 | Konami Co., Ltd. | Music staging device apparatus, music staging game method, and readable storage medium |
| US6653545B2 (en) * | 2002-03-01 | 2003-11-25 | Ejamming, Inc. | Method and apparatus for remote real time collaborative music performance |
| US6676523B1 (en) * | 1999-06-30 | 2004-01-13 | Konami Co., Ltd. | Control method of video game, video game apparatus, and computer readable medium with video game program recorded |
| US20040012540A1 (en) * | 1996-08-13 | 2004-01-22 | Z-Axis Corporation | Method and apparatus for organizing and presenting information |
| US6682424B2 (en) * | 2000-01-19 | 2004-01-27 | Konami Corporation | Video game device, throw guide displaying method in video game, and computer readable recording medium recording throwing guide display program |
| US6684480B2 (en) * | 2000-01-15 | 2004-02-03 | Robert Bosch Gmbh | Method for making a through opening in a high-pressure fuel reservoir, and apparatus for performing the method |
| US6685480B2 (en) * | 2000-03-24 | 2004-02-03 | Yamaha Corporation | Physical motion state evaluation apparatus |
| US20040021684A1 (en) * | 2002-07-23 | 2004-02-05 | Dominick B. Millner | Method and system for an interactive video system |
| US6695694B2 (en) * | 2000-02-23 | 2004-02-24 | Konami Corporation | Game machine, game device control method, information storage medium, game distribution device, and game distribution method |
| US20040132518A1 (en) * | 2002-02-22 | 2004-07-08 | Masatoshi Uehara | Keyboard game program and keyboard game device |
| US20040229685A1 (en) * | 2003-05-16 | 2004-11-18 | Kurt Smith | Multiplayer biofeedback interactive gaming environment |
| US6838608B2 (en) * | 2002-04-11 | 2005-01-04 | Yamaha Corporation | Lyric display method, lyric display computer program and lyric display apparatus |
| US6843726B1 (en) * | 1999-09-07 | 2005-01-18 | Konami Corporation | Game system |
| US6850252B1 (en) * | 1999-10-05 | 2005-02-01 | Steven M. Hoffberg | Intelligent electronic appliance system and method |
| US20050027381A1 (en) * | 2001-09-28 | 2005-02-03 | Jeffrey George | System and method for adjusting points assigned to a player in a player tracking system |
| US6856923B2 (en) * | 2000-12-05 | 2005-02-15 | Amusetec Co., Ltd. | Method for analyzing music using sounds instruments |
| US6857960B2 (en) * | 2000-02-14 | 2005-02-22 | Konami Corporation | Video game device, background sound output method in video game, and readable storage medium storing background sound output program |
| US20050101364A1 (en) * | 2003-09-12 | 2005-05-12 | Namco Ltd. | Program, information storage medium, game system, and control method of the game system |
| US20050120865A1 (en) * | 2003-12-04 | 2005-06-09 | Yamaha Corporation | Music session support method, musical instrument for music session, and music session support program |
| US6905413B1 (en) * | 1999-08-10 | 2005-06-14 | Konami Corporation | Music game system |
| US6924425B2 (en) * | 2001-04-09 | 2005-08-02 | Namco Holding Corporation | Method and apparatus for storing a multipart audio performance with interactive playback |
| US20050255914A1 (en) * | 2004-05-14 | 2005-11-17 | Mchale Mike | In-game interface with performance feedback |
| US20050273319A1 (en) * | 2004-05-07 | 2005-12-08 | Christian Dittmar | Device and method for analyzing an information signal |
| US20060003839A1 (en) * | 2001-06-04 | 2006-01-05 | Hewlett-Packard Development Co. L.P. | Foot activated user interface |
| US20060009979A1 (en) * | 2004-05-14 | 2006-01-12 | Mchale Mike | Vocal training system and method with flexible performance evaluation criteria |
| US6987221B2 (en) * | 2002-05-30 | 2006-01-17 | Microsoft Corporation | Auto playlist generation with multiple seed songs |
| US6991542B2 (en) * | 2000-02-07 | 2006-01-31 | Konami Corporation | Game machine, game music output method, information storage medium, game program distribution device, and game program distribution method |
| US6995765B2 (en) * | 2001-07-13 | 2006-02-07 | Vicarious Visions, Inc. | System, method, and computer program product for optimization of a scene graph |
| US6995869B2 (en) * | 2000-10-05 | 2006-02-07 | Konami Corporation | Image processing device and method for generating changes in the light and shade pattern of an image |
| US20060030382A1 (en) * | 2004-07-07 | 2006-02-09 | Konami Corporation | Game machine and game program |
| US7000200B1 (en) * | 2000-09-15 | 2006-02-14 | Intel Corporation | Gesture recognition system recognizing gestures within a specified timing |
| US7001272B2 (en) * | 2001-03-29 | 2006-02-21 | Konami Corporation | Video game device, video game method, video game program, and video game system |
| US7164076B2 (en) * | 2004-05-14 | 2007-01-16 | Konami Digital Entertainment | System and method for synchronizing a live musical performance with a reference performance |
| US20070015571A1 (en) * | 1998-03-31 | 2007-01-18 | Walker Jay S | Apparatus and method for facilitating team play of slot machines |
| USD535659S1 (en) * | 2005-08-30 | 2007-01-23 | Microsoft Corporation | User interface for a portion of a display screen |
| US7170510B2 (en) * | 2003-11-14 | 2007-01-30 | Sun Microsystems, Inc. | Method and apparatus for indicating a usage context of a computational resource through visual effects |
| US7169998B2 (en) * | 2002-08-28 | 2007-01-30 | Nintendo Co., Ltd. | Sound generation device and sound generation program |
| US20070026943A1 (en) * | 2005-07-29 | 2007-02-01 | Konami Gaming Incorporated | Game device |
| US7174510B2 (en) * | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
| US7220910B2 (en) * | 2002-03-21 | 2007-05-22 | Microsoft Corporation | Methods and systems for per persona processing media content-associated metadata |
| US20070140510A1 (en) * | 2005-10-11 | 2007-06-21 | Ejamming, Inc. | Method and apparatus for remote real time collaborative acoustic performance and recording thereof |
| US20070163428A1 (en) * | 2006-01-13 | 2007-07-19 | Salter Hal C | System and method for network communication of music data |
| US7317812B1 (en) * | 2002-11-15 | 2008-01-08 | Videomining Corporation | Method and apparatus for robustly tracking objects |
| US20080009346A1 (en) * | 2006-07-07 | 2008-01-10 | Jessop Louis G | Gnosi games |
| US7320643B1 (en) * | 2006-12-04 | 2008-01-22 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
| US7323631B2 (en) * | 2004-07-16 | 2008-01-29 | Yamaha Corporation | Instrument performance learning apparatus using pitch and amplitude graph display |
| US20080026355A1 (en) * | 2006-07-27 | 2008-01-31 | Sony Ericsson Mobile Communications Ab | Song lyrics download for karaoke applications |
| US20080200224A1 (en) * | 2007-02-20 | 2008-08-21 | Gametank Inc. | Instrument Game System and Method |
| US7480873B2 (en) * | 2003-09-15 | 2009-01-20 | Sun Microsystems, Inc. | Method and apparatus for manipulating two-dimensional windows within a three-dimensional display model |
| US7488886B2 (en) * | 2005-11-09 | 2009-02-10 | Sony Deutschland Gmbh | Music information retrieval using a 3D search algorithm |
| US20090038467A1 (en) * | 2007-08-10 | 2009-02-12 | Sonicjam, Inc. | Interactive music training and entertainment system |
| US20100009750A1 (en) * | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
| US20100009749A1 (en) * | 2008-07-14 | 2010-01-14 | Chrzanowski Jr Michael J | Music video game with user directed sound generation |
| US7649134B2 (en) * | 2003-12-18 | 2010-01-19 | Seiji Kashioka | Method for displaying music score by using computer |
| US20100029386A1 (en) * | 2007-06-14 | 2010-02-04 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
| US20100035688A1 (en) * | 2006-11-10 | 2010-02-11 | Mtv Networks | Electronic Game That Detects and Incorporates a User's Foot Movement |
| US20100041477A1 (en) * | 2007-06-14 | 2010-02-18 | Harmonix Music Systems, Inc. | Systems and Methods for Indicating Input Actions in a Rhythm-Action Game |
| US7789741B1 (en) * | 2003-02-28 | 2010-09-07 | Microsoft Corporation | Squad vs. squad video game |
| US7865834B1 (en) * | 2004-06-25 | 2011-01-04 | Apple Inc. | Multi-way video conferencing user interface |
| US20110010667A1 (en) * | 2004-05-10 | 2011-01-13 | Sony Computer Entertainment Inc. | Multimedia reproduction device and menu screen display method |
| US20110021273A1 (en) * | 2008-09-26 | 2011-01-27 | Caroline Buckley | Interactive music and game device and method |
| US20110028214A1 (en) * | 2009-07-29 | 2011-02-03 | Brian Bright | Music-based video game with user physical performance |
| US20110039659A1 (en) * | 2009-08-13 | 2011-02-17 | Sk C&C Co., Ltd. | User-Participating Type Fitness Lecture System and Fitness Training Method Using the Same |
| US20120021833A1 (en) * | 2010-06-11 | 2012-01-26 | Harmonic Music Systems, Inc. | Prompting a player of a dance game |
Family Cites Families (650)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US557057A (en) * | 1896-03-24 | dickerson | ||
| US399799A (en) * | 1889-03-19 | Gas-producer | ||
| US3430530A (en) | 1967-12-05 | 1969-03-04 | Warwick Electronics Inc | Music system |
| US3897711A (en) | 1974-02-20 | 1975-08-05 | Harvey Brewster Elledge | Music training device |
| USD245038S (en) | 1975-06-20 | 1977-07-12 | Matsushita Electric Industrial Co., Ltd. | Combined radio receiver and cassette tape recorder |
| USD247795S (en) | 1977-03-16 | 1978-04-25 | Jack Darrell | Push symbol for glass door or the like |
| US4128037A (en) | 1977-06-30 | 1978-12-05 | Montemurro Nicholas J | Apparatus for displaying practice lessons for drummers |
| USD259785S (en) | 1978-04-04 | 1981-07-07 | Matsushita Electric Industrial Co., Ltd. | Combined tape recorder and radio receiver |
| USD265821S (en) | 1979-08-02 | 1982-08-17 | Matsushita Electric Industrial Co., Ltd. | Combined cassette recorder and radio receiver |
| US4295406A (en) | 1979-08-20 | 1981-10-20 | Smith Larry C | Note translation device |
| USD266664S (en) | 1980-04-02 | 1982-10-26 | Matsushita Electric Industrial Co., Ltd. | Combined radio receiver and tape recorder |
| USD262017S (en) | 1980-05-12 | 1981-11-24 | General Electric Company | Combined cassette player and recorder and radio or similar article |
| GB2118809B (en) | 1982-01-11 | 1986-07-30 | Atari Inc | Self-adjusting game difficulty method and apparatus for electronic games |
| USD287521S (en) | 1984-05-30 | 1986-12-30 | Takara Co., Ltd. | Reconfigurable radio cassette recorder toy |
| US4766541A (en) | 1984-10-24 | 1988-08-23 | Williams Electronics Games, Inc. | Apparatus for generating interactive video game playfield environments |
| US4783812A (en) | 1985-08-05 | 1988-11-08 | Nintendo Co., Ltd. | Electronic sound synthesizer |
| US4843568A (en) | 1986-04-11 | 1989-06-27 | Krueger Myron W | Real time perception of and response to the actions of an unencumbered participant/user |
| USD310668S (en) | 1987-08-21 | 1990-09-18 | Kabushiki Kaisha Toshiba | Combined radio, cassette tape recorder and digital audio disk player |
| US5362049A (en) | 1988-02-09 | 1994-11-08 | Hoefer Juergen | Game score evaluation and game control system on the basis of player's physical value |
| US5109482A (en) | 1989-01-11 | 1992-04-28 | David Bohrman | Interactive video control system for displaying user-selectable clips |
| US5497502A (en) | 1989-06-07 | 1996-03-05 | Genese | Method and apparatus for transmitting information recorded on digital disks from a central server to subscribers via a high data rate digital telecommunications network |
| US5107743A (en) | 1989-12-04 | 1992-04-28 | Decker Tom W | Piano teaching device and method |
| US5074182A (en) | 1990-01-23 | 1991-12-24 | Noise Toys, Inc. | Multiple key electronic instrument having background songs each associated with solo parts which are synchronized with and harmonious with the background song |
| US5140889A (en) | 1990-01-24 | 1992-08-25 | Segan Marc H | Electronic percussion synthesizer assembly |
| JP2895932B2 (ja) | 1990-08-21 | 1999-05-31 | 株式会社リコス | アニメーション合成表示装置 |
| JP2925754B2 (ja) | 1991-01-01 | 1999-07-28 | 株式会社リコス | カラオケ装置 |
| EP0498927B1 (fr) | 1991-01-16 | 1997-01-22 | Ricos Co., Ltd. | Dispositif d'affichage de caractéristiques vocales |
| USD345554S (en) | 1991-05-01 | 1994-03-29 | Dones Carmen M | Audio recorder/player for video cassette tapes |
| US5534917A (en) | 1991-05-09 | 1996-07-09 | Very Vivid, Inc. | Video image based control system |
| JPH0535287A (ja) | 1991-07-31 | 1993-02-12 | Ricos:Kk | カラオケ音楽選択装置 |
| US5861881A (en) * | 1991-11-25 | 1999-01-19 | Actv, Inc. | Interactive computer system for providing an interactive presentation with personalized video, audio and graphics responses for multiple viewers |
| US5563358A (en) | 1991-12-06 | 1996-10-08 | Zimmerman; Thomas G. | Music training apparatus |
| US5355450A (en) | 1992-04-10 | 1994-10-11 | Avid Technology, Inc. | Media composer with adjustable source material compression |
| US5557057A (en) | 1991-12-27 | 1996-09-17 | Starr; Harvey W. | Electronic keyboard instrument |
| US5398585A (en) | 1991-12-27 | 1995-03-21 | Starr; Harvey | Fingerboard for musical instrument |
| US5953485A (en) | 1992-02-07 | 1999-09-14 | Abecassis; Max | Method and system for maintaining audio during video control |
| US5434678A (en) | 1993-01-11 | 1995-07-18 | Abecassis; Max | Seamless transmission of non-sequential video segments |
| US5999173A (en) | 1992-04-03 | 1999-12-07 | Adobe Systems Incorporated | Method and apparatus for video editing with video clip representations displayed along a time line |
| AU4282193A (en) | 1992-04-10 | 1993-11-18 | Avid Technology, Inc. | Method for visually and audibly representing computer instructions for editing video |
| US5830065A (en) | 1992-05-22 | 1998-11-03 | Sitrick; David H. | User image integration into audiovisual presentation system and methodology |
| US5553864A (en) | 1992-05-22 | 1996-09-10 | Sitrick; David H. | User image integration into audiovisual presentation system and methodology |
| JPH0778804B2 (ja) | 1992-05-28 | 1995-08-23 | 日本アイ・ビー・エム株式会社 | シーン情報入力システムおよび方法 |
| JPH087524B2 (ja) | 1992-07-17 | 1996-01-29 | 株式会社日本ビデオセンター | カラオケ採点表示装置 |
| KR0127218Y1 (ko) | 1992-08-13 | 1998-10-15 | 강진구 | 전자노래반주기의 점수평가표시장치 |
| US5399799A (en) | 1992-09-04 | 1995-03-21 | Interactive Music, Inc. | Method and apparatus for retrieving pre-recorded sound patterns in synchronization |
| US7098891B1 (en) | 1992-09-18 | 2006-08-29 | Pryor Timothy R | Method for providing human input to a computer |
| US6016380A (en) | 1992-09-24 | 2000-01-18 | Avid Technology, Inc. | Template-based edit decision list management system |
| JP3516406B2 (ja) | 1992-12-25 | 2004-04-05 | 株式会社リコス | カラオケオーサリング装置 |
| US5464946A (en) | 1993-02-11 | 1995-11-07 | Multimedia Systems Corporation | System and apparatus for interactive multimedia entertainment |
| GB2276972B (en) | 1993-04-09 | 1996-12-11 | Matsushita Electric Industrial Co Ltd | Training apparatus for singing |
| JP3424262B2 (ja) | 1993-04-21 | 2003-07-07 | ヤマハ株式会社 | オンライン型カラオケシステム |
| US5368309A (en) | 1993-05-14 | 1994-11-29 | The Walt Disney Company | Method and apparatus for a virtual video game |
| US5670729A (en) | 1993-06-07 | 1997-09-23 | Virtual Music Entertainment, Inc. | Virtual music instrument with a novel input device |
| KR960007127B1 (ko) | 1993-06-30 | 1996-05-27 | 대우전자주식회사 | 영상반주 기기의 채점장치 |
| US5513129A (en) | 1993-07-14 | 1996-04-30 | Fakespace, Inc. | Method and system for controlling computer-generated virtual environment in response to audio signals |
| JP2552427Y2 (ja) | 1993-08-19 | 1997-10-29 | 株式会社トミー | カード作製装置 |
| US5681223A (en) | 1993-08-20 | 1997-10-28 | Inventures Inc | Training video method and display |
| KR950009596A (ko) | 1993-09-23 | 1995-04-24 | 배순훈 | 노래반주용 비디오 기록재생장치 및 방법 |
| US5567162A (en) | 1993-11-09 | 1996-10-22 | Daewoo Electronics Co., Ltd. | Karaoke system capable of scoring singing of a singer on accompaniment thereof |
| JP2552427B2 (ja) | 1993-12-28 | 1996-11-13 | コナミ株式会社 | テレビ遊戯システム |
| JP3003851U (ja) | 1994-03-14 | 1994-11-01 | 幸明 吉田 | カラープリント用フイルム |
| US6463205B1 (en) | 1994-03-31 | 2002-10-08 | Sentimental Journeys, Inc. | Personalized video story production apparatus and method |
| US5524637A (en) | 1994-06-29 | 1996-06-11 | Erickson; Jon W. | Interactive system for measuring physiological exertion |
| US5613909A (en) | 1994-07-21 | 1997-03-25 | Stelovsky; Jan | Time-segmented multimedia game playing and authoring system |
| JP2917834B2 (ja) | 1994-11-08 | 1999-07-12 | ヤマハ株式会社 | カラオケ装置 |
| US5553221A (en) | 1995-03-20 | 1996-09-03 | International Business Machine Corporation | System and method for enabling the creation of personalized movie presentations and personalized movie collections |
| US5704836A (en) | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
| US5574238A (en) | 1995-03-24 | 1996-11-12 | Mencher; Paul | Musical notation for keyboard instruments |
| JP2861855B2 (ja) | 1995-03-28 | 1999-02-24 | ヤマハ株式会社 | 通信カラオケシステム |
| US5719344A (en) | 1995-04-18 | 1998-02-17 | Texas Instruments Incorporated | Method and system for karaoke scoring |
| US6542155B1 (en) | 1995-04-27 | 2003-04-01 | Kabushiki Kaisha Sega Enterprises | Picture processing device, picture processing method, and game device and storage medium using the same |
| US5913727A (en) | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
| US5779549A (en) | 1996-04-22 | 1998-07-14 | Walker Assest Management Limited Parnership | Database driven online distributed tournament system |
| US5825427A (en) | 1995-08-22 | 1998-10-20 | Macleod; Kenneth J. | Image display system |
| US5663517A (en) | 1995-09-01 | 1997-09-02 | International Business Machines Corporation | Interactive system for compositional morphing of music in real-time |
| US6011212A (en) | 1995-10-16 | 2000-01-04 | Harmonix Music Systems, Inc. | Real-time music creation |
| US5627335A (en) | 1995-10-16 | 1997-05-06 | Harmonix Music Systems, Inc. | Real-time music creation system |
| US6430997B1 (en) | 1995-11-06 | 2002-08-13 | Trazer Technologies, Inc. | System and method for tracking and assessing movement skills in multidimensional space |
| US6073489A (en) | 1995-11-06 | 2000-06-13 | French; Barry J. | Testing and training system for assessing the ability of a player to complete a task |
| US6308565B1 (en) | 1995-11-06 | 2001-10-30 | Impulse Technology Ltd. | System and method for tracking and assessing movement skills in multidimensional space |
| US6098458A (en) | 1995-11-06 | 2000-08-08 | Impulse Technology, Ltd. | Testing and training system for assessing movement and agility skills without a confining field |
| US6176782B1 (en) | 1997-12-22 | 2001-01-23 | Philips Electronics North America Corp. | Motion-based command generation technology |
| JP3309687B2 (ja) | 1995-12-07 | 2002-07-29 | ヤマハ株式会社 | 電子楽器 |
| USD398916S (en) | 1995-12-30 | 1998-09-29 | Zenith Electronics Corporation | Portion of a display panel with a surfing icon image |
| US5824933A (en) | 1996-01-26 | 1998-10-20 | Interactive Music Corp. | Method and apparatus for synchronizing and simultaneously playing predefined musical sequences using visual display and input device such as joystick or keyboard |
| JP3668547B2 (ja) | 1996-01-29 | 2005-07-06 | ヤマハ株式会社 | カラオケ装置 |
| US5880788A (en) | 1996-03-25 | 1999-03-09 | Interval Research Corporation | Automated synchronization of video image sequences to new soundtracks |
| US5983280A (en) | 1996-03-29 | 1999-11-09 | Light & Sound Design, Ltd. | System using standard ethernet frame format for communicating MIDI information over an ethernet network |
| US6009457A (en) | 1996-04-01 | 1999-12-28 | Rocket Network, Inc. | Distributed real-time communications system |
| US5693903A (en) | 1996-04-04 | 1997-12-02 | Coda Music Technology, Inc. | Apparatus and method for analyzing vocal audio data to provide accompaniment to a vocalist |
| JP3031676U (ja) | 1996-05-27 | 1996-11-29 | 株式会社銀功物産 | 油温・油圧計のセンサー取付用ブロック |
| US5904803A (en) | 1996-06-03 | 1999-05-18 | Hillerich & Bradsby Co. | Apparatus for making a mold by heat shrinking |
| BR9702282A (pt) | 1996-06-05 | 1999-07-20 | Sega Enterprises Kk | Processamento de imagem para um jogo |
| US5953005A (en) | 1996-06-28 | 1999-09-14 | Sun Microsystems, Inc. | System and method for on-line multimedia access |
| US7346472B1 (en) | 2000-09-07 | 2008-03-18 | Blue Spike, Inc. | Method and device for monitoring and analyzing signals |
| DE19716937A1 (de) | 1996-07-03 | 1998-03-26 | Tobias Waehneldt | Spektral-harmonisches Interpretationsverfahren |
| US7423213B2 (en) | 1996-07-10 | 2008-09-09 | David Sitrick | Multi-dimensional transformation systems and display communication architecture for compositions and derivations thereof |
| US7098392B2 (en) | 1996-07-10 | 2006-08-29 | Sitrick David H | Electronic image visualization system and communication methodologies |
| US7074999B2 (en) | 1996-07-10 | 2006-07-11 | Sitrick David H | Electronic image visualization system and management and communication methodologies |
| WO1998003110A2 (fr) | 1996-07-18 | 1998-01-29 | Curchod Donald B | Appareil de mesure du mouvement |
| JP2919389B2 (ja) | 1996-08-05 | 1999-07-12 | パイオニア株式会社 | ビデオダンスゲーム装置及び情報記録媒体 |
| US5969716A (en) | 1996-08-06 | 1999-10-19 | Interval Research Corporation | Time-based media processing system |
| JP3299890B2 (ja) | 1996-08-06 | 2002-07-08 | ヤマハ株式会社 | カラオケ採点装置 |
| JP3952523B2 (ja) | 1996-08-09 | 2007-08-01 | ヤマハ株式会社 | カラオケ装置 |
| US6091408A (en) | 1997-08-13 | 2000-07-18 | Z-Axis Corporation | Method for presenting information units on multiple presentation units |
| JP3293745B2 (ja) | 1996-08-30 | 2002-06-17 | ヤマハ株式会社 | カラオケ装置 |
| US5915975A (en) | 1996-09-12 | 1999-06-29 | Molex Incorporated | Surface mount connector with integrated power leads |
| US6067566A (en) | 1996-09-20 | 2000-05-23 | Laboratory Technologies Corporation | Methods and apparatus for distributing live performances on MIDI devices via a non-real-time network protocol |
| US6369313B2 (en) | 2000-01-13 | 2002-04-09 | John R. Devecka | Method and apparatus for simulating a jam session and instructing a user in how to play the drums |
| US6072113A (en) | 1996-10-18 | 2000-06-06 | Yamaha Corporation | Musical performance teaching system and method, and machine readable medium containing program therefor |
| US5893062A (en) | 1996-12-05 | 1999-04-06 | Interval Research Corporation | Variable rate video playback with synchronized audio |
| JPH10283158A (ja) | 1997-02-04 | 1998-10-23 | Fujitsu Ltd | ウィンドウの立体表示装置及びその方法 |
| USD403024S (en) | 1997-02-05 | 1998-12-22 | Konami Co. Ltd. | Game machine |
| US9728040B2 (en) | 1997-02-07 | 2017-08-08 | Aim Management, Inc. | Printing and dispensing system for an electronic gaming device that provides an undisplayed outcome |
| US5925843A (en) | 1997-02-12 | 1999-07-20 | Virtual Music Entertainment, Inc. | Song identification and synchronization |
| JP3260653B2 (ja) | 1997-03-25 | 2002-02-25 | ヤマハ株式会社 | カラオケ装置 |
| US6654933B1 (en) | 1999-09-21 | 2003-11-25 | Kasenna, Inc. | System and method for media stream indexing |
| TW322023U (en) | 1997-04-01 | 1997-12-01 | Zhen-Huang Zhang | Improvement for handheld of cart |
| EP1456780A4 (fr) | 1997-04-01 | 2007-04-25 | Medic Interactive Inc | Systeme d'elaboration automatique de programmes audiovisuels a partir d'une base de donnees de supports |
| USD400196S (en) | 1997-04-02 | 1998-10-27 | Mayo Foundation For Medical Education And Research | Three dimensional computer generated icon for a computer screen |
| JP4013281B2 (ja) | 1997-04-18 | 2007-11-28 | ヤマハ株式会社 | カラオケデータ伝送方法、カラオケ装置およびカラオケデータ記録媒体 |
| US6166314A (en) | 1997-06-19 | 2000-12-26 | Time Warp Technologies, Ltd. | Method and apparatus for real-time correlation of a performance to a musical score |
| IL121178A (en) | 1997-06-27 | 2003-11-23 | Nds Ltd | Interactive game system |
| JP4029442B2 (ja) | 1997-07-18 | 2008-01-09 | ヤマハ株式会社 | 通信カラオケシステム |
| JPH1153563A (ja) | 1997-07-31 | 1999-02-26 | Sony Corp | 姿勢検出ゲーム装置およびゲーム方法 |
| JP3799761B2 (ja) | 1997-08-11 | 2006-07-19 | ヤマハ株式会社 | 演奏装置、カラオケ装置および記録媒体 |
| WO1999008178A1 (fr) | 1997-08-12 | 1999-02-18 | Matsushita Electric Industrial Co., Ltd. | Dispositif d'affichage a fenetres |
| US6750848B1 (en) | 1998-11-09 | 2004-06-15 | Timothy R. Pryor | More useful man machine interfaces and applications |
| JP2000350861A (ja) | 1997-09-17 | 2000-12-19 | Konami Co Ltd | 音楽演出ゲ―ム機、音楽演出ゲ―ム用の演出操作指示システムおよびゲ―ム用のプログラムが記録されたコンピュ―タ読み取り可能な記憶媒体 |
| JP2922509B2 (ja) * | 1997-09-17 | 1999-07-26 | コナミ株式会社 | 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体 |
| JPH11313979A (ja) | 1997-09-17 | 1999-11-16 | Konami Co Ltd | 音楽演出ゲ―ム機、音楽演出ゲ―ム用の演出操作指示システムおよびゲ―ム用のプログラムが記録されたコンピュ―タ読み取り可能な記憶媒体 |
| DE19742637C5 (de) | 1997-09-26 | 2005-06-02 | Fresenius Medical Care Deutschland Gmbh | Vorrichtung und Verfahren zur Bedienung medizintechnischer Geräte |
| US6307576B1 (en) | 1997-10-02 | 2001-10-23 | Maury Rosenfeld | Method for automatically animating lip synchronization and facial expression of animated characters |
| JP3812092B2 (ja) | 1997-10-27 | 2006-08-23 | ソニー株式会社 | 姿勢検出装置及び方法 |
| JP3812093B2 (ja) | 1997-10-27 | 2006-08-23 | ソニー株式会社 | 姿勢検出装置及び方法 |
| US6072480A (en) | 1997-11-05 | 2000-06-06 | Microsoft Corporation | Method and apparatus for controlling composition and performance of soundtracks to accompany a slide show |
| US6464585B1 (en) | 1997-11-20 | 2002-10-15 | Nintendo Co., Ltd. | Sound generating device and video game device using the same |
| US6613100B2 (en) | 1997-11-26 | 2003-09-02 | Intel Corporation | Method and apparatus for displaying miniaturized graphical representations of documents for alternative viewing selection |
| JP3187758B2 (ja) | 1997-11-27 | 2001-07-11 | コナミ株式会社 | スキーシミュレーションゲーム装置 |
| US6243092B1 (en) | 1997-12-02 | 2001-06-05 | Aspect Communications | Transaction flow editing tool |
| WO1999031663A1 (fr) | 1997-12-17 | 1999-06-24 | Sony Corporation | Dispositif pour generer une liste de montage, procede et dispositif de montage |
| WO1999032200A1 (fr) | 1997-12-19 | 1999-07-01 | Konami Co., Ltd. | Procede de commande de jeu video, dispositif de jeu video et support d'enregistrement pour programme de jeu video |
| USD399887S (en) | 1997-12-22 | 1998-10-20 | Radica China Limited | Hand held electronic game |
| JP2002500446A (ja) | 1997-12-29 | 2002-01-08 | コアテック・インコーポレーテッド | マイクロエレクトロメカニカル的に同調可能な共焦型の垂直キャビティ表面放出レーザ及びファブリー・ペローフィルタ |
| US6067126A (en) | 1998-01-05 | 2000-05-23 | Intel Corporation | Method and apparatus for editing a video recording with audio selections |
| US6380950B1 (en) | 1998-01-20 | 2002-04-30 | Globalstreams, Inc. | Low bandwidth television |
| JPH11219443A (ja) | 1998-01-30 | 1999-08-10 | Konami Co Ltd | キャラクタ画像の表示制御方法及び装置、記録媒体 |
| USD411258S (en) | 1998-02-16 | 1999-06-22 | Konami Co., Ltd. | Game machine |
| JP3053090U (ja) | 1998-04-09 | 1998-10-13 | 重男 加山 | 着脱自在な三脚用傘取付装置 |
| JPH11300039A (ja) | 1998-04-24 | 1999-11-02 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| US7064672B2 (en) | 1998-04-30 | 2006-06-20 | David Gothard | High resolution digital display system with recording capability |
| DE69942598D1 (de) | 1998-04-30 | 2010-09-02 | David Gothard | Fernbedientes elektronisches Anzeigesystem |
| US6384736B1 (en) | 1998-04-30 | 2002-05-07 | Dave Gothard | Remote control electronic display system |
| US20030214498A1 (en) | 1998-04-30 | 2003-11-20 | David Gothard | High resolution computer operated digital display system |
| US6610917B2 (en) | 1998-05-15 | 2003-08-26 | Lester F. Ludwig | Activity indication, external source, and processing loop provisions for driven vibrating-element environments |
| AU4690899A (en) | 1998-06-18 | 2000-01-05 | Kline & Walker Llc | Automated devices to control equipment and machines with remote control and accountability worldwide |
| JP2951948B1 (ja) | 1998-07-01 | 1999-09-20 | コナミ株式会社 | ゲームシステムおよびそのゲームを実行するためのプログラムを格納したコンピュータ読取り可能な記憶媒体 |
| US5990405A (en) | 1998-07-08 | 1999-11-23 | Gibson Guitar Corp. | System and method for generating and controlling a simulated musical concert experience |
| JP3003851B1 (ja) | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
| US6309301B1 (en) | 1998-08-10 | 2001-10-30 | Namco Ltd. | Game communication with synchronization of soundtrack system |
| KR100270340B1 (ko) | 1998-08-17 | 2000-12-01 | 김대기 | 이동전화망을 이용한 노래반주 서비스 시스템 및 그 구현방법 |
| US7079114B1 (en) | 1998-08-21 | 2006-07-18 | Peter Smith | Interactive methods for design of automobiles |
| JP4059410B2 (ja) | 1998-10-07 | 2008-03-12 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| JP2000112485A (ja) | 1998-10-08 | 2000-04-21 | Konami Co Ltd | 背景音制御装置、背景音制御方法、背景音制御プログラムが記録された可読記録媒体及びビデオゲーム装置 |
| JP2000107447A (ja) | 1998-10-08 | 2000-04-18 | Konami Co Ltd | ビデオゲーム装置、ゲーム画像表示方法、及び記録媒体 |
| JP2982147B1 (ja) | 1998-10-08 | 1999-11-22 | コナミ株式会社 | 背景音切替装置、背景音切替方法、背景音切替プログラムが記録された可読記録媒体及びビデオゲーム装置 |
| JP2000116938A (ja) | 1998-10-13 | 2000-04-25 | Konami Co Ltd | ゲームシステムおよびそのゲームを実行するためのプログラムを格納したコンピュータ読み取り可能な記憶媒体 |
| US6075197A (en) | 1998-10-26 | 2000-06-13 | Chan; Ying Kit | Apparatus and method for providing interactive drum lessons |
| JP2001293246A (ja) | 1998-10-30 | 2001-10-23 | Konami Co Ltd | リズムゲーム装置、リズムゲーム方法および可読記録媒体並びに操作装置 |
| JP3204652B2 (ja) | 1998-10-30 | 2001-09-04 | コナミ株式会社 | リズムゲーム装置および操作装置 |
| US6408128B1 (en) | 1998-11-12 | 2002-06-18 | Max Abecassis | Replaying with supplementary information a segment of a video |
| US6504990B1 (en) | 1998-11-12 | 2003-01-07 | Max Abecassis | Randomly and continuously playing fragments of a video segment |
| US6263392B1 (en) | 1999-01-04 | 2001-07-17 | Mccauley Jack J. | Method and apparatus for interfacing multiple peripheral devices to a host computer |
| US7469381B2 (en) | 2007-01-07 | 2008-12-23 | Apple Inc. | List scrolling and document translation, scaling, and rotation on a touch-screen display |
| US6725108B1 (en) | 1999-01-28 | 2004-04-20 | International Business Machines Corporation | System and method for interpretation and visualization of acoustic spectra, particularly to discover the pitch and timbre of musical sounds |
| USD455792S1 (en) | 1999-02-09 | 2002-04-16 | Konami Co., Ltd. | Game machine |
| JP3261110B2 (ja) | 1999-02-16 | 2002-02-25 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP3392833B2 (ja) | 1999-02-16 | 2003-03-31 | コナミ株式会社 | ゲームシステム並びにそのゲームシステムで使用可能なゲーム装置およびコンピュータ読み取り可能な記憶媒体 |
| JP2000300851A (ja) | 1999-02-16 | 2000-10-31 | Konami Co Ltd | ゲームシステム並びにそのゲームシステムで使用可能なゲーム装置およびコンピュータ読み取り可能な記憶媒体 |
| JP3014386B1 (ja) | 1999-03-18 | 2000-02-28 | コナミ株式会社 | ゲ―ム機に装着可能なタ―ンテ―ブルアダプタ |
| JP3053090B1 (ja) | 1999-02-26 | 2000-06-19 | コナミ株式会社 | 音楽ゲ―ムシステム並びにそのゲ―ムシステムに適したゲ―ム制御方法およびコンピュ―タ読取可能な記憶媒体 |
| US6769689B1 (en) | 1999-02-26 | 2004-08-03 | Konami Co., Ltd. | Turn-table adapter capable of being attached to a game device and portable game device using the same |
| JP2000245964A (ja) | 1999-03-03 | 2000-09-12 | Konami Computer Entertaiment Tokyo:Kk | ゲーム装置、ゲーム装置の制御方法及びゲームプログラムが格納された記録媒体 |
| US6621503B1 (en) | 1999-04-02 | 2003-09-16 | Apple Computer, Inc. | Split edits |
| JP4003342B2 (ja) | 1999-04-05 | 2007-11-07 | 株式会社バンダイナムコゲームス | ゲーム装置及びコンピュータ読み取り可能な記録媒体 |
| JP3306021B2 (ja) | 1999-04-09 | 2002-07-24 | コナミ株式会社 | シート状フットスイッチ |
| JP3321111B2 (ja) | 1999-04-09 | 2002-09-03 | コナミ株式会社 | フットスイッチ装置のマット部及びそのセンターピース |
| US6450886B1 (en) | 1999-04-09 | 2002-09-17 | Konami Co., Ltd. | Foot switcher, foot switch sheet and mat for use in the same |
| US6538665B2 (en) | 1999-04-15 | 2003-03-25 | Apple Computer, Inc. | User interface for presenting media information |
| JP2000308759A (ja) | 1999-04-27 | 2000-11-07 | Konami Co Ltd | ビデオゲームのキャラクタを制御する方法、ビデオゲーム装置、及び記録媒体 |
| US7565294B2 (en) | 1999-05-19 | 2009-07-21 | Digimarc Corporation | Methods and systems employing digital content |
| JP3345591B2 (ja) | 1999-06-18 | 2002-11-18 | コナミ株式会社 | ゲーム機の入力装置 |
| JP3202733B2 (ja) | 1999-06-30 | 2001-08-27 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| TW495735B (en) | 1999-07-28 | 2002-07-21 | Yamaha Corp | Audio controller and the portable terminal and system using the same |
| US20040259644A1 (en) | 1999-08-03 | 2004-12-23 | Mccauley Jack Jean | Method and device for optical gun interaction with a computer system |
| US20020010021A1 (en) | 1999-08-03 | 2002-01-24 | Mccauley Jack Jean | Method and device for optical gun interaction with a computer game system |
| US6287198B1 (en) | 1999-08-03 | 2001-09-11 | Mccauley Jack J. | Optical gun for use with computer games |
| JP3066528U (ja) | 1999-08-11 | 2000-02-25 | 橘医療器株式会社 | 口腔内視鏡 |
| JP3371132B2 (ja) | 1999-08-25 | 2003-01-27 | コナミ株式会社 | ゲーム装置、ゲーム装置の制御方法、及び、そのゲーム装置で使用するコンピュータ読取可能な記憶媒体 |
| TW594602B (en) | 1999-08-30 | 2004-06-21 | Winbond Electronics Corp | Device and method for learning and evaluating accompanied singing |
| JP2001069580A (ja) | 1999-08-31 | 2001-03-16 | Matsushita Electric Ind Co Ltd | Av機器コントロール装置 |
| JP3317686B2 (ja) | 1999-09-03 | 2002-08-26 | コナミ株式会社 | 歌唱伴奏システム |
| JP2001070640A (ja) | 1999-09-07 | 2001-03-21 | Konami Co Ltd | ゲーム機 |
| JP3179769B2 (ja) | 1999-09-07 | 2001-06-25 | コナミ株式会社 | 信号発生装置 |
| US6150947A (en) | 1999-09-08 | 2000-11-21 | Shima; James Michael | Programmable motion-sensitive sound effects device |
| JP3727275B2 (ja) | 1999-09-08 | 2005-12-14 | コナミ株式会社 | ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体 |
| JP3320700B2 (ja) | 1999-09-08 | 2002-09-03 | コナミ株式会社 | ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体 |
| JP3361084B2 (ja) | 1999-09-08 | 2003-01-07 | コナミ株式会社 | ゲームシステム、及びそれを実現するためのコンピュータ読取可能な記憶媒体 |
| JP2001083965A (ja) | 1999-09-16 | 2001-03-30 | Namco Ltd | 撥弦タイプの電子楽器 |
| US6636877B1 (en) | 1999-09-21 | 2003-10-21 | Verizon Laboratories Inc. | Method for analyzing the quality of telecommunications switch command tables |
| JP3270928B2 (ja) | 1999-09-30 | 2002-04-02 | コナミ株式会社 | フィールドマップ生成方法、ビデオゲームシステム、及び記録媒体 |
| US6811491B1 (en) | 1999-10-08 | 2004-11-02 | Gary Levenberg | Interactive video game controller adapter |
| DE19948974A1 (de) | 1999-10-11 | 2001-04-12 | Nokia Mobile Phones Ltd | Verfahren zum Erkennen und Auswählen einer Tonfolge, insbesondere eines Musikstücks |
| US7096079B2 (en) | 1999-10-14 | 2006-08-22 | Sony Computer Entertainment Inc. | Audio processing and image generating apparatus, audio processing and image generating method, recording medium and program |
| US7022905B1 (en) | 1999-10-18 | 2006-04-04 | Microsoft Corporation | Classification of information and use of classifications in searching and retrieval of information |
| US6392133B1 (en) | 2000-10-17 | 2002-05-21 | Dbtech Sarl | Automatic soundtrack generator |
| US6749432B2 (en) | 1999-10-20 | 2004-06-15 | Impulse Technology Ltd | Education system challenging a subject's physiologic and kinesthetic systems to synergistically enhance cognitive function |
| JP4319302B2 (ja) | 1999-10-20 | 2009-08-26 | 株式会社バンダイナムコゲームス | ゲーム装置およびキャラクタ動作設定方法 |
| JP3743231B2 (ja) | 1999-11-26 | 2006-02-08 | ヤマハ株式会社 | 曲データ表示制御装置及び方法 |
| US6407324B1 (en) | 1999-12-02 | 2002-06-18 | Robert P. Hulcher | Piano instructional apparatus |
| JP2001162049A (ja) | 1999-12-06 | 2001-06-19 | Namco Ltd | シューティングゲーム用の装置、位置検出用の装置及び情報記憶媒体 |
| US6162981A (en) | 1999-12-09 | 2000-12-19 | Visual Strings, Llc | Finger placement sensor for stringed instruments |
| WO2001041891A1 (fr) | 1999-12-10 | 2001-06-14 | Namco, Ltd. | Machine de jeu |
| US6353174B1 (en) | 1999-12-10 | 2002-03-05 | Harmonix Music Systems, Inc. | Method and apparatus for facilitating group musical interaction over a network |
| JP3258647B2 (ja) | 1999-12-17 | 2002-02-18 | コナミ株式会社 | 模擬打楽器および音楽演奏ゲーム装置 |
| JP3245139B2 (ja) | 1999-12-17 | 2002-01-07 | コナミ株式会社 | フットペダルおよび音楽演奏ゲーム装置 |
| JP2000317144A (ja) | 2000-01-01 | 2000-11-21 | Konami Co Ltd | 音楽ゲームシステム、該システムにおける演出指示連動制御方法及び該システムにおける演出指示連動制御プログラムを記録した可読記録媒体 |
| JP2001190835A (ja) | 2000-01-06 | 2001-07-17 | Konami Co Ltd | ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
| JP2001190834A (ja) | 2000-01-06 | 2001-07-17 | Konami Co Ltd | ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
| JP2001190844A (ja) | 2000-01-06 | 2001-07-17 | Konami Co Ltd | ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
| US6618053B1 (en) | 2000-01-10 | 2003-09-09 | Vicarious Visions, Inc. | Asynchronous multilevel texture pipeline |
| US20010033287A1 (en) | 2000-01-11 | 2001-10-25 | Sun Microsystems, Inc. | Graphics system having a super-sampled sample buffer which utilizes a window ID to specify pixel characteristics |
| JP3545983B2 (ja) | 2000-01-19 | 2004-07-21 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP3561456B2 (ja) | 2000-01-24 | 2004-09-02 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおけるキャラクタ動作設定方法及びキャラクタ動作設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP2001212369A (ja) | 2000-02-01 | 2001-08-07 | Konami Co Ltd | タイプ練習機能を有するアミューズメントシステム、タイプ練習システムおよびコンピュータ読み取り可能な記憶媒体 |
| US7685534B2 (en) | 2000-02-16 | 2010-03-23 | Jlb Ventures Llc | Method and apparatus for a three-dimensional web-navigator |
| JP2001224850A (ja) | 2000-02-16 | 2001-08-21 | Konami Co Ltd | ゲーム装置、ゲーム装置の制御方法、情報記憶媒体、ゲーム配信装置及びゲーム配信方法 |
| US6663491B2 (en) | 2000-02-18 | 2003-12-16 | Namco Ltd. | Game apparatus, storage medium and computer program that adjust tempo of sound |
| US6429863B1 (en) | 2000-02-22 | 2002-08-06 | Harmonix Music Systems, Inc. | Method and apparatus for displaying musical data in a three dimensional environment |
| JP3363121B2 (ja) | 2000-02-23 | 2003-01-08 | コナミ株式会社 | ダンスゲーム装置 |
| US20020055383A1 (en) | 2000-02-24 | 2002-05-09 | Namco Ltd. | Game system and program |
| JP2001232062A (ja) | 2000-02-24 | 2001-08-28 | Pacific Century Cyberworks Japan Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体 |
| GB2359704B (en) | 2000-02-26 | 2002-05-08 | Proksim Software Inc | Sharing a computer-generated environment |
| JP3975639B2 (ja) | 2000-03-02 | 2007-09-12 | ヤマハ株式会社 | 電話端末装置 |
| JP4095227B2 (ja) | 2000-03-13 | 2008-06-04 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおける背景音出力設定方法及び背景音出力設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP2001252470A (ja) | 2000-03-13 | 2001-09-18 | Taito Corp | ビデオゲーム装置 |
| JP4389330B2 (ja) | 2000-03-22 | 2009-12-24 | ヤマハ株式会社 | 演奏位置検出方法および楽譜表示装置 |
| JP3310257B2 (ja) | 2000-03-24 | 2002-08-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ゲームシステム及びゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| JP2001269482A (ja) | 2000-03-24 | 2001-10-02 | Konami Computer Entertainment Japan Inc | ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法 |
| JP3822776B2 (ja) | 2000-03-29 | 2006-09-20 | 株式会社バンダイナムコゲームス | ゲーム装置、及び情報記憶媒体 |
| EP1273001A2 (fr) | 2000-04-06 | 2003-01-08 | Rainbow Music Corporation | Systeme permettant de jouer de la musique presentant des instruments et des notations musicales multicolores |
| JP3333773B2 (ja) | 2000-04-14 | 2002-10-15 | コナミ株式会社 | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
| JP2001299975A (ja) | 2000-04-27 | 2001-10-30 | Hiromi Hamabe | 体感装置及び体感システム |
| JP2001312260A (ja) | 2000-04-28 | 2001-11-09 | Konami Computer Entertainment Japan Inc | 画像表示方法、ゲームシステム及び画像表示プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| JP3433918B2 (ja) | 2000-04-28 | 2003-08-04 | 株式会社コナミコンピュータエンタテインメントジャパン | ゲームシステム、ゲームシステムにおける表示画像形成方法およびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
| JP2001314645A (ja) | 2000-05-02 | 2001-11-13 | Konami Co Ltd | キャラクタ制御方法、ビデオゲーム装置、及び記録媒体 |
| JP3425552B2 (ja) | 2000-05-15 | 2003-07-14 | コナミ株式会社 | 育成ゲーム装置およびその制御方法、ならびに、育成ゲームプログラムを記録したコンピュータ読み取り可能な記録媒体 |
| KR100412932B1 (ko) | 2000-10-11 | 2003-12-31 | 주식회사 닷에이스 | 모션 게임 장치의 모션 데이터 디스플레이 방법 및 평가방법 |
| JP2001344049A (ja) | 2000-06-01 | 2001-12-14 | Konami Co Ltd | 操作指示システムおよびそれに用いるコンピュータ読取可能な記憶媒体 |
| US6535269B2 (en) | 2000-06-30 | 2003-03-18 | Gary Sherman | Video karaoke system and method of use |
| US7227526B2 (en) | 2000-07-24 | 2007-06-05 | Gesturetek, Inc. | Video-based image control system |
| US6483018B2 (en) | 2000-07-27 | 2002-11-19 | Carolyn Mead | Method and apparatus for teaching playing of stringed instrument |
| WO2002013002A2 (fr) | 2000-08-04 | 2002-02-14 | Intrinsic Graphics, Inc. | Systeme et methode permettant d'optimiser une innovation independante dans un machine a contenu de loisir et infographique |
| US20030070159A1 (en) | 2000-08-04 | 2003-04-10 | Intrinsic Graphics, Inc. | Object decription language |
| US7071914B1 (en) | 2000-09-01 | 2006-07-04 | Sony Computer Entertainment Inc. | User input device and method for interaction with graphic images |
| US6740802B1 (en) | 2000-09-06 | 2004-05-25 | Bernard H. Browne, Jr. | Instant musician, recording artist and composer |
| JP3442730B2 (ja) | 2000-09-07 | 2003-09-02 | コナミ株式会社 | 通信装置、アドレス入力支援方法及び情報記憶媒体 |
| JP2002078970A (ja) | 2000-09-08 | 2002-03-19 | Alps Electric Co Ltd | ゲーム用入力装置 |
| US7798896B2 (en) | 2000-09-27 | 2010-09-21 | Milestone Entertainment Llc | Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment |
| JP3719124B2 (ja) | 2000-10-06 | 2005-11-24 | ヤマハ株式会社 | 演奏指示装置及び方法並びに記憶媒体 |
| US7522734B2 (en) | 2000-10-10 | 2009-04-21 | The Board Of Trustees Of The Leland Stanford Junior University | Distributed acoustic reverberation for audio collaboration |
| JP3419754B2 (ja) | 2000-10-30 | 2003-06-23 | 株式会社ソニー・コンピュータエンタテインメント | 入力音声をキャラクタの動作に反映させるエンタテインメント装置、方法および記憶媒体 |
| JP3417918B2 (ja) | 2000-11-02 | 2003-06-16 | コナミ株式会社 | 表示制御プログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、表示制御装置および方法 |
| US7263668B1 (en) | 2000-11-09 | 2007-08-28 | International Business Machines Corporation | Display interface to a computer controlled display system with variable comprehensiveness levels of menu items dependent upon size of variable display screen available for menu item display |
| JP3439187B2 (ja) | 2000-11-09 | 2003-08-25 | 株式会社コナミコンピュータエンタテインメント大阪 | ネットゲームシステム、ネットゲーム進行処理方法及びネットゲーム進行処理プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| JP4027031B2 (ja) | 2000-11-16 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | 対戦式3dビデオゲーム装置 |
| EP1386645B1 (fr) | 2000-12-14 | 2011-12-07 | KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION | Machine de jeu, systeme de communication de jeu et support enregistre |
| JP2002258842A (ja) | 2000-12-27 | 2002-09-11 | Sony Computer Entertainment Inc | 音声制御装置、音声制御方法、音声制御プログラム、音声制御プログラムを記憶したコンピュータ読み取り可能な記憶媒体、音声制御プログラムを実行するプログラム実行装置 |
| JP3597465B2 (ja) | 2000-12-28 | 2004-12-08 | コナミ株式会社 | 情報記録装置及び情報再生装置 |
| JP4713060B2 (ja) | 2000-12-28 | 2011-06-29 | ソニー株式会社 | コンテンツ形成装置及び方法 |
| US7191023B2 (en) | 2001-01-08 | 2007-03-13 | Cybermusicmix.Com, Inc. | Method and apparatus for sound and music mixing on a network |
| US6898637B2 (en) | 2001-01-10 | 2005-05-24 | Agere Systems, Inc. | Distributed audio collaboration method and apparatus |
| JP2002218558A (ja) | 2001-01-23 | 2002-08-02 | Sony Computer Entertainment Inc | 無線操作装置及びその電源供給方法 |
| JP2002224435A (ja) | 2001-01-30 | 2002-08-13 | Konami Co Ltd | ビデオゲーム装置、プレイヤーキャラクターの行動制御方法及びビデオゲームプログラム |
| US7098921B2 (en) | 2001-02-09 | 2006-08-29 | Activision Publishing, Inc. | Method, system and computer program product for efficiently utilizing limited resources in a graphics device |
| US7027046B2 (en) | 2001-02-09 | 2006-04-11 | Vicarious Visions, Inc. | Method, system, and computer program product for visibility culling of terrain |
| US6894693B1 (en) | 2001-02-09 | 2005-05-17 | Vicarious Visions Inc. | Management of limited resources in a graphics system |
| JP2002239233A (ja) | 2001-02-20 | 2002-08-27 | Konami Co Ltd | 打楽器を模したゲームコントローラ及び音楽ゲーム装置 |
| USD462698S1 (en) | 2001-02-20 | 2002-09-10 | Hospal International Marketing Management | Icon for a display panel on a medical apparatus |
| JP3634273B2 (ja) | 2001-02-20 | 2005-03-30 | コナミ株式会社 | 音楽ゲーム装置及び音楽ゲーム進行制御プログラム |
| US6873344B2 (en) | 2001-02-22 | 2005-03-29 | Sony Corporation | Media production system using flowgraph representation of operations |
| JP2002263229A (ja) | 2001-03-09 | 2002-09-17 | Namco Ltd | 遊技動作を記録する遊技装置、及び遊技動作記録方法 |
| US6930235B2 (en) | 2001-03-15 | 2005-08-16 | Ms Squared | System and method for relating electromagnetic waves to sound waves |
| JP2004534274A (ja) | 2001-03-23 | 2004-11-11 | インスティチュート・フォー・インフォコム・リサーチ | 内容ベースのマルチメディア情報検索で使用するためデジタル表示で音楽情報を表示する方法およびシステム |
| JP2002282418A (ja) | 2001-03-27 | 2002-10-02 | Konami Co Ltd | 遊技機、過剰遊技抑制方法及びプログラム |
| JP2002282417A (ja) | 2001-03-27 | 2002-10-02 | Konami Co Ltd | 遊技機、遊技中断方法及びプログラム |
| JP3685731B2 (ja) | 2001-03-28 | 2005-08-24 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
| EP1374097B1 (fr) | 2001-03-29 | 2011-06-15 | BRITISH TELECOMMUNICATIONS public limited company | Traitement d'images |
| JP3699660B2 (ja) | 2001-03-30 | 2005-09-28 | コナミ株式会社 | ゲーム装置及びネットワークゲームシステム |
| US7143353B2 (en) | 2001-03-30 | 2006-11-28 | Koninklijke Philips Electronics, N.V. | Streaming video bookmarks |
| US7904814B2 (en) | 2001-04-19 | 2011-03-08 | Sharp Laboratories Of America, Inc. | System for presenting audio-video content |
| JP3576994B2 (ja) | 2001-04-27 | 2004-10-13 | 株式会社コナミコンピュータエンタテインメントスタジオ | ゲームサーバ、ネットゲーム進行制御プログラム及びネットゲーム進行制御方法 |
| US7690017B2 (en) | 2001-05-03 | 2010-03-30 | Mitsubishi Digital Electronics America, Inc. | Control system and user interface for network of input devices |
| US7221852B2 (en) | 2001-05-10 | 2007-05-22 | Yamaha Corporation | Motion picture playback apparatus and motion picture playback method |
| KR100412196B1 (ko) | 2001-05-21 | 2003-12-24 | 어뮤즈텍(주) | 악보 추적 방법 및 그 장치 |
| US6417432B1 (en) | 2001-06-04 | 2002-07-09 | Michael J. Downing | MyMi free floating drum |
| JP2002360937A (ja) | 2001-06-08 | 2002-12-17 | Konami Computer Entertainment Osaka:Kk | データ配信システム、データ配信サーバ及びビデオゲーム装置 |
| WO2002101687A1 (fr) | 2001-06-12 | 2002-12-19 | Douglas Wedel | Procede et dispositif pour enseigner la musique |
| JP2003000951A (ja) | 2001-06-22 | 2003-01-07 | Konami Computer Entertainment Osaka:Kk | ゲーム進行プログラム、ゲーム進行方法及びビデオゲーム装置 |
| US7408106B2 (en) | 2001-06-28 | 2008-08-05 | Comverse Ltd. | Tele-karaoke |
| TW520602B (en) | 2001-06-28 | 2003-02-11 | Ulead Systems Inc | Device and method of editing video program |
| US7223913B2 (en) | 2001-07-18 | 2007-05-29 | Vmusicsystems, Inc. | Method and apparatus for sensing and displaying tablature associated with a stringed musical instrument |
| JP3626711B2 (ja) | 2001-08-09 | 2005-03-09 | コナミ株式会社 | 指向位置検出用マーカ、指向位置検出装置及び射的ゲーム装置 |
| JP3470119B2 (ja) | 2002-02-14 | 2003-11-25 | コナミ株式会社 | コントローラ、コントローラの姿勢遠隔測定装置及びビデオゲーム装置 |
| JP4974319B2 (ja) | 2001-09-10 | 2012-07-11 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
| US6727889B2 (en) | 2001-09-14 | 2004-04-27 | Stephen W. Shaw | Computer mouse input device with multi-axis palm control |
| JP2005505008A (ja) | 2001-09-28 | 2005-02-17 | テレフオンアクチーボラゲツト エル エム エリクソン(パブル) | カラオケ機能を実施する方法およびシステム |
| JP3448043B2 (ja) | 2001-10-11 | 2003-09-16 | コナミ株式会社 | 音楽ゲーム進行制御プログラム、音楽ゲーム進行制御方法及びビデオゲーム装置 |
| JP2003225469A (ja) | 2001-11-30 | 2003-08-12 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置 |
| JP3443417B2 (ja) | 2001-10-18 | 2003-09-02 | コナミ株式会社 | ビデオゲームシステム、ビデオゲーム装置及びビデオゲーム実行制御方法 |
| JP4028708B2 (ja) | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームシステム |
| US6740803B2 (en) | 2001-11-21 | 2004-05-25 | Line 6, Inc | Computing device to allow for the selection and display of a multimedia presentation of an audio file and to allow a user to play a musical instrument in conjunction with the multimedia presentation |
| US7030311B2 (en) | 2001-11-21 | 2006-04-18 | Line 6, Inc | System and method for delivering a multimedia presentation to a user and to allow the user to play a musical instrument in conjunction with the multimedia presentation |
| US20030099461A1 (en) | 2001-11-27 | 2003-05-29 | Johnson Carolynn Rae | Method and system for video recording compilation |
| JP4168621B2 (ja) | 2001-12-03 | 2008-10-22 | 沖電気工業株式会社 | 歌唱音声合成を用いた携帯電話装置及び携帯電話システム |
| JP2003175279A (ja) | 2001-12-07 | 2003-06-24 | Konami Co Ltd | ビデオゲーム装置及び動きセンサ構造体 |
| KR100455751B1 (ko) | 2001-12-18 | 2004-11-06 | 어뮤즈텍(주) | 연주악기의 소리정보를 이용한 음악분석장치 |
| US6712692B2 (en) | 2002-01-03 | 2004-03-30 | International Business Machines Corporation | Using existing videogames for physical training and rehabilitation |
| EP1326228B1 (fr) | 2002-01-04 | 2016-03-23 | MediaLab Solutions LLC | Méthode et dispositif pour la création, la modification, l'interaction et la reproduction de compositions musicales |
| US7027124B2 (en) | 2002-02-28 | 2006-04-11 | Fuji Xerox Co., Ltd. | Method for automatically producing music videos |
| US7194676B2 (en) | 2002-03-01 | 2007-03-20 | Avid Technology, Inc. | Performance retiming effects on synchronized data in an editing system |
| JP2003256552A (ja) | 2002-03-05 | 2003-09-12 | Yamaha Corp | 演奏者情報提供方法、サーバ、プログラムおよび記録媒体 |
| JP4075565B2 (ja) | 2002-03-08 | 2008-04-16 | ヤマハ株式会社 | 楽譜表示制御装置および楽譜表示制御プログラム |
| AUPS127702A0 (en) | 2002-03-21 | 2002-05-02 | Canon Kabushiki Kaisha | Dual mode timeline interface |
| JP3846344B2 (ja) | 2002-03-25 | 2006-11-15 | ヤマハ株式会社 | セッション装置およびその制御方法を実現するためのプログラム |
| US7274803B1 (en) | 2002-04-02 | 2007-09-25 | Videomining Corporation | Method and system for detecting conscious hand movement patterns and computer-generated visual feedback for facilitating human-computer interaction |
| US20030218626A1 (en) | 2002-05-22 | 2003-11-27 | Greene Benjamin P. | Method and business model for providing simulated concert recording |
| JP3753425B2 (ja) | 2002-06-13 | 2006-03-08 | コナミ株式会社 | 遊技機、遊技機の制御方法および遊技機の制御プログラム |
| JP3804939B2 (ja) | 2002-06-14 | 2006-08-02 | コナミ株式会社 | 遊技機、遊技機の制御方法および遊技機の制御プログラム |
| US7383508B2 (en) | 2002-06-19 | 2008-06-03 | Microsoft Corporation | Computer user interface for interacting with video cliplets generated from digital video |
| US6998527B2 (en) | 2002-06-20 | 2006-02-14 | Koninklijke Philips Electronics N.V. | System and method for indexing and summarizing music videos |
| US6967275B2 (en) | 2002-06-25 | 2005-11-22 | Irobot Corporation | Song-matching system and method |
| TW200405971A (en) | 2002-06-26 | 2004-04-16 | Konami Corp | Game device and control method, computer program, game method, game transmitting device and information record media thereof |
| JP3500379B1 (ja) | 2002-06-28 | 2004-02-23 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、プログラム及びゲーム装置の制御方法 |
| AU2003253229A1 (en) | 2002-07-12 | 2004-02-02 | Thurdis Developments Limited | Digital musical instrument system |
| US7072637B2 (en) * | 2002-07-18 | 2006-07-04 | Nokia Corporation | Method and system for arranging frequently accessed data to optimize power consumption |
| US7391874B1 (en) | 2002-07-19 | 2008-06-24 | Glw Incorporated | Audio console with integral video monitor |
| US7646372B2 (en) | 2003-09-15 | 2010-01-12 | Sony Computer Entertainment Inc. | Methods and systems for enabling direction detection when interfacing with a computer program |
| US7352359B2 (en) | 2002-07-27 | 2008-04-01 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to inertial tracking |
| US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
| US7391409B2 (en) | 2002-07-27 | 2008-06-24 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to multi-channel mixed input |
| US7126607B2 (en) | 2002-08-20 | 2006-10-24 | Namco Bandai Games, Inc. | Electronic game and method for effecting game features |
| JP3831695B2 (ja) | 2002-09-11 | 2006-10-11 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びサーバ装置 |
| JP3500383B1 (ja) | 2002-09-13 | 2004-02-23 | コナミ株式会社 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP2004164519A (ja) | 2002-09-19 | 2004-06-10 | Konami Co Ltd | 認証処理ハードウェア、認証処理システム、及び、利用管理ハードウェア |
| JP3546206B2 (ja) | 2002-09-30 | 2004-07-21 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置及びプログラム |
| US20040063480A1 (en) | 2002-09-30 | 2004-04-01 | Xiaoling Wang | Apparatus and a method for more realistic interactive video games on computers or similar devices |
| WO2004032111A1 (fr) | 2002-10-04 | 2004-04-15 | Matsushita Electric Industrial Co. Ltd. | Contenus visuels dans applications de karaoke |
| US7044857B1 (en) | 2002-10-15 | 2006-05-16 | Klitsner Industrial Design, Llc | Hand-held musical game |
| US20040077975A1 (en) | 2002-10-22 | 2004-04-22 | Zimmerman Jeffrey C. | Systems and methods for motion analysis and feedback |
| JP3534345B1 (ja) | 2002-10-22 | 2004-06-07 | コナミ株式会社 | ゲームプログラム及びゲーム装置 |
| JP3545755B2 (ja) | 2002-11-20 | 2004-07-21 | コナミ株式会社 | ゲーム装置及びプログラム |
| US7559834B1 (en) | 2002-12-02 | 2009-07-14 | Microsoft Corporation | Dynamic join/exit of players during play of console-based video game |
| JP3702269B2 (ja) | 2002-12-06 | 2005-10-05 | コナミ株式会社 | 画像処理装置、コンピュータの制御方法及びプログラム |
| US20060154710A1 (en) | 2002-12-10 | 2006-07-13 | Nokia Corporation | Method and device for continuing an electronic multi-player game, in case of an absence of a player of said game |
| US20040116069A1 (en) | 2002-12-16 | 2004-06-17 | Agere Systems Incorporated | System and method for recording and playing back music or data while tuned to satellite radio and karaoke system employing the same |
| US20040123726A1 (en) | 2002-12-24 | 2004-07-01 | Casio Computer Co., Ltd. | Performance evaluation apparatus and a performance evaluation program |
| JP2004201937A (ja) | 2002-12-25 | 2004-07-22 | Konami Co Ltd | 遊技機および遊技プログラム |
| US20040137984A1 (en) | 2003-01-09 | 2004-07-15 | Salter Hal C. | Interactive gamepad device and game providing means of learning musical pieces and songs |
| US20040154460A1 (en) | 2003-02-07 | 2004-08-12 | Nokia Corporation | Method and apparatus for enabling music error recovery over lossy channels |
| KR100532288B1 (ko) | 2003-02-13 | 2005-11-29 | 삼성전자주식회사 | 이동 통신 단말기간의 무선 접속 기능을 이용한, 이동통신 단말기의 노래방 서비스 방법과 그 방법을실현시키기 위한 프로그램을 기록한 컴퓨터로 읽을 수있는 기록매체 |
| US7336890B2 (en) | 2003-02-19 | 2008-02-26 | Microsoft Corporation | Automatic detection and segmentation of music videos in an audio/video stream |
| JP3823930B2 (ja) | 2003-03-03 | 2006-09-20 | ヤマハ株式会社 | 歌唱合成装置、歌唱合成プログラム |
| US7009561B2 (en) | 2003-03-11 | 2006-03-07 | Menache, Llp | Radio frequency motion tracking system and method |
| JP3526302B1 (ja) | 2003-03-19 | 2004-05-10 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、ゲーム制御方法、及びプログラム |
| US7521623B2 (en) | 2004-11-24 | 2009-04-21 | Apple Inc. | Music synchronization arrangement |
| JP3491759B1 (ja) | 2003-03-31 | 2004-01-26 | コナミ株式会社 | 家庭用ゲーム装置、家庭用ゲーム機の制御方法及びプログラム |
| JP2003334387A (ja) | 2003-03-31 | 2003-11-25 | Konami Co Ltd | ゲーム配信装置、プログラム配信装置及びデータベース |
| JP4654390B2 (ja) | 2003-04-14 | 2011-03-16 | 新世代株式会社 | 自動演奏装置、自動演奏方法、及び、自動演奏プログラム |
| US7599554B2 (en) | 2003-04-14 | 2009-10-06 | Koninklijke Philips Electronics N.V. | Method and apparatus for summarizing a music video using content analysis |
| US20040207774A1 (en) | 2003-04-17 | 2004-10-21 | Gothard David L. | Illumination apparatus for LCD/organic displays |
| JP2004321245A (ja) | 2003-04-21 | 2004-11-18 | Konami Co Ltd | 遊技機 |
| JP2004337256A (ja) | 2003-05-13 | 2004-12-02 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム機の制御方法及びプログラム |
| US7707012B2 (en) | 2003-05-21 | 2010-04-27 | Adrian Stephens | Simulated city generation |
| US6881887B2 (en) | 2003-05-23 | 2005-04-19 | Christopher P. Berens | Teaching method and guides to teach piano |
| US20040243482A1 (en) | 2003-05-28 | 2004-12-02 | Steven Laut | Method and apparatus for multi-way jukebox system |
| JP2005049913A (ja) | 2003-05-30 | 2005-02-24 | Konami Computer Entertainment Yokyo Inc | 画像処理装置、画像処理方法及びプログラム |
| KR20050012596A (ko) | 2003-07-26 | 2005-02-02 | (주)이진공작 | 클라이언트 시스템의 동작 동기화 장치와 방법 및 이를이용한 통신망을 통한 상호 작용 시스템 및 게임방법 |
| US7814436B2 (en) | 2003-07-28 | 2010-10-12 | Autodesk, Inc. | 3D scene orientation indicator system with scene orientation change capability |
| JP3686906B2 (ja) | 2003-07-30 | 2005-08-24 | コナミ株式会社 | 音楽ゲームプログラム及び音楽ゲーム装置 |
| US7259971B1 (en) | 2003-08-04 | 2007-08-21 | Z-Axis, Inc. | Encapsulated electronic power converter with embedded AC components |
| WO2005020129A2 (fr) | 2003-08-19 | 2005-03-03 | Bandalong Entertainment | Systemes et procedes de forage de donnees utilisant un jeu de roles avec un avatar personnalisable et un environnement de messagerie instantane differentie |
| US7208669B2 (en) | 2003-08-25 | 2007-04-24 | Blue Street Studios, Inc. | Video game system and method |
| WO2005027062A1 (fr) | 2003-09-11 | 2005-03-24 | Konami Gaming, Inc. | Systeme de generation d'une interface pour dispositif de jeu |
| US20050059480A1 (en) | 2003-09-11 | 2005-03-17 | Konami Gaming, Inc. | System and method for awarding incentive awards to a player of a gaming device |
| US20050060231A1 (en) | 2003-09-11 | 2005-03-17 | Konami Gaming, Inc. | Gaming incentive system and method of redeeming bonus points |
| JP4359617B2 (ja) | 2003-09-11 | 2009-11-04 | コナミゲーミング インコーポレーテッド | ゲーム機のプレーヤに対し報奨を与える(crediting)システムとその方法 |
| JP4001091B2 (ja) | 2003-09-11 | 2007-10-31 | ヤマハ株式会社 | 演奏システム及び楽音映像再生装置 |
| JP4220340B2 (ja) | 2003-09-12 | 2009-02-04 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラムおよび情報記憶媒体 |
| JP4327578B2 (ja) | 2003-09-12 | 2009-09-09 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲームシステム |
| US9367985B2 (en) | 2003-09-12 | 2016-06-14 | Konami Gaming, Inc. | System for providing an interface for a gaming device |
| US7874917B2 (en) | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
| US8287373B2 (en) | 2008-12-05 | 2012-10-16 | Sony Computer Entertainment Inc. | Control device for communicating visual information |
| JP3656118B2 (ja) | 2003-09-25 | 2005-06-08 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、コンピュータの制御方法及びプログラム |
| US7288028B2 (en) | 2003-09-26 | 2007-10-30 | Microsoft Corporation | Method and apparatus for quickly joining an online game being played by a friend |
| US20070271366A1 (en) | 2003-10-09 | 2007-11-22 | Demers Timothy B | Multimedia player and browser system |
| US7030506B2 (en) | 2003-10-15 | 2006-04-18 | Infineon Technologies, Ag | Mask and method for using the mask in lithographic processing |
| US7352952B2 (en) | 2003-10-16 | 2008-04-01 | Magix Ag | System and method for improved video editing |
| WO2005046816A2 (fr) | 2003-11-12 | 2005-05-26 | The Edugaming Corporation | Telecommande pour jeu sur dvd |
| KR20050047024A (ko) | 2003-11-15 | 2005-05-19 | 이중호 | 이미지 인식을 이용한 아케이드용 댄스게임장치 및댄스게임방법 |
| TWI234398B (en) | 2003-11-20 | 2005-06-11 | Sunplus Technology Co Ltd | Automatic contrast limiting circuit by spatial domain infinite impulse response filter and method thereof |
| JP2005156982A (ja) | 2003-11-26 | 2005-06-16 | Yamaha Corp | 電子音楽装置及びプログラム |
| JP3885794B2 (ja) | 2003-11-27 | 2007-02-28 | ソニー株式会社 | 生態情報提示装置 |
| TWI282970B (en) | 2003-11-28 | 2007-06-21 | Mediatek Inc | Method and apparatus for karaoke scoring |
| FR2862884B1 (fr) | 2003-12-02 | 2008-05-30 | Xkpad | Dispositif pour la pratique de la gymnastique interactive de type "step" |
| EP1695239A1 (fr) | 2003-12-08 | 2006-08-30 | Koninklijke Philips Electronics N.V. | Recherches effectuees dans une base de donnees de melodies |
| US7823070B2 (en) | 2003-12-19 | 2010-10-26 | Fuji Xerox Co., Ltd. | Methods and systems for extending existing user interfaces |
| KR100543709B1 (ko) | 2003-12-23 | 2006-01-20 | 삼성전자주식회사 | 이동체의 회전 이동량 이용 방법과 장치 및 컴퓨터프로그램을 저장하는 컴퓨터로 읽을 수 있는 기록 매체 |
| US7079026B2 (en) | 2003-12-31 | 2006-07-18 | Sony Ericsson Mobile Communications Ab | Method and apparatus of karaoke storage on a wireless communications device |
| US7122751B1 (en) | 2004-01-16 | 2006-10-17 | Cobalt Flux | Switch apparatus |
| US7620915B2 (en) | 2004-02-13 | 2009-11-17 | Ludwig Lester F | Electronic document editing employing multiple cursors |
| JP4199147B2 (ja) | 2004-03-17 | 2008-12-17 | 株式会社コナミデジタルエンタテインメント | 端末装置、ゲームシステム及びゲームプログラム |
| US20050215319A1 (en) | 2004-03-23 | 2005-09-29 | Harmonix Music Systems, Inc. | Method and apparatus for controlling a three-dimensional character in a three-dimensional gaming environment |
| US7134876B2 (en) | 2004-03-30 | 2006-11-14 | Mica Electronic Corporation | Sound system with dedicated vocal channel |
| JP3648535B1 (ja) | 2004-03-31 | 2005-05-18 | コナミ株式会社 | ゲーム装置、コンピュータの制御方法及びプログラム |
| US20050229769A1 (en) | 2004-04-05 | 2005-10-20 | Nathaniel Resnikoff | System and method for assigning visual markers to the output of a filter bank |
| JP2005301578A (ja) | 2004-04-09 | 2005-10-27 | Konami Co Ltd | 通信回線を用いたデータ管理方法及びデータ管理装置 |
| JP2005309029A (ja) | 2004-04-21 | 2005-11-04 | Yamaha Corp | 楽曲データのストリーミング提供サーバ装置及び方法並びにストリーミング利用電子音楽装置 |
| US7673083B2 (en) | 2004-04-27 | 2010-03-02 | Apple Inc. | Method and system for controlling video selection and playback in a portable media player |
| EP1763766A4 (fr) | 2004-05-04 | 2009-04-01 | Robert M Price | Systeme et procede de communication avec des dispositifs electroniques |
| JP3890445B2 (ja) | 2004-05-07 | 2007-03-07 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム及びゲーム装置 |
| JP4517727B2 (ja) | 2004-05-27 | 2010-08-04 | ヤマハ株式会社 | オーディオ・ビデオアンプ |
| US7271329B2 (en) | 2004-05-28 | 2007-09-18 | Electronic Learning Products, Inc. | Computer-aided learning system employing a pitch tracking line |
| CA2609587A1 (fr) | 2004-06-04 | 2005-12-15 | The Edugaming Corporation | Architecture de jeu dvd |
| GB2415639B (en) | 2004-06-29 | 2008-09-17 | Sony Comp Entertainment Europe | Control of data processing |
| USD519569S1 (en) | 2004-08-16 | 2006-04-25 | Namco Inc. | Inputting machine for computer game machine |
| US20070155494A1 (en) | 2004-08-25 | 2007-07-05 | Wells Robert V | Video game system and method |
| JP2006068315A (ja) | 2004-09-02 | 2006-03-16 | Sega Corp | ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| US20060052167A1 (en) | 2004-09-03 | 2006-03-09 | Boddicker Michael L | Mobile entertainment system and method |
| JP3816931B2 (ja) | 2004-09-08 | 2006-08-30 | コナミ株式会社 | 業務用ビデオゲーム機、ビデオゲーム機用サーバおよびビデオゲーム機システム |
| US8956219B2 (en) | 2004-09-09 | 2015-02-17 | Konami Gaming, Inc. | System and method for awarding an incentive award |
| US20060052161A1 (en) | 2004-09-09 | 2006-03-09 | Soukup Thomas E | System and method for establishing a progressive jackpot award |
| US7883410B2 (en) | 2004-09-09 | 2011-02-08 | Konami Gaming, Inc. | System and method for establishing a progressive jackpot award |
| US20060135253A1 (en) | 2004-09-10 | 2006-06-22 | Jeffrey George | Gaming system and method for providing entry to a contest |
| US20060058101A1 (en) | 2004-09-16 | 2006-03-16 | Harmonix Music Systems, Inc. | Creating and selling a music-based video game |
| US20060068911A1 (en) | 2004-09-30 | 2006-03-30 | Microsoft Corporation | Game console communication with a computer |
| JP3751969B1 (ja) | 2004-10-21 | 2006-03-08 | コナミ株式会社 | ゲームシステム、ゲームサーバ装置及びその制御方法、並びにゲーム装置及びその制御方法 |
| JP3751968B1 (ja) | 2004-10-21 | 2006-03-08 | コナミ株式会社 | ゲームシステム、ゲームサーバ装置及びその制御方法、並びに端末装置及びその制御プログラム |
| JP5060303B2 (ja) | 2004-11-24 | 2012-10-31 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | オーディオセレクションに基づいたビデオクリップの記録及び再生 |
| US8249426B2 (en) | 2004-12-13 | 2012-08-21 | Muvee Technologies Pte Ltd | Method of automatically editing media recordings |
| JP4244919B2 (ja) | 2004-12-14 | 2009-03-25 | ソニー株式会社 | 情報処理装置および方法、プログラム、並びに情報処理システム |
| US7895617B2 (en) | 2004-12-15 | 2011-02-22 | Sony Corporation | Content substitution editor |
| US7453035B1 (en) | 2005-01-07 | 2008-11-18 | Apple Inc. | Methods and systems for providing musical interfaces |
| JP3962059B2 (ja) | 2005-01-14 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
| US7589727B2 (en) | 2005-01-18 | 2009-09-15 | Haeker Eric P | Method and apparatus for generating visual images based on musical compositions |
| WO2006078596A1 (fr) | 2005-01-19 | 2006-07-27 | Craig Negoescu | Commande par ordinateur unitaire et universelle, destinee aux dispositifs midi |
| US7840288B2 (en) | 2005-01-24 | 2010-11-23 | Microsoft Corporation | Player ranking with partial information |
| US20060175758A1 (en) | 2005-02-07 | 2006-08-10 | Oneida Indian Nation | Team poker game |
| US20060204214A1 (en) | 2005-03-14 | 2006-09-14 | Microsoft Corporation | Picture line audio augmentation |
| US7546130B2 (en) | 2005-03-21 | 2009-06-09 | Sony Ericsson Mobile Communications Ab | Methods, devices, and computer program products for providing multiple operational modes in a mobile terminal |
| JP4211750B2 (ja) | 2005-03-25 | 2009-01-21 | ヤマハ株式会社 | 電子音楽装置 |
| JP4432814B2 (ja) | 2005-03-25 | 2010-03-17 | ヤマハ株式会社 | 演奏データ通信管理システム及び演奏データ通信管理装置 |
| US8205172B2 (en) | 2005-03-31 | 2012-06-19 | Microsoft Corporation | Graphical web browser history toolbar |
| US7760908B2 (en) | 2005-03-31 | 2010-07-20 | Honeywell International Inc. | Event packaged video sequence |
| USD568892S1 (en) | 2005-04-22 | 2008-05-13 | Microsoft Corporation | Image for a portion of a display screen |
| GB2465918B (en) | 2005-05-03 | 2010-08-04 | Codemasters Software Co | Rhythm action game apparatus and method |
| US8038535B2 (en) | 2005-05-17 | 2011-10-18 | Electronic Arts Inc. | Collaborative online gaming system and method |
| US7797641B2 (en) | 2005-05-27 | 2010-09-14 | Nokia Corporation | Mobile communications terminal and method therefore |
| US7636126B2 (en) | 2005-06-22 | 2009-12-22 | Sony Computer Entertainment Inc. | Delay matching in audio/video systems |
| US20070026355A1 (en) * | 2005-07-29 | 2007-02-01 | Alan Cummings | Universal fit burner |
| US7674181B2 (en) * | 2005-08-31 | 2010-03-09 | Sony Computer Entertainment Europe Ltd. | Game processing |
| US7899389B2 (en) | 2005-09-15 | 2011-03-01 | Sony Ericsson Mobile Communications Ab | Methods, devices, and computer program products for providing a karaoke service using a mobile terminal |
| US7605322B2 (en) | 2005-09-26 | 2009-10-20 | Yamaha Corporation | Apparatus for automatically starting add-on progression to run with inputted music, and computer program therefor |
| CN100442858C (zh) | 2005-10-11 | 2008-12-10 | 华为技术有限公司 | 分组网络中多媒体实时传输的唇同步方法及其装置 |
| US7677974B2 (en) * | 2005-10-14 | 2010-03-16 | Leviathan Entertainment, Llc | Video game methods and systems |
| US20070089157A1 (en) | 2005-10-18 | 2007-04-19 | Clark Christopher M | Television advertising number system |
| KR100736078B1 (ko) | 2005-10-27 | 2007-07-06 | 삼성전자주식회사 | 3차원 모션 그래픽 유저 인터페이스, 이를 제공하는 장치및 방법 |
| KR20070049937A (ko) | 2005-11-09 | 2007-05-14 | 주식회사 두기두기디알엠 | 노래방 장치가 부가된 드럼방 장치 |
| JP2007135791A (ja) | 2005-11-16 | 2007-06-07 | Nintendo Co Ltd | ゲームシステム、ゲームプログラムおよびゲーム装置 |
| US20070163427A1 (en) | 2005-12-19 | 2007-07-19 | Alex Rigopulos | Systems and methods for generating video game content |
| US8228372B2 (en) | 2006-01-06 | 2012-07-24 | Agile Sports Technologies, Inc. | Digital video editing system |
| WO2007080500A1 (fr) | 2006-01-11 | 2007-07-19 | Nokia Corporation | Extensions à un format de contenu de media étoffé pour utilisation par des serveurs mobiles de sequences de diffusion/multidiffusion |
| US7462772B2 (en) | 2006-01-13 | 2008-12-09 | Salter Hal C | Music composition system and method |
| US7459324B1 (en) | 2006-01-13 | 2008-12-02 | The United States Of America As Represented By The Secretary Of The Navy | Metal nanoparticle photonic bandgap device in SOI method |
| JP4747847B2 (ja) | 2006-01-17 | 2011-08-17 | ヤマハ株式会社 | 演奏情報発生装置およびプログラム |
| US8241118B2 (en) | 2006-01-27 | 2012-08-14 | Great Play Holdings Llc | System for promoting physical activity employing virtual interactive arena |
| US7536654B2 (en) | 2006-02-06 | 2009-05-19 | Microsoft Corporation | Photo browse and zoom |
| WO2007092053A1 (fr) | 2006-02-10 | 2007-08-16 | Strands, Inc. | Divertissement interactif dynamique |
| US7304232B1 (en) | 2006-02-11 | 2007-12-04 | Postell Mood Nicholes | Joystick gain control for dual independent audio signals |
| US20070218444A1 (en) | 2006-03-02 | 2007-09-20 | David Konetski | System and method for presenting karaoke audio features from an optical medium |
| US7774706B2 (en) | 2006-03-21 | 2010-08-10 | Sony Corporation | System and method for mixing media content |
| JP4492570B2 (ja) | 2006-03-23 | 2010-06-30 | ヤマハ株式会社 | 電子音楽装置に対するサービス提供システム |
| JP2007257336A (ja) | 2006-03-23 | 2007-10-04 | Sony Corp | 情報処理装置、情報処理方法及びそのプログラム |
| JP3963927B1 (ja) | 2006-03-27 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御方法、ならびに、プログラム |
| US7538266B2 (en) | 2006-03-27 | 2009-05-26 | Yamaha Corporation | Electronic musical apparatus for training in timing correctly |
| US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
| WO2007115072A1 (fr) | 2006-03-29 | 2007-10-11 | Harmonix Music Systems, Inc. | Manette de jeu simulant un instrument de musique |
| US8003872B2 (en) | 2006-03-29 | 2011-08-23 | Harmonix Music Systems, Inc. | Facilitating interaction with a music-based video game |
| US7640069B1 (en) | 2006-03-30 | 2009-12-29 | Adobe Systems Incorporated | Editing audio directly in frequency space |
| US20070243915A1 (en) * | 2006-04-14 | 2007-10-18 | Eran Egozy | A Method and Apparatus For Providing A Simulated Band Experience Including Online Interaction and Downloaded Content |
| JP2009532187A (ja) | 2006-04-04 | 2009-09-10 | ハーモニックス・ミュージック・システムズ・インコーポレイテッド | オンライン通信による擬似的バンド体験を提供するための方法と装置 |
| US20070245881A1 (en) | 2006-04-04 | 2007-10-25 | Eran Egozy | Method and apparatus for providing a simulated band experience including online interaction |
| US7754961B1 (en) | 2006-04-12 | 2010-07-13 | Activision Publishing, Inc. | Strum input for a video game controller |
| US7435178B1 (en) | 2006-04-12 | 2008-10-14 | Activision Publishing, Inc. | Tremolo bar input for a video game controller |
| WO2007124387A2 (fr) | 2006-04-19 | 2007-11-01 | Allegro Multimedia, Inc. | Système et procédé d'instruction d'une alphabétisation musicale et interprétation d'un instrument à cordes |
| CN101432680A (zh) | 2006-05-02 | 2009-05-13 | 皇家飞利浦电子股份有限公司 | 具有冻结和恢复功能的3d输入/导航设备 |
| US20070256541A1 (en) | 2006-05-04 | 2007-11-08 | Mccauley Jack J | Musical video game console and methods therefor |
| JP4567805B2 (ja) | 2006-05-04 | 2010-10-20 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
| WO2007130693A2 (fr) | 2006-05-07 | 2007-11-15 | Sony Computer Entertainment Inc. | Procédés et systèmes de traitement d'un échange d'effets en temps réel lors de communications vidéo |
| JP2007300974A (ja) | 2006-05-08 | 2007-11-22 | Nintendo Co Ltd | プログラム、情報記憶媒体及び画像生成システム |
| US20070297755A1 (en) | 2006-05-31 | 2007-12-27 | Russell Holt | Personalized cutlist creation and sharing system |
| GB2439553A (en) | 2006-06-01 | 2008-01-02 | New Concept Gaming Ltd | Video game control based on sensed gross body movements and a direction sensor |
| US7890867B1 (en) | 2006-06-07 | 2011-02-15 | Adobe Systems Incorporated | Video editing functions displayed on or near video sequences |
| US9336700B2 (en) | 2006-06-07 | 2016-05-10 | Koninklijke Philips N.V. | Light feedback on physical object selection |
| GB0613163D0 (en) | 2006-06-29 | 2006-08-09 | Spiral Scratch Ltd | Control device |
| JP5087867B2 (ja) | 2006-07-04 | 2012-12-05 | ソニー株式会社 | 情報処理装置および方法、並びにプログラム |
| JP4124247B2 (ja) | 2006-07-05 | 2008-07-23 | ヤマハ株式会社 | 楽曲練習支援装置、制御方法及びプログラム |
| US7716572B2 (en) | 2006-07-14 | 2010-05-11 | Muvee Technologies Pte Ltd. | Creating a new music video by intercutting user-supplied visual data with a pre-existing music video |
| GB2440993C (en) | 2006-07-25 | 2014-03-19 | Sony Comp Entertainment Europe | Apparatus and method of interaction with a data processor |
| US20080076497A1 (en) | 2006-08-24 | 2008-03-27 | Jamie Jonathan Kiskis | Method and system for online prediction-based entertainment |
| JP4660739B2 (ja) | 2006-09-01 | 2011-03-30 | 独立行政法人産業技術総合研究所 | 音分析装置およびプログラム |
| US7877690B2 (en) * | 2006-09-20 | 2011-01-25 | Adobe Systems Incorporated | Media system with integrated clip views |
| US20080096654A1 (en) | 2006-10-20 | 2008-04-24 | Sony Computer Entertainment America Inc. | Game control using three-dimensional motions of controller |
| US20080184870A1 (en) | 2006-10-24 | 2008-08-07 | Nokia Corporation | System, method, device, and computer program product providing for a multiple-lyric karaoke system |
| JP5094091B2 (ja) * | 2006-11-01 | 2012-12-12 | 任天堂株式会社 | ゲームシステム |
| US8079907B2 (en) | 2006-11-15 | 2011-12-20 | Harmonix Music Systems, Inc. | Method and apparatus for facilitating group musical interaction over a network |
| JP5351380B2 (ja) | 2006-11-16 | 2013-11-27 | ローランド株式会社 | 演奏情報処理装置及び電子楽器 |
| US7824268B2 (en) | 2006-12-19 | 2010-11-02 | Electronic Arts, Inc. | Live hosted online multiplayer game |
| US8020100B2 (en) | 2006-12-22 | 2011-09-13 | Apple Inc. | Fast creation of video segments |
| US8225227B2 (en) | 2007-01-19 | 2012-07-17 | Microsoft Corporation | Managing display of user interfaces |
| JP2010518459A (ja) | 2007-02-14 | 2010-05-27 | ミューズアミ, インコーポレイテッド | 配布オーディオファイル編集用ウェブポータル |
| JP4322283B2 (ja) | 2007-02-26 | 2009-08-26 | 独立行政法人産業技術総合研究所 | 演奏判定装置およびプログラム |
| US20080222685A1 (en) | 2007-03-09 | 2008-09-11 | At&T Knowledge Ventures, L.P. | Karaoke system provided through an internet protocol television system |
| US7881702B2 (en) | 2007-03-12 | 2011-02-01 | Socializeit, Inc. | Interactive entertainment, social networking, and advertising system |
| DE102007012079B4 (de) | 2007-03-13 | 2011-07-14 | ADC GmbH, 14167 | Verteilerschrank mit mehreren Innengehäusen |
| KR100900794B1 (ko) | 2007-04-12 | 2009-06-02 | 누리엔소프트웨어 주식회사 | 댄스 게임방법 및 이 방법이 수록되어 컴퓨터로 읽을 수있는 기록매체 |
| USD590407S1 (en) | 2007-04-20 | 2009-04-14 | Sony Computer Entertainment, Inc. | Computer generated image for display panel |
| US8475274B2 (en) | 2007-04-26 | 2013-07-02 | Sony Computer Entertainment America Llc | Method and apparatus for dynamically adjusting game or other simulation difficulty |
| JP5453246B2 (ja) | 2007-05-04 | 2014-03-26 | クアルコム,インコーポレイテッド | コンパクト・デバイスのためのカメラ・ベースのユーザ入力 |
| KR20090013267A (ko) | 2007-05-04 | 2009-02-05 | 삼성전자주식회사 | 사용자 데이터를 이용한 콘텐츠 제작 장치 및 방법 |
| US8961309B2 (en) | 2007-05-08 | 2015-02-24 | Disney Enterprises, Inc. | System and method for using a touchscreen as an interface for music-based gameplay |
| USD569382S1 (en) | 2007-05-16 | 2008-05-20 | Raymond Yow | Control buttons for video game controller |
| US20080288866A1 (en) | 2007-05-17 | 2008-11-20 | Spencer James H | Mobile device carrousel systems and methods |
| WO2008148020A2 (fr) | 2007-05-25 | 2008-12-04 | Thinking Moves, Llc | Procédé et système de mouvement réfléchi à un battement régulier |
| GB2449648B (en) | 2007-05-29 | 2009-05-06 | Sony Comp Entertainment Europe | Apparatus and method of body characterisation |
| USD613300S1 (en) | 2007-06-28 | 2010-04-06 | Apple Inc. | Animated graphical user interface for a display screen or portion thereof |
| WO2009001683A1 (fr) | 2007-06-28 | 2008-12-31 | Sharp Kabushiki Kaisha | Dispositif d'affichage et procédé d'affichage |
| USD609715S1 (en) | 2007-06-28 | 2010-02-09 | Apple Inc. | Animated graphical user interface for a display screen or portion thereof |
| KR101341504B1 (ko) | 2007-07-12 | 2013-12-16 | 엘지전자 주식회사 | 휴대 단말기 및 휴대 단말기에서의 멀티미디어 컨텐츠 생성방법 |
| USD568659S1 (en) | 2007-07-16 | 2008-05-13 | Gotohti.Com Inc. | Fluid dispenser |
| WO2009021124A2 (fr) | 2007-08-07 | 2009-02-12 | Dna Digital Media Group | Système et procédé pour un dispositif de divertissement ou de détection de mouvement |
| US7772480B2 (en) | 2007-08-10 | 2010-08-10 | Sonicjam, Inc. | Interactive music training and entertainment system and multimedia role playing game platform |
| USD572265S1 (en) | 2007-08-13 | 2008-07-01 | Alert Life Science Computing, S.A. | Icon for a portion of a display screen |
| US20090083281A1 (en) | 2007-08-22 | 2009-03-26 | Amnon Sarig | System and method for real time local music playback and remote server lyric timing synchronization utilizing social networks and wiki technology |
| US20090069096A1 (en) | 2007-09-12 | 2009-03-12 | Namco Bandai Games Inc. | Program, information storage medium, game system, and input instruction device |
| JP4569613B2 (ja) | 2007-09-19 | 2010-10-27 | ソニー株式会社 | 画像処理装置および画像処理方法、並びにプログラム |
| WO2009045373A1 (fr) | 2007-09-29 | 2009-04-09 | Elion Clifford S | Touche électronique pour instrument à cordes |
| US20090260508A1 (en) | 2007-09-29 | 2009-10-22 | Elion Clifford S | Electronic fingerboard for stringed instrument |
| JP4137168B2 (ja) | 2007-10-10 | 2008-08-20 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| ES2325849B1 (es) | 2007-11-19 | 2010-06-25 | Francisco M. Victoria Pons | Karaoke jukebox con grabacion multiplataforma, videoproyector y conectividad inalambrica. |
| JP4670860B2 (ja) | 2007-11-22 | 2011-04-13 | ソニー株式会社 | 記録再生装置 |
| USD608788S1 (en) | 2007-12-03 | 2010-01-26 | Gambro Lundia Ab | Portion of a display panel with a computer icon image |
| US8542907B2 (en) | 2007-12-17 | 2013-09-24 | Sony Computer Entertainment America Llc | Dynamic three-dimensional object mapping for user-defined control device |
| JP5147389B2 (ja) | 2007-12-28 | 2013-02-20 | 任天堂株式会社 | 楽曲提示装置、楽曲提示プログラム、楽曲提示システム、楽曲提示方法 |
| US7973230B2 (en) | 2007-12-31 | 2011-07-05 | Apple Inc. | Methods and systems for providing real-time feedback for karaoke |
| US8230360B2 (en) | 2008-01-04 | 2012-07-24 | Apple Inc. | User interface for selection from media collection |
| AU2009206663A1 (en) | 2008-01-24 | 2009-07-30 | 745 Llc | Method and apparatus for stringed controllers and/or instruments |
| CN101515957A (zh) | 2008-02-18 | 2009-08-26 | 深圳富泰宏精密工业有限公司 | 利用手机实现话筒功能的系统及方法 |
| JP4928482B2 (ja) | 2008-02-18 | 2012-05-09 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| US20110047471A1 (en) | 2008-02-25 | 2011-02-24 | Locamoda, Inc. | Apparatus and Methods for Associating a User's Activity in Relation to a Physical Location with a Virtual Community |
| WO2009108645A1 (fr) | 2008-02-27 | 2009-09-03 | Sony Computer Entertainment America Inc. | Procédés de capture de données sur la profondeur d’une scène et application d'actions informatiques |
| DE102008013172B4 (de) | 2008-03-07 | 2010-07-08 | Neubäcker, Peter | Verfahren zur klangobjektorientierten Analyse und zur notenobjektorientierten Bearbeitung polyphoner Klangaufnahmen |
| US20090233714A1 (en) | 2008-03-14 | 2009-09-17 | William Toro | Three Dimensional Infrared Movement Sensing Matrix |
| US8368753B2 (en) | 2008-03-17 | 2013-02-05 | Sony Computer Entertainment America Llc | Controller with an integrated depth camera |
| US20090258703A1 (en) | 2008-04-09 | 2009-10-15 | Aaron Philip Brunstetter | Motion Assessment Using a Game Controller |
| US20090258700A1 (en) | 2008-04-15 | 2009-10-15 | Brian Bright | Music video game with configurable instruments and recording functions |
| US8317614B2 (en) | 2008-04-15 | 2012-11-27 | Activision Publishing, Inc. | System and method for playing a music video game with a drum system game controller |
| US20090282335A1 (en) | 2008-05-06 | 2009-11-12 | Petter Alexandersson | Electronic device with 3d positional audio function and method |
| US8380119B2 (en) | 2008-05-15 | 2013-02-19 | Microsoft Corporation | Gesture-related feedback in eletronic entertainment system |
| US20110066940A1 (en) | 2008-05-23 | 2011-03-17 | Nader Asghari Kamrani | Music/video messaging system and method |
| US8214857B2 (en) | 2008-05-29 | 2012-07-03 | International Business Machines Corporation | Generating a combined video stream from multiple input video streams |
| US20090310027A1 (en) | 2008-06-16 | 2009-12-17 | James Fleming | Systems and methods for separate audio and video lag calibration in a video game |
| JP4846765B2 (ja) | 2008-07-08 | 2011-12-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、プログラムおよび記録媒体 |
| RU2509587C2 (ru) | 2008-08-12 | 2014-03-20 | Конинклейке Филипс Электроникс Н.В. | Система детектирования движений |
| US8747116B2 (en) | 2008-08-21 | 2014-06-10 | Lincoln Global, Inc. | System and method providing arc welding training in a real-time simulated virtual reality environment using real-time weld puddle feedback |
| US8270815B2 (en) | 2008-09-22 | 2012-09-18 | A-Peer Holding Group Llc | Online video and audio editing |
| US8645865B2 (en) | 2008-10-22 | 2014-02-04 | Direct Response Medicine, Llc | Systems and methods for specifying an item order |
| US7980997B2 (en) | 2008-10-23 | 2011-07-19 | University Of Southern California | System for encouraging a user to perform substantial physical activity |
| US8841536B2 (en) | 2008-10-24 | 2014-09-23 | Magnaforte, Llc | Media system with playing component |
| US7928307B2 (en) | 2008-11-03 | 2011-04-19 | Qnx Software Systems Co. | Karaoke system |
| KR101517082B1 (ko) | 2008-11-10 | 2015-04-30 | 엘지전자 주식회사 | 플렉서블 디스플레이를 이용하는 휴대 단말기 및 그 제어방법 |
| US9120016B2 (en) | 2008-11-21 | 2015-09-01 | Ubisoft Entertainment | Interactive guitar game designed for learning to play the guitar |
| USD599819S1 (en) | 2008-11-24 | 2009-09-08 | Microsoft Corporation | Icon for a portion of a display screen |
| USD607892S1 (en) | 2008-11-24 | 2010-01-12 | Microsoft Corporation | User interface for a portion of a display screen |
| USD599812S1 (en) | 2008-11-25 | 2009-09-08 | Microsoft Corporation | Animated image for a portion of a display screen |
| WO2010075070A1 (fr) | 2008-12-15 | 2010-07-01 | Tetris Online, Inc. | Infrastructure pour jeux interactifs asynchrones sur ordinateur |
| US8057290B2 (en) | 2008-12-15 | 2011-11-15 | Disney Enterprises, Inc. | Dance ring video game |
| US20100161432A1 (en) | 2008-12-15 | 2010-06-24 | Just Enjoy, Llc | Patron experience management system |
| US8737770B2 (en) | 2009-02-16 | 2014-05-27 | Cisco Technology, Inc. | Method and apparatus for automatic mash-up generation |
| US20100228740A1 (en) | 2009-03-09 | 2010-09-09 | Apple Inc. | Community playlist management |
| AU2010229693B2 (en) | 2009-03-27 | 2014-04-03 | Russell Brands, Llc | Monitoring of physical training events |
| KR101570037B1 (ko) | 2009-03-30 | 2015-11-18 | 삼성전자주식회사 | 휴대용 단말기의 기능 제어를 위한 장치 및 방법 |
| US20100255827A1 (en) | 2009-04-03 | 2010-10-07 | Ubiquity Holdings | On the Go Karaoke |
| KR20100112764A (ko) | 2009-04-10 | 2010-10-20 | 엘지이노텍 주식회사 | 동작교정장치 및 그 제어방법과 이를 이용한 동작교정 서비스시스템 |
| US8198526B2 (en) | 2009-04-13 | 2012-06-12 | 745 Llc | Methods and apparatus for input devices for instruments and/or game controllers |
| US8144612B2 (en) | 2009-04-15 | 2012-03-27 | Ibiquity Digital Corporation | Systems and methods for transmitting media content via digital radio broadcast transmission for synchronized rendering by a receiver |
| JP5819580B2 (ja) | 2009-05-07 | 2015-11-24 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法 |
| US20100299405A1 (en) | 2009-05-20 | 2010-11-25 | Accenture Global Services Gmbh | Methods and systems for uploading media files to media hosts |
| US20100304865A1 (en) | 2009-05-28 | 2010-12-02 | Harmonix Music Systems, Inc. | Simulated Guitar Controller with Split Strum Bar |
| US8803889B2 (en) | 2009-05-29 | 2014-08-12 | Microsoft Corporation | Systems and methods for applying animations or motions to a character |
| US7935880B2 (en) | 2009-05-29 | 2011-05-03 | Harmonix Music Systems, Inc. | Dynamically displaying a pitch range |
| US8026435B2 (en) | 2009-05-29 | 2011-09-27 | Harmonix Music Systems, Inc. | Selectively displaying song lyrics |
| US8080722B2 (en) | 2009-05-29 | 2011-12-20 | Harmonix Music Systems, Inc. | Preventing an unintentional deploy of a bonus in a video game |
| US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
| US7982114B2 (en) | 2009-05-29 | 2011-07-19 | Harmonix Music Systems, Inc. | Displaying an input at multiple octaves |
| US8076564B2 (en) | 2009-05-29 | 2011-12-13 | Harmonix Music Systems, Inc. | Scoring a musical performance after a period of ambiguity |
| US20100304810A1 (en) | 2009-05-29 | 2010-12-02 | Harmonix Music Systems, Inc. | Displaying A Harmonically Relevant Pitch Guide |
| US7923620B2 (en) | 2009-05-29 | 2011-04-12 | Harmonix Music Systems, Inc. | Practice mode for multiple musical parts |
| US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
| US8017854B2 (en) | 2009-05-29 | 2011-09-13 | Harmonix Music Systems, Inc. | Dynamic musical part determination |
| US20100306671A1 (en) | 2009-05-29 | 2010-12-02 | Microsoft Corporation | Avatar Integrated Shared Media Selection |
| US20100304811A1 (en) | 2009-05-29 | 2010-12-02 | Harmonix Music Systems, Inc. | Scoring a Musical Performance Involving Multiple Parts |
| US7893337B2 (en) | 2009-06-10 | 2011-02-22 | Evan Lenz | System and method for learning music in a computer game |
| USD651609S1 (en) * | 2009-06-26 | 2012-01-03 | Microsoft Corporation | Display screen with an animated image |
| USD619598S1 (en) | 2009-07-13 | 2010-07-13 | Microsoft Corporation | Display screen with image |
| GB2471871B (en) | 2009-07-15 | 2011-12-14 | Sony Comp Entertainment Europe | Apparatus and method for a virtual dance floor |
| USD628582S1 (en) | 2009-09-01 | 2010-12-07 | Sony Ericsson Mobile Communications Ab | Transitional graphic user interface for a display of a mobile telephone |
| US8202161B2 (en) | 2009-10-23 | 2012-06-19 | Disney Enterprises, Inc. | Virtual game instructor |
| WO2011056657A2 (fr) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Interface gestuelle |
| US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
| US9251642B2 (en) | 2009-10-28 | 2016-02-02 | Ncr Corporation | System and method of managing casino patron money balances |
| TWI393579B (zh) | 2009-11-13 | 2013-04-21 | 財團法人資訊工業策進會 | The state of the muscle movement state analysis system, methods and computer program products |
| FI20096276A0 (fi) | 2009-12-02 | 2009-12-02 | Virtual Air Guitar Company Oy | Menetelmä, järjestelmä ja tietokoneohjelma koko kehon liikkeiden ohjaukseen ja arvioimiseen |
| CN105374380A (zh) | 2010-01-26 | 2016-03-02 | 踏途音乐公司 | 具有改进的用户界面的数字点播设备和相关方法 |
| CN102145228B (zh) | 2010-02-05 | 2015-04-29 | Pc概念有限公司 | 使用视频录像构建交互式视频游戏的方法和装置 |
| USD651608S1 (en) * | 2010-02-09 | 2012-01-03 | Microsoft Corporation | Dual display device with animated image |
| US20110197740A1 (en) | 2010-02-16 | 2011-08-18 | Chang Donald C D | Novel Karaoke and Multi-Channel Data Recording / Transmission Techniques via Wavefront Multiplexing and Demultiplexing |
| US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
| US20110238676A1 (en) | 2010-03-25 | 2011-09-29 | Palm, Inc. | System and method for data capture, storage, and retrieval |
| US8523667B2 (en) | 2010-03-29 | 2013-09-03 | Microsoft Corporation | Parental control settings based on body dimensions |
| US8868411B2 (en) | 2010-04-12 | 2014-10-21 | Smule, Inc. | Pitch-correction of vocal performance in accord with score-coded harmonies |
| WO2011149558A2 (fr) | 2010-05-28 | 2011-12-01 | Abelow Daniel H | Réalité alternée |
| US20110306397A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Audio and animation blending |
| USD664975S1 (en) | 2010-06-25 | 2012-08-07 | Microsoft Corporation | Display screen with animated graphical user interface |
| KR101007947B1 (ko) | 2010-08-24 | 2011-01-14 | 윤상범 | 네트워크를 이용한 가상현실 무도 대련시스템 및 그 방법 |
| US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
| JP5256269B2 (ja) | 2010-10-28 | 2013-08-07 | 株式会社コナミデジタルエンタテインメント | データ生成装置、データ生成装置の制御方法、及びプログラム |
| JP5081964B2 (ja) | 2010-10-28 | 2012-11-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| USD650802S1 (en) | 2010-12-01 | 2011-12-20 | Microsoft Corporation | Display screen with an icon |
| JP3179769U (ja) | 2012-09-06 | 2012-11-15 | 台灣日慎精工股▲分▼有限公司 | フレキシブル基板コネクタ |
-
2008
- 2008-06-16 US US12/139,983 patent/US20090088249A1/en not_active Abandoned
- 2008-06-16 US US12/140,000 patent/US8678895B2/en active Active
- 2008-06-16 WO PCT/US2008/067096 patent/WO2008157477A2/fr not_active Ceased
- 2008-06-16 US US12/139,819 patent/US8690670B2/en active Active
- 2008-06-16 EP EP08771169A patent/EP2173444A2/fr not_active Withdrawn
- 2008-06-16 JP JP2010512422A patent/JP2010531159A/ja active Pending
- 2008-06-16 US US12/139,880 patent/US7625284B2/en active Active
- 2008-06-16 EP EP10161234A patent/EP2206539A1/fr not_active Withdrawn
- 2008-06-16 US US12/140,016 patent/US20090075711A1/en not_active Abandoned
- 2008-06-16 EP EP10161233A patent/EP2206540A1/fr not_active Withdrawn
- 2008-06-16 US US12/139,966 patent/US8439733B2/en active Active
-
2009
- 2009-10-20 US US12/582,525 patent/US8444486B2/en active Active
Patent Citations (124)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4644495A (en) * | 1984-01-04 | 1987-02-17 | Activision, Inc. | Video memory system |
| US4794838A (en) * | 1986-07-17 | 1989-01-03 | Corrigau Iii James F | Constantly changing polyphonic pitch controller |
| US4890833A (en) * | 1987-05-18 | 1990-01-02 | Williams Electronics, Inc. | Apparatus for generating enhanced interactive video game playfield environments |
| US5482087A (en) * | 1991-06-24 | 1996-01-09 | N.V. Raychem S.A. | Method of environmentally protecting a pipeline |
| US5287789A (en) * | 1991-12-06 | 1994-02-22 | Zimmerman Thomas G | Music training apparatus |
| US5491297A (en) * | 1993-06-07 | 1996-02-13 | Ahead, Inc. | Music instrument which generates a rhythm EKG |
| US5393926A (en) * | 1993-06-07 | 1995-02-28 | Ahead, Inc. | Virtual music system |
| US5510573A (en) * | 1993-06-30 | 1996-04-23 | Samsung Electronics Co., Ltd. | Method for controlling a muscial medley function in a karaoke television |
| US5488196A (en) * | 1994-01-19 | 1996-01-30 | Zimmerman; Thomas G. | Electronic musical re-performance and editing system |
| US5715179A (en) * | 1995-03-31 | 1998-02-03 | Daewoo Electronics Co., Ltd | Performance evaluation method for use in a karaoke apparatus |
| US5874686A (en) * | 1995-10-31 | 1999-02-23 | Ghias; Asif U. | Apparatus and method for searching a melody |
| USD389216S (en) * | 1996-02-19 | 1998-01-13 | Konami Co., Ltd. | Display device |
| US20040012540A1 (en) * | 1996-08-13 | 2004-01-22 | Z-Axis Corporation | Method and apparatus for organizing and presenting information |
| US6018121A (en) * | 1996-09-26 | 2000-01-25 | Devecka; John R. | Method and apparatus for simulating a jam session and instructing a user in how to play the drums |
| US6184899B1 (en) * | 1997-03-31 | 2001-02-06 | Treyarch Invention, L.L.C. | Articulated figure animation using virtual actuators to simulate solutions for differential equations to display more realistic movements |
| US6504089B1 (en) * | 1997-12-24 | 2003-01-07 | Canon Kabushiki Kaisha | System for and method of searching music data, and recording medium for use therewith |
| US6514083B1 (en) * | 1998-01-07 | 2003-02-04 | Electric Planet, Inc. | Method and apparatus for providing interactive karaoke entertainment |
| US6438611B1 (en) * | 1998-01-29 | 2002-08-20 | Yamaha Corporation | Network system for ensemble performance by remote terminals |
| US20070015571A1 (en) * | 1998-03-31 | 2007-01-18 | Walker Jay S | Apparatus and method for facilitating team play of slot machines |
| US20020002411A1 (en) * | 1998-07-14 | 2002-01-03 | Seiji Higurashi | Game system and computer-readable recording medium |
| US6182044B1 (en) * | 1998-09-01 | 2001-01-30 | International Business Machines Corporation | System and methods for analyzing and critiquing a vocal performance |
| US6506969B1 (en) * | 1998-09-24 | 2003-01-14 | Medal Sarl | Automatic music generating method and device |
| US6225547B1 (en) * | 1998-10-30 | 2001-05-01 | Konami Co., Ltd. | Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device |
| US6425822B1 (en) * | 1998-11-26 | 2002-07-30 | Konami Co., Ltd. | Music game machine with selectable controller inputs |
| US6191350B1 (en) * | 1999-02-02 | 2001-02-20 | The Guitron Corporation | Electronic stringed musical instrument |
| US6645067B1 (en) * | 1999-02-16 | 2003-11-11 | Konami Co., Ltd. | Music staging device apparatus, music staging game method, and readable storage medium |
| US6342665B1 (en) * | 1999-02-16 | 2002-01-29 | Konami Co., Ltd. | Music game system, staging instructions synchronizing control method for same, and readable recording medium recorded with staging instructions synchronizing control program for same |
| US6177623B1 (en) * | 1999-02-26 | 2001-01-23 | Konami Co., Ltd. | Music reproducing system, rhythm analyzing method and storage medium |
| US6347998B1 (en) * | 1999-06-30 | 2002-02-19 | Konami Co., Ltd. | Game system and computer-readable recording medium |
| US6676523B1 (en) * | 1999-06-30 | 2004-01-13 | Konami Co., Ltd. | Control method of video game, video game apparatus, and computer readable medium with video game program recorded |
| US6905413B1 (en) * | 1999-08-10 | 2005-06-14 | Konami Corporation | Music game system |
| US6843726B1 (en) * | 1999-09-07 | 2005-01-18 | Konami Corporation | Game system |
| US20030028598A1 (en) * | 1999-09-23 | 2003-02-06 | Rocket Network, Inc. | Method and system for archiving and forwarding multimedia production data |
| US6337433B1 (en) * | 1999-09-24 | 2002-01-08 | Yamaha Corporation | Electronic musical instrument having performance guidance function, performance guidance method, and storage medium storing a program therefor |
| US6850252B1 (en) * | 1999-10-05 | 2005-02-01 | Steven M. Hoffberg | Intelligent electronic appliance system and method |
| US6390923B1 (en) * | 1999-11-01 | 2002-05-21 | Konami Corporation | Music playing game apparatus, performance guiding image display method, and readable storage medium storing performance guiding image forming program |
| US20030014262A1 (en) * | 1999-12-20 | 2003-01-16 | Yun-Jong Kim | Network based music playing/song accompanying service system and method |
| US6684480B2 (en) * | 2000-01-15 | 2004-02-03 | Robert Bosch Gmbh | Method for making a through opening in a high-pressure fuel reservoir, and apparatus for performing the method |
| US6682424B2 (en) * | 2000-01-19 | 2004-01-27 | Konami Corporation | Video game device, throw guide displaying method in video game, and computer readable recording medium recording throwing guide display program |
| US6991542B2 (en) * | 2000-02-07 | 2006-01-31 | Konami Corporation | Game machine, game music output method, information storage medium, game program distribution device, and game program distribution method |
| US6857960B2 (en) * | 2000-02-14 | 2005-02-22 | Konami Corporation | Video game device, background sound output method in video game, and readable storage medium storing background sound output program |
| US6695694B2 (en) * | 2000-02-23 | 2004-02-24 | Konami Corporation | Game machine, game device control method, information storage medium, game distribution device, and game distribution method |
| US20020025853A1 (en) * | 2000-03-15 | 2002-02-28 | Konami Corporation | Game system provided with message exchange function, game apparatus used in the game system, message exchange system, and computer readable storage medium |
| US6685480B2 (en) * | 2000-03-24 | 2004-02-03 | Yamaha Corporation | Physical motion state evaluation apparatus |
| US20020022520A1 (en) * | 2000-04-14 | 2002-02-21 | Osamu Oe | Game system, game device, game device control method and information storage medium |
| US20020019258A1 (en) * | 2000-05-31 | 2002-02-14 | Kim Gerard Jounghyun | Methods and apparatus of displaying and evaluating motion data in a motion game apparatus |
| US20020002900A1 (en) * | 2000-06-13 | 2002-01-10 | Cho Kuk Su | Drum educational entertainment apparatus |
| US20020013166A1 (en) * | 2000-06-23 | 2002-01-31 | Konami Corporation | Game system and storage medium to be used for the same |
| US20020006819A1 (en) * | 2000-07-04 | 2002-01-17 | Konami Corporation | Method, video game device, and program for controlling game |
| US20020005109A1 (en) * | 2000-07-07 | 2002-01-17 | Allan Miller | Dynamically adjustable network enabled method for playing along with music |
| US6541692B2 (en) * | 2000-07-07 | 2003-04-01 | Allan Miller | Dynamically adjustable network enabled method for playing along with music |
| US20020004420A1 (en) * | 2000-07-10 | 2002-01-10 | Konami Corporation | Game system, and computer readable medium having recorded thereon processing program for controlling the game system |
| US20020006823A1 (en) * | 2000-07-17 | 2002-01-17 | Konami Corporation, Kce Tokyo, Inc | Game device, method of controlling game machine, information storage medium, and program distribution device and method |
| US6852034B2 (en) * | 2000-08-02 | 2005-02-08 | Konami Corporation | Portable terminal apparatus, a game execution support apparatus for supporting execution of a game, and computer readable mediums having recorded thereon processing programs for activating the portable terminal apparatus and game execution support apparatus |
| US20050027383A1 (en) * | 2000-08-02 | 2005-02-03 | Konami Corporation | Portable terminal apparatus, a game execution support apparatus for supporting execution of a game, and computer readable mediums having recorded thereon processing programs for activating the portable terminal apparatus and game execution support apparatus |
| US20020016203A1 (en) * | 2000-08-02 | 2002-02-07 | Konami Corporation | Portable terminal apparatus, a game execution support apparatus for supporting execution of a game, and computer readable mediums having recorded thereon processing programs for activating the portable terminal apparatus and game execution support apparatus |
| US20020022522A1 (en) * | 2000-08-09 | 2002-02-21 | Konami Corporation | Game item providing system, method, and computer data signal |
| US20020025841A1 (en) * | 2000-08-31 | 2002-02-28 | Konami Corporation | Game machine, game processing method and information storage medium |
| US20020025842A1 (en) * | 2000-08-31 | 2002-02-28 | Konami Corporation | Game machine, game processing method and information storage medium |
| US7000200B1 (en) * | 2000-09-15 | 2006-02-14 | Intel Corporation | Gesture recognition system recognizing gestures within a specified timing |
| US6995869B2 (en) * | 2000-10-05 | 2006-02-07 | Konami Corporation | Image processing device and method for generating changes in the light and shade pattern of an image |
| US6856923B2 (en) * | 2000-12-05 | 2005-02-15 | Amusetec Co., Ltd. | Method for analyzing music using sounds instruments |
| US6350942B1 (en) * | 2000-12-20 | 2002-02-26 | Philips Electronics North America Corp. | Device, method and system for the visualization of stringed instrument playing |
| US20030000364A1 (en) * | 2001-03-20 | 2003-01-02 | Deverich Robin Kay | Colorall fingering |
| US7001272B2 (en) * | 2001-03-29 | 2006-02-21 | Konami Corporation | Video game device, video game method, video game program, and video game system |
| US6924425B2 (en) * | 2001-04-09 | 2005-08-02 | Namco Holding Corporation | Method and apparatus for storing a multipart audio performance with interactive playback |
| US6482087B1 (en) * | 2001-05-14 | 2002-11-19 | Harmonix Music Systems, Inc. | Method and apparatus for facilitating group musical interaction over a network |
| US20030003431A1 (en) * | 2001-05-24 | 2003-01-02 | Mitsubishi Denki Kabushiki Kaisha | Music delivery system |
| US20060003839A1 (en) * | 2001-06-04 | 2006-01-05 | Hewlett-Packard Development Co. L.P. | Foot activated user interface |
| US20030003991A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation | Game device, game controlling method and program |
| US20030003992A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation, Konami Computer Entertainment Tokyo, Inc. | Game device, and method and program for processing image of person |
| US20030011620A1 (en) * | 2001-07-10 | 2003-01-16 | Konami Corporation | Game machine, game title display control method and program |
| US6995765B2 (en) * | 2001-07-13 | 2006-02-07 | Vicarious Visions, Inc. | System, method, and computer program product for optimization of a scene graph |
| US20030017872A1 (en) * | 2001-07-19 | 2003-01-23 | Konami Corporation | Video game apparatus, method and recording medium storing program for controlling viewpoint movement of simulated camera in video game |
| US20030032478A1 (en) * | 2001-08-09 | 2003-02-13 | Konami Corporation | Orientation detection marker, orientation detection device and video game decive |
| US20050027381A1 (en) * | 2001-09-28 | 2005-02-03 | Jeffrey George | System and method for adjusting points assigned to a player in a player tracking system |
| US20060009282A1 (en) * | 2001-09-28 | 2006-01-12 | Jeffrey George | Entertainment management system with multi-lingual support |
| US7174510B2 (en) * | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
| US20030083130A1 (en) * | 2001-10-26 | 2003-05-01 | Konami Corporation | Game machine, game system, control method for the game machine, control method for the game system and program |
| US7083519B2 (en) * | 2001-10-26 | 2006-08-01 | Konami Corporation | Game system and related game machine, control method and program, operable with different interchangeable controllers |
| US20060205506A1 (en) * | 2001-10-26 | 2006-09-14 | Konami Corporation | Game machine, game system, control method for the game machine, control method for the game system and program |
| US20040132518A1 (en) * | 2002-02-22 | 2004-07-08 | Masatoshi Uehara | Keyboard game program and keyboard game device |
| US6653545B2 (en) * | 2002-03-01 | 2003-11-25 | Ejamming, Inc. | Method and apparatus for remote real time collaborative music performance |
| US7220910B2 (en) * | 2002-03-21 | 2007-05-22 | Microsoft Corporation | Methods and systems for per persona processing media content-associated metadata |
| US6838608B2 (en) * | 2002-04-11 | 2005-01-04 | Yamaha Corporation | Lyric display method, lyric display computer program and lyric display apparatus |
| US6987221B2 (en) * | 2002-05-30 | 2006-01-17 | Microsoft Corporation | Auto playlist generation with multiple seed songs |
| US20040021684A1 (en) * | 2002-07-23 | 2004-02-05 | Dominick B. Millner | Method and system for an interactive video system |
| US7169998B2 (en) * | 2002-08-28 | 2007-01-30 | Nintendo Co., Ltd. | Sound generation device and sound generation program |
| US7317812B1 (en) * | 2002-11-15 | 2008-01-08 | Videomining Corporation | Method and apparatus for robustly tracking objects |
| US7789741B1 (en) * | 2003-02-28 | 2010-09-07 | Microsoft Corporation | Squad vs. squad video game |
| US20040229685A1 (en) * | 2003-05-16 | 2004-11-18 | Kurt Smith | Multiplayer biofeedback interactive gaming environment |
| US20050101364A1 (en) * | 2003-09-12 | 2005-05-12 | Namco Ltd. | Program, information storage medium, game system, and control method of the game system |
| US7480873B2 (en) * | 2003-09-15 | 2009-01-20 | Sun Microsystems, Inc. | Method and apparatus for manipulating two-dimensional windows within a three-dimensional display model |
| US7170510B2 (en) * | 2003-11-14 | 2007-01-30 | Sun Microsystems, Inc. | Method and apparatus for indicating a usage context of a computational resource through visual effects |
| US7164075B2 (en) * | 2003-12-04 | 2007-01-16 | Yamaha Corporation | Music session support method, musical instrument for music session, and music session support program |
| US20050120865A1 (en) * | 2003-12-04 | 2005-06-09 | Yamaha Corporation | Music session support method, musical instrument for music session, and music session support program |
| US7649134B2 (en) * | 2003-12-18 | 2010-01-19 | Seiji Kashioka | Method for displaying music score by using computer |
| US20050273319A1 (en) * | 2004-05-07 | 2005-12-08 | Christian Dittmar | Device and method for analyzing an information signal |
| US20110010667A1 (en) * | 2004-05-10 | 2011-01-13 | Sony Computer Entertainment Inc. | Multimedia reproduction device and menu screen display method |
| US7164076B2 (en) * | 2004-05-14 | 2007-01-16 | Konami Digital Entertainment | System and method for synchronizing a live musical performance with a reference performance |
| US20060009979A1 (en) * | 2004-05-14 | 2006-01-12 | Mchale Mike | Vocal training system and method with flexible performance evaluation criteria |
| US20050255914A1 (en) * | 2004-05-14 | 2005-11-17 | Mchale Mike | In-game interface with performance feedback |
| US7865834B1 (en) * | 2004-06-25 | 2011-01-04 | Apple Inc. | Multi-way video conferencing user interface |
| US20060030382A1 (en) * | 2004-07-07 | 2006-02-09 | Konami Corporation | Game machine and game program |
| US7323631B2 (en) * | 2004-07-16 | 2008-01-29 | Yamaha Corporation | Instrument performance learning apparatus using pitch and amplitude graph display |
| US20070026943A1 (en) * | 2005-07-29 | 2007-02-01 | Konami Gaming Incorporated | Game device |
| USD535659S1 (en) * | 2005-08-30 | 2007-01-23 | Microsoft Corporation | User interface for a portion of a display screen |
| US20070140510A1 (en) * | 2005-10-11 | 2007-06-21 | Ejamming, Inc. | Method and apparatus for remote real time collaborative acoustic performance and recording thereof |
| US7488886B2 (en) * | 2005-11-09 | 2009-02-10 | Sony Deutschland Gmbh | Music information retrieval using a 3D search algorithm |
| US20070163428A1 (en) * | 2006-01-13 | 2007-07-19 | Salter Hal C | System and method for network communication of music data |
| US20080009346A1 (en) * | 2006-07-07 | 2008-01-10 | Jessop Louis G | Gnosi games |
| US20080026355A1 (en) * | 2006-07-27 | 2008-01-31 | Sony Ericsson Mobile Communications Ab | Song lyrics download for karaoke applications |
| US20100035688A1 (en) * | 2006-11-10 | 2010-02-11 | Mtv Networks | Electronic Game That Detects and Incorporates a User's Foot Movement |
| US7320643B1 (en) * | 2006-12-04 | 2008-01-22 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
| US20080200224A1 (en) * | 2007-02-20 | 2008-08-21 | Gametank Inc. | Instrument Game System and Method |
| US20100029386A1 (en) * | 2007-06-14 | 2010-02-04 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
| US20100041477A1 (en) * | 2007-06-14 | 2010-02-18 | Harmonix Music Systems, Inc. | Systems and Methods for Indicating Input Actions in a Rhythm-Action Game |
| US20090038467A1 (en) * | 2007-08-10 | 2009-02-12 | Sonicjam, Inc. | Interactive music training and entertainment system |
| US20100009750A1 (en) * | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
| US20100009749A1 (en) * | 2008-07-14 | 2010-01-14 | Chrzanowski Jr Michael J | Music video game with user directed sound generation |
| US20110021273A1 (en) * | 2008-09-26 | 2011-01-27 | Caroline Buckley | Interactive music and game device and method |
| US20110028214A1 (en) * | 2009-07-29 | 2011-02-03 | Brian Bright | Music-based video game with user physical performance |
| US20110039659A1 (en) * | 2009-08-13 | 2011-02-17 | Sk C&C Co., Ltd. | User-Participating Type Fitness Lecture System and Fitness Training Method Using the Same |
| US20120021833A1 (en) * | 2010-06-11 | 2012-01-26 | Harmonic Music Systems, Inc. | Prompting a player of a dance game |
Non-Patent Citations (1)
| Title |
|---|
| Konami corporation, The computer game "Dance Dance Revolution Max", released in the US by Konami corporation on October 29, 2002, as evidenced by the game manual. * |
Cited By (51)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8686269B2 (en) | 2006-03-29 | 2014-04-01 | Harmonix Music Systems, Inc. | Providing realistic interaction to a player of a music-based video game |
| US8439733B2 (en) | 2007-06-14 | 2013-05-14 | Harmonix Music Systems, Inc. | Systems and methods for reinstating a player within a rhythm-action game |
| US8690670B2 (en) | 2007-06-14 | 2014-04-08 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
| US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
| US8678895B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for online band matching in a rhythm action game |
| US8444486B2 (en) | 2007-06-14 | 2013-05-21 | Harmonix Music Systems, Inc. | Systems and methods for indicating input actions in a rhythm-action game |
| US8283547B2 (en) * | 2007-10-19 | 2012-10-09 | Sony Computer Entertainment America Llc | Scheme for providing audio effects for a musical instrument and for controlling images with same |
| US20110045907A1 (en) * | 2007-10-19 | 2011-02-24 | Sony Computer Entertainment America Llc | Scheme for providing audio effects for a musical instrument and for controlling images with same |
| US8777747B2 (en) | 2008-04-15 | 2014-07-15 | Activision Publishing, Inc. | System and method for playing a music video game with a drum system game controller |
| US8317614B2 (en) * | 2008-04-15 | 2012-11-27 | Activision Publishing, Inc. | System and method for playing a music video game with a drum system game controller |
| US20090258686A1 (en) * | 2008-04-15 | 2009-10-15 | Mccauley Jack J | System and method for playing a music video game with a drum system game controller |
| US9452358B2 (en) | 2008-04-15 | 2016-09-27 | Activision Publishing, Inc. | System and method for playing a music video game with a drum system game controller |
| US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
| US20100216547A1 (en) * | 2009-02-20 | 2010-08-26 | Nathan Coppard | Disc jockey video game and controller |
| US8153881B2 (en) | 2009-02-20 | 2012-04-10 | Activision Publishing, Inc. | Disc jockey video game and controller |
| US8198526B2 (en) | 2009-04-13 | 2012-06-12 | 745 Llc | Methods and apparatus for input devices for instruments and/or game controllers |
| US20100261513A1 (en) * | 2009-04-13 | 2010-10-14 | 745 Llc | Methods and apparatus for input devices for instruments and/or game controllers |
| US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
| US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
| US20110185309A1 (en) * | 2009-10-27 | 2011-07-28 | Harmonix Music Systems, Inc. | Gesture-based user interface |
| US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
| US10357714B2 (en) | 2009-10-27 | 2019-07-23 | Harmonix Music Systems, Inc. | Gesture-based user interface for navigating a menu |
| US10421013B2 (en) | 2009-10-27 | 2019-09-24 | Harmonix Music Systems, Inc. | Gesture-based user interface |
| US20120295707A1 (en) * | 2010-02-05 | 2012-11-22 | Capcom Co., Ltd. | Computer and recording medium |
| US8636572B2 (en) | 2010-03-16 | 2014-01-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
| US8568234B2 (en) * | 2010-03-16 | 2013-10-29 | Harmonix Music Systems, Inc. | Simulating musical instruments |
| US8550908B2 (en) | 2010-03-16 | 2013-10-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
| US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
| US9278286B2 (en) | 2010-03-16 | 2016-03-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
| US20110256929A1 (en) * | 2010-03-16 | 2011-10-20 | Harmonix Music Systems, Inc. | Simulating Musical Instruments |
| US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
| US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
| US8444464B2 (en) | 2010-06-11 | 2013-05-21 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
| US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
| US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
| US20130053114A1 (en) * | 2011-08-24 | 2013-02-28 | Konami Digital Entertainment Co., Ltd. | Game machine, storage medium storing computer program, and control method of controlling computer |
| US8647185B2 (en) * | 2011-08-24 | 2014-02-11 | Konami Digital Entertainment Co., Ltd. | Game machine, storage medium storing computer program, and control method of controlling computer |
| CN102949846A (zh) * | 2011-08-24 | 2013-03-06 | 科乐美数码娱乐株式会社 | 游戏机、游戏机的控制方法 |
| US10086280B2 (en) | 2013-07-02 | 2018-10-02 | Electronic Arts Inc. | System and method for determining in-game capabilities based on device information |
| US9868063B1 (en) * | 2013-11-19 | 2018-01-16 | Aftershock Services, Inc. | System and method of displaying device information for party formation |
| US9623322B1 (en) * | 2013-11-19 | 2017-04-18 | Kabam, Inc. | System and method of displaying device information for party formation |
| US10022627B2 (en) | 2013-11-19 | 2018-07-17 | Electronic Arts Inc. | System and method of displaying device information for party formation |
| US10843086B2 (en) | 2013-11-19 | 2020-11-24 | Electronic Arts Inc. | System and method for cross-platform party formation |
| US10099128B1 (en) | 2013-12-16 | 2018-10-16 | Kabam, Inc. | System and method for providing recommendations for in-game events |
| US10632376B2 (en) | 2013-12-16 | 2020-04-28 | Kabam, Inc. | System and method for providing recommendations for in-game events |
| US11154774B2 (en) | 2013-12-16 | 2021-10-26 | Kabam, Inc. | System and method for providing recommendations for in-game events |
| US11701583B2 (en) | 2013-12-16 | 2023-07-18 | Kabam, Inc. | System and method for providing recommendations for in-game events |
| US12048875B2 (en) | 2013-12-16 | 2024-07-30 | Kabam, Inc. | System and method for providing recommendations for in-game events |
| US9842577B2 (en) | 2015-05-19 | 2017-12-12 | Harmonix Music Systems, Inc. | Improvised guitar simulation |
| US9773486B2 (en) | 2015-09-28 | 2017-09-26 | Harmonix Music Systems, Inc. | Vocal improvisation |
| US9799314B2 (en) | 2015-09-28 | 2017-10-24 | Harmonix Music Systems, Inc. | Dynamic improvisational fill feature |
Also Published As
| Publication number | Publication date |
|---|---|
| US20080311970A1 (en) | 2008-12-18 |
| EP2173444A2 (fr) | 2010-04-14 |
| US20090104956A1 (en) | 2009-04-23 |
| US8444486B2 (en) | 2013-05-21 |
| US20080311969A1 (en) | 2008-12-18 |
| US8678895B2 (en) | 2014-03-25 |
| EP2206539A1 (fr) | 2010-07-14 |
| US7625284B2 (en) | 2009-12-01 |
| US20090098918A1 (en) | 2009-04-16 |
| JP2010531159A (ja) | 2010-09-24 |
| US8439733B2 (en) | 2013-05-14 |
| WO2008157477A2 (fr) | 2008-12-24 |
| US20090075711A1 (en) | 2009-03-19 |
| WO2008157477A3 (fr) | 2010-07-15 |
| EP2206540A1 (fr) | 2010-07-14 |
| US20100041477A1 (en) | 2010-02-18 |
| US8690670B2 (en) | 2014-04-08 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US8444486B2 (en) | Systems and methods for indicating input actions in a rhythm-action game | |
| US8663013B2 (en) | Systems and methods for simulating a rock band experience | |
| US8678896B2 (en) | Systems and methods for asynchronous band interaction in a rhythm action game | |
| US20090310027A1 (en) | Systems and methods for separate audio and video lag calibration in a video game | |
| US8003872B2 (en) | Facilitating interaction with a music-based video game | |
| US8079901B2 (en) | Game controller simulating a musical instrument | |
| US7459624B2 (en) | Game controller simulating a musical instrument | |
| EP2027577B1 (fr) | Manette de jeu simulant un instrument de musique | |
| US8961309B2 (en) | System and method for using a touchscreen as an interface for music-based gameplay | |
| US20070245881A1 (en) | Method and apparatus for providing a simulated band experience including online interaction | |
| JP2010510547A (ja) | ネットワークを経由したグループ間相互音楽通信を容易にするための方法と装置 | |
| US9799314B2 (en) | Dynamic improvisational fill feature | |
| US20110086704A1 (en) | Music game system and method of providing same | |
| US8414369B2 (en) | Music game system and method of providing same |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AS | Assignment |
Owner name: HARMONIX MUSIC SYSTEMS, INC., MASSACHUSETTS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:KAY, ROBERT;TEASDALE, DANIEL CHARLES;LOPICCOLO, GREGORY B.;REEL/FRAME:021906/0163;SIGNING DATES FROM 20081109 TO 20081119 |
|
| AS | Assignment |
Owner name: COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT, Free format text: SECURITY AGREEMENT;ASSIGNORS:HARMONIX MUSIC SYSTEMS, INC.;HARMONIX PROMOTIONS & EVENTS INC.;HARMONIX MARKETING INC.;REEL/FRAME:025764/0656 Effective date: 20110104 |
|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
|
| AS | Assignment |
Owner name: HARMONIX MARKETING INC., MASSACHUSETTS Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT;REEL/FRAME:057984/0087 Effective date: 20110406 Owner name: HARMONIX PROMOTIONS & EVENTS INC., MASSACHUSETTS Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT;REEL/FRAME:057984/0087 Effective date: 20110406 Owner name: HARMONIX MUSIC SYSTEMS, INC., MASSACHUSETTS Free format text: RELEASE BY SECURED PARTY;ASSIGNOR:COLBECK PARTNERS II, LLC, AS ADMINISTRATIVE AGENT;REEL/FRAME:057984/0087 Effective date: 20110406 |